Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.04 @ 17:46:04 Player: Demise Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (13) 65 Value Destroyed (405) 405 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 670 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 240/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Ion Engine Ion Engine Small Storage Unit Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- (None) > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun > --- INVENTORY -------- Ion Engine Small Storage Unit Small Laser [Rating: 5] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility None Weapon EM Pulse Gun Energy Gun EM Pulse Gun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 10 | 5 5 Power 2 | 1 1 Engine 2 | 1 1 Core . | . . Reactor . | . . Propulsion 3 | 2 1 Treads 2 | 2 . Leg 1 | . 1 Wheel . | . . Hover . | . . Flight . | . . Utility . | . . Device . | . . Storage . | . . Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon 5 | 2 3 Energy Gun 3 | 2 1 Energy Cannon . | . . Ballistic Gun . | . . Ballistic Cannon . | . . Launcher 1 | . 1 Special Weapon 1 | . 1 Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 8 | . 8 Power 1 | . 1 Propulsion 2 | . 2 Utility . | . . Weapon 5 | . 5 Highest Loss Streak 7 | . 7 Average Slot Usage (%) 52 | . 52 Engine 9 | . 9 Treads 18 | . 18 Leg 4 | . 4 Energy Gun 17 | . 17 Launcher 2 | . 2 Naked Turns . | . . Heaviest Build 9 | 9 9 Greatest Support 20 | 3 20 Greatest Overweight (x) 2 | 2 2 Average Overweight (x) . | . . Largest Inventory Capacity 4 | 4 4 Average Capacity 4 | 4 4 Most Carried 4 | 4 4 Average Carried 3 | 3 3 Final Capacity 4 | 4 4 Final Carried 4 | 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 267 | 250 17 Remotely . | . . Salvage Created 473 | 81 392 Parts 29 | 5 24 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 10 | . 10 Guns 5 | . 5 AOE 4 | . 4 Classes Destroyed 4 | 2 2 Tunneler 1 | 1 . Recycler 1 | 1 . Operator 1 | . 1 Grunt 10 | . 10 Best Kill Streak 5 | 2 5 Combat Bots Only 4 | . 4 Max Kills in Single Turn 3 | 1 3 Gunslinging . | . . Exploded 3 | . 3 Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 919 | . 919 Core 262 | . 262 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 44 | 9 35 Largest 2 | 2 2 Hottest 140 | 80 140 Shots Fired 75 | 18 57 Gun 67 | 18 49 Cannon . | . . Launcher 6 | . 6 Special 2 | . 2 Kinetic . | . . Thermal 12 | . 12 Explosive 6 | . 6 Electromagnetic 57 | 18 39 Robot Hit Streak 6 | 3 6 Robot Miss Streak 3 | 2 3 Penetration Max . | . . Secondary Targets 1 | . 1 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 43 | 10 33 Core Hits 26 | 2 24 Critical Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 851 | 128 723 Guns 567 | 128 439 Cannons . | . . Explosions 240 | . 240 Melee . | . . Ramming 20 | . 20 Kinetic . | . . Thermal 153 | . 153 Explosive 211 | . 211 Electromagnetic 467 | 128 339 Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption 3 | . 3 Average Corruption 2 | . 2 Corruption Purged . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage 38 | . 38 Shots 1 | . 1 Rammed 7 | . 7 Targets Rammed 9 | . 9 Kicked 2 | . 2 Crushed . | . . Highest Temperature 340 | 36 340 Average Temperature 141 | 11 171 Received Heat Transfer 435 | . 435 Effects 2 | . 2 Shutdowns 1 | . 1 Energy Bleed 1 | . 1 Siege Activations . | . . Robots Corrupted 1 | . 1 Combat Hostiles 1 | . 1 Parts Fried 1 | . 1 Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 325 | . 325 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions 1 | . 1 Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 291 | 10 291 Initial 6 | . 6 Average 107 | 5 138 Maximum Alert Level 1 | . 1 Low Security (%) 84 | 100 80 Level 1 15 | . 19 Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 2 | . 2 Investigation 1 | . 1 Extermination . | . . Reinforcement 1 | . 1 Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals 3 | . 3 Communications Jammed . | . . Distress Signals . | . . Times Spotted 17 | . 17 Peak Tracking Total 7 | . 7 Tactical Retreats 3 | . 3 Traps | -11 -10 ------- Run | Scr Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled 1 | . 1 Max in Single Turn 1 | . 1 Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 1 | . 1 Terminals 1 | . 1 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 6 | . 6 Successful 2 | . 2 Failed 4 | . 4 Catastrophic . | . . Database Lockouts . | . . Manual 6 | . 6 Terminals 6 | . 6 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks . | . . Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks 2 | . 2 Terminals 2 | . 2 Botnet 1 | . 1 Operators 1 | . 1 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 1 | . 1 Full Trace Events 1 | . 1 Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 288 | 67 221 Spaces Moved 139 | 33 106 Core 126 | 33 93 Treads 4 | . 4 Legs 9 | . 9 Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 50 Average Speed 96 | 89 98 Slowest Speed 160 | 150 160 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered 1 | . 1 Exploration Rate (%) 9 | 3 15 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug 9 | . 9 Terrain Destroyed 37 | . 37 Melee . | . . Projectile 1 | . 1 AOE 36 | . 36 Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 211 | 51 160 Wait 4 | . 4 Move 138 | 32 106 Hop . | . . Pick Up 5 | 5 . Fast Attach 7 | 4 3 Attach 3 | 1 2 Detach 1 | . 1 Swap . | . . Drop . | . . Fire 44 | 9 35 Melee . | . . Ram 2 | . 2 Kick 7 | . 7 Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 12) 68 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Core integrity fell below 50% 266 | -10/Materials | Lost 7 parts (1p2n4w) 290 | -10/Materials | Crushed by falling debris 290 | -10/Materials | Smashed by cave-in Last Messages --------------- 00238_ Slammed into G-34 Mercenary. 00240_ K-01 Serf collects debris. 00246_ Slammed into W-16 Scout. 00247_ Kicked W-16 Scout out of the way. 00249_ Slammed into W-16 Scout. 00249_ Destabilizing: System corrupted (+2). 00250_ Slammed into W-16 Scout. 00250_ Aluminum Leg permanently disabled. 00250_ Destabilizing: Short circuit. 00251_ Slammed into U-05 Engineer. 00258_ Acquired Grenade Launcher. 00259_ G-34 Mercenary destroyed. 00259_ Terminal disabled. 00259_ G-34 Mercenary destroyed. 00273_ U-05 Engineer lays Concrete. 00276_ Acquired 5 matter. 00290_ The unstable cave ceiling collapses. 00290_ Crushed by falling debris. 00290_ Grenade Launcher destroyed. 00290_ System corrupted by crushing effect (+4). 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