Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 20:41:30 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (105) 525 Value Destroyed (3278) 3278 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9023 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 502/1000 Matter 260/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- Scythe > --- INVENTORY (5) ---- Ion Engine Large Storage Unit Medium Matter Pod (100) Improved Melee Analysis Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Molecular Deconstructor Kinetic Assault Construct/G KE Gauss Construct/C > --- INVENTORY -------- Ion Engine Armored Huge Wheel Armored Huge Wheel Medium Matter Pod Layered Light Armor Plating Gauss Rifle Gauss Rifle Assault Cannon Assault Cannon Flak Cannon Rocket Launcher Heavy Missile Launcher Scythe [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Constructs Propulsion Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Constructs Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Long-range Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac Slots Evolved 10 | . . 2 2 . . 4 . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . 1 Utility 6 | . . . 2 . . 3 . . . 1 Weapon 2 | . . 2 . . . . . . . . Parts Attached 124 | 6 19 21 13 10 8 17 8 2 15 5 Power 4 | 1 1 1 . . . 1 . . . . Engine 4 | 1 1 1 . . . 1 . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 34 | 1 10 8 5 . 4 3 . . 2 1 Treads 13 | . 4 3 2 . 2 2 . . . . Leg 1 | . . . . . . . . . . 1 Wheel 20 | 1 6 5 3 . 2 1 . . 2 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 2 6 3 3 1 3 5 1 . 1 2 Device 11 | 1 2 2 . . 2 2 1 . . 1 Storage 3 | 1 2 . . . . . . . . . Processor 4 | . . . 1 . . 2 . . . 1 Hackware . | . . . . . . . . . . . Protection 9 | . 2 1 2 1 1 1 . . 1 . Artifact . | . . . . . . . . . . . Weapon 59 | 2 2 9 5 9 1 8 7 2 12 2 Energy Gun 3 | 1 . 1 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 34 | 1 2 6 2 8 1 4 3 2 4 1 Ballistic Cannon 6 | . . . 2 . . 1 . . 3 . Launcher 6 | . . . . . . . 1 . 4 1 Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon 2 | . . 2 . . . . . . . . Slashing Weapon 7 | . . . . 1 . 3 2 . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 . 1 . . 1 Parts Lost 34 | . 2 . 1 1 2 . . . 22 6 Power 3 | . 1 . . . . . . . 2 . Propulsion 7 | . . . . . 1 . . . 5 1 Utility 11 | . 1 . . 1 1 . . . 5 3 Weapon 13 | . . . 1 . . . . . 10 2 Highest Loss Streak 7 | . 1 . 1 1 1 . . . 7 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 97 99 99 98 89 84 86 80 40 18 Engine 7 | . 13 11 9 9 9 6 6 6 1 . Treads 2 | . 5 1 . . . 6 6 6 . . Wheel 11 | . 21 20 17 18 13 6 6 6 3 . Device 12 | . 10 9 9 6 11 18 20 20 10 4 Storage 8 | . 14 11 9 9 9 6 6 6 3 . Processor 4 | . . . 9 9 5 6 6 6 1 2 Protection 5 | . 3 1 9 10 6 6 6 6 1 . Energy Gun 1 | . 12 1 . . . . . . . . Ballistic Gun 21 | . 15 40 26 33 31 19 14 7 6 . Ballistic Cannon 3 | . . . 8 2 . 2 10 6 4 . Peak Build Rating 78 | 6 8 15 23 31 42 67 78 66 68 36 Average Rating 35 | 5 7 11 19 26 33 58 65 63 40 28 On Entrance 31 | . 6 8 13 22 31 42 67 65 66 24 Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 11 30 41 50 53 54 60 60 57 57 11 Greatest Support 46 | 10 40 43 43 26 46 28 28 28 28 15 Greatest Overweight (x) 14 | 1 2 2 1 2 2 14 2 2 3 3 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 10 5 Most Carried 15 | 8 15 15 15 15 15 15 15 15 14 5 Average Carried 13 | 5 13 14 14 14 14 13 14 14 7 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 8 15 15 15 14 15 15 14 14 5 4 Scrap Engine Consumption 45 | . . . . . 34 8 . . 3 . Constructs Created 8 | . . . . . 2 3 . . 3 . Constructs Modified 2 | . . . . . 1 . . . 1 . Class Distribution -------------------- 48% | Skirmisher 25% | Mutant 10% | Tank 8% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Tank | -8/Storage Skirmisher | -8/Recycling Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac Matter Collected 4271 | 361 241 394 266 319 796 373 353 . 1008 160 Remotely . | . . . . . . . . . . . Salvage Created 4189 | 165 490 675 258 328 878 297 112 . 728 258 Parts 214 | 18 32 38 12 21 44 16 9 . 22 2 Haulers Intercepted 2 | . 1 . 1 . . . . . . . Recyclers Shooed 5 | . . 3 . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 9 . 20 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac Combat Hostiles Destroyed 90 | . 13 11 3 11 10 6 5 . 25 6 Melee 3 | . . . . . . . . . 2 1 Guns 59 | . 13 11 2 10 10 5 1 . 7 . Cannons 15 | . . . 1 1 . 1 2 . 10 . AOE 13 | . . . . . . . 2 . 6 5 Classes Destroyed 20 | 3 3 3 1 . 5 1 1 . 2 1 Worker 2 | 1 1 . . . . . . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 6 | 5 1 . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . Recycler 7 | 1 . 2 1 . 3 . . . . . Operator 1 | . . . 1 . . . . . . . Drone 2 | . . . . . . . . . 2 . Watcher 2 | . . 2 . . . . . . . . Swarmer 27 | . 6 2 . 7 . . 4 . 8 . Saboteur 1 | . . . . . . . . . 1 . Grunt 24 | . 7 5 . 3 1 1 . . 7 . Brawler 4 | . . 1 . . . . . . 3 . Duelist 4 | . . . . . 1 . . . 3 . Sentry 13 | . . 3 3 1 3 2 . . 1 . Specialist 1 | . . . . . . . 1 . . . Hunter 1 | . . . . . . 1 . . . . Programmer 4 | . . . . . 2 2 . . . . Scientist 2 | . . . . . 2 . . . . . Scrapper 3 | . . . . . 3 . . . . . Assembled 6 | . . . . . . . . . . 6 Best Kill Streak 11 | 7 3 3 1 4 5 2 4 . 11 6 Combat Bots Only 11 | . 3 3 1 4 5 2 4 . 11 6 Max Kills in Single Turn 4 | 1 1 1 1 1 1 1 2 . 2 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . . 2 . 2 4 Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac Hostile Shots Fired 582 | . 72 39 18 59 26 49 37 . 252 30 Missed 164 | . 15 14 8 16 6 10 12 . 78 5 Damage Taken 7372 | . 593 321 140 458 392 457 315 . 3669 1027 Core 1379 | . 139 87 29 23 60 49 28 . 466 498 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 229 | . . . . . 100 6 . . 123 . Core Remaining (%) 67 | 100 44 78 . . 79 . . . 36 . Volleys Fired 278 | 15 61 38 17 32 28 15 11 . 53 8 Largest 4 | 2 2 4 4 4 4 4 4 . 4 1 Hottest 166 | 60 60 103 134 134 135 148 153 . 166 43 Shots Fired 869 | 30 122 149 63 120 111 59 42 . 165 8 Gun 733 | 30 122 149 54 114 109 45 27 . 81 2 Cannon 119 | . . . 9 6 2 14 14 . 74 . Launcher 17 | . . . . . . . 1 . 10 6 Special . | . . . . . . . . . . . Kinetic 764 | 15 61 140 62 120 109 59 41 . 155 2 Thermal 86 | 15 61 9 1 . . . . . . . Explosive 17 | . . . . . . . 1 . 10 6 Electromagnetic 2 | . . . . . 2 . . . . . Robot Hit Streak 14 | 9 7 8 14 7 6 7 3 . 7 4 Robot Miss Streak 7 | 2 5 4 4 7 3 4 6 . 6 1 Penetration Max 1 | . . . . . . 1 . . 1 . Secondary Targets 10 | . 1 1 . 4 4 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . Shots Hit Robots 473 | 16 73 78 39 51 55 37 15 . 94 15 Core Hits 247 | 9 35 32 10 17 23 23 9 . 69 20 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 4 | . 1 . . 2 1 . . . . . Critical Strikes 7 | . 1 . . 3 2 . . . 1 . Destroy 6 | . 1 . . 2 2 . . . 1 . Blast 1 | . . . . 1 . . . . . . Melee Attacks 34 | . . 5 . 1 . 15 2 . 1 10 Impact 5 | . . 5 . . . . . . . . Slashing 29 | . . . . 1 . 15 2 . 1 10 Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9787 | 162 730 780 517 908 1039 829 447 . 2912 1463 Guns 5420 | 162 730 780 392 882 1039 437 211 . 773 14 Cannons 1514 | . . . 125 26 . 268 56 . 1039 . Explosions 2196 | . . . . . . . 180 . 1070 946 Melee 657 | . . . . . . 124 . . 30 503 Ramming . | . . . . . . . . . . . Kinetic 6355 | 39 309 745 517 908 1039 705 267 . 1812 14 Thermal 579 | 123 421 35 . . . . . . . . Explosive 2196 | . . . . . . . 180 . 1070 946 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 657 | . . . . . . 124 . . 30 503 Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . . 1 2 2 18 5 Average Corruption 4 | . . . . . . 1 1 2 13 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 53 | . . . . . . 5 6 . 40 2 Message Errors 12 | . . . . . . 2 2 . 8 . Matter Fused 17 | . . . . . . 2 3 . 11 1 Heat Flow Errors 4 | . . . . . . . . . 4 . Energy Discharges 6 | . . . . . . . . . 6 . Data Loss (minor) 6 | . . . . . . . 1 . 4 1 Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . 1 . Weapon Failures 4 | . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . Overflow Damage 218 | . . . . . . 64 . . 40 114 Projectiles 4 | . . . . . . . . . 4 . Explosions 65 | . . . . . . . . . 36 29 Melee 149 | . . . . . . 64 . . . 85 Knockbacks 13 | . . . 1 . . 1 2 . 9 . Impact . | . . . . . . . . . . . Kinetic 13 | . . . 1 . . 1 2 . 9 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 79 | . . . . . . . . . 79 . Shots 3 | . . . . . . . . . 3 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 555 | 20 294 183 126 461 555 104 21 . 246 . Average Temperature 97 | 15 73 60 51 193 179 26 10 . 52 . Received Heat Transfer 1597 | . 222 126 72 126 135 48 . . 868 . Effects 10 | . . . . 4 6 . . . . . Shutdowns 4 | . . . . 2 2 . . . . . Energy Bleed 2 | . . . . . 2 . . . . . Interference 2 | . . . . 2 . . . . . . Short Circuit 1 | . . . . . 1 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . Heat Transferred 1300 | 275 950 75 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac Peak Influence 390 | 35 220 328 250 390 151 79 . . . 301 Initial 187 | . 22 81 81 40 151 4 . . . 187 Average 102 | 17 117 209 134 199 67 14 . . . 219 Maximum Alert Level 1 | . 1 1 1 1 . . . . . 1 Low Security (%) 85 | 100 93 45 75 66 100 100 . . . 41 Level 1 14 | . 6 54 24 33 . . . . . 58 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 2 1 . 3 . 5 . . 1 . Investigation 3 | . 1 . . 2 . . . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 4 | . 1 1 . . . 2 . . . . Assault 1 | . . . . . . . . . 1 . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac Distress Signals 5 | . 1 2 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 144 | . 32 17 7 18 10 9 6 . 37 8 Peak Tracking Total 7 | . 4 3 3 5 4 3 4 . 7 6 Tactical Retreats 13 | . 3 3 . 2 . . . . 5 . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac Traps Triggered 7 | . 2 1 . 1 . 2 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac Machines Disabled 7 | . . . 2 1 2 . 1 . . 1 Max in Single Turn 1 | . . . 1 1 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac Machines Accessed 35 | . 5 7 5 4 8 2 . 4 . . Terminals 27 | . 5 7 5 3 6 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 135 | . 15 18 15 8 44 5 . 30 . . Successful 93 | . 10 7 6 3 34 3 . 30 . . Failed 42 | . 5 11 9 5 10 2 . . . . Catastrophic 8 | . . 2 . 2 4 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 65 | . 10 17 15 5 14 3 1 . . . Terminals 74 | . 15 18 15 5 18 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 3 | . . . . 3 . . . . . . Terminal Hacks 71 | . 5 3 1 2 30 . . 30 . . Record 35 | . . . . . 24 . . 11 . . Part Schematic 12 | . . . . . . . . 12 . . Robot Schematic 4 | . . . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 2 | . . . . 2 . . . . . . Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 4 | . 2 1 1 . . . . . . . Alert Level 3 | . 2 . . . 1 . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Security Status 1 | . . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . Release Object 2 | . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 20 | . 5 4 5 1 4 1 . . . . Terminals 20 | . 5 4 5 1 4 1 . . . . Botnet 20 | . 5 4 5 1 4 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 4 7 4 3 6 1 . . . . Full Trace Events 3 | . . 1 . 2 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac Turns Passed 8412 | 139 1029 882 514 360 1749 1260 1211 105 980 183 Spaces Moved 6836 | 90 787 689 392 214 1446 941 893 89 1118 177 Core 927 | 2 . . . . . 2 . . 763 160 Treads 93 | . 54 30 1 . 6 2 . . . . Legs 18 | . . . . . . 1 . . . 17 Wheels 5798 | 88 733 659 391 214 1440 936 893 89 355 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 95 105 105 105 105 115 115 50 50 Average Speed 104 | 87 100 99 105 107 115 115 129 115 70 74 Slowest Speed 750 | 95 160 160 240 120 240 750 130 130 200 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 50 | 4 90 50 35 26 97 17 81 69 83 3 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken 5 | . . 1 1 . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 . . 1 1 . . . 1 . Scrap Searched 6 | . . . . . . . 2 . 4 . Spaces Dug 19 | . . 5 . . . 13 1 . . . Terrain Destroyed 201 | . . 5 2 5 . 14 6 . 112 57 Melee 19 | . . 5 . . . 13 1 . . . Projectile 18 | . . . 2 5 . 1 1 . 9 . AOE 164 | . . . . . . . 4 . 103 57 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac Total 7591 | 120 913 812 459 315 1500 1065 919 91 1195 202 Wait 178 | . 33 21 18 41 10 53 . . 2 . Move 6826 | 89 786 688 391 213 1445 940 892 88 1117 177 Hop . | . . . . . . . . . . . Pick Up 64 | 9 8 18 9 6 2 7 1 . 3 1 Fast Attach 29 | 6 5 3 2 3 1 3 2 . 1 3 Attach 30 | . 1 3 3 1 4 4 1 1 10 2 Detach 14 | . 1 . . . 3 6 1 1 2 . Swap 65 | . 13 15 8 6 3 10 5 1 4 . Drop 72 | 1 5 21 11 12 3 12 4 . 2 1 Fire 278 | 15 61 38 17 32 28 15 11 . 53 8 Melee 34 | . . 5 . 1 . 15 2 . 1 10 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 366 | -10/Materials | Identified exit to Mines 583 | -10/Materials | Discovered new exit (range 3) 947 | -10/Materials | Discovered new exit (range 4) 1041 | -10/Materials | Core integrity fell below 50% 1119 | -10/Materials | Discovered new exit (range 15) 1140 | -10/Materials | Derelicts attacked the area 1169 | -10/Materials | Entered another Materials area 1169 | -9/Materials | Evolved 2 slots: Weapon x2 1454 | -9/Materials | Discovered new exit (range 15) 1472 | -9/Materials | Build established: Scavenger-Gunner 1743 | -9/Materials | Discovered new exit (range 9) 1906 | -9/Materials | Identified exit to Mines 1906 | -9/Materials | Identified exit to Materials 2051 | -9/Materials | Entered another Materials area 2051 | -8/Materials | Evolved 2 slots: Utility x2 2410 | -8/Materials | Identified exit to Storage 2489 | -8/Materials | Discovered new exit (range 3) 2565 | -8/Materials | Entered Storage 2655 | -8/Storage | Build established: Tank 2850 | -8/Storage | Used back door to open Recycling access 2850 | -8/Storage | Discovered new exit (range 3) 2911 | -8/Storage | Garrison activated, responded to threat 2925 | -8/Storage | Entered Recycling 2926 | -8/Recycling | Met a Zionite searching for Scraptown 3010 | -8/Recycling | Discovered new exit (range 16) 3209 | -8/Recycling | Scanned before Scraplab entrance 3230 | -8/Recycling | Entered Scraplab 3288 | -8/Recycling | Build established: Skirmisher 4089 | -8/Recycling | Angered Scraplab inhabitants 4102 | -8/Recycling | Found Prototype Device 4129 | -8/Recycling | Identified Scrap Engine 4674 | -8/Recycling | Entered Factory 4674 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5907 | -6/Factory | Discovered new exit (range 15) 5930 | -6/Factory | Identified exit to Lower Caves 5934 | -6/Factory | Entered Lower Caves 5949 | -6/Lower Caves | Identified exit to Lower Caves 6212 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6219 | -6/Lower Caves | Identified exit to Data Miner 6753 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6762 | -6/Lower Caves | Found Prototype Special Weapon 6762 | -6/Lower Caves | Identified Molecular Deconstructor 7145 | -6/Lower Caves | Entered Data Miner 7146 | -6/Data Miner | Discovered new exit (range 6) 7154 | -6/Data Miner | Identified exit to Proximity Caves 7170 | -6/Data Miner | Met Data Miner 7193 | -6/Data Miner | Learned location of Section 7 (-2) 7193 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7222 | -6/Data Miner | Received God Mode back door access code from Data Miner 7250 | -6/Data Miner | Entered Proximity Caves 7253 | -5/Proximity Caves | Spotter reported a threat 7375 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7420 | -5/Proximity Caves | Crushed by falling debris 7451 | -5/Proximity Caves | Lost 5 parts (1n3u1w) 7459 | -5/Proximity Caves | Destroyed 11 combat bots 7516 | -5/Proximity Caves | System corruption reached 10% 7566 | -5/Proximity Caves | Lost 7 parts (1p1n1u4w) 7738 | -5/Proximity Caves | Lost 7 parts (1p2n1u3w) 7813 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7826 | -5/Proximity Caves | Core integrity fell below 50% 7853 | -5/Proximity Caves | Learned location of Armory (-4) 7878 | -5/Proximity Caves | Lost 3 parts (1n2w) 7987 | -5/Proximity Caves | Build established: Mutant 8162 | -5/Proximity Caves | Spotted B-75 Beast 8225 | -5/Proximity Caves | Discovered new exit (range 11) 8230 | -5/Proximity Caves | Entered Factory 8230 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8299 | -5/Factory | Assembled infested ambush trap array 8413 | -5/Factory | Self-destructed Last Messages --------------- 08391_ U-05 Engineer builds a Wall. 08392_ U-05 Engineer lays Concrete. 08395_ U-05 Engineer builds a Door. 08396_ U-05 Engineer lays Concrete. 08397_ C-30 ARC bursts open, deploying its payload. 08397_ D-63 Destroyer unfolds itself. 08397_ ALERT: All DSF locations entering lockdown mode. 08397_ U-05 Engineer destroyed. 08403_ Carbon-fiber Leg destroyed. 08403_ Arm. Scrap Engine destroyed. 08403_ Scrap Engine core remains intact and functional. 08405_ Manufacturing Mainframe disabled. 08407_ Lrn. Missile Launcher destroyed. 08409_ The unstable cave ceiling collapses. 08409_ HV Slug penetrates D-63 Destroyer. 08409_ Scrap Engine destroyed. 08410_ The unstable cave ceiling collapses. 08411_ HV Slug penetrates D-63 Destroyer. 08411_ Hyp. Coil Gun destroyed. 08413_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##############?????? | | ??????????????????????????????# !#?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# """ """ #?????? | | ??????????????????????????????# """ """ #?????? | | ??????????????????????????????# """ """ #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# """ """ #?????? | | ??????????????????????????????# """ """ #?????? | | ??????????????????????????????# """ """ #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????###########+###########? | | ??????????????????????????# #? | | ??????????????????????##### #? | | ????????????????????### # #? | | ????????????????????# #? | | ???????????????###### #? | | ???????????????# # ############+##### | | ???######+######## # #?????# ||| | | ??? @ #?????# || | | ?? % #?????# || | | ?? " d % #?????# | | ?? "%" d #?????# | | ?? " #?????# """"""""" | | ????#####/## # # #####?????# | | ?????????? ?## #???????# """"""""" | | ???????? "?? ????# "" #???????# | | ?????????????????# """ #???????# """"""""" | | ?????????????????# S" #???????# | | ?????????????????# #???????#! | | ?????????????????# #???????############ | | ?????????????????# """"""""" #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# """"""""" #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# """"""""" #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????##?###########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Lrn. Tractor Beam | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed CombatTargetingSpear Manual? 0 Play Time 01:48:03 Cumulative 63.1 hours Start 2025.02.28 @ 17:18:44 End 2025.02.28 @ 20:41:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 81 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 33 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07637f07-6ac7-452b-a7b4-2ade56cc65b7