Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.25 @ 17:14:31 Player: mgobin-777 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (77) 385 Value Destroyed (1920) 1920 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 3994 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 272/550 Matter 337/500 Energy 16/100 System Corruption 0% Temperature Critical (559) Movement Treading (245) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Treads Armored Treads > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Matter Pod Melee Analysis Suite > --- WEAPON (3) ------- Beam Rifle Assault Cannon > --- INVENTORY (20) --- Armored Treads Armored Treads Armored Treads Improved Heat Sink Spread Laser Spread Laser Spread Laser EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Melee Analysis Suite > --- WEAPON ----------- Beam Rifle EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Improved Heat Sink Spread Laser Spread Laser Spread Laser EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Grenade Launcher [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Matter Pod Storage Large Matter Pod Processor Melee Analysis Suite Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 36 | 6 7 18 5 Power 5 | 1 2 1 1 Engine 4 | 1 1 1 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 11 | 2 2 6 1 Treads 11 | 2 2 6 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 1 2 1 Device . | . . . . Storage 4 | 1 1 2 . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 15 | 2 2 9 2 Energy Gun 5 | 1 2 2 . Energy Cannon 2 | . . 1 1 Ballistic Gun 5 | 1 . 4 . Ballistic Cannon 2 | . . 1 1 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 10 | . . 4 6 Power 3 | . . . 3 Propulsion 5 | . . 3 2 Utility . | . . . . Weapon 2 | . . 1 1 Highest Loss Streak 6 | . . 1 6 To Critical Strikes . | . . . . Average Backups 7 | . 6 8 13 Power 1 | . 1 1 1 Propulsion 2 | . 2 2 4 Utility 1 | . . 1 1 Weapon 2 | . 1 2 7 Tool/Special . | . . . . Unused Backups 12 | 1 1 1 9 Power . | . . . . Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 8 | 1 1 1 5 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 94 98 94 Engine 7 | . 3 7 15 Core 3 | . 7 2 . Treads 31 | . 27 32 24 Storage 22 | . 26 22 18 Energy Gun 8 | . 17 5 9 Ballistic Gun 14 | . 9 15 6 Ballistic Cannon 6 | . . 9 6 Peak Build Rating 25 | 6 13 21 25 Average Rating 14 | 4 10 15 24 On Entrance 10 | . 6 13 21 Naked Turns . | . . . . Heaviest Build 71 | 14 19 64 71 Greatest Support 69 | 40 46 69 66 Greatest Overweight (x) 16 | . . 16 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 16 | 6 8 19 20 Most Carried 16 | 3 8 16 15 Average Carried 7 | . 6 8 13 Final Capacity 20 | 8 8 20 20 Final Carried 16 | . 6 16 12 Class Distribution -------------------- 59% | Gunner 29% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1908 | 194 438 1275 1 Remotely . | . . . . Salvage Created 2555 | . 487 1876 192 Parts 166 | . 38 119 9 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 56 | . 12 39 5 Guns 45 | . 12 30 3 Cannons 10 | . . 8 2 AOE 1 | . . 1 . Classes Destroyed 12 | . 4 7 1 Worker 7 | . 2 5 . Builder 3 | . . 3 . Tunneler 1 | . . 1 . Hauler 2 | . . 2 . Recycler 5 | . . 5 . Watcher 3 | . 1 2 . Swarmer 14 | . 3 10 1 Grunt 31 | . 9 20 2 Brawler 1 | . . 1 . Duelist 2 | . . 1 1 Sentry 7 | . . 7 . Hunter 1 | . . . 1 Best Kill Streak 6 | . 5 6 4 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 370 | . 78 187 105 Missed 95 | . 23 47 25 Hits 275 | . 55 140 80 Projectile 275 | . 55 140 80 Critical Strikes 5 | . 2 2 1 Damage Taken 3333 | . 672 1695 966 Core 761 | . 155 328 278 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 276 | . 34 242 . Core Remaining (%) 52 | 100 38 18 . Volleys Fired 143 | 2 42 90 9 Largest 3 | 1 2 3 3 Hottest 156 | 50 105 142 156 Shots Fired 369 | 2 84 257 26 Gun 268 | 2 84 170 12 Cannon 98 | . . 84 14 Launcher 3 | . . 3 . Special . | . . . . Kinetic 243 | . 30 201 12 Thermal 114 | 2 54 49 9 Explosive 3 | . . 3 . Electromagnetic 9 | . . 4 5 Robot Hit Streak 16 | 2 16 9 8 Robot Miss Streak 5 | . 4 5 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 201 | 2 54 133 12 Core Hits 111 | 1 27 74 9 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 2 2 . Burn 2 | . 2 . . Blast 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3475 | 25 730 2483 237 Guns 2362 | 25 716 1526 95 Cannons 923 | . . 787 136 Explosions 80 | . . 80 . Melee . | . . . . Ramming 110 | . 14 90 6 Kinetic 2179 | . 278 1793 108 Thermal 975 | 25 438 439 73 Explosive 80 | . . 80 . Electromagnetic 131 | . . 81 50 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 24 | . . 24 . Projectiles 4 | . . 4 . Explosions 20 | . . 20 . Melee . | . . . . Knockbacks 19 | . 1 15 3 Impact 2 | . 1 1 . Kinetic 13 | . . 11 2 Secondary 4 | . . 3 1 Self-Inflicted Damage 108 | . . 108 . Shots 1 | . . 1 . Rammed 15 | . 4 10 1 Targets Rammed 17 | . 4 12 1 Kicked . | . . . . Crushed 2 | . . 2 . Highest Temperature 578 | 20 360 535 578 Average Temperature 112 | 10 114 104 188 Received Heat Transfer 1179 | . 375 543 261 Effects 24 | . 4 10 10 Shutdowns 3 | . . 2 1 Energy Bleed 3 | . . 1 2 Interference 4 | . 4 . . Matter Decay 2 | . . 1 1 Short Circuit 1 | . . 1 . Damage (minor) 4 | . . 2 2 Damage (major) 5 | . . 2 3 Damage (core) 2 | . . 1 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 . 1 Heat Transferred 2580 | 74 1285 1036 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 1 Low Security (%) 71 | 100 100 64 . Level 1 17 | . . 20 100 Level 2 11 | . . 15 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 589 | . 93 589 302 Initial 245 | . . 30 245 Average 164 | . 27 208 243 Influence Increases 1727 | . 325 1265 137 Destroy 0b10 Robot/C 1120 | . 240 780 100 Destroy 0b10 Robot/NC 105 | . 15 90 . Destroy Leader 260 | . 52 188 20 Successful Hack 32 | . 3 29 . Disable Machine 75 | . . 75 . Destroy Structure 60 | . . 58 2 Lose Combat Pursuer 75 | . 15 45 15 Influence Decreases 1465 | . 252 755 458 Entered New Map 381 | . . 43 338 Time Decay 984 | . 252 672 60 Lost Part 100 | . . 40 60 Squads Dispatched 8 | . 2 5 1 Investigation 5 | . 1 4 . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 84 | . 20 47 17 Peak Tracking Total 13 | . 4 5 13 Tactical Retreats 5 | . 1 3 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 7 | . 3 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 5 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 4 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 16 | . 3 13 . Successful 13 | . 3 10 . Failed 3 | . . 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . . 4 . Fabricators . | . . . . Repair Stations 10 | . 3 7 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Record 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 9 | . 3 6 . Scan Component 6 | . 2 4 . Repair 3 | . 1 2 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 4 . Full Trace Events 4 | . 1 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 102 | . 38 64 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4149 | 86 938 3005 120 Spaces Moved 2044 | 47 446 1519 32 Core 7 | 5 . 2 . Treads 2037 | 42 446 1517 32 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 240 Average Speed 165 | 148 160 166 240 Slowest Speed 850 | 160 160 850 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 54 75 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 55 | . . 53 2 Melee . | . . . . Projectile 5 | . . 3 2 AOE 50 | . . 50 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2489 | 62 585 1789 53 Wait 142 | . 52 90 . Move 2041 | 46 445 1518 32 Hop . | . . . . Pick Up 66 | 7 21 36 2 Fast Attach . | . . . . Attach 35 | 6 8 17 4 Detach . | . . . . Swap 25 | . 6 16 3 Drop 20 | 1 7 10 2 Fire 143 | 2 42 90 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 17 | . 4 12 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 16) 508 | -10/Materials | Core integrity fell below 50% 692 | -10/Materials | Repaired Lgt. Nuclear Core 1008 | -10/Materials | Discovered new exit (range 12) 1009 | -10/Materials | Discovered new exit (range 7) 1025 | -10/Materials | Entered another Materials area 1025 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1339 | -9/Materials | Build established: Gunner 1837 | -9/Materials | Discovered new exit (range 15) 2089 | -9/Materials | Repaired Imp. Treads 2643 | -9/Materials | Repaired Imp. Light Cannon 3061 | -9/Materials | Discovered new exit (range 4) 3423 | -9/Materials | Discovered new exit (range 13) 3561 | -9/Materials | Core integrity fell below 50% 3677 | -9/Materials | Discovered new exit (range 16) 3830 | -9/Materials | Core integrity fell below 20% 4030 | -9/Materials | Entered another Materials area 4030 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4149 | -8/Materials | Core integrity fell below 50% 4150 | -8/Materials | Self-destructed Last Messages --------------- 04141_ Hvy. Ion Engine destroyed. 04142_ G-47 Trooper knocked back. 04143_ Overheating: Matter decay (-74). 04145_ Power failure, Imp. Ion Engine shutdown. 04145_ Overheating: Melee Analysis Suite damaged (-4). 04145_ Imp. Ion Engine destroyed. 04145_ Lgt. Nuclear Core melted. 04145_ G-47 Trooper destroyed. 04146_ Overheating: Imp. Treads damaged (-3). 04146_ Overheating: Imp. Treads damaged (-13). 04146_ Overheating: Beam Rifle damaged (-6). 04146_ EM Pulse Cannon destroyed. 04146_ Imp. Treads destroyed. 04147_ Overheating: Energy bleed (-9). 04148_ Overheating: Core damaged (-66). 04149_ Overheating: Lgt. Nuclear Core damaged (-5). 04149_ Lgt. Nuclear Core destroyed. 04150_ Overheating: Energy bleed (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ??????? | | ????????????????????????????????????????? ??????? | | ????????????????????????????????????????? ??????? | | ????????????????????????????????????????# +?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ?????????????????????????????????######## #?????? | | ?????????????????????????????????# # #?????? | | ?????????????????????????????????# T # #?????? | | ????????????#????????????????????# # #?????? | | ????????????# ??????????????????# # #?????? | | ???????????? #####+??????????# # #?????? | | ???????????# g ?????????# # #?????? | | ???????????? g #############+### ######? | | ????????????? Y % %= s #? | | ????????????????????# =*% s[g [ #? | | ????????????????????# [%=@ s =u #? | | ????????????????????# !;################ #####? | | ????????????????????# #???????????????# #????? | | ????????????????????# ????????????????# #????? | | ????????????????????# ?????????????????# #????? | | ????????????????????# ??????????????????# #????? | | ????????????????????#???????????????????# #????? | | ????????????????????????????????????????# #????? | | ???????????????????????????????????????? ????? | | ???????????????????????????????????????? ????? | | ??????????????????????????????????????? T ???? | | ??????????????????????????????????????? ???? | | ??????????????????????????????????????## ##??? | | ???????????????????????????????????????# ?###???? | | ???????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 445 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 32% | -10/Materials Imp. Treads | 16% | -9/Materials Imp. Light Cannon | 16% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldAntigravMonowheel Manual? 0 Play Time 00:26:05 Cumulative 17.9 hours Start 2025.09.24 @ 17:42:22 End 2025.09.25 @ 17:14:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 55 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0ff10c3-0430-4c92-98cc-8160c6883de7