Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.21 @ 00:49:27 Player: animal_waves Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (107) 535 Value Destroyed (2977) 2977 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (210) 210 TOTAL SCORE: 7402 Bonus ------- High Alert Combat Kills 210 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 99/100 System Corruption 9% Temperature Warm (178) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Target Analyzer > --- WEAPON (3) ------- Shock Maul > --- INVENTORY (5) ---- Faulty F-cell Engine Cold Fusion Reactor Advanced Terrain Scanner Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Transmission Jammer > --- WEAPON ----------- Gatling Laser Gauss Rifle Gauss Rifle > --- INVENTORY -------- Angular Momentum Engine Cold Fusion Reactor Improved Targeting Computer Target Analyzer Heavy Assault Rifle Improved Heavy Machine Gun Remote Datajack Mining Laser Shock Maul [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 5 | . . 2 . 1 . . 2 Weapon 1 | . . . . 1 . . . Parts Attached 173 | 5 20 33 48 25 12 1 29 Power 23 | 1 3 5 5 3 . . 6 Engine 20 | 1 3 5 5 1 . . 5 Core 3 | . . . . 2 . . 1 Reactor . | . . . . . . . . Propulsion 43 | 2 10 10 10 6 . . 5 Treads . | . . . . . . . . Leg 22 | 2 10 1 3 5 . . 1 Wheel . | . . . . . . . . Hover 4 | . . . 2 1 . . 1 Flight 17 | . . 9 5 . . . 3 Utility 43 | 1 5 10 3 10 4 1 9 Device 17 | . . 3 2 5 2 . 5 Storage 11 | 1 4 3 1 1 . . 1 Processor 12 | . . 3 . 3 2 1 3 Hackware . | . . . . . . . . Protection 3 | . 1 1 . 1 . . . Artifact . | . . . . . . . . Weapon 64 | 1 2 8 30 6 8 . 9 Energy Gun 8 | . 1 1 3 1 . . 2 Energy Cannon 3 | . . . . . 2 . 1 Ballistic Gun 37 | 1 1 7 15 5 3 . 5 Ballistic Cannon . | . . . . . . . . Launcher 8 | . . . 6 . 2 . . Special Weapon 4 | . . . 4 . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . 2 . 1 . . Unidentified Prototypes 7 | . . 1 3 . . . 3 Parts Lost 58 | . . 8 13 6 5 1 25 Power 9 | . . 2 2 . . . 5 Propulsion 19 | . . 3 4 4 1 1 6 Utility 15 | . . 2 4 1 3 . 5 Weapon 15 | . . 1 3 1 1 . 9 Highest Loss Streak 6 | . . 4 5 2 4 1 6 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 85 | . 98 89 79 96 85 81 72 Engine 6 | . 14 10 8 4 . . 4 Core 2 | . . . . 2 7 7 1 Leg 12 | . 28 3 2 18 17 12 3 Hover 1 | . . . 2 9 . . . Flight 5 | . . 18 23 . . . 3 Device 7 | . . 9 8 11 8 . 7 Storage 8 | . 21 1 7 6 7 7 5 Processor 16 | . . 18 9 12 19 29 29 Protection 2 | . 5 8 . 3 1 . . Energy Cannon 1 | . . . . . 4 . 1 Ballistic Gun 15 | . 27 19 12 21 15 15 4 Launcher 1 | . . . 2 . 1 7 2 Naked Turns . | . . . . . . . . Heaviest Build 44 | 9 31 18 20 38 44 29 38 Greatest Support 70 | 20 20 20 20 70 55 35 20 Greatest Overweight (x) 9 | 2 1 2 3 1 1 1 9 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 10 5 10 10 10 10 Average Capacity 9 | 7 11 5 5 9 10 10 9 Most Carried 13 | 4 13 10 5 10 10 10 10 Average Carried 7 | 2 8 5 4 9 8 10 7 Final Capacity 10 | 8 10 5 5 10 10 10 5 Final Carried 10 | 4 10 5 4 10 10 10 4 Class Distribution -------------------- 46% | Scavenger-Mutant 33% | Mutant 11% | Scavenger-Skirmisher 4% | Sprinter 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 3667 | 245 385 603 510 1082 310 . 532 Remotely . | . . . . . . . . Salvage Created 3651 | . 527 540 651 906 145 17 865 Parts 218 | . 32 48 46 52 9 . 31 Haulers Intercepted 5 | . 1 1 1 1 . . 1 Recyclers Shooed 4 | . . . 1 1 . . 2 Parts Field Recycled 12 | . . 12 . . . . . Retrieved Matter 62 | . . 62 . . . . . Parts Self-Destructed 6 | . . . . . 6 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 76 | . 9 16 21 10 7 2 11 Melee 2 | . . . 1 . . . 1 Guns 59 | . 9 16 17 10 1 . 6 Cannons 1 | . . . . . . . 1 AOE 14 | . . . 3 . 6 2 3 Classes Destroyed 14 | . 4 4 2 3 1 . . Worker 11 | . . 1 2 2 . . 6 Builder 3 | . 1 . 1 1 . . . Hauler 5 | . 1 1 1 1 . . 1 Recycler 4 | . . . . 3 . . 1 Mechanic 2 | . . . 1 . . . 1 Operator 2 | . . . . 1 . . 1 Watcher 4 | . 2 . 1 1 . . . Swarmer 29 | . . 10 8 . 6 2 3 Grunt 28 | . 9 1 7 7 . . 4 Brawler 2 | . . 1 1 . . . . Sentry 9 | . . 4 3 1 . . 1 Hunter 3 | . . . 2 . . . 1 Programmer 4 | . . . . 2 . . 2 Behemoth 1 | . . . . . 1 . . Best Kill Streak 10 | . 2 4 10 7 3 2 3 Combat Bots Only 10 | . 2 4 10 3 3 2 3 Max Kills in Single Turn 3 | . 1 1 3 2 1 1 3 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . . . 3 . 1 1 3 Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 7321 | . 738 747 1348 1010 944 181 2353 Core 1589 | . 102 247 152 151 53 27 857 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 52 | . 17 35 . . . . . Regen/Repaired (Parts) 287 | . . 58 . 99 . . 130 Core Remaining (%) 67 | 100 59 38 72 . . 67 . Volleys Fired 388 | . 77 81 84 56 24 3 63 Largest 3 | . 2 2 2 3 3 1 3 Hottest 150 | . 60 65 120 150 121 30 136 Shots Fired 734 | . 151 143 130 151 47 3 109 Gun 683 | . 151 143 116 150 27 . 96 Cannon 23 | . . . . . 11 . 12 Launcher 19 | . . . 5 1 9 3 1 Special 9 | . . . 9 . . . . Kinetic 631 | . 150 141 102 146 27 . 65 Thermal 82 | . 1 . 23 4 11 . 43 Explosive 19 | . . . 5 1 9 3 1 Electromagnetic 2 | . . 2 . . . . . Robot Hit Streak 15 | . 15 12 9 14 6 1 13 Robot Miss Streak 8 | . 8 4 6 5 4 1 5 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets 7 | . 1 1 2 2 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 Shots Hit Robots 499 | . 87 96 99 96 28 1 92 Core Hits 259 | . 33 36 104 33 15 2 36 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 6 | . 1 1 . 2 . . 2 Critical Strikes 7 | . 1 2 . 2 . . 2 Destroy 5 | . 1 2 . 2 . . . Smash 2 | . . . . . . . 2 Melee Attacks 18 | . . . 4 . 2 . 12 Impact 12 | . . . . . . . 12 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 9 | . . . 2 . . . 7 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9281 | . 692 840 1679 2084 1121 116 2749 Guns 6672 | . 692 840 1354 2048 324 . 1414 Cannons 495 | . . . . . 262 . 233 Explosions 1154 | . . . 318 36 535 116 149 Melee 953 | . . . . . . . 953 Ramming 7 | . . . 7 . . . . Kinetic 6026 | . 682 821 1191 2031 324 . 977 Thermal 1122 | . 10 . 163 17 262 . 670 Explosive 1154 | . . . 318 36 535 116 149 Electromagnetic 19 | . . 19 . . . . . Impact 953 | . . . . . . . 953 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . 2 5 17 1 1 1 9 Average Corruption 2 | . 2 4 5 1 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 57 | . 10 6 19 . 6 1 15 Message Errors 12 | . 1 2 6 . . . 3 Matter Fused 19 | . 2 3 7 . 1 1 5 Heat Flow Errors 12 | . 4 1 2 . 2 . 3 Energy Discharges 4 | . . . 1 . 1 . 2 Data Loss (minor) 3 | . 1 . 1 . . . 1 Data Loss (major) 3 | . . . 1 . 1 . 1 Misfires 1 | . . . . . 1 . . Alerts 1 | . . . 1 . . . . Weapon Failures 2 | . 2 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 736 | . . . 69 . 39 10 618 Projectiles 46 | . . . . . . . 46 Explosions 118 | . . . 69 . 39 10 . Melee 572 | . . . . . . . 572 Knockbacks 4 | . . . . . . . 4 Impact 3 | . . . . . . . 3 Kinetic . | . . . . . . . . Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 277 | . . . 233 . 24 20 . Shots 6 | . . . 4 . 1 1 . Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 413 | . 254 136 187 153 413 . 226 Average Temperature 59 | . 40 18 24 48 199 . 61 Received Heat Transfer 1941 | . 426 207 252 420 36 18 582 Effects 6 | . . . . . 6 . . Shutdowns 1 | . . . . . 1 . . Interference 4 | . . . . . 4 . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . . . . 6 Impact Corruptions 15 | . . . . . . . 15 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1921 | . 25 . 296 37 333 . 1230 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 835 | . 161 431 835 437 . . 106 Initial 289 | . . 35 182 289 . . 18 Average 210 | . 57 275 551 332 . . 20 Maximum Alert Level 3 | . . 2 3 2 . . . Low Security (%) 55 | 100 100 30 3 . . . 100 Level 1 22 | . . 56 13 64 . . . Level 2 19 | . . 13 66 35 . . . Level 3 2 | . . . 17 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 . 2 5 . . 4 Investigation 4 | . 1 . 2 1 . . . Extermination 4 | . . . . 2 . . 2 Reinforcement 4 | . 1 . . 1 . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . 1 . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 10 | . 2 1 5 . . . 2 Communications Jammed 2 | . . . . . . . 2 Distress Signals 2 | . . . . . . . 2 Times Spotted 136 | . 19 26 41 20 6 3 21 Peak Tracking Total 9 | . 3 4 9 5 3 3 9 Tactical Retreats 18 | . 2 4 10 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 3 | . 1 . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 7 | . . . 4 2 . . 1 Max in Single Turn 3 | . . . 3 1 . . 1 Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 25 | . 4 6 4 5 . . 6 Terminals 17 | . 4 4 3 4 . . 2 Fabricators 2 | . . . . . . . 2 Repair Stations 3 | . . 1 . 1 . . 1 Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 Total Hacks 77 | . 14 24 13 12 . . 14 Successful 42 | . 8 14 6 6 . . 8 Failed 35 | . 6 10 7 6 . . 6 Catastrophic 4 | . . 1 1 . . . 2 Database Lockouts . | . . . . . . . . Manual 11 | . . 4 1 3 . . 3 Terminals 57 | . 14 18 12 9 . . 4 Fabricators 3 | . . . . . . . 3 Repair Stations 11 | . . 2 . 3 . . 6 Recycling Units 4 | . . 4 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 Terminal Hacks 28 | . 8 10 5 3 . . 2 Record 5 | . 2 1 1 . . . 1 Prototype ID Bank 3 | . 1 1 1 . . . . Open DSF 3 | . . . . 2 . . 1 Branch Access Points 2 | . 1 1 . . . . . Alert Level 5 | . . 4 1 . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . Security Status 1 | . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 3 | . 1 1 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 10 | . . 2 . 3 . . 5 Scan Component 6 | . . 1 . 2 . . 3 Repair 4 | . . 1 . 1 . . 2 Recycling Unit Hacks 2 | . . 2 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 20 | . 4 5 2 3 . . 6 Full Trace Events 5 | . 1 1 2 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 1 . 1 . . 2 Time 169 | . . 26 . 38 . . 105 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . 3 . . . . Non-combat 2 | . . . 2 . . . . Combat 1 | . . . 1 . . . . Robot Hacks Applied 3 | . . . 3 . . . . parse_system 2 | . . . 2 . . . . no_distress 1 | . . . 1 . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 6589 | 64 1052 645 858 1074 1214 140 1542 Spaces Moved 3724 | 46 476 626 661 604 693 93 525 Core 85 | 18 . 1 . . . . 66 Treads . | . . . . . . . . Legs 2325 | 28 476 51 46 537 693 93 401 Wheels . | . . . . . . . . Hover 168 | . . . 97 67 . . 4 Flight 1146 | . . 574 518 . . . 54 Fastest Speed 29 | 50 120 32 29 56 125 125 50 Average Speed 120 | 110 159 49 44 118 162 144 209 Slowest Speed 500 | 150 190 195 275 190 200 200 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 11 | . . 8 3 . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 36 | 4 75 48 29 17 83 17 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 1 | . . . . . 1 . . Spaces Dug 8 | . . . 8 . . . . Terrain Destroyed 154 | . . . 76 9 41 23 5 Melee . | . . . . . . . . Projectile 11 | . . . 9 . 1 . 1 AOE 143 | . . . 67 9 40 23 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 5117 | 59 649 839 1069 838 734 96 833 Wait 665 | . 44 68 250 121 . . 182 Move 3695 | 45 475 609 654 603 692 92 525 Hop 11 | . . 8 3 . . . . Pick Up 83 | 9 13 12 12 18 4 . 15 Fast Attach 42 | . 1 9 11 13 . . 8 Attach 50 | 5 2 4 14 3 4 . 18 Detach 4 | . . . 3 . . . 1 Swap 81 | . 17 20 23 9 8 1 3 Drop 79 | . 20 28 10 15 . . 6 Fire 388 | . 77 81 84 56 24 3 63 Melee 18 | . . . 4 . 2 . 12 Ram 1 | . . . 1 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 845 | -10/Materials | Discovered new exit (range 8) 1106 | -10/Materials | Discovered new exit (range 4) 1117 | -10/Materials | Entered another Materials area 1117 | -9/Materials | Evolved 2 slots: Utility x2 1259 | -9/Materials | Identified exit to Mines 1259 | -9/Materials | Identified exit to Storage 1489 | -9/Materials | Discovered new exit (range 7) 1491 | -9/Materials | Identified exit to Materials 1520 | -9/Materials | Build established: Scavenger-Mutant 1602 | -9/Materials | Lost 4 parts (2n2u) 1619 | -9/Materials | Core integrity fell below 50% 1758 | -9/Materials | Repaired Lgt. Assault Rifle 1762 | -9/Materials | Entered another Materials area 1762 | -8/Materials | Evolved 2 slots: Propulsion x2 1966 | -8/Materials | Destroyed 10 combat bots 2162 | -8/Materials | Search patrols dispatched 2406 | -8/Materials | Lost 3 parts (1p1n1w) 2480 | -8/Materials | Crushed by falling debris 2480 | -8/Materials | System corruption reached 10% 2511 | -8/Materials | Lost 3 parts (1n2u) 2574 | -8/Materials | Discovered new exit (range 10) 2598 | -8/Materials | Lost 5 parts (1p1n2u1w) 2619 | -8/Materials | Identified exit to Factory 2620 | -8/Materials | Entered Factory 2620 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3041 | -7/Factory | Build established: Scavenger-Skirmisher 3099 | -7/Factory | Garrison activated, responded to threat 3184 | -7/Factory | Repaired Carbon-fiber Leg 3208 | -7/Factory | P-60 Hacker assimilated allied P9-ALD(g) 3617 | -7/Factory | Discovered new exit (range 14) 3686 | -7/Factory | Identified exit to Lower Caves 3693 | -7/Factory | Discovered new exit (range 15) 3694 | -7/Factory | Entered Lower Caves 3796 | -7/Lower Caves | Spotted B-75 Beast 4008 | -7/Lower Caves | Destroyed B-75 Beast 4038 | -7/Lower Caves | Lost 4 parts (1n2u1w) 4121 | -7/Lower Caves | Encountered a Warlord checkpoint 4343 | -7/Lower Caves | Build established: Scavenger-Mutant 4860 | -7/Lower Caves | Discovered new exit (range 10) 4864 | -7/Lower Caves | Learned 8 Factory zone layouts 4903 | -7/Lower Caves | Identified exit to Lower Caves 4908 | -7/Lower Caves | Entered another Lower Caves area 4931 | -7/Lower Caves | Discovered new exit (range 7) 4939 | -7/Lower Caves | Identified exit to Factory 4996 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5048 | -7/Lower Caves | Entered Factory 5048 | -6/Factory | Evolved 2 slots: Utility x2 5049 | -6/Factory | Identified exit to Extension 5058 | -6/Factory | Identified exit to DSF 5298 | -6/Factory | Lost 3 parts (1p1u1w) 5783 | -6/Factory | Lost 5 parts (2n3w) 5869 | -6/Factory | Repaired Broken Gauss Rifle 5916 | -6/Factory | Repaired Transmission Jammer 6205 | -6/Factory | Core integrity fell below 50% 6256 | -6/Factory | Lost 5 parts (2p3w) 6559 | -6/Factory | Core integrity fell below 20% 6590 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf destroyed. U-05 Engineer lays Concrete. Dropped Med. Storage Unit. U-05 Engineer lays Concrete. Acquired 10 matter. Extracted 10 matter. Acquired Adv. Terrain Scanner. O-16 Technician sends out distress signal. O-16 Technician destroyed. Acquired data core, extracted dynamic key. Decrypted 7 local trap positions from data. Dynamic keys make the first hack at an operator's terminal easier, if the connection is established before key expiry. K-01 Serf collects debris. Acquired Hover Unit. Identified F-cell Engine. System corrupted: Heat flow error (+254). Dropped F-cell Engine. Hover Unit destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????############# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# ! | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# """ """" | | ?????????????????????????????????????# "" " """" | | ?????????????????????????????????????# """" """" | | ?????????????????????????????????????# """" """" | | ?????????????????????????????????????#= """" """" | | ?????????????????????????????????????# """ """" | | ?????????????????????????????????????# %%!% | | ?????????????????????????????????????#+#####+##### | | ?????????????????????????????????????# #???????# | | ?????????????????????????????????????# #???????# | | ?????????????????????????????????????#|#???????# | | ?????????????????????????????????????# #???????# " | | ?????????????????????????????????????# #???????# " | | ????????????#?????##############?????#=#??????## " | | ????????????# ????# #?????# #???##### | | ????????##### #???# """" """" ####### #???# ##! | | ????????# ??# """" """" + #???# ##### | | ??####### ?# """" """" ##### #???# | | # """" """" #???# #???# | | # * @ #???# #??## | | k Y/gb"""" """" #???# #??# | | # g"""" """" #???# #??## | | ??#%g"""" """" #???# #???# | | ??####### ????# """"g"""" #???# #???# | | ????????# ??????# k #???# #???## | | ????????##????????# g #???# #????###### | | ??????????????????####/###########?# #???? | | ?????????????????????# # ! #?# ##?# """" | | ?????????????????????#Y# #?# T#?# """" | | ?????????????????????# # "T" #?# #?# """" | | ?????????????????????#=# #?# ##?# """" | | ?????????????????????#!##/########?# #??# """" | | ?????????????????????#%%%|%%%% #??# #??# """" | | ?????????????????????####*#### #### #### ????? | | ????????????????????????#!#??# # #######+# | | ??????????????????????? /#??# | | ????????????^??^????? ??# | | ???????????^?^^^??? ??# """" | | ????????????????? ?## "F " ##+###### | | # # ??# ??# #???????? | | # # ??# ?# """ #???????? | | # "" # ??# ?# """ #???????? | | # """ # ? + # """ #???????? | | # "R # #^ # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 500 Matter Stores 400 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 6 Target Analysis 5 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredSubatomicSaw Manual? 0 Play Time 02:05:06 Cumulative 6.7 hours Start 2023.01.20 @ 22:40:54 End 2023.01.21 @ 00:49:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c448c100-27af-4104-aa0a-6b6f200ddd64