Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 11:54:25 Player: the Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (194) 970 Value Destroyed (5049) 5049 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (830) 830 TOTAL SCORE: 11409 Bonus ------- High Alert Combat Kills 323 Follower Combat Kills 7 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 171/300 Energy 100/100 System Corruption 47% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Lightning Gun KE Penetrator KE Penetrator Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Large Battery Improved Light Armor Plating Improved Medium Armor Plating EM Shield Hardlight Generator Dynamic Insulation System > --- WEAPON ----------- Lightning Gun KE Penetrator Heavy Shock Bomb Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Large Battery Large Battery Improved Light Armor Plating Improved Light Armor Plating Hacking Suite High-powered Tractor Beam Lightning Gun Lightning Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Advanced EMP Blaster Improved Grenade Launcher Heavy Mace [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Advanced EMP Blaster Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Slots Evolved 10 | . . . 2 2 2 2 . 2 . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . 2 . . . . . Utility 6 | . . . 2 . 2 1 . 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 108 | 7 20 5 20 21 17 2 6 10 . Power 9 | 1 2 . 1 2 1 1 . 1 . Engine 9 | 1 2 . 1 2 1 1 . 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 10 1 2 6 3 . 4 1 . Treads 22 | 2 4 . 2 6 3 . 4 1 . Leg . | . . . . . . . . . . Wheel 7 | . 6 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 2 4 2 8 3 6 1 1 4 . Device 14 | 1 1 . 5 1 4 . 1 1 . Storage 7 | 1 2 . 1 . 1 . . 2 . Processor 4 | . 1 1 . 2 . . . . . Hackware . | . . . . . . . . . . Protection 6 | . . 1 2 . 1 1 . 1 . Artifact . | . . . . . . . . . . Weapon 39 | 2 4 2 9 10 7 . 1 4 . Energy Gun 4 | . . . . 2 1 . . 1 . Energy Cannon 4 | . . . . 2 2 . . . . Ballistic Gun 12 | 2 4 1 1 2 1 . 1 . . Ballistic Cannon 11 | . . . 7 2 1 . . 1 . Launcher 8 | . . 1 1 2 2 . . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 4 . . . . Corrupted Parts 11 | . . . . 1 1 . 4 5 . System Corruption 96 | . . . . 10 10 . 40 36 . Parts Lost 30 | . . . 1 6 4 . 4 9 6 Power 4 | . . . . 2 . . . 2 . Propulsion 8 | . . . . 2 3 . . 1 2 Utility 10 | . . . 1 . . . 2 4 3 Weapon 8 | . . . . 2 1 . 2 2 1 Highest Loss Streak 6 | . . . 1 3 1 . 2 4 6 To Critical Strikes 2 | . . . . . . . . . 2 Average Backups 18 | 3 14 24 21 18 19 17 18 17 11 Power 1 | . 1 1 . . 2 2 2 1 . Propulsion 3 | 1 3 8 5 1 . . . . . Utility 7 | . 7 8 6 7 9 8 8 5 2 Weapon 6 | . 2 7 8 8 7 7 8 10 8 Tool/Special . | . . . . . . . . . . Unused Backups 37 | . 5 . 12 . 7 . 1 . 12 Power 3 | . 1 . . . 1 . . . 1 Propulsion 2 | . 2 . . . . . . . . Utility 6 | . . . 2 . 2 . . . 2 Weapon 26 | . 2 . 10 . 4 . 1 . 9 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 94 99 90 89 83 42 Engine 10 | . 14 14 10 7 7 13 13 10 2 Treads 17 | . 21 . 2 32 29 20 20 16 8 Wheel 9 | . 6 28 19 . . . . . . Device 18 | . 14 1 27 18 28 26 22 16 5 Storage 12 | . 14 14 11 9 12 13 13 12 14 Processor 1 | . . . . 8 2 . . . . Protection 3 | . . 11 5 . . 4 6 9 2 Ballistic Gun 10 | . 27 15 4 5 . . 1 2 . Ballistic Cannon 4 | . . . 17 7 1 6 . . 3 Launcher 5 | . . 12 . 1 10 6 8 9 2 Peak Build Rating 62 | 7 14 12 20 29 45 50 57 62 56 Average Rating 24 | 5 11 11 17 24 41 49 49 57 31 On Entrance 28 | . 7 11 11 18 28 43 50 57 56 Naked Turns 39 | . . . . . . . . . 39 Heaviest Build 108 | 12 94 99 108 61 72 87 90 105 94 Greatest Support 92 | 40 46 32 40 92 89 62 90 68 68 Greatest Overweight (x) 9 | . 9 3 3 1 1 1 1 2 1 Average Overweight (x) 1 | . . 2 2 . . 1 . 1 1 Largest Inventory Capacity 25 | 8 25 25 25 20 20 20 20 20 20 Average Capacity 19 | 7 16 25 22 20 20 20 20 20 14 Most Carried 25 | 4 25 25 25 20 20 18 20 20 15 Average Carried 18 | 3 14 24 21 18 19 17 18 17 11 Final Capacity 25 | 8 25 25 20 20 20 20 20 20 5 Final Carried 25 | 4 25 24 20 20 19 17 20 15 5 Class Distribution -------------------- 93% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Tank | -5/Factory Mutant | -5/Waste Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Matter Collected 4470 | 212 930 247 864 748 709 . 195 565 . Remotely 1586 | . . . 628 386 176 . . 396 . Salvage Created 7427 | 66 1014 280 597 1195 1674 . 1357 1244 . Parts 405 | 8 75 17 51 64 89 . 31 70 . Haulers Intercepted 12 | . 2 . 4 3 2 . . 1 . Recyclers Shooed 6 | 1 2 . . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Combat Hostiles Destroyed 111 | . 21 3 19 25 25 . 11 7 . Guns 25 | . 21 . 1 3 . . . . . Cannons 31 | . . . 11 13 7 . . . . AOE 44 | . . 3 7 9 14 . 5 6 . Classes Destroyed 17 | 1 9 . 1 2 2 . 2 . . Worker 18 | . 4 . . 3 5 . . 6 . Builder 21 | . 3 . . 1 8 . . 9 . Tunneler 7 | 3 2 . 2 . . . . . . Hauler 12 | . 2 . 4 3 2 . . 1 . Recycler 12 | . 3 3 1 1 2 . . 2 . Mechanic 1 | . 1 . . . . . . . . Operator 3 | . 1 . . 1 1 . . . . Watcher 9 | . 3 . 3 2 1 . . . . Swarmer 37 | . 12 3 11 4 7 . . . . Grunt 47 | . 9 . 4 14 8 . 9 3 . Brawler 2 | . . . . 1 1 . . . . Duelist 2 | . . . . . 1 . . 1 . Sentry 11 | . . . 4 5 1 . . 1 . Specialist 1 | . . . . . . . 1 . . Hunter 3 | . . . . 1 1 . . 1 . Programmer 6 | . . . . . 6 . . . . Heavy 2 | . . . . . . . 1 1 . Best Kill Streak 13 | 1 5 3 4 12 11 . 6 13 . Combat Bots Only 6 | . 3 3 4 4 5 . 6 2 . Max Kills in Single Turn 9 | 1 1 3 3 2 4 . 2 9 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 3 2 3 . 2 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Hostile Shots Fired 468 | . 62 4 64 153 73 . 35 49 28 Missed 133 | . 13 1 14 46 23 . 15 20 1 Hits 335 | . 49 3 50 107 50 . 20 29 27 Melee 29 | . . . . . . . . 2 27 Projectile 306 | . 49 3 50 107 50 . 20 27 . Critical Strikes 31 | . 1 . 1 4 4 . 1 1 19 Part Disruptions 1 | . . . . . . . . 1 . Actively Blocked 1 | . . . . . . . . 1 . Damage Taken 6710 | . 453 58 499 1650 925 . 791 1063 1271 Core 1622 | . 61 8 110 165 81 . 163 36 998 Absorbed by Shields 144 | . . . 48 . . . . 96 . Ignored by Resistances 75 | . . . . . . . 26 49 . Regen/Repaired (Parts) 272 | . 64 . 85 123 . . . . . Core Remaining (%) 80 | 100 . 72 72 70 88 . 80 . . Volleys Fired 384 | 14 85 18 69 90 57 . 21 19 11 Largest 3 | 2 2 2 2 2 2 . 2 3 2 Hottest 150 | 40 46 40 66 150 126 . 105 124 111 Shots Fired 665 | 28 170 23 128 157 74 . 33 38 14 Gun 271 | 28 170 21 15 28 . . . 9 . Cannon 273 | . . . 108 116 37 . 3 . 9 Launcher 121 | . . 2 5 13 37 . 30 29 5 Special . | . . . . . . . . . . Kinetic 493 | 28 170 21 123 115 22 . . 5 9 Thermal 31 | . . . . 29 2 . . . . Explosive 11 | . . 2 5 4 . . . . . Electromagnetic 130 | . . . . 9 50 . 33 33 5 Robot Hit Streak 19 | 11 8 6 6 19 14 . 4 9 10 Robot Miss Streak 9 | 3 8 3 9 4 4 . 2 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 390 | 18 111 14 56 100 49 . 7 27 8 Core Hits 267 | 5 57 8 31 56 48 . 23 39 . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . . . 4 3 . . . . . Destroy 1 | . . . . 1 . . . . . Blast 6 | . . . 4 2 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14113 | 182 1512 353 1572 3177 3155 . 1699 1958 505 Guns 2419 | 182 1469 158 143 319 . . . 148 . Cannons 4134 | . . . 903 1784 894 . 59 . 494 Explosions 7517 | . . 195 526 1074 2261 . 1640 1810 11 Melee . | . . . . . . . . . . Ramming 43 | . 43 . . . . . . . . Kinetic 5475 | 182 1469 158 1046 1578 454 . . 94 494 Thermal 1924 | . . 113 . 661 552 . 207 391 . Explosive 1130 | . . 82 526 522 . . . . . Electromagnetic 5541 | . . . . 416 2149 . 1492 1473 11 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 47 | . . . . 10 15 . 40 37 47 Average Corruption 11 | . . . . 10 9 . 36 10 41 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 76 | . . . . 2 54 . 4 9 7 Message Errors 23 | . . . . . 19 . . 2 2 Matter Fused 15 | . . . . . 13 . 1 1 . Heat Flow Errors 7 | . . . . 1 3 . 1 . 2 Energy Discharges 12 | . . . . . 8 . . 3 1 Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 6 | . . . . . 5 . . 1 . Data Loss (major) 3 | . . . . . 1 . 1 1 . Misfires 2 | . . . . . 2 . . . . Alerts 3 | . . . . . 2 . 1 . . Misdirections 1 | . . . . . . . . 1 . Weapon Failures 3 | . . . . . 1 . . . 2 Overload Shots 2 | . . . . . 2 . . . . Effects 1 | . . . . . 1 . . . . Heat Surge 1 | . . . . . 1 . . . . Overflow Damage 383 | . 3 . 49 54 173 . 5 99 . Projectiles 12 | . . . 12 . . . . . . Explosions 368 | . . . 37 54 173 . 5 99 . Melee 3 | . 3 . . . . . . . . Knockbacks 16 | . . . 3 9 4 . . . . Impact . | . . . . . . . . . . Kinetic 16 | . . . 3 9 4 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 950 | . 21 37 34 101 175 . 128 360 94 Shots 50 | . . 1 2 2 9 . 7 25 4 Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1376 | . 1 . 54 222 325 . 1376 176 243 Average Temperature 114 | . 1 . 20 51 76 . 347 47 147 Received Heat Transfer 1343 | . 75 . 72 819 114 . 123 140 . Effects 19 | . . . . . . . 18 . 1 Energy Bleed 4 | . . . . . . . 3 . 1 Interference 4 | . . . . . . . 4 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 2 | . . . . . . . 2 . . Damage (minor) 3 | . . . . . . . 3 . . Damage (major) 4 | . . . . . . . 4 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Robots Corrupted 18 | . 1 . . . 6 . 8 3 . Combat Hostiles 11 | . . . . . 4 . 6 1 . Parts Fried 44 | . . . . 2 14 . 13 15 . Impact Corruptions 1 | . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 2177 | . . 150 . 877 400 . 300 450 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 27 | . . . . 3 11 . 4 9 . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Maximum Alert Level 2 | . . . . 2 2 1 2 2 . Low Security (%) 73 | 100 100 100 100 48 43 . 9 . 100 Level 1 9 | . . . . 45 5 100 31 37 . Level 2 16 | . . . . 5 51 . 58 62 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Peak Influence 608 | 5 132 118 153 462 542 254 553 608 196 Initial 289 | . . 28 . 43 201 254 170 289 196 Average 161 | 1 61 13 100 204 311 252 389 430 146 Influence Increases 4585 | 15 730 133 715 883 1082 . 423 600 4 Destroy 0b10 Robot/C 2240 | . 420 60 400 500 500 . 220 140 . Destroy 0b10 Robot/NC 425 | 15 95 15 50 55 95 . 10 90 . Destroy Leader 572 | . 100 10 114 140 136 . 30 42 . Allied During Kill 30 | . . 11 19 . . . . . . Successful Hack 60 | . 24 . 10 5 7 . . 14 . Select Force Hacks 60 | . 60 . . . . . . . . Disable Machine 675 | . . 15 45 120 240 . 15 240 . Destroy Structure 283 | . 1 22 32 63 74 . 13 74 4 Lose Combat Pursuer 240 | . 30 . 45 . 30 . 135 . . Influence Decreases 4495 | 15 656 207 611 543 1006 276 114 592 475 Entered New Map 1319 | . . 46 . 61 243 266 74 264 365 Time Decay 2619 | 15 558 161 561 422 604 10 . 238 50 Lost Part 300 | . . . 10 60 40 . 40 90 60 Lost Ally 40 | . . . 40 . . . . . . Purge Threat 217 | . 98 . . . 119 . . . . Squads Dispatched 21 | . 5 . 2 3 8 . 1 2 . Investigation 7 | . 4 . 1 1 1 . . . . Extermination 4 | . . . . . 4 . . . . Reinforcement 10 | . 1 . 1 2 3 . 1 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Distress Signals 5 | . 1 . 3 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 151 | . 33 3 31 30 29 . 12 9 4 Peak Tracking Total 6 | . 3 3 6 6 4 . 4 4 4 Tactical Retreats 7 | . 1 . 3 . 1 . 2 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Traps Triggered 19 | . 4 . 2 2 5 . 2 4 . Indirectly 9 | . . . . . 4 . 2 3 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Machines Disabled 46 | . . 1 3 8 16 . 2 16 . Max in Single Turn 13 | . . 1 1 2 3 . 1 13 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Machines Accessed 28 | . 10 . 6 4 6 1 . 1 . Terminals 19 | . 7 . 4 2 4 1 . 1 . Fabricators 2 | . . . . . 2 . . . . Repair Stations 4 | . 1 . 2 1 . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 83 | . 29 . 15 13 20 4 . 2 . Successful 43 | . 23 . 8 6 4 1 . 1 . Failed 40 | . 6 . 7 7 16 3 . 1 . Catastrophic 4 | . 1 . 1 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 36 | . 16 . 10 6 4 . . . . Terminals 58 | . 22 . 11 8 11 4 . 2 . Fabricators 9 | . . . . . 9 . . . . Repair Stations 11 | . 5 . 4 2 . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . 10 . 2 1 2 1 . 1 . Part Schematic 1 | . 1 . . . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . Prototype ID Bank 4 | . 2 . 1 1 . . . . . Open DSF 1 | . . . . . . 1 . . . Unreport Threat 3 | . 2 . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Network Status 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . Repair Station Hacks 10 | . 4 . 4 2 . . . . . Scan Component 6 | . 3 . 2 1 . . . . . Repair 4 | . 1 . 2 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . 9 . 2 . . . . . . Terminals 9 | . 7 . 2 . . . . . . Track 3 | . 3 . . . . . . . . Botnet 4 | . 3 . 1 . . . . . . Operators 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Tunnel 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 22 | . 8 . 4 3 6 . . 1 . Full Trace Events 2 | . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 1 . 2 1 . . . . . Time 140 | . 44 . 64 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Programmers 4 | . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . Initial Warlord ECA Mod 18 | . . . . . . . . 9 9 Total Orders 3 | . . 2 1 . . . . . . STAY 2 | . . 1 1 . . . . . . FOLLOW 1 | . . 1 . . . . . . . Ally Attacks 22 | . . . 22 . . . . . . Total Damage 191 | . . . 191 . . . . . . Kills 2 | . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Active Infowar (turns) 6440 | 38 2562 140 1729 1024 947 . . . . Structural 3176 | . . . 1728 706 742 . . . . Seismic 5957 | 38 2560 140 1310 1008 901 . . . . T.N.C. 2 | . 2 . . . . . . . . Robot Analysis Total 2 | . 1 . . . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Turns Passed 10050 | 129 2564 1433 1729 1024 2100 22 432 500 117 Spaces Moved 4976 | 51 1310 941 879 364 1079 9 162 165 16 Core 5 | 5 . . . . . . . . . Treads 2855 | 46 951 . 63 364 1079 9 162 165 16 Legs . | . . . . . . . . . . Wheels 2116 | . 359 941 816 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 130 110 160 158 238 158 246 246 Average Speed 159 | 149 157 142 137 173 163 238 226 254 246 Slowest Speed 330 | 160 320 145 320 240 243 238 246 330 246 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 5 99 101 58 53 27 . 89 6 29 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 4 | . 2 2 . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 7 | . . . 4 3 . . . . . Terrain Destroyed 251 | . . 22 27 77 77 . 13 33 2 Melee . | . . . . . . . . . . Projectile 21 | . . . 6 11 2 . . . 2 AOE 230 | . . 22 21 66 75 . 13 33 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Total 6461 | 75 1648 1012 1273 597 1358 10 207 209 72 Wait 736 | . 161 40 243 85 156 . . 6 45 Move 4968 | 50 1309 940 878 363 1078 8 161 165 16 Hop . | . . . . . . . . . . Pick Up 97 | 4 36 2 21 11 15 . 8 . . Fast Attach 34 | 7 7 . 3 5 4 . 3 5 . Attach 33 | . 4 1 5 8 5 2 1 7 . Detach 3 | . 2 . . . 1 . . . . Swap 111 | . 17 7 26 26 25 . 5 5 . Drop 94 | . 26 4 28 9 17 . 8 2 . Fire 384 | 14 85 18 69 90 57 . 21 19 11 Melee . | . . . . . . . . . . Ram 1 | . 1 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/DSF -5/Factory -5/Waste History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 7) 813 | -10/Materials | Discovered new exit (range 16) 957 | -10/Materials | Discovered new exit (range 7) 1262 | -10/Materials | Discovered new exit (range 16) 1609 | -10/Materials | Discovered new exit (range 14) 1720 | -10/Materials | Repaired Broken Shotgun 2694 | -10/Materials | Entered Mines 2695 | -10/Mines | Learned location of Storage (-7) 2743 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2965 | -10/Mines | Learned location of Zion (-7) 2974 | -10/Mines | Learned Materials emergency access door positions 2990 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3085 | -10/Mines | Discovered new exit (range 15) 3132 | -10/Mines | Discovered new exit (range 8) 3277 | -10/Mines | Discovered new exit (range 6) 3893 | -10/Mines | Identified exit to Subcaves 3962 | -10/Mines | Identified exit to Materials 4127 | -10/Mines | Entered Materials 4127 | -9/Materials | Accompanied by 3 allies 4127 | -9/Materials | Evolved 2 slots: Utility x2 5045 | -9/Materials | Discovered new exit (range 6) 5312 | -9/Materials | Discovered new exit (range 15) 5356 | -9/Materials | Discovered new exit (range 15) 5419 | -9/Materials | Repaired Imp. Light Cannon 5508 | -9/Materials | Repaired Imp. Ion Engine 5856 | -9/Materials | Entered another Materials area 5856 | -8/Materials | Evolved 2 slots: Propulsion x2 6115 | -8/Materials | Lost 3 parts (1p2w) 6193 | -8/Materials | Lost 3 parts (1p2n) 6410 | -8/Materials | Discovered new exit (range 5) 6551 | -8/Materials | Repaired Imp. Treads 6841 | -8/Materials | Discovered new exit (range 15) 6847 | -8/Materials | System corruption reached 10% 6880 | -8/Materials | Entered Factory 6880 | -7/Factory | Evolved 2 slots: Utility x2 7850 | -7/Factory | System corruption reached 10% 8215 | -7/Factory | Discovered new exit (range 13) 8980 | -7/Factory | Entered another Factory area 8980 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9002 | -6/Factory | Identified exit to DSF 9002 | -6/Factory | Entered DSF 9047 | -6/DSF | Additional patrols routed to DSF 9285 | -6/DSF | Discovered new exit (range 12) 9306 | -6/DSF | Sterilization system engaged 9326 | -6/DSF | Ambient heat levels rising (+10) 9341 | -6/DSF | Ambient heat levels rising (+10) 9356 | -6/DSF | Ambient heat levels rising (+10) 9371 | -6/DSF | Ambient heat levels rising (+10) 9373 | -6/DSF | System corruption reached 10% 9381 | -6/DSF | System corruption reached 30% 9386 | -6/DSF | Ambient heat levels rising (+10) 9401 | -6/DSF | Ambient heat levels rising (+10) 9416 | -6/DSF | Ambient heat levels rising (+10) 9431 | -6/DSF | Ambient heat levels rising (+10) 9434 | -6/DSF | Entered Factory 9434 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9743 | -5/Factory | Build established: Tank 9811 | -5/Factory | Lost 4 parts (1p1n1u1w) 9831 | -5/Factory | System corruption reached 10% 9892 | -5/Factory | System corruption reached 30% 9894 | -5/Factory | Lost 4 parts (3u1w) 9934 | -5/Factory | Sucked down chute 9934 | -5/Factory | Entered Waste 9949 | -5/Waste | EMP discharged 9970 | -5/Waste | Spotted C-40 Crusher 9988 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9991 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9994 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9997 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10000 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10009 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10009 | -5/Waste | Spotted C-40 Crusher 10012 | -5/Waste | Crushed by Compactor (1 part destroyed) 10020 | -5/Waste | Spotted C-40 Crusher 10031 | -5/Waste | Core integrity fell below 50% 10043 | -5/Waste | Lost 6 parts (2n3u1w) 10046 | -5/Waste | Core integrity fell below 20% 10048 | -5/Waste | Spotted C-40 Crusher 10049 | -5/Waste | EMP discharged 10051 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 10000_ Imp. Light Armor Plating crushed. 10000_ Dynamic Insulation System crushed. 10004_ Slug penetrates C-40 Crusher. 10006_ Critical hit (Destroy). 10006_ Hvy. Mass Driver destroyed. 10009_ Hcp. Storage Unit crushed. 10009_ Lrg. Battery crushed. 10012_ Hvy. Mace crushed. 10012_ Imp. Light Armor Plating crushed. 10012_ KE Penetrator crushed. 10012_ Lrg. Battery crushed. 10013_ System corrupted: Energy discharge (-21). 10034_ 10 Matter crushed. 10035_ =L&ZKK VS L9SPBD7JZYMKWU80TCA Z6>4& 10036_ Lrg. Battery crushed. 10036_ Imp. Light Armor Plating crushed. 10039_ ALERT: Foreign system detected. Charging EMP. 10049_ Lightning Gun fried beyond repair. 10049_ System corrupted (+5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ???????????????????????? | | ??????????????????? ??????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????? ??????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????# #???????????????????????? | | ??????############??# #???????????????????????? | | ??????# #??# #???????????????????????? | | ??????# #??# #??##????? #???????????? | | ??????# / #### ###;#### ####????????? | | ??????#= !%CC ???????? | | ??????# []CC ???????? | | ??????# [*@CC ???????? | | ??????# [CC CC ???????? | | ??????# #### ## #####CC ##??????????? | | ??????# #??# #?##????????#???????????? | | ??????# #??# #???????????????????????? | | ??????############??# #???????????????????????? | | ????????????????????# #???????????????????????? | | ???????????????????? #???????????????????????? | | ??????????????????? #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????### #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# !#???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 1080 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 375 Resistance: EM 25 Weapon Cycling 30 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shotgun | 44% | -10/Materials | Broken Imp. Light Cannon | 54% | -9/Materials Imp. Ion Engine | 67% | -9/Materials Imp. Treads | 20% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflexIonicClaws Manual? 0 Play Time 01:34:41 Cumulative 121.2 hours Start 2025.06.02 @ 10:15:23 End 2025.06.02 @ 11:54:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8969779e-425f-4154-bd07-971a860821c0