Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.03 @ 19:12:32 Player: Morm Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1397) 1397 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (605) 605 TOTAL SCORE: 5852 Bonus ------- Follower Combat Kills 94 Met Imprinter 300 Was Imprinted 300 Friendly Fire -89 Cogmind --------- Core Integrity 0/850 Matter 233/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating Improved Shield Generator Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Pulse Rifle Improved EM Pulse Cannon Phase Cannon Coil Gun > --- INVENTORY -------- Advanced Heat Sink Bomb Drone Bay Heavy Ion Cannon Heavy Flak Cannon Heavy Rocket Launcher [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . 2 . . . 1 . . Utility 2 | . . . . . . 2 . . Weapon 2 | . . . . . . 2 . . Parts Attached 57 | 6 3 14 2 1 2 18 9 2 Power 7 | 1 . 2 . . . 1 2 1 Engine 6 | 1 . 1 . . . 1 2 1 Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 2 5 . . 2 6 . . Treads 6 | . . 3 . . 2 1 . . Leg 11 | 2 2 2 . . . 5 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 1 1 3 1 . . 5 3 1 Device 6 | . . . . . . 4 1 1 Storage 4 | 1 . 1 . . . . 2 . Processor 1 | . 1 . . . . . . . Hackware . | . . . . . . . . . Protection 4 | . . 2 1 . . 1 . . Artifact . | . . . . . . . . . Weapon 18 | 2 . 4 1 1 . 6 4 . Energy Gun 5 | 1 . 2 . . . 2 . . Energy Cannon 5 | . . 1 . 1 . 1 2 . Ballistic Gun 5 | 1 . 1 1 . . 2 . . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 2 | . . . . . . 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . Parts Lost 31 | . . 9 . . . 4 7 11 Power 4 | . . 1 . . . 1 . 2 Propulsion 8 | . . 2 . . . 2 2 2 Utility 9 | . . 1 . . . 1 2 5 Weapon 10 | . . 5 . . . . 3 2 Highest Loss Streak 8 | . . 3 . . . 2 4 8 Average Slot Usage (%) 78 | . 96 80 77 77 81 82 75 33 Engine 3 | . 14 9 . . . 4 6 4 Core 6 | . . 1 11 11 11 4 . . Treads 16 | . . 11 22 22 26 16 . . Leg 8 | . 28 21 . . . 10 22 5 Device 2 | . . . . . . 7 12 5 Storage 10 | . 14 11 11 11 11 6 9 10 Protection 7 | . . 6 11 11 11 4 2 . Energy Gun 2 | . 14 10 . . . 3 2 . Energy Cannon 8 | . . . 11 11 11 7 10 4 Ballistic Gun 8 | . 14 7 11 11 11 8 . . Naked Turns 7 | . . . . . . . . 7 Heaviest Build 77 | 12 12 33 32 36 36 72 77 51 Greatest Support 96 | 20 20 60 40 40 96 96 86 31 Greatest Overweight (x) 6 | . . 1 . . . 1 2 6 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 Average Capacity 9 | 4 6 9 10 10 10 10 10 9 Most Carried 10 | 4 6 8 5 8 8 10 8 3 Average Carried 5 | 1 4 5 4 6 7 6 4 2 Final Capacity 10 | 6 6 10 10 10 10 10 10 4 Final Carried 7 | 2 6 5 5 7 7 7 3 1 Class Distribution -------------------- 61% | Scavenger-Mutant 20% | Mutant 10% | Scavenger-Tank 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Matter Collected 1175 | 230 80 151 20 10 21 409 208 46 Remotely . | . . . . . . . . . Salvage Created 1671 | . 364 531 . . . 481 179 116 Parts 103 | . 21 41 . . . 24 7 10 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . 8 7 . 4 5 Prevented 6 | . . . . . 5 . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 33 | . 5 12 . . . 9 3 4 Guns 16 | . 4 9 . . . 2 1 . Cannons 9 | . . 2 . . . 2 2 3 AOE 8 | . 1 1 . . . 5 . 1 Classes Destroyed 11 | . 4 3 . . . 2 1 1 Worker 2 | . 1 1 . . . . . . Builder 1 | . . 1 . . . . . . Recycler 2 | . 1 1 . . . . . . Watcher 4 | . 1 2 . . . 1 . . Swarmer 12 | . . 7 . . . . 2 3 Grunt 12 | . 5 2 . . . 5 . . Duelist 1 | . . . . . . . . 1 Sentry 5 | . . 3 . . . 2 . . Hunter 1 | . . . . . . 1 . . Behemoth 2 | . . . . . . 1 1 . Z-Courier 1 | . . . . . . . 1 . Best Kill Streak 3 | . 3 3 . . . 2 2 3 Combat Bots Only 3 | . 2 3 . . . 2 2 3 Max Kills in Single Turn 2 | . 2 1 . . . 2 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 1 . . . 1 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Damage Taken 5098 | . 164 1190 . . 32 927 1034 1751 Core 1053 | . 22 159 . . 18 43 65 746 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 91 . . . 55 . . . Volleys Fired 138 | . 20 71 . . 1 18 15 13 Largest 4 | . 2 2 . . 2 4 4 2 Hottest 252 | . 60 85 . . 89 252 252 118 Shots Fired 268 | . 40 99 . . 2 66 41 20 Gun 177 | . 40 96 . . 1 30 10 . Cannon 78 | . . 3 . . 1 24 30 20 Launcher 13 | . . . . . . 12 1 . Special . | . . . . . . . . . Kinetic 108 | . 20 43 . . 1 28 9 7 Thermal 46 | . . 3 . . . 8 22 13 Explosive 13 | . . . . . . 12 1 . Electromagnetic 101 | . 20 53 . . 1 18 9 . Robot Hit Streak 9 | . 6 8 . . 3 9 6 4 Robot Miss Streak 6 | . 1 6 . . . 5 5 6 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 159 | . 25 60 . . 2 42 20 10 Core Hits 90 | . 12 27 . . . 24 12 15 Critical Hits 2 | . 1 . . . . 1 . . Critical Kills 2 | . 1 . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4100 | . 332 771 . . 80 1879 781 257 Guns 1440 | . 270 654 . . 9 426 81 . Cannons 1370 | . . 53 . . 24 444 603 246 Explosions 1266 | . 62 51 . . 47 1009 97 . Melee . | . . . . . . . . . Ramming 24 | . . 13 . . . . . 11 Kinetic 1017 | . 85 154 . . 9 426 236 107 Thermal 1241 | . 62 104 . . 47 463 426 139 Explosive 703 | . . . . . . 667 36 . Electromagnetic 1115 | . 185 500 . . 24 323 83 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . 10 10 11 Average Corruption 10 | . . . . . . 10 10 10 Corruption Purged . | . . . . . . . . . Effects 44 | . . . . . . 10 23 11 Message Errors 4 | . . . . . . 1 3 . Matter Fused 7 | . . . . . . 1 4 2 Heat Flow Errors 6 | . . . . . . 2 3 1 Energy Discharges 3 | . . . . . . . 3 . Data Loss (minor) 5 | . . . . . . 2 2 1 Data Loss (major) 4 | . . . . . . 2 2 . Misdirections 5 | . . . . . . 1 1 3 Targeting Errors 9 | . . . . . . 1 4 4 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 184 | . . . . . . 180 4 . Projectiles 39 | . . . . . . 35 4 . Explosions 145 | . . . . . . 145 . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 56 | . . 3 . . . 51 . 2 Shots 1 | . . . . . . 1 . . Rammed 12 | . . 1 . . . . . 11 Targets Rammed 17 | . . 3 . . . . . 14 Kicked 5 | . . 2 . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 765 | . 76 99 . . 52 444 765 133 Average Temperature 140 | . 35 37 . . 26 152 306 52 Received Heat Transfer 1032 | . 90 186 . . 9 159 120 468 Effects 24 | . . . . . . 1 23 . Shutdowns 7 | . . . . . . 1 6 . Energy Bleed 1 | . . . . . . . 1 . Interference 5 | . . . . . . . 5 . Matter Decay 3 | . . . . . . . 3 . Short Circuit 5 | . . . . . . . 5 . Damage (minor) 2 | . . . . . . . 2 . Damage (major) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1351 | . 50 161 . . 50 348 557 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 1 . . 1 1 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Peak Influence 300 | . 202 294 96 . . 300 . . Initial 96 | . . 85 96 . . 52 . . Average 127 | . 83 173 96 . . 129 . . Maximum Alert Level 1 | . 1 1 . . . 1 . . Low Security (%) 75 | 100 89 67 100 . . 61 . . Level 1 24 | . 10 32 . . . 38 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 4 2 . . . 5 . . Investigation 3 | . 1 1 . . . 1 . . Extermination . | . . . . . . . . . Reinforcement 7 | . 3 1 . . . 3 . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 63 | . 12 25 . . 3 12 4 7 Peak Tracking Total 6 | . 3 6 . . 2 3 3 4 Tactical Retreats 4 | . 1 1 . . . 2 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Machines Disabled 9 | . . . . . . 9 . . Max in Single Turn 4 | . . . . . . 4 . . Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Machines Accessed 7 | . . 4 1 1 . 1 . . Terminals 2 | . . 2 . . . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . . 17 1 2 . 1 . . Successful 12 | . . 9 1 2 . . . . Failed 8 | . . 7 . . . 1 . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 7 | . . . . . . 7 . . Terminals 8 | . . 8 . . . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . 6 . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . 3 1 2 . . . . Record 2 | . . 2 . . . . . . Part Schematic 2 | . . . . 2 . . . . Open Door 1 | . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . . 4 . . . . . . Recycle Component 1 | . . 1 . . . . . . Process 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 3 . . . 1 . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . 1 . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . Machine Destruction 2 | . . . . . . 2 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Total Allies 6 | . . . . 4 . 2 . . Largest Group 4 | . . . . 4 4 4 1 . Highest-Rated Group 152 | . . . . 152 152 152 30 . Highest-Rated Ally 40 | . . . . 40 40 40 30 . Zionite Dispatches 2 | . . . . . . 2 . . Defense Resupply 1 | . . . . . . 1 . . Heavy Resupply 1 | . . . . . . 1 . . Total Orders 1 | . . . . . . 1 . . EXPLORE 1 | . . . . . . 1 . . Ally Attacks 42 | . . . . . 18 23 . 1 Total Damage 359 | . . . . . 221 138 . . Kills 3 | . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 1 2 . 2 . Drone Launches 17 | . . . . . . 16 . 1 Drone Recoveries 1 | . . . . . . 1 . . Zionite Intel Received 1 | . . . . . . 1 . . Branch Access 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Turns Passed 4889 | 63 245 641 395 1458 768 709 459 151 Spaces Moved 2882 | 50 122 327 246 908 475 411 293 50 Core 21 | 15 . . . . . . . 6 Treads 1978 | . . 91 246 908 475 258 . . Legs 883 | 35 122 236 . . . 153 293 44 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 122 122 50 Average Speed 150 | 99 120 134 160 160 160 145 136 169 Slowest Speed 350 | 120 120 160 160 160 160 160 180 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . 3 . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 35 | 3 22 29 33 85 71 21 48 11 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 2 | . 1 . . . . 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . 1 . Scrap Searched 10 | . . . 1 2 4 . 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 212 | . 2 3 . . . 180 23 4 Melee . | . . . . . . . . . Projectile 11 | . . . . . . 3 4 4 AOE 201 | . 2 3 . . . 177 19 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Total 3214 | 63 185 438 248 911 482 482 325 80 Wait 42 | . 28 6 . . 1 7 . . Move 2867 | 49 121 326 245 901 474 409 292 50 Hop 3 | . . . . 3 . . . . Pick Up 58 | 8 9 12 1 4 3 18 2 1 Fast Attach . | . . . . . . . . . Attach 48 | 6 1 11 2 . 2 15 9 2 Detach 7 | . . 2 . . . 2 3 . Swap 9 | . 2 3 . 1 . 3 . . Drop 24 | . 4 4 . 2 1 9 4 . Fire 138 | . 20 71 . . 1 18 15 13 Melee . | . . . . . . . . . Ram 6 | . . . . . . . . 6 Kick 11 | . . 3 . . . . . 8 Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 307 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Propulsion x2 320 | -9/Materials | Central database locked down 858 | -9/Materials | Discovered new exit (range 11) 917 | -9/Materials | Lost 3 parts (1p1u1w) 950 | -9/Materials | Entered Mines 972 | -9/Mines | Build established: Scavenger-Mutant 1006 | -9/Mines | Found the Drone Emporium 1016 | -9/Mines | Found Prototype Device 1052 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1129 | -9/Mines | Discovered new exit (range 9) 1214 | -9/Mines | Learned Materials stockpile data 1345 | -9/Mines | Entered Zion 1423 | -7/Zion | Discovered new exit (range 12) 1532 | -7/Zion | Learned Factory stockpile data 1920 | -7/Zion | Learned location of Armory (-4) 1981 | -7/Zion | Found CR-A16's Pointy Stick 2281 | -7/Zion | Imprinted 2284 | -7/Zion | Declared Zion's savior 2617 | -7/Zion | Found Prototype Device 2803 | -7/Zion | Entered Proximity Caves 2803 | -6/Proximity Caves | Accompanied by 4 allies 2816 | -6/Proximity Caves | Learned location of 1 exit from Factory 2944 | -6/Proximity Caves | Learned 12 Factory zone layouts 3539 | -6/Proximity Caves | Discovered new exit (range 9) 3571 | -6/Proximity Caves | Entered Factory 3571 | -6/Factory | Accompanied by 4 allies 3571 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3571 | -6/Factory | Identified Bomb Drone Bay 3572 | -6/Factory | Identified exit to Factory 3573 | -6/Factory | Identified exit to Lower Caves 3798 | -6/Factory | Discovered exit to Lower Caves (range 14) 3903 | -6/Factory | Build established: Scavenger-Tank 3903 | -6/Factory | Spotted B-75 Beast 3913 | -6/Factory | Destroyed B-75 Beast 4085 | -6/Factory | Crushed by falling debris 4086 | -6/Factory | System corruption reached 10% 4108 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 4146 | -6/Factory | Retrieved Zion intel report: Branch Access 4147 | -6/Factory | Zion Defense Resupply teleported in 4174 | -6/Factory | Zion Heavy Resupply teleported in 4280 | -6/Factory | Entered Lower Caves 4280 | -6/Lower Caves | Accompanied by 1 ally 4414 | -6/Lower Caves | Build established: Tank 4436 | -6/Lower Caves | Spotted B-75 Beast 4476 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4485 | -6/Lower Caves | Learned Factory terminal intel 4534 | -6/Lower Caves | Destroyed B-75 Beast 4559 | -6/Lower Caves | Lost 4 parts (1n1u2w) 4597 | -6/Lower Caves | Learned location of 1 exit from Factory 4720 | -6/Lower Caves | Discovered new exit (range 14) 4739 | -6/Lower Caves | Entered another Lower Caves area 4790 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4808 | -6/Lower Caves | Build established: Mutant 4869 | -6/Lower Caves | Core integrity fell below 50% 4881 | -6/Lower Caves | Core integrity fell below 20% 4890 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Arm. Leg destroyed. Slammed into L-41 Fighter. Destabilizing: System interference. Adv. Heat Sink temporarily disabled. Slammed into L-41 Fighter. System corrupted: Matter fused (-9). Slammed into L-41 Fighter. Adv. Heat Sink destroyed. Slammed into L-41 Fighter. Lrg. Storage Unit destroyed. Bomb Drone released from Bomb Drone Bay. Bomb Drone sneak attacks. Bomb Drone detonates. Bomb Drone destroyed. L-41 Fighter destroyed. Bomb Drone Bay destroyed. G-50 Soldier destroyed. Angular Momentum Engine destroyed. Acquired Carbon-fiber Leg. Core Shielding fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ????????????? | | ????????????????????????????????? ?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????##??###?? ##????????????? | | ??????????????????????? ### ### ##???????????? | | ???????????????????????? #???????????? | | ???????????????????????? #????????? | | ????????????????????##### ###??????? | | ???????????????????## #? #?? ??? | | ???????????????????# % ## #?? ?? | | ????????????????#### #???? 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"" " | | ????????????????????# * #????? | | ????????????????????# @% ## #?????? ? | | ????????????????????# ! #?? ###??????# #? | | ????????????????????## ## ########## #? | | ?????????????????????### ##? #? | | ???????????????????????# #?# #?????# ## | | ???????????????????????## ## #?# #???### ""# | | ????????????????????????## ## ### ##### ## | | ?????????????????????????#### ## ## | | ???????????????????????????# ## ### | | ??????????????????????????# ### ### | | ?????????????????????????# ?# | | ?????????????????????????# ## | | ?????????????????????????# ######## ######## | | ?????????????????????????# #####??????####??????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Release The Drones! Robot Respite The One Challenges ------------ None Game ------ Seed SeismicMicroRedirector Manual? 0 Play Time 01:13:25 Cumulative 7.4 hours Start 2020.12.03 @ 17:54:38 End 2020.12.03 @ 19:12:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 4397dce3-45a5-444a-8fc9-027f20255019