Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 15:07:03 Player: Calliope Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (1732) 1732 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3912 Bonus ------- None Cogmind --------- Core Integrity 351/550 Matter 152/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Improved Light Armor Plating Makeshift Light Armor Plating > --- WEAPON (2) ------- Ion Cannon Gauss Rifle > --- INVENTORY (25) --- Light Treads Cesium-ion Thruster Large Matter Pod (0) Compact Matter Pod (150) Experimental Sensor Array Makeshift System Shield High-powered Shotgun High-powered Shotgun High-powered Shotgun Rocket Launcher Rocket Launcher Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Spiked Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Experimental Sensor Array Makeshift Light Armor Plating > --- WEAPON ----------- Ion Cannon Gauss Rifle > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Compact Matter Pod Improved Light Armor Plating Makeshift System Shield Field Laser Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Improved Grenade Launcher Datajack [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Makeshift Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 78 | 7 15 14 10 32 Power 5 | 1 1 . . 3 Engine 5 | 1 1 . . 3 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 5 1 2 6 Treads 10 | . 2 . 2 6 Leg 6 | 2 3 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 1 1 3 8 Device 6 | 1 . . 2 3 Storage 5 | 1 1 . . 3 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 42 | 2 8 12 5 15 Energy Gun 2 | 1 . . . 1 Energy Cannon 4 | . . . 1 3 Ballistic Gun 21 | 1 5 6 3 6 Ballistic Cannon . | . . . . . Launcher 14 | . 3 6 . 5 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . . 1 . Parts Lost 12 | . 1 2 1 8 Power 3 | . 1 . . 2 Propulsion 4 | . . . 1 3 Utility 2 | . . 1 . 1 Weapon 3 | . . 1 . 2 Highest Loss Streak 3 | . 1 1 1 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 99 99 96 Engine 12 | . 13 14 14 8 Treads 12 | . 4 . 10 35 Leg 17 | . 23 28 17 . Device 11 | . 14 5 10 13 Storage 13 | . 14 14 14 9 Processor 2 | . . 7 2 . Protection 2 | . . . . 11 Ballistic Gun 23 | . 27 26 27 12 Naked Turns . | . . . . . Heaviest Build 107 | 12 32 33 35 107 Greatest Support 80 | 20 40 26 40 80 Greatest Overweight (x) 9 | . 9 1 2 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 25 | 8 15 15 15 25 Average Capacity 15 | 7 12 15 15 19 Most Carried 17 | 6 15 15 15 17 Average Carried 13 | 4 11 14 14 14 Final Capacity 25 | 8 15 15 15 25 Final Carried 15 | 6 15 15 14 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1923 | 259 439 179 180 866 Remotely . | . . . . . Salvage Created 2033 | 40 537 241 106 1109 Parts 137 | 6 49 25 6 51 Haulers Intercepted 3 | . 2 . . 1 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 7 | . . . 7 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 50 | . 13 17 2 18 Guns 21 | . 6 4 2 9 Cannons 4 | . . . . 4 AOE 25 | . 7 13 . 5 Classes Destroyed 16 | 1 6 1 2 6 Worker 2 | . 2 . . . Builder 3 | . . . . 3 Tunneler 3 | 2 1 . . . Hauler 3 | . 2 . . 1 Recycler 5 | . . 1 . 4 Mechanic 1 | . 1 . . . Operator 1 | . . . . 1 Watcher 4 | . 3 . . 1 Swarmer 21 | . 6 15 . . Grunt 20 | . 7 2 . 11 Brawler 1 | . . . . 1 Sentry 1 | . . . . 1 Specialist 4 | . . . . 4 Hunter 1 | . . . . 1 Cobbler 1 | . . . 1 . Subdweller 2 | . . . 2 . Best Kill Streak 7 | 1 7 6 1 6 Combat Bots Only 5 | . 5 5 1 3 Max Kills in Single Turn 5 | 1 5 3 1 3 Gunslinging . | . . . . . Exploded 4 | . 4 3 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 243 | . 37 23 13 170 Missed 77 | . 12 8 4 53 Damage Taken 2699 | . 278 327 296 1798 Core 277 | . 32 46 . 199 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 . . 68 . Volleys Fired 133 | 4 27 11 15 76 Largest 2 | 2 2 2 2 2 Hottest 123 | 70 66 56 46 123 Shots Fired 231 | 8 54 20 30 119 Gun 157 | 8 50 11 30 58 Cannon 36 | . . . . 36 Launcher 38 | . 4 9 . 25 Special . | . . . . . Kinetic 144 | 4 50 11 30 49 Thermal 49 | 4 . . . 45 Explosive 38 | . 4 9 . 25 Electromagnetic . | . . . . . Robot Hit Streak 13 | 4 9 9 8 13 Robot Miss Streak 6 | 1 6 2 3 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 159 | 5 33 11 26 84 Core Hits 112 | 3 33 17 6 53 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 3 | . . 1 . 2 Destroy 3 | . . 1 . 2 Melee Attacks 5 | . . . 5 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5361 | 54 1030 989 326 2962 Guns 1777 | 54 500 97 326 800 Cannons 643 | . . . . 643 Explosions 2941 | . 530 892 . 1519 Melee . | . . . . . Ramming . | . . . . . Kinetic 1601 | 17 500 97 326 661 Thermal 819 | 37 . . . 782 Explosive 2941 | . 530 892 . 1519 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 194 | . . 119 . 75 Projectiles 14 | . . . . 14 Explosions 180 | . . 119 . 61 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 307 | . . 209 . 98 Shots 9 | . . 6 . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 97 | 40 26 4 . 97 Average Temperature 28 | 19 7 3 . 38 Received Heat Transfer 657 | . 138 6 36 477 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1443 | 111 . . . 1332 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 302 | 10 302 238 . 257 Initial 26 | . 6 26 . . Average 97 | 3 76 163 . 80 Maximum Alert Level 1 | . 1 1 . 1 Low Security (%) 89 | 100 91 80 . 94 Level 1 10 | . 8 19 . 5 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 4 . . 7 Investigation 4 | . 3 . . 1 Extermination . | . . . . . Reinforcement 7 | . 1 . . 6 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 18 17 2 26 Peak Tracking Total 5 | . 5 3 1 4 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 3 | . . 3 . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 5 | . 1 2 . 2 Max in Single Turn 1 | . 1 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 13 | . 6 . 1 6 Terminals 8 | . 4 . . 4 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 35 | . 14 . 4 17 Successful 19 | . 10 . 4 5 Failed 16 | . 4 . . 12 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual 26 | . 15 . . 11 Terminals 19 | . 9 . . 10 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 9 | . 5 . . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 5 . 4 1 Record 4 | . . . 4 . Part Schematic 2 | . 2 . . . Unreport Threat 2 | . 1 . . 1 Locate Traps 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 2 | . . . . 2 Recycling Unit Hacks 4 | . 3 . . 1 Report Inventory 3 | . 2 . . 1 Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 . . 1 Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Reject 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 7 . . 6 Full Trace Events 3 | . . . . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 2 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 1 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 5682 | 131 1848 1082 1342 1279 Spaces Moved 2526 | 81 808 502 686 449 Core 4 | 3 1 . . . Treads 887 | . 163 . 275 449 Legs 1635 | 78 644 502 411 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 160 160 Average Speed 176 | 117 162 190 178 197 Slowest Speed 500 | 120 500 190 260 245 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 5 97 95 51 37 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 1 1 . Spaces Dug . | . . . . . Terrain Destroyed 277 | . 34 93 . 150 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 272 | . 34 93 . 145 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 3496 | 106 1293 605 773 719 Wait 646 | 9 413 72 16 136 Move 2522 | 80 807 501 685 449 Hop . | . . . . . Pick Up 46 | 6 16 3 6 15 Fast Attach 17 | 7 5 . 3 2 Attach 17 | . 1 2 2 12 Detach 7 | . 3 . 2 2 Swap 44 | . 9 12 5 18 Drop 31 | . 12 1 9 9 Fire 133 | 4 27 11 15 76 Melee 5 | . . . 5 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 25 | . . . 25 . Trap 3 | . . 3 . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 819 | -10/Materials | Discovered new exit (range 8) 1065 | -10/Materials | Discovered new exit (range 15) 1326 | -10/Materials | Discovered new exit (range 16) 1715 | -10/Materials | Discovered new exit (range 3) 1980 | -10/Materials | Entered Mines 2079 | -10/Mines | Discovered new exit (range 10) 2304 | -10/Mines | Found a hidden stash of uninstalled traps 2654 | -10/Mines | Received a Mining Laser from a helpful Derelict 2835 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2841 | -10/Mines | Found Prototype Device 2924 | -10/Mines | Discovered new exit (range 8) 3031 | -10/Mines | Discovered new exit (range 17) 3062 | -10/Mines | Entered Subcaves 3154 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3189 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3301 | -10/Subcaves | Identified Exp. Sensor Array 3480 | -10/Subcaves | Visited Clippyterm 3512 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3641 | -10/Subcaves | Discovered new exit (range 13) 3772 | -10/Subcaves | Learned Materials garrison access intel 4069 | -10/Subcaves | Discovered new exit (range 13) 4094 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4147 | -10/Subcaves | Learned Materials security intel 4404 | -10/Subcaves | Entered Materials 4404 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4406 | -8/Materials | Loaded intel: 1 garrison access location 5115 | -8/Materials | Discovered new exit (range 3) 5501 | -8/Materials | Lost 3 parts (2n1w) 5683 | -8/Materials | Self-destructed Last Messages --------------- 05569_ Slug penetrates X-57 Shotgunner. 05572_ U-05 Engineer lays Concrete. 05572_ Slug penetrates X-57 Shotgunner. 05572_ X-57 Shotgunner destroyed. 05573_ U-05 Engineer lays Concrete. 05578_ X-57 Shotgunner destroyed. 05578_ Slug penetrates Door. 05582_ K-01 Serf collects debris. 05584_ Acquired 68 matter. 05586_ K-01 Serf collects debris. 05615_ Connecting with Terminal... 05623_ U-05 Engineer lays Concrete. 05623_ U-05 Engineer builds a Wall. 05625_ T-07 Excavator is excavating. 05625_ U-05 Engineer builds a Wall. 05627_ U-05 Engineer lays Concrete. 05628_ U-05 Engineer builds a Wall. 05629_ T-07 Excavator is excavating. 05630_ U-05 Engineer lays Concrete. 05635_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????? | | ???????????????????????????????##### | | ???????????????????????????????# T | | ??????????######???????????????# * | | ??????????# #???????????????# "" | | ??????????# "#???????????????# "" | | ########### "#???????????????# "" | | # ## # "#???????????????#] = | | # ## # T###########?????####+ | | # #? # "## ########?# | | # ####+# ! 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