Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.05 @ 20:40:34 Player: YppY Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (82) 410 Value Destroyed (2737) 2737 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1429) 1429 TOTAL SCORE: 12136 Bonus ------- High Alert Combat Kills 125 Follower Combat Kills 913 Met Imprinter 300 Was Imprinted 300 Friendly Fire -209 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Helical Railgun Peak State ------------ > --- POWER ------------ Light Particle Reactor Compact Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Advanced Weight Redist. System Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Target Analyzer Matter Filter Makeshift Transmission Jammer Improved Maneuvering Thrusters Phase Shifter Improved Core Shielding Improved Utility Shielding > --- WEAPON ----------- Railgun Helical Railgun Chainsword Centrium Greatsword > --- INVENTORY -------- Micro Fission Core Gyrokinetic Inverter Linear Accelerator Linear Accelerator [Rating: 148] Favorites ----------- Power Light Antimatter Reactor Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Cooled Aerolev Unit Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Utility Weight Redist. System Device Weight Redist. System Storage Energy Well Processor Improved Melee Analysis Suite Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 2 . . 2 2 2 2 Power 2 | . . 1 . . . . . . . 1 . . . Propulsion 2 | . . . . . . 1 . . . 1 . . . Utility 11 | . . 1 . . . 3 2 . . . 1 2 2 Weapon 3 | . . . . . . 2 . . . . 1 . . Parts Attached 150 | 5 . 26 1 . 3 33 6 6 . 18 23 9 20 Power 33 | 1 . 7 . . 1 5 . 3 . 5 4 2 5 Engine 10 | 1 . 6 . . . 2 . 1 . . . . . Core 10 | . . 1 . . 1 2 . 2 . 1 2 1 . Reactor 13 | . . . . . . 1 . . . 4 2 1 5 Propulsion 25 | 2 . 5 1 . 1 6 . . . 3 3 2 2 Treads . | . . . . . . . . . . . . . . Leg 5 | 2 . 2 . . 1 . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 20 | . . 3 1 . . 6 . . . 3 3 2 2 Flight . | . . . . . . . . . . . . . . Utility 48 | . . 5 . . 1 10 2 3 . 9 8 4 6 Device 27 | . . 4 . . . 6 1 1 . 4 5 1 5 Storage 1 | . . . . . . 1 . . . . . . . Processor 11 | . . 1 . . 1 . 1 . . 4 3 1 . Hackware 1 | . . . . . . . . . . . . 1 . Protection 8 | . . . . . . 3 . 2 . 1 . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 44 | 2 . 9 . . . 12 4 . . 1 8 1 7 Energy Gun 23 | 2 . 8 . . . 5 . . . . 8 . . Energy Cannon 2 | . . . . . . 2 . . . . . . . Ballistic Gun 8 | . . 1 . . . 4 . . . . . . 3 Ballistic Cannon 4 | . . . . . . 1 1 . . . . . 2 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . 1 . . . Slashing Weapon 4 | . . . . . . . 1 . . . . 1 2 Piercing Weapon 1 | . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 3 . . . 5 1 3 . 2 3 . 4 Parts Lost 59 | . . 4 . . 1 7 . . . 12 9 1 25 Power 8 | . . 1 . . . 1 . . . 1 2 . 3 Propulsion 13 | . . 1 . . 1 1 . . . 3 2 . 5 Utility 25 | . . . . . . 1 . . . 7 2 1 14 Weapon 13 | . . 2 . . . 4 . . . 1 3 . 3 Highest Loss Streak 23 | . . 3 . . 1 4 . . . 5 3 1 23 Average Slot Usage (%) 89 | . 71 82 100 100 99 93 98 100 100 91 83 79 77 Engine 8 | . 14 16 22 22 14 3 . . . . . . . Core 4 | . . 4 . . 7 4 11 9 11 8 4 8 2 Reactor 2 | . . . . . . 4 . . . 3 8 4 7 Leg 3 | . 28 16 . . 4 . . . . . . . . Hover 14 | . . 4 22 22 16 15 17 17 17 20 14 17 12 Device 20 | . . 14 33 33 24 22 23 13 11 16 17 15 21 Processor 7 | . . 2 . . 8 6 9 11 11 11 19 18 14 Protection 3 | . . . . . . 5 11 20 23 8 . . 5 Energy Gun 12 | . 28 19 22 22 22 11 . . . . 13 13 1 Ballistic Gun 3 | . . 2 . . . 9 8 . . . . . 4 Ballistic Cannon 1 | . . . . . . . 10 11 11 6 . . . Impact Weapon 1 | . . . . . . . . 5 5 8 3 . . Slashing Weapon 1 | . . . . . . . . 5 5 5 . 1 5 Naked Turns 67 | . . . . . . . . . . . . . 67 Heaviest Build 72 | 8 8 21 18 18 18 55 48 50 47 51 66 53 72 Greatest Support 75 | 20 20 24 26 26 26 64 51 51 51 68 73 68 75 Greatest Overweight (x) 2 | 2 . 1 . . 1 1 . . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 3 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 1 2 3 3 3 3 3 3 3 4 3 2 2 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 3 4 4 4 4 4 4 4 4 1 3 3 1 Class Distribution -------------------- 35% | Messiah-Mutant 18% | Messiah-Gunner 16% | Scavenger-Mutant 12% | Mutant 12% | Messiah-Tank 4% | Messiah-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Tank | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -4/Factory Messiah-Gunner | -3/Research Messiah-Gunner | -2/Research Messiah-Gladiator | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Matter Collected 2312 | 197 53 285 10 17 30 786 6 152 . 321 205 35 215 Remotely . | . . . . . . . . . . . . . . Salvage Created 3543 | . 119 1091 . . 163 1113 6 55 . 564 . 70 362 Parts 197 | . 8 78 . . 8 43 . 7 . 31 . 6 16 Haulers Intercepted 8 | . . 6 . . . 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . 2 5 . . 6 . . . . . Prevented 7 | . . . . . 7 . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 58 | . 5 15 . . 4 19 . 1 . 9 . 1 4 Melee 14 | . . . . . . . . 1 . 9 . . 4 Guns 34 | . 5 15 . . 2 11 . . . . . 1 . Cannons 4 | . . . . . . 4 . . . . . . . AOE 3 | . . . . . 2 1 . . . . . . . Classes Destroyed 11 | . 2 5 . . . 3 . . . 1 . . . Worker 6 | . . 3 . . . 1 . . . 2 . . . Builder 2 | . . 2 . . . . . . . . . . . Hauler 8 | . . 6 . . . 2 . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . Watcher 6 | . . 4 . . . . 1 . . . . . 1 Swarmer 22 | . 3 6 . . 2 7 . . . 4 . . . Grunt 17 | . 2 7 . . 1 6 . . . 1 . . . Sentry 7 | . . 2 . . 1 3 . . . 1 . . . Hunter 7 | . . . . . . 1 . 1 . 1 . . 4 Programmer 5 | . . . . . . 2 . . . 2 . 1 . Fireman 1 | . . . . . . 1 . . . . . . . Best Kill Streak 9 | . 3 9 . . 4 4 1 1 . 5 . 1 2 Combat Bots Only 5 | . 3 5 . . 4 4 . 1 . 5 . 1 2 Max Kills in Single Turn 3 | . 1 2 . . 3 2 1 1 . 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 2 | . . . . . 2 1 . . . . . . . Melee 1 | . . . . . . . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Damage Taken 8478 | . 147 607 . . 125 1441 . 33 . 1955 596 176 3398 Core 2244 | . 42 117 . . 68 142 . . . 203 27 25 1620 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 87 | 100 83 . . . 53 83 . . 100 82 97 98 . Volleys Fired 164 | . 14 71 . . 4 59 3 . . 3 3 4 3 Largest 5 | . 2 2 . . 2 4 4 . . 2 5 3 3 Hottest 430 | . 90 95 . . 90 210 144 . . 106 430 238 238 Shots Fired 446 | . 28 140 . . 8 224 12 . . 5 12 12 5 Gun 410 | . 28 140 . . 8 200 6 . . . 12 12 4 Cannon 36 | . . . . . . 24 6 . . 5 . . 1 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 178 | . . 19 . . . 140 12 . . 5 . . 2 Thermal 107 | . 28 39 . . . 28 . . . . 7 4 1 Explosive . | . . . . . . . . . . . . . . Electromagnetic 161 | . . 82 . . 8 56 . . . . 5 8 2 Robot Hit Streak 24 | . 10 8 . . 6 24 4 . . . 6 7 . Robot Miss Streak 7 | . 1 6 . . 2 7 3 . . . 1 1 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 9 | . . 6 . . 1 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . . . . Shots Hit Robots 357 | . 19 99 . . 8 144 10 2 . 38 16 10 11 Core Hits 162 | . 7 45 . . 10 70 2 2 . 15 . 2 9 Critical Hits 7 | . . . . . . 1 . . . 4 1 . 1 Critical Kills 5 | . . . . . . 1 . . . 3 . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . 1 1 . . Melee Attacks 113 | . . . . . . . 4 6 . 68 8 . 27 Impact 12 | . . . . . . . . . . 7 5 . . Slashing 101 | . . . . . . . 4 6 . 61 3 . 27 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 6 . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . Follow-up Attacks 7 | . . . . . . . . . . 5 1 . 1 Damage Inflicted 8931 | . 242 1502 . . 352 3030 205 73 . 2080 422 125 900 Guns 4606 | . 242 1373 . . 120 2451 94 . . . 201 125 . Cannons 516 | . . . . . . 451 65 . . . . . . Explosions 475 | . . 129 . . 232 114 . . . . . . . Melee 3291 | . . . . . . . 46 73 . 2080 221 . 871 Ramming 43 | . . . . . . 14 . . . . . . 29 Kinetic 1758 | . . 54 . . . 1545 159 . . . . . . Thermal 1865 | . 242 415 . . 232 716 . . . . 167 93 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 1974 | . . 1033 . . 120 755 . . . . 34 32 . Impact 442 | . . . . . . . . . . 263 179 . . Slashing 2849 | . . . . . . . 46 73 . 1817 42 . 871 Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . 3 3 3 . 1 5 5 5 6 . 2 5 Average Corruption 2 | . . 3 3 3 . 1 5 5 5 3 . 1 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 39 | . . 16 2 1 . 4 . 6 . 6 . 2 2 Message Errors 10 | . . 5 1 . . . . 1 . . . 1 2 Matter Fused 5 | . . 2 1 1 . . . 1 . . . . . Heat Flow Errors 3 | . . . . . . . . 2 . 1 . . . Energy Discharges 3 | . . . . . . . . 2 . 1 . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 6 | . . 4 . . . . . . . 1 . 1 . Data Loss (major) 1 | . . . . . . . . . . 1 . . . Targeting Errors 9 | . . 4 . . . 4 . . . 1 . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 483 | . . . . . 15 5 4 . . 397 7 . 55 Projectiles 9 | . . . . . . 5 4 . . . . . . Explosions 15 | . . . . . 15 . . . . . . . . Melee 459 | . . . . . . . . . . 397 7 . 55 Knockbacks 10 | . . . . . . 7 2 . . 1 . . . Impact 1 | . . . . . . . . . . 1 . . . Kinetic 7 | . . . . . . 5 2 . . . . . . Secondary 2 | . . . . . . 2 . . . . . . . Self-Inflicted Damage 44 | . . 25 . . . 7 . . . . . . 12 Shots 1 | . . 1 . . . . . . . . . . . Rammed 7 | . . . . . . 1 . . . . . . 6 Targets Rammed 7 | . . . . . . 1 . . . . . . 6 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 376 | . 216 216 . . 56 376 . 277 . 137 335 192 45 Average Temperature 78 | . 87 56 . . 30 76 . 115 . 45 135 97 32 Received Heat Transfer 669 | . 54 165 . . 18 231 . . . 111 81 9 . Effects 3 | . . . . . . . . . . . 3 . . Shutdowns 1 | . . . . . . . . . . . 1 . . Interference 2 | . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 4 | . . 2 . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . Parts Fried 10 | . . 4 . . . 6 . . . . . . . Impact Corruptions 3 | . . . . . . . . . . 2 1 . . Robots Melted 1 | . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Melted 6 | . 2 1 . . . 3 . . . . . . . Heat Transferred 3061 | . 644 966 . . 150 1005 . . . . 185 111 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 3 . . 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Peak Influence 722 | . 170 383 151 . . 643 356 . . 449 722 347 401 Average Influence 258 | . 100 146 149 . . 338 326 . . 283 334 306 245 Maximum Alert Level 3 | . . 1 . . . 2 1 . . 2 3 1 2 Low Security (%) 34 | 100 100 68 100 . . 19 . . . 9 38 . 13 Level 1 48 | . . 31 . . . 41 100 . . 66 30 100 86 Level 2 16 | . . . . . . 38 . . . 23 27 . . Level 3 . | . . . . . . . . . . . 4 . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . . . 7 1 . . 3 2 . 1 Investigation 1 | . . . . . . . . . . . 1 . . Extermination 5 | . . . . . . 2 . . . 1 1 . 1 Reinforcement 9 | . 1 . . . . 5 1 . . 2 . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced 3 | . . . . . . 3 . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Distress Signals 9 | . . 1 . . . 1 . . . 4 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 200 | . 7 26 . . 5 48 5 1 . 59 25 3 21 Peak Tracking Total 17 | . 4 6 . . 5 6 3 1 . 14 17 2 14 Tactical Retreats 22 | . . 1 . . . 5 . . . 14 1 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 2 | . . . . . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 4 | . . . . . . 1 . . . 2 1 . . Max in Single Turn 1 | . . . . . . 1 . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 7 | . 1 2 1 1 . . . 1 . . 1 . . Terminals 5 | . 1 2 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 18 | . 3 5 3 2 . . . 4 . . 1 . . Successful 13 | . 2 5 1 2 . . . 2 . . 1 . . Failed 5 | . 1 . 2 . . . . 2 . . . . . Catastrophic 1 | . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 46 | . 1 3 3 . . 16 3 3 . 2 13 . 2 Terminals 15 | . 3 5 3 . . . . 4 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Terminal Hacks 6 | . 1 2 . 2 . . . 1 . . . . . Record 1 | . . . . . . . . 1 . . . . . Part Schematic 2 | . . . . 2 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 2 6 4 . . . . 4 . . 2 . . Terminals 6 | . 1 3 1 . . . . 1 . . . . . Track 5 | . 1 2 1 . . . . 1 . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . 1 2 1 . . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . 3 . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Total Allies 22 | . . . . 4 . 7 1 . . 4 5 . 1 Largest Group 5 | . . . . 4 4 4 2 1 . 4 5 . 1 Highest-Rated Group 365 | . . . . 144 144 237 98 70 . 156 365 . 32 Highest-Rated Ally 96 | . . . . 37 37 70 70 70 . 39 96 . 32 Zionite Dispatches 10 | . . . . . . 4 1 . . 1 3 . 1 Light 2 | . . . . . . 1 . . . . 1 . . Recon 1 | . . . . . . 1 . . . . . . . Fire 2 | . . . . . . 1 . . . 1 . . . Demo 1 | . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . 1 . . . . . . Infowar Resupply 1 | . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . 1 . . . . . . . Total Orders 6 | . . . . . . 3 1 . . . 1 . 1 DROP 4 | . . . . . . 1 1 . . . 1 . 1 EXPLORE 2 | . . . . . . 2 . . . . . . . Ally Attacks 147 | . . . . . 9 71 6 . . 6 55 . . Total Damage 4042 | . . . . . 212 1296 115 . . 119 2300 . . Kills 26 | . . . . . 2 12 . . . 1 11 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . 5 1 . Garrisons 1 | . . . . . . . . . . . 1 . . Guards 5 | . . . . . . . . . . . 4 1 . Zionite Intel Received 2 | . . . . . . 1 . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Turns Passed 5057 | 67 171 783 71 659 324 1023 153 172 6 642 418 122 446 Spaces Moved 6202 | 45 99 442 119 1007 236 1118 251 342 15 1154 603 180 591 Core 153 | 18 . . . . . . . . . . . . 135 Treads . | . . . . . . . . . . . . . . Legs 544 | 27 99 305 . . 82 31 . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 5505 | . . 137 119 1007 154 1087 251 342 15 1154 603 180 456 Flight . | . . . . . . . . . . . . . . Fastest Speed 35 | 50 120 56 56 56 56 42 42 42 42 35 35 40 45 Average Speed 55 | 123 120 101 56 56 79 51 42 42 42 38 54 42 49 Slowest Speed 150 | 150 120 150 56 56 120 120 42 42 42 106 105 45 112 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 30 32 25 88 39 37 9 57 6 34 21 6 15 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 10 | . . . 1 3 . 6 . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . 2 3 2 . . 1 . . . . . Spaces Dug 25 | . . . . . . . . . . 18 . . 7 Terrain Destroyed 46 | . . 10 . . 3 7 1 . . 18 . . 7 Melee 24 | . . . . . . . . . . 17 . . 7 Projectile 7 | . . . . . . 5 1 . . 1 . . . AOE 15 | . . 10 . . 3 2 . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Total 7402 | 56 123 643 123 1102 366 1452 288 363 14 1278 679 215 700 Wait 517 | . 10 54 . 94 113 175 15 . . 22 11 11 12 Move 6189 | 44 98 441 118 1006 235 1117 250 341 14 1153 602 179 591 Hop . | . . . . . . . . . . . . . . Pick Up 167 | 7 1 30 2 1 6 40 6 5 . 14 23 9 23 Fast Attach . | . . . . . . . . . . . . . . Attach 90 | 5 . 12 . . 1 17 3 . . 13 19 6 14 Detach 3 | . . . . . . . . . . . 2 . 1 Swap 60 | . . 14 1 . 2 16 3 6 . 5 4 3 6 Drop 104 | . . 21 2 1 5 27 4 5 . 7 8 3 21 Fire 164 | . 14 71 . . 4 59 3 . . 3 3 4 3 Melee 101 | . . . . . . . 4 6 . 61 7 . 23 Ram 7 | . . . . . . 1 . . . . . . 6 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 8) 239 | -10/Materials | Entered another Materials area 239 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 317 | -9/Materials | Build established: Mutant 836 | -9/Materials | Build established: Scavenger-Mutant 937 | -9/Materials | Identified exit to Mines 1007 | -9/Materials | Lost 3 parts (1p1n1w) 1022 | -9/Materials | Entered Mines 1081 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1087 | -9/Mines | Discovered new exit (range 8) 1093 | -9/Mines | Entered Zion 1119 | -7/Zion | Discovered new exit (range 15) 1172 | -7/Zion | System corruption cleaned by Quarantine Array 1272 | -7/Zion | Learned 4 Factory zone layouts 1291 | -7/Zion | Learned location of Recycling (-7) 1298 | -7/Zion | Visited the Megawrench Repair Shop 1337 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1374 | -7/Zion | Imprinted 1376 | -7/Zion | Declared Zion's savior 1528 | -7/Zion | Learned location of Warlord (-4) 1577 | -7/Zion | Megawrench repaired 7 parts 1689 | -7/Zion | Build established: Messiah-Mutant 1752 | -7/Zion | Entered Proximity Caves 1752 | -6/Proximity Caves | Accompanied by 4 allies 1927 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2049 | -6/Proximity Caves | Discovered new exit (range 13) 2076 | -6/Proximity Caves | Entered Factory 2076 | -6/Factory | Accompanied by 4 allies 2076 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 2077 | -6/Factory | Identified exit to Lower Caves 2343 | -6/Factory | Lost 3 parts (1p1u1w) 2488 | -6/Factory | Lost 4 parts (1n3w) 2511 | -6/Factory | Zion Fire squad teleported in 2642 | -6/Factory | Zion Hover Resupply teleported in 2955 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 2956 | -6/Factory | Zion Light squad teleported in 2993 | -6/Factory | Zion Recon squad teleported in 3002 | -6/Factory | Build established: Messiah-Tank 3092 | -6/Factory | Discovered new exit (range 10) 3099 | -6/Factory | Entered another Factory area 3099 | -5/Factory | Accompanied by 1 ally 3099 | -5/Factory | Evolved 2 slots: Utility x2 3215 | -5/Factory | Zion Melee Resupply teleported in 3233 | -5/Factory | Discovered new exit (range 11) 3252 | -5/Factory | Entered Upper Caves 3252 | -5/Upper Caves | Accompanied by 1 ally 3282 | -5/Upper Caves | Found Prototype Protection 3283 | -5/Upper Caves | Identified Zio. Weapon Casing 3421 | -5/Upper Caves | Discovered new exit (range 6) 3424 | -5/Upper Caves | Entered another Upper Caves area 3427 | -5/Upper Caves | Discovered new exit (range 9) 3430 | -5/Upper Caves | Entered Factory 3430 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3527 | -4/Factory | Build established: Messiah-Mutant 3674 | -4/Factory | Zion Fire squad teleported in 3838 | -4/Factory | Spotted B-86 Titan 4031 | -4/Factory | Lost 5 parts (2n3u) 4066 | -4/Factory | Discovered new exit (range 11) 4072 | -4/Factory | Entered Research 4072 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4097 | -3/Research | Lost 4 parts (1n2u1w) 4108 | -3/Research | Zion Infowar Resupply teleported in 4121 | -3/Research | Found Prototype Processor 4122 | -3/Research | Identified Exp. Signal Interpreter 4148 | -3/Research | Zion Light squad teleported in 4183 | -3/Research | Zion Demo squad teleported in 4204 | -3/Research | Lost 3 parts (1p1u1w) 4440 | -3/Research | Spotted B-86 Titan 4457 | -3/Research | Retrieved Zion intel report: Active Terminals 4469 | -3/Research | Spotted B-86 Titan 4474 | -3/Research | Lost 3 parts (1p2w) 4484 | -3/Research | Discovered new exit (range 16) 4490 | -3/Research | Entered another Research area 4490 | -2/Research | Evolved 2 slots: Utility x2 4530 | -2/Research | Build established: Messiah-Gunner 4605 | -2/Research | Discovered new exit (range 5) 4612 | -2/Research | Entered Access 4612 | -1/Access | Evolved 2 slots: Utility x2 4645 | -1/Access | Zion Kinetic Resupply teleported in 4732 | -1/Access | Found Prototype Slashing Weapon 4734 | -1/Access | Identified Centrium Greatsword 4905 | -1/Access | Spotted B-99 Colossus 4966 | -1/Access | Spotted B-99 Colossus 4997 | -1/Access | Core integrity fell below 50% 5010 | -1/Access | Core integrity fell below 20% 5022 | -1/Access | Lost 23 parts (3p4n13u3w) 5058 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 04993_ Penetrated by Slug. 04999_ Slammed into H-88 Terminator. 04999_ Penetrated by Slug. 05000_ Slammed into H-88 Terminator. 05000_ Penetrated by Slug. 05001_ Slammed into H-88 Terminator. 05002_ Slug penetrates Wall. 05005_ Penetrated by Slug. 05005_ Slug penetrates Wall. 05005_ Slug penetrates Door. 05006_ D47%MLJHGMMM,QVV:DH 05006_ Slammed into P-80 Master. 05008_ Door malfunctions. 05008_ Penetrated by Slug. 05012_ Slug penetrates Wall. 05041_ Anti-Orbital Battery disabled. 05050_ W-44 Eye sends out distress signal. 05053_ Slammed into W-44 Eye. 05057_ 1F%ELCY6D%OTHYBDADGFDB/ %G 05058_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ??????? | | ??????????????????????????????????????? ? ??? | | ??????????????????????????????????????? #? | | ??????????????????????????????????????? +? | | ??????????????????????????????????????? #? | | ??????????????????????????????????????? #? | | ??????????????????????????????????????? #? | | ??????????????????????????????????????? #? | | ???????????????????????????????????????# #?? | | ???????????????????????????????????????# #?? | | ???????????????????????????????????????# ### | | ???????????????????????????????????????# # | | ???????????????????????#####???????????# # | | ???????????????????????# ############# # | | ???????????????????????# % # | | ???????????????????????# ############# # | | ???????????????????????## ##???????????# # | | ????????????????????????#@############?# # | | ????????????????????????# # ?# # | | ???????????????????????? # * # / | | ???????????????????????? # # # | | ??????????????????????? # + / | | ??????????????????????? # " # # | | ?????????????????????? hh# """ # # | | ?????????????????????? # """ ?# # | | ????????????????????? +??? ?? " ?# # | | ?????????????????????#### ???????####??####+###### | | ?????????????????????????+???????????????? ????? | | ?????????????????????????????????????????? ????? | | ?????????????????????????????????????????"" "???? | | ?????????????????????????????????????????"" "???? | | ????????????????????????????????????????""" ""??? | | ????????????????????????????????????????""" ""??? | | ??????????????????????????????????????????" ""??? | | ?????????????????????????????????????????? ??? | | ?????????????????????????????????????????? ???? | | ??????????????????????????????????????????####???? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 63 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Additional Mass Support 18 Armor Coverage 700 Core Shielding 30 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 16 Melee Accuracy 24 Target Analysis 6 Matter Filtering 30 Offensive Hacking 14 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Challenges ------------ None Game ------ Seed ReactiveCloakAirjet Manual? 0 Play Time 01:47:47 Cumulative 40.3 hours Start 2020.02.05 @ 17:08:14 End 2020.02.05 @ 20:40:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 49 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9502167-e272-4f8b-972c-61b9aab358c7