Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 11:01:19 Player: Basking Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1073) 1073 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3423 Bonus ------- None Cogmind --------- Core Integrity 394/550 Matter 240/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- Katana > --- INVENTORY (20) --- Nuclear Core Aluminum Leg Aluminum Leg Improved Aluminum Leg Armored Wheel Armored Wheel Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Heat Sink Heat Sink Medium Storage Unit Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Decoy Drone Bay > --- WEAPON ----------- Small Laser Heavy Assault Rifle Heavy Assault Rifle Shotgun > --- INVENTORY -------- Backup Power I Deuterium Engine Advanced Treads Aluminum Leg Large Storage Unit Katana [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Decoy Drone Bay Storage Large Storage Unit Processor Advanced Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 2 | . . . 2 . . Parts Attached 61 | 6 15 . 7 14 19 Power 6 | 1 2 . . 1 2 Engine 4 | 1 . . . 1 2 Core 2 | . 2 . . . . Reactor . | . . . . . . Propulsion 20 | 2 5 . . 6 7 Treads 7 | . 5 . . . 2 Leg 11 | 2 . . . 6 3 Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 11 | 1 3 . . 1 6 Device 2 | . 1 . . 1 . Storage 8 | 1 2 . . . 5 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 24 | 2 5 . 7 6 4 Energy Gun 4 | 2 . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 19 | . 5 . 7 5 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 17 | . . . . 10 7 Power 3 | . . . . 2 1 Propulsion 2 | . . . . 2 . Utility . | . . . . . . Weapon 12 | . . . . 6 6 Highest Loss Streak 7 | . . . . 7 2 Average Slot Usage (%) 87 | . 95 100 99 78 74 Engine 5 | . 10 . . 3 8 Core 4 | . 2 14 11 2 . Treads 10 | . 12 28 22 2 . Leg 11 | . 16 . . 18 17 Device 1 | . 2 . . 4 2 Storage 21 | . 24 28 22 12 22 Energy Gun 2 | . . . . 1 7 Ballistic Gun 27 | . 25 28 43 33 9 Slashing Weapon 1 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 54 | 11 43 43 49 49 54 Greatest Support 44 | 20 40 40 40 40 44 Greatest Overweight (x) 4 | 1 4 1 1 2 2 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 20 | 6 16 16 16 16 20 Average Capacity 14 | 5 13 16 16 10 15 Most Carried 16 | 5 16 15 14 14 13 Average Carried 9 | 2 10 14 13 6 7 Final Capacity 20 | 6 16 16 16 4 20 Final Carried 15 | 5 15 15 14 4 13 Class Distribution -------------------- 50% | Gunner 36% | Mutant 7% | Hauler-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1642 | 214 131 . 553 476 268 Remotely . | . . . . . . Salvage Created 1228 | . 131 . 590 207 300 Parts 82 | . 12 . 48 8 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 4 | . 4 . . . . Retrieved Matter 26 | . 26 . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 32 | . 3 . 15 9 5 Guns 31 | . 3 . 15 8 5 AOE 1 | . . . . 1 . Classes Destroyed 10 | . 2 . 4 3 1 Worker 1 | . . . . . 1 Tunneler 1 | . . . 1 . . Watcher 4 | . 1 . 3 . . Swarmer 5 | . . . 5 . . Grunt 15 | . 3 . 7 2 3 Brawler 1 | . . . 1 . . Duelist 2 | . . . . 2 . Sentry 4 | . . . 2 . 2 Demolisher 1 | . . . . 1 . Assembled 4 | . . . . 4 . Best Kill Streak 4 | . 2 . 4 3 2 Combat Bots Only 4 | . 2 . 4 3 2 Max Kills in Single Turn 2 | . 1 . 2 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3220 | . 104 . 375 1685 1056 Core 401 | . . . 27 218 156 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . 100 . 38 . Volleys Fired 116 | 1 12 . 32 31 40 Largest 4 | 2 2 . 4 4 4 Hottest 109 | 80 46 . 92 92 109 Shots Fired 339 | 2 23 . 128 96 90 Gun 339 | 2 23 . 128 96 90 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 303 | . 23 . 128 96 56 Thermal 36 | 2 . . . . 34 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 4 . 8 7 10 Robot Miss Streak 8 | . 7 . 4 8 6 Penetration Max . | . . . . . . Secondary Targets 6 | . . . 1 3 2 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 207 | . 13 . 70 70 54 Core Hits 72 | . 6 . 31 20 15 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2371 | . 224 . 738 786 623 Guns 2371 | . 224 . 738 786 623 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2068 | . 224 . 738 786 320 Thermal 303 | . . . . . 303 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . 12 . Average Corruption 11 | . . . . 11 . Corruption Purged . | . . . . . . Effects 18 | . . . . 18 . Message Errors 2 | . . . . 2 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . . . . 2 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Misdirections 1 | . . . . 1 . Targeting Errors 9 | . . . . 9 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 371 | 18 4 . 162 165 371 Average Temperature 87 | 12 2 . 44 53 158 Received Heat Transfer 817 | . 57 . 108 112 540 Effects 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 777 | . . . . . 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 307 | . 104 . 307 149 213 Initial 114 | . . . . 114 57 Average 101 | . 41 . 176 105 82 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 85 | 100 100 100 53 100 97 Level 1 14 | . . . 46 . 2 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 1 . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 3 | . 1 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 6 . 24 14 15 Peak Tracking Total 7 | . 2 . 7 5 4 Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 13 | . 1 1 6 . 5 Terminals 7 | . . . 5 . 2 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . . 2 Recycling Units 2 | . . . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 4 1 22 . 12 Successful 32 | . 4 1 19 . 8 Failed 7 | . . . 3 . 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 25 | . . . 20 . 5 Fabricators . | . . . . . . Repair Stations 7 | . 4 . . . 3 Recycling Units 6 | . . . 2 . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . . 1 17 . 4 Record 9 | . . . 6 . 3 Prototype ID Bank 4 | . . . 3 . 1 Open Door 1 | . . 1 . . . Terminal Index 1 | . . . 1 . . Alert Level 2 | . . . 2 . . Surveillance Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 4 . . . 1 Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Refit 1 | . . . . . 1 Recycling Unit Hacks 5 | . . . 2 . 3 Process 2 | . . . 1 . 1 Report Inventory 2 | . . . 1 . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 . 4 . 4 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 70 | . 70 . . . . Parts Recycled . | . . . . . . Recycled Matter 374 | . . . 154 . 220 Retrieved Matter 266 | . . . . . 266 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 3 | . . . . 3 . RETURN 3 | . . . . 3 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 3 | . . . . 3 . Drone Recoveries 3 | . . . . 3 . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2320 | 68 411 89 701 327 724 Spaces Moved 1027 | 46 169 49 318 114 331 Core 14 | 14 . . . . . Treads 449 | . 53 49 318 13 16 Legs 564 | 32 116 . . 101 315 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 180 180 120 145 Average Speed 168 | 106 168 180 180 160 167 Slowest Speed 240 | 120 240 180 180 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . 2 . Exploration Rate (%) 21 | 4 13 16 43 32 23 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1360 | 63 273 51 364 189 420 Wait 90 | . 47 . 7 25 11 Move 1022 | 45 168 48 317 113 331 Hop . | . . . . . . Pick Up 51 | 11 19 1 1 3 16 Fast Attach 5 | . 3 . . 1 1 Attach 29 | 6 4 . 2 11 6 Detach 3 | . 2 . . 1 . Swap 27 | . 8 . 5 2 12 Drop 17 | . 10 2 . 2 3 Fire 116 | 1 12 . 32 31 40 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 402 | -10/Materials | Repaired Hvy. Assault Rifle 440 | -10/Materials | Repaired Lgt. Nuclear Core 458 | -10/Materials | Discovered new exit (range 3) 480 | -10/Materials | Entered Mines 508 | -10/Mines | Found the Drone Emporium 518 | -10/Mines | Found Prototype Device 545 | -10/Mines | Discovered new exit (range 13) 569 | -10/Mines | Entered Materials 569 | -9/Materials | Evolved 2 slots: Weapon x2 857 | -9/Materials | Build established: Gunner 906 | -9/Materials | Discovered new exit (range 11) 1156 | -9/Materials | Discovered new exit (range 7) 1270 | -9/Materials | Entered Mines 1279 | -9/Mines | Assembled infested the area 1332 | -9/Mines | Crushed by falling debris 1344 | -9/Mines | Crushed by falling debris 1344 | -9/Mines | System corruption reached 10% 1388 | -9/Mines | Lost 7 parts (1p1n5w) 1458 | -9/Mines | Identified Decoy Drone Bay 1482 | -9/Mines | Lost 3 parts (1p1n1w) 1530 | -9/Mines | Core integrity fell below 50% 1586 | -9/Mines | Discovered new exit (range 8) 1597 | -9/Mines | Entered Materials 1597 | -8/Materials | Evolved 2 slots: Utility x2 2321 | -8/Materials | Self-destructed Last Messages --------------- 02118_ Connecting with Terminal... >>Query(Human) Homo sapiens, dominant species in the [Solar System] until civilization in that system was presumably wiped out during the [Solar War]. >>Prototypes Downloading prototype IDs... Adv. Beam Cannon Cld. Pulse Rifle 02138_ Connecting with Terminal... 02162_ Acquired Adv. Signal Interpreter. The Adv. Signal Interpreter is a processor, a type of utility that is destroyed if removed (these are marked with a colon in the parts list, as a reminder). 02177_ Acquired Adv. Treads. 02220_ Connecting with Repair Station... 02220_ ALERT: Suspicious activity at Repair Station M001. Dispatching Investigation squad. 02283_ Beam Rifle destroyed. 02319_ Deuterium Engine destroyed. 02320_ W-25 Informer sends out distress signal. 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