Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.22 @ 00:47:59 Player: the Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (343) 1715 Value Destroyed (16586) 16586 Prototype IDs (120) 2400 Alien Tech Used (6) 1200 Bonus (9416) 9416 TOTAL SCORE: 40817 Bonus ------- High Alert Combat Kills 3024 Follower Combat Kills 2900 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 400 Scanned by Researcher 500 Win 3000 Friendly Fire -2008 Cogmind --------- Core Integrity 489/1600 Matter 300/300 Energy 393/402 System Corruption 0% +Membrane Temperature Cool (1) Movement Walking (123) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Multi-Quantum Reactor > --- PROPULSION (7) --- Composite Exoskeleton > --- UTILITY (10) ----- Scrap Engine High-capacity Storage Unit Spectral Analyzer Graphene Brace Spacefold Activator > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Zionite Heavy DM Reactor Centrium Leg Faulty High-density Centrium Wheel Experimental Energy Well (600) Experimental Energy Well (600) Advanced Sensor Array Advanced Sensor Array Advanced Particle Accelerator Quantum Capacitor Experimental ECM Suite Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Composite Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Coolant Network High-capacity Storage Unit Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Core Analyzer > --- WEAPON ----------- Sigix Terminator Hpw. Accelerated Hardcell Construct/C > --- INVENTORY -------- Zionite Heavy DM Reactor Centrium Leg High-density Centrium Wheel Combat Linear Gravjet Experimental Energy Well Experimental Energy Well Advanced Sensor Array Advanced Particle Accelerator Quantum Capacitor Experimental ECM Suite SHELL Armor Graphene Brace Force Field Spacefold Activator [Rating: 209] Favorites ----------- Power Constructs Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Electron Diverter Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Makeshift Ablative Armor Artifact Spacefold Activator Weapon Constructs Energy Gun Subdweller Laser Energy Cannon Powered Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Thermoblaster Special Weapon Welding Torch Slashing Weapon Ionic Axe Piercing Weapon Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 4 . . 4 . . . . 2 . . . . . . 2 2 . 2 . . 2 . Power 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . Propulsion 5 | . . . 2 . . . . . . . 1 . . . . . . 1 . . . . . 1 . Utility 8 | . . . 1 . . 3 . . . . 1 . . . . . . . 1 . 2 . . . . Weapon 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Parts Attached 196 | 7 1 7 31 11 6 10 . . 6 1 12 1 5 8 5 10 11 2 15 22 7 2 8 5 3 Power 14 | 1 . 1 8 2 1 1 . . . . . . . . . . . . . . . . . . . Engine 7 | 1 . 1 3 1 1 . . . . . . . . . . . . . . . . . . . . Core 6 | . . . 5 1 . . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 18 | 2 . . 7 7 1 . . . . . . . . . . . 1 . . . . . . . . Treads 10 | 2 . . 1 6 1 . . . . . . . . . . . . . . . . . . . . Leg 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Utility 121 | 2 1 2 6 . 2 7 . . 6 1 12 1 3 7 3 9 4 1 13 19 6 2 8 3 3 Device 71 | 1 . 1 4 . 2 2 . . . 1 10 . 2 6 1 7 2 1 9 8 4 2 4 2 2 Storage 11 | 1 1 1 . . . 1 . . . . . . . . 1 . 2 . 1 3 . . . . . Processor 22 | . . . . . . 3 . . 6 . 1 1 . . 1 . . . . 5 2 . 2 1 . Hackware 5 | . . . 1 . . 1 . . . . . . . . . . . . 3 . . . . . . Protection 10 | . . . 1 . . . . . . . 1 . 1 1 . 2 . . . 3 . . . . 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon 43 | 2 . 4 10 2 2 2 . . . . . . 2 1 2 1 6 1 2 3 1 . . 2 . Energy Gun 18 | . . 4 7 . 1 1 . . . . . . . 1 . . 2 . 1 1 . . . . . Energy Cannon 7 | . . . . 2 . . . . . . . . 1 . . 1 1 . . . 1 . . 1 . Ballistic Gun 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . 2 . 1 . . . . . . . . . . . 3 . 1 1 . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Unidentified Prototypes 47 | . . . 3 2 1 . . . 4 . 4 . . . . 5 6 . 1 12 . 1 5 3 . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . System Corruption 18 | . . . . . . . . . . . . . . . . . . . . 18 . . . . . Parts Lost 61 | . . 1 12 2 . 1 . . 1 . 1 . 7 2 2 . . 4 5 4 1 2 3 4 9 Power 8 | . . . 3 1 . . . . . . . . 2 . . . . . . . . . . . 2 Propulsion 8 | . . . 5 1 . . . . . . . . 2 . . . . . . . . . . . . Utility 29 | . . . 1 . . . . . 1 . 1 . . 1 2 . . 2 5 3 1 1 3 3 5 Weapon 16 | . . 1 3 . . 1 . . . . . . 3 1 . . . 2 . 1 . 1 . 1 2 Highest Loss Streak 8 | . . 1 5 1 . 1 . . 1 . 1 . 5 2 1 . . 2 3 1 1 1 2 4 8 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Average Backups 13 | 2 6 12 16 19 15 16 18 15 13 12 13 13 15 4 5 11 17 15 4 13 14 14 15 15 13 Power . | . 1 1 . 1 . . . . . . . . . . . . 1 . . . . . 1 1 1 Propulsion 1 | . . 1 . 2 2 . . . . . . 1 1 . . . 1 . . 1 1 1 1 2 2 Utility 8 | . 1 4 7 6 7 13 16 14 13 12 11 9 10 3 4 4 10 12 1 9 11 11 10 10 9 Weapon 2 | 1 3 5 5 7 3 1 1 . . . 1 2 3 1 . 3 3 2 2 2 . . 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 165 | . . 7 1 6 11 4 5 10 5 . 7 1 20 . . 11 11 8 9 16 16 4 2 6 5 Power 11 | . . 1 . . 1 . . . . . . . 1 . . . 3 3 . 1 . . . . 1 Propulsion 33 | . . . . 2 5 1 1 1 . . 1 1 3 . . . 6 . . 4 3 2 . 1 2 Utility 48 | . . . . 1 1 1 . 8 5 . 4 . 6 . . . 2 4 . 5 7 1 1 1 1 Weapon 67 | . . 6 1 2 4 1 4 1 . . 2 . 10 . . 8 . 1 9 6 6 . 1 4 1 Tool/Special 6 | . . . . 1 . 1 . . . . . . . . . 3 . . . . . 1 . . . Average Slot Usage (%) 57 | . 100 100 82 91 60 52 59 55 37 53 51 52 47 44 56 56 54 45 48 47 52 51 47 43 35 Engine 3 | . 14 14 7 10 5 1 6 6 6 6 3 5 4 . . . . . . . . . . . . Core 2 | . . . 6 12 7 4 . . . . . . . . 3 4 . 2 . 1 . . . . . Reactor 1 | . . . . . . . . . . . 1 . . 3 1 . 4 2 3 2 4 4 4 4 4 Treads 6 | . 28 28 13 22 16 . . . . . 1 2 4 4 5 4 . . . 2 . . . . . Leg 1 | . . . 8 10 . 3 6 1 . . . 2 . . . . 1 2 1 . . . . . 3 Flight 1 | . . . . . . . . 4 6 6 1 . . . . . 3 2 2 1 3 4 4 4 . Device 15 | . 14 14 16 16 11 12 13 13 6 11 17 19 21 23 23 17 21 15 17 13 13 12 16 15 13 Storage 5 | . 14 14 9 8 9 6 6 6 6 6 5 5 4 . . 5 5 4 . 4 4 4 4 4 4 Processor 6 | . . . . . . 10 13 13 3 14 10 8 5 5 9 5 5 5 1 6 20 21 13 11 4 Energy Gun 2 | . . 21 16 2 1 1 . . . . . . . . . 1 3 3 . . . . . . . Energy Cannon 1 | . . . . 7 3 . . 3 . 6 3 3 2 1 . . . 1 3 2 2 1 1 3 . Ballistic Gun 1 | . 28 6 1 . . . 5 . . . . . . . 1 3 . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 2 . 2 5 . 1 1 2 . . . . . . 1 1 2 2 . 3 Peak Build Rating 209 | 7 7 14 30 42 51 68 73 80 86 86 103 111 110 80 87 110 127 124 139 191 195 192 193 209 194 Average Rating 85 | 4 7 11 21 37 37 57 72 76 70 84 95 105 97 59 77 87 113 112 119 160 187 187 182 183 171 On Entrance 86 | . 7 7 13 28 37 41 68 73 77 85 84 101 108 30 76 78 112 111 83 134 179 187 175 186 167 Avg Prop Armor Cover (%) 8 | . . . 12 5 . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 129 | 12 27 52 76 66 61 64 60 68 51 56 63 63 90 42 63 89 92 102 96 115 122 129 117 124 127 Greatest Support 252 | 40 40 40 60 82 82 77 60 60 60 60 108 156 120 52 104 125 80 57 172 227 140 140 140 140 252 Greatest Overweight (x) 17 | . . 1 17 1 2 1 . 1 . . . . . . . 1 2 3 2 . . . . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 15 15 15 15 20 5 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 5 8 15 20 20 18 20 20 16 15 15 15 15 18 5 6 20 20 18 8 20 20 20 20 20 20 Most Carried 20 | 5 8 18 20 20 20 20 20 20 15 15 15 15 20 5 7 20 20 20 8 20 20 20 20 20 20 Average Carried 14 | 2 6 13 18 19 15 16 18 16 14 13 14 13 16 4 5 11 18 17 5 14 18 19 19 19 16 Final Capacity 20 | 8 15 20 20 20 20 20 20 15 15 15 15 15 5 5 20 20 20 5 20 20 20 20 20 20 20 Final Carried 20 | 4 8 18 20 20 16 20 19 15 13 14 14 15 5 5 7 20 20 4 8 20 18 20 20 16 12 Scrap Engine Consumption 399 | . . . . . 38 18 8 12 3 2 27 13 20 23 14 32 25 18 29 40 31 11 14 17 4 Constructs Created 11 | . . . . . 3 . 1 . . . . . . 3 1 . 1 . 1 . . . . 1 . Constructs Modified 160 | . . . . . 12 6 2 6 2 . 15 5 4 6 5 15 11 5 18 17 12 3 5 7 4 Class Distribution -------------------- 55% | Construct 22% | Mutant 9% | Scavenger-Mutant 4% | Hacker-Construct 3% | Generator-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Construct | -4/Factory Hacker-Construct | -3/Research Hacker-Construct | -3/Testing Construct | -2/Research Construct | -2/Quarantine Construct | -2/Section 7 Generator-Construct | -1/Access Generator-Construct | -1/Command Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Matter Collected 8277 | 301 49 164 441 189 269 221 353 122 76 . 745 106 254 243 70 143 698 305 413 707 938 349 802 224 95 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20656 | 125 . 406 1305 1304 684 836 223 270 . 6 1386 679 1056 393 340 329 1265 731 1191 1547 2195 1258 1362 1129 636 Parts 951 | 10 . 21 67 62 22 27 3 17 . 1 43 5 50 10 18 7 41 31 54 130 120 60 68 58 26 Haulers Intercepted 14 | . . . . 2 . . . . . . 4 . 3 . . . . . 1 1 . . 1 2 . Recyclers Shooed 6 | 1 . . 1 1 . . . . . . 1 . 1 . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . 8 . . . . 2 11 . 1 . . . . 5 . 7 . . . . . . . . Prevented 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 229 | . . 5 20 19 6 8 3 5 . 1 15 3 13 4 2 3 9 10 10 19 23 13 14 13 11 Melee 8 | . . . . . . 1 . 1 . . . . . 4 2 . . . . . . . . . . Guns 33 | . . 5 17 . . 4 3 . . . . . . . . 3 . 1 . . . . . . . Cannons 143 | . . . . 16 6 2 . 4 . 1 10 3 6 . . . . 4 9 13 23 12 14 13 7 AOE 29 | . . . 3 . . . . . . . 3 . 7 . . . 5 4 . 3 . . . . 4 Classes Destroyed 31 | 2 . 1 11 3 1 . 1 . . 1 1 1 1 . . . . . 1 2 3 1 . . 1 Worker 14 | . . . 6 . . . . . . . . . 1 . . . . 2 2 . 1 1 . . 1 Builder 22 | . . . 1 1 . . . . . . 1 . 3 . . . . 3 1 9 . 1 . 2 . Tunneler 6 | 3 . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . Hauler 14 | . . . . 2 . . . . . . 4 . 3 . . . . . 1 1 . . 1 2 . Recycler 25 | 1 . . 5 4 4 2 . . . . 2 . . . . . . 2 2 . . . 1 . 2 Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Operator 5 | . . . 1 . . . . . . . . . . . . . . . 1 . . 1 2 . . Drone 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Watcher 14 | . . . 1 1 . . . . . . 3 . 3 . . . . 1 . . 2 . 1 . 2 Swarmer 43 | . . . 4 3 . . . 3 . . 5 . 4 . . . 5 . . 4 2 . 4 5 4 Grunt 54 | . . . 10 3 . 5 . . . . 4 . 1 4 . 1 3 4 . 3 4 7 2 3 . Brawler 5 | . . . 1 2 . . 1 . . . . . . . . . . . . . . . 1 . . Duelist 6 | . . . 1 1 . . 1 . . . . . . . . . 1 . . . 1 . 1 . . Protector 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Sentry 29 | . . . 2 7 1 3 1 1 . . 1 . 3 . . . . . 2 3 3 . 2 . . Demolisher 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hunter 15 | . . . 2 . . . . . . . 1 . 1 . 2 . . 2 1 . 1 2 . 1 2 Programmer 46 | . . . . . 2 . . 1 . . 4 . 4 . . 2 . 4 6 7 7 3 2 3 1 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Compactor 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Protovariant H 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Subdweller 8 | . . 5 . . 3 . . . . . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Z-Heavy 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Decomposer 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Samaritan 9 | . . . . . . . 1 . . . . . . . 5 . 3 . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Sapper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Troll 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 13 | 2 . 2 5 6 2 2 2 3 . 1 5 1 5 3 1 1 5 6 5 5 7 13 8 6 8 Combat Bots Only 10 | . . 2 4 6 1 2 2 3 . 1 4 1 3 3 1 1 5 5 5 3 6 10 7 5 4 Max Kills in Single Turn 6 | 1 . 1 2 1 1 1 1 1 . 1 2 1 3 1 1 1 3 3 1 3 1 2 2 1 6 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . . . . . . . 1 . 3 . . . 3 1 . 2 . . . . 4 Melee 1 | . . . . . . 1 . 1 . . . . . 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Hostile Shots Fired 2143 | . . 13 105 56 13 182 17 41 . 5 92 . 239 60 23 34 34 160 96 186 88 71 159 196 273 Missed 766 | . . 6 25 17 5 77 7 17 . 2 35 . 88 11 6 17 7 62 32 44 42 20 69 82 95 Intercepted 9 | . . . . . . . . . . . . . . . . . . . . . . 9 . . . Hits 1377 | . . 7 80 39 8 105 10 24 . 3 57 . 151 49 17 17 27 98 64 142 46 51 90 114 178 Melee 20 | . . . 8 . . . 2 . . . . . . . . 2 . 1 . . 2 1 . . 4 Projectile 1357 | . . 7 72 39 8 105 8 24 . 3 57 . 151 49 17 15 27 97 64 142 44 50 90 114 174 AOE 17 | . . . . 1 . . . . . . 1 . . . . 1 . . . . . 13 1 . . Critical Strikes 80 | . . 1 9 4 1 4 . 1 . . 1 . 5 4 . 1 . 9 6 9 1 1 6 1 16 Actively Blocked 16 | . . . . . . . . . . . . . . . . . . . . . 1 . 6 . 9 Part Disruptions 6 | . . . . . . . . . . . . . 3 . . . . 1 . 1 . . . . 1 Damage Taken 28690 | . . 173 1412 566 130 1039 116 271 . 71 1265 . 2857 824 300 453 510 1777 1538 2657 1665 1962 1670 2973 4461 Core 3774 | . . 31 220 76 15 188 39 12 . . 169 . 462 151 49 70 51 288 218 204 121 155 144 330 781 Absorbed by Shields 2534 | . . . . . . 231 . . . . . . . 117 . 17 . . . 723 . . 991 455 . Redirected to Shielding 100 | . . . . . . . . . . . . . 100 . . . . . . . . . . . . Regen/Repaired (Parts) 12364 | . . . 16 . . 595 . 337 53 . 1363 54 262 368 205 470 509 211 1509 1729 1529 183 948 1120 903 Core Remaining (%) 63 | 100 . 87 . . 43 . . . . 71 . . . . . . 4 74 . 67 . . 92 . 30 Volleys Fired 1263 | 19 . 66 77 98 36 61 13 14 1 2 89 19 55 6 1 24 89 40 69 149 84 54 76 79 42 Largest 2 | 2 . 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 2 1 2 2 1 1 1 1 1 Hottest 260 | 40 . 120 120 117 120 26 28 162 162 90 90 63 98 71 58 56 260 260 156 178 126 99 143 143 142 Shots Fired 1385 | 38 . 97 145 103 38 61 13 14 1 2 88 19 55 6 1 24 92 40 70 144 84 54 75 79 42 Gun 406 | 38 . 97 143 6 13 33 13 . . . . . . 1 1 23 34 3 1 . . . . . . Cannon 890 | . . . . 97 25 28 . 14 1 2 88 19 55 5 . 1 . 14 69 139 84 54 75 79 41 Launcher 89 | . . . 2 . . . . . . . . . . . . . 58 23 . 5 . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 447 | 38 . 27 19 . 2 28 12 14 1 2 35 1 51 . . . . . 24 28 27 49 49 4 36 Thermal 774 | . . 70 122 103 23 33 . . . . 26 18 4 6 1 23 76 23 24 56 57 5 23 75 6 Explosive 7 | . . . 2 . . . . . . . . . . . . . . . . 5 . . . . . Electromagnetic 125 | . . . 2 . 13 . 1 . . . 27 . . . . . 16 3 8 55 . . . . . Entropic 29 | . . . . . . . . . . . . . . . . 1 . 14 14 . . . . . . Phasic 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robot Hit Streak 47 | 7 . 47 11 6 11 9 10 5 . 5 18 9 9 3 . 11 12 8 14 13 10 13 12 5 4 Robot Miss Streak 10 | 2 . 3 3 4 2 3 1 4 . 1 2 2 4 2 . 10 4 4 3 7 3 2 3 5 5 Penetration Max 1 | . . . . . . . . . . . 1 . 1 . . . . . 1 . . 1 1 . . Secondary Targets 6 | . . 1 4 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Capacitor 71 | . . . . . . . . . . . . . . . . . . 17 . . . . 6 43 5 Shots Hit Robots 828 | 27 . 65 98 49 29 49 15 12 . 2 54 13 30 26 10 20 27 22 39 67 55 26 45 31 17 Core Hits 465 | 7 1 18 51 23 12 28 12 8 . 1 31 3 19 10 4 28 33 24 17 46 27 10 22 15 15 Critical Kills 20 | . . 1 2 4 . . . . . . . . . . . . 1 1 . 3 . 1 5 2 . Critical Parts Destroyed 9 | . . . 1 . . . . . . . . . . . . . 1 . . 5 . . 2 . . Critical Strikes 52 | . . 1 6 4 . 3 . . . 1 5 . . 1 1 . 2 3 3 10 2 1 7 2 . Burn 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Meltdown 5 | . . . . 4 . . . . . . . . . . . . . . . . . 1 . . . Destroy 25 | . . 1 3 . . . . . . . . . . . . . 2 1 . 8 1 . 7 2 . Blast 7 | . . . . . . . . . . 1 5 . . . . . . . . . 1 . . . . Sever 5 | . . . . . . 3 . . . . . . . 1 1 . . . . . . . . . . Sunder 7 | . . . . . . . . . . . . . . . . . . 2 3 2 . . . . . Melee Attacks 73 | . . . . . . 6 5 4 . . . . 1 33 18 . . . 6 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 66 | . . . . . . 6 5 4 . . . . 1 33 17 . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . . . . 1 . . . 6 . . . . . . Sneak Attacks 12 | . . . . . . . 3 . . . . . . 1 7 . . . 1 . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 69368 | 287 3 1115 2326 2626 1215 1055 412 340 . 72 5379 1171 5502 1286 881 637 2188 2625 3693 4814 7554 4174 4557 4201 11255 Guns 5455 | 287 . 1115 1893 68 165 542 228 . . . . . . . . 637 393 94 33 . . . . . . Cannons 44344 | . . . . 2556 1013 388 . 248 . 72 4288 1171 3600 92 . . . 778 3480 4177 7554 4174 4555 4201 1997 Explosions 16802 | . . . 375 . 37 . . . . . 1091 . 1856 . . . 1795 1753 . 637 . . . . 9258 Melee 2656 | . . . . . . 125 184 92 . . . . . 1194 881 . . . 180 . . . . . . Ramming 111 | . 3 . 58 2 . . . . . . . . 46 . . . . . . . . . 2 . . Kinetic 21155 | 287 . 272 267 . 36 388 228 248 . 72 1466 93 3535 . . . . . 1470 987 2847 3452 3000 550 1957 Thermal 38437 | . . 843 1600 2624 1014 542 . . . . 2288 1078 1921 92 . 637 1143 1753 1329 1816 4707 722 1379 3651 9298 Explosive 1277 | . . . 375 . . . . . . . 265 . . . . . . . . 637 . . . . . Electromagnetic 4423 | . . . 26 . 165 . . . . . 1360 . . . . . 1045 94 359 1374 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2473 | . . . . . . 125 184 92 . . . . . 1194 878 . . . . . . . . . . Piercing 183 | . . . . . . . . . . . . . . . 3 . . . 180 . . . . . . Entropic 1133 | . . . . . . . . . . . . . . . . . . 778 355 . . . . . . Phasic 176 | . . . . . . . . . . . . . . . . . . . . . . . 176 . . Highest Corruption 38 | . . . 5 5 5 1 1 1 1 . 5 . 5 5 5 1 2 7 11 38 3 8 8 . . Average Corruption 5 | . . . 5 5 5 1 1 1 1 . 3 . 3 5 5 1 1 4 9 20 2 3 8 . . Corruption Purged 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 389 | . . . 12 27 83 2 10 3 1 . 9 . 7 44 11 1 15 3 26 77 16 15 27 . . Message Errors 93 | . . . 2 6 15 1 2 . . . 1 . 2 11 3 . 4 1 5 19 7 7 7 . . Matter Fused 99 | . . . 5 6 24 1 3 1 . . 2 . 1 13 1 . 6 1 5 19 3 4 4 . . Heat Flow Errors 44 | . . . 1 5 11 . . 1 1 . . . . 5 1 1 . . 5 5 2 2 4 . . Energy Discharges 43 | . . . 1 2 11 . 1 . . . . . 1 3 3 . 1 . 6 9 1 . 4 . . Parts Rejected 6 | . . . . . . . . . . . . . 2 . . . 1 1 . . 1 1 . . . Parts Fused 4 | . . . . . . . 1 . . . . . . 2 1 . . . . . . . . . . Data Loss (minor) 61 | . . . 3 5 17 . 2 . . . 5 . 1 5 2 . . . 3 11 2 1 4 . . Data Loss (major) 11 | . . . . 1 1 . . 1 . . . . . 2 . . 1 . 2 1 . . 2 . . Misfires 9 | . . . . 2 2 . . . . . . . . 1 . . 2 . . 2 . . . . . Alerts 6 | . . . . . 2 . 1 . . . . . . 1 . . . . . 1 . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Weapon Failures 11 | . . . . . . . . . . . 1 . . 1 . . . . . 8 . . 1 . . Overload Shots 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overflow Damage 9284 | . . . 2 170 152 6 51 11 . 8 643 30 1014 78 390 . 134 275 668 340 1679 1220 254 701 1458 Projectiles 6632 | . . . . 170 152 6 . 11 . 8 598 30 419 13 . . . 27 668 277 1679 1220 254 701 399 Explosions 2146 | . . . 2 . . . . . . . 45 . 595 . . . 134 248 . 63 . . . . 1059 Melee 506 | . . . . . . . 51 . . . . . . 65 390 . . . . . . . . . . Knockbacks 54 | . 1 . . . 1 5 . . . 1 3 1 5 . . . . . 4 4 12 8 4 . 5 Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 51 | . . . . . 1 5 . . . 1 3 1 4 . . . . . 4 4 11 8 4 . 5 Secondary 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Self-Inflicted Damage 547 | . . . 49 . . . . . . . 73 . 216 . . . 82 . . 126 . . 1 . . Shots 14 | . . . 2 . . . . . . . 2 . 4 . . . 4 . . 2 . . . . . Rammed 11 | . 1 . 6 1 . . . . . . . . 2 . . . . . . . . . 1 . . Targets Rammed 13 | . 1 . 8 1 . . . . . . . . 2 . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 624 | . . 12 264 201 266 4 . 396 218 109 198 46 117 208 154 169 624 415 358 385 386 26 326 360 172 Average Temperature 95 | . . 8 93 70 96 3 . 130 95 50 61 25 32 100 101 58 130 173 131 107 98 25 164 84 61 Received Heat Transfer 2905 | . . 39 729 261 54 287 6 12 . 18 51 . 210 436 . 63 33 141 179 57 108 90 86 45 . Effects 25 | . . . . . 1 . . 3 . . . . . . . . 6 4 8 . 1 . 1 1 . Shutdowns 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Energy Bleed 4 | . . . . . . . . . . . . . . . . . . 1 2 . . . 1 . . Interference 11 | . . . . . 1 . . 2 . . . . . . . . . 2 5 . . . . 1 . Matter Decay 4 | . . . . . . . . 1 . . . . . . . . 1 1 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . Combat Hostiles 3 | . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . Robots Corrupted 10 | . . . . . . . . . . . 2 . . . . . 4 . 1 3 . . . . . Combat Hostiles 10 | . . . . . . . . . . . 2 . . . . . 4 . 1 3 . . . . . Parts Fried 39 | . . . . . . . . . . . 8 . . . . . 18 . 3 10 . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Melted 7 | . . . . 4 . 1 . . . . . . . . . . . 1 . . . 1 . . . Combat Hostiles 6 | . . . . 3 . 1 . . . . . . . . . . . 1 . . . 1 . . . Parts Melted 27 | . . . 4 6 . 3 . . . . . . 2 . . 2 . 6 . . 2 . . 2 . Heat Transferred 16079 | . . 1025 2512 148 50 962 . . . . 800 . 1025 150 . 2392 1346 2320 37 . 703 148 400 1184 877 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 1 . . . . . 4 . 1 . . . 1 . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . . . . 1 . . . . . . 3 1 4 . . . . 1 1 3 4 4 3 3 5 Low Security (%) 51 | 100 100 . 100 96 100 100 . . . . 12 34 24 . . . . 62 26 21 . . . . . Level 1 17 | . . . . 3 . . . . . . 33 65 25 . . . . 37 73 55 . . . . 20 Level 2 13 | . . . . . . . . . . . 28 . 30 . . . . . . 14 9 . 47 97 67 Level 3 14 | . . . . . . . . . . . 25 . 18 . . . . . . 9 65 94 52 2 3 Level 4 1 | . . . . . . . . . . . . . 1 . . . . . . . 24 5 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . 8 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2448 | 5 13 . 180 210 76 90 . . . . 982 355 1108 . . . . 349 350 928 1417 1121 982 727 2448 Initial 780 | . . . . 45 76 50 . . . . 150 335 86 . . . . 128 173 166 519 780 630 580 428 Average 328 | 1 1 . 89 128 4 33 . . . . 509 241 458 . . . . 186 246 347 1009 1000 747 580 621 Influence Increases 14399 | 20 13 . 697 969 164 350 60 150 . 5 1471 74 1646 270 65 60 325 513 703 1340 1392 723 686 463 2240 Destroy 0b10 Robot/C 5780 | . . . 400 500 60 180 60 100 . . 540 . 500 80 40 60 180 240 320 620 840 300 280 260 220 Destroy 0b10 Robot/NC 610 | 20 . . 80 45 30 10 . . . 5 60 . 55 15 . . 5 40 70 50 25 25 25 25 25 Destroy Leader 1142 | . . . 92 136 . 50 . 20 . . 114 . 122 10 10 . 20 32 94 82 196 42 54 34 34 Allied During Kill 881 | . . . . 143 . 1 . . . . 57 . 218 . . . . 8 73 150 186 45 . . . Successful Hack 95 | . 13 . 8 11 40 12 . . . . 4 . . . . . . . . . 7 . . . . Disable Machine 1110 | . . . 45 60 30 15 . . . . 195 . 210 . . . . . 45 195 . 75 105 30 105 Anti-Garrison Action 200 | . . . . . . . . . . . . . 150 . . . . . . . . . . . 50 Destroy Structure 3346 | . . . 12 44 4 2 . . . . 276 74 226 . . . . 58 86 228 123 116 192 114 1791 Advance Influence 200 | . . . . . . 50 . . . . 150 . . . . . . . . . . . . . . Partial Spotted 120 | . . . . . . . . . . . 45 . 45 . . . . . 15 . . . 15 . . Lose Combat Pursuer 915 | . . . 60 30 . 30 . 30 . . 30 . 120 165 15 . 120 135 . 15 15 120 15 . 15 Influence Decreases 12027 | 20 13 . 588 882 360 350 60 120 30 5 512 910 661 1023 406 62 132 387 738 712 929 989 839 762 537 Entered New Map 3877 | . . . . 64 120 . . . 30 . . 624 37 411 68 14 12 77 158 130 405 607 491 388 241 Time Decay 6573 | 20 13 . 468 428 240 278 60 120 . . 392 246 404 592 328 48 120 230 410 542 434 342 318 334 206 Lost Part 580 | . . . 120 20 . 10 . . . . 10 . 70 20 10 . . 40 50 40 10 20 30 40 90 Lost Ally 847 | . . . . 220 . 62 . . . 5 110 40 150 . . . . 40 120 . 80 20 . . . Purge Threat 150 | . . . . 150 . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . 2 . 4 2 . 1 . . . . 10 . 11 . . . . 3 4 10 11 7 3 5 . Investigation 7 | . 1 . . . . . . . . . 2 . 2 . . . . . 1 . 1 . . . . Extermination 25 | . . . . . . 1 . . . . 2 . 4 . . . . 1 2 4 3 3 2 3 . Reinforcement 24 | . 1 . 4 . . . . . . . 3 . 2 . . . . 2 1 4 3 2 . 2 . Assault 17 | . . . . 2 . . . . . . 3 . 3 . . . . . . 2 4 2 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . Haulers Reinforced 8 | . . . . . . . . . . . 2 . 2 . . . . 1 1 . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Distress Signals 23 | . . . 4 1 1 . . . . . . . 5 . . . . 4 1 1 1 . 2 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 556 | . 5 7 33 30 6 12 3 9 . 4 32 5 58 10 4 51 14 33 24 37 51 26 35 38 29 Peak Tracking Total 16 | . 2 2 4 10 1 5 3 3 . 4 5 2 12 5 2 15 5 12 3 5 6 10 11 16 8 Tactical Retreats 44 | . . . 3 2 . 1 . 1 . 2 3 . 7 4 1 . 2 4 . 1 1 2 2 4 4 ECM-based Alert Blocks 49 | . . . . . . . . . . 3 3 . 14 . . . . . . . . . 2 20 7 Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Traps Triggered 13 | . . 1 1 1 . 1 . . . . 1 . 1 . 1 . . 3 . 1 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Machines Disabled 80 | . . 1 3 4 2 1 . . . . 13 . 15 . . 1 . . 3 14 . 5 7 2 9 Max in Single Turn 4 | . . 1 1 1 1 1 . . . . 4 . 4 . . 1 . . 1 1 . 1 2 1 4 Garrison Access 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Machines Accessed 59 | . 1 2 6 8 12 2 1 . . . 4 . 5 1 1 6 . . 3 2 2 2 . 1 . Terminals 22 | . 1 . 4 7 6 1 . . . . 1 . . . . . . . . . 1 . . 1 . Fabricators 3 | . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . . 5 . . . . . 2 . 2 . . . . . 2 . . . . . . Scanalyzers 5 | . . . 1 . . . . . . . . . . . . . . . 1 1 . 2 . . . Garrison Access 5 | . . . . 1 . . . . . . 1 . 2 . . . . . . . 1 . . . . Total Hacks 139 | . 4 5 18 16 33 4 1 . . . 10 . 9 1 1 19 . . 6 2 3 5 . 2 . Successful 79 | . 2 5 6 13 20 1 1 . . . 2 . 3 1 1 19 . . 1 . 1 2 . 1 . Failed 58 | . 2 . 11 3 12 3 . . . . 8 . 6 . . . . . 5 2 2 3 . 1 . Catastrophic 17 | . . . 2 2 1 1 . . . . 4 . 3 . . . . . 2 1 1 . . . . Database Lockouts 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Manual 173 | . 4 . 9 12 18 . . . . . 26 . 23 . . . . 5 14 6 13 17 11 9 6 Terminals 54 | . 4 . 11 15 18 1 . . . . 1 . . . . . . . . . 2 . . 2 . Fabricators 8 | . . . . . . 3 . . . . . . 4 . . . . . . 1 . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 25 | . . . . . 13 . . . . . 4 . 3 . . . . . 5 . . . . . . Scanalyzers 12 | . . . 5 . . . . . . . . . . . . . . . 1 1 . 5 . . . Garrison Access 9 | . . . . 1 . . . . . . 5 . 2 . . . . . . . 1 . . . . Terminal Hacks 49 | . 2 5 1 9 7 . 1 . . . 1 . . 1 1 19 . . . . 1 . . 1 . Record 11 | . . 4 . . . . . . . . . . . . . 7 . . . . . . . . . Part Schematic 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 13 | . . . . 1 1 . . . . . . . . . . 11 . . . . . . . . . Open Door 8 | . . . . 1 . . 1 . . . 1 . . 1 1 1 . . . . 1 . . 1 . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . 4 . . . . . 1 . 1 . . . . . . . . . . . . Retrieve Components 6 | . . . . . 4 . . . . . 1 . 1 . . . . . . . . . . . . Scanalyzer 6 | . . . 3 . . . . . . . . . . . . . . . 1 . . 2 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Retrieve Study 4 | . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . . . . 3 9 . . . . . . . 1 . . . . . . . . . . . . Terminals 8 | . . . . 3 5 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Skim 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 1 . 6 6 8 2 . . . . 2 . 5 . . . . . 3 2 1 2 . 1 . Full Trace Events 3 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 1 . . . 4 . . . . . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 89 | . 1 . . . 2 . . . 13 . 16 . 24 . . . . . . . . 25 8 . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . 64 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 50 | . . . 50 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . . . . . 17 . . . . . 2 . 3 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . 3 . . . . . 1 . . . . . . . . 3 . . . . . Allies Hacked 5 | . . . . . . . . . . . . . 3 . . . . . . 1 . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Total Allies 67 | . . . . 13 3 . . . 4 . 7 19 2 . . . . 2 9 3 5 . . . . Largest Group 19 | . . . . 12 4 4 . . 4 4 4 19 11 . . . . 2 6 3 3 2 . . . Highest-Rated Group 684 | . . . . 232 46 46 . . 158 158 259 684 455 . . . . 162 243 270 345 244 . . . Highest-Rated Ally 122 | . . . . 31 16 16 . . 42 42 85 50 85 . . . . 81 81 90 122 122 . . . Zionite Dispatches 10 | . . . . . . . . . . . 3 . 1 . . . . 1 3 . 2 . . . . Heavy 3 | . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . Light 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Thermal Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Orders 7 | . . . . . 2 2 . . . . 3 . . . . . . . . . . . . . . STAY 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . RETURN 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Ally Attacks 610 | . . . . 73 . 12 . . . . 67 95 77 . . . . 6 42 61 162 15 . . . Total Damage 18462 | . . . . 975 . 152 . . . . 2293 3982 1865 . . . . 242 1455 1708 4488 1302 . . . Kills 93 | . . . . 7 . 1 . . . . 13 9 14 . . . . 2 13 10 21 3 . . . Allies Corrupted 11 | . . . . 1 . . . . . . 1 . 6 . . . . . 1 . 1 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Active Infowar (turns) 19467 | 25 171 1704 1603 1040 1039 783 1350 833 526 380 152 521 867 1813 1458 2 . . 523 964 1064 769 712 740 428 Optics 4653 | . . . . . . 647 . . . . . . . . . . . . . 293 1064 769 712 740 428 Sensors 8716 | . . . . . . 330 1350 833 267 . 3 521 768 1454 . . . . 184 667 798 595 421 495 30 IFF 2760 | . . . . . . . . . . . . . . 1302 1458 . . . . . . . . . . Terrain 1417 | . . . . . . . . . . . . . . . . . . . 2 295 595 . 45 409 71 Seismic 6194 | 25 171 1704 1603 1040 1039 286 . . . . . . . . . . . . 326 . . . . . . Decoding 350 | . . . . . . . . . 259 91 . . . . . . . . . . . . . . . Cloaking 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Jamming 801 | . . . . . . . . . . . 67 . . 558 . . . . 176 . . . . . . ECM 927 | . . . . . . . . . . 289 91 . 99 . . . . . . 2 . . 48 116 282 Robot Analysis Total 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . 1 1 2 . . . . 2 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Zionite Intel Received 24 | . . . . . . . . . . . 4 . 4 . . . . . 2 1 2 5 3 2 1 Main Access 3 | . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Emergency Access 5 | . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 1 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Prototype Schematics 4 | . . . . . . . . . . . . . 2 . . . . . . . . 1 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Turns Passed 29876 | 151 171 1817 1626 1040 3231 786 1350 833 2505 381 930 521 978 1877 1762 1311 1857 493 984 1559 1064 769 712 740 428 Spaces Moved 19343 | 60 103 967 648 445 1529 455 815 657 1339 309 1197 510 1538 807 1204 988 575 304 816 807 893 757 648 696 276 Core 173 | 11 . . 4 . . . . . . . . . 158 . . . . . . . . . . . . Treads 8134 | 49 103 967 365 343 1027 . . . . . 463 198 1380 807 1204 814 . . 17 397 . . . . . Legs 2711 | . . . 184 102 . 224 815 128 . . 116 312 . . . 33 184 83 287 44 . . . . 199 Wheels 633 | . . . 95 . 307 231 . . . . . . . . . . . . . . . . . . . Hover 492 | . . . . . . . . . . . 268 . . . . 65 . . . . 159 . . . . Flight 7183 | . . . . . 195 . . 529 1339 309 350 . . . . 76 391 221 512 366 734 757 648 688 68 Fastest Speed 31 | 50 160 160 115 156 86 101 126 48 48 48 48 48 48 95 127 41 31 61 34 82 73 73 73 73 123 Average Speed 100 | 139 160 162 194 175 137 109 126 76 48 48 48 48 48 109 127 117 139 133 87 131 76 73 73 75 123 Slowest Speed 900 | 160 160 240 900 240 315 181 126 206 48 48 48 48 119 127 127 178 222 262 166 180 82 73 73 123 123 Overloaded Moves 556 | . . . . . . . . . . . . . . . . . . 215 341 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . 6 . . . . 1 3 . . . . . . 4 2 2 1 3 3 5 . Potential Cave-ins 13 | . . . . 2 . . . . . . 3 . . . . . 2 . . 2 . 3 . 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Spacefolds 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Exploration Rate (%) 54 | 4 43 61 46 67 99 9 75 65 89 61 27 90 50 65 94 89 61 12 21 78 31 87 42 20 23 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 7 | . . 1 . . . . . . 2 2 . . . . . . . . 2 . . . . . . Known Exits Taken 18 | . . . 1 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 29 | . . 5 . . . . 3 7 4 2 . . . 5 3 . . . . . . . . . . Spaces Dug 195 | . . . . 6 . 2 2 . . . 28 2 5 1 7 . 62 . 13 18 7 18 6 14 4 Terrain Destroyed 1546 | . . . 8 36 5 2 2 . . 4 141 3 133 2 7 . 180 18 31 122 26 33 79 39 675 Melee 14 | . . . . . . 2 2 . . . . . 1 . 7 . . . 2 . . . . . . Projectile 407 | . . . . 36 5 . . . . 4 55 3 17 2 . . 18 2 29 43 26 33 79 39 16 AOE 1125 | . . . 8 . . . . . . . 86 . 115 . . . 162 16 . 79 . . . . 659 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Total 28381 | 90 109 1123 860 628 2633 668 1120 973 3203 538 1483 767 1728 1742 1418 1116 1551 368 1006 1157 1186 915 792 874 333 Wait 6652 | . . 46 47 36 1003 98 279 271 1838 225 139 232 82 873 185 53 797 11 64 75 137 87 21 53 . Move 19249 | 59 102 966 647 444 1518 454 814 656 1338 306 1191 509 1537 806 1203 987 574 295 812 802 890 750 641 679 269 Hop 27 | . . . . . 4 . . . . 1 3 . . . . . . 4 1 2 1 3 3 5 . Pick Up 310 | 5 4 22 21 14 13 16 4 10 6 2 17 2 16 4 3 19 28 4 16 35 18 8 8 13 2 Fast Attach 104 | 6 . . 9 6 4 3 . . 6 . . . 3 6 4 6 2 1 14 13 7 1 9 3 1 Attach 105 | 1 . 2 17 2 . 5 . . . 1 6 1 4 4 1 1 12 3 3 7 4 . 8 12 11 Detach 53 | . . . 3 1 . . . 1 . . 2 . 3 3 . 4 9 2 3 7 2 . 3 3 7 Swap 155 | . 1 7 14 6 4 14 . 1 1 . 15 2 7 2 . 5 12 1 2 17 18 6 12 8 . Drop 330 | . 1 14 15 20 30 11 5 16 13 1 13 2 18 5 3 17 28 7 16 34 25 6 10 19 1 Fire 1263 | 19 . 66 77 98 36 61 13 14 1 2 89 19 55 6 1 24 89 40 69 149 84 54 76 79 42 Melee 73 | . . . . . . 6 5 4 . . . . 1 33 18 . . . 6 . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . 1 . 8 1 . . . . . . . . 2 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 45 | . . . . . 21 . . . . . 8 . . . . . . . . 16 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 4 exits: Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / [*Ext]) -5/Waste -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Met a group of wandering Federalists 224 | -10/Materials | Discovered new exit (range 16) 280 | -10/Materials | Discovered new exit (range 13) 281 | -10/Materials | Discovered new exit (range 13) 323 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered Subcaves 324 | -10/Subcaves | Continued accompanying wandering Federalists (4) 443 | -10/Subcaves | Learned location of Storage (-8) 557 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 819 | -10/Subcaves | Visited 4L-MR0's lab 844 | -10/Subcaves | Found Powered Cannon 1102 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1111 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1403 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1404 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1642 | -10/Subcaves | Discovered new exit (range 15) 1815 | -10/Subcaves | Visited Clippyterm 1820 | -10/Subcaves | Learned 40 Factory zone layouts 1926 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1933 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2140 | -10/Subcaves | Entered Materials 2140 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2690 | -8/Materials | Repaired Mak. Transmission Jammer 2883 | -8/Materials | Build established: Scavenger-Mutant 3006 | -8/Materials | Identified exit to Storage 3256 | -8/Materials | Central database locked down 3259 | -8/Materials | Lost 5 parts (2p2n1u) 3353 | -8/Materials | Lost 3 parts (1p1n1w) 3766 | -8/Materials | Entered Storage 3777 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3883 | -8/Storage | Met a pair of Derelict thieves 3894 | -8/Storage | Attached Powered Cannon, gained temporary slot: Power 4019 | -8/Storage | Lost 11 allies 4269 | -8/Storage | Identified exit to Recycling 4697 | -8/Storage | Core integrity fell below 50% 4806 | -8/Storage | Entered Recycling 4806 | -8/Recycling | Accompanied by 1 ally 5244 | -8/Recycling | Entered Scraplab 5480 | -8/Recycling | Discovered new exit (range 16) 5852 | -8/Recycling | Found Prototype Device 5852 | -8/Recycling | Identified Scrap Engine 6140 | -8/Recycling | Build established: Mutant 6715 | -8/Recycling | Build established: Construct 7614 | -8/Recycling | Build established: Commander-Construct 8037 | -8/Recycling | Entered Factory 8037 | -6/Factory | Accompanied by 4 allies 8037 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 8038 | -6/Factory | Identified exit to Factory 8038 | -6/Factory | Identified exit to Lower Caves 8133 | -6/Factory | Fabricated Arm. Heavy Treads (x1) 8133 | -6/Factory | Lost 3 allies 8394 | -6/Factory | Build established: Construct 8823 | -6/Factory | Entered Lower Caves 9330 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10112 | -6/Lower Caves | Discovered new exit (range 15) 10172 | -6/Lower Caves | Identified exit to Lower Caves 10173 | -6/Lower Caves | Entered another Lower Caves area 10265 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10329 | -6/Lower Caves | Learned Factory stockpile data 10543 | -6/Lower Caves | Encountered a Warlord checkpoint 10859 | -6/Lower Caves | Discovered new exit (range 10) 11006 | -6/Lower Caves | Identified exit to Zion 11006 | -6/Lower Caves | Entered Zion 11021 | -6/Zion | System corruption cleaned by Quarantine Array 11049 | -6/Zion | Given the Hacking Drone Bay 11065 | -6/Zion | Discovered new exit (range 12) 11129 | -6/Zion | Learned location of Quarantine (-2) 11135 | -6/Zion | Learned location of 1 exit from Factory 11265 | -6/Zion | Found Prototype Processor 11265 | -6/Zion | Identified Exp. Armor Integrity Analyzer 11267 | -6/Zion | Found Prototype Processor 11267 | -6/Zion | Identified Exp. Targeting Computer 11269 | -6/Zion | Found Prototype Processor 11269 | -6/Zion | Identified Exp. Target Analyzer 11273 | -6/Zion | Found Prototype Processor 11273 | -6/Zion | Identified Exp. Melee Analysis Suite 13046 | -6/Zion | Learned location of Warlord (-5) 13081 | -6/Zion | Met Imprinter 13091 | -6/Zion | Imprinted 13093 | -6/Zion | Declared Zion's savior 13397 | -6/Zion | Found Prototype Device 13426 | -6/Zion | Found Prototype Device 13466 | -6/Zion | Identified exit to Proximity Caves 13511 | -6/Zion | Entered Proximity Caves 13511 | -5/Proximity Caves | Accompanied by 4 allies 13539 | -5/Proximity Caves | Learned location of Armory (-4) 13597 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13608 | -5/Proximity Caves | Spotter reported a threat 13648 | -5/Proximity Caves | Discovered exit to Factory (range 15) 13892 | -5/Proximity Caves | Entered Factory 13892 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13893 | -5/Factory | Identified exit to Factory 14051 | -5/Factory | Retrieved Zion intel report: Main Access 14052 | -5/Factory | Zion Light squad teleported in 14064 | -5/Factory | Spotted B-75 Beast 14081 | -5/Factory | Allies destroyed B-75 Beast 14087 | -5/Factory | Identified Hacking Drone Bay 14214 | -5/Factory | Retrieved Zion intel report: Emergency Access 14237 | -5/Factory | Retrieved Zion intel report: Component Schematics 14450 | -5/Factory | Retrieved Zion intel report: Active Garrisons 14451 | -5/Factory | Zion Heavy squad teleported in 14551 | -5/Factory | Discovered new exit (range 10) 14612 | -5/Factory | Zion Thermal Resupply teleported in 14792 | -5/Factory | First assault squad dispatched 14822 | -5/Factory | Sucked down chute 14822 | -5/Factory | Entered Waste 14828 | -5/Waste | Spotted C-40 Crusher 14843 | -5/Waste | Warlord forces began an assault 14877 | -5/Waste | Destroyed C-40 Crusher 14878 | -5/Waste | Spotted C-40 Crusher 14880 | -5/Waste | Allies destroyed C-40 Crusher 14882 | -5/Waste | Spotted C-40 Crusher 14887 | -5/Waste | Spotted C-40 Crusher 14894 | -5/Waste | Allies destroyed C-40 Crusher 14903 | -5/Waste | Destroyed C-40 Crusher 14933 | -5/Waste | Lost 8 allies 14980 | -5/Waste | Spotted C-40 Crusher 14981 | -5/Waste | Allies destroyed C-40 Crusher 14981 | -5/Waste | Spotted C-40 Crusher 14984 | -5/Waste | Destroyed C-40 Crusher 15039 | -5/Waste | Discovered new exit (range 12) 15291 | -5/Waste | Identified exit to Factory 15343 | -5/Waste | Entered Factory 15343 | -5/Factory | Accompanied by 11 allies 15499 | -5/Factory | Retrieved Zion intel report: Main Access 15589 | -5/Factory | Retrieved Zion intel report: Emergency Access 15770 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15779 | -5/Factory | Discovered new exit (range 14) 15789 | -5/Factory | Identified exit to Upper Caves 15802 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15803 | -5/Factory | Zion Heavy squad teleported in 15943 | -5/Factory | First assault squad dispatched 16066 | -5/Factory | Spotted B-75 Beast 16090 | -5/Factory | Cargo convoy interrupted 16227 | -5/Factory | Core integrity fell below 50% 16257 | -5/Factory | Lost 5 parts (1p1n3w) 16321 | -5/Factory | Entered Upper Caves 16482 | -5/Upper Caves | Build established: Mutant 17232 | -5/Upper Caves | Discovered new exit (range 12) 17884 | -5/Upper Caves | Identified exit to Upper Caves 18198 | -5/Upper Caves | Entered another Upper Caves area 18323 | -5/Upper Caves | Discovered exit to Factory (range 13) 18525 | -5/Upper Caves | Learned 4 Factory zone layouts 18781 | -5/Upper Caves | Discovered new exit (range 10) 18802 | -5/Upper Caves | Identified exit to Warlord 19477 | -5/Upper Caves | Learned Factory terminal intel 19670 | -5/Upper Caves | Core integrity fell below 20% 19836 | -5/Upper Caves | Build established: Construct 19960 | -5/Upper Caves | Entered Warlord 20004 | -5/Warlord | System corruption cleaned by Quarantine Array 20171 | -5/Warlord | Learned Factory recycling unit intel 20171 | -5/Warlord | Learned Research fabricator intel 20171 | -5/Warlord | Learned 4 Access zone layouts 20171 | -5/Warlord | Learned 4 Armory zone layouts 20171 | -5/Warlord | Learned 4 Command zone layouts 20171 | -5/Warlord | Learned Research trap positions 20171 | -5/Warlord | Learned Testing emergency access door positions 20724 | -5/Warlord | Warlord's base attacked by MAIN.C 20824 | -5/Warlord | Found Prototype Energy Cannon 20826 | -5/Warlord | Found Prototype Energy Cannon 21037 | -5/Warlord | Lost 3 allies 21062 | -5/Warlord | Spotted Striker 21074 | -5/Warlord | Warlord forces counterattacked 21078 | -5/Warlord | P-80 Master assimilated allied IP-EOV(Y) 21115 | -5/Warlord | Lost 4 allies 21124 | -5/Warlord | Rebuked by Warlord 21129 | -5/Warlord | Identified Vortex Cannon (x2) 21135 | -5/Warlord | Found Prototype Device 21135 | -5/Warlord | Identified Exp. Focal Shield 21141 | -5/Warlord | Found Prototype Reactor 21146 | -5/Warlord | Found Prototype Device 21146 | -5/Warlord | Identified Exp. Cloaking Device 21159 | -5/Warlord | Found Prototype Hackware 21189 | -5/Warlord | Spotted Striker 21191 | -5/Warlord | Spotted Executioner 21218 | -5/Warlord | Spotted Striker 21227 | -5/Warlord | Spotted Striker 21252 | -5/Warlord | Attacked by Warlord forces 21263 | -5/Warlord | Discovered new exit (range 14) 21268 | -5/Warlord | Identified exit to Proximity Caves 21271 | -5/Warlord | Entered Proximity Caves 21277 | -4/Proximity Caves | Lost 4 allies 21564 | -4/Proximity Caves | Found Exp. Focal Shield 21585 | -4/Proximity Caves | Found Prototype Launcher 21590 | -4/Proximity Caves | Found Prototype Launcher 21590 | -4/Proximity Caves | Identified Com. Tesla Bomb Launcher (x2) 22887 | -4/Proximity Caves | Spotted B-86 Titan 23114 | -4/Proximity Caves | Discovered exit to Factory (range 5) 23128 | -4/Proximity Caves | Entered Factory 23128 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 23130 | -4/Factory | Loaded intel: 24 terminal locations 23131 | -4/Factory | Loaded intel: 8 recycling unit locations 23141 | -4/Factory | Found Quantum Capacitor 23538 | -4/Factory | Spotted B-86 Titan 23587 | -4/Factory | Zion Hacker squad teleported in 23598 | -4/Factory | Discovered new exit (range 15) 23607 | -4/Factory | Identified exit to Research 23621 | -4/Factory | Entered Research 23621 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 23622 | -3/Research | Loaded intel: 75 trap records 23623 | -3/Research | Loaded intel: 4 fabricator locations 23745 | -3/Research | Retrieved Zion intel report: Branch Access 23745 | -3/Research | Identified exit to Testing 23779 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 23780 | -3/Research | Zion Hacker squad teleported in 23923 | -3/Research | System corruption reached 10% 23956 | -3/Research | Build established: Hacker-Construct 24037 | -3/Research | Zion Fire squad teleported in 24151 | -3/Research | Zion Fire squad teleported in 24321 | -3/Research | Build established: Scavenger-Construct 24360 | -3/Research | Lost 3 allies 24383 | -3/Research | Lost 3 parts (3u) 24429 | -3/Research | Found Fusion Bomb Launcher 24605 | -3/Research | Entered Testing 24719 | -3/Testing | Build established: Hacker-Construct 24821 | -3/Testing | Retrieved Zion intel report: Trap Installations 24835 | -3/Testing | Found Prototype Processor 24835 | -3/Testing | Identified Exp. Signal Interpreter 24900 | -3/Testing | Found Prototype Device 24900 | -3/Testing | Identified 2N-1CE's Frost Array 25001 | -3/Testing | Found Prototype Energy Gun 25001 | -3/Testing | Identified Tachyon Dispersion Ray 25123 | -3/Testing | Discovered new exit (range 15) 25366 | -3/Testing | Spotted PH-M7HEUL3EXG 25406 | -3/Testing | Destroyed PH-M7HEUL3EXG 25428 | -3/Testing | Found Corrupted Prototype Device 25451 | -3/Testing | Spotted Alpha 7 25519 | -3/Testing | Destroyed Alpha 7 25534 | -3/Testing | Found Corrupted Exp. Targeting Computer 25591 | -3/Testing | Found Corrupted Prototype Device 25678 | -3/Testing | Found Prototype Energy Cannon 25747 | -3/Testing | Rewired EY-IC6(L) 25749 | -3/Testing | Rewired P4-4SL(L) 25758 | -3/Testing | Rewired W5-UZK(L) 25765 | -3/Testing | Build established: Construct 25766 | -3/Testing | System corruption reached 30% 25772 | -3/Testing | Identified Exp. ECM Suite 25818 | -3/Testing | Found Prototype Processor 25822 | -3/Testing | Identified Spectral Analyzer 25831 | -3/Testing | Terminal network hard line cut 25871 | -3/Testing | Found Spectral Analyzer 25902 | -3/Testing | Spotted Superbehemoth 26018 | -3/Testing | Scanned by Researcher 26046 | -3/Testing | Found Prototype Protection 26049 | -3/Testing | Found Prototype Protection 26105 | -3/Testing | First assault squad dispatched 26164 | -3/Testing | Identified exit to Research 26164 | -3/Testing | Entered Research 26164 | -2/Research | Accompanied by 3 allies 26164 | -2/Research | Evolved 2 slots: Utility x2 26305 | -2/Research | Spotted B-90 Cyclops 26310 | -2/Research | Destroyed B-90 Cyclops 26373 | -2/Research | Found Quantum Capacitor 26441 | -2/Research | Found Unknown Device 26441 | -2/Research | Identified Launcher Loader 26567 | -2/Research | Found Quantum Capacitor 26654 | -2/Research | Retrieved Zion intel report: Branch Access 26654 | -2/Research | Identified exit to Quarantine 26787 | -2/Research | Spotted EY-IC6(L) 26793 | -2/Research | Destroyed EY-IC6(L) 26914 | -2/Research | First assault squad dispatched 26952 | -2/Research | Retrieved Zion intel report: Trap Installations 26953 | -2/Research | Zion Light squad teleported in 27041 | -2/Research | Spotted B-90 Cyclops 27056 | -2/Research | Spotted B-90 Cyclops 27062 | -2/Research | Destroyed B-90 Cyclops 27113 | -2/Research | Zion Heavy squad teleported in 27228 | -2/Research | Entered Quarantine 27228 | -2/Quarantine | Accompanied by 2 allies 27267 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 27325 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 27332 | -2/Quarantine | Found Alien Artifact 27478 | -2/Quarantine | First assault squad dispatched 27509 | -2/Quarantine | Destroyed 10 combat bots 27514 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 27572 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 27578 | -2/Quarantine | Found Prototype Device 27578 | -2/Quarantine | Identified Exp. Thermal Defense Suite 27603 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 27642 | -2/Quarantine | Found Alien Launcher 27914 | -2/Quarantine | Identified Core Reset Matrix 27914 | -2/Quarantine | Identified SHELL Armor 27939 | -2/Quarantine | Spotted Fortress 27989 | -2/Quarantine | Discovered new exit (range 6) 27989 | -2/Quarantine | Discovered new exit (range 6) 27992 | -2/Quarantine | Identified exit to Section 7 27994 | -2/Quarantine | Identified exit to Protoforge 27997 | -2/Quarantine | Entered Section 7 28012 | -2/Section 7 | Retrieved Zion intel report: Main Access 28012 | -2/Section 7 | Identified exit to Access 28108 | -2/Section 7 | Spotted S7 Guard 28122 | -2/Section 7 | Destroyed S7 Guard 28136 | -2/Section 7 | Found Alien Artifact 28136 | -2/Section 7 | Identified Core Membrane 28136 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 28150 | -2/Section 7 | Spotted S7 Guard 28162 | -2/Section 7 | Destroyed S7 Guard 28176 | -2/Section 7 | Found Alien Artifact 28176 | -2/Section 7 | Identified Core Regenerator 28176 | -2/Section 7 | Used Core Regenerator, restored core integrity (+311) 28369 | -2/Section 7 | Found Alien Artifact 28369 | -2/Section 7 | Identified Integrated Mediator 28369 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 28380 | -2/Section 7 | Destroyed 7 combat bots 28401 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 28408 | -2/Section 7 | Found Alien Artifact 28408 | -2/Section 7 | Identified Spacefold Activator 28497 | -2/Section 7 | First assault squad dispatched 28498 | -2/Section 7 | Spotted S7 Guard 28510 | -2/Section 7 | Found Alien Artifact 28510 | -2/Section 7 | Identified Core Physics Calibrator 28592 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 28629 | -2/Section 7 | Spotted Alpha 7 28637 | -2/Section 7 | Spotted Alpha 7 28659 | -2/Section 7 | Spotted B-90 Cyclops 28709 | -2/Section 7 | Entered Access 28709 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 28863 | -1/Access | Found Prototype Device 28863 | -1/Access | Identified Adv. Particle Accelerator 28869 | -1/Access | Found Faulty Adv. Particle Accelerator 28971 | -1/Access | Retrieved Zion intel report: Emergency Access 29010 | -1/Access | Retrieved Zion intel report: Trap Installations 29011 | -1/Access | Build established: Generator-Construct 29057 | -1/Access | Identified Sigix Terminator 29203 | -1/Access | Found Exp. Targeting Computer 29321 | -1/Access | Spotted B-99 Colossus 29422 | -1/Access | Crushed by falling debris 29441 | -1/Access | Discovered new exit (range 7) 29449 | -1/Access | Entered Command 29453 | -1/Command | Lost 4 parts (3u1w) 29686 | -1/Command | Retrieved Zion intel report: Emergency Access 29757 | -1/Command | Found Fusion Bomb Launcher+ 29785 | -1/Command | Phase Generator disabled 29820 | -1/Command | Spotted Striker 29823 | -1/Command | Spotted Alpha 7 29838 | -1/Command | Spotted Alpha 7 29841 | -1/Command | Spotted Striker 29841 | -1/Command | Spotted Executioner 29841 | -1/Command | Fired Sigix Terminator 29841 | -1/Command | Destroyed Executioner 29841 | -1/Command | Destroyed Executioner 29841 | -1/Command | Destroyed B-99 Colossus 29841 | -1/Command | Destroyed Executioner 29841 | -1/Command | Spotted B-99 Colossus 29845 | -1/Command | Discovered new exit (range 22) 29858 | -1/Command | Core integrity fell below 50% 29877 | *** | Escaped! Last Messages --------------- 29866_ Slug penetrates Striker. 29866_ Penetrated by Slug. 29866_ Striker destroyed. 29867_ K-01 Serf collects debris. 29868_ Adv. Phase Shifter destroyed. 29868_ Penetrated by Slug. 29869_ The Access Shell folds into the floor. 29869_ Penetrated by Slug. 29870_ Core Membrane filtered system corruption (1). 29870_ K-01 Serf collects debris. 29872_ Knocked back. 29872_ Penetrated by Slug. 29872_ Core Membrane filtered system corruption (1). 29873_ Executioner overheating. 29873_ K-01 Serf collects debris. 29874_ Executioner overheating. 29875_ Knocked back. 29875_ Penetrated by Slug. 29875_ Core Membrane filtered system corruption (1). 29877_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ???????????????????? ??? ????????????????? | | ????????????????????" ??? ???????????????? | | ????????????????????" ? ????????????????? | | ????????????????????" 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Storage Unit | -10/Materials | Hacked Cooling System | -8/Recycling | Hacked Kinecellerator | -8/Recycling | Hacked Phase Cannon | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. VSS Leg | -5/Factory | Z-intel Adv. Heat Sink | -5/Factory | Z-intel Hpw. Shock Rifle | -5/Factory | Z-intel Imp. Weapon Cycler | -5/Factory | Z-intel Energy Filter | -5/Factory | Z-intel Imp. Terrain Scanner | -5/Factory | Z-intel Imp. Datajack | -5/Factory | Z-intel Imp. Thermal Generator | -5/Factory | Z-intel Lrn. Proton Cannon | -5/Factory | Z-intel Seismic Detector | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Tesla Rifle | -5/Factory | Z-intel Com. Battery | -5/Factory | Z-intel Imp. Remote Datajack | -5/Factory | Z-intel Energy Well | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Multireflex Exoskeleton | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Prc. Shock Rifle | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Cld. VTOL Module | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Cld. Particle Cannon | -5/Factory | Z-intel Exp. Coolant Injector | -2/Quarantine | Z-intel Stealth Drone Bay | -2/Quarantine | Z-intel Exp. Shield Generator | -2/Quarantine | Z-intel Cld. Linear Gravjet | -2/Quarantine | Z-intel Hvy. Neutron Cannon | -2/Quarantine | Z-intel Vibroblade | -2/Quarantine | Z-intel Cld. Phase Gun | -2/Quarantine | Z-intel Point Singularity Launcher | -2/Quarantine | Z-intel Hvy. Tesla Rifle | -2/Quarantine | Z-intel Graviton Cannon | -2/Quarantine | Z-intel Cld. Q-thruster | -2/Quarantine | Z-intel Adv. Matter Compressor | -2/Quarantine | Z-intel Thermal Shield | -2/Quarantine | Z-intel Adv. Phase Shifter | -2/Quarantine | Z-intel Imp. System Guard | -2/Quarantine | Z-intel ECM Suite | -2/Quarantine | Z-intel Adv. VSS Leg | -2/Quarantine | Z-intel Impulse Thruster Array | -2/Quarantine | Z-intel Transmission Jammer | -2/Quarantine | Z-intel Imp. Shock Absorption System | -2/Quarantine | Z-intel Mni. Drone Bay | -2/Quarantine | Z-intel Adv. Shield Generator | -2/Quarantine | Z-intel Imp. Armor Integrity Analyzer | -2/Quarantine | Z-intel Biometal Heavy Treads | -2/Quarantine | Z-intel Particle Reactor | -2/Quarantine | Z-intel Adv. Kinecellerator | -2/Section 7 | Z-intel Centrium Heavy Armor Plating | -2/Section 7 | Z-intel Exp. Hacking Suite | -2/Section 7 | Z-intel Neutron Missile Launcher | -2/Section 7 | Z-intel Adv. KE Penetrator | -2/Section 7 | Z-intel Exp. Shock Absorption System | -2/Section 7 | Z-intel Adv. Variable Charge Gun | -2/Section 7 | Z-intel Hvy. Hardcell Cannon | -2/Section 7 | Z-intel Robot Schematics ------------------ W-25 Informer | -8/Recycling | Hacked A-02 Transporter | -6/Zion | Archive O-24 Administrator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive B-74 Champion | -3/Testing | Archive C-55 Analyst | -3/Testing | Archive Fabricated ------------ Arm. Heavy Treads | x1 | -6/Factory | Preloaded Repaired ---------- Mak. Transmission Jammer | 36% | -8/Materials Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Fusion Bomb Launcher | -3/Research | Hacked Alien Tech Used ----------------- Core Membrane Core Regenerator Integrated Mediator Spacefold Activator Core Physics Calibrator Sigix Terminator Achievements -------------- Walls Are Suggestions Challenges ------------ None Game ------ Seed ServoSurveybotMount Manual? 0 Play Time 05:32:35 Cumulative 523.8 hours Start 2026.01.21 @ 12:59:23 End 2026.01.22 @ 00:47:59 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 309 Adventurer 0 Explorer 0 Win Type 0 Total 15 Types 9/0/3/0/0/0/1/2/0/0 Lore% 87 Gallery% 83 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2299ac9-f8a7-4cba-abfd-04a01828f8c7