Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.06 @ 13:55:05 Player: Decinym Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1119) 1119 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3219 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Large Storage Unit Transport Network Coupler Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Improved Medium Laser > --- INVENTORY (16) --- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Compact Wheel Improved Flight Unit Improved Flight Unit Improved Cooling System Medium Storage Unit Improved Signal Interpreter Light Armor Plating Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Transport Network Coupler Light Armor Plating > --- WEAPON ----------- Beam Rifle Improved Medium Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Compact Wheel Improved Flight Unit Improved Flight Unit Heat Sink Medium Storage Unit Improved Signal Interpreter Light Armor Plating Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Rocket Launcher [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 33 | . 6 3 23 1 Power 2 | . . 1 1 . Engine 2 | . . 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | . 2 . 7 . Treads . | . . . . . Leg 8 | . 2 . 6 . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 6 | . 1 . 4 1 Device 2 | . 1 . . 1 Storage 2 | . . . 2 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 16 | . 3 2 11 . Energy Gun 11 | . 2 . 9 . Energy Cannon . | . . . . . Ballistic Gun 3 | . 1 . 2 . Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 7 | . 1 1 5 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 5 | . 1 1 3 . Highest Loss Streak 2 | . 1 1 2 . Average Slot Usage (%) 95 | . 95 98 95 85 Engine 12 | . 14 14 11 9 Leg 24 | . 28 28 22 18 Device 8 | . 10 14 6 4 Storage 18 | . 14 14 20 18 Processor 5 | . . . 9 9 Protection 2 | . . . 3 9 Energy Gun 19 | . 23 12 19 18 Ballistic Gun 1 | . 4 . 1 . Launcher 2 | . . 13 . . Naked Turns . | . . . . . Heaviest Build 50 | 11 12 14 48 50 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 2 | . . . 2 2 Average Overweight (x) . | . . . 1 2 Largest Inventory Capacity 16 | . 6 6 16 16 Average Capacity 11 | . 6 6 14 16 Most Carried 16 | . 6 6 16 16 Average Carried 9 | . 5 6 12 15 Final Capacity 16 | 6 6 6 16 16 Final Carried 16 | 6 6 6 16 16 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 642 | 200 68 8 366 . Remotely . | . . . . . Salvage Created 1797 | . 312 56 1429 . Parts 112 | . 19 11 82 . Haulers Intercepted 4 | . . . 4 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 32 | . 6 8 18 . Guns 17 | . 5 . 12 . AOE 11 | . . 8 3 . Classes Destroyed 10 | . 2 1 7 . Worker 2 | . . . 2 . Builder 5 | . 2 . 3 . Hauler 4 | . . . 4 . Recycler 2 | . . . 2 . Operator 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 8 | . . 8 . . Grunt 17 | . 6 . 11 . Duelist 1 | . . . 1 . Sentry 6 | . . . 6 . Best Kill Streak 6 | . 3 5 6 . Combat Bots Only 5 | . 3 5 3 . Max Kills in Single Turn 4 | . 1 3 4 . Gunslinging . | . . . . . Exploded 3 | . . 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1041 | . 246 102 693 . Core 205 | . 46 19 140 . Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 . 74 65 . Volleys Fired 114 | . 31 8 75 . Largest 2 | . 2 2 2 . Hottest 112 | . 90 90 112 . Shots Fired 213 | . 55 10 148 . Gun 206 | . 55 3 148 . Cannon . | . . . . . Launcher 7 | . . 7 . . Special . | . . . . . Kinetic 21 | . 9 . 12 . Thermal 87 | . 46 3 38 . Explosive 7 | . . 7 . . Electromagnetic 98 | . . . 98 . Robot Hit Streak 13 | . 7 1 13 . Robot Miss Streak 6 | . 3 2 6 . Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 159 | . 35 3 121 . Core Hits 77 | . 12 8 57 . Critical Hits 2 | . 1 . 1 . Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3453 | . 461 449 2543 . Guns 2372 | . 461 12 1899 . Cannons . | . . . . . Explosions 1081 | . . 437 644 . Melee . | . . . . . Ramming . | . . . . . Kinetic 177 | . 77 . 100 . Thermal 1459 | . 384 12 1063 . Explosive 437 | . . 437 . . Electromagnetic 1380 | . . . 1380 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 99 | . . 6 93 . Projectiles . | . . . . . Explosions 99 | . . 6 93 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 123 | . . . 123 . Shots 4 | . . . 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 290 | . 290 . 195 . Average Temperature 62 | . 96 . 50 . Received Heat Transfer 369 | . 132 . 237 . Siege Activations . | . . . . . Robots Corrupted 4 | . . . 4 . Combat Hostiles 3 | . . . 3 . Parts Fried 10 | . . . 10 . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 5 | . 4 . 1 . Heat Transferred 2818 | . 1052 37 1729 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . . 8 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 359 | . 165 185 359 151 Average Influence 138 | . 90 80 172 151 Maximum Alert Level 1 | . . . 1 . Low Security (%) 77 | . 100 100 61 100 Level 1 22 | . . . 38 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 . 4 . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 5 | . 1 . 4 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 13 9 36 . Peak Tracking Total 7 | . 3 4 7 . Tactical Retreats 6 | . 1 . 5 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 3 . 2 . Successful . | . . . . . Failed 5 | . 3 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . 3 . 2 . Terminals 5 | . 3 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1909 | . 456 294 1139 20 Spaces Moved 1011 | 1 288 227 486 9 Core . | . . . . . Treads . | . . . . . Legs 1011 | 1 288 227 486 9 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 180 Average Speed 145 | 120 120 120 171 180 Slowest Speed 180 | 120 120 120 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 1 50 73 56 2 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 103 | . . 74 29 . Melee . | . . . . . Projectile . | . . . . . AOE 103 | . . 74 29 . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1248 | . 347 239 650 12 Wait 34 | . 8 . 26 . Move 1007 | . 287 226 485 9 Hop . | . . . . . Pick Up 29 | . 7 . 21 1 Fast Attach 11 | . 1 . 9 1 Attach 9 | . 2 . 7 . Detach 2 | . . . 2 . Swap 13 | . 3 3 7 . Drop 29 | . 8 2 18 1 Fire 114 | . 31 8 75 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Sto]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 15) 434 | -10/Materials | Discovered new exit (range 16) 457 | -10/Materials | Entered Mines 472 | -10/Mines | Learned Materials emergency access door positions 487 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 584 | -10/Mines | Learned location of Storage (-9) 717 | -10/Mines | Discovered new exit (range 14) 751 | -10/Mines | Entered Materials 751 | -9/Materials | Evolved 2 slots: Utility x2 788 | -9/Materials | Build established: Mutant 1172 | -9/Materials | Discovered new exit (range 16) 1493 | -9/Materials | Discovered new exit (range 14) 1833 | -9/Materials | Build established: Scavenger-Mutant 1841 | -9/Materials | Discovered new exit (range 15) 1890 | -9/Materials | Entered another Materials area 1890 | -8/Materials | Evolved 2 slots: Utility x2 1910 | -8/Materials | Self-destructed Last Messages --------------- 01721_ Acquired Lgt. Armor Plating. 01724_ Dropped Lgt. Assault Rifle. 01725_ Acquired Imp. Ion Engine. 01738_ Y-45 Defender destroyed. 01774_ Dropped Sml. Laser. 01774_ Acquired Beam Rifle. 01776_ Acquired 10 matter. 01788_ Destroyed Hover Unit. 01841_ EXIT=FOUND 01855_ Dropped Assault Rifle. 01856_ Dropped Sml. Laser. 01856_ Dropped Beam Rifle. 01857_ Dropped Aluminum Leg. 01866_ Acquired Pulse Rifle. PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE 01905_ Acquired Imp. Cooling System. 01906_ Dropped Heat Sink. 01909_ Acquired Imp. Cooling System. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????????????a????a | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????########?????????????????????? | | ???????#!!||!!#?????+???????????????? | | ???????#!!||@!#???? #???????????????? | | ???????# #??? #???????????????? | | ???????### ### #???????????????? | | ?????????# #???????????????? | | ?????????# #???????????????? | | ?????????# #???????????????? | | ?????????# ########???????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????#####??????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingGyrokineticSplitter Manual? 0 Play Time 00:12:25 Cumulative 305.3 hours Start 2020.06.06 @ 13:43:14 End 2020.06.06 @ 13:55:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 337 Rogue 337 Adventurer 0 Explorer 0 Win Type - Total 28 Types 17/3/2/1/2/0/3 Lore% 92 Gallery% 86 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 106ed0c8-947b-461c-b6e3-7d672a24dac0