Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.17 @ 20:13:06 Player: Tuulihaukka Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (305) 1525 Value Destroyed (16388) 16388 Prototype IDs (49) 980 Alien Tech Used (6) 1200 Bonus (7320) 7320 TOTAL SCORE: 35913 Bonus ------- High Alert Combat Kills 2520 Follower Combat Kills 354 Entered DSFs 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Friendly Fire -54 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Centrium Leg Advanced Matter Compressor (400) Spacefold Activator Force Lance Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Huge Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Launcher Guidance Computer Experimental Core Analyzer Advanced Transmission Jammer Improved Shock Absorption System Advanced Dynamic Insulation System Spacefold Activator > --- WEAPON ----------- Nova Cannon Cooled Nova Cannon Helical Railgun Hellfire Missile Launcher > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Myomer Leg Centrium Leg Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Matter Compressor Improved Armor Integrity Analyzer Stasis Canceller Advanced Focal Shield Long-range Tractor Beam Terrabomb Terrabomb Spacefold Activator Nova Cannon Nova Cannon Nova Cannon Enhanced Nova Cannon Railgun Helical Railgun [Rating: 205] Favorites ----------- Power Heavy Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Wheel Centrium Wheel Hover Unit Improved Hover Unit Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Artifact Spacefold Activator Weapon Enhanced Nova Cannon Energy Gun Precision Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Helical Railgun Ballistic Cannon Hardcell Cannon Launcher Fusion Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Flail Slashing Weapon Nanosword Piercing Weapon Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Arm Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 2 2 2 2 . . . . 2 . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . 1 . 1 . . . . . . Utility 11 | . . . . 2 1 2 2 . . . . . . 1 . 1 . . 2 . Weapon 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Parts Attached 320 | 6 10 3 19 19 17 35 18 8 5 10 1 9 . 20 30 15 24 29 23 19 Power 30 | 1 1 . 1 3 1 6 . 1 . 1 . . . . 4 1 1 3 3 3 Engine 11 | 1 1 . 1 2 . 3 . 1 . . . . . . 1 . . . 1 . Core 4 | . . . . 1 1 2 . . . . . . . . . . . . . . Reactor 15 | . . . . . . 1 . . . 1 . . . . 3 1 1 3 2 3 Propulsion 87 | 2 3 1 9 7 6 9 4 3 . 3 . 3 . 4 11 4 5 8 3 2 Treads 22 | 2 . . 5 7 3 1 . . . . . . . 1 . . . . 1 2 Leg 55 | . 3 1 2 . 3 8 2 3 . . . . . 3 11 4 5 8 2 . Wheel 5 | . . . . . . . 2 . . . . 3 . . . . . . . . Hover 2 | . . . 2 . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . 3 . . . . . . . . . . Utility 127 | 1 2 1 3 3 5 15 9 1 3 3 . 4 . 14 11 4 11 13 15 9 Device 63 | . 1 . . . 3 3 4 1 1 1 . . . 11 8 1 4 9 11 5 Storage 13 | 1 . . 2 . . 1 1 . 1 1 . . . . 1 2 . 1 . 2 Processor 29 | . . 1 . 2 1 9 1 . . . . 4 . 3 . . 2 2 3 1 Hackware 8 | . . . . . 1 . 2 . 1 1 . . . . . . 2 . . 1 Protection 12 | . 1 . 1 1 . 2 1 . . . . . . . 2 1 3 . . . Artifact 2 | . . . . . . . . . . . . . . . . . . 1 1 . Weapon 76 | 2 4 1 6 6 5 5 5 3 2 3 1 2 . 2 4 6 7 5 2 5 Energy Gun 19 | 1 1 . . 3 . 2 3 1 . . . . . . 1 4 . 1 . 2 Energy Cannon 28 | . 2 . 5 2 5 1 . 1 . . . . . 1 2 2 4 1 2 . Ballistic Gun 5 | 1 . . . . . 1 . . . . . 1 . . . . . 2 . . Ballistic Cannon 6 | . . 1 . . . . 1 1 . . . 1 . 1 . . . . . 1 Launcher 5 | . . . . . . 1 1 . . . . . . . 1 . 1 1 . . Special Weapon 2 | . . . . 1 . . . . . . . . . . . . 1 . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon 4 | . . . . . . . . . 1 1 . . . . . . . . . 2 Special Melee Weapon 5 | . 1 . . . . . . . 1 2 1 . . . . . . . . . Unidentified Prototypes 36 | . . . 1 1 . 1 2 . . 3 . . . 8 1 2 7 10 . . Corrupted Parts 5 | . . . . . . 4 . . . . . . . . 1 . . . . . System Corruption 30 | . . . . . . 25 . . . . . . . . 5 . . . . . Parts Lost 98 | . . 6 2 . 10 5 2 14 . . . . . 1 14 . 2 13 17 12 Power 13 | . . 1 . . 2 . . 2 . . . . . . 2 . . 1 3 2 Propulsion 31 | . . 3 1 . 6 4 . 5 . . . . . . 2 . . 3 4 3 Utility 32 | . . . 1 . 2 . 1 3 . . . . . . 6 . 2 8 4 5 Weapon 22 | . . 2 . . . 1 1 4 . . . . . 1 4 . . 1 6 2 Highest Loss Streak 11 | . . 6 2 . 7 1 2 5 . . . . . 1 5 . 1 4 9 11 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . 2 . Average Backups 13 | 2 7 7 12 19 18 9 14 11 6 9 10 9 9 9 13 14 14 21 18 4 Power 1 | . 1 1 . 1 1 1 1 1 . . 1 . . . . 2 1 1 1 . Propulsion 2 | 1 2 1 1 3 3 . 2 1 . . 1 1 2 1 2 1 2 2 1 1 Utility 6 | . . 2 4 9 9 5 5 5 2 1 1 1 1 5 8 7 7 9 9 2 Weapon 3 | . 2 1 4 4 3 2 3 1 1 1 2 2 2 2 1 3 3 6 4 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 77 | . 1 3 3 9 17 8 3 1 2 3 . 3 1 3 6 2 1 1 7 3 Power 4 | . . . . . 1 . . . . . . . . 1 1 . . . . 1 Propulsion 8 | . . 1 1 . 1 . 1 . . . . . . . 1 . 1 . . 2 Utility 35 | . . 1 1 5 11 6 1 . 1 1 . . . . 3 1 . 1 3 . Weapon 20 | . 1 1 1 4 1 2 . . 1 . . 1 1 2 1 1 . . 3 . Tool/Special 10 | . . . . . 3 . 1 1 . 2 . 2 . . . . . . 1 . Average Slot Usage (%) 86 | . 96 97 90 96 95 91 86 82 18 40 57 69 89 92 92 90 95 98 88 44 Engine 2 | . 14 13 9 5 . 4 . 1 . . . . . . . . . . . . Reactor 3 | . . . . . . . 5 2 . . . . 5 4 5 8 8 7 6 6 Treads 7 | . 5 . 26 36 28 3 . . . . . . . . . . . . . 11 Leg 14 | . 22 27 4 . . 18 7 21 5 2 . . . 14 26 20 23 25 22 . Wheel 1 | . . . . . . . 7 . . . . 3 15 11 . . . . . . Device 12 | . 4 7 10 9 8 6 12 15 1 2 5 5 5 8 17 20 21 21 19 6 Storage 5 | . 14 14 8 9 6 3 5 4 2 5 5 5 5 4 4 4 4 4 3 2 Processor 16 | . . 6 1 11 14 32 28 16 . . . 18 21 26 20 13 15 18 21 2 Hackware 1 | . . . . . 2 . 2 . 3 8 11 10 10 6 . . . . . 1 Protection 1 | . 5 . . 3 2 2 1 4 . . . . . . 1 4 3 . . . Energy Gun 4 | . 3 1 . 5 11 7 6 2 . . . . . . . 10 2 2 . 4 Energy Cannon 6 | . 21 22 17 12 10 4 . 1 . . . . . 1 4 6 10 8 7 . Ballistic Cannon 1 | . . 3 . . . . 3 4 . . . . 5 4 4 . . . . . Peak Build Rating 205 | 6 10 10 17 27 42 62 83 85 21 63 64 98 98 118 155 168 178 195 205 151 Average Rating 91 | 4 7 8 14 24 37 53 77 71 13 41 62 73 98 106 131 164 167 174 178 114 On Entrance 63 | . 6 10 1 17 27 8 57 75 4 18 63 57 98 98 115 120 168 167 171 50 Avg Prop Armor Cover (%) 15 | . . . 14 . 36 8 . 25 22 9 . 3 3 11 11 . . . 36 16 Naked Turns 16 | . . . . . . . . 2 . . . . . . . . . . 7 7 Heaviest Build 184 | 13 19 17 54 66 73 51 70 71 11 29 16 47 47 71 114 120 140 176 184 82 Greatest Support 230 | 40 40 20 80 82 90 70 85 73 12 18 18 48 48 77 165 173 178 178 178 230 Greatest Overweight (x) 3 | 3 1 . . . . 1 1 1 . 2 . . . . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 20 20 20 15 15 15 10 10 10 10 10 10 15 15 15 25 25 10 Average Capacity 14 | 7 8 7 14 20 19 11 15 14 7 10 10 10 10 10 14 15 15 22 23 7 Most Carried 25 | 4 8 8 20 20 20 15 15 14 10 10 10 10 10 10 15 15 15 25 25 7 Average Carried 13 | 2 7 7 12 19 18 9 14 11 6 9 9 9 9 9 14 14 14 21 18 4 Final Capacity 25 | 8 8 5 20 20 5 15 15 5 10 10 10 10 10 10 15 15 15 25 5 5 Final Carried 22 | 4 8 5 20 20 5 15 14 5 10 10 10 9 10 10 15 15 13 22 4 5 Class Distribution -------------------- 37% | Scavenger-Gunner 16% | Gunner 15% | Mutant 12% | Scavenger-Mutant 4% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Skirmisher | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Mutant | -4/DSF Hacker-Assassin | -3/Research Gunner | -3/Armory Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -2/Section 7 Scavenger-Gunner | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Arm Res Tes Sec Acc Com Matter Collected 9648 | 232 138 30 390 230 714 745 584 462 79 416 . 160 4 472 1399 623 589 1158 611 612 Remotely 1036 | . . . . . . . . . . . . . . . . . . 641 395 . Salvage Created 14831 | . 273 . 972 1220 1496 1497 514 572 . 88 . . . 278 2149 699 1488 2568 748 269 Parts 638 | . 15 . 53 55 66 69 19 16 . . . . . 11 102 32 59 99 27 15 Haulers Intercepted 13 | . 1 . 2 3 2 2 1 . . . . . . . . . 1 . 1 . Recyclers Shooed 5 | . . . . 1 1 1 . . . . . . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 15 . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Arm Res Tes Sec Acc Com Combat Hostiles Destroyed 240 | . 6 . 18 18 22 23 9 12 . . . . . 4 49 8 19 31 17 4 Melee 6 | . . . 1 . . . . . . . . . . . . . . 1 . 4 Guns 40 | . . . . 4 12 10 . 2 . . . . . . 1 5 1 4 1 . Cannons 134 | . 6 . 17 14 9 8 9 9 . . . . . 3 21 2 16 14 6 . AOE 47 | . . . . . . 2 . . . . . . . 1 23 . 1 11 9 . Classes Destroyed 20 | . 4 . 3 . 4 1 1 . . . . . . . 4 . . 3 . . Worker 11 | . . . 1 . 1 . . . . . . . . . . 3 1 1 1 3 Builder 5 | . . . . . . 2 . . . . . . . . . . . 3 . . Hauler 13 | . 1 . 2 3 2 2 1 . . . . . . . . . 1 . 1 . Recycler 9 | . . . 1 3 3 . . . . . . . . . . . . 2 . . Operator 7 | . . . . . 1 1 . . . . . . . . . . 1 3 1 . Watcher 17 | . 1 . 2 2 2 1 . . . . . . . 2 2 . 2 2 1 . Swarmer 34 | . 2 . 3 4 5 5 . 1 . . . . . . 5 . . . 9 . Saboteur 2 | . . . . . . . . . . . . . . . 2 . . . . . Grunt 87 | . 4 . 11 8 8 10 5 5 . . . . . 2 16 3 3 11 . 1 Brawler 4 | . . . . . . . 1 1 . . . . . . 1 1 . . . . Duelist 8 | . . . . . 1 1 . 1 . . . . . . 3 . 1 . 1 . Researcher 3 | . . . . . . . . . . . . . . . . . . 3 . . Sentry 22 | . . . 4 6 3 2 . 2 . . . . . . 1 . . 3 1 . Demolisher 1 | . . . . . . . . . . . . . . . 1 . . . . . Specialist 6 | . . . . . . . . . . . . . . . 6 . . . . . Hunter 17 | . . . . . 1 2 1 2 . . . . . . . 1 2 7 1 . Programmer 51 | . . . . . 4 3 2 . . . . . . 2 13 3 12 7 2 3 Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . Tracker 1 | . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . 2 . . Protovariant L 1 | . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 18 | . 2 . 8 4 5 5 5 4 . . . . . 2 9 6 4 18 11 3 Combat Bots Only 13 | . 2 . 6 4 4 4 5 4 . . . . . 2 9 4 4 13 11 2 Max Kills in Single Turn 4 | . 1 . 2 1 2 2 1 1 . . . . . 2 4 2 2 4 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 1 . . . . . . . 1 4 . 1 3 4 . Melee 1 | . . . 1 . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Arm Res Tes Sec Acc Com Hostile Shots Fired 1911 | . 28 16 76 95 221 181 50 169 . . 3 . 11 26 307 30 94 227 264 113 Missed 619 | . 7 1 29 26 66 67 18 48 . . 2 . 2 7 114 9 37 85 78 23 Intercepted 8 | . . . . . . . . . . . . . . . . . . . . 8 Hits 1292 | . 21 15 47 69 155 114 32 121 . . 1 . 9 19 193 21 57 142 186 90 Melee 10 | . . . . . . . . 1 . . . . . . . . 9 . . . Projectile 1282 | . 21 15 47 69 155 114 32 120 . . 1 . 9 19 193 21 48 142 186 90 AOE 37 | . . 17 . . 1 . 1 . . . . . . . 9 . . . . 9 Critical Strikes 61 | . . . 1 4 7 1 2 5 . . . . . . 2 1 8 5 12 13 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . 3 Part Disruptions 10 | . . . . . 1 1 . . . . . . 1 . 1 . 1 . 3 2 Actively Blocked 1 | . . . . . . . . . . . . . . . . . 1 . . . Damage Taken 25683 | . 253 713 556 896 2063 1443 630 2076 . . 12 . 150 533 3827 465 1777 2951 4227 3111 Core 3520 | . 41 208 59 65 415 116 59 260 . . 12 . 22 73 170 . 199 203 1129 489 Absorbed by Shields 589 | . . . . . 28 . . . . . . . . 32 274 . . . 90 165 Ignored by Resistances 310 | . . . . . . . . . . . . . . . . . . 44 266 . Core Remaining (%) 69 | 100 . . 85 88 40 86 . . . . 66 . 98 . 72 . . 64 . . Volleys Fired 605 | . 20 2 52 62 63 69 26 38 . . . . 1 23 80 14 42 69 38 6 Largest 4 | . 2 2 2 2 3 3 1 2 . . . . 1 2 3 4 4 4 4 1 Hottest 425 | . 125 90 136 136 183 188 65 146 . . . . 55 149 315 332 377 425 339 88 Shots Fired 1202 | . 31 4 100 119 163 108 26 67 . . . . 1 30 128 48 112 168 91 6 Gun 328 | . 3 . . 15 99 61 2 6 . . . . . 1 11 34 23 46 23 4 Cannon 804 | . 28 4 100 104 64 40 24 61 . . . . 1 29 92 14 80 103 58 2 Launcher 63 | . . . . . . 7 . . . . . . . . 25 . 3 18 10 . Special 7 | . . . . . . . . . . . . . . . . . 6 1 . . Kinetic 173 | . . 2 . . . 18 24 37 . . . . 1 23 22 . . 21 23 2 Thermal 907 | . 31 2 100 119 163 83 . 27 . . . . . . 53 36 103 128 58 4 Explosive 56 | . . . . . . . . . . . . . . . 25 . 3 18 10 . Electromagnetic 59 | . . . . . . 7 2 3 . . . . . 7 28 12 . . . . Robot Hit Streak 36 | . 5 1 6 7 19 31 4 14 . . . . . 8 36 13 36 31 11 2 Robot Miss Streak 4 | . 3 3 4 3 2 3 3 2 . . . . 1 2 2 1 2 3 4 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 1 . Secondary Targets 6 | . . . . 2 2 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 855 | . 18 1 59 76 121 89 15 52 . 2 1 . . 19 100 35 77 119 57 14 Core Hits 508 | . 10 . 26 36 52 57 9 20 . . 1 . . 9 103 18 37 88 34 8 Critical Kills 6 | . . . . . 1 . . . . . . . . . 1 1 2 1 . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 28 | . . . . . 4 . 2 6 . . . . . 1 1 2 4 4 1 3 Burn 9 | . . . . . 3 . . . . . . . . . . 1 2 3 . . Meltdown 6 | . . . . . 1 . . . . . . . . . 1 1 2 1 . . Destroy 1 | . . . . . . . . . . . . . . . . . . . 1 . Blast 9 | . . . . . . . 2 6 . . . . . 1 . . . . . . Impale 3 | . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 50 | . . . 7 . . . . . . 2 1 . . 1 8 . 5 7 . 19 Impact 7 | . . . 7 . . . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . . . . . . . . 5 7 . . Piercing 31 | . . . . . . . . . . 2 1 . . 1 8 . . . . 19 Sneak Attacks 6 | . . . . . . . . . . . . . . . 3 . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . 3 . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . 2 Damage Inflicted 43353 | . 305 30 1279 1591 2806 3724 1063 2038 . 127 1 . . 867 9190 1625 4653 8805 4476 773 Guns 7429 | . 29 . . 151 1545 1301 26 112 . . . . . . 310 1117 713 1583 455 87 Cannons 22492 | . 276 20 1168 1440 1259 1748 1037 1926 . . . . . 866 3404 508 3308 3524 1942 66 Explosions 12246 | . . . . . . 675 . . . . . . . . 5448 . 632 3412 2079 . Melee 1153 | . . . 111 . . . . . . 127 1 . . 1 28 . . 273 . 612 Ramming 33 | . . 10 . . 2 . . . . . . . . . . . . 13 . 8 Kinetic 5013 | . . 20 . . . 263 1037 1306 . . . . . 666 754 . . 446 455 66 Thermal 23484 | . 305 . 1168 1591 2804 2886 . 689 . . . . . . 2050 1280 4021 4661 1942 87 Explosive 11571 | . . . . . . . . . . . . . . . 5448 . 632 3412 2079 . Electromagnetic 2099 | . . . . . . 575 26 43 . . . . . 200 910 345 . . . . Impact 111 | . . . 111 . . . . . . . . . . . . . . . . . Slashing 273 | . . . . . . . . . . . . . . . . . . 273 . . Piercing 769 | . . . . . . . . . . 127 1 . . 1 28 . . . . 612 Highest Corruption 33 | . . . . . 8 26 3 3 3 3 3 . . 2 33 . 4 6 13 31 Average Corruption 5 | . . . . . 2 5 1 3 3 3 3 . . 2 9 . 2 5 6 16 Corruption Purged 2 | . . . . . . . 2 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 200 | . . . . . 7 13 1 24 8 6 3 . . 3 42 . 19 28 6 40 Message Errors 52 | . . . . . 2 3 . 5 3 2 1 . . . 9 . 3 4 3 17 Matter Fused 47 | . . . . . 1 3 . 5 3 1 . . . 2 11 . 5 7 2 7 Heat Flow Errors 20 | . . . . . 1 1 . 3 2 . . . . . 2 . 3 5 . 3 Energy Discharges 19 | . . . . . 1 3 . 5 . . . . . . 3 . 1 4 . 2 Parts Rejected 10 | . . . . . 1 . 1 . . . 2 . . . 2 . . 3 . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 28 | . . . . . . 3 . 5 . 2 . . . 1 7 . 2 3 1 4 Data Loss (major) 7 | . . . . . . . . . . 1 . . . . 1 . 3 1 . 1 Misfires 5 | . . . . . 1 . . . . . . . . . 1 . 1 1 . 1 Alerts 4 | . . . . . . . . 1 . . . . . . 2 . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . . . . . . . . 4 . . . . 1 Overload Shots 66 | . . . . . . 36 . . . . . . . . . 5 2 15 8 . Effects 10 | . . . . . . 4 . . . . . . . . . . 1 2 3 . Energy Bleed 2 | . . . . . . 2 . . . . . . . . . . . . . . Heat Surge 7 | . . . . . . 1 . . . . . . . . . . 1 2 3 . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . Overflow Damage 1334 | . . . 15 . 10 124 70 116 . 90 . . . 8 179 30 308 196 188 . Projectiles 917 | . . . 12 . 10 116 70 116 . . . . . 8 57 30 283 140 75 . Explosions 321 | . . . . . . 8 . . . . . . . . 122 . 25 53 113 . Melee 96 | . . . 3 . . . . . . 90 . . . . . . . 3 . . Knockbacks 27 | . . 1 . . . . 5 12 . . . . . 3 6 . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . . . 5 10 . . . . . 3 6 . . . . . Secondary 2 | . . . . . . . . 2 . . . . . . . . . . . . Self-Inflicted Damage 218 | . . . . . 1 1 . . . . . . . . 107 . . 109 . . Shots 8 | . . . . . . 1 . . . . . . . . 5 . . 2 . . Rammed 5 | . . . . . 2 . . . . . . . . . . . . . . 3 Targets Rammed 7 | . . 1 . . 2 . . . . . . . . . . . . 1 . 3 Kicked 2 | . . 1 . . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 379 | . 309 60 183 267 301 324 36 264 192 . . . . 23 254 129 379 330 276 205 Average Temperature 78 | . 116 30 62 69 68 95 10 72 105 . . . . 13 87 55 97 86 82 90 Received Heat Transfer 3181 | . 120 . 261 441 354 273 120 684 . . . . . 9 484 45 45 198 120 27 Effects 5 | . 1 . . . . 2 . . . . . . . . . . 1 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . Interference 3 | . 1 . . . . 2 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Turns 1 | . . . . . . . . . . . . . . . . . . . . 1 Longest Duration 1 | . . . . . . . . . . . . . . . . . . . . 1 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations 3 | . . . . . . . . . . . . . . . 1 1 1 . . . Total Turns 31 | . . . . . . . . . . . . . . . 2 25 4 . . . Longest Duration 25 | . . . . . . . . . . . . . . . 2 25 4 . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . 1 . . 3 . . . . . . . . 3 . . . . . Combat Hostiles 6 | . . . . . . 3 . . . . . . . . 3 . . . . . Parts Fried 9 | . . . . . . 5 . . . . . . . 1 3 . . . . . Impact Corruptions 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Robots Melted 10 | . . . . . 2 1 . 1 . . . . . . 1 1 2 1 1 . Combat Hostiles 7 | . . . . . 1 . . 1 . . . . . . 1 1 1 1 1 . Parts Melted 92 | . . . 6 5 20 8 . . . . . . . 1 4 6 23 18 1 . Heat Transferred 27176 | . 666 . 2109 2923 4884 4111 . 777 . . . . . . 1221 1386 3266 4238 1484 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Arm Res Tes Sec Acc Com Maximum Alert Level 4 | . . . 1 . 1 1 . . . . . 2 2 1 4 2 2 3 4 2 Low Security (%) 54 | 100 100 100 67 100 83 94 100 . . . . . . 68 10 . 51 . . . Level 1 21 | . . . 32 . 16 5 . . . . . . 59 31 46 . 38 49 . 46 Level 2 16 | . . . . . . . . . . . . 100 40 . 12 100 9 42 11 53 Level 3 7 | . . . . . . . . . . . . . . . 24 . . 7 87 . Level 4 . | . . . . . . . . . . . . . . . 6 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 1235 | . 90 10 280 195 305 254 124 . . . . 610 409 319 1235 627 467 1065 1108 659 Initial 659 | . . 10 . 98 46 140 118 . . . . 600 392 229 4 627 249 256 638 659 Average 259 | . 30 . 143 98 68 83 35 . . . . 586 398 107 519 493 227 443 921 418 Influence Increases 10039 | . 164 . 595 555 761 747 268 470 . 10 . 630 17 225 1794 226 795 1429 918 435 Destroy 0b10 Robot/C 4980 | . 120 . 360 360 440 460 180 240 . . . . . 80 980 160 380 680 340 200 Destroy 0b10 Robot/NC 320 | . 10 . 30 40 45 30 5 . . 10 . . . 10 10 15 25 55 20 15 Destroy Leader 1070 | . 34 . 98 110 118 116 32 20 . . . . . 24 154 30 76 124 84 50 Allied During Kill 146 | . . . . . . . . . . . . . . . . . . . . 146 Successful Hack 67 | . . . . 14 12 . 12 . . . . . . . . . 5 . . 24 Disable Machine 645 | . . . 45 15 45 . 15 . . . . . . 60 180 . 75 180 30 . Destroy Structure 1416 | . . . 2 1 11 21 24 . . . . . 2 6 470 21 219 375 264 . Advance Influence 600 | . . . . . . . . . . . . 600 . . . . . . . . Partial Spotted 75 | . . . 15 . . 15 . . . . . 30 . . . . . . 15 . Lose Combat Pursuer 720 | . . . 45 15 90 105 . 210 . . . . 15 45 . . 15 15 165 . Influence Decreases 9799 | . 136 28 362 684 579 791 439 441 100 10 . 70 168 625 606 980 782 820 953 1225 Entered New Map 2642 | . . 18 . 135 58 146 124 27 19 . . . 168 180 5 570 194 200 427 371 Time Decay 5617 | . 136 10 342 388 421 596 295 274 81 10 . 70 . 335 461 410 568 490 356 374 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 . . . . . . Lost Part 919 | . . . 20 . 100 49 20 140 . . . . . 10 140 . 20 130 170 120 Lost Ally 360 | . . . . . . . . . . . . . . . . . . . . 360 Purge Threat 161 | . . . . 161 . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 2 . 3 2 4 10 3 . . . . . 1 3 8 2 6 7 1 5 Investigation 3 | . . . . . . 1 . . . . . . . . . . 1 . . 1 Extermination 26 | . . . . . 3 3 2 . . . . . . 2 4 2 5 3 . 2 Reinforcement 23 | . 2 . 3 2 1 3 1 . . . . . 1 1 3 . . 4 . 2 Assault 1 | . . . . . . . . . . . . . . . 1 . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . 1 . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . . 1 . . . 1 . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Arm Res Tes Sec Acc Com Distress Signals 24 | . . . 5 . 2 1 4 . . . . . . 1 1 . 2 5 2 1 Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . 3 . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 388 | . 9 2 30 25 41 32 15 21 . . 11 . 4 15 54 9 24 42 35 19 Peak Tracking Total 12 | . 5 2 7 4 12 6 6 9 . . 8 . 3 4 9 4 4 6 9 4 Tactical Retreats 27 | . . . 3 1 5 5 . 4 . . . . 1 1 . . 1 1 5 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Arm Res Tes Sec Acc Com Traps Triggered 6 | . . . . . 1 . 2 . . . . . . . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 13 | . 13 . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Arm Res Tes Sec Acc Com Machines Disabled 44 | . . . 3 1 3 . 1 . . . . . . 4 12 . 6 12 2 . Max in Single Turn 2 | . . . 2 1 1 . 1 . . . . . . 1 2 . 1 2 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Arm Res Tes Sec Acc Com Machines Accessed 38 | . . . 4 5 9 3 3 . 2 4 . 1 . . . 3 3 . . 1 Terminals 22 | . . . 3 4 7 1 1 . . . . 1 . . . 1 3 . . 1 Fabricators 2 | . . . . . 1 1 . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . 1 1 1 1 . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 88 | . . . 6 15 21 8 4 . 2 14 . 2 . . . 5 8 . . 3 Successful 61 | . . . 1 13 17 4 2 . 2 14 . 1 . . . . 6 . . 1 Failed 27 | . . . 5 2 4 4 2 . . . . 1 . . . 5 2 . . 2 Catastrophic 3 | . . . 2 . . . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . . . . . . . Terminals 44 | . . . 5 10 9 4 2 . . . . 2 . . . 1 8 . . 3 Fabricators 4 | . . . . . 2 2 . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 21 | . . . . 5 10 2 1 . . . . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 42 | . . . . 9 7 1 1 . 2 14 . 1 . . . . 6 . . 1 Record 12 | . . . . 1 1 1 1 . . 2 . . . . . . 5 . . 1 Part Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 6 | . . . . 1 1 . . . . 4 . . . . . . . . . . Open Door 2 | . . . . . . . . . 2 . . . . . . . . . . . Open DSF 2 | . . . . . 1 . . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Alert Level 3 | . . . . 1 1 . . . . . . . . . . . 1 . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . . . Locate Traps 5 | . . . . 2 3 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 2 . . . . . . . . . . . . . . Load Schematic 2 | . . . . . 1 1 . . . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . . 4 9 1 1 . . . . . . . . . . . . . Insert Component 6 | . . . . 2 3 1 . . . . . . . . . . . . . . Analyze 6 | . . . . 2 4 . . . . . . . . . . . . . . . Retrieve Study 3 | . . . . . 2 . 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 1 . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . . . 3 4 6 3 2 . . . . . . . . 3 2 . . 1 Full Trace Events 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 2 3 . . . . 4 . . . . . . . 4 . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 73 | . . . . . . 73 . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . 2 . 1 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 2 3 1 . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 2 3 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Arm Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . 3 1 . . Non-combat 2 | . . . . . . . . . . . . . . . . . 2 . . . Combat 2 | . . . . . . . . . . . . . . . . . 1 1 . . Robot Hacks Applied 4 | . . . . . . . . . . . . . . . . . 3 1 . . parse_system 2 | . . . . . . . . . . . . . . . . . 1 1 . . no_distress 2 | . . . . . . . . . . . . . . . . . 2 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Arm Res Tes Sec Acc Com Total Allies 23 | . . . . . . . . . . . . . . . . . . . . 23 Largest Group 10 | . . . . . . . . . . . . . . . . . . . . 10 Highest-Rated Group 135 | . . . . . . . . . . . . . . . . . . . . 135 Highest-Rated Ally 15 | . . . . . . . . . . . . . . . . . . . . 15 Total Orders 41 | . . . . . . . . . . . . . . 6 35 . . . . . STAY 9 | . . . . . . . . . . . . . . 2 7 . . . . . FOLLOW 4 | . . . . . . . . . . . . . . . 4 . . . . . EXPLORE 15 | . . . . . . . . . . . . . . 2 13 . . . . . RETURN 13 | . . . . . . . . . . . . . . 2 11 . . . . . Ally Attacks 122 | . . . . . . . . . . . . . . . . . . . . 122 Total Damage 2387 | . . . . . . . . . . . . . . . . . . . . 2387 Kills 9 | . . . . . . . . . . . . . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Arm Res Tes Sec Acc Com Active Infowar (turns) 10703 | . . . . . . 1762 1229 1099 . . . . . 802 1382 914 1652 1161 702 . Optics 466 | . . . . . . . . . . . . . . . . . . . 466 . Sensors 9913 | . . . . . . 1672 1229 1099 . . . . . 790 1382 914 1652 1112 63 . Terrain 853 | . . . . . . . 179 674 . . . . . . . . . . . . Machine Analysis 514 | . . . . . . . . . . . . . . 514 . . . . . . Cloaking 175 | . . . . . . . . . . . . . . . . . . . 175 . Jamming 742 | . . . . . . 90 . . . . . . . . . . . 231 421 . ECM 1 | . . . . . . . . . . . . . . 1 . . . . . . Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 2 . 2 . . . . . . . . . Drone Launches 12 | . . . . . . . . . . . . . . 2 10 . . . . . Drone Recoveries 12 | . . . . . . . . . . . . . . 2 10 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Arm Res Tes Sec Acc Com Turns Passed 17551 | 72 420 221 888 1158 1562 1937 1231 1140 441 245 171 158 57 802 1383 999 1700 1297 801 868 Spaces Moved 11356 | 40 232 169 537 540 855 1114 938 901 685 216 345 106 57 467 760 701 922 738 552 481 Core 957 | 12 . 6 190 . 92 17 . 75 491 . . . . . . . . . 58 16 Treads 2132 | 28 41 . 315 540 763 . . . . . . . . . . . . . . 445 Legs 6626 | . 191 163 . . . 1097 303 826 194 97 . . . 169 760 701 922 738 454 11 Wheels 1022 | . . . . . . . 635 . . . . 32 57 298 . . . . . . Hover 32 | . . . 32 . . . . . . . . . . . . . . . . . Flight 538 | . . . . . . . . . . 119 345 74 . . . . . . . . Fastest Speed 29 | 50 120 50 50 156 50 50 100 50 50 29 29 29 90 90 112 122 118 108 50 50 Average Speed 114 | 150 127 117 115 159 144 126 105 108 61 60 29 47 90 97 120 123 120 116 108 156 Slowest Speed 270 | 200 190 120 160 160 156 190 120 190 90 270 29 90 90 112 125 124 193 180 184 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . 1 . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . Teleports 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Spacefolds 15 | . . . . . . . . . . . . . . . . . . . 12 3 Exploration Rate (%) 37 | 3 32 32 43 47 23 24 24 80 94 62 47 4 58 10 33 17 71 45 20 17 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Known Exits Taken 9 | . . 1 . 1 1 1 1 . . . . 1 . 1 . . 1 1 . . Unknown Exits Taken 10 | 1 1 . 1 . . . . 1 1 1 1 . . . 1 1 . . 1 . Scrap Searched 7 | . . 1 . . . . . 1 5 . . . . . . . . . . . Spaces Dug 6 | . . . . . . . 3 . . . . . . . 2 . 1 . . . Terrain Destroyed 722 | . . . . . 9 19 10 19 . . . . 1 3 309 5 74 166 107 . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . Projectile 135 | . . . . . 9 6 10 19 . . . . 1 3 17 5 19 31 15 . AOE 585 | . . . . . . 13 . . . . . . . . 292 . 54 135 91 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Arm Res Tes Sec Acc Com Total 14747 | 49 323 188 695 712 1042 1529 1153 986 709 328 414 212 62 779 1107 801 1414 1015 678 551 Wait 1645 | . 28 2 29 34 40 249 117 29 . 84 65 85 . 221 155 29 342 85 30 21 Move 11300 | 39 231 168 536 539 854 1113 937 900 684 215 342 105 56 466 759 700 921 737 523 475 Hop 1 | . . . . . . . . . . . 1 . . . . . . . . . Pick Up 363 | 4 11 5 33 22 22 35 24 6 13 6 1 5 3 22 32 21 26 39 26 7 Fast Attach 76 | 6 1 . 4 . 1 10 . . . 7 . 7 . 5 9 . 5 1 4 16 Attach 134 | . . 1 10 2 9 8 12 11 5 3 2 3 . 4 12 4 10 16 19 3 Detach 21 | . . . 3 . . 1 8 . 2 4 1 1 . . . . 1 . . . Swap 272 | . 10 3 8 20 25 26 11 1 . . 1 1 . 19 25 17 39 45 20 1 Drop 247 | . 9 6 13 27 15 18 18 1 5 7 . 5 2 18 27 16 23 15 18 4 Fire 605 | . 20 2 52 62 63 69 26 38 . . . . 1 23 80 14 42 69 38 6 Melee 46 | . . . 7 . . . . . . 2 1 . . 1 8 . 5 7 . 15 Ram 1 | . . . . . 1 . . . . . . . . . . . . . . . Kick 2 | . . 1 . . . . . . . . . . . . . . . 1 . . Crush 4 | . . . . . 1 . . . . . . . . . . . . . . 3 Escape Stasis 11 | . . . . . 11 . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 13 | . 13 . . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . 6 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / DSF) -4/DSF -3/Research -3/Armory -2/Research -2/Testing (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 9) 493 | -10/Materials | Entered Mines 611 | -10/Mines | Discovered new exit (range 7) 619 | -10/Mines | Identified exit to Materials 675 | -10/Mines | Assembled infested the area 680 | -10/Mines | Assisted by a Guerilla fighting off Assembled 708 | -10/Mines | Core integrity fell below 50% 711 | -10/Mines | Core integrity fell below 20% 714 | -10/Mines | Entered Materials 714 | -9/Materials | Evolved 2 slots: Propulsion x2 741 | -9/Materials | Lost 6 parts (1p3n2w) 1298 | -9/Materials | Build established: Scavenger-Mutant 1561 | -9/Materials | Discovered new exit (range 9) 1602 | -9/Materials | Entered another Materials area 1602 | -8/Materials | Evolved 2 slots: Utility x2 2454 | -8/Materials | Discovered new exit (range 4) 2459 | -8/Materials | Identified exit to Factory 2760 | -8/Materials | Entered Factory 2760 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3025 | -7/Factory | Build established: Scavenger-Gunner 3899 | -7/Factory | Discovered new exit (range 15) 4028 | -7/Factory | Identified exit to Factory 4218 | -7/Factory | Cargo convoy interrupted 4255 | -7/Factory | Released all parts (8) 4294 | -7/Factory | Core integrity fell below 50% 4308 | -7/Factory | Lost 7 parts (1p5n1u) 4322 | -7/Factory | Entered another Factory area 4322 | -6/Factory | Evolved 2 slots: Utility x2 4588 | -6/Factory | Build established: Mutant 4873 | -6/Factory | Fabricated Adv. Targeting Computer (x2) 4989 | -6/Factory | Garrison activated, responded to threat 5122 | -6/Factory | Build established: Scavenger-Gunner 5732 | -6/Factory | Discovered new exit (range 14) 5755 | -6/Factory | Identified exit to Factory 6178 | -6/Factory | System corruption reached 10% 6259 | -6/Factory | Entered another Factory area 6259 | -5/Factory | Evolved 2 slots: Utility x2 6863 | -5/Factory | Build established: Gunner 7232 | -5/Factory | Cargo convoy interrupted 7324 | -5/Factory | Discovered new exit (range 8) 7332 | -5/Factory | Identified exit to Upper Caves 7453 | -5/Factory | Found Prototype Launcher 7457 | -5/Factory | Identified Tesla Bomb Launcher 7490 | -5/Factory | Entered Upper Caves 7550 | -5/Upper Caves | Learned 4 Factory zone layouts 7797 | -5/Upper Caves | Build established: Skirmisher 7936 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8099 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8222 | -5/Upper Caves | Lost 4 parts (1p1u2w) 8319 | -5/Upper Caves | Lost 3 parts (1p2n) 8589 | -5/Upper Caves | Released all parts (10) 8620 | -5/Upper Caves | Lost 5 parts (3n1u1w) 8625 | -5/Upper Caves | Discovered new exit (range 5) 8630 | -5/Upper Caves | Entered another Upper Caves area 8632 | -5/Upper Caves | Learned Factory non-interactive machine intel 8661 | -5/Upper Caves | Discovered new exit (range 14) 8781 | -5/Upper Caves | Discovered new exit (range 15) 8866 | -5/Upper Caves | Learned location of 1 exit from Factory 8877 | -5/Upper Caves | Build established: Mutant 9071 | -5/Upper Caves | Entered Zhirov 9071 | -5/Zhirov | Discovered new exit (range 3) 9205 | -5/Zhirov | Found Alien Artifact 9241 | -5/Zhirov | Found Alien Artifact 9316 | -5/Zhirov | Entered Proximity Caves 9317 | -4/Proximity Caves | Learned location of Quarantine (-3) 9355 | -4/Proximity Caves | Learned Research garrison access intel 9384 | -4/Proximity Caves | Spotter reported a threat 9392 | -4/Proximity Caves | Spotter reported a threat 9449 | -4/Proximity Caves | Build established: Hacker-Sprinter 9451 | -4/Proximity Caves | Spotter reported a threat 9480 | -4/Proximity Caves | Attracted the attention of an 0b10 base 9483 | -4/Proximity Caves | Discovered new exit (range 13) 9485 | -4/Proximity Caves | Spotter reported a threat 9487 | -4/Proximity Caves | Entered Factory 9487 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9488 | -4/Factory | Identified exit to Research 9490 | -4/Factory | Loaded intel: 250 non-interactive machine locations 9645 | -4/Factory | Identified exit to DSF 9645 | -4/Factory | Entered DSF 9658 | -4/DSF | Additional patrols routed to DSF 9686 | -4/DSF | Discovered exit to Research (range 16) 9702 | -4/DSF | Entered Research 9702 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9703 | -3/Research | Loaded intel: 4 garrison access locations 9952 | -3/Research | Search patrols dispatched 9979 | -3/Research | Build established: Hacker-Assassin 10064 | -3/Research | Identified Integrated Dissipator 10064 | -3/Research | Installed Integrated Dissipator, increased core heat dissipation (+20) 10066 | -3/Research | Identified Transdimensional Reconstructor 10066 | -3/Research | Warped through subspace 10192 | -3/Research | Found Prototype Device 10193 | -3/Research | Identified Exp. ECM Suite 10432 | -3/Research | Discovered new exit (range 9) 10445 | -3/Research | Identified exit to Armory 10468 | -3/Research | Found Fusion Bomb Launcher 10504 | -3/Research | Entered Armory 10652 | -3/Armory | Found Prototype Device 10653 | -3/Armory | Identified Imp. Particle Accelerator 10654 | -3/Armory | Destroyed 9 combat bots 10657 | -3/Armory | Found Imp. Particle Accelerator 10659 | -3/Armory | Found Imp. Particle Accelerator 10810 | -3/Armory | Build established: Gunner 11004 | -3/Armory | First assault squad dispatched 11496 | -3/Armory | Crushed by falling debris 11496 | -3/Armory | System corruption reached 10% 11503 | -3/Armory | Destroyed 8 combat bots 11527 | -3/Armory | Lost 4 parts (3u1w) 11855 | -3/Armory | Spotted B-86 Titan 11881 | -3/Armory | Discovered new exit (range 5) 11887 | -3/Armory | System corruption reached 30% 11887 | -3/Armory | Entered Research 11887 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11916 | -2/Research | Lost 5 parts (1p1n2u1w) 12162 | -2/Research | Build established: Scavenger-Gunner 12278 | -2/Research | Discovered new exit (range 3) 12721 | -2/Research | Found Fusion Bomb Launcher 12886 | -2/Research | Entered Testing 12906 | -2/Testing | Spotted PY-AAW8DRL5HZ 13055 | -2/Testing | Spotted PL-0W4FJ4FDGG 13068 | -2/Testing | Destroyed PL-0W4FJ4FDGG 13155 | -2/Testing | Found Prototype Energy Cannon 13156 | -2/Testing | Identified Cld. Nova Cannon 13504 | -2/Testing | Found Prototype Hackware 14225 | -2/Testing | Identified Ghost Barrier 14334 | -2/Testing | Found Prototype Energy Cannon 14334 | -2/Testing | Identified Disintegrator 14484 | -2/Testing | Spotted Fortress 14578 | -2/Testing | Discovered new exit (range 6) 14578 | -2/Testing | Discovered new exit (range 5) 14582 | -2/Testing | Identified exit to Protoforge 14585 | -2/Testing | Identified exit to Section 7 14586 | -2/Testing | Entered Section 7 14622 | -2/Section 7 | Found Alien Artifact 14626 | -2/Section 7 | Identified Spacefold Activator 14763 | -2/Section 7 | Build established: Gunner 14834 | -2/Section 7 | Spotted B-90 Cyclops 14857 | -2/Section 7 | Destroyed B-90 Cyclops 15104 | -2/Section 7 | Found Prototype Launcher 15344 | -2/Section 7 | Spotted Executioner 15345 | -2/Section 7 | Destroyed Executioner 15345 | -2/Section 7 | Scanned by Researcher 15350 | -2/Section 7 | Spotted Executioner 15367 | -2/Section 7 | Destroyed Executioner 15416 | -2/Section 7 | Lost 4 parts (2n2u) 15436 | -2/Section 7 | Found Prototype Device 15437 | -2/Section 7 | Identified Adv. Kinecellerator 15442 | -2/Section 7 | Found Prototype Processor 15443 | -2/Section 7 | Identified Exp. Core Analyzer 15477 | -2/Section 7 | Found Alien Artifact 15478 | -2/Section 7 | Identified Terrabomb 15478 | -2/Section 7 | Used Terrabomb 15481 | -2/Section 7 | Found Terrabomb 15484 | -2/Section 7 | Found Terrabomb 15495 | -2/Section 7 | Found Alien Artifact 15496 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 15496 | -2/Section 7 | Warped through subspace 15505 | -2/Section 7 | Identified Hellfire Missile Launcher 15527 | -2/Section 7 | Build established: Scavenger-Gunner 15590 | -2/Section 7 | Found Alien Artifact 15591 | -2/Section 7 | Identified Core Reset Matrix 15591 | -2/Section 7 | Used Core Reset Matrix 15595 | -2/Section 7 | Detected hypermatrix surge 15595 | -2/Section 7 | Sensed 14 artifacts in vicinity 15714 | -2/Section 7 | Found Spacefold Activator 15802 | -2/Section 7 | Lost 3 parts (3u) 15837 | -2/Section 7 | Discovered new exit (range 16) 15840 | -2/Section 7 | Destroyed 13 combat bots 15855 | -2/Section 7 | Identified exit to Access 15883 | -2/Section 7 | Entered Access 15883 | -1/Access | Evolved 2 slots: Utility x2 16156 | -1/Access | Destroyed 11 combat bots 16375 | -1/Access | Intercept squad dispatched 16402 | -1/Access | Spotted Tracker 16403 | -1/Access | Spotted Tracker 16428 | -1/Access | Destroyed Tracker 16446 | -1/Access | Spotted Combat Programmer 16452 | -1/Access | Spotted Combat Programmer 16465 | -1/Access | Destroyed Combat Programmer 16486 | -1/Access | Destroyed Combat Programmer 16498 | -1/Access | Spotted B-99 Colossus 16535 | -1/Access | Lost 9 parts (2p3n2u2w) 16601 | -1/Access | System corruption reached 10% 16604 | -1/Access | Released all parts (19) 16648 | -1/Access | Lost 5 parts (1p1n3w) 16651 | -1/Access | Core integrity fell below 50% 16661 | -1/Access | Discovered new exit (range 5) 16683 | -1/Access | Emitted hypermatrix ping 16684 | -1/Access | Entered Command 16685 | -1/Command | Emitted hypermatrix ping 16690 | -1/Command | Assembled emerged from beneath the floor 16886 | -1/Command | Core integrity fell below 20% 16887 | -1/Command | Assembled emerged from beneath the floor 16905 | -1/Command | Build established: Alien-Mutant 16936 | -1/Command | Lost 5 allies 17266 | -1/Command | Assembled emerged from beneath the floor 17519 | -1/Command | Spotted M Guard 17520 | -1/Command | Spotted M Guard 17527 | -1/Command | Spotted Combat Programmer 17529 | -1/Command | Spotted Combat Programmer 17534 | -1/Command | Used Terrabomb 17539 | -1/Command | System corruption reached 30% 17545 | -1/Command | Released all parts (7) 17552 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 17544_ The unstable cave ceiling collapses. 17544_ Enh. Hardcell Cannon destroyed. 17544_ Micro-nuke intercepted. 17545_ The unstable cave ceiling collapses. 17545_ Adv. Heat Sink destroyed. 17545_ Adv. Heavy Siege Treads destroyed. 17545_ Released Adv. Point Defense System. 17545_ Released Med. Storage Unit. 17545_ Released Mic. Antimatter Reactor. 17545_ Released Dispersion Rifle. 17545_ Released Spacefold Activator. 17545_ Released Adv. Target Analyzer. 17545_ Released Enh. Force Lance. 17547_ The unstable cave ceiling collapses. 17547_ Penetrated by EMDS Slug. 17550_ The unstable cave ceiling collapses. 17551_ PRE1NH8BKSH#WEW X:&8YT23GNX,RJDCGVFU 17552_ Penetrated by EMDS Slug. [Achievement: 30k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????? #??????? | | ??????????????????????????????????????? ####???? | | ?????????????????????????????????????## ?? | | ?????????????????????????????????##### | | ?????????????????????????????????# # | | ????????????????????????????????## | | ???????????????????????????????## | | ??????????????????????????????## | | ?????????????????????????????## | | ?????????????????????????????# | | ????????????????????????????## | | ????????????????????????????# | | ?????????????????############;;;;;; | | ?????????? / @ ; # | | ?????????? / % | | ?????????? / p p !!* # | | ??????????? ##############;;;;;""" /= | | ??????????????????????????# ;"?" | | ??????????????????????????# ;;;;""" | | ??????????????????????????# ; T | | ??????????????????????????# ;/Y/ | | ?????????????????????????# ; Y | | ?????????????????????????## ; | | ??????????????????????????# ;% | | ??????????????????????????# ; % | | ??????????????????????????# ; | | ??????????????????????????# # # | | ??????????????????????????# | | ??????????????????????????## | | ???????????????????????????? | | ????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????????????????????????? ? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Energy Generation 62 Energy Capacity 765 Matter Stores 350 Matter Capacity 350 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Power Amplification 40 Additional Mass Support 12 Base Temperature (-) 200 EM Shielding 4 Armor Coverage 600 Resistance: KI 30 Resistance: EX 50 Resistance: EM 15 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 36 Launcher Accuracy 30 Target Analysis 8 Core Analysis 11 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 50 Particle Charging 60 Kinecelleration 50 Offensive Hacking 10 Defensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x2 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Spacefold Activator Terrabomb High-powered Transdimensional Reconstructor Core Reset Matrix Achievements -------------- 30k Club Analysis Probe Bumper Bots Coming In Hot Dramatic Entrance Immobile And Lovin' It Into The Breach Just Browsing Nope Ooh, Shiny! Overkill Signature Confirmed Tank Ultimate Loadout Use The Force Walls Are Suggestions Challenges ------------ None Game ------ Seed FortressNetworkMantle Manual? 0 Play Time 14:27:08 Cumulative 64.4 hours Start 2026.09.05 @ 18:13:09 End 2026.09.17 @ 20:13:06 Sessions 41 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 25 Gallery% 28 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b95b83f8-c05d-4e80-9435-e1b3114bd2d1