Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.13 @ 22:40:22 Player: biznut Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (34) 170 Value Destroyed (864) 864 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5214 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 130/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Large Matter Pod (0) Improved Melee Analysis Suite Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Energy Well Machine Analyzer Improved Signal Interpreter Improved Melee Analysis Suite Force Booster Powered Armor > --- WEAPON ----------- Great Maul > --- INVENTORY -------- Light Angular Momentum Engine Armored Huge Wheel Improved Sensor Array Improved Melee Analysis Suite Thermal Shield Greatsword [Rating: 63] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Powered Armor Weapon Great Maul Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . 2 . . . 1 1 Utility 5 | . . . . . 2 2 1 . Weapon . | . . . . . . . . . Parts Attached 76 | 6 4 4 18 . 7 17 6 14 Power 11 | 1 . 1 3 . 1 . 2 3 Engine 8 | 1 . 1 3 . . . 1 2 Core 3 | . . . . . 1 . 1 1 Reactor . | . . . . . . . . . Propulsion 27 | 2 2 2 7 . . 5 2 7 Treads 7 | . . . 4 . . . . 3 Leg 9 | 2 2 2 2 . . 1 . . Wheel 4 | . . . . . . . . 4 Hover . | . . . . . . . . . Flight 7 | . . . 1 . . 4 2 . Utility 17 | 1 1 . 1 . 3 8 2 1 Device 4 | . 1 . . . . 2 . 1 Storage 5 | 1 . . 1 . 1 1 1 . Processor 5 | . . . . . . 4 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . . 2 1 . . Artifact . | . . . . . . . . . Weapon 21 | 2 1 1 7 . 3 4 . 3 Energy Gun 9 | 2 . 1 4 . . 1 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . . . 2 . . 1 . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 2 | . . . . . 2 . . . Special Weapon 3 | . 1 . 1 . 1 . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 2 | . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . Parts Lost 41 | . . 5 11 . 10 3 1 11 Power 7 | . . 1 3 . 1 1 . 1 Propulsion 16 | . . 2 4 . 3 . 1 6 Utility 6 | . . . . . 3 1 . 2 Weapon 12 | . . 2 4 . 3 1 . 2 Highest Loss Streak 9 | . . 3 8 . 9 2 1 7 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 6 | 1 7 7 6 8 5 5 6 5 Power . | . . . . . . . 2 1 Propulsion 1 | . 3 1 . . . 2 1 . Utility 3 | . 2 4 5 7 4 2 2 2 Weapon . | . 1 1 . 1 1 . 1 . Tool/Special . | . . . . . . . . . Unused Backups 17 | . 5 1 1 . 2 3 1 4 Power 1 | . 1 . . . . . . . Propulsion 5 | . 2 . 1 . . 1 1 . Utility 8 | . . 1 . . 2 1 . 4 Weapon 3 | . 2 . . . . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 73 | . 97 91 87 88 33 69 92 43 Engine 4 | . 14 10 10 11 3 . . 3 Core 2 | . . . . . . 6 5 1 Treads 5 | . . . 20 33 7 . . 4 Leg 7 | . 28 25 14 . . 2 . . Flight 9 | . . . . . . 16 33 3 Device 9 | . 12 14 11 11 3 11 10 2 Storage 8 | . 14 14 11 11 3 6 8 5 Processor 6 | . . . . . . 10 19 9 Protection 2 | . . . . . 5 3 6 1 Energy Gun 7 | . 26 24 11 . . 2 . . Ballistic Gun 2 | . . . 7 22 3 . . . Impact Weapon 1 | . . . . . . 1 6 2 Peak Build Rating 63 | 6 11 11 15 11 15 43 51 63 Average Rating 24 | 4 10 9 10 11 5 28 48 40 On Entrance 15 | . 6 11 11 11 11 1 35 50 Avg Prop Armor Cover (%) 10 | . . . 10 . . . . . Naked Turns 167 | . . . . . 57 12 . 98 Heaviest Build 52 | 14 15 15 16 15 29 33 36 52 Greatest Support 210 | 20 26 26 80 60 60 24 30 210 Greatest Overweight (x) 8 | 2 . 3 4 . 8 5 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 25 8 8 Average Capacity 7 | 7 8 8 8 8 6 8 8 6 Most Carried 8 | 4 8 8 8 8 7 8 8 8 Average Carried 6 | 1 7 7 6 8 5 6 7 5 Final Capacity 8 | 8 8 8 8 8 5 8 8 5 Final Carried 8 | 4 8 8 8 8 5 8 7 4 Class Distribution -------------------- 75% | Mutant 14% | Scavenger-Mutant 9% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 894 | 214 . 121 177 . 84 87 46 165 Remotely . | . . . . . . . . . Salvage Created 889 | . 47 175 329 . 102 112 46 78 Parts 62 | . 7 15 22 . 9 4 . 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 28 | . 3 8 11 . 1 1 1 3 Melee 1 | . . . . . . . . 1 Guns 24 | . 3 8 10 . . 1 . 2 Cannons 1 | . . . 1 . . . . . AOE 1 | . . . . . 1 . . . Classes Destroyed 8 | . 1 1 1 . 1 3 . 1 Builder 2 | . . . . . 2 . . . Operator 1 | . . . . . . 1 . . Watcher 3 | . . . . . . 2 . 1 Swarmer 17 | . 3 6 6 . . . . 2 Grunt 4 | . . . 2 . 1 . 1 . Sentry 5 | . . 2 3 . . . . . Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . 1 . . Best Kill Streak 6 | . 3 6 2 . 3 2 1 3 Combat Bots Only 6 | . 3 6 2 . 1 1 1 3 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 719 | . 9 60 180 . 79 36 15 340 Missed 193 | . 5 13 48 . 22 17 2 86 Hits 526 | . 4 47 132 . 57 19 13 254 Melee 4 | . . . . . . . . 4 Projectile 522 | . 4 47 132 . 57 19 13 250 AOE 3 | . . . . . . . . 3 Critical Strikes 21 | . . 1 4 . 5 1 1 9 Part Disruptions 1 | . . . . . . 1 . . Damage Taken 8432 | . 35 553 1547 . 825 555 248 4669 Core 1720 | . 10 106 255 . 184 139 20 1006 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 162 | . . . . . . . . 162 Redirected to Shielding 52 | . . . . . 52 . . . Core Remaining (%) 72 | 100 . 53 . 36 66 80 97 . Volleys Fired 111 | . 9 19 64 . 7 5 . 7 Largest 2 | . 2 2 2 . 2 1 . 1 Hottest 150 | . 100 150 150 . 100 69 . 69 Shots Fired 161 | . 16 33 90 . 10 5 . 7 Gun 143 | . 14 31 87 . . 5 . 6 Cannon 1 | . . . . . . . . 1 Launcher 6 | . . . . . 6 . . . Special 11 | . 2 2 3 . 4 . . . Kinetic 46 | . . . 45 . . . . 1 Thermal 89 | . 9 20 45 . 4 5 . 6 Explosive . | . . . . . . . . . Electromagnetic 26 | . 7 13 . . 6 . . . Robot Hit Streak 7 | . 3 7 7 . 2 3 . 5 Robot Miss Streak 4 | . 1 3 4 . 1 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 87 | . 6 21 38 . 2 8 2 10 Core Hits 45 | . 3 9 16 . 7 4 . 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 9 | . . 1 5 . . 1 1 1 Burn 7 | . . 1 5 . . 1 . . Smash 1 | . . . . . . . 1 . Sever 1 | . . . . . . . . 1 Melee Attacks 24 | . . . . . . 11 4 9 Impact 16 | . . . . . . 5 4 7 Slashing 8 | . . . . . . 6 . 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1976 | . 71 270 450 . 274 343 131 437 Guns 903 | . 71 222 425 . . 89 . 96 Cannons 27 | . . . . . . . . 27 Explosions 274 | . . . . . 274 . . . Melee 670 | . . . . . . 254 131 285 Ramming 30 | . . . 1 . . . . 29 Kinetic 116 | . . . 89 . . . . 27 Thermal 774 | . 49 180 360 . . 89 . 96 Explosive . | . . . . . . . . . Electromagnetic 386 | . 22 90 . . 274 . . . Impact 373 | . . . . . . . 131 242 Slashing 297 | . . . . . . 254 . 43 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . 1 5 . 7 Average Corruption 5 | . . . . . 1 5 . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . 2 5 . 10 Message Errors 3 | . . . . . 1 2 . . Matter Fused 3 | . . . . . . 1 . 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 3 | . . . . . . 2 . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 4 Data Loss (major) 1 | . . . . . 1 . . . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 226 | . . . . . 6 93 71 56 Projectiles . | . . . . . . . . . Explosions 6 | . . . . . 6 . . . Melee 220 | . . . . . . 93 71 56 Knockbacks 3 | . . . . . . . . 3 Impact 2 | . . . . . . . . 2 Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 62 | . . . . . 58 . . 4 Shots 3 | . . . . . 3 . . . Rammed 11 | . . . 1 . . . . 10 Targets Rammed 12 | . . . 1 . . . . 11 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 227 | . 120 198 197 . 21 70 . 227 Average Temperature 68 | . 47 76 66 . 10 37 . 124 Received Heat Transfer 1584 | . . 144 411 . 324 30 45 630 Siege Activations 3 | . . . . . . . . 3 Total Turns 44 | . . . . . . . . 44 Longest Duration 34 | . . . . . . . . 34 Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 4 | . . . . . . . 2 2 Impact Corruptions 5 | . . . . . . . 2 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 1 1 4 . . 2 . . Heat Transferred 2495 | . 148 521 1419 . . 222 . 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 135 | . 60 110 116 19 40 50 40 135 Initial 19 | . . 1 19 19 3 6 . 14 Average 25 | . 21 49 49 15 14 8 3 37 Influence Increases 1421 | . 85 180 392 . 130 185 87 362 Destroy 0b10 Robot/C 560 | . 60 160 220 . 20 20 20 60 Destroy 0b10 Robot/NC 30 | . . . . . 10 15 . 5 Destroy Leader 116 | . 10 20 60 . . 14 . 12 Successful Hack 43 | . . . 5 . 5 28 5 . Disable Machine 45 | . 15 . . . 15 15 . . Destroy Structure 12 | . . . 2 . 5 3 2 . Partial Spotted 15 | . . . . . 15 . . . Lose Combat Pursuer 600 | . . . 105 . 60 90 60 285 Influence Decreases 1294 | . 80 135 392 41 124 200 57 265 Entered New Map 97 | . . 4 31 31 6 9 . 16 Time Decay 911 | . 80 110 251 10 63 171 47 179 Lost Part 269 | . . 21 110 . 38 20 10 70 Purge Threat 17 | . . . . . 17 . . . Squads Dispatched 14 | . 1 . 1 . . 7 2 3 Investigation 3 | . . . . . . 1 1 1 Extermination 3 | . . . . . . 2 . 1 Reinforcement 5 | . 1 . 1 . . 1 1 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 3 | . . . 1 . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 4 8 25 . 11 25 7 34 Peak Tracking Total 11 | . 3 3 7 . 5 8 5 11 Tactical Retreats 21 | . . . 5 . 3 4 2 7 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 3 | . . . . . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 4 | . 1 1 . . 1 1 . . Max in Single Turn 1 | . 1 1 . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 17 | . 2 . 3 . 2 6 2 2 Terminals 11 | . 1 . 2 . 2 2 2 2 Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . 1 . . 1 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 37 | . 4 . 4 . 2 19 5 3 Successful 19 | . 3 . 3 . 2 8 2 1 Failed 18 | . 1 . 1 . . 11 3 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 22 | . 2 . 3 . 2 7 5 3 Fabricators 7 | . . . . . . 7 . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . 1 . . 2 . . Scanalyzers 3 | . . . . . . 3 . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 1 . 2 . 2 3 2 1 Record 2 | . . . . . . 1 1 . Prototype ID Bank 1 | . . . . . 1 . . . Open DSF 2 | . . . . . . 1 . 1 Emergency Access Points 1 | . . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 1 | . . . . . . . 1 . Dispatch Records 1 | . . . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . Network Status 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 3 | . . . . . . 3 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Retrieve Study 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 . 2 . . 5 2 2 Full Trace Events 3 | . . . . . . 1 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Active Infowar (turns) 621 | . . . . . . . 350 271 Machine Analysis 621 | . . . . . . . 350 271 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 3152 | 59 207 240 663 29 155 943 351 505 Spaces Moved 2187 | 39 129 143 316 19 143 667 299 432 Core 370 | 6 . 4 24 . 120 28 . 188 Treads 237 | . . . 171 19 23 . . 24 Legs 563 | 33 129 139 121 . . 141 . . Wheels 183 | . . . . . . . . 183 Hover . | . . . . . . . . . Flight 834 | . . . . . . 498 299 37 Fastest Speed 24 | 50 120 120 120 160 50 26 24 50 Average Speed 106 | 120 120 121 148 160 80 102 102 82 Slowest Speed 450 | 150 120 200 250 160 450 300 104 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 16 | 3 19 32 24 9 21 19 6 12 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 11 | . . . 1 . 4 4 2 . Terrain Destroyed 15 | . . . 2 . 7 4 2 . Melee 6 | . . . . . . 4 2 . Projectile 6 | . . . 2 . 4 . . . AOE 3 | . . . . . 3 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 2773 | 48 163 171 420 18 164 902 334 553 Wait 249 | . . . 6 . 3 157 20 63 Move 2179 | 38 128 142 315 18 142 666 298 432 Hop . | . . . . . . . . . Pick Up 53 | 4 13 4 7 . 2 15 3 5 Fast Attach 47 | 6 . 2 12 . 2 15 2 8 Attach 39 | . 1 3 5 . 4 15 3 8 Detach 14 | . . . . . 2 9 . 3 Swap 11 | . 4 . 3 . 1 1 2 . Drop 34 | . 8 1 7 . 1 8 2 7 Fire 111 | . 9 19 64 . 7 5 . 7 Melee 24 | . . . . . . 11 4 9 Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush 9 | . . . 1 . . . . 8 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 15) 267 | -10/Materials | Entered Mines 320 | -10/Mines | Build established: Mutant 338 | -10/Mines | Lost 3 parts (1p2w) 467 | -10/Mines | Discovered new exit (range 9) 468 | -10/Mines | Learned location of Storage (-7) 507 | -10/Mines | Entered Materials 507 | -9/Materials | Evolved 2 slots: Propulsion x2 815 | -9/Materials | Lost 8 parts (2p3n3w) 1016 | -9/Materials | Core integrity fell below 50% 1072 | -9/Materials | Build established: Scavenger-Mutant 1150 | -9/Materials | Discovered new exit (range 7) 1170 | -9/Materials | Entered Mines 1190 | -9/Mines | Discovered new exit (range 6) 1199 | -9/Mines | Entered Materials 1199 | -8/Materials | Evolved 2 slots: Utility x2 1265 | -8/Materials | Released all parts (2) 1294 | -8/Materials | Lost 9 parts (1p3n3u2w) 1353 | -8/Materials | Discovered new exit (range 3) 1354 | -8/Materials | Entered Factory 1354 | -7/Factory | Evolved 2 slots: Utility x2 1559 | -7/Factory | Build established: Mutant 1760 | -7/Factory | Garrison activated, responded to threat 1776 | -7/Factory | Assembled infested ambush trap array 1788 | -7/Factory | Found Powered Armor 2059 | -7/Factory | Build established: Gladiator 2114 | -7/Factory | Crushed by falling debris 2241 | -7/Factory | Discovered new exit (range 5) 2291 | -7/Factory | Cargo convoy interrupted 2295 | -7/Factory | Identified exit to Factory 2297 | -7/Factory | Entered another Factory area 2297 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2383 | -6/Factory | Build established: Mutant 2632 | -6/Factory | Discovered new exit (range 15) 2647 | -6/Factory | Identified exit to Factory 2648 | -6/Factory | Entered another Factory area 2648 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2876 | -5/Factory | Lost 7 parts (1p3n2u1w) 2919 | -5/Factory | Released all parts (8) 3075 | -5/Factory | Core integrity fell below 50% 3117 | -5/Factory | Released all parts (3) 3122 | -5/Factory | Core integrity fell below 20% 3146 | -5/Factory | Lost 3 parts (2n1w) 3153 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03112_ R-10 Processor collects Lgt. Nuclear Core. 03112_ S-27 Virus destroyed. 03115_ Penetrated by Slug. 03115_ Hvy. Treads destroyed. 03115_ R-10 Processor collects VTOL Module. 03117_ Released Mic. Fission Core. 03117_ Released Hvy. Treads. 03117_ Released Hvy. Laser. 03118_ Penetrated by Slug. 03118_ Slug penetrates Wall. 03121_ Acquired 83 matter. 03121_ Slug penetrates Wall. 03121_ Penetrated by Slug. 03122_ Slammed into R-10 Processor. 03125_ Slammed into K-01 Serf. 03130_ System corrupted: Energy discharge (-36). 03146_ System corrupted: Component data lost. 03149_ Penetrated by Slug. 03151_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | "" """" #?????######+### #################??? | | "" """" #?????# # #??????????????????? | | "" """" #?????# """ # #??????????????????? | | #?????# """ # +??????????????????? | | "" #?????# """ / #??????????????????? | | "" #?????# # #??????????????????? | | "" #?????# """ ! # #??????????????????? | | "" "" #?????# """ ##### #??????????????????? | | "" "" ####### """ #???# #??????????????????? | | "" T" + % #???# #??????????????????? | | "" #################### #??????????????????? | | "" #?????????# *[ # #??????????????????? | | #?????????# = * # #####??????????????? | | #?????????# =%= # !############???? | | ######+############# % # ! ???? | | # ! + / "/" ???? | | # ####### # ???? | | # #?????# # ###### #???????? | | # #?????# ### ###??????????????? | | # #?????# #?# #????????????????? | | # ! ################?# #????????????????? | | # # # / #?# #????????????????? | | # # # g ### #????????????????? | | # # + "g gY #????????????????? | | # = #! # h !### #????????????????? | | # = = # # @ #?# #????????????????? | | # === # ###;###?# #????????????????? | | #### "### ] # ??# #????????????????? | | ???? ##??# # #?#+#????????????????? | | ??????? ????# " " " # #????????????????????? | | ?????????????# " " " # #????????????????????? | | ?????????????+ " " " # #????????????????????? | | ?????????????# " " " # #????????????????????? | | ?????????????# " " " # #????????????????????? | | ?????????????# " " " # #????????????????????? | | ?????????????# " " " # [#????????????????????? | | ?????????????# " " " # #????????????????????? | | ?????????????# " " " # #????????????????????? | | ?????????????# # #????????????????????? | | ?????????????################????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 50 Energy Generation 29 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Resistance: TH 20 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 6 Force Boost 20 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Cesium-ion Thruster | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Immobile And Lovin' It Jackpot Troublemaker Challenges ------------ None Game ------ Seed DecoderParticleLoader Manual? 0 Play Time 00:52:49 Cumulative 23.4 hours Start 2026.08.13 @ 21:47:03 End 2026.08.13 @ 22:40:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 31% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 555d8252-a625-4dde-9e98-df3b9fba93c9