Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.31 @ 23:11:38 Player: Henry Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (68) 340 Value Destroyed (2787) 2787 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10147 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 281/300 Energy 99/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Target Analyzer Hacking Suite Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Gamma Rifle Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Q-thruster Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Target Analyzer Improved Stasis Canceller Advanced Phase Shifter Improved Core Shielding Improved Utility Shielding Hacking Suite Advanced System Shield > --- WEAPON ----------- Lance Lance Lance > --- INVENTORY -------- Impulse Thruster Array Improved Utility Shielding Fusion Bomb Launcher [Rating: 159] Favorites ----------- Power Light Particle Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Impulse Thruster Array Treads Advanced Treads Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Advanced Terrain Scan Processor Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Utility Shielding Weapon Lance Energy Gun Heavy Particle Gun Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Impact Weapon Shock Maul Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 . Power 2 | . . . . 1 . . . . . . 1 . Propulsion 4 | . . . 1 1 . . 1 . 1 . . . Utility 11 | . . 1 1 . 2 2 1 2 1 . 1 . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 165 | 9 2 3 24 14 14 12 6 22 11 5 43 . Power 39 | 1 . . 3 2 4 2 1 9 2 2 13 . Engine 8 | 1 . . 2 1 4 . . . . . . . Core 10 | . . . 1 1 . 2 . 3 1 . 2 . Reactor 21 | . . . . . . . 1 6 1 2 11 . Propulsion 49 | 3 . 1 8 5 1 2 2 8 3 2 14 . Treads 5 | 1 . . 3 . . . . . 1 . . . Leg . | . . . . . . . . . . . . . Wheel 4 | 2 . 1 1 . . . . . . . . . Hover 8 | . . . . . . . . . . . 8 . Flight 32 | . . . 4 5 1 2 2 8 2 2 6 . Utility 41 | 3 . . 4 2 8 3 3 3 5 1 9 . Device 11 | 1 . . 2 1 3 . . 1 . . 3 . Storage 1 | 1 . . . . . . . . . . . . Processor 10 | 1 . . . . 1 2 1 1 1 1 2 . Hackware 9 | . . . 1 1 3 . 1 1 1 . 1 . Protection 10 | . . . 1 . 1 1 1 . 3 . 3 . Artifact . | . . . . . . . . . . . . . Weapon 36 | 2 2 2 9 5 1 5 . 2 1 . 7 . Energy Gun 10 | 1 . 1 3 3 . 1 . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 9 | 1 . 1 6 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . 1 . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . 1 . . . . . . . . . 4 . Slashing Weapon 2 | . . . . . . 1 . . . . 1 . Piercing Weapon 8 | . . . . 1 1 3 . 2 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . 1 . . . 1 2 . Parts Lost 73 | . . . 12 8 2 . 4 13 . 1 32 1 Power 12 | . . . 2 1 1 . . 3 . . 5 . Propulsion 27 | . . . 4 2 1 . 2 6 . . 11 1 Utility 20 | . . . 2 2 . . 2 2 . 1 11 . Weapon 14 | . . . 4 3 . . . 2 . . 5 . Highest Loss Streak 14 | . . . 11 6 1 . 4 12 . 1 14 1 Average Slot Usage (%) 82 | . 100 87 82 85 80 86 89 61 75 89 83 24 Engine 2 | . 14 11 3 7 7 5 . . . . . . Core 2 | . . . 3 6 4 5 6 1 4 . . . Reactor 4 | . . . . . . . 3 4 4 7 9 . Treads 1 | . . . 13 6 . . . . . . . . Wheel 2 | . 28 22 6 . . . . . . . . . Hover 1 | . . . . . . . . . . . 3 4 Flight 13 | . . . 4 19 25 19 20 14 12 16 12 . Device 11 | . 14 11 9 8 9 17 12 8 8 8 13 . Processor 14 | . 14 11 9 7 6 10 11 9 14 19 20 12 Hackware 8 | . . . 8 7 16 11 13 5 8 8 8 8 Protection 5 | . . . 2 2 . . 2 4 11 13 6 . Energy Gun 1 | . . 3 4 3 . 2 5 . . . . . Ballistic Gun 2 | . 9 6 9 11 . . . . . . . . Impact Weapon 2 | . 13 11 4 . . . . . . . 4 . Piercing Weapon 6 | . . . . . 6 9 10 8 10 13 6 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 87 | 11 10 13 17 19 28 40 40 42 54 51 87 . Greatest Support 109 | 20 20 20 66 66 28 43 48 61 90 90 109 3 Greatest Overweight (x) 1 | . . . 1 . 1 1 . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 4 4 4 4 4 4 4 4 4 4 4 1 Average Carried 3 | 3 3 3 2 3 3 3 3 3 1 3 3 1 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 3 4 3 4 3 4 1 1 Class Distribution -------------------- 21% | Generator-Scout 19% | Hacker-Mutant 14% | Mutant 10% | Hacker-Sprinter 7% | Scavenger-Mutant 6% | Scavenger-Scout 6% | Scavenger-Sprinter 5% | Scavenger-Tank 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Scout | -2/Testing Generator-Scout | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Matter Collected 1773 | 290 42 . 257 245 15 215 70 160 62 103 314 . Remotely . | . . . . . . . . . . . . . Salvage Created 2756 | 139 117 52 318 174 25 40 39 300 248 257 1047 . Parts 192 | 7 11 8 27 9 1 2 1 13 27 24 62 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Combat Hostiles Destroyed 51 | . 2 3 13 5 . . . 4 4 3 17 . Melee 32 | . . . 5 . . . . 4 4 3 16 . Guns 7 | . . . 2 5 . . . . . . . . AOE 11 | . 2 3 6 . . . . . . . . . Classes Destroyed 9 | 3 2 1 1 . 1 . . . 1 . . . Worker 1 | 1 . . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . Tunneler 3 | 2 1 . . . . . . . . . . . Recycler 2 | 1 . . . . . . . 1 . . . . Watcher 10 | . . . . . 1 1 1 1 . 2 4 . Swarmer 28 | . . 3 9 4 . . . 4 . . 8 . Grunt 4 | . 2 . 2 . . . . . . . . . Sentry 4 | . . . 2 1 . . . . . . 1 . Programmer 15 | . . . . . . . . . 4 3 8 . Best Kill Streak 5 | 1 2 3 5 3 1 1 1 4 3 3 5 . Combat Bots Only 5 | . 1 3 5 3 . . . 3 3 3 5 . Max Kills in Single Turn 3 | 1 2 1 3 1 1 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 1 3 . . . . . . . . . Melee 1 | . . . 1 . . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Damage Taken 9580 | . 12 155 1178 827 221 . 492 1040 397 284 4707 267 Core 2452 | . 12 45 319 53 52 . 25 207 67 72 1383 217 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 88 | 100 95 88 42 92 93 100 97 84 . 90 . . Volleys Fired 78 | 13 6 5 25 27 2 . . . . . . . Largest 3 | 1 1 2 3 3 1 . . . . . . . Hottest 108 | 50 33 53 108 73 55 . . . . . . . Shots Fired 113 | 13 6 10 31 51 2 . . . . . . . Gun 101 | 13 2 5 28 51 2 . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 12 | . 4 5 3 . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 74 | . 2 5 23 44 . . . . . . . . Thermal 17 | 13 . . 2 . 2 . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 22 | . 4 5 6 7 . . . . . . . . Robot Hit Streak 9 | 9 2 2 3 6 5 . . . . . . . Robot Miss Streak 5 | 2 2 3 4 5 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 188 | 10 3 4 31 28 6 1 1 17 9 15 63 . Core Hits 103 | 5 5 4 20 13 1 1 1 8 6 6 33 . Critical Hits 10 | . . . . . . . . 1 . 3 6 . Critical Kills 8 | . . . . . . . . 1 . 3 4 . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . Melee Attacks 449 | . . 1 22 . 39 22 26 48 26 68 197 . Impact 58 | . . 1 22 . . . . . . . 35 . Slashing 7 | . . . . . . . . . . . 7 . Piercing 384 | . . . . . 39 22 26 48 26 68 155 . Sneak Attacks 4 | . . . . . 1 . . 2 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 29 | . . . . . . . . 5 2 6 16 . Damage Inflicted 6192 | 136 182 80 604 416 242 55 57 784 389 596 2651 . Guns 821 | 136 11 25 195 416 38 . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 360 | . 171 55 134 . . . . . . . . . Melee 4993 | . . . 260 . 204 55 57 784 389 596 2648 . Ramming 18 | . . . 15 . . . . . . . 3 . Kinetic 542 | . 11 25 153 353 . . . . . . . . Thermal 242 | 136 17 . 51 . 38 . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 397 | . 154 55 125 63 . . . . . . . . Impact 531 | . . . 260 . . . . . . . 271 . Slashing 261 | . . . . . . . . . . . 261 . Piercing 4201 | . . . . . 204 55 57 784 389 596 2116 . Highest Corruption 17 | . . . . . . . 10 . 3 6 16 17 Average Corruption 5 | . . . . . . . 9 . 2 3 5 16 Corruption Purged . | . . . . . . . . . . . . . Effects 48 | . . . . . . . 2 . . 4 37 5 Message Errors 10 | . . . . . . . . . . 1 9 . Matter Fused 10 | . . . . . . . . . . . 10 . Heat Flow Errors 4 | . . . . . . . . . . . 3 1 Energy Discharges 4 | . . . . . . . . . . 1 2 1 Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . 1 2 . Data Loss (major) 1 | . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . 1 . Misdirections 5 | . . . . . . . 1 . . . 1 3 Targeting Errors 9 | . . . . . . . 1 . . 1 7 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 440 | . . . 12 . 41 . . 100 . 49 238 . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 440 | . . . 12 . 41 . . 100 . 49 238 . Knockbacks 1 | . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 16 | . . 15 . . . . . . . . 1 . Shots 2 | . . 2 . . . . . . . . . . Rammed 15 | . . . 12 . . . . . . . 3 . Targets Rammed 17 | . . . 14 . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . . Highest Temperature 564 | 80 2 . 21 116 1 . . . . . 564 100 Average Temperature 125 | 29 2 . 8 59 1 . . . . . 140 74 Received Heat Transfer 840 | . 6 24 540 48 42 . 9 108 . . 45 18 Effects 16 | . . . . . . . . . . . 16 . Shutdowns 7 | . . . . . . . . . . . 7 . Energy Bleed 4 | . . . . . . . . . . . 4 . Interference 1 | . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . 2 . Damage (major) 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 7 | . . . 3 . . . . . . . 4 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | 2 . . . . . . . . . . . . Heat Transferred 668 | 407 50 . 137 . 74 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Peak Influence 378 | 20 80 138 158 140 201 42 146 100 299 378 339 145 Average Influence 135 | 8 29 97 76 65 101 24 71 41 93 254 215 132 Maximum Alert Level 1 | . . . . . 1 . . . 1 1 1 . Low Security (%) 69 | 100 100 100 100 100 99 100 100 100 83 22 36 100 Level 1 30 | . . . . . . . . . 16 77 63 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . 1 2 . 1 3 . 1 1 5 . Investigation 1 | . . . . 1 . . . . . . . . Extermination 6 | . . . . . . 1 . . . 1 4 . Reinforcement 9 | . 2 . 1 1 . . 3 . 1 . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Distress Signals 7 | . . 2 1 . 1 . . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 189 | . 7 10 14 13 24 1 13 19 11 5 67 5 Peak Tracking Total 14 | . 5 5 7 4 13 1 4 6 4 3 14 7 Tactical Retreats 37 | . . 1 1 3 6 . 3 6 . . 17 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Traps Triggered 5 | . 2 . . 1 1 . . 1 . . . . Indirectly 2 | . 2 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Machines Disabled 3 | . . 1 . . . . . . . 2 . . Max in Single Turn 1 | . . 1 . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Machines Accessed 31 | . 4 1 3 . 3 2 2 3 1 4 8 . Terminals 29 | . 4 1 3 . 3 2 2 2 1 4 7 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 . Total Hacks 92 | . 13 8 16 . 13 5 5 9 2 9 12 . Successful 38 | . 5 3 7 . 7 . 3 4 1 4 4 . Failed 54 | . 8 5 9 . 6 5 2 5 1 5 8 . Catastrophic 10 | . 2 3 1 . 1 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 84 | . 13 8 16 . 13 5 5 7 2 9 6 . Terminals 89 | . 13 8 16 . 13 5 5 7 2 9 11 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . 1 . Terminal Hacks 19 | . 3 2 4 . 4 . 1 2 . . 3 . Open Door 3 | . . . . . . . . . . . 3 . Level Access Points 2 | . . . 1 . 1 . . . . . . . Unreport Threat 14 | . 3 2 3 . 3 . 1 2 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 19 | . 2 1 3 . 3 . 2 2 1 4 1 . Terminals 19 | . 2 1 3 . 3 . 2 2 1 4 1 . Assimilate 2 | . . . . . . . . . 1 1 . . Botnet 17 | . 2 1 3 . 3 . 2 2 . 3 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 3 1 3 . 3 2 2 3 1 3 5 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Total Allies 1 | . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . 1 1 . . Highest-Rated Group 26 | . . . . . . . . . 26 26 . . Highest-Rated Ally 26 | . . . . . . . . . 26 26 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Turns Passed 5094 | 167 144 132 437 345 402 256 219 343 332 331 1953 33 Spaces Moved 5906 | 93 159 131 254 551 764 511 417 505 323 327 1806 65 Core 170 | 3 . . 1 . . . . . . . 101 65 Treads 208 | 54 . . 101 53 . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 439 | 36 159 131 113 . . . . . . . . . Hover 224 | . . . . . . . . . . . 224 . Flight 4865 | . . . 39 498 764 511 417 505 323 327 1481 . Fastest Speed 28 | 50 80 80 34 31 31 31 31 28 34 28 28 50 Average Speed 42 | 125 80 80 99 42 33 33 32 37 34 29 39 50 Slowest Speed 160 | 160 80 80 145 145 114 114 37 117 37 37 121 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 10 | . . . . 4 3 3 . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 . . . . . Exploration Rate (%) 20 | 6 35 13 28 16 23 17 17 20 11 31 43 4 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 . . . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 . . 1 1 1 . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 199 | . . . . . 31 17 22 19 11 30 69 . Terrain Destroyed 211 | . 7 5 . . 31 17 22 19 11 30 69 . Melee 199 | . . . . . 31 17 22 19 11 30 69 . Projectile . | . . . . . . . . . . . . . AOE 12 | . 7 5 . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Total 7764 | 129 169 147 367 611 850 563 463 596 513 478 2813 65 Wait 1113 | 3 . 4 14 15 23 13 9 21 150 88 773 . Move 5872 | 92 158 130 253 542 757 504 414 504 322 326 1805 65 Hop 10 | . . . . 4 3 3 . . . . . . Pick Up 45 | 8 1 1 5 3 1 1 4 3 3 2 13 . Fast Attach 99 | 6 1 1 16 10 6 8 4 14 7 3 23 . Attach 50 | 3 . 1 6 3 5 4 2 8 2 1 15 . Detach 28 | 1 . 1 2 1 6 5 . 6 2 . 4 . Swap 16 | . 1 1 2 1 3 . . . 2 1 5 . Drop 69 | 3 2 2 8 5 5 5 5 2 6 5 21 . Fire 78 | 13 6 5 25 27 2 . . . . . . . Melee 365 | . . 1 22 . 39 20 23 38 19 52 151 . Ram 3 | . . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . Crush 14 | . . . 14 . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 14) 168 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 16) 248 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 442 | -9/Materials | Discovered new exit (range 4) 444 | -9/Materials | Entered another Materials area 444 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 532 | -8/Materials | Identified exit to Factory 673 | -8/Materials | Core integrity fell below 50% 719 | -8/Materials | Lost 11 parts (2p4n2u3w) 881 | -8/Materials | Entered Factory 881 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1022 | -7/Factory | Lost 6 parts (1p2n1u2w) 1225 | -7/Factory | Discovered new exit (range 2) 1226 | -7/Factory | Entered another Factory area 1226 | -6/Factory | Evolved 2 slots: Utility x2 1317 | -6/Factory | Build established: Scavenger-Sprinter 1463 | -6/Factory | Spotted B-75 Beast 1528 | -6/Factory | Identified exit to Factory 1628 | -6/Factory | Entered another Factory area 1628 | -5/Factory | Evolved 2 slots: Utility x2 1716 | -5/Factory | Build established: Hacker-Sprinter 1734 | -5/Factory | Discovered new exit (range 10) 1737 | -5/Factory | Identified exit to Upper Caves 1790 | -5/Factory | Discovered new exit (range 4) 1791 | -5/Factory | Identified exit to Factory 1884 | -5/Factory | Entered another Factory area 1884 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2045 | -4/Factory | Spotted B-86 Titan 2084 | -4/Factory | Crushed by falling debris 2090 | -4/Factory | Crushed by falling debris 2091 | -4/Factory | System corruption reached 10% 2093 | -4/Factory | Discovered new exit (range 9) 2103 | -4/Factory | Entered Research 2103 | -3/Research | Evolved 2 slots: Utility x2 2121 | -3/Research | Lost 4 parts (2n2u) 2178 | -3/Research | Spotted B-86 Titan 2239 | -3/Research | Lost 12 parts (3p6n1u2w) 2429 | -3/Research | Discovered new exit (range 20) 2446 | -3/Research | Entered another Research area 2446 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2646 | -2/Research | Found Fusion Bomb Launcher 2774 | -2/Research | Discovered new exit (range 6) 2778 | -2/Research | Entered Testing 2778 | -2/Testing | Accompanied by 1 ally 2985 | -2/Testing | Discovered new exit (range 12) 3109 | -2/Testing | Identified exit to Access 3109 | -2/Testing | Entered Access 3109 | -1/Access | Evolved 2 slots: Power x1, Utility x1 3868 | -1/Access | Found Gamma Bomb Array 4003 | -1/Access | Build established: Generator-Scout 4560 | -1/Access | Spotted B-99 Colossus 4728 | -1/Access | Lost 3 parts (1n1u1w) 4832 | -1/Access | Core integrity fell below 50% 4865 | -1/Access | Lost 14 parts (3p3n6u2w) 5015 | -1/Access | Lost 4 parts (2n1u1w) 5017 | -1/Access | System corruption reached 10% 5039 | -1/Access | Core integrity fell below 20% 5059 | -1/Access | Discovered new exit (range 7) 5062 | -1/Access | Entered Command 5074 | -1/Command | Build established: Hacker-Mutant 5095 | -1/Command | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- >>Open Sealed Barrier opened. 05053_ Connecting with Terminal... >>Open Sealed Barrier opened. 05059_ Connecting with Terminal... >>Open Sealed Barrier opened. 05059_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05062_ ALERT: Rogue bot within command proximity. Terminate immediately. 05064_ System corrupted: Energy discharge (-25). 05069_ Quantum Router disabled. 05081_ System corrupted: Heat flow error (+152). 05090_ Cmb. Antigrav System destroyed. 05090_ W-44 Eye sends out distress signal. 05092_ Penetrated by Slug. 05093_ Slug penetrates Wall. 05095_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ?????????###### #######??????????????????????? | | ?????? #??????????????????????? | | ?????? #??????????????????????? | | ?????? #####+######??????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# "" #???????????????????????? | | ???????????????# """"#???????????????????????? | | ???????????????# """"#???????????????????????? | | ???????????????# " #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????###+#####+#???????????????????????? | | ?????????????????# #???# #???????????????????????? | | ?????????????????# #???# #???????????????????????? | | ?????????????????# #???# #???????????????????????? | | ?????????????????# #???#k#???????????????????????? | | ?????????????????# ##### ##??????????????????????? | | ?????????######### ########+######????????? | | ???# @ ! ???????? | | ????????########### ???????? | | ????????# # ##???????????? | | ????????# # #????????????? | | ????????# # p #????????????? | | ????????# # #????????????? | | ????????######+#+##p k #????????????? | | ?????????????# Y #????????????? | | ?????????????###########+####w#######????????????? | | ?????????????????????? #?? #??????????????????? | | ???????????????????? #?? #??????????????????? | | ??????????????????# !! #???#??????????????????? | | ?????????????????# ! #??????????????????????? | | ?????????????????## #??????????????????????? | | ??????????????????#########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 65 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 410 ECM Strength 3 Additional Mass Support 9 Armor Coverage 225 Core Shielding 30 Utility Shielding 66 Weapon Shielding 33 Phase Shifting 15 Evasion (%) 79 Melee Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Stasis Canceling 2 Offensive Hacking 20 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Challenges ------------ None Game ------ Seed DeliveryDirtyEngine Manual? 0 Play Time 01:47:57 Cumulative 448.6 hours Start 2020.08.31 @ 17:49:26 End 2020.08.31 @ 23:11:38 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 57 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3124bd9f-f7a8-48c4-8d75-2b9cdf4d095e