Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 20:41:30

Player: toydarian

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (105)     525
Value Destroyed (3278)     3278
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 9023

 Bonus
-------
Met Data Miner             300

 Cogmind 
---------
Core Integrity             502/1000
Matter                     260/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (4) -------
           Scythe
>          --- INVENTORY (5) ----
           Ion Engine
     Large Storage Unit
    Medium Matter Pod (100)
  Improved Melee Analysis Suite

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Treads
   Armored Huge Wheel
>          --- UTILITY ----------
   Armored Scrap Engine
  Advanced Heat Sink
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Molecular Deconstructor
           Kinetic Assault Construct/G
           KE Gauss Construct/C
>          --- INVENTORY --------
           Ion Engine
   Armored Huge Wheel
   Armored Huge Wheel
    Medium Matter Pod
   Layered Light Armor Plating
           Gauss Rifle
           Gauss Rifle
           Assault Cannon
           Assault Cannon
           Flak Cannon
           Rocket Launcher
     Heavy Missile Launcher
           Scythe
[Rating: 78]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Constructs
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Constructs
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Small Laser
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Constructs
  Launcher                 Long-range Missile Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Maul
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   2   .   .   4   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   1   
  Utility                  6    | .   .   .   2   .   .   3   .   .   .   1   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             124  | 6   19  21  13  10  8   17  8   2   15  5   
  Power                    4    | 1   1   1   .   .   .   1   .   .   .   .   
    Engine                 4    | 1   1   1   .   .   .   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 1   10  8   5   .   4   3   .   .   2   1   
    Treads                 13   | .   4   3   2   .   2   2   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  20   | 1   6   5   3   .   2   1   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | 2   6   3   3   1   3   5   1   .   1   2   
    Device                 11   | 1   2   2   .   .   2   2   1   .   .   1   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   .   2   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   2   1   2   1   1   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   2   9   5   9   1   8   7   2   12  2   
    Energy Gun             3    | 1   .   1   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          34   | 1   2   6   2   8   1   4   3   2   4   1   
    Ballistic Cannon       6    | .   .   .   2   .   .   1   .   .   3   .   
    Launcher               6    | .   .   .   .   .   .   .   1   .   4   1   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          2    | .   .   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   1   .   3   2   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   1   .   1   .   .   1   
Parts Lost                 34   | .   2   .   1   1   2   .   .   .   22  6   
  Power                    3    | .   1   .   .   .   .   .   .   .   2   .   
  Propulsion               7    | .   .   .   .   .   1   .   .   .   5   1   
  Utility                  11   | .   1   .   .   1   1   .   .   .   5   3   
  Weapon                   13   | .   .   .   1   .   .   .   .   .   10  2   
  Highest Loss Streak      7    | .   1   .   1   1   1   .   .   .   7   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   97  99  99  98  89  84  86  80  40  18  
  Engine                   7    | .   13  11  9   9   9   6   6   6   1   .   
  Treads                   2    | .   5   1   .   .   .   6   6   6   .   .   
  Wheel                    11   | .   21  20  17  18  13  6   6   6   3   .   
  Device                   12   | .   10  9   9   6   11  18  20  20  10  4   
  Storage                  8    | .   14  11  9   9   9   6   6   6   3   .   
  Processor                4    | .   .   .   9   9   5   6   6   6   1   2   
  Protection               5    | .   3   1   9   10  6   6   6   6   1   .   
  Energy Gun               1    | .   12  1   .   .   .   .   .   .   .   .   
  Ballistic Gun            21   | .   15  40  26  33  31  19  14  7   6   .   
  Ballistic Cannon         3    | .   .   .   8   2   .   2   10  6   4   .   
Peak Build Rating          78   | 6   8   15  23  31  42  67  78  66  68  36  
  Average Rating           35   | 5   7   11  19  26  33  58  65  63  40  28  
  On Entrance              31   | .   6   8   13  22  31  42  67  65  66  24  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 11  30  41  50  53  54  60  60  57  57  11  
  Greatest Support         46   | 10  40  43  43  26  46  28  28  28  28  15  
  Greatest Overweight (x)  14   | 1   2   2   1   2   2   14  2   2   3   3   
  Average Overweight (x)   1    | .   .   .   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  5   
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  10  5   
  Most Carried             15   | 8   15  15  15  15  15  15  15  15  14  5   
  Average Carried          13   | 5   13  14  14  14  14  13  14  14  7   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 8   15  15  15  14  15  15  14  14  5   4   
Scrap Engine Consumption   45   | .   .   .   .   .   34  8   .   .   3   .   
  Constructs Created       8    | .   .   .   .   .   2   3   .   .   3   .   
  Constructs Modified      2    | .   .   .   .   .   1   .   .   .   1   .   

 Class Distribution 
--------------------
 48% | Skirmisher
 25% | Mutant
 10% | Tank
  8% | Scavenger-Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
             Tank | -8/Materials
             Tank | -8/Storage
       Skirmisher | -8/Recycling
       Skirmisher | -6/Factory
       Skirmisher | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Low  Dat  Pro  Fac  
Matter Collected           4271 | 361  241  394  266  319  796  373  353  .    1008 160  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4189 | 165  490  675  258  328  878  297  112  .    728  258  
  Parts                    214  | 18   32   38   12   21   44   16   9    .    22   2    
Haulers Intercepted        2    | .    1    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    3    .    .    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29   | .    .    .    .    .    .    .    9    .    20   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac 
Combat Hostiles Destroyed  90   | .   13  11  3   11  10  6   5   .   25  6   
  Melee                    3    | .   .   .   .   .   .   .   .   .   2   1   
  Guns                     59   | .   13  11  2   10  10  5   1   .   7   .   
  Cannons                  15   | .   .   .   1   1   .   1   2   .   10  .   
  AOE                      13   | .   .   .   .   .   .   .   2   .   6   5   
Classes Destroyed          20   | 3   3   3   1   .   5   1   1   .   2   1   
  Worker                   2    | 1   1   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 6    | 5   1   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   .   .   .   .   
  Recycler                 7    | 1   .   2   1   .   3   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   2   .   
  Watcher                  2    | .   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  27   | .   6   2   .   7   .   .   4   .   8   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    24   | .   7   5   .   3   1   1   .   .   7   .   
  Brawler                  4    | .   .   1   .   .   .   .   .   .   3   .   
  Duelist                  4    | .   .   .   .   .   1   .   .   .   3   .   
  Sentry                   13   | .   .   3   3   1   3   2   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Programmer               4    | .   .   .   .   .   2   2   .   .   .   .   
  Scientist                2    | .   .   .   .   .   2   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Assembled                6    | .   .   .   .   .   .   .   .   .   .   6   
Best Kill Streak           11   | 7   3   3   1   4   5   2   4   .   11  6   
  Combat Bots Only         11   | .   3   3   1   4   5   2   4   .   11  6   
Max Kills in Single Turn   4    | 1   1   1   1   1   1   1   2   .   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   2   .   2   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Low  Dat  Pro  Fac  
Hostile Shots Fired        582  | .    72   39   18   59   26   49   37   .    252  30   
  Missed                   164  | .    15   14   8    16   6    10   12   .    78   5    
Damage Taken               7372 | .    593  321  140  458  392  457  315  .    3669 1027 
  Core                     1379 | .    139  87   29   23   60   49   28   .    466  498  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   229  | .    .    .    .    .    100  6    .    .    123  .    
Core Remaining (%)         67   | 100  44   78   .    .    79   .    .    .    36   .    
Volleys Fired              278  | 15   61   38   17   32   28   15   11   .    53   8    
  Largest                  4    | 2    2    4    4    4    4    4    4    .    4    1    
  Hottest                  166  | 60   60   103  134  134  135  148  153  .    166  43   
Shots Fired                869  | 30   122  149  63   120  111  59   42   .    165  8    
  Gun                      733  | 30   122  149  54   114  109  45   27   .    81   2    
  Cannon                   119  | .    .    .    9    6    2    14   14   .    74   .    
  Launcher                 17   | .    .    .    .    .    .    .    1    .    10   6    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  764  | 15   61   140  62   120  109  59   41   .    155  2    
  Thermal                  86   | 15   61   9    1    .    .    .    .    .    .    .    
  Explosive                17   | .    .    .    .    .    .    .    1    .    10   6    
  Electromagnetic          2    | .    .    .    .    .    2    .    .    .    .    .    
  Robot Hit Streak         14   | 9    7    8    14   7    6    7    3    .    7    4    
  Robot Miss Streak        7    | 2    5    4    4    7    3    4    6    .    6    1    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    1    .    
  Secondary Targets        10   | .    1    1    .    4    4    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    1    .    .    .    .    .    
Shots Hit Robots           473  | 16   73   78   39   51   55   37   15   .    94   15   
  Core Hits                247  | 9    35   32   10   17   23   23   9    .    69   20   
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    1    .    .    2    1    .    .    .    .    .    
  Critical Strikes         7    | .    1    .    .    3    2    .    .    .    1    .    
    Destroy                6    | .    1    .    .    2    2    .    .    .    1    .    
    Blast                  1    | .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              34   | .    .    5    .    1    .    15   2    .    1    10   
  Impact                   5    | .    .    5    .    .    .    .    .    .    .    .    
  Slashing                 29   | .    .    .    .    1    .    15   2    .    1    10   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9787 | 162  730  780  517  908  1039 829  447  .    2912 1463 
  Guns                     5420 | 162  730  780  392  882  1039 437  211  .    773  14   
  Cannons                  1514 | .    .    .    125  26   .    268  56   .    1039 .    
  Explosions               2196 | .    .    .    .    .    .    .    180  .    1070 946  
  Melee                    657  | .    .    .    .    .    .    124  .    .    30   503  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6355 | 39   309  745  517  908  1039 705  267  .    1812 14   
  Thermal                  579  | 123  421  35   .    .    .    .    .    .    .    .    
  Explosive                2196 | .    .    .    .    .    .    .    180  .    1070 946  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 657  | .    .    .    .    .    .    124  .    .    30   503  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    .    .    1    2    2    18   5    
  Average Corruption       4    | .    .    .    .    .    .    1    1    2    13   5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  53   | .    .    .    .    .    .    5    6    .    40   2    
    Message Errors         12   | .    .    .    .    .    .    2    2    .    8    .    
    Matter Fused           17   | .    .    .    .    .    .    2    3    .    11   1    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    4    .    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    .    6    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    1    .    4    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        4    | .    .    .    .    .    .    .    .    .    4    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            218  | .    .    .    .    .    .    64   .    .    40   114  
  Projectiles              4    | .    .    .    .    .    .    .    .    .    4    .    
  Explosions               65   | .    .    .    .    .    .    .    .    .    36   29   
  Melee                    149  | .    .    .    .    .    .    64   .    .    .    85   
Knockbacks                 13   | .    .    .    1    .    .    1    2    .    9    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    1    .    .    1    2    .    9    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      79   | .    .    .    .    .    .    .    .    .    79   .    
  Shots                    3    | .    .    .    .    .    .    .    .    .    3    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        555  | 20   294  183  126  461  555  104  21   .    246  .    
  Average Temperature      97   | 15   73   60   51   193  179  26   10   .    52   .    
  Received Heat Transfer   1597 | .    222  126  72   126  135  48   .    .    868  .    
  Effects                  10   | .    .    .    .    4    6    .    .    .    .    .    
    Shutdowns              4    | .    .    .    .    2    2    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    .    .    .    .    
    Interference           2    | .    .    .    .    2    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | 1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1300 | 275  950  75   .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac 
Peak Influence             390  | 35  220 328 250 390 151 79  .   .   .   301 
  Initial                  187  | .   22  81  81  40  151 4   .   .   .   187 
  Average                  102  | 17  117 209 134 199 67  14  .   .   .   219 
Maximum Alert Level        1    | .   1   1   1   1   .   .   .   .   .   1   
  Low Security (%)         85   | 100 93  45  75  66  100 100 .   .   .   41  
  Level 1                  14   | .   6   54  24  33  .   .   .   .   .   58  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   1   .   3   .   5   .   .   1   .   
  Investigation            3    | .   1   .   .   2   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            4    | .   1   1   .   .   .   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac 
Distress Signals           5    | .   1   2   1   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   32  17  7   18  10  9   6   .   37  8   
  Peak Tracking Total      7    | .   4   3   3   5   4   3   4   .   7   6   
  Tactical Retreats        13   | .   3   3   .   2   .   .   .   .   5   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac 
Traps Triggered            7    | .   2   1   .   1   .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac 
Machines Disabled          7    | .   .   .   2   1   2   .   1   .   .   1   
  Max in Single Turn       1    | .   .   .   1   1   1   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac 
Machines Accessed          35   | .   5   7   5   4   8   2   .   4   .   .   
  Terminals                27   | .   5   7   5   3   6   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                135  | .   15  18  15  8   44  5   .   30  .   .   
  Successful               93   | .   10  7   6   3   34  3   .   30  .   .   
  Failed                   42   | .   5   11  9   5   10  2   .   .   .   .   
    Catastrophic           8    | .   .   2   .   2   4   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   65   | .   10  17  15  5   14  3   1   .   .   .   
  Terminals                74   | .   15  18  15  5   18  3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   .   .   .   .   
Terminal Hacks             71   | .   5   3   1   2   30  .   .   30  .   .   
  Record                   35   | .   .   .   .   .   24  .   .   11  .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   12  .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   2   1   1   .   .   .   .   .   .   .   
  Alert Level              3    | .   2   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   5   4   5   1   4   1   .   .   .   .   
  Terminals                20   | .   5   4   5   1   4   1   .   .   .   .   
    Botnet                 20   | .   5   4   5   1   4   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   4   7   4   3   6   1   .   .   .   .   
  Full Trace Events        3    | .   .   1   .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   12  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Low  Dat  Pro  Fac  
Turns Passed               8412 | 139  1029 882  514  360  1749 1260 1211 105  980  183  
Spaces Moved               6836 | 90   787  689  392  214  1446 941  893  89   1118 177  
  Core                     927  | 2    .    .    .    .    .    2    .    .    763  160  
  Treads                   93   | .    54   30   1    .    6    2    .    .    .    .    
  Legs                     18   | .    .    .    .    .    .    1    .    .    .    17   
  Wheels                   5798 | 88   733  659  391  214  1440 936  893  89   355  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   95   105  105  105  105  115  115  50   50   
  Average Speed            104  | 87   100  99   105  107  115  115  129  115  70   74   
  Slowest Speed            750  | 95   160  160  240  120  240  750  130  130  200  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       50   | 4    90   50   35   26   97   17   81   69   83   3    
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    1    1    .    
  Known Exits Taken        5    | .    .    1    1    .    .    1    1    1    .    .    
  Unknown Exits Taken      5    | 1    1    .    .    1    1    .    .    .    1    .    
Scrap Searched             6    | .    .    .    .    .    .    .    2    .    4    .    
Spaces Dug                 19   | .    .    5    .    .    .    13   1    .    .    .    
Terrain Destroyed          201  | .    .    5    2    5    .    14   6    .    112  57   
  Melee                    19   | .    .    5    .    .    .    13   1    .    .    .    
  Projectile               18   | .    .    .    2    5    .    1    1    .    9    .    
  AOE                      164  | .    .    .    .    .    .    .    4    .    103  57   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Low  Dat  Pro  Fac  
Total                      7591 | 120  913  812  459  315  1500 1065 919  91   1195 202  
  Wait                     178  | .    33   21   18   41   10   53   .    .    2    .    
  Move                     6826 | 89   786  688  391  213  1445 940  892  88   1117 177  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  64   | 9    8    18   9    6    2    7    1    .    3    1    
  Fast Attach              29   | 6    5    3    2    3    1    3    2    .    1    3    
  Attach                   30   | .    1    3    3    1    4    4    1    1    10   2    
  Detach                   14   | .    1    .    .    .    3    6    1    1    2    .    
  Swap                     65   | .    13   15   8    6    3    10   5    1    4    .    
  Drop                     72   | 1    5    21   11   12   3    12   4    .    2    1    
  Fire                     278  | 15   61   38   17   32   28   15   11   .    53   8    
  Melee                    34   | .    .    5    .    1    .    15   2    .    1    10   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    1    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: [*Fac] / *Sto x2)
-8/Storage
-8/Recycling
-6/Factory
-6/Lower Caves (discovered 2 exits: *Low / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory

 History 
---------
 Turn | Location           | Event
   25 | -11/Scrapyard      | Discovered new exit (range 15)
  140 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  366 | -10/Materials      | Identified exit to Mines
  583 | -10/Materials      | Discovered new exit (range 3)
  947 | -10/Materials      | Discovered new exit (range 4)
 1041 | -10/Materials      | Core integrity fell below 50%
 1119 | -10/Materials      | Discovered new exit (range 15)
 1140 | -10/Materials      | Derelicts attacked the area
 1169 | -10/Materials      | Entered another Materials area
 1169 | -9/Materials       | Evolved 2 slots: Weapon x2
 1454 | -9/Materials       | Discovered new exit (range 15)
 1472 | -9/Materials       | Build established: Scavenger-Gunner
 1743 | -9/Materials       | Discovered new exit (range 9)
 1906 | -9/Materials       | Identified exit to Mines
 1906 | -9/Materials       | Identified exit to Materials
 2051 | -9/Materials       | Entered another Materials area
 2051 | -8/Materials       | Evolved 2 slots: Utility x2
 2410 | -8/Materials       | Identified exit to Storage
 2489 | -8/Materials       | Discovered new exit (range 3)
 2565 | -8/Materials       | Entered Storage
 2655 | -8/Storage         | Build established: Tank
 2850 | -8/Storage         | Used back door to open Recycling access
 2850 | -8/Storage         | Discovered new exit (range 3)
 2911 | -8/Storage         | Garrison activated, responded to threat
 2925 | -8/Storage         | Entered Recycling
 2926 | -8/Recycling       | Met a Zionite searching for Scraptown
 3010 | -8/Recycling       | Discovered new exit (range 16)
 3209 | -8/Recycling       | Scanned before Scraplab entrance
 3230 | -8/Recycling       | Entered Scraplab
 3288 | -8/Recycling       | Build established: Skirmisher
 4089 | -8/Recycling       | Angered Scraplab inhabitants
 4102 | -8/Recycling       | Found Prototype Device
 4129 | -8/Recycling       | Identified Scrap Engine
 4674 | -8/Recycling       | Entered Factory
 4674 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
 5907 | -6/Factory         | Discovered new exit (range 15)
 5930 | -6/Factory         | Identified exit to Lower Caves
 5934 | -6/Factory         | Entered Lower Caves
 5949 | -6/Lower Caves     | Identified exit to Lower Caves
 6212 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 6219 | -6/Lower Caves     | Identified exit to Data Miner
 6753 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 6762 | -6/Lower Caves     | Found Prototype Special Weapon
 6762 | -6/Lower Caves     | Identified Molecular Deconstructor
 7145 | -6/Lower Caves     | Entered Data Miner
 7146 | -6/Data Miner      | Discovered new exit (range 6)
 7154 | -6/Data Miner      | Identified exit to Proximity Caves
 7170 | -6/Data Miner      | Met Data Miner
 7193 | -6/Data Miner      | Learned location of Section 7 (-2)
 7193 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 7222 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 7250 | -6/Data Miner      | Entered Proximity Caves
 7253 | -5/Proximity Caves | Spotter reported a threat
 7375 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 7420 | -5/Proximity Caves | Crushed by falling debris
 7451 | -5/Proximity Caves | Lost 5 parts (1n3u1w)
 7459 | -5/Proximity Caves | Destroyed 11 combat bots
 7516 | -5/Proximity Caves | System corruption reached 10%
 7566 | -5/Proximity Caves | Lost 7 parts (1p1n1u4w)
 7738 | -5/Proximity Caves | Lost 7 parts (1p2n1u3w)
 7813 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7826 | -5/Proximity Caves | Core integrity fell below 50%
 7853 | -5/Proximity Caves | Learned location of Armory (-4)
 7878 | -5/Proximity Caves | Lost 3 parts (1n2w)
 7987 | -5/Proximity Caves | Build established: Mutant
 8162 | -5/Proximity Caves | Spotted B-75 Beast
 8225 | -5/Proximity Caves | Discovered new exit (range 11)
 8230 | -5/Proximity Caves | Entered Factory
 8230 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 8299 | -5/Factory         | Assembled infested ambush trap array
 8413 | -5/Factory         | Self-destructed

 Last Messages 
---------------
08391_ U-05 Engineer builds a Wall.
08392_ U-05 Engineer lays Concrete. <x3>
08395_ U-05 Engineer builds a Door.
08396_ U-05 Engineer lays Concrete.
08397_ C-30 ARC bursts open, deploying its payload.
08397_ D-63 Destroyer unfolds itself. <x2>
08397_ ALERT: All DSF locations entering lockdown mode.
08397_ U-05 Engineer destroyed. <x2>
08403_ Carbon-fiber Leg destroyed.
08403_ Arm. Scrap Engine destroyed.
08403_ Scrap Engine core remains intact and functional.
08405_ Manufacturing Mainframe disabled.
08407_ Lrn. Missile Launcher destroyed.
08409_ The unstable cave ceiling collapses.
08409_ HV Slug penetrates D-63 Destroyer.
08409_ Scrap Engine destroyed.
08410_ The unstable cave ceiling collapses.
08411_ HV Slug penetrates D-63 Destroyer.
08411_ Hyp. Coil Gun destroyed.
08413_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
            Neutron Cannon | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
        Adv. Medium Treads | -6/Data Miner | Free
             Adv. Datajack | -6/Data Miner | Free
         Lrn. Tractor Beam | -6/Data Miner | Free
       Adv. Thermal Shield | -6/Data Miner | Free
     Adv. Coolant Injector | -6/Data Miner | Free
        Imp. Phase Shifter | -6/Data Miner | Free
                Q-thruster | -6/Data Miner | Free

 Robot Schematics 
------------------
  L-41 Fighter | -6/Data Miner | Free
  G-50 Soldier | -6/Data Miner | Free
    S-27 Virus | -6/Data Miner | Free
 O-32 Director | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              CombatTargetingSpear
  Manual?         0
Play Time         01:48:03
  Cumulative      63.1 hours
  Start           2025.02.28 @ 17:18:44
  End             2025.02.28 @ 20:41:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           81
  Adventurer      0
  Explorer        7
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          33
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07637f07-6ac7-452b-a7b4-2ade56cc65b7