Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.29 @ 14:32:53 Player: Humppa Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (976) 976 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3081 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 58/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Sensor Array Terrain Scan Processor Advanced Targeting Computer Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter Advanced Terrain Scanner > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Heat Sink Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Assault Rifle Rocket Launcher [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 57 | 6 12 6 8 25 Power 5 | 1 1 . 1 2 Engine 5 | 1 1 . 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 3 2 3 5 Treads . | . . . . . Leg 15 | 2 3 2 3 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 6 2 2 10 Device 16 | . 5 2 2 7 Storage 2 | 1 1 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 16 | 2 2 2 2 8 Energy Gun 1 | 1 . . . . Energy Cannon 3 | . . 1 2 . Ballistic Gun 8 | 1 2 1 . 4 Ballistic Cannon 2 | . . . . 2 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 22 | . 1 . . 21 Power 3 | . . . . 3 Propulsion 8 | . . . . 8 Utility 4 | . . . . 4 Weapon 7 | . 1 . . 6 Highest Loss Streak 11 | . 1 . . 11 Average Slot Usage (%) 95 | . 96 100 98 90 Engine 11 | . 14 14 10 8 Leg 31 | . 27 28 43 29 Device 12 | . 12 14 11 14 Storage 12 | . 14 14 11 9 Processor 2 | . . . . 9 Energy Gun 2 | . 7 . . . Energy Cannon 2 | . . 2 10 1 Ballistic Gun 14 | . 20 25 11 4 Ballistic Cannon 2 | . . . . 10 Naked Turns . | . . . . . Heaviest Build 35 | 13 27 29 29 35 Greatest Support 47 | 20 20 20 40 47 Greatest Overweight (x) 7 | 2 1 1 . 7 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 8 | 5 6 10 10 10 Most Carried 10 | 4 10 10 10 10 Average Carried 7 | 2 6 9 9 8 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 4 10 10 10 4 Class Distribution -------------------- 59% | Mutant 25% | Scavenger-Mutant 15% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1069 | 260 250 131 122 306 Remotely . | . . . . . Salvage Created 1408 | . 503 189 197 519 Parts 93 | . 30 16 12 35 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | . 1 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 35 | . 12 8 2 13 Guns 19 | . 10 7 1 1 Cannons 9 | . . 1 1 7 AOE 7 | . 2 . . 5 Classes Destroyed 10 | . 5 . 1 4 Worker 2 | . . . . 2 Builder 1 | . . . . 1 Hauler 1 | . 1 . . . Recycler 5 | . 2 . 1 2 Mechanic 1 | . . . . 1 Watcher 4 | . 2 . 2 . Swarmer 20 | . 9 6 . 5 Grunt 10 | . 3 2 1 4 Sentry 4 | . . . 1 3 Hunter 1 | . . . . 1 Best Kill Streak 9 | . 5 3 1 9 Combat Bots Only 4 | . 3 3 1 4 Max Kills in Single Turn 2 | . 2 2 1 2 Gunslinging 1 | . . 1 . . Exploded 2 | . 2 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2957 | . 376 184 159 2238 Core 661 | . 76 35 . 550 Absorbed by Shields 44 | . 44 . . . Core Remaining (%) 85 | 100 . 55 100 . Volleys Fired 129 | . 42 19 14 54 Largest 2 | . 2 2 2 2 Hottest 88 | . 60 80 80 88 Shots Fired 227 | . 71 38 28 90 Gun 136 | . 71 33 14 18 Cannon 81 | . . 5 14 62 Launcher 10 | . . . . 10 Special . | . . . . . Kinetic 176 | . 49 33 14 80 Thermal 19 | . . 5 14 . Explosive 10 | . . . . 10 Electromagnetic 22 | . 22 . . . Robot Hit Streak 9 | . 8 6 9 6 Robot Miss Streak 5 | . 3 4 1 5 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 124 | . 40 19 18 47 Core Hits 72 | . 21 12 7 32 Critical Hits 2 | . . . . 2 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3053 | . 797 205 285 1766 Guns 897 | . 560 170 95 72 Cannons 1154 | . . 35 190 929 Explosions 962 | . 237 . . 725 Melee . | . . . . . Ramming 40 | . . . . 40 Kinetic 1590 | . 324 170 95 1001 Thermal 462 | . 237 35 190 . Explosive 725 | . . . . 725 Electromagnetic 236 | . 236 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Effects 4 | . 2 2 . . Message Errors 2 | . 1 1 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 55 | . . . . 55 Projectiles 20 | . . . . 20 Explosions 35 | . . . . 35 Melee . | . . . . . Knockbacks 8 | . . . . 8 Impact . | . . . . . Kinetic 8 | . . . . 8 Secondary . | . . . . . Self-Inflicted Damage 66 | . . . . 66 Shots 4 | . . . . 4 Rammed 4 | . . . . 4 Targets Rammed 10 | . . . . 10 Kicked 6 | . . . . 6 Crushed . | . . . . . Highest Temperature 216 | . 45 9 129 216 Average Temperature 37 | . 10 2 48 66 Received Heat Transfer 1110 | . 60 36 51 963 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 831 | . 350 74 407 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 3 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 376 | . 156 205 64 376 Initial 26 | . . . 1 26 Average 86 | . 73 118 28 140 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 89 | 100 100 90 100 64 Level 1 10 | . . 9 . 35 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 . . 6 Investigation 3 | . 2 . . 1 Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 18 8 5 30 Peak Tracking Total 8 | . 5 3 2 8 Tactical Retreats 5 | . 1 . . 4 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 6 | . 4 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 14 | . 8 . 4 2 Terminals 9 | . 5 . 3 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 40 | . 19 . 18 3 Successful 26 | . 11 . 14 1 Failed 14 | . 8 . 4 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 3 | . . . 3 . Terminals 25 | . 11 . 12 2 Fabricators . | . . . . . Repair Stations 11 | . 5 . 6 . Recycling Units 4 | . 3 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 6 . 8 . Record 4 | . . . 4 . Prototype ID Bank 2 | . 1 . 1 . Branch Access Points 1 | . . . 1 . Alert Level 2 | . 2 . . . Locate Traps 2 | . 1 . 1 . Investigation Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 4 . 6 . Scan Component 5 | . 2 . 3 . Repair 5 | . 2 . 3 . Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 1 | . 1 . . . Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 7 . 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 2 . 3 . Time 136 | . 52 . 84 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . . 9 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3114 | 58 1225 413 612 806 Spaces Moved 1667 | 39 756 229 365 278 Core 9 | 7 . . . 2 Treads . | . . . . . Legs 1658 | 32 756 229 365 276 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 120 120 Average Speed 128 | 116 125 150 120 129 Slowest Speed 400 | 150 150 150 120 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 92 53 30 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 87 | . 12 . . 75 Melee . | . . . . . Projectile 7 | . . . . 7 AOE 80 | . 12 . . 68 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2416 | 48 961 265 508 634 Wait 500 | . 127 3 118 252 Move 1663 | 38 755 228 364 278 Hop . | . . . . . Pick Up 29 | 4 12 3 3 7 Fast Attach 23 | 6 7 . 4 6 Attach 14 | . . . 2 12 Detach 4 | . 2 . . 2 Swap 20 | . 5 6 2 7 Drop 24 | . 11 6 1 6 Fire 129 | . 42 19 14 54 Melee . | . . . . . Ram 1 | . . . . 1 Kick 9 | . . . . 9 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: [Fac] / [*Sto]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 14) 181 | -10/Materials | Discovered new exit (range 15) 271 | -10/Materials | Discovered new exit (range 6) 309 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 15) 529 | -10/Materials | Discovered new exit (range 16) 984 | -10/Materials | Repaired Aluminum Leg 1012 | -10/Materials | Repaired Assault Rifle 1284 | -10/Materials | Entered Mines 1333 | -10/Mines | Discovered new exit (range 5) 1434 | -10/Mines | Learned Materials emergency access door positions 1510 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1576 | -10/Mines | Learned Materials machine intel 1617 | -10/Mines | Discovered new exit (range 9) 1697 | -10/Mines | Entered Materials 1697 | -9/Materials | Evolved 2 slots: Propulsion x2 1699 | -9/Materials | Loaded intel: 57 machine locations 1761 | -9/Materials | Repaired Imp. Ion Engine 1789 | -9/Materials | Repaired Aluminum Leg 1816 | -9/Materials | Repaired Beam Cannon 2095 | -9/Materials | Build established: Scavenger-Mutant 2110 | -9/Materials | Identified exit to Mines 2284 | -9/Materials | Discovered new exit (range 10) 2309 | -9/Materials | Entered another Materials area 2309 | -8/Materials | Evolved 2 slots: Utility x2 2717 | -8/Materials | Discovered new exit (range 18) 2792 | -8/Materials | Garrison activated, responded to threat 2855 | -8/Materials | Lost 9 parts (1p5n2u1w) 3085 | -8/Materials | Core integrity fell below 50% 3097 | -8/Materials | Discovered new exit (range 6) 3109 | -8/Materials | Core integrity fell below 20% 3115 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03090_ Acquired Lgt. Assault Rifle. 03090_ Rocket Launcher destroyed. 03091_ Aluminum Leg destroyed. 03092_ Atomic Centrifuge disabled. 03094_ Imp. Terrain Scanner destroyed. 03096_ Lgt. Assault Rifle destroyed. 03097_ EXIT=FOUND 03100_ Imp. Ion Engine destroyed. 03100_ U-05 Engineer lays Concrete. 03102_ U-05 Engineer builds a Wall. 03103_ U-05 Engineer lays Concrete. 03105_ R-06 Scavenger inserts Tractor Beam into recycling unit. 03106_ U-05 Engineer lays Concrete. 03108_ Y-45 Defender destroyed. 03108_ U-05 Engineer lays Concrete. 03108_ R-06 Scavenger inserts Sml. Storage Unit into recycling unit. 03109_ Lgt. Assault Rifle destroyed. 03111_ R-06 Scavenger inserts Structural Scanner into recycling unit. 03112_ Imp. Ion Engine destroyed. 03113_ Slammed into G-50 Soldier. 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""??#?#???? #?????????????????????? | | # ##?#? ![= ""? ??????? #?????????????????????? | | ## ##??? ![= ? ??????? #?????????????????????? | | ?# #?#???[== ??#????? #?????????????????????? | | ?# ????# * ????????#?????????????????????? | | ?# ???#?? * ??????????????????????????????? | | ?# #?????###+##????????????????????????????????? | | ?# ??? ???????????????????????????????????????? | | ?# ????????????????????????????????????????????? | | ??? ??? ????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????"????????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionNodeKatana Manual? 0 Play Time 00:45:28 Cumulative 44.2 hours Start 2021.03.29 @ 13:48:23 End 2021.03.29 @ 14:32:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87528acd-907d-4139-92a1-1267f9010459