Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.29 @ 01:30:07 Player: Pitt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (3203) 3203 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1004) 1004 TOTAL SCORE: 7707 Bonus ------- High Alert Combat Kills 151 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -47 Cogmind --------- Core Integrity 0/700 Matter 219/300 Energy 94/100 System Corruption 28% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink > --- WEAPON (3) ------- Flak Gun Mini Assault Cannon > --- INVENTORY (4) ---- Improved Heat Sink Improved Heat Sink Kinecellerator Relay Coupler [Sentry] (24) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Improved Medium Laser Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Heat Sink Relay Coupler [Grunt] Relay Coupler [Sentry] Improved Spread Laser Mini Grenade Launcher [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . 1 . . . . . Utility 3 | . . 1 1 . . 1 . Weapon 1 | . . . 1 . . . . Parts Attached 115 | 7 7 9 9 20 28 24 11 Power 14 | 1 . 1 1 3 2 5 1 Engine 10 | 1 . 1 1 2 1 3 1 Core 4 | . . . . 1 1 2 . Reactor . | . . . . . . . . Propulsion 29 | 2 2 3 1 5 8 6 2 Treads 8 | . 1 3 1 . 1 . 2 Leg 10 | 2 1 . . 2 . 5 . Wheel 4 | . . . . . 3 1 . Hover 1 | . . . . . 1 . . Flight 6 | . . . . 3 3 . . Utility 20 | 2 3 1 1 3 2 5 3 Device 5 | . . . . . 1 2 2 Storage 5 | 2 2 . . 1 . . . Processor 2 | . . . . . 1 1 . Hackware 4 | . 1 . 1 1 . 1 . Protection 4 | . . 1 . 1 . 1 1 Artifact . | . . . . . . . . Weapon 52 | 2 2 4 6 9 16 8 5 Energy Gun 16 | . . 1 1 . 6 5 3 Energy Cannon 6 | . . . 2 2 2 . . Ballistic Gun 16 | 2 . 1 3 4 4 . 2 Ballistic Cannon 1 | . . . . . . 1 . Launcher 10 | . 2 1 . 3 3 1 . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 . Unidentified Prototypes 7 | . . . 3 . 1 2 1 Parts Lost 60 | . 3 2 1 7 12 15 20 Power 9 | . 1 . . 1 1 3 3 Propulsion 19 | . 1 1 . 3 5 4 5 Utility 11 | . . . . 1 1 3 6 Weapon 21 | . 1 1 1 2 5 5 6 Highest Loss Streak 13 | . 3 1 1 3 7 7 13 Average Slot Usage (%) 87 | . 93 91 96 92 79 83 65 Engine 7 | . 11 11 9 5 6 7 8 Core 2 | . . . . 3 . 3 . Treads 8 | . 1 25 27 12 1 . 3 Leg 8 | . 24 2 . 7 . 8 6 Wheel 3 | . . . . . 8 11 2 Flight 2 | . . . . 4 10 . . Device 1 | . . . . . 3 4 5 Storage 10 | . 22 11 9 9 9 7 6 Processor 2 | . . . . . 2 7 3 Hackware 13 | . 4 11 17 18 18 10 3 Protection 4 | . . 8 9 8 . 2 4 Energy Gun 4 | . . 8 9 2 8 7 8 Energy Cannon 2 | . . . 4 6 1 . . Ballistic Gun 7 | . 19 4 7 10 5 . . Ballistic Cannon 1 | . . . . . . 5 7 Launcher 3 | . 7 6 3 3 1 . . Naked Turns . | . . . . . . . . Heaviest Build 53 | 14 18 28 32 32 23 53 53 Greatest Support 60 | 20 20 60 60 60 36 36 40 Greatest Overweight (x) 5 | 2 1 1 . 2 5 3 4 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 Average Carried 6 | 2 6 7 7 7 7 6 6 Final Capacity 8 | 6 8 8 8 8 8 8 4 Final Carried 8 | 6 8 8 8 8 8 8 4 Class Distribution -------------------- 54% | Scavenger-Mutant 30% | Mutant 6% | Hacker-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Matter Collected 2373 | 337 207 286 165 329 474 241 334 Remotely . | . . . . . . . . Salvage Created 2742 | 209 383 286 111 552 576 377 248 Parts 158 | 21 21 13 10 36 28 18 11 Haulers Intercepted 2 | . . . 1 . . 1 . Recyclers Shooed 4 | 1 . 2 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 66 | . 9 5 1 25 11 7 8 Melee 3 | . . . . . 1 2 . Guns 36 | . 7 4 1 13 5 2 4 Cannons 13 | . . . . 3 3 3 4 AOE 13 | . 2 1 . 9 1 . . Classes Destroyed 14 | 3 4 2 1 2 1 1 . Worker 5 | 1 3 . . . 1 . . Builder 1 | . 1 . . . . . . Tunneler 8 | 6 . . . . 1 1 . Hauler 2 | . . . 1 . . 1 . Recycler 4 | 1 . 1 . . 1 1 . Operator 4 | . 2 1 . . 1 . . Watcher 2 | . 1 . . . 1 . . Swarmer 26 | . . . . 19 2 . 5 Grunt 26 | . 9 2 . 5 7 3 . Brawler 3 | . . 1 . . . 1 1 Duelist 2 | . . . . . 1 1 . Sentry 6 | . . 2 1 . 1 1 1 Hunter 2 | . . . . 1 . . 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 9 | 3 6 2 1 9 4 3 3 Combat Bots Only 9 | . 3 2 1 9 2 2 3 Max Kills in Single Turn 3 | 1 2 1 1 3 2 2 1 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . 1 1 . 3 1 . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Damage Taken 6606 | . 627 410 56 1144 1027 1190 2152 Core 1373 | . 154 163 . 111 237 311 397 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 58 | 100 38 59 . . 36 . . Volleys Fired 346 | 28 59 34 4 76 62 52 31 Largest 3 | 2 2 1 3 3 3 2 3 Hottest 159 | 40 50 100 102 149 112 113 159 Shots Fired 482 | 45 86 34 6 97 90 65 59 Gun 319 | 45 75 20 6 49 64 28 32 Cannon 107 | . . . . 27 17 36 27 Launcher 52 | . 11 10 . 21 9 1 . Special 4 | . . 4 . . . . . Kinetic 259 | 45 75 . 2 37 32 36 32 Thermal 137 | . . 24 4 39 37 22 11 Explosive 51 | . 11 10 . 21 9 . . Electromagnetic 35 | . . . . . 12 7 16 Robot Hit Streak 18 | 4 5 7 8 9 15 18 7 Robot Miss Streak 5 | 3 3 2 . 4 5 2 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 296 | 24 45 18 4 53 59 55 38 Core Hits 182 | 9 30 14 3 45 34 23 24 Critical Hits 3 | . . . . 3 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 2 | . . . . 2 . . . Melee Attacks 5 | . . . . . 1 4 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . 1 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7613 | 317 1163 519 43 2324 1183 1305 759 Guns 2924 | 305 596 278 43 376 577 404 345 Cannons 1825 | . . . . 347 246 818 414 Explosions 2777 | . 567 235 . 1601 326 48 . Melee . | . . . . . . . . Ramming 87 | 12 . 6 . . 34 35 . Kinetic 2607 | 305 596 . . 289 153 818 446 Thermal 1701 | . . 278 43 434 483 319 144 Explosive 2729 | . 567 235 . 1601 326 . . Electromagnetic 489 | . . . . . 187 133 169 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 28 | . . . . . . 12 28 Average Corruption 9 | . . . . . . 6 20 Corruption Purged . | . . . . . . . . Effects 61 | . . . . . . 34 27 Message Errors 7 | . . . . . . 4 3 Matter Fused 4 | . . . . . . 4 . Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 4 | . . . . . . 2 2 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 10 | . . . . . . 9 1 Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Misdirections 6 | . . . . . . 3 3 Targeting Errors 15 | . . . . . . 3 12 Weapon Failures 9 | . . . . . . 3 6 Overload Shots . | . . . . . . . . Overflow Damage 108 | . . 19 . 28 . 55 6 Projectiles 78 | . . . . 17 . 55 6 Explosions 30 | . . 19 . 11 . . . Melee . | . . . . . . . . Knockbacks 18 | . . . . . . 11 7 Impact . | . . . . . . . . Kinetic 17 | . . . . . . 11 6 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 523 | . 31 127 . 284 55 26 . Shots 21 | . 1 6 . 11 2 1 . Rammed 37 | . . 5 . . 14 18 . Targets Rammed 38 | 1 . 5 . . 14 18 . Kicked 1 | 1 . . . . . . . Crushed . | . . . . . . . . Highest Temperature 427 | . 8 90 45 387 255 353 427 Average Temperature 121 | . 2 32 23 166 94 113 211 Received Heat Transfer 1512 | . 339 96 18 225 387 393 54 Effects 13 | . . . . 3 . 6 4 Shutdowns 4 | . . . . 2 . 1 1 Energy Bleed 1 | . . . . . . . 1 Interference 6 | . . . . . . 4 2 Matter Decay 2 | . . . . 1 . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 3 . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 9 | . . . . 2 3 4 . Heat Transferred 3691 | . . 703 111 851 1036 777 213 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Peak Influence 983 | 40 202 310 113 983 561 121 90 Initial 479 | . 26 85 61 66 479 116 27 Average 292 | 18 119 164 96 627 459 54 47 Maximum Alert Level 3 | . 1 1 . 3 2 . . Low Security (%) 60 | 100 96 67 100 14 6 100 100 Level 1 5 | . 3 32 . 1 15 . . Level 2 20 | . . . . 38 78 . . Level 3 14 | . . . . 46 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 3 1 . . 1 4 . Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . 2 1 . . 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Distress Signals 4 | . 1 . . . 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 21 10 1 33 15 9 15 Peak Tracking Total 7 | . 4 3 1 6 3 3 7 Tactical Retreats 9 | . 1 1 . 5 . 1 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Traps Triggered 6 | . . . . 6 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Machines Disabled 12 | . 3 3 . 4 2 . . Max in Single Turn 2 | . 2 2 . 1 1 . . Garrison Relay 4 | . . . . 4 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Machines Accessed 11 | . 2 3 1 . 3 2 . Terminals 7 | . 1 2 . . 3 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 32 | . 4 12 1 . 12 3 . Successful 26 | . 2 10 1 . 11 2 . Failed 6 | . 2 2 . . 1 1 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 15 | . 1 9 . . 5 . . Terminals 25 | . 1 10 . . 12 2 . Fabricators . | . . . . . . . . Repair Stations 3 | . 3 . . . . . . Recycling Units 2 | . . 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Terminal Hacks 14 | . . 5 . . 8 1 . Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . Machine Index 1 | . . 1 . . . . . Terminal Index 2 | . . 1 . . 1 . . Alert Level 4 | . . . . . 3 1 . Unreport Threat 2 | . . . . . 2 . . Maintenance Status 1 | . . . . . 1 . . Security Status 1 | . . . . . 1 . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks 7 | . . 4 . . 3 . . Terminals 7 | . . 4 . . 3 . . Track 2 | . . 1 . . 1 . . Assimilate 1 | . . 1 . . . . . Botnet 4 | . . 2 . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 3 . . 3 . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked 2 | . . . . . 1 1 . Non-combat 2 | . . . . . 1 1 . Combat . | . . . . . . . . Robot Hacks Applied 4 | . . . . . 1 3 . no_distress 2 | . . . . . 1 1 . generate_echo 1 | . . . . . . 1 . map_walls 1 | . . . . . . 1 . Relay Couplers Released 15 | . . . . 15 . . . Machine Destruction 15 | . . . . 15 . . . Attached 2 | . . . . 1 . 1 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 10 | . . 10 . . . . . Highest-Rated Ally 10 | . . 10 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Turns Passed 5251 | 348 719 494 181 1634 544 1114 217 Spaces Moved 2757 | 214 383 237 82 1048 254 470 69 Core 43 | 11 . . . . 20 4 8 Treads 727 | . 58 237 82 289 44 . 17 Legs 1405 | 203 325 . . 412 . 421 44 Wheels 151 | . . . . . 106 45 . Hover . | . . . . . . . . Flight 431 | . . . . 347 84 . . Fastest Speed 34 | 50 120 160 160 34 90 90 150 Average Speed 137 | 120 140 160 160 118 124 172 163 Slowest Speed 300 | 150 160 180 160 194 300 210 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 10 46 19 8 79 24 11 27 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 55 | . . 23 . 3 29 . . Terrain Destroyed 321 | . 85 94 . 57 83 2 . Melee . | . . . . . . . . Projectile 6 | . . 4 . . . 2 . AOE 315 | . 85 90 . 57 83 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Total 3715 | 255 480 304 126 1355 384 696 115 Wait 317 | . 19 14 18 133 16 115 2 Move 2750 | 213 382 236 82 1046 253 469 69 Hop . | . . . . . . . . Pick Up 39 | 6 6 2 4 9 4 6 2 Fast Attach 66 | 7 3 3 5 6 17 18 7 Attach 21 | . 2 2 . 5 3 5 4 Detach 9 | . . 1 . 5 . 3 . Swap 29 | . 2 4 5 9 8 1 . Drop 39 | . 7 3 8 10 6 5 . Fire 346 | 28 59 34 4 76 62 52 31 Melee 5 | . . . . . 1 4 . Ram 23 | . . . . . 5 18 . Kick 1 | 1 . . . . . . . Crush 14 | . . 5 . . 9 . . Escape Stasis 56 | . . . . 56 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 349 | -11/Scrapyard | Entered Materials 350 | -10/Materials | Build established: Mutant 923 | -10/Materials | Core integrity fell below 50% 955 | -10/Materials | Lost 3 parts (1p1n1w) 1025 | -10/Materials | Discovered new exit (range 16) 1068 | -10/Materials | Entered another Materials area 1068 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1271 | -9/Materials | Identified exit to Mines 1390 | -9/Materials | Identified exit to Materials 1532 | -9/Materials | Build established: Scavenger-Mutant 1562 | -9/Materials | Entered another Materials area 1562 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1743 | -8/Materials | Identified exit to Garrison 1743 | -8/Materials | Entered Garrison 1816 | -8/Garrison | Triggered checkpoint 1857 | -8/Garrison | Garrison Relay disabled 2042 | -8/Garrison | Destroyed 9 combat bots 2100 | -8/Garrison | Triggered checkpoint 2221 | -8/Garrison | Discovered new exit (range 12) 2253 | -8/Garrison | Installed Relay Interface Framework 2344 | -8/Garrison | Triggered checkpoint 2388 | -8/Garrison | Lost 3 parts (2n1w) 2422 | -8/Garrison | Triggered checkpoint 2532 | -8/Garrison | Triggered checkpoint 2606 | -8/Garrison | Triggered checkpoint 2652 | -8/Garrison | Garrison Relay disabled 2714 | -8/Garrison | Discovered new exit (range 12) 2810 | -8/Garrison | Triggered checkpoint 2873 | -8/Garrison | Discovered new exit (range 10) 3270 | -8/Garrison | Garrison Relay disabled 3377 | -8/Garrison | Entered Materials 3556 | -8/Materials | Lost 3 parts (2n1w) 3665 | -8/Materials | Core integrity fell below 50% 3681 | -8/Materials | Lost 7 parts (1p2n1u3w) 3877 | -8/Materials | Discovered new exit (range 9) 3921 | -8/Materials | Entered Factory 3921 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4050 | -7/Factory | Lost 7 parts (1p1n1u4w) 4123 | -7/Factory | Identified exit to Garrison 4469 | -7/Factory | Garrison activated, responded to threat 4550 | -7/Factory | System corruption reached 10% 4582 | -7/Factory | Lost 5 parts (2p1n2u) 4836 | -7/Factory | Build established: Mutant 5035 | -7/Factory | Entered Garrison 5108 | -7/Garrison | Triggered checkpoint 5117 | -7/Garrison | Triggered checkpoint 5130 | -7/Garrison | Core integrity fell below 50% 5178 | -7/Garrison | Lost 13 parts (2p3n4u4w) 5234 | -7/Garrison | Core integrity fell below 20% 5252 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05237_ Destroyed VTOL Module. 05237_ S-27 Virus knocked back. 05238_ Autogun destroyed. 05238_ Critical hit. 05238_ Imp. EM Shotgun destroyed. 05240_ S-27 Virus destroyed. 05240_ System corrupted: Mni. Assault Cannon jammed. 05241_ Acquired 22 matter. 05242_ System corrupted: Mni. Assault Cannon jammed. 05245_ System corrupted: Energy discharge (-66). 05247_ System corrupted: Mni. Assault Cannon targeting data glitched. 05247_ S-27 Virus destroyed. 05248_ Med. Storage Unit destroyed. 05249_ Lgt. Treads destroyed. 05250_ Imp. Deuterium Engine destroyed. 05250_ Acquired 16 matter. 05252_ S-27 Virus knocked back. 05252_ Destroyed VTOL Module. 05252_ S-27 Virus system corrupted by crushing effect. 05252_ Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????# #????????????????????? | | ????????????????####""??## ##???????????????????? | | ???????????????? ? #???????????????????? | | ???????????????? ^ ?? ???????????????????? | | ?????????????????? ? ???????????????????? | | ??????????????# ???# ?# #???????????????????? | | ??????????????# ## ## ###?????????????????? | | ??????????????" C#?????????????????? | | ??????????????" #?????????????????? | | ??????????????" %sC#?????????????????? | | ??????????????" =s [C#?????????????????? | | ???????????????????# ##%s ###?????????????????? | | ?????????????## ## ##! ############????????? | | ?????????? @/ = #????????? | | ?????????? = ! #????????? | | ?????????????## % #????????? | | ??????????????## ## ##;;######### #????????? | | ???????????????#???# ?# #???????# #????????? | | ???????????????????####??# #???????# #????????? | | ?????????????????????????# #???????# #????????? | | ?????????????????????????# #???????# #????????? | | ?????????????????????????# #???????# #????????? | | ?????????????????????????# #???????# ##"""##### | | ?????????????????????????# ???????# | | ?????????????????????????# ???????# ^ | | ?????????????????????????####???????# ########## | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Relay Coupler Types 24 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferPointMultirail Manual? 0 Play Time 01:03:26 Cumulative 95.7 hours Start 2021.05.29 @ 00:24:44 End 2021.05.29 @ 01:30:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 158 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 51 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aaac308b-c255-4f28-b5b9-4a2dd47db58c