Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.08 @ 19:39:04 // Halloween2020/ForbiddenLore Player: dark Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (966) 966 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 2505 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/400 Matter 158/300 Energy 239/240 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -9/Storage Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Advanced Targeting Computer Transmission Jammer > --- WEAPON (2) ------- High-powered Shotgun Grenade Launcher > --- INVENTORY (4) ---- Improved Sensor Array Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Electrolaser High-powered Shotgun > --- INVENTORY -------- Nuclear Core Airjet Compact Matter Pod Improved Light Armor Plating Heavy Particle Cannon Heavy Particle Cannon Assault Cannon Grenade Launcher [Rating: 23] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Electrolaser Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 33 | 6 6 5 11 5 Power 3 | 1 . 1 . 1 Engine 1 | 1 . . . . Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 5 | 2 . . 1 2 Treads 2 | 2 . . . . Leg 2 | . . . . 2 Wheel . | . . . . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 8 | 1 2 1 4 . Device 1 | . . . 1 . Storage 3 | 1 1 . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 17 | 2 4 3 6 2 Energy Gun 5 | 1 1 1 2 . Energy Cannon 2 | . . . 2 . Ballistic Gun 4 | 1 . 1 1 1 Ballistic Cannon 1 | . 1 . . . Launcher 5 | . 2 1 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 7 | . . . 5 2 Power 1 | . . . . 1 Propulsion 3 | . . . 3 . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Highest Loss Streak 5 | . . . 5 1 Average Slot Usage (%) 93 | . 96 100 86 63 Engine 4 | . 14 2 . . Core 9 | . . 11 11 10 Treads 24 | . 28 28 19 . Device 1 | . . . 1 11 Storage 13 | . 14 14 11 8 Processor 3 | . . . 11 11 Protection 11 | . 10 14 9 . Energy Gun 11 | . 12 14 8 . Ballistic Gun 9 | . 3 12 9 7 Ballistic Cannon 1 | . 8 . . . Launcher 2 | . 2 1 1 7 Naked Turns . | . . . . . Heaviest Build 50 | 10 28 32 50 15 Greatest Support 40 | 40 40 40 40 20 Greatest Overweight (x) 4 | . . . 2 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 6 10 10 10 4 Average Capacity 8 | 5 7 10 9 4 Most Carried 10 | 6 7 10 10 4 Average Carried 7 | 3 5 9 9 2 Final Capacity 10 | 6 10 10 4 4 Final Carried 10 | 4 7 10 4 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 799 | 156 117 399 79 48 Remotely . | . . . . . Salvage Created 808 | . 174 183 248 203 Parts 74 | . 29 6 26 13 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 35 | . 10 7 12 6 Guns 7 | . . 4 2 1 Cannons 7 | . 3 . 4 . AOE 21 | . 7 3 6 5 Classes Destroyed 6 | . 4 . 2 . Builder 6 | . 3 . 3 . Hauler 1 | . . . 1 . Operator 1 | . 1 . . . Swarmer 16 | . 6 3 7 . Grunt 16 | . 4 4 3 5 Sentry 3 | . . . 2 1 Best Kill Streak 14 | . 8 3 14 5 Combat Bots Only 11 | . 3 3 11 5 Max Kills in Single Turn 5 | . 3 3 1 5 Gunslinging . | . . . . . Exploded 5 | . 3 3 1 5 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 1693 | . 202 188 1124 179 Core 461 | . 27 21 330 83 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 . 80 . . Volleys Fired 65 | 1 14 12 31 7 Largest 2 | 2 2 2 2 2 Hottest 150 | 60 75 88 150 55 Shots Fired 109 | 2 26 23 47 11 Gun 55 | 2 9 22 15 7 Cannon 30 | . 11 . 19 . Launcher 24 | . 6 1 13 4 Special . | . . . . . Kinetic 39 | 1 11 11 9 7 Thermal 36 | . . 11 25 . Explosive 24 | . 6 1 13 4 Electromagnetic 10 | 1 9 . . . Robot Hit Streak 17 | . 10 11 17 7 Robot Miss Streak 3 | . 1 2 3 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 72 | . 18 17 27 10 Core Hits 65 | . 18 13 23 11 Critical Hits 1 | . . . . 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2969 | . 740 408 1397 424 Guns 700 | . 66 307 178 149 Cannons 349 | . 124 . 225 . Explosions 1908 | . 550 94 989 275 Melee . | . . . . . Ramming 12 | . . 7 5 . Kinetic 522 | . 124 154 95 149 Thermal 650 | . . 153 497 . Explosive 1719 | . 550 94 800 275 Electromagnetic 66 | . 66 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 1 | . . . . 1 Message Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 90 | . . . 90 . Projectiles 5 | . . . 5 . Explosions 85 | . . . 85 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 208 | . 63 . 113 32 Shots 10 | . 3 . 6 1 Rammed 3 | . . 2 1 . Targets Rammed 3 | . . 2 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 633 | 20 78 282 633 6 Average Temperature 128 | 15 23 106 190 4 Received Heat Transfer 357 | . 42 99 162 54 Effects 17 | . . . 17 . Shutdowns 2 | . . . 2 . Energy Bleed 2 | . . . 2 . Interference 3 | . . . 3 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Damage (major) 4 | . . . 4 . Damage (core) 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1051 | . . 333 718 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 432 | . 220 77 432 337 Initial 182 | . . 7 25 182 Average 85 | . 79 55 122 242 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 86 | 100 71 100 76 55 Level 1 12 | . 28 . 18 44 Level 2 1 | . . . 5 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 1 2 1 Investigation 4 | . 1 1 1 1 Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 3 | . 2 . 1 . Communications Jammed 1 | . . . . 1 Distress Signals 1 | . . . . 1 Times Spotted 48 | . 16 5 20 7 Peak Tracking Total 7 | . 4 2 7 5 Tactical Retreats 4 | . . 1 3 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 4 | . . . 4 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 9 | . 2 2 4 1 Terminals 7 | . 2 . 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 9 2 11 2 Successful 9 | . 5 2 2 . Failed 15 | . 4 . 9 2 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual 18 | . 7 . 11 . Terminals 22 | . 9 . 11 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 2 . . Open Door 2 | . . 2 . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . 2 . Terminals 3 | . 1 . 2 . Botnet 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . 4 1 Full Trace Events 2 | . . . 1 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 1950 | 71 400 936 398 145 Spaces Moved 978 | 44 208 523 159 44 Core 47 | 15 . . 2 30 Treads 907 | 29 208 523 147 . Legs 14 | . . . . 14 Wheels . | . . . . . Hover 10 | . . . 10 . Flight . | . . . . . Fastest Speed 50 | 50 160 160 60 120 Average Speed 160 | 122 160 160 172 154 Slowest Speed 250 | 160 160 160 180 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 50 99 17 9 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 154 | . 46 9 80 19 Melee . | . . . . . Projectile 9 | . . . 9 . AOE 145 | . 46 9 71 19 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1258 | 59 248 600 238 113 Wait 117 | . 16 41 20 40 Move 975 | 43 207 522 159 44 Hop . | . . . . . Pick Up 32 | 9 4 10 7 2 Fast Attach 3 | 1 . . 2 . Attach 17 | 5 1 1 5 5 Detach . | . . . . . Swap 13 | . 5 4 4 . Drop 19 | . 1 8 10 . Fire 65 | 1 14 12 31 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 2 . . Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 15) 472 | -10/Materials | Entered Mines 603 | -10/Mines | Met a Derelict shopkeep closing up shop 658 | -10/Mines | Learned Materials emergency access door positions 838 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 987 | -10/Mines | Discovered new exit (range 4) 1393 | -10/Mines | Discovered new exit (range 6) 1408 | -10/Mines | Entered Materials 1408 | -9/Materials | Evolved 2 slots: Utility x2 1790 | -9/Materials | Core integrity fell below 50% 1803 | -9/Materials | Discovered new exit (range 3) 1806 | -9/Materials | Entered Storage 1807 | -9/Storage | Core integrity fell below 20% 1810 | -9/Storage | Destroyed 11 combat bots 1834 | -9/Storage | Lost 5 parts (3n1u1w) 1951 | -9/Storage | Destroyed self with Grenade Launcher Last Messages --------------- Field strength at 16. Field strength at 10. Field strength at 4. Stasis field depleted. /DL#JGPDI,|QMYJ8YWV L, Nuclear Core destroyed. G-47 Trooper destroyed. G-34 Mercenary destroyed. [Achievement: Quick And Dirty] Acquired Aluminum Leg. R-06 Scavenger collects Aluminum Leg. Acquired Aluminum Leg. R-06 Scavenger collects Aluminum Leg. R-06 Scavenger distress signal jammed. Y-45 Defender suffers critical hit. Y-45 Defender destroyed. Acquired 18 matter. Acquired 30 matter. Com. Matter Pod destroyed. Transport Mainframe disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????#####???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# ###?????????????????????????????? | | ?????# #T#?????????????????????????????? | | ?????# + "?????????????????????????????? | | ?????# ###?????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????#^^ #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ????## #???????????????????????????????? | | ????# ! ##??????????????????????????????? | | ????# = ######?????????????????????????? | | ????# %= ##"""#?????????????????????????? | | ????##*%*###"R"#?????????????????????????? | | ????# =[% ##" "#####?????????????????????? | | ????# #?????????????????????? | | ????# # Y #?????????????????????? | | ????# " "@ #?????????????????????? | | ????# % """" #?????????????????????? | | ????## r """" #?????????????????????? | | ????# """" #?????????????????????? | | ????## [#?????????????????????? | | ????## # #?????????????????????? | | ?????# ^ ## # ######?????????????????????? | | ?????# ^ ######??????????????????????????? | | ?????# #???????????????????????????????? | | ?????# ????????????????????????????????? | | ?????# ????????????????????????????????? | | ?????# ????????????????????????????????? | | ?????? ?????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed RecoilStructuralCoupler Manual? 0 Play Time 00:16:24 Cumulative 76.5 hours Start 2020.11.08 @ 19:23:54 End 2020.11.08 @ 19:39:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 114 Rogue 80 Adventurer 11 Explorer 23 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 60 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1ad2f4ca-2ad6-46e2-a9af-9486bca94f3d