Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.01 @ 18:01:15 Player: Dumalacath Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (109) 545 Value Destroyed (3941) 3941 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (1083) 1083 TOTAL SCORE: 11129 Bonus ------- Follower Combat Kills 203 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 31/300 Energy 70/100 System Corruption 3% Temperature Hot (212) Movement Walking (186) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Reactive Plating > --- WEAPON (3) ------- Coil Gun Precision Grenade Launcher > --- INVENTORY (20) --- Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Improved Heat Sink Triangulator Weapon Cycler Improved Reaction Control System Improved Power Shielding Advanced Field Recycling Unit (0) Beamcaster Proton Cannon Coil Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Power Maul Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Cloaking Device Improved Recalibrator > --- WEAPON ----------- Beamcaster Coil Gun Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Carbon-fiber Leg Improved Heat Sink Triangulator Weapon Cycler Improved Reaction Control System Improved Power Shielding Reactive Plating Advanced Field Recycling Unit Proton Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Precision Grenade Launcher Power Maul Self-destruct Interrupter [Rating: 73] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Makeshift Cloaking Device Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . 1 . . . . Utility 4 | . . . . . 2 1 . . . 1 . . . . Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 175 | 6 4 10 2 . 23 27 5 . 12 44 13 14 1 14 Power 11 | 1 . 2 . . 1 2 . . 1 1 2 . 1 . Engine 6 | 1 . . . . . 1 . . 1 1 2 . . . Core 5 | . . 2 . . 1 1 . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 33 | 2 . 5 . . 1 5 . . 3 7 2 5 . 3 Treads . | . . . . . . . . . . . . . . . Leg 32 | 2 . 5 . . . 5 . . 3 7 2 5 . 3 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . . . . . Utility 54 | 1 3 1 . . 5 10 1 . 1 13 6 7 . 6 Device 28 | . 1 . . . 1 4 . . . 10 4 5 . 3 Storage 3 | 1 . . . . 1 1 . . . . . . . . Processor 5 | . . . . . . 2 . . . 2 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 18 | . 2 1 . . 3 3 1 . 1 1 1 2 . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 77 | 2 1 2 2 . 16 10 4 . 7 23 3 2 . 5 Energy Gun 15 | 1 . 1 1 . 5 1 . . 1 4 . . . 1 Energy Cannon 6 | . . . . . . 2 1 . 1 2 . . . . Ballistic Gun 29 | 1 1 1 . . 5 5 1 . 2 10 2 . . 1 Ballistic Cannon 8 | . . . . . . . 1 . 1 3 . 2 . 1 Launcher 8 | . . . . . 3 . 1 . 2 . . . . 2 Special Weapon 1 | . . . . . . . . . . . 1 . . . Impact Weapon 4 | . . . . . . . . . . 4 . . . . Slashing Weapon 6 | . . . 1 . 3 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 2 . . . 2 . . . . Parts Lost 33 | . . . . . . 3 1 . 10 3 4 7 . 5 Power 4 | . . . . . . 1 . . 1 1 . . . 1 Propulsion 11 | . . . . . . . . . 3 2 2 4 . . Utility 13 | . . . . . . 1 1 . 3 . 2 2 . 4 Weapon 5 | . . . . . . 1 . . 3 . . 1 . . Highest Loss Streak 4 | . . . . . . 1 1 . 4 2 3 3 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 100 100 100 66 97 99 100 97 97 95 98 100 99 Engine 4 | . 14 8 . . . . 7 7 6 6 6 6 3 . Core 2 | . . 5 14 14 9 6 . . . . . . 2 5 Leg 28 | . 28 28 28 28 . 28 30 30 30 30 29 31 33 32 Device 6 | . 8 9 . . 5 6 . . . 12 9 7 6 5 Storage 7 | . 14 14 14 14 9 7 7 7 7 6 6 6 6 6 Processor 13 | . . . . . . 9 15 15 15 17 15 20 20 20 Protection 8 | . 4 4 14 14 16 12 14 15 14 2 5 3 6 6 Energy Gun 3 | . 14 14 18 28 7 . . . 2 5 . . . 4 Energy Cannon 1 | . . . . . . 4 6 7 6 . . . . . Ballistic Gun 11 | . 13 14 9 . 8 16 14 15 9 10 13 9 6 11 Ballistic Cannon 3 | . . . . . . . . . . 2 6 9 13 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 85 | 13 14 16 17 17 50 80 79 79 79 75 79 81 81 85 Greatest Support 85 | 20 20 20 20 20 50 80 80 80 80 80 85 85 75 85 Greatest Overweight (x) 2 | 1 . . . . . 1 . . . . 1 2 1 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 . Largest Inventory Capacity 20 | 8 8 8 8 8 15 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 8 8 8 8 12 16 20 20 20 20 20 20 20 20 Most Carried 20 | 3 8 8 8 8 15 20 20 20 20 20 20 20 20 20 Average Carried 16 | 2 6 7 7 8 11 15 19 20 19 18 19 19 19 19 Final Capacity 20 | 8 8 8 8 8 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 8 8 8 8 15 20 20 20 14 19 20 20 20 18 Class Distribution -------------------- 32% | Mutant 16% | Scavenger-Gunner 15% | Gunner 14% | Tank 12% | Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Matter Collected 4133 | 179 118 208 . . 389 685 280 . 171 598 628 720 10 147 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3878 | . 133 324 . . 489 754 151 . 98 753 397 569 . 210 Parts 197 | . 7 25 . . 34 40 9 . 11 30 13 18 . 10 Haulers Intercepted 2 | . . . . . 2 . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . 8 . 13 . 21 8 . 8 Prevented 2 | . . . . . . . 1 . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 89 | . 5 9 . . 14 11 7 . 6 9 9 12 . 7 Guns 51 | . 5 9 . . 4 6 3 . 1 8 7 5 . 3 Cannons 18 | . . . . . . 5 1 . 1 1 2 7 . 1 AOE 20 | . . . . . 10 . 3 . 4 . . . . 3 Classes Destroyed 14 | . 2 1 . . 5 3 . . . 1 . 2 . . Worker 3 | . . . . . . 1 . . . 2 . . . . Builder 1 | . . . . . . 1 . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 2 | . . . . . 2 . . . . . . . . . Recycler 6 | . . . . . 1 4 . . . 1 . . . . Watcher 7 | . . . . . 2 2 . . . 3 . . . . Swarmer 29 | . 3 3 . . 7 1 4 . 6 2 2 . . 1 Grunt 27 | . 2 6 . . 5 2 3 . . 2 4 2 . 1 Brawler 3 | . . . . . . . . . . 1 1 1 . . Duelist 4 | . . . . . 1 . . . . . 1 . . 2 Sentry 8 | . . . . . 1 2 . . . 2 1 1 . 1 Hunter 3 | . . . . . . . . . . . . 1 . 2 Programmer 8 | . . . . . . 6 . . . 2 . . . . Thug 4 | . . . . . . . . . . . . 4 . . Savage 1 | . . . . . . . . . . . . 1 . . Butcher 1 | . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 7 | . 3 3 . . 5 3 4 . 4 3 7 3 . 5 Combat Bots Only 7 | . 3 3 . . 5 2 4 . 4 3 7 3 . 5 Max Kills in Single Turn 4 | . 1 1 . . 3 1 2 . 4 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . . 3 . 2 . 4 . . . . 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Damage Taken 8435 | . 247 232 . . 198 1181 709 . 1586 723 896 1423 . 1240 Core 1225 | . 45 22 . . 23 64 33 . 179 88 40 551 . 180 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 28 | . 14 14 . . . . . . . . . . . . Regen/Repaired (Parts) 980 | . 70 . . . . . . . . 151 . . 759 . Core Remaining (%) 82 | 100 . . . 73 95 . . . 60 . . . . . Volleys Fired 300 | . 18 21 . . 26 74 23 . 13 39 27 36 . 23 Largest 3 | . 2 2 . . 2 3 3 . 3 3 3 3 . 3 Hottest 200 | . 60 85 . . 100 133 83 . 146 200 100 136 . 135 Shots Fired 666 | . 36 40 . . 42 127 46 . 22 110 74 100 . 69 Gun 453 | . 36 40 . . 35 72 24 . 7 95 50 37 . 57 Cannon 192 | . . . . . . 55 19 . 11 15 24 63 . 5 Launcher 21 | . . . . . 7 . 3 . 4 . . . . 7 Special . | . . . . . . . . . . . . . . . Kinetic 457 | . 18 21 . . 16 72 24 . 3 79 74 100 . 50 Thermal 148 | . 18 19 . . . 55 19 . 15 10 . . . 12 Explosive 21 | . . . . . 7 . 3 . 4 . . . . 7 Electromagnetic 40 | . . . . . 19 . . . . 21 . . . . Robot Hit Streak 16 | . 4 6 . . 7 11 4 . 2 8 12 16 . 7 Robot Miss Streak 10 | . 4 3 . . 4 10 5 . 3 3 5 3 . 4 Penetration Max 1 | . . . . . . . . . . 1 1 1 . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . Shots Hit Robots 385 | . 19 22 . . 25 91 18 . 5 65 41 65 . 34 Core Hits 224 | . 8 18 . . 29 57 14 . 8 26 17 24 . 23 Critical Kills 2 | . . . . . . . . . . 1 . 1 . . Critical Parts Destroyed 3 | . . . . . . 1 . . . . . . . 2 Critical Strikes 8 | . . . . . . 1 . . . 3 . 2 . 2 Destroy 5 | . . . . . . 1 . . . 1 . 1 . 2 Blast 2 | . . . . . . . . . . 1 . 1 . . Corrupt 1 | . . . . . . . . . . 1 . . . . Melee Attacks 24 | . . . . . 13 4 . . . 7 . . . . Impact 7 | . . . . . . . . . . 7 . . . . Slashing 17 | . . . . . 13 4 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10781 | . 233 308 . . 1306 2170 666 . 515 1716 1063 1625 . 1179 Guns 5399 | . 233 290 . . 438 1095 201 . 27 1352 640 627 . 496 Cannons 2919 | . . . . . . 952 110 . 54 265 423 998 . 117 Explosions 2183 | . . . . . 828 . 355 . 434 . . . . 566 Melee 100 | . . . . . 40 60 . . . . . . . . Ramming 180 | . . 18 . . . 63 . . . 99 . . . . Kinetic 6026 | . 120 101 . . 249 1095 201 . 17 1111 1063 1625 . 444 Thermal 1747 | . 113 189 . . 21 952 110 . 64 129 . . . 169 Explosive 2162 | . . . . . 807 . 355 . 434 . . . . 566 Electromagnetic 566 | . . . . . 189 . . . . 377 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 100 | . . . . . 40 60 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 3 3 . 2 2 2 . Average Corruption 2 | . . . . . . 1 3 3 3 . 2 2 2 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 138 | . . . . . . 27 37 1 20 . 19 30 4 . Message Errors 28 | . . . . . . 4 8 . 5 . 3 6 2 . Matter Fused 45 | . . . . . . 12 12 1 8 . 6 6 . . Heat Flow Errors 11 | . . . . . . 2 3 . . . 1 5 . . Energy Discharges 16 | . . . . . . 2 5 . 2 . 2 4 1 . Parts Rejected 2 | . . . . . . . . . 1 . . 1 . . Data Loss (minor) 21 | . . . . . . 3 4 . 1 . 4 8 1 . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . Misfires 9 | . . . . . . 3 3 . 2 . 1 . . . Alerts 4 | . . . . . . . 1 . 1 . 2 . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 232 | . . . . . 15 26 16 . 3 101 18 25 . 28 Projectiles 155 | . . . . . . 6 5 . . 101 18 25 . . Explosions 52 | . . . . . 10 . 11 . 3 . . . . 28 Melee 25 | . . . . . 5 20 . . . . . . . . Knockbacks 12 | . . . . . . . . . . 1 5 6 . . Impact 1 | . . . . . . . . . . 1 . . . . Kinetic 10 | . . . . . . . . . . . 4 6 . . Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 85 | . . . . . . . 24 . 30 . . . . 31 Shots 3 | . . . . . . . 1 . 1 . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 16 | . . 4 . . . 4 . . . 8 . . . . Kicked 16 | . . 4 . . . 4 . . . 8 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 719 | . 114 222 . . 371 250 176 . 141 222 263 719 . 305 Average Temperature 116 | . 66 89 . . 142 53 60 . 60 63 99 210 . 143 Received Heat Transfer 1830 | . 114 117 . . 117 285 114 . 270 153 234 333 . 93 Effects 27 | . . . . . 5 . . . . . . 20 . 2 Shutdowns 4 | . . . . . . . . . . . . 4 . . Energy Bleed 7 | . . . . . 3 . . . . . . 3 . 1 Interference 8 | . . . . . 1 . . . . . . 6 . 1 Short Circuit 1 | . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . 2 . . Damage (core) 4 | . . . . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . 1 . . . . 7 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . Heat Transferred 2901 | . 250 433 . . 50 1427 148 . 99 198 . . . 296 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Peak Influence 337 | . 177 139 . . 337 192 . . . 193 . . . . Initial 69 | . . 69 . . . 44 . . . . . . . . Average 61 | . 78 80 . . 107 42 . . . 69 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . . . . . Low Security (%) 97 | 100 100 100 . 100 72 100 . . . 100 . . . . Level 1 2 | . . . . . 27 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . . . 3 6 . . 1 3 . . . 1 Investigation 1 | . . . . . 1 . . . . . . . . . Extermination 7 | . . . . . . 5 . . . 2 . . . . Reinforcement 3 | . . . . . 1 1 . . . 1 . . . . Assault 2 | . . . . . . . . . 1 . . . . 1 Garrison 1 | . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Distress Signals 7 | . . . . . 3 2 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 153 | . 9 10 . . 24 22 11 . 20 18 15 12 . 12 Peak Tracking Total 13 | . 4 3 . . 6 4 4 . 13 5 7 5 . 6 Tactical Retreats 9 | . 1 . . . 2 2 2 . 1 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Traps Triggered 3 | . . . . . 1 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 3 . . 1 1 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Machines Disabled 8 | . . . . . 3 3 . . . 1 1 . . . Max in Single Turn 1 | . . . . . 1 1 . . . 1 1 . . . Garrison Access 2 | . . . . . . 1 . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Machines Accessed 40 | . 4 . 2 . 6 10 1 4 . 12 1 . . . Terminals 15 | . 3 . . . 4 4 . . . 4 . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations 5 | . 1 . . . 1 . . . . 3 . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . Scanalyzers 3 | . . . . . . 2 . . . 1 . . . . Garrison Access 5 | . . . . . 1 2 . . . 2 . . . . Total Hacks 110 | . 10 . 2 . 16 25 1 31 . 24 1 . . . Successful 73 | . 4 . 2 . 8 15 1 31 . 11 1 . . . Failed 37 | . 6 . . . 8 10 . . . 13 . . . . Catastrophic 4 | . . . . . 1 2 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 33 | . 8 . 1 . 6 9 . . . 5 . . 4 . Terminals 39 | . 8 . . . 11 11 . . . 9 . . . . Fabricators 3 | . . . . . . . . . . 3 . . . . Repair Stations 12 | . 2 . . . 3 . . . . 7 . . . . Recycling Units 3 | . . . . . . 3 . . . . . . . . Scanalyzers 12 | . . . . . . 9 . . . 3 . . . . Garrison Access 6 | . . . . . 2 2 . . . 2 . . . . Terminal Hacks 44 | . . . 2 . 3 2 1 31 . 4 1 . . . Record 12 | . . . 1 . . . . 11 . . . . . . Part Schematic 12 | . . . . . . . . 12 . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . Open Door 2 | . . . . . . . 1 . . . 1 . . . Branch Access Points 2 | . . . . . . 1 . . . 1 . . . . Alert Level 2 | . . . . . 1 . . . . 1 . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . Zone Layout 2 | . . . . . 1 . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 5 | . 2 . . . 1 . . . . 2 . . . . Scan Component 3 | . 1 . . . 1 . . . . 1 . . . . Repair 2 | . 1 . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . Scanalyzer 12 | . . . . . . 9 . . . 3 . . . . Insert Component 6 | . . . . . . 4 . . . 2 . . . . Analyze 6 | . . . . . . 5 . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . 1 . . . . Unauthorized Hacks 8 | . 2 . . . 4 2 . . . . . . . . Terminals 8 | . 2 . . . 4 2 . . . . . . . . Botnet 8 | . 2 . . . 4 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 29 | . 4 . . . 6 8 . . . 11 . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . 4 . 12 . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . 1 . . . . Time 48 | . 26 . . . . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . 4 . . . 1 . . . . Part Schematics Acquired 5 | . . . . . . 4 . . . 1 . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Total Allies 7 | . . 3 . . . . . . 1 . 2 1 . . Largest Group 3 | . . 3 . . . . . . 1 . 2 1 . . Highest-Rated Group 165 | . . 40 . . . . . . 96 . 59 165 . . Highest-Rated Ally 165 | . . 16 . . . . . . 96 . 30 165 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 46 | . . 13 . . . . . . 11 . 22 . . . Total Damage 879 | . . 112 . . . . . . 414 . 353 . . . Kills 10 | . . 3 . . . . . . 1 . 6 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 2 . . 3 . 2 . 1 1 2 2 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Turns Passed 18850 | 54 399 998 595 322 805 3305 1596 102 1051 2694 2212 2190 1755 772 Spaces Moved 11737 | 32 244 729 468 265 891 1777 1148 79 771 1541 1265 1151 931 445 Core 8 | 8 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 10584 | 24 244 729 468 265 . 1523 1148 79 771 1541 1265 1151 931 445 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1145 | . . . . . 891 254 . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 130 130 130 117 117 118 188 114 Average Speed 128 | 121 120 120 120 120 50 119 130 130 130 126 152 141 188 129 Slowest Speed 260 | 190 120 120 120 120 50 200 130 130 130 130 192 260 188 188 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . 10 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 65 | 4 38 99 90 40 50 34 92 73 87 44 97 95 86 60 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 8 | . . 1 1 1 . . 1 1 . . . . 3 . Known Exits Taken 8 | . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 19 | . . 1 . . . . 6 . 4 . 2 3 1 2 Spaces Dug 29 | . . . . . 12 6 5 . . 6 . . . . Terrain Destroyed 267 | . . . . . 55 8 23 . 38 13 12 20 . 98 Melee 21 | . . . . . 12 3 . . . 6 . . . . Projectile 65 | . . . . . . 5 6 . 1 7 12 20 . 14 AOE 180 | . . . . . 43 . 17 . 37 . . . . 83 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Total 14954 | 44 312 821 502 269 1184 2847 1218 78 800 2200 1509 1649 937 584 Wait 2506 | 4 43 33 28 5 205 923 33 . . 521 178 437 2 94 Move 11704 | 31 243 728 467 264 871 1776 1147 78 770 1540 1264 1150 930 445 Hop 9 | . . . . . 9 . . . . . . . . . Pick Up 107 | 3 4 9 1 . 21 21 5 . 2 24 5 9 2 1 Fast Attach 32 | 6 2 . . . 2 4 . . 2 6 6 2 . 2 Attach 41 | . . . . . 5 9 2 . 7 8 1 6 . 3 Detach 4 | . . . . . 1 2 . . . 1 . . . . Swap 102 | . 2 10 2 . 16 14 3 . 3 30 6 6 1 9 Drop 88 | . . 16 4 . 15 16 3 . 3 16 6 3 2 4 Fire 300 | . 18 21 . . 26 74 23 . 13 39 27 36 . 23 Melee 24 | . . . . . 13 4 . . . 7 . . . . Ram . | . . . . . . . . . . . . . . . Kick 16 | . . 4 . . . 4 . . . 8 . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 21 | . . . . . . . 2 . . . 16 . . 3 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 3 exits: *Fac x2 / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 8) 267 | -10/Materials | Repaired Assault Rifle 297 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 454 | -10/Materials | Entered Mines 540 | -10/Mines | Learned location of Zion (-6) 558 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 641 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 713 | -10/Mines | Found a hidden stash of uninstalled traps 776 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 776 | -10/Mines | Discovered new exit (range 6) 1000 | -10/Mines | Discovered new exit (range 8) 1321 | -10/Mines | Discovered new exit (range 10) 1345 | -10/Mines | Build established: Scavenger-Mutant 1452 | -10/Mines | Entered Exiles 1485 | -10/Exiles | Met 8R-AWN 1502 | -10/Exiles | Met EX-HEX 1560 | -10/Exiles | Met EX-DEC 1582 | -10/Exiles | Visited The Gauntlet 1780 | -10/Exiles | Met EX-BIN 1794 | -10/Exiles | Aligned with FarCom system 1796 | -10/Exiles | Given EX-Vault access code 1823 | -10/Exiles | Opened EX-Vault 1838 | -10/Exiles | Found Flying Fortress v7 1865 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1878 | -10/Exiles | Exiles lab attacked by MAIN.C 1947 | -10/Exiles | Discovered new exit (range 11) 2047 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2047 | -10/Exiles | Entered Mines 2063 | -9/Mines | Learned Materials emergency access door positions 2090 | -9/Mines | Discovered new exit (range 9) 2369 | -9/Mines | Entered Materials 2369 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2676 | -8/Materials | Build established: Mutant 2958 | -8/Materials | Discovered new exit (range 4) 3161 | -8/Materials | Garrison activated, responded to threat 3174 | -8/Materials | Entered Factory 3174 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3690 | -7/Factory | Build established: Skirmisher 4064 | -7/Factory | Build established: Mutant 4375 | -7/Factory | Build established: Tank 4767 | -7/Factory | Build established: Mutant 5410 | -7/Factory | Discovered new exit (range 20) 5448 | -7/Factory | Identified exit to Factory 5574 | -7/Factory | Build established: Tank 5985 | -7/Factory | Discovered exit to Factory (range 8) 6023 | -7/Factory | Build established: Mutant 6308 | -7/Factory | Identified exit to Storage 6308 | -7/Factory | Identified exit to Lower Caves 6479 | -7/Factory | Entered Lower Caves 6491 | -7/Lower Caves | Spotted B-75 Beast 6509 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6514 | -7/Lower Caves | Identified exit to Data Miner 6672 | -7/Lower Caves | Build established: Tank 6755 | -7/Lower Caves | Identified exit to Lower Caves 7191 | -7/Lower Caves | Learned Factory trap positions 7974 | -7/Lower Caves | Build established: Mutant 8075 | -7/Lower Caves | Entered Data Miner 8075 | -7/Data Miner | Discovered new exit (range 6) 8095 | -7/Data Miner | Met Data Miner 8126 | -7/Data Miner | Learned location of Section 7 (-3) 8126 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8150 | -7/Data Miner | Received God Mode back door access code from Data Miner 8176 | -7/Data Miner | Identified exit to Proximity Caves 8177 | -7/Data Miner | Entered Proximity Caves 8367 | -6/Proximity Caves | Escorted by Enhanced Grunt 8503 | -6/Proximity Caves | Spotted B-75 Beast 8603 | -6/Proximity Caves | Learned Factory stockpile data 9008 | -6/Proximity Caves | Learned Factory garrison access intel 9097 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9098 | -6/Proximity Caves | Build established: Tank 9150 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 9182 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9215 | -6/Proximity Caves | Discovered exit to Factory (range 11) 9228 | -6/Proximity Caves | Entered Factory 9228 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9229 | -6/Factory | Loaded intel: 98 trap records 9231 | -6/Factory | Loaded intel: 4 garrison access locations 9248 | -6/Factory | Lost 4 parts (1n2u1w) 9527 | -6/Factory | Build established: Skirmisher 10201 | -6/Factory | Discovered new exit (range 8) 10210 | -6/Factory | Identified exit to Factory 11351 | -6/Factory | Identified exit to Lower Caves 11492 | -6/Factory | Repaired Imp. Titanium Leg 11513 | -6/Factory | Discovered exit to Factory (range 9) 11629 | -6/Factory | Spotted B-75 Beast 11885 | -6/Factory | Build established: Mutant 11922 | -6/Factory | Entered Lower Caves 12163 | -6/Lower Caves | Learned 4 Factory zone layouts 12222 | -6/Lower Caves | Build established: Gunner 12299 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12369 | -6/Lower Caves | Destroyed 7 combat bots 12370 | -6/Lower Caves | Lost 3 parts (1n2u) 12853 | -6/Lower Caves | Build established: Mutant 12918 | -6/Lower Caves | Encountered a Warlord checkpoint 13673 | -6/Lower Caves | Build established: Gunner 13986 | -6/Lower Caves | Discovered new exit (range 19) 14006 | -6/Lower Caves | Identified exit to Lower Caves 14134 | -6/Lower Caves | Entered another Lower Caves area 14243 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14505 | -6/Lower Caves | Discovered exit to Factory (range 5) 15581 | -6/Lower Caves | Attacked by a faux Warlord 15610 | -6/Lower Caves | Core integrity fell below 50% 15627 | -6/Lower Caves | Lost 3 parts (2n1u) 15672 | -6/Lower Caves | ME-RLN showed up to help 15674 | -6/Lower Caves | ME-RLN revealed a hidden path 16020 | -6/Lower Caves | Build established: Scavenger-Gunner 16286 | -6/Lower Caves | Discovered new exit (range 14) 16309 | -6/Lower Caves | Identified exit to Zion 16324 | -6/Lower Caves | Entered Zion 16430 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 16535 | -6/Zion | Discovered new exit (range 9) 16604 | -6/Zion | System corruption cleaned by Quarantine Array 16651 | -6/Zion | Learned location of 1 exit from Factory 16843 | -6/Zion | Learned location of Quarantine (-3) 17131 | -6/Zion | Rebuked by Imprinter 17553 | -6/Zion | Learned Factory emergency access door positions 17581 | -6/Zion | Visited the Megawrench Repair Shop 17581 | -6/Zion | Megawrench repaired 11 parts 18078 | -6/Zion | Identified exit to Proximity Caves 18079 | -6/Zion | Entered Proximity Caves 18565 | -5/Proximity Caves | Core integrity fell below 20% 18669 | -5/Proximity Caves | Learned Factory security intel 18795 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 18852 | -5/Proximity Caves | Crushed by falling debris 18852 | -5/Proximity Caves | Smashed by cave-in Last Messages --------------- 18844_ L-41 Fighter unfolds itself. 18844_ G-50 Soldier unfolds itself. 18845_ Carbon-fiber Leg blown off. 18845_ Flexi-carbon Leg blown off. 18845_ E-15 Imp destroyed. 18846_ The unstable cave ceiling collapses. 18848_ Lgt. Fission Core destroyed. 18849_ Overheating: System interference. 18849_ Enh. Optical Array temporarily disabled. 18849_ Cesium-ion Thruster fries itself beyond repair. 18849_ Flexi-carbon Leg severed. 18850_ Overheating: Energy bleed (-16). 18850_ Magnetic Acceleration Cannon severed. 18852_ The unstable cave ceiling collapses. 18852_ Crushed by falling debris. 18852_ Enh. Optical Array destroyed. 18852_ System corrupted by crushing effect (+2). 18852_ Reactive Plating destroyed. 18852_ System corrupted by crushing effect (+1). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##????????????????#####??????? | | ????????????????????? ###???????????## ##?????? | | ??????????????????????? ?????????## /#?????? | | ???????????##??????????? ??????### = ###???? | | ????????????""???????????# ?????# # # ##?? | | ???????????#" ???????????# ????# # ## ## | | ???????????#" ##????????## ##### #### # | | ????????????" # ????????# = ## #?# | | ????????????" ????????# #### | | ????????????? ???????# ###" ### ## | | ?????????????# ##??# ??????##=#?# ## | | ???????????? ??????????????# #?# ## | | ???????????? #??????????????# #### | | ?????????????# ????###?####### "#?# | | ?????#### # # ??# # #??# ##### | | ?????# # % # ;# #####??# #???? | | ?????# ## %% =lg# #??????# ## #??? | | ??????# ## ## ]@l! ######## #### #??? | | # ????# ??????????# ## g % ##??# #??? | | ###???????????????###?## #???####?## | | #????????????????#### #########?????#### | | ?# ###????????###### ###?????###??## | | ??# ????????# # ####### #?## | | ??# ????????# # # ### | | ?## ####????# ##### ### # ## | | ?# ###??# #???#####?# # ## | | ???????# #### #?????????## ## ##### # | | ???????# #??????????## ##??## | | ???????# #####???????????### #??## | | ???????# ######?????????????# #### ! | | ?????### ## #????????????## | | ?????# #????????????# | | ?????# #????????????# ## ### | | ##???## ### ######???????# #####?? | | ????### ?## #???????### #?????? | | ###???#??# #?????????### ##?????? | | ?????## ###???????????### #??????? | | ####### #####???????????????###??????? | | % ## #????????????????????????????? | | ## ##????????????????????????????? | | #### #?????????????????????????????? | | % #??## #???#####?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 3 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 60 Targeting Accuracy 8 Particle Charging 25 Item Schematics ----------------- Imp. Titanium Leg | -7/Factory | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Flak Gun | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Hyp. Gauss Rifle | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Imp. Signal Interpreter | -6/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Explorer This Is Interesting... Challenges ------------ None Game ------ Seed CoolantHypercooledCharger Manual? 0 Play Time 03:15:37 Cumulative 48.9 hours Start 2023.01.31 @ 17:55:20 End 2023.02.01 @ 18:01:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 487d4fda-f46a-4a1a-8655-5cb94e9345ce