Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 14:21:07 Player: JP Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1542) 1542 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6197 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 289/1000 Matter 279/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Drone Bay (2/2) Thermic Laser Variable Charge Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Sensor Array Improved Terrain Scanner ECM Suite Advanced Drone Bay > --- WEAPON ----------- Thermic Laser Thermic Laser Heavy Machine Gun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Armored Wheel Medium Storage Unit Advanced Drone Bay High-powered Shock Rifle Improved Medium Laser Rocket Launcher Rocket Launcher [Rating: 73] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Hover Unit Gyrokinetic Inverter Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . . . . 1 Utility 6 | . . 1 2 1 1 . 1 Weapon 1 | . . . . 1 . . . Parts Attached 68 | 6 . 14 12 7 1 13 15 Power 12 | 1 . 2 1 1 1 3 3 Engine 3 | 1 . 2 . . . . . Core 9 | . . . 1 1 1 3 3 Reactor . | . . . . . . . . Propulsion 14 | 2 . 3 3 . . 3 3 Treads 3 | . . 3 . . . . . Leg 10 | 2 . . 3 . . 3 2 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 20 | 1 . 4 4 2 . 4 5 Device 13 | . . 3 3 1 . 2 4 Storage 4 | 1 . 1 . . . 2 . Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 22 | 2 . 5 4 4 . 3 4 Energy Gun 14 | 2 . 3 3 2 . 1 3 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 4 | . . 2 1 . . . 1 Ballistic Cannon 1 | . . . . 1 . . . Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . Parts Lost 28 | . . 3 . . . 12 13 Power 3 | . . . . . . 1 2 Propulsion 8 | . . 1 . . . 3 4 Utility 10 | . . . . . . 5 5 Weapon 7 | . . 2 . . . 3 2 Highest Loss Streak 12 | . . 3 . . . 12 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 85 80 97 99 93 80 64 Engine 4 | . 14 11 6 . . . . Core 4 | . . . 2 7 13 8 5 Treads 5 | . . 17 10 . . . . Leg 17 | . 28 7 16 23 20 17 19 Device 17 | . . 11 25 22 20 19 16 Storage 7 | . 14 11 9 7 6 7 4 Processor 3 | . . . 9 7 6 3 1 Energy Gun 15 | . 28 17 17 21 13 9 9 Ballistic Gun 2 | . . 4 . . . . 4 Naked Turns 116 | . . . . . . . 116 Heaviest Build 56 | 14 14 24 26 36 43 45 56 Greatest Support 80 | 20 20 66 66 45 45 60 80 Greatest Overweight (x) 8 | 2 . 1 . . . 8 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 9 9 Most Carried 10 | 5 5 10 10 10 9 10 10 Average Carried 8 | 2 3 6 9 8 9 7 8 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 2 5 10 10 10 9 9 5 Class Distribution -------------------- 45% | Mutant 21% | Scavenger-Skirmisher 19% | Skirmisher 6% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/DSF Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 1072 | 80 38 265 118 70 . 181 320 Remotely . | . . . . . . . . Salvage Created 1514 | . 52 546 154 114 . 333 315 Parts 76 | . 6 36 3 4 . 17 10 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 2 | . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 33 | . 3 12 2 2 . 8 6 Guns 23 | . 3 11 2 1 . 2 4 Cannons 1 | . . . . . . 1 . AOE 6 | . . 1 . . . 5 . Classes Destroyed 12 | . 1 5 1 1 . 3 1 Worker 1 | . . . 1 . . . . Builder 1 | . . . . 1 . . . Hauler 2 | . . 1 1 . . . . Recycler 1 | . . 1 . . . . . Watcher 1 | . . 1 . . . . . Swarmer 7 | . 3 4 . . . . . Grunt 11 | . . 5 2 1 . 3 . Sentry 4 | . . 3 . 1 . . . Specialist 3 | . . . . . . 3 . Hunter 3 | . . . . . . 1 2 Programmer 4 | . . . . . . . 4 Heavy 1 | . . . . . . 1 . Best Kill Streak 5 | . 3 4 2 2 . 5 2 Combat Bots Only 5 | . 3 4 2 1 . 5 2 Max Kills in Single Turn 2 | . 2 2 2 1 . 2 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . 1 . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 390 | . 4 67 17 33 . 86 183 Missed 124 | . 1 20 7 16 . 29 51 Damage Taken 4882 | . 26 635 157 169 . 1699 2196 Core 1143 | . . 131 15 5 . 281 711 Absorbed by Shields 5 | . . . . . . 5 . Core Remaining (%) 88 | 100 100 67 97 99 . 66 . Volleys Fired 109 | . 2 40 9 5 . 19 34 Largest 3 | . 2 2 2 3 . 3 3 Hottest 200 | . 80 130 130 168 . 160 200 Shots Fired 224 | . 4 72 18 15 . 42 73 Gun 202 | . 4 72 18 15 . 20 73 Cannon 8 | . . . . . . 8 . Launcher 14 | . . . . . . 14 . Special . | . . . . . . . . Kinetic 59 | . . 24 . . . 8 27 Thermal 131 | . . 36 18 15 . 20 42 Explosive 14 | . . . . . . 14 . Electromagnetic 20 | . 4 12 . . . . 4 Robot Hit Streak 11 | . 3 11 11 4 . 8 10 Robot Miss Streak 9 | . . 2 1 4 . 2 9 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . 1 . . 1 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 Shots Hit Robots 133 | . 3 48 11 7 . 30 34 Core Hits 77 | . 3 22 6 4 . 31 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . . 2 1 . . 6 Burn 9 | . . . 2 1 . . 6 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3268 | . 36 634 190 317 . 1254 837 Guns 1992 | . 36 583 189 122 . 242 820 Cannons 186 | . . . . . . 186 . Explosions 1072 | . . 51 . 195 . 826 . Melee . | . . . . . . . . Ramming 18 | . . . 1 . . . 17 Kinetic 668 | . . 140 . . . 186 342 Thermal 1611 | . . 429 189 317 . 242 434 Explosive 826 | . . . . . . 826 . Electromagnetic 145 | . 36 65 . . . . 44 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . . 7 Average Corruption 6 | . . . . . . . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . . . . 19 Message Errors 6 | . . . . . . . 6 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 80 | . . 10 . 70 . . . Projectiles . | . . . . . . . . Explosions 80 | . . 10 . 70 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 33 | . . 31 . . . . 2 Shots 1 | . . 1 . . . . . Rammed 5 | . . . . . . . 5 Targets Rammed 7 | . . . 1 . . . 6 Kicked 2 | . . . 1 . . . 1 Crushed . | . . . . . . . . Highest Temperature 508 | . 36 240 72 192 . 279 508 Average Temperature 113 | . 20 65 31 90 . 78 173 Received Heat Transfer 402 | . . 189 108 33 . 54 18 Effects 14 | . . 1 . . . . 13 Shutdowns 5 | . . . . . . . 5 Energy Bleed 1 | . . 1 . . . . . Interference 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . . 3 Damage (minor) 1 | . . . . . . . 1 Damage (major) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . 1 . . 2 Combat Hostiles 3 | . . . . 1 . . 2 Parts Melted 17 | . . 2 3 1 . . 11 Heat Transferred 4168 | . . 975 592 433 . 518 1650 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Peak Influence 256 | . 83 256 117 120 58 153 174 Initial 107 | . . 34 107 7 58 44 79 Average 72 | . 69 122 59 48 58 90 64 Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 98 | 100 100 90 100 100 100 100 100 Level 1 1 | . . 9 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 14 | . . 1 4 2 . 2 5 Investigation 3 | . . 1 1 1 . . . Extermination 2 | . . . . . . . 2 Reinforcement 9 | . . . 3 1 . 2 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 5 | . . . 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 55 | . 3 15 6 2 . 11 18 Peak Tracking Total 5 | . 3 4 3 1 . 5 5 Tactical Retreats 5 | . . 1 . . . 2 2 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 3 | . . . . 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 5 | . . . . 1 . . 4 Max in Single Turn 1 | . . . . 1 . . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 13 | . 1 3 6 1 1 . 1 Terminals 8 | . 1 2 3 . 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 36 | . 4 11 17 1 1 . 2 Successful 21 | . 2 6 11 1 1 . . Failed 15 | . 2 5 6 . . . 2 Catastrophic 3 | . . 2 1 . . . . Database Lockouts . | . . . . . . . . Manual 16 | . 4 6 6 . . . . Terminals 21 | . 4 6 8 . 1 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . 5 . . . . . Scanalyzers 7 | . . . 7 . . . . Garrison Access 3 | . . . 2 1 . . . Terminal Hacks 5 | . 1 1 2 . 1 . . Open DSF 1 | . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 2 | . 1 1 . . . . . Transport Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . 4 . . . . . Process 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Matter 2 | . . 2 . . . . . Scanalyzer 7 | . . . 7 . . . . Insert Component 3 | . . . 3 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 4 | . 1 1 2 . . . . Terminals 4 | . 1 1 2 . . . . Botnet 4 | . 1 1 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 3 6 . . . 1 Full Trace Events 3 | . . 2 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 26 | . . 26 . . . . . Retrieved Matter 26 | . . 26 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 3738 | 47 151 622 927 386 26 308 1271 Spaces Moved 2148 | 36 119 291 463 278 21 162 778 Core 247 | 17 . . . . . 1 229 Treads 334 | . . 174 160 . . . . Legs 1552 | 19 119 117 303 278 21 161 534 Wheels . | . . . . . . . . Hover 15 | . . . . . . . 15 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 123 123 123 120 50 Average Speed 123 | 98 120 150 135 123 123 127 106 Slowest Speed 450 | 150 120 190 160 123 123 450 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 25 35 45 9 1 95 18 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 70 | . . 2 . 30 . 38 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 70 | . . 2 . 30 . 38 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 3052 | 46 123 410 750 311 21 227 1164 Wait 610 | . . 40 235 15 . 8 312 Move 2141 | 35 118 290 462 277 20 161 778 Hop . | . . . . . . . . Pick Up 64 | 5 3 18 15 4 . 12 7 Fast Attach 11 | 3 . . 1 1 . 2 4 Attach 46 | 3 . 11 8 4 1 10 9 Detach 5 | . . . . . . . 5 Swap 11 | . . 3 3 2 . 1 2 Drop 37 | . . 8 16 3 . 4 6 Fire 109 | . 2 40 9 5 . 19 34 Melee . | . . . . . . . . Ram 5 | . . . . . . . 5 Kick 2 | . . . 1 . . . 1 Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . 10 . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Identified exit to Mines 190 | -10/Materials | Discovered new exit (range 8) 199 | -10/Materials | Entered another Materials area 199 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 388 | -9/Materials | Lost 3 parts (1n2w) 689 | -9/Materials | Discovered new exit (range 7) 746 | -9/Materials | Identified exit to Mines 746 | -9/Materials | Identified exit to Storage 812 | -9/Materials | Discovered new exit (range 5) 821 | -9/Materials | Entered another Materials area 821 | -8/Materials | Evolved 2 slots: Utility x2 876 | -8/Materials | Met 7R-MNS 1328 | -8/Materials | Identified exit to Factory 1748 | -8/Materials | Entered Factory 1748 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1749 | -7/Factory | Caught up to 7R-MNS 1800 | -7/Factory | Discovered new exit (range 18) 2045 | -7/Factory | Build established: Skirmisher 2134 | -7/Factory | Entered another Factory area 2134 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2160 | -6/Factory | Identified exit to DSF 2160 | -6/Factory | Entered DSF 2222 | -6/DSF | Additional patrols routed to DSF 2376 | -6/DSF | Sterilization system engaged 2381 | -6/DSF | Lost 12 parts (1p3n5u3w) 2396 | -6/DSF | Ambient heat levels rising (+10) 2411 | -6/DSF | Ambient heat levels rising (+10) 2426 | -6/DSF | Ambient heat levels rising (+10) 2441 | -6/DSF | Ambient heat levels rising (+10) 2449 | -6/DSF | Discovered new exit (range 14) 2456 | -6/DSF | Ambient heat levels rising (+10) 2468 | -6/DSF | Entered Factory 2468 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2815 | -5/Factory | Build established: Scavenger-Skirmisher 3103 | -5/Factory | Lost 5 parts (1p1n3u) 3611 | -5/Factory | Released all parts (4) 3640 | -5/Factory | Lost 4 parts (1n1u2w) 3661 | -5/Factory | Core integrity fell below 50% 3739 | -5/Factory | Self-destructed Last Messages --------------- Penetrated by Slug. Released Imp. Targeting Computer. Released Med. Storage Unit. Released Aluminum Leg. Released Imp. Heat Sink. U-05 Engineer builds a Door. System corrupted: Component data lost. Penetrated by Slug. Slammed into U-05 Engineer. ALERT: Construction progress impeded, dispatching reinforcements to local area. System corrupted: Matter fused (-8). Penetrated by Slug. Slug penetrates Wall. System corrupted: Matter fused (-10). Penetrated by Slug. System corrupted: Heat flow error (+162). Slammed into T-07 Excavator. System corrupted: Component data lost. Acquired Gyrokinetic Inverter. 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" "????# """ """ """ ## #" !! ## | | ? " [!* ?????# """ """ """ ## #" = ! ? | | ? " !!* ?????# ## "" #T #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Authchip Count 2 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodKineticWeb Manual? 0 Play Time 00:40:37 Cumulative 13.7 hours Start 2024.05.11 @ 13:43:38 End 2024.05.11 @ 14:21:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a3134a54-be95-463e-96c7-e8def40b745b