Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.03 @ 19:12:32

Player: Morm

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (42)      210
Value Destroyed (1397)     1397
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (605)                605
              TOTAL SCORE: 5852

 Bonus
-------
Follower Combat Kills      94
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -89

 Cogmind 
---------
Core Integrity             0/850
Matter                     233/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
    Carbon-fiber Leg

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
           Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Titanium Leg
           Flexi-carbon Leg
   Armored Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Light Armor Plating
  Improved Shield Generator
           Mobile Refinery Mk. CCLXVII
>          --- WEAPON -----------
           Pulse Rifle
  Improved EM Pulse Cannon
           Phase Cannon
           Coil Gun
>          --- INVENTORY --------
  Advanced Heat Sink
           Bomb Drone Bay
     Heavy Ion Cannon
     Heavy Flak Cannon
     Heavy Rocket Launcher
[Rating: 64]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Shield Generator
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low 
Slots Evolved              8    | .   .   2   .   .   .   6   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   2   .   .   .   1   .   .   
  Utility                  2    | .   .   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   
Parts Attached             57   | 6   3   14  2   1   2   18  9   2   
  Power                    7    | 1   .   2   .   .   .   1   2   1   
    Engine                 6    | 1   .   1   .   .   .   1   2   1   
    Core                   1    | .   .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   2   5   .   .   2   6   .   .   
    Treads                 6    | .   .   3   .   .   2   1   .   .   
    Leg                    11   | 2   2   2   .   .   .   5   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  15   | 1   1   3   1   .   .   5   3   1   
    Device                 6    | .   .   .   .   .   .   4   1   1   
    Storage                4    | 1   .   1   .   .   .   .   2   .   
    Processor              1    | .   1   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   2   1   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   .   4   1   1   .   6   4   .   
    Energy Gun             5    | 1   .   2   .   .   .   2   .   .   
    Energy Cannon          5    | .   .   1   .   1   .   1   2   .   
    Ballistic Gun          5    | 1   .   1   1   .   .   2   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   
    Launcher               2    | .   .   .   .   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   .   
Parts Lost                 31   | .   .   9   .   .   .   4   7   11  
  Power                    4    | .   .   1   .   .   .   1   .   2   
  Propulsion               8    | .   .   2   .   .   .   2   2   2   
  Utility                  9    | .   .   1   .   .   .   1   2   5   
  Weapon                   10   | .   .   5   .   .   .   .   3   2   
  Highest Loss Streak      8    | .   .   3   .   .   .   2   4   8   
Average Slot Usage (%)     78   | .   96  80  77  77  81  82  75  33  
  Engine                   3    | .   14  9   .   .   .   4   6   4   
  Core                     6    | .   .   1   11  11  11  4   .   .   
  Treads                   16   | .   .   11  22  22  26  16  .   .   
  Leg                      8    | .   28  21  .   .   .   10  22  5   
  Device                   2    | .   .   .   .   .   .   7   12  5   
  Storage                  10   | .   14  11  11  11  11  6   9   10  
  Protection               7    | .   .   6   11  11  11  4   2   .   
  Energy Gun               2    | .   14  10  .   .   .   3   2   .   
  Energy Cannon            8    | .   .   .   11  11  11  7   10  4   
  Ballistic Gun            8    | .   14  7   11  11  11  8   .   .   
Naked Turns                7    | .   .   .   .   .   .   .   .   7   
Heaviest Build             77   | 12  12  33  32  36  36  72  77  51  
  Greatest Support         96   | 20  20  60  40  40  96  96  86  31  
  Greatest Overweight (x)  6    | .   .   1   .   .   .   1   2   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 6   6   10  10  10  10  10  10  10  
  Average Capacity         9    | 4   6   9   10  10  10  10  10  9   
  Most Carried             10   | 4   6   8   5   8   8   10  8   3   
  Average Carried          5    | 1   4   5   4   6   7   6   4   2   
  Final Capacity           10   | 6   6   10  10  10  10  10  10  4   
  Final Carried            7    | 2   6   5   5   7   7   7   3   1   

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 20% | Mutant
 10% | Scavenger-Tank
  8% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro Fac Low Low 
Matter Collected           1175 | 230 80  151 20  10  21  409 208 46  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1671 | .   364 531 .   .   .   481 179 116 
  Parts                    103  | .   21  41  .   .   .   24  7   10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   3   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      24   | .   .   .   .   8   7   .   4   5   
  Prevented                6    | .   .   .   .   .   5   .   1   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low 
Combat Hostiles Destroyed  33   | .   5   12  .   .   .   9   3   4   
  Guns                     16   | .   4   9   .   .   .   2   1   .   
  Cannons                  9    | .   .   2   .   .   .   2   2   3   
  AOE                      8    | .   1   1   .   .   .   5   .   1   
Classes Destroyed          11   | .   4   3   .   .   .   2   1   1   
  Worker                   2    | .   1   1   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   1   1   .   .   .   .   .   .   
  Watcher                  4    | .   1   2   .   .   .   1   .   .   
  Swarmer                  12   | .   .   7   .   .   .   .   2   3   
  Grunt                    12   | .   5   2   .   .   .   5   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   5    | .   .   3   .   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   
  Behemoth                 2    | .   .   .   .   .   .   1   1   .   
  Z-Courier                1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           3    | .   3   3   .   .   .   2   2   3   
  Combat Bots Only         3    | .   2   3   .   .   .   2   2   3   
Max Kills in Single Turn   2    | .   2   1   .   .   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  
Damage Taken               5098 | .    164  1190 .    .    32   927  1034 1751 
  Core                     1053 | .    22   159  .    .    18   43   65   746  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  91   .    .    .    55   .    .    .    
Volleys Fired              138  | .    20   71   .    .    1    18   15   13   
  Largest                  4    | .    2    2    .    .    2    4    4    2    
  Hottest                  252  | .    60   85   .    .    89   252  252  118  
Shots Fired                268  | .    40   99   .    .    2    66   41   20   
  Gun                      177  | .    40   96   .    .    1    30   10   .    
  Cannon                   78   | .    .    3    .    .    1    24   30   20   
  Launcher                 13   | .    .    .    .    .    .    12   1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  108  | .    20   43   .    .    1    28   9    7    
  Thermal                  46   | .    .    3    .    .    .    8    22   13   
  Explosive                13   | .    .    .    .    .    .    12   1    .    
  Electromagnetic          101  | .    20   53   .    .    1    18   9    .    
  Robot Hit Streak         9    | .    6    8    .    .    3    9    6    4    
  Robot Miss Streak        6    | .    1    6    .    .    .    5    5    6    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           159  | .    25   60   .    .    2    42   20   10   
  Core Hits                90   | .    12   27   .    .    .    24   12   15   
  Critical Hits            2    | .    1    .    .    .    .    1    .    .    
  Critical Kills           2    | .    1    .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4100 | .    332  771  .    .    80   1879 781  257  
  Guns                     1440 | .    270  654  .    .    9    426  81   .    
  Cannons                  1370 | .    .    53   .    .    24   444  603  246  
  Explosions               1266 | .    62   51   .    .    47   1009 97   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  24   | .    .    13   .    .    .    .    .    11   
  Kinetic                  1017 | .    85   154  .    .    9    426  236  107  
  Thermal                  1241 | .    62   104  .    .    47   463  426  139  
  Explosive                703  | .    .    .    .    .    .    667  36   .    
  Electromagnetic          1115 | .    185  500  .    .    24   323  83   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    10   10   11   
  Average Corruption       10   | .    .    .    .    .    .    10   10   10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  44   | .    .    .    .    .    .    10   23   11   
    Message Errors         4    | .    .    .    .    .    .    1    3    .    
    Matter Fused           7    | .    .    .    .    .    .    1    4    2    
    Heat Flow Errors       6    | .    .    .    .    .    .    2    3    1    
    Energy Discharges      3    | .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    2    2    1    
    Data Loss (major)      4    | .    .    .    .    .    .    2    2    .    
    Misdirections          5    | .    .    .    .    .    .    1    1    3    
    Targeting Errors       9    | .    .    .    .    .    .    1    4    4    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            184  | .    .    .    .    .    .    180  4    .    
  Projectiles              39   | .    .    .    .    .    .    35   4    .    
  Explosions               145  | .    .    .    .    .    .    145  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      56   | .    .    3    .    .    .    51   .    2    
  Shots                    1    | .    .    .    .    .    .    1    .    .    
  Rammed                   12   | .    .    1    .    .    .    .    .    11   
Targets Rammed             17   | .    .    3    .    .    .    .    .    14   
  Kicked                   5    | .    .    2    .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        765  | .    76   99   .    .    52   444  765  133  
  Average Temperature      140  | .    35   37   .    .    26   152  306  52   
  Received Heat Transfer   1032 | .    90   186  .    .    9    159  120  468  
  Effects                  24   | .    .    .    .    .    .    1    23   .    
    Shutdowns              7    | .    .    .    .    .    .    1    6    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    
    Interference           5    | .    .    .    .    .    .    .    5    .    
    Matter Decay           3    | .    .    .    .    .    .    .    3    .    
    Short Circuit          5    | .    .    .    .    .    .    .    5    .    
    Damage (minor)         2    | .    .    .    .    .    .    .    2    .    
    Damage (major)         1    | .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         1351 | .    50   161  .    .    50   348  557  185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    1    1    .    .    1    1    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low 
Peak Influence             300  | .   202 294 96  .   .   300 .   .   
  Initial                  96   | .   .   85  96  .   .   52  .   .   
  Average                  127  | .   83  173 96  .   .   129 .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   1   .   .   
  Low Security (%)         75   | 100 89  67  100 .   .   61  .   .   
  Level 1                  24   | .   10  32  .   .   .   38  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   4   2   .   .   .   5   .   .   
  Investigation            3    | .   1   1   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   3   1   .   .   .   3   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Low 
Distress Signals           2    | .   .   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              63   | .   12  25  .   .   3   12  4   7   
  Peak Tracking Total      6    | .   3   6   .   .   2   3   3   4   
  Tactical Retreats        4    | .   1   1   .   .   .   2   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Low Low 
Machines Disabled          9    | .   .   .   .   .   .   9   .   .   
  Max in Single Turn       4    | .   .   .   .   .   .   4   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Low 
Machines Accessed          7    | .   .   4   1   1   .   1   .   .   
  Terminals                2    | .   .   2   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                21   | .   .   17  1   2   .   1   .   .   
  Successful               12   | .   .   9   1   2   .   .   .   .   
  Failed                   8    | .   .   7   .   .   .   1   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   .   7   .   .   
  Terminals                8    | .   .   8   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   6   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   3   1   2   .   .   .   .   
  Record                   2    | .   .   2   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   2   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   4   .   .   .   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   3   .   .   .   1   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   1   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -6  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro Fac Low Low 
Total Allies               6    | .   .   .   .   4   .   2   .   .   
  Largest Group            4    | .   .   .   .   4   4   4   1   .   
  Highest-Rated Group      152  | .   .   .   .   152 152 152 30  .   
  Highest-Rated Ally       40   | .   .   .   .   40  40  40  30  .   
Zionite Dispatches         2    | .   .   .   .   .   .   2   .   .   
  Defense Resupply         1    | .   .   .   .   .   .   1   .   .   
  Heavy Resupply           1    | .   .   .   .   .   .   1   .   .   
Total Orders               1    | .   .   .   .   .   .   1   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   1   .   .   
Ally Attacks               42   | .   .   .   .   .   18  23  .   1   
  Total Damage             359  | .   .   .   .   .   221 138 .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   2   1   2   .   2   .   
Drone Launches             17   | .   .   .   .   .   .   16  .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   1   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   1   .   .   
  Branch Access            1    | .   .   .   .   .   .   1   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  
Turns Passed               4889 | 63   245  641  395  1458 768  709  459  151  
Spaces Moved               2882 | 50   122  327  246  908  475  411  293  50   
  Core                     21   | 15   .    .    .    .    .    .    .    6    
  Treads                   1978 | .    .    91   246  908  475  258  .    .    
  Legs                     883  | 35   122  236  .    .    .    153  293  44   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  160  122  122  50   
  Average Speed            150  | 99   120  134  160  160  160  145  136  169  
  Slowest Speed            350  | 120  120  160  160  160  160  160  180  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    3    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       35   | 3    22   29   33   85   71   21   48   11   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    2    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    1    .    1    .    
Scrap Searched             10   | .    .    .    1    2    4    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          212  | .    2    3    .    .    .    180  23   4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    .    3    4    4    
  AOE                      201  | .    2    3    .    .    .    177  19   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Low 
Total                      3214 | 63  185 438 248 911 482 482 325 80  
  Wait                     42   | .   28  6   .   .   1   7   .   .   
  Move                     2867 | 49  121 326 245 901 474 409 292 50  
  Hop                      3    | .   .   .   .   3   .   .   .   .   
  Pick Up                  58   | 8   9   12  1   4   3   18  2   1   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   48   | 6   1   11  2   .   2   15  9   2   
  Detach                   7    | .   .   2   .   .   .   2   3   .   
  Swap                     9    | .   2   3   .   1   .   3   .   .   
  Drop                     24   | .   4   4   .   2   1   9   4   .   
  Fire                     138  | .   20  71  .   .   1   18  15  13  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      6    | .   .   .   .   .   .   .   .   6   
  Kick                     11   | .   .   3   .   .   .   .   .   8   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   .   1   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 16)
   64 | -11/Scrapyard      | Entered Materials
  298 | -10/Materials      | Discovered new exit (range 10)
  304 | -10/Materials      | Build established: Mutant
  307 | -10/Materials      | Identified exit to Materials
  309 | -10/Materials      | Entered another Materials area
  309 | -9/Materials       | Evolved 2 slots: Propulsion x2
  320 | -9/Materials       | Central database locked down
  858 | -9/Materials       | Discovered new exit (range 11)
  917 | -9/Materials       | Lost 3 parts (1p1u1w)
  950 | -9/Materials       | Entered Mines
  972 | -9/Mines           | Build established: Scavenger-Mutant
 1006 | -9/Mines           | Found the Drone Emporium
 1016 | -9/Mines           | Found Prototype Device
 1052 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1129 | -9/Mines           | Discovered new exit (range 9)
 1214 | -9/Mines           | Learned Materials stockpile data
 1345 | -9/Mines           | Entered Zion
 1423 | -7/Zion            | Discovered new exit (range 12)
 1532 | -7/Zion            | Learned Factory stockpile data
 1920 | -7/Zion            | Learned location of Armory (-4)
 1981 | -7/Zion            | Found CR-A16's Pointy Stick
 2281 | -7/Zion            | Imprinted
 2284 | -7/Zion            | Declared Zion's savior
 2617 | -7/Zion            | Found Prototype Device
 2803 | -7/Zion            | Entered Proximity Caves
 2803 | -6/Proximity Caves | Accompanied by 4 allies
 2816 | -6/Proximity Caves | Learned location of 1 exit from Factory
 2944 | -6/Proximity Caves | Learned 12 Factory zone layouts
 3539 | -6/Proximity Caves | Discovered new exit (range 9)
 3571 | -6/Proximity Caves | Entered Factory
 3571 | -6/Factory         | Accompanied by 4 allies
 3571 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
 3571 | -6/Factory         | Identified Bomb Drone Bay
 3572 | -6/Factory         | Identified exit to Factory
 3573 | -6/Factory         | Identified exit to Lower Caves
 3798 | -6/Factory         | Discovered exit to Lower Caves (range 14)
 3903 | -6/Factory         | Build established: Scavenger-Tank
 3903 | -6/Factory         | Spotted B-75 Beast
 3913 | -6/Factory         | Destroyed B-75 Beast
 4085 | -6/Factory         | Crushed by falling debris
 4086 | -6/Factory         | System corruption reached 10%
 4108 | -6/Factory         | Identified Mobile Refinery Mk. CCLXVII
 4146 | -6/Factory         | Retrieved Zion intel report: Branch Access
 4147 | -6/Factory         | Zion Defense Resupply teleported in
 4174 | -6/Factory         | Zion Heavy Resupply teleported in
 4280 | -6/Factory         | Entered Lower Caves
 4280 | -6/Lower Caves     | Accompanied by 1 ally
 4414 | -6/Lower Caves     | Build established: Tank
 4436 | -6/Lower Caves     | Spotted B-75 Beast
 4476 | -6/Lower Caves     | Lost 3 parts (1n1u1w)
 4485 | -6/Lower Caves     | Learned Factory terminal intel
 4534 | -6/Lower Caves     | Destroyed B-75 Beast
 4559 | -6/Lower Caves     | Lost 4 parts (1n1u2w)
 4597 | -6/Lower Caves     | Learned location of 1 exit from Factory
 4720 | -6/Lower Caves     | Discovered new exit (range 14)
 4739 | -6/Lower Caves     | Entered another Lower Caves area
 4790 | -6/Lower Caves     | Lost 3 parts (1n1u1w)
 4808 | -6/Lower Caves     | Build established: Mutant
 4869 | -6/Lower Caves     | Core integrity fell below 50%
 4881 | -6/Lower Caves     | Core integrity fell below 20%
 4890 | -6/Lower Caves     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Arm. Leg destroyed.
Slammed into L-41 Fighter.
Destabilizing: System interference.
Adv. Heat Sink temporarily disabled.
Slammed into L-41 Fighter.
System corrupted: Matter fused (-9).
Slammed into L-41 Fighter. <x3>
Adv. Heat Sink destroyed.
Slammed into L-41 Fighter.
Lrg. Storage Unit destroyed.
Bomb Drone released from Bomb Drone Bay.
Bomb Drone sneak attacks.
Bomb Drone detonates.
Bomb Drone destroyed.
L-41 Fighter destroyed.
Bomb Drone Bay destroyed.
G-50 Soldier destroyed.
Angular Momentum Engine destroyed.
Acquired Carbon-fiber Leg.
Core Shielding fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#         #?# #?????#    ## |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          31
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
 Lgt. Nuclear Core | -9/Materials | Scanalyzed
            Flamer | -7/Zion      | Free
     Phasing Sabre | -7/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Release The Drones!
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              SeismicMicroRedirector
  Manual?         0
Play Time         01:13:25
  Cumulative      7.4 hours
  Start           2020.12.03 @ 17:54:38
  End             2020.12.03 @ 19:12:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4397dce3-45a5-444a-8fc9-027f20255019