Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.02 @ 18:00:30 Player: Minty Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (185) 925 Value Destroyed (6065) 6065 Prototype IDs (49) 980 Alien Tech Used (6) 1200 Bonus (3480) 3480 TOTAL SCORE: 21550 Bonus ------- High Alert Combat Kills 1088 Follower Combat Kills 1570 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -278 Cogmind --------- Core Integrity 208/1600 Matter 88/300 Energy 30/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Improved Gyrokinetic Inverter > --- UTILITY (11) ----- Enhanced Optical Array Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Core Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Graphene Brace Thermal Shield Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Tiamat Missile Launcher [Rating: 140] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Cooled Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Slug Cannon Energy Gun Improved Medium Laser Energy Cannon Core Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . 2 . . . . 2 . . . 2 . 2 2 Power 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Propulsion 6 | . . . . . . . 2 . . 2 . . . . 1 . . . 1 . . . Utility 9 | . . . 1 . . . 2 . . . . . . . 1 . . . 1 . 2 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 173 | . 6 3 24 . 9 2 38 2 6 9 . . 1 8 3 . 7 17 5 4 12 17 Power 33 | . 1 . 1 . 1 . 10 . 1 5 . . 1 . . . 3 3 . . 1 6 Engine 15 | . 1 . 1 . 1 . 7 . 1 3 . . . . . . . . . . . 1 Core 7 | . . . . . . . 3 . . 1 . . . . . . 1 2 . . . . Reactor 11 | . . . . . . . . . . 1 . . 1 . . . 2 1 . . 1 5 Propulsion 46 | . 2 . 7 . 3 . 8 . 2 2 . . . 3 1 . 3 6 . 1 3 5 Treads 16 | . 2 . 7 . 2 . 4 . . . . . . . . . . . . . 1 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Hover 15 | . . . . . . . 4 . 2 1 . . . . 1 . . . . . 2 5 Flight 14 | . . . . . 1 . . . . 1 . . . 2 . . 3 6 . 1 . . Utility 55 | . 1 . 7 . . 2 12 2 2 1 . . . 4 2 . 1 4 3 1 7 6 Device 27 | . 1 . 3 . . 2 6 2 1 . . . . 2 1 . . 2 . . 3 4 Storage 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Processor 16 | . . . . . . . 3 . 1 1 . . . 2 1 . 1 1 1 . 3 2 Hackware 4 | . . . . . . . . . . . . . . . . . . . 2 1 1 . Protection 6 | . . . 2 . . . 3 . . . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | . 2 3 9 . 5 . 8 . 1 1 . . . 1 . . . 4 2 2 1 . Energy Gun 7 | . . 1 5 . 1 . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Ballistic Gun 8 | . . . 3 . . . 5 . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . 3 . . . . . . . . . . . . . . . 1 . Launcher 13 | . 2 2 1 . . . 2 . . . . . . . . . . 4 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . . . . 1 . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 1 . 2 . 2 1 1 4 . . 2 1 . . . 2 . 5 1 1 Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . System Corruption 5 | . . . . . . . 5 . . . . . . . . . . . . . . . Parts Lost 89 | . 1 1 10 . . . 17 . 4 1 . . . 5 . . 6 11 3 8 . 22 Power 18 | . 1 . 1 . . . 3 . 1 . . . . 1 . . 1 3 1 1 . 5 Propulsion 31 | . . . 2 . . . 6 . 2 . . . . 3 . . 3 4 2 3 . 6 Utility 22 | . . . 2 . . . 3 . 1 . . . . 1 . . 2 2 . 2 . 9 Weapon 18 | . . 1 5 . . . 5 . . 1 . . . . . . . 2 . 2 . 2 Highest Loss Streak 9 | . 1 1 6 . . . 7 . 2 1 . . . 5 . . 6 6 2 7 . 9 To Critical Strikes 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Average Backups 9 | . 5 6 7 12 12 13 12 13 13 12 13 14 14 8 3 4 3 5 9 3 3 2 Power . | . . . . 1 . . . 2 1 1 2 3 3 2 2 2 1 . . . . . Propulsion 1 | . 3 1 2 5 2 2 . 1 1 3 2 3 3 1 . . . . . . . . Utility 1 | . . . 1 2 2 3 1 3 3 1 1 2 2 1 1 1 1 2 3 . . . Weapon 5 | . 1 3 3 4 6 8 10 6 7 6 6 6 5 3 . 1 . 2 5 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 32 | . 4 3 10 . 3 . . . 3 2 . . . . 1 . . . 2 3 . 1 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 17 | . 4 2 7 . 2 . . . . 2 . . . . . . . . . . . . Utility 9 | . . 1 3 . 1 . . . 2 . . . . . . . . . 2 . . . Weapon 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Average Slot Usage (%) 85 | . 81 99 95 100 100 100 91 75 69 72 76 76 76 62 66 68 80 63 64 53 44 61 Engine 7 | . 14 14 10 11 11 11 9 6 6 6 5 5 5 5 5 5 5 . . . . . Core 1 | . . . . . . . 6 . . 2 5 5 5 1 . . 2 4 4 3 . . Reactor 1 | . . . . . . . . . . 1 5 5 5 1 . . 3 5 3 . 1 7 Treads 14 | . 12 28 21 22 22 22 23 . . . . . . . . . . . . . . . Hover 4 | . . . . . . . 1 26 22 20 23 23 23 9 7 10 4 . . . 3 13 Flight 2 | . . . . . . . . . . . . . . 11 15 15 24 19 21 12 . . Device 12 | . . 14 12 11 11 18 17 13 12 11 11 11 11 5 10 15 10 1 . . 3 6 Storage 7 | . 14 14 11 11 11 11 6 6 6 5 5 5 5 2 . . . 2 3 . . . Processor 6 | . . . . . . . 1 13 13 11 11 11 11 13 16 15 19 22 18 17 16 21 Hackware 1 | . . . . . . . . . . . . . . . . . . . 4 13 16 10 Protection 4 | . . . 8 11 11 3 4 . . . . . . . . . . 1 3 . . . Energy Gun 4 | . 6 1 19 22 8 . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 6 . 10 11 2 . 2 . . . . . . . . . . . . . . . Ballistic Cannon 9 | . . . . . 21 33 15 . . . . . . . . . . . . . . 2 Launcher 2 | . 11 26 1 . . . . 4 . 3 . . . 2 5 . 3 3 . 3 1 . Peak Build Rating 140 | . 7 8 22 22 29 36 69 54 56 77 77 77 78 77 70 70 97 101 106 90 99 140 Average Rating 47 | . 5 6 15 22 27 34 58 49 47 61 76 77 76 60 63 67 85 79 95 74 64 102 On Entrance 49 | 6 6 7 8 22 22 29 36 48 50 49 77 77 77 77 58 67 67 68 95 69 24 92 Avg Prop Armor Cover (%) 1 | . . . . . . . . . . . . . . 9 14 18 6 . . . 7 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 10 17 17 41 40 54 60 100 36 38 58 58 58 58 58 18 18 35 45 51 23 38 53 Greatest Support 90 | 20 40 40 40 40 40 40 90 52 46 58 66 66 58 66 18 18 49 54 56 24 30 66 Greatest Overweight (x) 2 | . . . 1 . 1 1 2 . . . . . . 1 . . . . 2 1 1 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 15 15 15 5 5 5 Average Capacity 12 | . 8 8 13 15 15 15 15 15 15 15 15 15 15 9 5 5 5 9 14 5 5 5 Most Carried 15 | . 7 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 13 13 5 5 5 Average Carried 11 | . 5 6 10 15 14 15 14 14 14 13 14 15 14 8 4 5 4 7 10 4 4 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 15 5 5 5 5 Final Carried 15 | 6 6 8 15 15 15 15 13 15 14 15 15 15 15 5 5 5 5 13 5 5 5 2 Class Distribution -------------------- 20% | Mutant 15% | Tank 12% | Derelict-Gunner 10% | Derelict-Tank 8% | Scavenger-Bomber 8% | Sprinter 5% | Bomber 5% | Hacker-Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Bomber | -9/Materials Scavenger-Bomber | -9/Mines Tank | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Tank | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Waste Ninja | -4/Factory Sprinter | -4/Armory Sprinter | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Acc Matter Collected 5179 | 200 98 225 585 . 130 96 1640 . 125 255 30 . 40 140 23 27 190 541 . 435 6 393 Remotely 141 | . . . . . . . . . . . . . . . . . . . . . . 141 Salvage Created 6890 | . 205 88 1586 . . . 1688 . 310 668 97 . 294 113 23 65 408 496 256 298 6 289 Parts 338 | . 18 8 98 . . . 100 . 14 6 4 . 2 3 . 2 10 27 9 18 2 17 Haulers Intercepted 7 | . . . 3 . . . . . 2 2 . . . . . . . . . . . . Recyclers Shooed 6 | . . . 2 . . . 3 . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 3 6 . . . . 13 . . 3 . . . . . . . . Prevented 12 | . . . . . . 7 . . . . 2 1 1 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Acc Combat Hostiles Destroyed 118 | . 8 5 36 . . . 24 . 4 1 1 . . 3 . . 4 18 8 3 . 3 Melee 9 | . . . . . . . 2 . 2 . 1 . . 2 . . . . . 2 . . Guns 39 | . 2 . 27 . . . 10 . . . . . . . . . . . . . . . Cannons 10 | . . . . . . . 8 . . . . . . . . . . . . . . 2 AOE 54 | . 6 5 9 . . . 4 . 2 . . . . . . . 3 15 8 1 . 1 Classes Destroyed 24 | . 3 2 4 . . . 7 . 1 . 1 . . 1 . . . 3 . 2 . . Worker 14 | . . 1 1 . . . 5 . 2 . . . . . . . 1 . 1 1 . 2 Builder 20 | . 1 . 3 . . . 9 . 1 . . . . . 2 . 1 . 2 . 1 . Tunneler 4 | . . 2 1 . . . 1 . . . . . . . . . . . . . . . Hauler 7 | . . . 3 . . . . . 2 2 . . . . . . . . . . . . Recycler 12 | . . . 2 . . . 4 . . 3 . . . . . . 1 . . 1 . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Operator 5 | . . . . . . . . . 1 . . . . . . . 3 1 . . . . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Watcher 3 | . . . . . . . 1 . . 1 . . . . . . . . . 1 . . Swarmer 25 | . 3 3 8 . . . . . 4 . . . . . . . . 7 . . . . Cutter 7 | . . . . . . . 3 . . . . . . . . . . 3 1 . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Grunt 48 | . 5 2 19 . . . 10 . . 1 1 . . 2 . . . 1 7 . . . Brawler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Duelist 3 | . . . 1 . . . . . . . . . . . . . . 2 . . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 10 | . . . 8 . . . 2 . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Hunter 10 | . . . . . . . 4 . . . . . . . . . 4 . . . . 2 Programmer 6 | . . . . . . . 2 . . . . . . . . . . . . 3 . 1 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 13 | . 9 6 13 . . . 10 . 4 5 1 . . 1 2 . 5 6 8 2 1 3 Combat Bots Only 9 | . 8 5 9 . . . 4 . 3 1 1 . . 1 . . 4 6 5 2 . 3 Max Kills in Single Turn 3 | . 2 2 3 . . . 3 . 2 1 1 . . 1 1 . 1 3 2 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 3 . . . 3 . 2 . . . . . . . 1 3 2 1 . 1 Melee 1 | . . . . . . . 1 . 1 . 1 . . 1 . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Acc Hostile Shots Fired 1404 | . 29 13 189 . . 9 350 . 164 8 22 . . 39 . . 68 117 27 96 44 229 Missed 547 | . 10 3 54 . . 1 104 . 83 3 10 . . 13 . . 36 61 14 40 21 94 Hits 857 | . 19 10 135 . . 8 246 . 81 5 12 . . 26 . . 32 56 13 56 23 135 Melee 8 | . . . . . . . . . . . . . . . . . . 4 4 . . . Projectile 849 | . 19 10 135 . . 8 246 . 81 5 12 . . 26 . . 32 52 9 56 23 135 AOE 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 Critical Strikes 44 | . . 1 1 . . . 7 . . 1 . . . 6 . . 1 4 2 4 . 17 Actively Blocked 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Part Disruptions 10 | . . . . . . . 4 . . . . . . . . . . 2 . 1 1 2 Damage Taken 15540 | . 264 181 1603 . . 138 3957 . 792 95 230 . . 840 . . 655 1238 504 1295 572 3176 Core 3977 | . 37 42 225 . . . 456 . 247 39 55 . . 321 . . 73 397 65 570 167 1283 Absorbed by Shields 289 | . . . . . . . 289 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 475 | . . . 76 . . . 195 . . . . . . . . 1 . 73 . . . 130 Core Remaining (%) 58 | 100 . 68 . . . 43 . . 17 . . . . 53 . . . 59 . 45 80 . Volleys Fired 263 | . 9 10 85 . . 4 78 3 3 . . . . 1 . . 6 28 8 6 3 19 Largest 3 | . 2 2 3 . . 3 3 2 1 . . . . 1 . . 1 2 1 1 1 1 Hottest 193 | . 60 60 144 . . 128 193 60 30 . . . . 30 . . 30 80 46 46 58 58 Shots Fired 556 | . 12 18 218 . . 12 217 3 3 . . . . 1 . . 6 30 8 6 3 19 Gun 333 | . 6 . 210 . . . 117 . . . . . . . . . . . . . . . Cannon 119 | . . . . . . 12 90 . . . . . . . . . . . . . 2 15 Launcher 104 | . 6 18 8 . . . 10 3 3 . . . . 1 . . 6 30 8 6 1 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 295 | . 3 . 72 . . 12 191 . . . . . . . . . . . . . 2 15 Thermal 111 | . 3 . 92 . . . 16 . . . . . . . . . . . . . . . Explosive 97 | . 6 18 8 . . . 10 3 3 . . . . 1 . . 6 23 8 6 1 4 Electromagnetic 53 | . . . 46 . . . . . . . . . . . . . . 7 . . . . Robot Hit Streak 15 | . 8 2 10 . . 1 12 . 1 . . . . . . . 4 10 5 9 12 15 Robot Miss Streak 4 | . 1 . 4 . . 4 4 . 3 . . . . 1 . . 1 2 . . . 1 Penetration Max 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Secondary Targets 12 | . . . 10 . . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 387 | . 9 1 133 . . 3 134 . 12 9 2 . 6 9 3 1 11 23 4 13 3 11 Core Hits 339 | . 14 8 95 . . 2 75 . 7 1 1 . 1 3 . 1 13 54 36 12 3 13 Critical Kills 12 | . . . . . . . 9 . 1 . . . . 1 . . 1 . . . . . Critical Parts Destroyed 29 | . . . . . . . 14 . 3 4 1 . 1 2 1 . 3 . . . . . Critical Strikes 48 | . . . 5 . . . 23 . 4 4 1 . 3 3 1 . 4 . . . . . Burn 5 | . . . 5 . . . . . . . . . . . . . . . . . . . Destroy 23 | . . . . . . . 23 . . . . . . . . . . . . . . . Smash 20 | . . . . . . . . . 4 4 1 . 3 3 1 . 4 . . . . . Melee Attacks 124 | . . . . . . . 4 2 25 13 4 . 6 14 4 1 29 5 . 17 . . Impact 95 | . . . . . . . . . 19 13 4 . 6 14 4 1 29 5 . . . . Slashing 29 | . . . . . . . 4 2 6 . . . . . . . . . . 17 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . . . . . 5 5 1 . . 1 3 . 4 1 . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20455 | . 488 405 2533 . . 61 4346 . 1064 718 216 . 552 584 313 150 1299 3190 1800 1638 281 817 Guns 4138 | . 50 . 2007 . . . 2081 . . . . . . . . . . . . . . . Cannons 1717 | . . . . . . 61 1237 . . . . . . . . . . . . . 85 334 Explosions 8964 | . 438 396 488 . . . 729 . 142 . . . . 16 . . 558 3017 1800 812 194 374 Melee 5312 | . . . . . . . 133 . 922 718 216 . 552 568 313 150 741 173 . 826 . . Ramming 324 | . . 9 38 . . . 166 . . . . . . . . . . . . . 2 109 Kinetic 4076 | . 16 . 603 . . 61 2977 . . . . . . . . . . . . . 85 334 Thermal 1722 | . 34 . 1128 . . . 341 . . . . . . . . . . 219 . . . . Explosive 8275 | . 438 396 454 . . . 729 . 142 . . . . 16 . . 558 2362 1800 812 194 374 Electromagnetic 746 | . . . 310 . . . . . . . . . . . . . . 436 . . . . Impact 4118 | . . . . . . . . . 687 718 216 . 552 568 313 150 741 173 . . . . Slashing 1194 | . . . . . . . 133 . 235 . . . . . . . . . . 826 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . 12 12 12 . . . . . . . . 5 . 8 3 24 Average Corruption 8 | . . . . . . . 8 12 12 . . . . . . . . 3 . 2 2 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . 8 . . . . . . . . Effects 102 | . . . . . . . 52 10 15 . . . . . . . . 7 . 4 4 10 Message Errors 18 | . . . . . . . 7 1 4 . . . . . . . . . . 1 2 3 Matter Fused 19 | . . . . . . . 10 2 2 . . . . . . . . 3 . 1 . 1 Heat Flow Errors 11 | . . . . . . . 6 1 2 . . . . . . . . 1 . . 1 . Energy Discharges 8 | . . . . . . . 4 . 1 . . . . . . . . 2 . . 1 . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 Parts Fused 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . . Data Loss (minor) 10 | . . . . . . . 7 . 3 . . . . . . . . . . . . . Data Loss (major) 6 | . . . . . . . 2 . 1 . . . . . . . . . . 1 . 2 Misfires 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Misdirections 10 | . . . . . . . 1 5 2 . . . . . . . . . . . . 2 Weapon Failures 12 | . . . . . . . 11 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2668 | . 21 22 8 . . . 26 . 370 518 129 . 200 226 251 . 523 153 46 145 30 . Projectiles 44 | . . . . . . . 19 . . . . . . . . . . . . . 25 . Explosions 246 | . 21 22 8 . . . 7 . . . . . . . . . 3 77 46 57 5 . Melee 2378 | . . . . . . . . . 370 518 129 . 200 226 251 . 520 76 . 88 . . Knockbacks 30 | . . . . . . 2 14 . . 2 . . . 2 3 . 1 . . . 2 4 Impact 10 | . . . . . . . 1 . . 2 . . . 2 3 . 1 . . . . 1 Kinetic 19 | . . . . . . 2 12 . . . . . . . . . . . . . 2 3 Secondary 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 700 | . 54 78 87 . . . 42 . 41 . . . . . . . 20 194 27 67 38 52 Shots 24 | . 3 4 4 . . . 2 . 2 . . . . . . . 1 4 1 2 1 . Rammed 37 | . . 2 5 . . . 16 . . . . . . . . . . . . . 1 13 Targets Rammed 41 | . . 3 7 . . . 17 . . . . . . . . . . . . . 1 13 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . 1 2 . . . 1 . . . . . . . . . . . . . . . Highest Temperature 528 | . 32 22 322 . . 78 528 246 267 10 2 . . 18 . . 56 220 22 . 83 . Average Temperature 104 | . 11 13 95 . . 35 137 139 125 10 1 . . 15 . . 14 51 14 . 57 . Received Heat Transfer 2144 | . 96 27 567 . . . 762 . 126 63 90 . . 267 . . 9 79 58 . . . Effects 17 | . . . 4 . . . 13 . . . . . . . . . . . . . . . Shutdowns 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Energy Bleed 5 | . . . . . . . 5 . . . . . . . . . . . . . . . Interference 6 | . . . 3 . . . 3 . . . . . . . . . . . . . . . Matter Decay 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . . . . . . . 2 3 . . 1 . 2 . 4 4 . . . . Combat Hostiles 6 | . . . . . . . . . . 1 . . 1 . . . 1 3 . . . . Parts Fried 30 | . . . . . . . . . 4 9 2 . . 1 4 . 5 5 . . . . Impact Corruptions 67 | . . . . . . . . . 6 10 4 . 7 6 9 . 21 4 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 1 . 3 . . . . . . . . . . 2 . . . . . . . . Heat Transferred 3565 | . 75 . 2698 . . . 592 . . . . . . . . . . 200 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Acc Maximum Alert Level 4 | . 1 . 2 1 . . 3 1 2 1 . . . . 2 . 2 4 4 3 2 1 Low Security (%) 26 | . 61 100 7 . . . 24 . 13 33 . . . . . 100 39 18 . . . 23 Level 1 30 | . 38 . 24 100 . . 46 100 12 66 . . . . . . 31 6 . . . 76 Level 2 32 | . . . 67 . . . 25 . 73 . . . . . 100 . 29 28 6 . 100 . Level 3 8 | . . . . . . . 3 . . . . . . . . . . 24 80 100 . . Level 4 1 | . . . . . . . . . . . . . . . . . . 22 12 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1364 | . 214 147 609 234 . . 782 285 468 223 . . . . 465 159 460 1287 1364 960 514 372 Initial 758 | . . 75 47 234 . . 300 273 186 203 . . . . 450 159 76 173 667 758 500 284 Average 363 | . 118 26 422 234 . . 317 277 391 203 . . . . 456 136 258 675 898 851 480 268 Influence Increases 8386 | . 254 176 1136 . . 56 1687 23 451 120 30 . 5 45 475 . 989 1439 811 352 104 233 Destroy 0b10 Robot/C 3200 | . 160 100 720 . . 20 680 . 80 20 20 . . 40 . . 340 560 320 80 . 60 Destroy 0b10 Robot/NC 390 | . 5 15 50 . . 10 100 . 30 30 . . 5 5 10 . 45 10 35 20 5 15 Destroy Leader 716 | . 40 20 196 . . 10 182 . 14 6 10 . . . . . 72 72 52 22 . 20 Allied During Kill 456 | . . . . . . 16 115 . . . . . . . . . 203 96 26 . . . Trap Triggered on 0b10 10 | . . . 10 . . . . . . . . . . . . . . . . . . . Successful Hack 60 | . . . 26 . . . . . . . . . . . . . . . 15 4 15 . Select Force Hacks 90 | . . . 30 . . . . . . . . . . . . . 60 . . . . . Disable Machine 585 | . . . 15 . . . 120 . 15 45 . . . . 15 . 120 75 45 120 15 . Anti-Garrison Action 200 | . . . . . . . . . 200 . . . . . . . . . . . . . Destroy Structure 1224 | . 34 41 59 . . . 85 23 37 4 . . . . . . 134 326 258 106 39 78 Advance Influence 750 | . . . . . . . 300 . . . . . . . 450 . . . . . . . Partial Spotted 180 | . . . . . . . 15 . 75 15 . . . . . . 15 45 . . 15 . Lose Combat Pursuer 525 | . 15 . 30 . . . 90 . . . . . . . . . . 255 60 . 15 60 Influence Decreases 8295 | . 60 247 658 367 234 56 905 539 300 344 182 41 5 45 20 346 743 522 735 810 520 616 Entered New Map 3966 | . . 119 76 367 234 . . 509 80 214 72 9 . . . 296 33 182 605 590 390 190 Time Decay 2729 | . 50 118 482 . . 56 595 30 180 120 110 32 5 35 20 50 150 150 80 140 120 206 Lost Part 850 | . 10 10 100 . . . 170 . 40 10 . . . 10 . . 60 110 30 80 . 220 Lost Ally 750 | . . . . . . . 140 . . . . . . . . . 500 80 20 . 10 . Squads Dispatched 51 | . 1 . 6 . . . 15 . 1 2 . . . . . . 7 4 6 2 1 6 Investigation 18 | . 1 . 3 . . . 2 . 1 1 . . . . . . 3 1 2 . 1 3 Extermination 10 | . . . . . . . 2 . . 1 . . . . . . 2 2 . 1 . 2 Reinforcement 22 | . . . 3 . . . 10 . . . . . . . . . 2 1 4 1 . 1 Assault 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . 2 . . . 4 . . . . . . . . . 1 . 1 . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Acc Distress Signals 22 | . . 1 6 . . . 5 . 1 1 . . . 2 . . 3 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 350 | . 10 6 52 . . 2 63 6 26 5 12 . . 11 . . 22 67 25 15 10 18 Peak Tracking Total 20 | . 5 3 7 . . 1 14 5 4 1 5 . . 6 . . 16 20 14 5 4 8 Tactical Retreats 38 | . 1 . 2 . . . 6 1 6 2 4 . . 3 . . . 8 1 . 1 3 ECM-based Alert Blocks 46 | . . . . . . . 8 . 15 2 13 . . 8 . . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Acc Traps Triggered 7 | . . . . . . . 2 . 1 . . . . . 1 . 1 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . 4 4 3 3 1 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Acc Machines Disabled 39 | . . . 1 . . . 8 . 1 3 . . . . 1 . 8 5 3 8 1 . Max in Single Turn 2 | . . . 1 . . . 2 . 1 1 . . . . 1 . 1 2 1 2 1 . Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Acc Machines Accessed 32 | . 1 . 8 . . . 3 . 1 1 . . 4 . 1 . 3 1 3 2 2 2 Terminals 8 | . 1 . 6 . . . . . . . . . . . . . . . . . . 1 Fabricators 3 | . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Repair Stations 5 | . . . 1 . . . 1 . . . . . . . . . 1 1 . . . 1 Recycling Units 3 | . . . . . . . 1 . . . . . . . 1 . 1 . . . . . Scanalyzers 6 | . . . 1 . . . . . . . . . . . . . 1 . 2 1 1 . Garrison Access 3 | . . . . . . . 1 . 1 . . . . . . . . . . 1 . . Total Hacks 92 | . 4 . 26 . . . 9 . 2 2 . . 17 . 1 . 8 2 7 4 5 5 Successful 54 | . . . 15 . . . 4 . 1 . . . 17 . 1 . 6 1 1 3 4 1 Failed 35 | . 4 . 10 . . . 5 . 1 2 . . . . . . 1 1 6 1 . 4 Catastrophic 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 . . Database Lockouts 3 | . . . 1 . . . . . . . . . . . . . 1 . . . 1 . Manual 129 | . 4 . 11 . . . 21 . 42 2 . . . . . . 11 11 2 18 4 3 Terminals 21 | . 4 . 15 . . . . . . . . . . . . . . . . . . 2 Fabricators 5 | . . . . . . . . . . 2 . . . . . . . . 1 . 2 . Repair Stations 12 | . . . 4 . . . 2 . . . . . . . . . 1 2 . . . 3 Recycling Units 9 | . . . . . . . 5 . . . . . . . 1 . 3 . . . . . Scanalyzers 22 | . . . 7 . . . . . . . . . . . . . 4 . 6 2 3 . Garrison Access 6 | . . . . . . . 2 . 2 . . . . . . . . . . 2 . . Terminal Hacks 20 | . . . 3 . . . . . . . . . 17 . . . . . . . . . Record 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 5 | . . . 1 . . . . . . . . . 4 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . 3 . . . . . . . . . . . . . 1 . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 5 | . . . . . . . 2 . . . . . . . 1 . 2 . . . . . Report Inventory 3 | . . . . . . . 1 . . . . . . . 1 . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 5 . . . . . . . . . . . . . 1 . 1 2 2 . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Retrieve Study 7 | . . . 1 . . . . . . . . . . . . . 1 . 1 2 2 . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 12 | . . . 4 . . . 2 . 1 . . . . . . . 2 1 . . 1 1 Terminals 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . 1 Patch 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . 1 Recycling Units 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . Extract 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Jam 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . 1 . . . . . . . 1 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 . 8 . . . 2 . 1 1 . . . . 1 . 1 1 3 2 2 2 Full Trace Events 9 | . 1 . 3 . . . 1 . . 1 . . . . . . . . 2 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 3 . . . 6 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 70 | . . . 4 . 14 . . . 23 . . . 4 . . . 1 . . 24 . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . . . . . . . . . . 46 . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . . . . 18 . Part Studies Acquired 7 | . . . 1 . . . . . . . . . . . . . 1 . 1 2 2 . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Acc Total Allies 45 | . . . . . 4 . 6 . . . . . . . . 20 8 5 1 . 1 . Largest Group 24 | . . . . . 4 4 4 . . . . . . . . 20 24 3 1 . 1 . Highest-Rated Group 981 | . . . . . 152 152 226 . . . . . . . . 746 981 256 138 . 27 . Highest-Rated Ally 138 | . . . . . 40 40 85 . . . . . . . . 50 103 103 138 . 27 . Zionite Dispatches 11 | . . . . . . . 2 . . . . . . . . . 4 3 1 . 1 . Heavy 5 | . . . . . . . 1 . . . . . . . . . 2 2 . . . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Fire 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 217 | . . . . . . 10 32 . . . . . . . . . 133 30 12 . . . Total Damage 9988 | . . . . . . 117 1388 . . . . . . . . . 3053 2552 2878 . . . Kills 54 | . . . . . . 3 10 . . . . . . . . . 18 11 12 . . . Allies Corrupted 5 | . . . . . . . 2 . . . . . . . . . 2 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Acc Active Infowar (turns) 4033 | . 3 548 151 . . . 144 71 366 242 221 108 92 175 41 108 317 311 168 298 242 427 Optics 2486 | . . . . . . . . . 56 242 221 108 92 49 . . 272 311 168 298 242 427 Sensors 861 | . . . . . . . . . . . . . . . 8 108 289 . . . 143 313 Terrain 702 | . 3 548 151 . . . . . . . . . . . . . . . . . . . Seismic 259 | . . . . . . . . . . . . . . 5 41 108 45 . . . 60 . Decoding 1339 | . . . . . . . . . . . . . . 122 41 108 317 311 168 272 . . T.N.C. 814 | . . . . . . . 144 71 366 233 . . . . . . . . . . . . ECM 1610 | . . . . . . . 27 71 305 191 206 108 92 159 41 108 302 . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . 3 . . . . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 157 | . . . . . . . . . . . . . . . 6 6 41 46 26 32 . . Items 157 | . . . . . . . . . . . . . . . 6 6 41 46 26 32 . . Zionite Intel Received 16 | . . . . . . . 3 . 9 . . . . . . . . . . 4 . . Main Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Component Schematics 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Unaware Schematics 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Trap Installations 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Acc Turns Passed 9289 | . 126 548 1240 4 1358 890 1892 71 366 242 221 108 92 209 41 108 317 311 168 298 242 437 Spaces Moved 8225 | 1 67 314 521 2 589 349 794 116 583 360 406 235 155 400 75 111 700 615 390 530 321 591 Core 318 | . . . . . . . . . . . . . . . . . . . . 56 248 14 Treads 2418 | . 32 314 521 2 589 349 611 . . . . . . . . . . . . . . . Legs 36 | 1 35 . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 2784 | . . . . . . . 183 116 583 360 406 235 155 96 . . . . . . 73 577 Flight 2669 | . . . . . . . . . . . . . . 304 75 111 700 615 390 474 . . Fastest Speed 22 | 120 120 160 160 170 170 250 22 22 36 43 33 33 43 29 29 29 22 24 27 32 50 49 Average Speed 87 | 120 139 160 167 170 223 250 181 36 41 43 42 42 43 33 29 29 24 28 28 36 58 54 Slowest Speed 330 | 120 160 160 240 170 250 250 330 38 45 45 43 43 43 110 29 29 30 30 182 117 157 157 Overloaded Moves 116 | . . . . . . . 59 8 9 . 27 2 . 11 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . . . . . . . . 6 6 4 . . Potential Cave-ins 21 | . . . . . . . . . 4 . . . . . . . . 2 . 15 . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . Teleports 4 | . . . . . . . . . . . . . . 1 . . . . . 1 1 1 Exploration Rate (%) 41 | 2 17 79 56 3 73 54 24 93 22 13 63 51 61 70 4 81 20 57 13 58 13 24 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 9 | . . 1 . . 4 . . . . . . . 3 . . . 1 . . . . . Known Exits Taken 4 | . . . . . . . . . 1 . . . . . . . 1 1 . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . . . 1 1 1 1 1 . . . . 1 1 . . Scrap Searched 16 | . . 1 . . 3 1 . . . . 5 2 . 4 . . . . . . . . Spaces Dug 63 | . . . . . . . 8 2 11 2 2 . . 4 . . 27 1 . 3 . 3 Terrain Destroyed 698 | . 31 86 56 . . 9 93 35 39 2 2 . . 10 . . 37 148 49 64 13 24 Melee 42 | . . . . . . . . 2 11 2 2 . . 4 . . 17 1 . 3 . . Projectile 51 | . . . . . . 9 35 . . . . . . . . . . . . . . 7 AOE 604 | . 31 86 56 . . . 57 33 28 . . . . 6 . . 20 147 49 61 13 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Acc Total 9510 | . 89 340 716 3 631 359 1037 135 662 416 448 241 166 449 86 184 777 698 435 590 365 683 Wait 326 | . . 2 26 2 8 3 40 7 15 25 27 7 . 4 . 72 8 12 23 2 24 19 Move 8177 | . 66 313 520 1 588 348 794 115 582 359 405 234 154 399 75 110 699 605 378 521 320 591 Hop 11 | . . . . . . . . . . . . . . . . . . 3 5 3 . . Pick Up 107 | . 4 6 22 . 10 1 13 1 12 4 4 . 1 1 . . 1 9 2 10 . 6 Fast Attach 95 | . 2 . 11 . . . 13 . 3 2 1 . 1 8 2 . 5 15 1 7 10 14 Attach 76 | . 2 2 5 . 1 . 18 1 4 3 . . . 7 1 . 3 9 7 2 2 9 Detach 42 | . . . 3 . . . 9 2 2 2 1 . . 1 2 . 2 9 3 . 1 5 Swap 101 | . 2 1 14 . 12 2 34 4 4 5 1 . 3 . 1 . 6 2 . 5 4 1 Drop 127 | . 4 3 22 . 11 1 16 . 12 3 5 . 1 14 1 1 5 1 8 13 . 6 Fire 263 | . 9 10 85 . . 4 78 3 3 . . . . 1 . . 6 28 8 6 3 19 Melee 124 | . . . . . . . 4 2 25 13 4 . 6 14 4 1 29 5 . 17 . . Ram 15 | . . . . . . . 1 . . . . . . . . . . . . . 1 13 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 26 | . . 3 7 . . . 16 . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . . . . 13 . . 4 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Armory -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Discovered new exit (range 14) 91 | -10/Materials | Destroyed 8 combat bots 127 | -10/Materials | Entered Mines 160 | -10/Mines | Met a Derelict bent on vengeance 172 | -10/Mines | Assembled infested the area 177 | -10/Mines | Assisted by a Guerilla fighting off Assembled 315 | -10/Mines | Build established: Mutant 336 | -10/Mines | Discovered new exit (range 8) 613 | -10/Mines | Learned Materials terminal intel 616 | -10/Mines | Discovered new exit (range 11) 632 | -10/Mines | Found a hidden stash of uninstalled traps 675 | -10/Mines | Entered Materials 675 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 676 | -9/Materials | Loaded intel: 12 terminal locations 790 | -9/Materials | Central database locked down 1083 | -9/Materials | Build established: Scavenger-Bomber 1161 | -9/Materials | Destroyed 9 combat bots 1164 | -9/Materials | Lost 6 parts (1p1n1u3w) 1188 | -9/Materials | Discovered new exit (range 10) 1523 | -9/Materials | Core integrity fell below 50% 1562 | -9/Materials | Repaired Lgt. Armor Plating 1888 | -9/Materials | Discovered new exit (range 12) 1915 | -9/Materials | Entered Mines 1916 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1919 | -9/Mines | Entered Zion 1972 | -7/Zion | Learned location of Extension (-5) 1983 | -7/Zion | Build established: Bomber 2037 | -7/Zion | Found GAL Module 2092 | -7/Zion | Discovered new exit (range 12) 2209 | -7/Zion | Learned Factory emergency access door positions 2377 | -7/Zion | Build established: Tank 2473 | -7/Zion | Learned Factory interactive machine intel 2498 | -7/Zion | Learned location of Storage (-7) 2578 | -7/Zion | Learned location of Warlord (-4) 2658 | -7/Zion | Met Imprinter 2705 | -7/Zion | Imprinted 2708 | -7/Zion | Declared Zion's savior 3277 | -7/Zion | Entered Proximity Caves 3277 | -6/Proximity Caves | Accompanied by 4 allies 3346 | -6/Proximity Caves | Spotter reported a threat 3553 | -6/Proximity Caves | Spotter reported a threat 3812 | -6/Proximity Caves | Build established: Derelict-Gunner 4137 | -6/Proximity Caves | Discovered new exit (range 15) 4167 | -6/Proximity Caves | Entered Factory 4167 | -6/Factory | Accompanied by 4 allies 4167 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x2 4169 | -6/Factory | Loaded intel: 53 interactive machine locations 4447 | -6/Factory | Retrieved Zion intel report: Main Access 4447 | -6/Factory | Identified exit to Factory 4756 | -6/Factory | Found Prototype Processor 4756 | -6/Factory | Identified Exp. Targeting Computer 4802 | -6/Factory | Build established: Derelict-Tank 4916 | -6/Factory | Retrieved Zion intel report: Trap Installations 4917 | -6/Factory | Zion Fire squad teleported in 5264 | -6/Factory | Retrieved Zion intel report: Emergency Access 5265 | -6/Factory | Zion Heavy squad teleported in 5384 | -6/Factory | Terminal network hard line cut 5405 | -6/Factory | Cargo convoy interrupted 5469 | -6/Factory | Lost 3 allies 5489 | -6/Factory | System corruption reached 10% 5637 | -6/Factory | Spotted B-75 Beast 5782 | -6/Factory | Destroyed B-75 Beast 5786 | -6/Factory | Lost 7 parts (2p1n2u2w) 5899 | -6/Factory | Lost 4 parts (1p2n1u) 5917 | -6/Factory | First assault squad dispatched 5969 | -6/Factory | Core integrity fell below 50% 5978 | -6/Factory | Lost 5 parts (3n2w) 6059 | -6/Factory | Manually triggered Chute Trap 6059 | -6/Factory | Sucked down chute 6059 | -6/Factory | Entered Waste 6064 | -6/Waste | Spotted C-40 Crusher 6072 | -6/Waste | Spotted C-40 Crusher 6089 | -6/Waste | Spotted C-40 Crusher 6095 | -6/Waste | Spotted C-40 Crusher 6095 | -6/Waste | Spotted C-40 Crusher 6113 | -6/Waste | Spotted C-40 Crusher 6119 | -6/Waste | Discovered new exit (range 14) 6130 | -6/Waste | Entered Factory 6194 | -6/Factory | Build established: Scavenger-Mutant 6199 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6213 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6232 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6350 | -6/Factory | Retrieved Zion intel report: Emergency Access 6371 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6411 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6419 | -6/Factory | Retrieved Zion intel report: Active Terminals 6428 | -6/Factory | Retrieved Zion intel report: Trap Installations 6438 | -6/Factory | Retrieved Zion intel report: Component Schematics 6466 | -6/Factory | Core integrity fell below 20% 6471 | -6/Factory | Discovered exit to Factory (range 8) 6496 | -6/Factory | Entered another Factory area 6496 | -5/Factory | Evolved 2 slots: Propulsion x2 6521 | -5/Factory | Build established: Mutant 6734 | -5/Factory | Discovered new exit (range 9) 6738 | -5/Factory | Entered Upper Caves 6740 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6831 | -5/Upper Caves | Encountered a Warlord checkpoint 6957 | -5/Upper Caves | Discovered new exit (range 4) 6959 | -5/Upper Caves | Entered another Upper Caves area 7050 | -5/Upper Caves | Discovered new exit (range 21) 7067 | -5/Upper Caves | Entered Zhirov 7067 | -5/Zhirov | Discovered new exit (range 3) 7085 | -5/Zhirov | Learned location of Quarantine (-3) 7085 | -5/Zhirov | Learned location of Testing (-2) 7085 | -5/Zhirov | Learned location of Command (-1) 7094 | -5/Zhirov | Found Alien Artifact 7094 | -5/Zhirov | Identified Integrated Dissipator 7094 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7102 | -5/Zhirov | Found Alien Artifact 7159 | -5/Zhirov | Entered Proximity Caves 7170 | -4/Proximity Caves | Spotter reported a threat 7189 | -4/Proximity Caves | Spotter reported a threat 7208 | -4/Proximity Caves | Crushed by falling debris 7208 | -4/Proximity Caves | Identified Transdimensional Reconstructor 7208 | -4/Proximity Caves | Warped through subspace 7248 | -4/Proximity Caves | Lost 5 parts (1p3n1u) 7274 | -4/Proximity Caves | Spotter reported a threat 7359 | -4/Proximity Caves | Learned Research terminal intel 7365 | -4/Proximity Caves | Discovered new exit (range 10) 7368 | -4/Proximity Caves | Entered Factory 7368 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7409 | -4/Factory | Sucked down chute 7409 | -4/Factory | Entered Waste 7410 | -4/Waste | Joined by Warlord forces that had cleared the area 7440 | -4/Waste | Discovered new exit (range 15) 7445 | -4/Waste | Identified exit to Factory 7517 | -4/Waste | Entered Factory 7517 | -4/Factory | Accompanied by 20 allies 7535 | -4/Factory | Zion Fire squad teleported in 7541 | -4/Factory | Build established: Sprinter 7551 | -4/Factory | Zion Recon squad teleported in 7703 | -4/Factory | Zion Heavy squad teleported in 7746 | -4/Factory | Zion Heavy squad teleported in 7750 | -4/Factory | Central database locked down 7828 | -4/Factory | Discovered new exit (range 22) 7833 | -4/Factory | Identified exit to Armory 7834 | -4/Factory | Entered Armory 7835 | -4/Armory | Met VL-GR5, who suggested a friendly competition 7835 | -4/Armory | Lost 4 allies 7863 | -4/Armory | Lost 6 parts (1p3n2u) 7881 | -4/Armory | Zion Heavy squad teleported in 7905 | -4/Armory | Energy Cycler disabled 7976 | -4/Armory | Spotted Armor Guard 7976 | -4/Armory | Spotted Armor Guard 7986 | -4/Armory | Lost 6 parts (1p2n2u1w) 8053 | -4/Armory | Zion Demo squad teleported in 8055 | -4/Armory | Zion Heavy squad teleported in 8064 | -4/Armory | Lost 4 parts (2p1n1w) 8076 | -4/Armory | P-70 Sage assimilated allied 1X-PEW(d) 8121 | -4/Armory | Lost the competition with VL-GR5 8133 | -4/Armory | Discovered new exit (range 14) 8133 | -4/Armory | Found Prototype Device 8133 | -4/Armory | Identified Adv. Particle Accelerator 8145 | -4/Armory | Identified exit to Research 8145 | -4/Armory | Entered Research 8145 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8146 | -3/Research | Loaded intel: 22 terminal locations 8156 | -3/Research | Zion hero teleported in (99-TNT) 8260 | -3/Research | Spotted B-86 Titan 8285 | -3/Research | Discovered new exit (range 13) 8313 | -3/Research | Entered Quarantine 8364 | -3/Quarantine | Found Alien Energy Cannon 8364 | -3/Quarantine | Identified Core Cannon 8379 | -3/Quarantine | Scanned by Researcher 8411 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 8474 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 8478 | -3/Quarantine | Cryocooling Duct disabled 8493 | -3/Quarantine | Ambient heat levels rising (+20) 8493 | -3/Quarantine | Non-combat units ordered to evacuate 8500 | -3/Quarantine | Found Alien Artifact 8507 | -3/Quarantine | Discovered new exit (range 14) 8520 | -3/Quarantine | Found Alien Artifact 8552 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 8561 | -3/Quarantine | Found Alien Artifact 8563 | -3/Quarantine | Found Alien Artifact 8565 | -3/Quarantine | Found Alien Artifact 8565 | -3/Quarantine | Identified Dimensional Node Initializer (x3) 8565 | -3/Quarantine | Initialized slip node 8570 | -3/Quarantine | Identified Terrabomb 8570 | -3/Quarantine | Used Terrabomb 8573 | -3/Quarantine | Found Transdimensional Reconstructor 8574 | -3/Quarantine | Found Transdimensional Reconstructor 8576 | -3/Quarantine | Found Alien Artifact 8576 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 8576 | -3/Quarantine | Warped through subspace to slip node 8585 | -3/Quarantine | Crushed by falling debris 8598 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 8609 | -3/Quarantine | Core integrity fell below 50% 8611 | -3/Quarantine | Entered Research 8611 | -2/Research | Evolved 2 slots: Utility x2 8616 | -2/Research | Lost 7 parts (1p2n2u2w) 8621 | -2/Research | Zion Infowar Resupply teleported in 8750 | -2/Research | Fabricated Cmb. Linear Gravjet (x2) 8768 | -2/Research | Warped through subspace 8783 | -2/Research | Central database locked down 8795 | -2/Research | Discovered new exit (range 8) 8799 | -2/Research | Identified exit to Access 8853 | -2/Research | Entered Access 8853 | -1/Access | Evolved 2 slots: Utility x2 8869 | -1/Access | Warped through subspace 9103 | -1/Access | Spotted B-99 Colossus 9144 | -1/Access | Lost 5 parts (3p1n1w) 9169 | -1/Access | Build established: Hacker-Scout 9210 | -1/Access | System corruption reached 10% 9248 | -1/Access | Lost 3 parts (1p2u) 9280 | -1/Access | Core integrity fell below 50% 9288 | -1/Access | Core integrity fell below 20% 9290 | -1/Access | Self-destructed Last Messages --------------- 09269_ Terminal disabled. 09270_ Adv. Target Analyzer destroyed. 09270_ Cmb. Linear Gravjet+ destroyed. 09270_ Adv. Signal Interpreter destroyed. 09272_ K-01 Serf collects debris. 09273_ P-80 Master resets P-80 Master, system corruption cleaned. 09276_ Imp. Gyrokinetic Inverter destroyed. 09276_ Cmb. Linear Gravjet+ destroyed. 09277_ P-80 Master resets P-80 Master, system corruption cleaned. 09278_ System corrupted: Substantial component data lost. 09279_ K-01 Serf collects debris. 09279_ Core Analyzer destroyed. 09282_ K-01 Serf collects debris. 09282_ Tiamat Missile Launcher destroyed. 09285_ P-80 Master resets P-80 Master, system corruption cleaned. 09285_ K-01 Serf destroyed. 09286_ Acquired 28 matter. 09289_ R-10 Processor collects Lgt. Ion Engine. 09289_ P-80 Master resets P-80 Master, system corruption cleaned. 09290_ P-80 Master resets K-01 Serf, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????# # #??????????? | | ????????????????????# # #??????????? | | ????????????????????/ # #??????????? | | ????????????????????# + #??????????? | | ??????????????????????# # #??????????? | | ??????????????????????# # #??????????? | | ??????????????????????# # #??????????? | | ??????????????????????# # #??????????? | | ??????????????????????# # #??????????? | | ??????????????????????# R# #??????????? | | ??????????????????????# ##############??????????? | | ??????????????????????# k#???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# k#???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #######"????????????????? | | ??????????????????????# "" ""????????????????? | | ??????????????????????# " ""????????????????? | | ??????????????????????# "????????????????? | | ??????????????????????# pRp "????????????????? | | ??????????????????????# pp = "????????????????? | | ??????????????????????# p ! "????????????????? | | ??????????????????????# "????????????????? | | ??????????????????????# @p "????????????????? | | ??????????????????????# k p "????????????????? | | ??????????????????????# "????????????????? | | ###########???????????# #######"????????????????? | | +???????????# #???????????????????????? | | #???????????# u#???????????????????????? | | #???????????# R#???????????????????????? | | +???????????#A #???????????????????????? | | #???????????# #???????????????????????? | | #???????????# #???????????????????????? | | #???????????# #???????????????????????? | | ######### #???????????# #???????????????????????? | | ??? #???#???????????# #???????????????????????? | | ???? #???????????????# ????????????????????????? | | ??? #???????????????# ????????????????????????? | | " ????#???????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????? ????????????????????????? | | ?????????????????? ????????????????????????? | | ?????????????????? ????????????????????????? | | ????????????????? ????????????????????????? | | ???????????????????????????????????????????? | | #######??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 57 Energy Capacity 1350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 9 Corruption Block 15 Armor Coverage 225 Resistance: TH 20 Evasion (%) 65 Targeting Accuracy 12 Launcher Accuracy 30 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Tractor Beam | -9/Materials | Scanalyzed Welding Torch | -9/Materials | Extracted Trap Extractor | -9/Materials | Extracted Armor Integrity Analyzer | -7/Zion | Archive EM Shield | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Spear | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Hvy. Particle Gun | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Hrd. Heavy Armor Plating | -6/Factory | Z-intel Hrd. Medium Armor Plating | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Lgt. Fission Core | -6/Factory | Z-intel Hvy. Ion Cannon | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Nuclear Pulse Thruster | -6/Factory | Z-intel Imp. Carbon-fiber Leg | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Lgt. Nuclear Core | -6/Factory | Z-intel Lightning Gun | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Enh. Optical Array | -6/Factory | Z-intel Plasma Cannon | -6/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Gravity Neutralizer | -4/Factory | Extracted Lgt. Antimatter Reactor | -3/Quarantine | Z-intel Imp. Force Booster | -3/Quarantine | Z-intel Gyrokinetic Inverter | -3/Quarantine | Z-intel Arm. Medium Treads | -3/Quarantine | Z-intel Imp. Target Analyzer | -3/Quarantine | Z-intel EM Disruption Field | -3/Quarantine | Z-intel Adv. Point Defense System | -3/Quarantine | Z-intel Imp. Thunder Leg | -3/Quarantine | Z-intel Hvy. Treads | -3/Quarantine | Z-intel Insulated Plating | -3/Quarantine | Z-intel Imp. System Shield | -3/Quarantine | Z-intel Adv. Reaction Control System | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel Imp. Terrain Scanner | -3/Quarantine | Z-intel Prc. Phase Gun | -3/Quarantine | Z-intel Quantum Shading Machine | -3/Quarantine | Z-intel Adv. EM Disruption Field | -3/Quarantine | Z-intel Cld. Field Propulsion Drive | -3/Quarantine | Z-intel Stealth Drone Bay | -3/Quarantine | Z-intel Hellfire Missile Launcher | -3/Quarantine | Z-intel Prc. Energy Filter | -3/Quarantine | Z-intel Enh. Force Rifle | -3/Quarantine | Z-intel Imp. Matter Neutralizer | -3/Quarantine | Z-intel Exp. Field Recycling Unit | -3/Quarantine | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive T-07 Excavator | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel Fabricated ------------ Cmb. Linear Gravjet | x2 | -2/Research | Preloaded Repaired ---------- Lgt. Armor Plating | 15% | -9/Materials Studied --------- EM Pulse Gun | -9/Materials | Hacked Field Propulsion Array | -4/Factory | Hacked Impulse Thruster | -3/Research | Hacked Mic. Fission Core | -3/Quarantine | Hacked Particle Reactor | -3/Quarantine | Hacked Cmb. Linear Gravjet | -2/Research | Hacked Lgt. Particle Reactor | -2/Research | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Cannon Dimensional Node Initializer Terrabomb High-powered Transdimensional Reconstructor Achievements -------------- Explosive Keycard Express Service Fitting Room I Have A Map? I Laugh At Your Crits Insider Info Jackpot Look Less Dangerous Next Time Myspace Throw Away The Key Well Done Challenges ------------ None Game ------ Seed ProtonMediumWings Manual? 0 Play Time 01:18:57 Cumulative 1177.2 hours Start 2025.09.02 @ 16:36:11 End 2025.09.02 @ 18:00:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1446 Rogue 1162 Adventurer 124 Explorer 160 Win Type - Total 53 Types 39/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03a640e8-9335-41f3-9b7b-c6236e34e278