Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.04 @ 16:57:07 Player: Richard Blunt Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (331) 1655 Value Destroyed (15117) 15117 Prototype IDs (65) 1300 Alien Tech Used (2) 400 Bonus (6550) 6550 TOTAL SCORE: 34922 Bonus ------- High Alert Combat Kills 2956 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1194 Cogmind --------- Core Integrity 0/1600 Matter 159/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- 0b10 Decoder Chip [Skirmisher] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Biometal Heavy Treads Advanced Shield Generator Mini Drone Bay (0/3) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Cryofiber Web Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Superbattery Triangulator Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Layered Medium Armor Plating Centrium Light Armor Plating Advanced Force Field Point Defense Array Mini Drone Bay > --- WEAPON ----------- Cooled Phase Gun Cooled Phase Gun Vortex Rail Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Armored Medium Treads Advanced Heavy Siege Treads Experimental Energy Well Advanced Shield Generator Advanced Force Field Cooled Phase Gun Quantum Rifle Vortex Rail Enhanced Nova Cannon Smartbomb Launcher Guided Micro-nuke Launcher Falx [Rating: 193] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Leg Experimental Myomer Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Cooled Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware System Mapper Protection Layered Medium Armor Plating Weapon Cooled Phase Gun Energy Gun Cooled Phase Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Falx Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 Utility 11 | . . . 1 . . . 1 2 . 2 . . . . 1 . . . . 1 . . . . 1 1 1 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Parts Attached 470 | 8 14 7 14 17 3 2 35 5 40 44 5 . . . 39 4 8 23 7 31 15 . 7 7 30 54 51 Power 33 | 1 . 1 . 1 . . 3 . 3 3 . . . . 1 . . 4 . 3 1 . 1 . 1 4 6 Engine 6 | 1 . . . 1 . . 1 . 3 . . . . . . . . . . . . . . . . . . Core 13 | . . 1 . . . . 2 . . 3 . . . . 1 . . 3 . 1 1 . . . 1 . . Reactor 14 | . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . . 4 6 Propulsion 68 | 2 . 1 5 3 1 . 6 2 7 2 . . . . 6 1 1 7 . 4 1 . 2 2 4 3 8 Treads 32 | 1 . . 3 2 1 . 6 2 3 . . . . . . . . . . . . . . . 4 3 7 Leg 15 | . . . . . . . . . . . . . . . . . . 6 . 4 1 . 1 2 . . 1 Wheel 5 | 1 . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Hover 15 | . . . . . . . . . 4 2 . . . . 6 1 1 1 . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 168 | 3 2 1 7 . 2 . 7 3 15 18 4 . . . 17 1 4 8 5 10 7 . 4 3 9 22 16 Device 76 | 2 . . . . . . 1 2 7 7 2 . . . 7 1 2 3 5 2 5 . 1 3 5 13 8 Storage 18 | 1 1 . . . 2 . . . 1 3 . . . . 2 . . 1 . 1 . . 1 . 1 3 1 Processor 8 | . . . . . . . 2 . . 1 . . . . . . . . . 2 . . . . . . 3 Hackware 7 | . . . . . . . . . . 1 . . . . 2 . . 1 . 1 . . . . . . 2 Protection 59 | . 1 1 7 . . . 4 1 7 6 2 . . . 6 . 2 3 . 4 2 . 2 . 3 6 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 201 | 2 12 4 2 13 . 2 19 . 15 21 1 . . . 15 2 3 4 2 14 6 . . 2 16 25 21 Energy Gun 69 | . . . . . . . 8 . 6 8 1 . . . 4 1 1 1 1 3 . . . . 9 15 11 Energy Cannon 31 | . . . . . . . . . 5 3 . . . . 4 1 1 1 . 5 4 . . 1 1 2 3 Ballistic Gun 23 | 2 5 2 2 7 . . 5 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 26 | . 2 1 . 1 . 2 . . 3 2 . . . . 1 . . 1 1 . 2 . . 1 . 5 4 Special Weapon 11 | . 4 . . 4 . . 2 . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 38 | . . . . . . . 4 . 1 8 . . . . 6 . 1 1 . 6 . . . . 6 3 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . . 1 . . 1 . . . . . . . 6 . 1 . . 6 . 2 1 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . System Corruption 10 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Parts Lost 120 | . . 2 8 1 . . 7 . 16 10 . . . . 2 1 2 4 . 4 3 . . 5 3 6 46 Power 14 | . . . 1 . . . 2 . 2 1 . . . . . . . . . 1 . . . . 1 . 6 Propulsion 23 | . . 1 1 . . . 1 . 6 1 . . . . . 1 1 . . . 1 . . 2 . . 8 Utility 55 | . . . 4 . . . 2 . 5 7 . . . . 1 . 1 3 . 2 2 . . 2 2 6 18 Weapon 28 | . . 1 2 1 . . 2 . 3 1 . . . . 1 . . 1 . 1 . . . 1 . . 14 Highest Loss Streak 30 | . . 1 4 1 . . 2 . 14 2 . . . . 1 1 2 4 . 3 3 . . 4 2 3 30 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 92 86 96 96 88 98 99 92 97 100 100 100 100 95 93 88 90 98 98 99 100 99 98 94 87 81 Engine 2 | . 14 6 . 7 11 11 3 . 4 . . . . . . . . . . . . . . . . . . Core 3 | . . 7 4 . . . 5 7 . 5 6 6 6 6 5 5 5 4 . 5 5 5 3 . 2 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 5 4 5 5 6 10 6 7 7 Treads 10 | . 14 14 22 22 26 33 36 29 5 . . . . . . . . . . . . . . . 17 14 9 Leg 4 | . . . . . . . . . . . . . . . . . . 8 29 26 25 26 26 25 2 . 2 Wheel 1 | . 14 13 10 11 6 . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . 21 25 26 26 26 26 28 28 25 15 . . . . . . . . . Device 12 | . 4 . . . . . 5 15 16 14 13 13 13 13 12 11 11 10 19 15 19 21 20 20 17 20 22 Storage 10 | . 14 14 11 11 11 11 9 7 9 11 13 13 13 13 10 11 11 11 11 10 10 10 10 10 10 8 8 Processor 4 | . . . . . . . 7 7 6 2 6 6 6 6 5 5 5 4 . 5 5 5 5 5 4 4 9 Hackware 4 | . . . . . . . . . . 4 6 6 6 6 5 11 6 6 11 10 10 10 10 10 9 2 . Protection 11 | . 9 14 16 22 22 22 13 14 9 15 12 13 13 13 11 5 7 10 7 7 5 5 5 4 8 11 5 Energy Gun 4 | . . . . . . . 8 15 7 4 5 6 6 6 3 4 1 . 5 3 2 . . . 9 12 10 Energy Cannon 3 | . . . . . . . . . 6 4 6 6 6 6 2 4 5 9 3 3 6 10 10 9 . 1 3 Ballistic Gun 3 | . 14 15 18 18 18 . 4 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 2 . 1 3 . . . . 3 1 2 1 . 2 . . . . 2 2 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 172 | 13 33 37 48 43 61 61 63 70 80 94 84 81 81 81 99 91 105 105 98 117 105 104 104 109 122 172 142 Greatest Support 225 | 10 10 10 12 40 60 60 92 92 86 48 48 48 48 48 60 59 57 106 106 118 118 108 108 108 151 177 225 Greatest Overweight (x) 13 | 1 3 3 3 4 4 1 . . 4 1 1 1 1 1 1 1 2 3 . 1 1 . 1 1 1 . 13 Average Overweight (x) . | . 2 2 2 3 2 . . . . 1 1 1 1 1 . 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 15 15 15 17 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 7 15 15 15 15 16 16 20 19 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 5 12 14 13 14 15 15 18 16 16 19 19 20 20 20 19 19 18 19 17 18 15 20 19 17 19 19 14 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 15 13 15 15 16 16 19 17 20 20 20 20 20 20 20 19 18 20 17 20 20 20 20 15 20 20 4 Class Distribution -------------------- 63% | Mutant 23% | Hacker-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Mutant | -2/Research Tank | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 7268 | 226 221 416 559 280 . 60 480 75 441 604 65 10 . . 555 55 130 259 139 380 347 3 . 291 262 922 488 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14116 | 22 248 189 588 264 . 62 1127 123 358 1091 . 133 . . 1119 177 191 305 96 970 510 . . 269 1000 1747 3527 Parts 576 | 5 15 5 42 13 . 15 58 7 18 39 . 1 . . 38 5 4 14 6 42 23 . . 11 29 66 120 Haulers Intercepted 11 | . 1 . 3 . . . 2 1 1 . . . . . 1 . . . . . . . . . 1 . 1 Recyclers Shooed 8 | 1 . . 1 . . . . 2 . 1 . . . . . . . . . 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . . . 3 1 . . . 5 3 . 4 . 18 . . 11 . . . Prevented 7 | . . . . . . . . . . . 2 . . . . . 5 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 294 | . 9 5 9 8 . 11 22 . 14 22 . 2 . . 22 3 3 9 5 13 24 . . 14 7 42 50 Guns 92 | . 2 1 9 8 . . 22 . 3 4 . 1 . . 2 1 . . . 5 2 . . . 6 11 15 Cannons 83 | . 2 2 . . . . . . 5 9 . 1 . . 14 . 3 3 1 7 4 . . 10 1 7 14 AOE 103 | . 5 2 . . . 11 . . 6 7 . . . . 4 . . 5 4 . 18 . . 4 . 20 17 Classes Destroyed 21 | 1 4 2 4 1 . . 1 . 2 1 . . . . . . . 3 . . . . . . . 1 1 Worker 15 | . 2 1 1 . . . . . . 1 . . . . . . . . . . . . . . 3 . 7 Builder 11 | . . . 1 1 . . 2 . . . . . . . 1 . . . . . . . . . 1 . 5 Tunneler 5 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hauler 11 | . 1 . 3 . . . 2 1 1 . . . . . 1 . . . . . . . . . 1 . 1 Recycler 12 | . . 1 1 1 . . 1 1 . 1 . . . . . . . . . 1 . . . . 2 . 3 Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 4 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . 1 Swarmer 87 | . 6 . 3 . . 11 4 . 6 7 . . . . 8 . . . 4 . 9 . . 4 . 21 4 Grunt 79 | . 3 3 2 4 . . 13 . 4 8 . 2 . . 4 2 3 3 . 3 2 . . . . 3 20 Brawler 5 | . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . 2 Duelist 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Protector 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Sentry 21 | . . . 3 . . . 3 . . 1 . . . . 2 . . . . 4 1 . . 1 2 4 . Demolisher 4 | . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Specialist 4 | . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . Hunter 16 | . . . . . . . . . 1 2 . . . . . . . . . . 2 . . . 1 4 6 Programmer 39 | . . . . . . . . . . 3 . . . . 8 1 . 2 1 5 1 . . . 4 . 14 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Executioner 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . Assembled 21 | . . . . 3 . . . . . . . . . . . . . . . . 9 . . 9 . . . Best Kill Streak 12 | 1 5 2 5 3 . 4 11 1 6 4 . 2 . . 5 1 2 4 4 5 9 . . 9 3 8 12 Combat Bots Only 9 | . 3 2 5 3 . 4 4 . 6 4 . 2 . . 5 1 2 3 4 5 9 . . 9 2 8 9 Max Kills in Single Turn 4 | 1 4 1 1 1 . 4 2 1 2 3 . 1 . . 2 1 1 3 2 1 3 . . 3 1 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 1 . . . 4 . . 2 3 . . . . 2 . . 2 2 . 3 . . 3 . 3 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 33264 | . 269 662 1170 542 . 30 1566 . 2968 2857 34 113 . . 1404 309 832 1041 205 1514 1106 38 . 684 1071 3923 10926 Core 3962 | . 28 82 91 110 . . 115 . 390 423 . . . . 113 19 67 125 25 130 114 . . 60 86 355 1629 Absorbed by Shields 6749 | . . . . . . . . . . . . . . . . . . . 161 946 475 39 . 151 584 2127 2266 Reduced by Siege Mode 1107 | . . . . . . . . . . . . . . . . . . . . . . . . . . 40 1067 Redirected to Shielding 432 | . . . . . . . . . . . . . . . . . . . . 76 . . . 153 . . 203 Regen/Repaired (Parts) 112 | . . . . . . . . . . . . . . . 112 . . . . . . . . . . . . Core Remaining (%) 68 | 100 . 56 . . . 49 79 . 44 . . . . 50 . . . . 65 . . . . 73 93 71 . Volleys Fired 1076 | 12 28 23 69 34 . 8 91 4 46 71 8 31 . 7 55 36 62 28 8 50 77 16 . 30 41 86 155 Largest 4 | 2 2 2 2 2 . 1 2 2 2 2 1 2 . 1 2 2 2 2 2 2 2 1 . 2 3 4 4 Hottest 356 | 40 100 55 55 100 . 33 119 119 143 160 35 120 . 35 165 165 180 180 165 171 180 90 . 180 198 198 356 Shots Fired 1956 | 24 41 42 137 54 . 8 166 8 75 129 8 36 . 7 101 48 74 45 11 96 105 12 . 48 103 231 347 Gun 1083 | 24 18 30 125 40 . . 155 8 22 63 . 5 . . 46 17 . . 3 50 23 . . . 95 154 205 Cannon 733 | . 8 7 12 . . . . . 39 60 8 31 . 7 51 31 74 39 3 46 71 12 . 44 8 54 128 Launcher 106 | . 6 5 . . . 8 . . 14 6 . . . . 4 . . 6 5 . 11 . . 4 . 23 14 Special 34 | . 9 . . 14 . . 11 . . . . . . . . . . . . . . . . . . . . Kinetic 308 | 24 26 37 137 40 . . 44 . . . . . . . . . . . . . . . . . . . . Thermal 1484 | . 9 . . 14 . . 122 8 61 123 8 36 . 7 97 48 74 39 6 96 94 12 . 44 103 208 275 Explosive 106 | . 6 5 . . . 8 . . 14 6 . . . . 4 . . 6 5 . 11 . . 4 . 23 14 Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Entropic 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Robot Hit Streak 45 | 4 6 7 20 5 . 4 16 9 8 12 . 6 . . 10 10 17 19 8 9 12 . . 8 13 26 45 Robot Miss Streak 7 | 2 3 2 4 2 . . 3 1 2 2 . 2 . . 2 3 2 4 3 3 4 . . 5 5 7 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 6 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . 3 . Max Gunslinging Chain 1 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 1160 | 14 17 28 95 25 . 1 118 6 51 95 . 6 . . 73 16 19 28 6 64 36 . . 22 72 135 233 Core Hits 640 | 4 15 12 27 17 . 7 53 2 34 41 . 3 . . 35 3 6 32 7 27 43 . . 19 23 90 140 Critical Kills 6 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 2 2 Critical Parts Destroyed 10 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 9 Critical Strikes 56 | . . . 1 . . . 7 1 . 6 . . . . 8 2 . 1 . 1 . . . . . 7 22 Burn 40 | . . . . . . . 7 1 . 6 . . . . 8 1 . . . 1 . . . . . 5 11 Meltdown 6 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 2 2 Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Detonate 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Melee Attacks 179 | . . . . . . . 10 . 14 37 . . . . 28 . 1 2 . 29 . . . . 20 29 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 179 | . . . . . . . 10 . 14 37 . . . . 28 . 1 2 . 29 . . . . 20 29 9 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . 6 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47358 | 115 907 409 1222 345 . 567 2001 100 2148 2961 . 153 . . 2819 473 633 2302 443 2468 2563 . . 1297 3038 7448 12946 Guns 17852 | 115 67 199 1066 297 . . 1890 100 278 1016 . 54 . . 780 164 . . 53 1190 304 . . . 2366 2730 5183 Cannons 13046 | . 120 130 153 . . . . . 576 1369 . 99 . . 1631 309 633 706 131 1278 765 . . 889 180 1163 2914 Explosions 15410 | . 720 80 . . . 567 . . 1294 489 . . . . 311 . . 1596 259 . 1494 . . 408 . 3555 4637 Melee 932 | . . . . . . . 102 . . 87 . . . . 97 . . . . . . . . . 492 . 154 Ramming 70 | . . . 3 . . . 9 . . . . . . . . . . . . . . . . . . . 58 Kinetic 2526 | 115 187 329 1219 297 . . 379 . . . . . . . . . . . . . . . . . . . . Thermal 28346 | . . . . 48 . . 1511 100 854 2385 . 153 . . 2411 473 633 706 184 2468 1069 . . 889 2546 3893 8023 Explosive 13463 | . 720 80 . . . 567 . . 1294 489 . . . . 311 . . 1596 259 . 1494 . . 408 . 3555 2690 Electromagnetic 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 932 | . . . . . . . 102 . . 87 . . . . 97 . . . . . . . . . 492 . 154 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1996 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1996 Highest Corruption 25 | . . 4 . . . . . . . 2 2 2 2 2 5 4 9 11 11 22 23 23 23 23 7 . 25 Average Corruption 7 | . . 4 . . . . . . . 1 2 2 2 2 3 3 7 8 9 10 22 23 23 23 5 . 8 Corruption Purged 9 | . . . . . . . . . . . . . . . 6 . . . 3 . . . . . . . . Corruption Blocked 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Effects 318 | . . 21 . . . . . . . 27 4 1 1 5 16 10 31 3 13 33 34 21 11 21 19 . 47 Message Errors 75 | . . 4 . . . . . . . 8 . 1 . . 1 7 6 . 6 5 7 7 4 5 5 . 9 Matter Fused 69 | . . 7 . . . . . . . 5 1 . . 2 3 . 8 1 3 10 9 3 1 6 2 . 8 Heat Flow Errors 37 | . . 5 . . . . . . . 1 . . . . 4 . 6 1 3 4 2 2 1 1 3 . 4 Energy Discharges 38 | . . . . . . . . . . 5 1 . 1 3 3 1 2 1 . 4 4 1 . 3 3 . 6 Parts Rejected 6 | . . 1 . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . 1 Data Loss (minor) 39 | . . 1 . . . . . . . 4 1 . . . 3 . 4 . 1 6 5 2 3 2 2 . 5 Data Loss (major) 17 | . . 1 . . . . . . . 2 . . . . 1 1 3 . . 1 2 1 1 . . . 4 Misfires 10 | . . 2 . . . . . . . 1 . . . . . . 1 . . . 2 . . 2 1 . 1 Alerts 8 | . . . . . . . . . . . 1 . . . 1 . 1 . . . . 1 1 . 1 . 2 Weapon Failures 19 | . . . . . . . . . . 1 . . . . . 1 . . . 2 2 4 . 1 1 . 7 Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 1312 | . 53 . . . . 117 . . 17 124 . . . . 65 . 11 5 35 31 28 . . 104 197 141 384 Projectiles 401 | . . . . . . . . . 8 124 . . . . 20 . 11 . . 31 . . . 104 . 44 59 Explosions 686 | . 53 . . . . 117 . . 9 . . . . . 45 . . 5 35 . 28 . . . . 97 297 Melee 225 | . . . . . . . . . . . . . . . . . . . . . . . . . 197 . 28 Knockbacks 4 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 895 | . 107 35 1 . . . . . 187 49 . . . . . . . . 43 65 11 . . 48 . 15 334 Shots 33 | . 5 2 . . . . . . 11 1 . . . . . . . . 1 1 1 . . 1 . 1 9 Rammed 4 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 5 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 772 | . 40 219 182 442 . 32 408 198 198 772 . 75 . . 372 93 334 99 185 450 455 46 93 387 303 278 201 Average Temperature 122 | . 17 78 59 210 . 11 110 86 112 246 . 41 . . 151 43 77 63 53 98 221 35 68 130 100 76 101 Received Heat Transfer 3897 | . 48 171 330 302 . . 810 . 189 537 20 54 . . 198 99 234 37 . 147 26 13 . 64 8 60 550 Effects 55 | . . . . 5 . . 1 . . 31 . . . . 5 . 3 . . 1 5 . . 4 . . . Shutdowns 10 | . . . . 2 . . . . . 6 . . . . . . . . . 1 . . . 1 . . . Energy Bleed 10 | . . . . 1 . . . . . 6 . . . . . . . . . . 2 . . 1 . . . Interference 16 | . . . . . . . . . . 6 . . . . 3 . 3 . . . 3 . . 1 . . . Matter Decay 6 | . . . . 1 . . . . . 3 . . . . 2 . . . . . . . . . . . . Damage (minor) 6 | . . . . 1 . . 1 . . 3 . . . . . . . . . . . . . 1 . . . Damage (major) 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 7 Total Turns 431 | . . . . . . . . . . . . . . . . . . . . . . . . . . 50 381 Longest Duration 239 | . . . . . . . . . . . . . . . . . . . . . . . . . . 32 239 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robots Melted 16 | . . . . . . . . . . 2 . . . . 2 2 . 1 . 1 . . . . . 4 4 Combat Hostiles 16 | . . . . . . . . . . 2 . . . . 2 2 . 1 . 1 . . . . . 4 4 Parts Melted 123 | . . . . . . . 8 . . 13 . 2 . . 18 4 2 5 1 7 5 . . 5 9 18 26 Heat Transferred 37975 | . . . . 100 . . 3774 296 1586 4869 . 300 . . 4344 900 781 740 211 2681 1221 . . 740 2370 5032 8030 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1690 | 10 258 244 260 85 . 316 290 151 325 344 . . . . 379 . . . . 388 . . . . 123 932 1690 Initial 559 | . 6 100 . 15 . . 122 127 105 170 . . . . . . . . . 69 . . . . 60 9 559 Average 225 | 3 105 69 101 28 . 198 114 140 159 167 . . . . 179 . . . . 142 . . . . 54 247 1066 Maximum Alert Level 5 | . 1 1 1 . . 1 1 . 1 1 . . . . 1 . . . . 1 . . . . . 3 5 Low Security (%) 69 | 100 95 82 71 100 . 50 80 100 68 64 . . . . 66 . . . . 72 . . . . 100 64 . Level 1 17 | . 4 17 28 . . 49 19 . 31 35 . . . . 33 . . . . 27 . . . . . 12 . Level 2 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 28 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 18 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 2 . 2 1 . . 7 1 2 9 . . . . 6 . . . . 6 . . . . 3 3 19 Investigation 13 | . 1 . 1 . . . 2 1 . 3 . . . . 2 . . . . 1 . . . . . . 2 Extermination 18 | . . . . . . . . . . 3 . . . . 4 . . . . 4 . . . . 3 . 4 Reinforcement 17 | . 1 . 1 1 . . 2 . 2 3 . . . . . . . . . 1 . . . . . 3 3 Assault 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Garrison 7 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 Construction Impeded 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 17 | . . . 2 . . . 4 . . 1 . . . . . . . . . . . . . . 1 9 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 377 | . 18 4 18 9 . 6 40 . 16 30 1 2 . . 24 3 3 22 9 20 22 4 . 14 10 41 61 Peak Tracking Total 12 | . 3 1 7 3 . 4 6 . 4 4 1 2 . . 5 2 3 12 4 5 8 4 . 8 4 7 10 Tactical Retreats 16 | . 1 . . 2 . . 4 . . 2 . . . . 1 . . . . 4 1 . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 13 | . . . 1 . . . 2 . 3 4 . . . . 1 . . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 26 | . . . . . . . . . . . 2 3 . . . . 1 19 . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 18 | . 1 2 1 . . . 1 . . 3 . . . . 1 . . . . 4 . . . . . 3 2 Max in Single Turn 3 | . 1 1 1 . . . 1 . . 1 . . . . 1 . . . . 3 . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 59 | . 6 . 5 . 2 . 8 3 . 4 . . 4 . 8 . 1 2 . 5 . . 6 . 2 . 3 Terminals 26 | . 5 . 4 . . . 5 1 . 3 . . . . 3 . 1 . . 2 . . . . 1 . 1 Fabricators 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Stations 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . Recycling Units 7 | . 1 . 1 . . . 1 1 . . . . . . . . . . . 1 . . . . . . 2 Scanalyzers 5 | . . . . . . . 1 1 . . . . . . 2 . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Total Hacks 182 | . 17 . 12 . 3 . 33 7 . 11 . . 28 . 32 . 2 3 . 10 . . 15 . 5 . 4 Successful 131 | . 11 . 9 . 3 . 23 4 . 3 . . 28 . 21 . 2 3 . 6 . . 15 . 2 . 1 Failed 51 | . 6 . 3 . . . 10 3 . 8 . . . . 11 . . . . 4 . . . . 3 . 3 Catastrophic 7 | . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 50 | . 14 . 6 . 1 . 9 . . 6 . . . . 5 . . 1 . 3 . . . . 4 . 1 Terminals 67 | . 15 . 10 . . . 12 1 . 9 . . . . 8 . 2 . . 5 . . . . 3 . 2 Fabricators 5 | . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . Repair Stations 9 | . . . . . . . 2 . . . . . . . 7 . . . . . . . . . . . . Recycling Units 11 | . 2 . 2 . . . 1 3 . . . . . . . . . . . 1 . . . . . . 2 Scanalyzers 37 | . . . . . . . 18 3 . . . . . . 14 . . . . 2 . . . . . . . Garrison Access 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . Terminal Hacks 71 | . 7 . 5 . 3 . 2 1 . 2 . . 28 . 1 . 2 3 . 1 . . 15 . 1 . . Record 22 | . . . 1 . 2 . . . . . . . 11 . 1 . 2 2 . . . . 3 . . . . Part Schematic 14 | . . . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 8 | . 4 . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 9 | . 1 . 1 . . . . . . . . . 3 . . . . . . . . . 4 . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 4 | . 1 . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Build 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . . . 1 . . . . . . . 3 . . . . . . . . . . . . Scan Component 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 8 | . 2 . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . 1 Report Inventory 6 | . 1 . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . 1 Retrieve Components 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 32 | . . . . . . . 17 1 . . . . . . 13 . . . . 1 . . . . . . . Insert Component 18 | . . . . . . . 9 1 . . . . . . 7 . . . . 1 . . . . . . . Analyze 14 | . . . . . . . 8 . . . . . . . 6 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 2 . 2 . . . 2 . . 1 . . . . 2 . . . . 2 . . . . 1 . . Terminals 12 | . 2 . 2 . . . 2 . . 1 . . . . 2 . . . . 2 . . . . 1 . . Botnet 12 | . 2 . 2 . . . 2 . . 1 . . . . 2 . . . . 2 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 5 . 3 . . . 6 3 . 4 . . . . 7 . . . . 5 . . . . 2 . 3 Full Trace Events 7 | . 1 . . . . . 1 1 . . . . . . 2 . . . . 1 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . 8 . . . . . 10 . 4 . . . . . . . 4 . . . . Parts Built 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 186 | . . . . . . . . . . . . . . . 17 . . . . 169 . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . 1 . . . . 6 . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . . . . 50 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 14 | . . . . . . . 8 1 . . . . . . 4 . . . . 1 . . . . . . . Part Schematics Acquired 12 | . . . . . . . 8 . . . . . . . 4 . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . 3 4 Programmers 11 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . 3 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . Total Orders 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 1 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 RETURN 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Ally Attacks 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Total Damage 55 | . . . . 55 . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 7 | . 3 . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . . . . 1 . 1 . 1 . . 1 . 3 . . . . . . Drone Launches 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 1 Drone Recoveries 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Decoded 0b10 Intel 140 | . . . . . . . . . . . . . . . . . . . . 31 . . . . 41 32 36 Garrisons 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 1 Patrols 51 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 19 12 18 Reinforcements 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Guards 81 | . . . . . . . . . . . . . . . . . . . . 27 . . . . 22 19 13 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 25892 | 127 776 1265 583 961 983 201 2190 314 566 2412 495 330 125 408 1906 486 838 1607 326 1273 710 305 236 491 1556 2726 1696 Spaces Moved 14091 | 84 548 736 280 607 634 89 772 180 201 1262 341 175 91 286 1089 280 504 1203 260 794 485 268 208 280 657 1219 558 Core 8 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Treads 3709 | . . . . 24 237 89 772 180 36 . . . . . . . . . . . . . . . 599 1219 553 Legs 2680 | . . . . . . . . . . . . . . . . . . 327 260 794 485 268 208 280 58 . . Wheels 2625 | 81 548 736 280 583 397 . . . . . . . . . . . . . . . . . . . . . . Hover 5069 | . . . . . . . . . 165 1262 341 175 91 286 1089 280 504 876 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 105 125 140 160 160 160 138 138 138 138 138 138 60 128 120 105 108 98 98 102 102 102 161 153 145 Average Speed 135 | 91 116 122 124 131 154 201 160 160 151 138 138 138 138 138 126 128 123 121 108 117 102 102 102 144 165 156 160 Slowest Speed 700 | 95 125 125 135 160 240 240 160 160 380 138 138 138 138 138 138 138 202 330 108 182 177 102 182 188 237 163 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . 1 . . . . . . . . . . . . . . 2 1 . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 49 | 4 77 95 23 99 92 26 63 4 93 31 55 26 71 43 27 52 47 92 43 14 75 37 62 44 14 48 17 Regions Visited 27 Branch Regions 16 Pre-discovered Areas 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Known Exits Taken 13 | . 1 . . . . . . 1 . 1 1 1 1 1 1 1 1 . 1 1 . . . . 1 . . Unknown Exits Taken 13 | 1 . 1 1 1 1 1 1 . . . . . . . . . . 1 . . 1 1 1 1 . 1 . Scrap Searched 19 | . . 1 . 3 . 1 . . . . 2 1 . 1 . . 2 . 5 . 3 . . . . . . Spaces Dug 530 | . 8 7 . . . 66 18 . 9 74 8 25 . 7 33 19 48 2 . 29 58 12 . 9 18 38 42 Terrain Destroyed 1340 | . 30 22 . . . 75 18 . 58 101 8 28 . 7 59 20 56 64 34 82 127 12 . 43 34 198 264 Melee 148 | . . . . . . . 7 . . 36 . . . . 27 . 1 2 . 29 . . . . 14 29 3 Projectile 432 | . 8 . . . . . 11 . 3 5 8 28 . 7 8 20 55 9 . 22 51 12 . 20 20 31 114 AOE 760 | . 22 22 . . . 75 . . 55 60 . . . . 24 . . 53 34 31 76 . . 23 . 138 147 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 18745 | 111 625 1061 393 684 641 104 1527 199 365 1738 356 227 90 292 1464 356 643 1292 293 983 591 283 231 317 1001 1819 1059 Wait 2430 | . 14 288 10 22 . . 571 5 . 269 . 22 . . 187 37 65 13 18 55 6 . 5 1 208 370 264 Move 14060 | 83 547 734 279 606 633 88 771 179 200 1261 340 174 90 285 1088 279 501 1201 259 793 484 267 207 279 656 1218 558 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 235 | 7 13 4 12 3 1 3 28 2 23 19 1 . . . 37 . 1 7 . 13 7 . 3 . 23 20 8 Fast Attach 113 | 8 2 1 2 1 . . 2 2 9 11 1 . . . 11 . 1 11 1 5 1 . 6 . 7 12 19 Attach 139 | . . 3 7 2 . . 10 3 13 10 . . . . 9 1 1 3 4 7 6 . . 5 8 21 26 Detach 29 | . . . . . 1 . . . . 3 . . . . 1 . . 3 1 2 . . . . 3 10 5 Swap 220 | . 12 3 5 14 3 2 23 . 18 23 4 . . . 19 3 6 9 2 19 8 . 2 2 15 22 6 Drop 214 | 1 9 4 7 2 3 3 20 4 16 21 2 . . . 29 . 1 14 . 10 2 . 8 . 20 31 7 Fire 1076 | 12 28 23 69 34 . 8 91 4 46 71 8 31 . 7 55 36 62 28 8 50 77 16 . 30 41 86 155 Melee 179 | . . . . . . . 10 . 14 37 . . . . 28 . 1 2 . 29 . . . . 20 29 9 Ram 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Escape Stasis 43 | . . 1 . . . . . . 26 13 . . . . . . 2 1 . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / [*Tes]) -2/Research (discovered 3 exits: *Acc x2 / [*Qua]) -1/Access History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 389 | -10/Materials | Identified exit to Mines 402 | -10/Materials | Discovered new exit (range 16) 668 | -10/Materials | Discovered new exit (range 15) 760 | -10/Materials | Discovered new exit (range 15) 904 | -10/Materials | Entered Mines 914 | -10/Mines | Assembled infested the area 919 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1013 | -10/Mines | Met a Derelict bent on vengeance 1315 | -10/Mines | Discovered new exit (range 8) 1360 | -10/Mines | Crushed by falling debris 1662 | -10/Mines | Learned Materials emergency access door positions 1678 | -10/Mines | Discovered new exit (range 9) 2169 | -10/Mines | Entered Materials 2169 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2340 | -9/Materials | Discovered new exit (range 8) 2455 | -9/Materials | Lost 3 parts (1p2u) 2512 | -9/Materials | Lost 4 parts (1n2u1w) 2752 | -9/Materials | Entered Mines 2758 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2879 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2885 | -9/Mines | Found Prototype Device 2934 | -9/Mines | Discovered new exit (range 9) 2935 | -9/Mines | Learned location of Storage (-9) 3027 | -9/Mines | Excavation squad dispatched 3027 | -9/Mines | A large section of the Mines collapsed 3394 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3518 | -9/Mines | Core integrity fell below 50% 3520 | -9/Mines | Destroyed YI-UF0 3538 | -9/Mines | Discovered new exit (range 12) 3654 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3706 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3706 | -9/Mines | Discovered new exit (range 5) 3713 | -9/Mines | Entered Exiles 3736 | -9/Exiles | Discovered new exit (range 15) 3755 | -9/Exiles | Met 8R-AWN 3778 | -9/Exiles | Met EX-HEX 3859 | -9/Exiles | Met EX-DEC 3888 | -9/Exiles | Visited The Gauntlet 4127 | -9/Exiles | Met EX-BIN 4234 | -9/Exiles | Discovered new exit (range 14) 4425 | -9/Exiles | Aligned with FarCom system 4427 | -9/Exiles | Given EX-Vault access code 4464 | -9/Exiles | Opened EX-Vault 4541 | -9/Exiles | Found Superbattery 4576 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4696 | -9/Exiles | Left Exiles lab with Superbattery 4696 | -9/Exiles | Entered Mines 4828 | -8/Mines | Discovered new exit (range 11) 4897 | -8/Mines | Entered Materials 4897 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5205 | -8/Materials | Identified Exp. Sensor Array 5367 | -8/Materials | Build established: Scavenger-Mutant 5498 | -8/Materials | Discovered new exit (range 6) 5566 | -8/Materials | Garrison activated, responded to threat 5839 | -8/Materials | Build established: Mutant 6292 | -8/Materials | Discovered new exit (range 4) 7087 | -8/Materials | Entered Factory 7087 | -7/Factory | Evolved 2 slots: Utility x2 7368 | -7/Factory | Build established: Skirmisher 7399 | -7/Factory | Identified exit to DSF 7401 | -7/Factory | Entered DSF 7448 | -7/DSF | Additional patrols routed to DSF 7556 | -7/DSF | Lost 14 parts (2p5n4u3w) 7792 | -7/DSF | Sterilization system engaged 7799 | -7/DSF | Core integrity fell below 50% 7812 | -7/DSF | Ambient heat levels rising (+10) 7827 | -7/DSF | Ambient heat levels rising (+10) 7842 | -7/DSF | Ambient heat levels rising (+10) 7857 | -7/DSF | Ambient heat levels rising (+10) 7872 | -7/DSF | Ambient heat levels rising (+10) 7887 | -7/DSF | Ambient heat levels rising (+10) 7902 | -7/DSF | Ambient heat levels rising (+10) 7917 | -7/DSF | Ambient heat levels rising (+10) 7932 | -7/DSF | Ambient heat levels rising (+10) 7934 | -7/DSF | Discovered new exit (range 16) 7947 | -7/DSF | Ambient heat levels rising (+10) 7962 | -7/DSF | Ambient heat levels rising (+10) 7967 | -7/DSF | Entered Factory 7967 | -6/Factory | Evolved 2 slots: Utility x2 8037 | -6/Factory | Build established: Mutant 9209 | -6/Factory | Discovered new exit (range 11) 9225 | -6/Factory | Identified exit to Factory 9361 | -6/Factory | Spotted B-75 Beast 9528 | -6/Factory | Identified exit to Lower Caves 10379 | -6/Factory | Entered Lower Caves 10827 | -6/Lower Caves | Discovered new exit (range 9) 10842 | -6/Lower Caves | Identified exit to Lower Caves 10865 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10874 | -6/Lower Caves | Entered another Lower Caves area 11188 | -6/Lower Caves | Learned Factory security intel 11198 | -6/Lower Caves | Discovered new exit (range 4) 11202 | -6/Lower Caves | Identified exit to Data Miner 11204 | -6/Lower Caves | Entered Data Miner 11204 | -6/Data Miner | Discovered new exit (range 6) 11210 | -6/Data Miner | Identified exit to Proximity Caves 11231 | -6/Data Miner | Met Data Miner 11275 | -6/Data Miner | Learned location of Section 7 (-2) 11275 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11297 | -6/Data Miner | Received God Mode back door access code from Data Miner 11329 | -6/Data Miner | Entered Proximity Caves 11737 | -5/Proximity Caves | Entered Factory 11737 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11850 | -5/Factory | Repaired Cmb. Airjet? 12079 | -5/Factory | Discovered new exit (range 5) 12093 | -5/Factory | Identified exit to Factory 12571 | -5/Factory | Discovered exit to Factory (range 5) 13138 | -5/Factory | Discovered new exit (range 8) 13150 | -5/Factory | Identified exit to Upper Caves 13598 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 13643 | -5/Factory | Entered Upper Caves 13887 | -5/Upper Caves | Build established: Hacker-Mutant 14014 | -5/Upper Caves | Learned Factory emergency access door positions 14101 | -5/Upper Caves | Discovered new exit (range 8) 14109 | -5/Upper Caves | Identified exit to Upper Caves 14129 | -5/Upper Caves | Entered another Upper Caves area 14396 | -5/Upper Caves | Crushed by falling debris 14417 | -5/Upper Caves | Crushed by falling debris 14683 | -5/Upper Caves | Build established: Mutant 14905 | -5/Upper Caves | Discovered new exit (range 8) 14962 | -5/Upper Caves | Identified exit to Warlord 14967 | -5/Upper Caves | Entered Warlord 15030 | -5/Warlord | System corruption cleaned by Quarantine Array 15665 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 15689 | -5/Warlord | Met Warlord 15714 | -5/Warlord | Warlord's base attacked by MAIN.C 15735 | -5/Warlord | Opened Warlord's prototype stash 16064 | -5/Warlord | Warlord forces counterattacked 16067 | -5/Warlord | Found Prototype Hackware 16067 | -5/Warlord | Identified System Mapper 16201 | -5/Warlord | Found Prototype Energy Gun 16203 | -5/Warlord | Found Prototype Energy Gun 16204 | -5/Warlord | Identified Vortex Rail (x2) 16331 | -5/Warlord | Build established: Hacker-Mutant 16379 | -5/Warlord | Spotted Executioner 16389 | -5/Warlord | Warlord base infiltrated, sounded retreat 16403 | -5/Warlord | Destroyed Executioner 16469 | -5/Warlord | Spotted Executioner 16505 | -5/Warlord | Discovered new exit (range 16) 16520 | -5/Warlord | Spotted Striker 16546 | -5/Warlord | Crushed by falling debris 16547 | -5/Warlord | System corruption reached 10% 16574 | -5/Warlord | Entered Proximity Caves 16577 | -4/Proximity Caves | Lost 4 parts (3u1w) 16897 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16900 | -4/Proximity Caves | Entered Factory 16900 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17133 | -4/Factory | Identified exit to Upper Caves 17133 | -4/Factory | Identified exit to Extension 17243 | -4/Factory | Lost 3 parts (1p1u1w) 17637 | -4/Factory | Incoming investigation squad redirected 17786 | -4/Factory | Fabricated Enh. Armored Leg? 17839 | -4/Factory | System corruption reached 10% 18173 | -4/Factory | Entered Upper Caves 18175 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18246 | -4/Upper Caves | Lost 3 parts (1n2u) 18291 | -4/Upper Caves | Learned Research trap positions 18806 | -4/Upper Caves | Destroyed 9 combat bots 18812 | -4/Upper Caves | Learned Research stockpile data 18846 | -4/Upper Caves | Learned Research stockpile data 18877 | -4/Upper Caves | Discovered new exit (range 7) 18883 | -4/Upper Caves | Entered another Upper Caves area 18948 | -4/Upper Caves | Spotted B-86 Titan 19174 | -4/Upper Caves | Discovered new exit (range 15) 19188 | -4/Upper Caves | Entered Zhirov 19188 | -4/Zhirov | Discovered new exit (range 3) 19210 | -4/Zhirov | Met Zhirov 19253 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19283 | -4/Zhirov | Found Alien Artifact 19308 | -4/Zhirov | Found Alien Artifact 19309 | -4/Zhirov | Identified Integrated Reactor 19309 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19424 | -4/Zhirov | Entered Proximity Caves 19472 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19647 | -3/Proximity Caves | Lost 4 parts (2n1u1w) 19664 | -3/Proximity Caves | Destroyed 9 combat bots 19886 | -3/Proximity Caves | Discovered new exit (range 16) 19915 | -3/Proximity Caves | Entered Research 19915 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 19916 | -3/Research | Loaded intel: 59 trap records 19959 | -3/Research | Discovered new exit (range 16) 20757 | -3/Research | Identified exit to Research 21471 | -3/Research | Entered another Research area 21471 | -2/Research | Warlord forces began assault on 0b10 21471 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 21581 | -2/Research | Research machine network offline 21834 | -2/Research | Borebot progress halted 21905 | -2/Research | Build established: Hacker-Tank 22486 | -2/Research | Build established: Mutant 22671 | -2/Research | Destroyed Executioner 22673 | -2/Research | Spotted Executioner 22695 | -2/Research | Destroyed Executioner 23200 | -2/Research | Spotted B-90 Cyclops 23311 | -2/Research | Warlord destroyed during the assault 23563 | -2/Research | Spotted Executioner 23582 | -2/Research | Destroyed 8 combat bots 23590 | -2/Research | Spotted Striker 23604 | -2/Research | Destroyed Striker 23618 | -2/Research | Destroyed Executioner 23633 | -2/Research | Borebot progress halted 23640 | -2/Research | Spotted Striker 23645 | -2/Research | Spotted Executioner 23648 | -2/Research | Identified Transdimensional Reconstructor 23648 | -2/Research | Warped through subspace 23648 | -2/Research | Spotted Executioner 23656 | -2/Research | Spotted Striker 23663 | -2/Research | Discovered new exit (range 92) 23667 | -2/Research | Destroyed Striker 23678 | -2/Research | Discovered new exit (range 86) 23679 | -2/Research | Destroyed Executioner 23689 | -2/Research | Spotted Striker 23702 | -2/Research | Destroyed 7 combat bots 23880 | -2/Research | Spotted Striker 23883 | -2/Research | Spotted Striker 23896 | -2/Research | Destroyed Striker 23905 | -2/Research | Destroyed Striker 23956 | -2/Research | Lost 3 parts (3u) 24021 | -2/Research | Discovered new exit (range 15) 24111 | -2/Research | Found Prototype Launcher 24196 | -2/Research | Spotted Striker 24197 | -2/Research | Entered Access 24197 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 24243 | -1/Access | System Shield fried by hacking feedback 24266 | -1/Access | Garrison activated, responded to threat 24447 | -1/Access | First assault squad dispatched 24498 | -1/Access | Incoming investigation squad redirected 24581 | -1/Access | Incoming assault squad redirected 24767 | -1/Access | Incoming assault squad redirected 24820 | -1/Access | Destroyed 9 combat bots 24824 | -1/Access | Lost 4 parts (2n1u1w) 25493 | -1/Access | System corruption reached 10% 25498 | -1/Access | Incoming assault squad redirected 25499 | -1/Access | Incoming assault squad redirected 25711 | -1/Access | Spotted B-99 Colossus 25735 | -1/Access | Identified Gui. Micro-nuke Launcher 25749 | -1/Access | Destroyed B-99 Colossus 25807 | -1/Access | Destroyed 9 combat bots 25810 | -1/Access | Garrison activated, responded to threat 25816 | -1/Access | Core integrity fell below 50% 25853 | -1/Access | Core integrity fell below 20% 25863 | -1/Access | Lost 30 parts (5p3n12u10w) 25893 | -1/Access | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 25887_ Ended siege mode. 25887_ Penetrated by Slug. 25887_ Biometal Heavy Treads destroyed. 25887_ Slug penetrates Wall. 25887_ Penetrated by Slug. 25887_ K-01 Serf collects debris. 25887_ U-05 Engineer lays Concrete. 25889_ Penetrated by Slug. 25889_ Hacking Suite destroyed. 25889_ Penetrated by Slug. 25889_ U-05 Engineer lays Concrete. 25890_ U-05 Engineer builds a Wall. 25890_ K-01 Serf collects debris. 25890_ Slug penetrates Wall. 25892_ Wall collapses. 25892_ Slug penetrates Wall. 25893_ Mic. Antimatter Reactor destroyed. [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??# #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ??# +??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ??? ???????????????????????????????????????? | | ??? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? #??????????????????????????????????????????????? | | ????????????????b?????????????????????????????? | | ###%?????????????## ?????????????????????????????? | | ???????????? ?????????????????????????????? | | ???????????? ?????????????????????????????? | | ??????????? ?????????????????????????????? | | [??????????? ##############???????????????? | | |%??????????? # ! #???????????????? | | ==??????????? # #???????????????? | | !%|%??????????? # #???????Y???????? | | ????????????? # #???????????????? | | ?????????????????# # @ #???????????????? | | ?????????????????# # l "" #???????????????? | | ?????????????????# # """ #???????????????? | | ?????????????????# # R" #???????????????? | | ????????????#????# #! """ #???????????????? | | ??????????### ??# + "" #???????????????? | | ??????????+ ? ?# # #???????????????? | | ??????????# ??? # # #???????????????? | | ??????? # ######% ####;;#########??????????????? | | ??????? +=% ! !! " " w=%* ??????????? | | ??????????# [! *% !! h h =! ??????????? | | ??????????# =!!! % = % ####???????????? | | ??????????# =%= ==h ! # ##???????????? | | ??????????# %*=! % % # ???????????? | | ?########## % #????????????? | | ?# # ###????????????? | | ?# + ! ! # ?????????????? | | ?# # *%| ?????????????? | | ?# " ############# # +##?????????????? | | ?# """ #??????????# ??????????????? | | ?# """#?????????? ??????????????? | | ## " #?????????? # ??????????????? | | # #?????????? # [ ]???????????????? | | # * #?????????? !% ?????????????????? | | ###########?????????? =[ ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 100 Energy Generation 67 Energy Capacity 2500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 30 Base Temperature (-) 100 Armor Coverage 2850 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 90 Weapon Shielding 66 Point Defense Rating 160 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 6 Particle Charging 30 Salvage Targeting 3 Offensive Hacking 34 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Arm. Leg | -5/Factory | Scanalyzed Adv. Hacking Suite | -5/Factory | Scanalyzed Hcp. Storage Unit | -5/Factory | Scanalyzed Lyr. Heavy Armor Plating | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -5/Factory Enh. Armored Leg | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- 20k Club 30k Club A Powerful Ally? Achiever Adventurer Can't Touch This Charge!!! Dangerous Findings Decoder Ring Denied? Explorer Leap Before You Look Ooh, Shiny! Reappropriation Respectable Loadout Rockin' Loadout Tank The Oracle The Science Guy Turtlemind Challenges ------------ None Game ------ Seed MicrowarpMobileNanovents Manual? 0 Play Time 08:59:57 Cumulative 60.6 hours Start 2022.09.03 @ 15:37:48 End 2022.09.04 @ 16:57:07 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d42e124-95b7-4dce-ad19-2c46cf7a5eed