Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 03:15:47 Player: Wisp Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (3024) 3024 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6644 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 92/300 Energy 34/100 System Corruption 7% Temperature Cool (97) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Phase Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit High-capacity Battery Armor Integrity Analyzer Microactuators Improved Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Thermic Laser Proton Cannon Compact Ion Cannon > --- INVENTORY -------- (None) [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 5 | . . 1 1 2 1 Weapon 1 | . . . 1 . . Parts Attached 97 | 7 12 11 5 34 28 Power 9 | 1 1 1 . 3 3 Engine 7 | 1 1 1 . 2 2 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 18 | 2 3 2 2 4 5 Treads 15 | 2 . 2 2 4 5 Leg 3 | . 3 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 38 | 2 2 4 1 17 12 Device 19 | 1 1 3 . 9 5 Storage 4 | 1 1 . . 1 1 Processor 4 | . . 1 1 1 1 Hackware . | . . . . . . Protection 11 | . . . . 6 5 Artifact . | . . . . . . Weapon 32 | 2 6 4 2 10 8 Energy Gun 12 | 2 4 . . 4 2 Energy Cannon 13 | . . 4 . 4 5 Ballistic Gun 5 | . 2 . 1 1 1 Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 . 3 2 Parts Lost 45 | . 1 . . 16 28 Power 6 | . . . . 3 3 Propulsion 9 | . 1 . . 2 6 Utility 19 | . . . . 7 12 Weapon 11 | . . . . 4 7 Highest Loss Streak 23 | . 1 . . 6 23 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 99 99 91 97 Engine 15 | . 14 22 18 9 17 Treads 16 | . 20 21 18 14 12 Leg 1 | . 7 . . . . Device 13 | . 14 11 9 16 15 Storage 10 | . 14 11 9 7 12 Processor 6 | . . 11 17 7 . Protection 6 | . . . . 9 15 Energy Gun 8 | . 24 1 . 8 6 Energy Cannon 11 | . . 20 18 10 12 Ballistic Gun 1 | . 4 . 3 2 . Naked Turns 18 | . . . . . 18 Heaviest Build 83 | 15 30 43 43 69 83 Greatest Support 56 | 40 40 44 56 56 56 Greatest Overweight (x) 10 | . 1 10 . 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 14 Most Carried 15 | 1 15 15 15 15 15 Average Carried 13 | . 11 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 1 15 15 15 15 . Class Distribution -------------------- 35% | Mutant 23% | Gunner 19% | Tank 10% | Scavenger-Tank 5% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1343 | 196 330 110 134 473 100 Remotely . | . . . . . . Salvage Created 3855 | 22 664 459 436 1356 918 Parts 213 | 4 40 33 35 59 42 Haulers Intercepted 7 | . 1 1 3 1 1 Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 58 | . 13 7 4 22 12 Guns 26 | . 12 . . 10 4 Cannons 28 | . . 7 4 10 7 AOE 2 | . 1 . . . 1 Classes Destroyed 17 | 1 6 2 2 5 1 Worker 8 | . 1 2 1 2 2 Builder 5 | . 1 . . 4 . Tunneler 2 | 1 . . 1 . . Hauler 7 | . 1 1 3 1 1 Recycler 3 | . 1 . . 1 1 Operator 1 | . . 1 . . . Watcher 8 | . . . 3 3 2 Swarmer 3 | . 3 . . . . Cutter 3 | . . . . 3 . Grunt 22 | . 10 1 1 7 3 Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 13 | . . 6 2 4 1 Specialist 1 | . . . . . 1 Hunter 5 | . . . 1 2 2 Programmer 8 | . . . . 3 5 Heavy 1 | . . . . 1 . Best Kill Streak 7 | 1 6 5 4 4 7 Combat Bots Only 4 | . 3 3 2 3 4 Max Kills in Single Turn 3 | 1 2 2 1 3 2 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7655 | . 623 192 206 2188 4446 Core 1377 | . 141 60 22 206 948 Absorbed by Shields 180 | . . . . 180 . Redirected to Shielding 136 | . . . . 3 133 Core Remaining (%) 78 | 100 43 85 96 70 . Volleys Fired 192 | 1 48 17 19 75 32 Largest 3 | 2 2 2 3 3 3 Hottest 250 | 80 80 150 171 223 250 Shots Fired 459 | 2 96 34 57 184 86 Gun 216 | 2 96 . 2 86 30 Cannon 243 | . . 34 55 98 56 Launcher . | . . . . . . Special . | . . . . . . Kinetic 68 | . 14 . 19 32 3 Thermal 351 | . 48 34 38 152 79 Explosive . | . . . . . . Electromagnetic 40 | 2 34 . . . 4 Robot Hit Streak 16 | 1 11 16 11 16 15 Robot Miss Streak 6 | . 2 5 4 6 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 300 | 1 69 20 30 127 53 Core Hits 169 | 1 29 11 17 71 40 Critical Kills 4 | . . . . 3 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . . 5 1 Burn 2 | . . . . 2 . Meltdown 3 | . . . . 3 . Destroy 1 | . . . . . 1 Melee Attacks 6 | . . . . 6 . Impact . | . . . . . . Slashing 6 | . . . . 6 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7436 | 13 927 488 675 2932 2401 Guns 2576 | 13 791 . . 1237 535 Cannons 3917 | . . 485 675 1635 1122 Explosions 847 | . 103 . . . 744 Melee 44 | . . . . 44 . Ramming 52 | . 33 3 . 16 . Kinetic 609 | . 84 . 120 371 34 Thermal 5696 | . 465 485 555 2501 1690 Explosive 618 | . . . . . 618 Electromagnetic 417 | 13 345 . . . 59 Impact . | . . . . . . Slashing 44 | . . . . 44 . Piercing . | . . . . . . Highest Corruption 7 | . . . 2 6 7 Average Corruption 2 | . . . 1 3 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . 2 16 4 Message Errors 6 | . . . . 6 . Matter Fused 6 | . . . 1 3 2 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 5 | . . . 1 3 1 Overload Shots . | . . . . . . Overflow Damage 166 | . . . 1 21 144 Projectiles 73 | . . . 1 21 51 Explosions 93 | . . . . . 93 Melee . | . . . . . . Knockbacks 4 | . 1 . 2 1 . Impact 2 | . 1 . . 1 . Kinetic 2 | . . . 2 . . Secondary . | . . . . . . Self-Inflicted Damage 316 | . 27 . . . 289 Shots 4 | . 1 . . . 3 Rammed 20 | . 14 1 . 5 . Targets Rammed 21 | . 15 1 . 5 . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 732 | 18 258 192 179 732 729 Average Temperature 156 | 12 94 51 51 164 254 Received Heat Transfer 1096 | . 321 84 81 328 282 Effects 57 | . . . . 20 37 Shutdowns 21 | . . . . 8 13 Energy Bleed 5 | . . . . . 5 Interference 10 | . . . . 2 8 Matter Decay 6 | . . . . 2 4 Short Circuit 3 | . . . . 2 1 Damage (minor) 2 | . . . . 2 . Damage (major) 8 | . . . . 4 4 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . 3 . Combat Hostiles 2 | . . . . 2 . Parts Melted 19 | . 2 1 . 14 2 Heat Transferred 8828 | . 975 814 999 3865 2175 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 283 | 5 235 219 237 283 155 Initial 113 | . 3 39 13 28 113 Average 98 | . 85 95 89 160 59 Maximum Alert Level 1 | . 1 1 1 1 . Low Security (%) 87 | 100 99 89 84 66 100 Level 1 12 | . . 10 15 33 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 4 1 2 11 4 Investigation 6 | . 1 1 2 1 1 Extermination 5 | . . . . 3 2 Reinforcement 7 | . 3 . . 3 1 Assault . | . . . . . . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . 1 1 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 21 12 12 27 27 Peak Tracking Total 13 | . 3 4 3 5 13 Tactical Retreats 4 | . . . 1 2 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 1 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 9 | . 2 1 1 1 4 Max in Single Turn 2 | . 1 1 1 1 2 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 25 | . 4 3 4 6 8 Terminals 20 | . 4 3 4 5 4 Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 73 | . 18 11 10 17 17 Successful 33 | . 8 7 4 8 6 Failed 40 | . 10 4 6 9 11 Catastrophic 4 | . . 1 1 1 1 Database Lockouts . | . . . . . . Manual 5 | . . . 2 1 2 Terminals 63 | . 18 11 10 15 9 Fabricators 2 | . . . . 2 . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access 3 | . . . . . 3 Terminal Hacks 31 | . 8 7 4 8 4 Record 6 | . . . 2 3 1 Prototype ID Bank 1 | . 1 . . . . Open DSF 3 | . . . . 2 1 Level Access Points 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Scanalyzer Index 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . . . . 1 1 Dispatch Records 3 | . 2 1 . . . Maintenance Status 1 | . . 1 . . . Surveillance Status 1 | . . . . 1 . Patrol Status 3 | . 1 1 . 1 . Investigation Status 2 | . . 1 . . 1 Hauler Manifests 2 | . 1 1 . . . Registered Prototypes 1 | . . 1 . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . . 2 Seal Access 1 | . . . . . 1 Coupler Status 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 22 | . 4 3 4 5 6 Full Trace Events 5 | . 1 . 2 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5223 | 68 839 823 729 1322 1442 Spaces Moved 2214 | 36 359 480 386 449 504 Core 43 | 3 . 1 . . 39 Treads 2092 | 33 283 476 386 449 465 Legs 79 | . 76 3 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 145 160 50 Average Speed 181 | 150 169 146 149 205 228 Slowest Speed 550 | 160 240 550 160 330 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 52 39 31 13 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 78 | . 3 1 . 8 66 Melee . | . . . . . . Projectile 20 | . . 1 . 8 11 AOE 58 | . 3 . . . 55 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3032 | 44 489 576 504 687 732 Wait 363 | . 31 34 75 80 143 Move 2209 | 35 358 479 385 448 504 Hop . | . . . . . . Pick Up 77 | 1 13 14 9 26 14 Fast Attach 33 | 7 6 5 2 8 5 Attach 47 | . . 2 1 24 20 Detach 8 | . 4 1 . 3 . Swap 17 | . 6 4 2 2 3 Drop 59 | . 8 19 11 10 11 Fire 192 | 1 48 17 19 75 32 Melee 6 | . . . . 6 . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush 20 | . 15 1 . 4 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 3) 865 | -10/Materials | Core integrity fell below 50% 874 | -10/Materials | Discovered new exit (range 8) 908 | -10/Materials | Entered another Materials area 908 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1429 | -9/Materials | Discovered new exit (range 16) 1731 | -9/Materials | Entered another Materials area 1731 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2033 | -8/Materials | Build established: Gunner 2072 | -8/Materials | Discovered new exit (range 12) 2319 | -8/Materials | Identified exit to Factory 2460 | -8/Materials | Entered Factory 2460 | -7/Factory | Evolved 2 slots: Utility x2 2872 | -7/Factory | Garrison activated, responded to threat 2891 | -7/Factory | Found Prototype Device 2990 | -7/Factory | Garrison activated, responded to threat 2999 | -7/Factory | Identified Active Sensor Suite 3022 | -7/Factory | Lost 6 parts (1p1n3u1w) 3180 | -7/Factory | Lost 6 parts (1p3u2w) 3491 | -7/Factory | Build established: Scavenger-Tank 3552 | -7/Factory | Discovered new exit (range 5) 3782 | -7/Factory | Entered another Factory area 3782 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4051 | -6/Factory | Build established: Scavenger-Gunner 4099 | -6/Factory | Lost 3 parts (1n2u) 4533 | -6/Factory | Build established: Tank 5121 | -6/Factory | Spotted B-75 Beast 5122 | -6/Factory | Cargo convoy interrupted 5171 | -6/Factory | Core integrity fell below 50% 5194 | -6/Factory | Released all parts (7) 5196 | -6/Factory | Core integrity fell below 20% 5224 | -6/Factory | Lost 23 parts (3p4n10u6w) 5224 | -6/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 05195_ Overheating: Matter decay (-26). 05195_ Penetrated by Slug. 05195_ K-01 Serf collects debris. 05196_ U-05 Engineer builds a Wall. 05197_ Penetrated by Slug. 05198_ Slug penetrates Manufacturing Mainframe. 05199_ K-01 Serf collects debris. 05204_ System corrupted: Heat flow error (+202). 05205_ Overheating: Matter decay (-24). 05211_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05212_ Acquired Phase Cannon. 05214_ Slug penetrates Wall. 05222_ System corrupted: Matter fused (-5). 05222_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 05222_ Destroyed Shock Rifle. 05224_ Fusion Modulator explodes. 05224_ Destroyed Imp. Heat Sink. 05224_ Target Analyzer melted. 05224_ P-60 Hacker destroyed. 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