Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.20 @ 15:15:44 Player: Granite Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (59) 295 Value Destroyed (1346) 1346 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 7741 Bonus ------- Follower Combat Kills 60 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 275/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Improved Heat Sink Advanced Coolant Injector Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Thermal Shield Hacking Suite Advanced System Shield Authchip [Processor] > --- WEAPON ----------- (None) > --- INVENTORY -------- (None) [Rating: 89] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Reaction Control System Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Weapon Powered Hammer Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Gamma Bomb Array Impact Weapon Powered Hammer Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 . Power 2 | . . . 1 . . . . . . . 1 . Propulsion 2 | . . 1 . . 1 . . . . . . . Utility 8 | . . 1 1 2 1 . . . . 2 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 94 | 7 10 17 5 6 7 2 1 . 3 18 12 6 Power 23 | 1 1 4 1 1 1 2 1 . 2 2 4 3 Engine 8 | 1 1 3 1 . 1 1 . . . . . . Core 11 | . . 1 . 1 . 1 1 . 2 2 2 1 Reactor 4 | . . . . . . . . . . . 2 2 Propulsion 30 | 2 4 5 2 1 2 . . . 1 8 3 2 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 6 | 2 2 2 . . . . . . . . . . Hover 3 | . 2 . . . . . . . . . . 1 Flight 21 | . . 3 2 1 2 . . . 1 8 3 1 Utility 27 | 2 2 3 2 3 3 . . . . 7 5 . Device 13 | 1 . 1 1 . 2 . . . . 5 3 . Storage 1 | 1 . . . . . . . . . . . . Processor 7 | . 2 1 1 1 1 . . . . . 1 . Hackware 6 | . . 1 . 2 . . . . . 2 1 . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 14 | 2 3 5 . 1 1 . . . . 1 . 1 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | 1 1 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . . . . 1 . . Slashing Weapon 5 | . 2 3 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . . 1 1 . Corrupted Parts 2 | . 1 . . . . . . . 1 . . . System Corruption 8 | . 5 . . . . . . . 3 . . . Parts Lost 44 | . 6 7 3 . . . 1 . 3 7 9 8 Power 9 | . 1 2 1 . . . 1 . 2 1 1 . Propulsion 19 | . 3 4 2 . . . . . . 3 4 3 Utility 13 | . 2 . . . . . . . 1 2 3 5 Weapon 3 | . . 1 . . . . . . . 1 1 . Highest Loss Streak 6 | . 2 4 3 . . . 1 . 2 6 3 5 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 90 | . 96 88 94 92 98 100 95 100 98 95 78 54 Engine 5 | . 13 4 13 7 6 6 6 6 4 . . . Core 4 | . . 5 . 3 6 6 2 6 6 10 6 2 Wheel 4 | . 20 9 . . . . . . . . . . Hover 2 | . 5 9 . . . . . . . . . 2 Flight 16 | . . 4 27 23 25 26 26 26 26 20 16 5 Device 11 | . 9 1 9 7 12 13 13 13 12 16 16 14 Storage 1 | . 10 . . . . . . . . . . . Processor 13 | . 7 23 18 15 13 13 13 13 13 11 12 12 Hackware 14 | . . 8 9 19 20 20 20 20 20 23 17 14 Energy Gun 1 | . 9 . . . . . . . . . . . Ballistic Gun 1 | . 12 1 . . . . . . . . . . Impact Weapon 5 | . . . . 6 9 13 13 13 13 8 4 . Slashing Weapon 5 | . 5 20 18 7 3 . . . . . . . Naked Turns 7 | . . . . . . . . . . . . 7 Heaviest Build 25 | 13 15 11 12 15 25 25 23 23 23 18 23 18 Greatest Support 32 | 20 20 28 18 18 27 27 27 27 27 32 28 22 Greatest Overweight (x) 1 | . . 1 . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 3 8 5 5 5 5 5 5 5 5 5 4 3 Average Carried 3 | . 4 4 4 4 4 5 5 5 4 3 1 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 3 5 5 5 5 5 5 2 1 2 Class Distribution -------------------- 41% | Hacker-Sprinter 31% | Scavenger-Mutant 10% | Mutant 6% | Hacker-Mutant 5% | Hacker-Scout 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Scout | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Matter Collected 1068 | 214 254 154 40 60 . 18 77 . 35 145 45 26 Remotely . | . . . . . . . . . . . . . Salvage Created 2057 | 64 429 449 129 164 . . 72 . 93 312 345 . Parts 110 | 11 24 29 11 7 . . 4 . 4 12 8 . Haulers Intercepted 5 | . 1 . 2 2 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 4 . 2 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Combat Hostiles Destroyed 30 | . 5 12 . 1 . . 3 . 3 6 . . Melee 17 | . 1 8 . . . . 3 . 3 2 . . Guns 8 | . 4 4 . . . . . . . . . . Classes Destroyed 11 | 1 5 3 1 . . . . . 1 . . . Worker 3 | . . . 1 . . . . . . . 2 . Builder 2 | . 1 . . . . . . . . . 1 . Tunneler 4 | 3 . . 1 . . . . . . . . . Hauler 5 | . 1 . 2 2 . . . . . . . . Recycler 4 | . 1 1 . . . . . . . 1 1 . Operator 3 | . . 1 1 1 . . . . . . . . Watcher 8 | . 2 . . . . . . . . 1 5 . Swarmer 16 | . . 6 . . . . 3 . 2 5 . . Grunt 11 | . 5 5 . 1 . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . Programmer 2 | . . . . . . . . . 1 1 . . Best Kill Streak 8 | 3 2 4 3 2 . . 3 . 2 6 8 . Combat Bots Only 5 | . 2 4 . 1 . . 3 . 2 5 . . Max Kills in Single Turn 1 | 1 1 1 1 1 . . 1 . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . 1 1 . . . . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Damage Taken 4646 | . 704 740 146 18 40 42 89 . 204 513 939 1211 Core 1889 | . 136 290 18 . . 23 30 . 35 206 376 775 Absorbed by Shields 32 | . . 32 . . . . . . . . . . Regen/Repaired (Parts) 31 | . . . . . . . . . . 23 8 . Core Remaining (%) 76 | 100 45 27 96 100 . . . . 89 79 . . Volleys Fired 47 | 4 28 14 . . . . . . . . . 1 Largest 2 | 2 2 1 . . . . . . . . . 1 Hottest 80 | 60 60 20 . . . . . . . . . 80 Shots Fired 78 | 8 55 14 . . . . . . . . . 1 Gun 77 | 8 55 14 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 54 | 4 36 14 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 24 | 4 19 . . . . . . . . . . 1 Robot Hit Streak 6 | 2 6 3 . . . . . . . . . 2 Robot Miss Streak 3 | 2 3 3 . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 125 | 4 39 31 7 7 . . 3 . 6 16 11 1 Core Hits 52 | 3 16 17 4 1 . . 1 . 3 4 2 1 Critical Kills 6 | . . . . . . . 1 . 3 1 1 . Critical Parts Destroyed 7 | . . . . 1 . . 1 . 2 2 1 . Critical Strikes 13 | . . . . 1 . . 2 . 5 3 2 . Smash 13 | . . . . 1 . . 2 . 5 3 2 . Melee Attacks 106 | . 6 36 8 11 . . 8 . 6 19 12 . Impact 53 | . . . . 8 . . 8 . 6 19 12 . Slashing 51 | . 6 34 8 3 . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 20 | . 3 4 4 2 . . 1 . . 1 5 . Combat Hostiles 1 | . . . . . . . 1 . . . . . Follow-up Attacks 7 | . . 3 . 2 . . 2 . . . . . Damage Inflicted 4234 | 50 651 616 314 415 . . 212 . 346 825 772 33 Guns 544 | 50 427 67 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 54 | . 46 . . . . . . . . . . 8 Melee 3611 | . 178 549 314 415 . . 212 . 346 825 772 . Ramming 25 | . . . . . . . . . . . . 25 Kinetic 353 | 25 261 67 . . . . . . . . . . Thermal 46 | . 46 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 199 | 25 166 . . . . . . . . . . 8 Impact 2570 | . . . . 415 . . 212 . 346 825 772 . Slashing 1041 | . 178 549 314 . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . 10 . . . . . . . 5 1 6 12 Average Corruption 4 | . 6 . . . . . . . 2 1 3 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 23 | . 8 . . . . . . . 2 1 3 9 Message Errors 3 | . . . . . . . . . . 1 1 1 Matter Fused 3 | . 2 . . . . . . . . . . 1 Heat Flow Errors 6 | . 2 . . . . . . . 1 . . 3 Energy Discharges 1 | . 1 . . . . . . . . . . . Parts Rejected 3 | . . . . . . . . . . . 2 1 Data Loss (minor) 4 | . 1 . . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . 1 . . . Alerts 1 | . 1 . . . . . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1057 | . 29 53 12 132 . . 140 . 112 268 311 . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 1057 | . 29 53 12 132 . . 140 . 112 268 311 . Knockbacks 13 | . . . . 1 . . . . 1 8 3 . Impact 12 | . . . . 1 . . . . 1 7 3 . Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . . Self-Inflicted Damage 64 | . 39 . . . . . . . . . . 25 Shots 3 | . 1 . . . . . . . . . . 2 Rammed 7 | . . . . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 252 | . 252 . 1 . 4 16 . . 121 . . 146 Average Temperature 66 | . 74 . 1 . 4 8 . . 45 . . 66 Received Heat Transfer 476 | . 183 89 54 9 18 18 . . 9 12 39 45 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 19 | . . . . 2 . . 1 . . 6 10 . Impact Corruptions 33 | . . . . 5 . . 2 . 4 12 10 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Peak Influence 302 | 15 187 302 196 144 164 . . . . 269 216 258 Initial 136 | . 9 3 127 74 70 . . . . 136 33 98 Average 118 | 4 62 149 152 105 98 . . . . 142 106 184 Maximum Alert Level 1 | . . 1 . . . . . . . 1 1 1 Low Security (%) 88 | 100 100 73 100 100 100 . . . . 83 96 50 Level 1 11 | . . 26 . . . . . . . 16 3 49 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 1 2 1 . 2 . . . . 3 2 4 Investigation 4 | . . 1 . . 1 . . . . . 1 1 Extermination 1 | . . . . . . . . . . 1 . . Reinforcement 10 | . 1 1 1 . 1 . . . . 2 1 3 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Distress Signals 3 | . . 2 . . . . . . . . . 1 Communications Jammed 2 | . . . . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . . . . 2 . Times Spotted 136 | . 10 20 6 2 4 8 5 . 11 9 25 36 Peak Tracking Total 22 | . 2 7 6 1 4 6 3 . 6 5 17 22 Tactical Retreats 15 | . . . . . 2 2 1 . 3 1 2 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Traps Triggered 6 | . 1 1 . . . . . . . 1 1 2 Indirectly 2 | . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Exploded 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Machines Accessed 46 | . 4 2 4 7 6 2 . 4 . 7 7 3 Terminals 23 | . 4 2 4 1 4 1 . . . 3 2 2 Fabricators 4 | . . . . 1 1 . . . . . 1 1 Repair Stations 3 | . . . . 1 . . . . . 1 1 . Recycling Units 5 | . . . . 2 . . . . . 1 2 . Scanalyzers 3 | . . . . 1 1 . . . . 1 . . Garrison Access 3 | . . . . 1 . . . . . 1 1 . Total Hacks 119 | . 9 4 9 15 14 6 . 27 . 13 13 9 Successful 91 | . 7 1 7 11 12 6 . 27 . 7 11 2 Failed 28 | . 2 3 2 4 2 . . . . 6 2 7 Catastrophic 3 | . . . . . . . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 41 | . 4 4 6 7 4 . . . . 6 7 3 Terminals 55 | . 9 4 9 4 10 5 . . . 6 5 3 Fabricators 12 | . . . . 2 2 . . . . . 2 6 Repair Stations 5 | . . . . 1 . . . . . 2 2 . Recycling Units 10 | . . . . 5 . . . . . 2 3 . Scanalyzers 6 | . . . . 2 2 . . . . 2 . . Garrison Access 3 | . . . . 1 . . . . . 1 1 . Terminal Hacks 47 | . 4 . 2 1 5 6 . 27 . . 2 . Record 18 | . . . . . 2 5 . 11 . . . . Part Schematic 10 | . . . . . . . . 10 . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . Prototype ID Bank 4 | . . . . . 1 . . 3 . . . . Open Door 1 | . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . . . . Locate Traps 4 | . 2 . . 1 1 . . . . . . . Zone Layout 5 | . 2 . 1 . 1 . . . . . 1 . Fabricator Hacks 8 | . . . . 2 2 . . . . . 2 2 Network Status 1 | . . . . 1 . . . . . . . . Load Schematic 3 | . . . . . 1 . . . . . 1 1 Build 4 | . . . . 1 1 . . . . . 1 1 Repair Station Hacks 4 | . . . . . . . . . . 2 2 . Scan Component 2 | . . . . . . . . . . 1 1 . Repair 2 | . . . . . . . . . . 1 1 . Recycling Unit Hacks 5 | . . . . 2 . . . . . 1 2 . Report Inventory 3 | . . . . 2 . . . . . . 1 . Retrieve Components 2 | . . . . . . . . . . 1 1 . Scanalyzer 5 | . . . . 1 2 . . . . 2 . . Insert Component 3 | . . . . 1 1 . . . . 1 . . Analyze 2 | . . . . . 1 . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 22 | . 3 1 5 5 3 . . . . 2 3 . Terminals 19 | . 3 1 5 3 3 . . . . 2 2 . Track 3 | . . . 1 1 . . . . . . 1 . Botnet 15 | . 3 1 4 1 3 . . . . 2 1 . Operators 1 | . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . 2 . . . . . . 1 . Mask 3 | . . . . 2 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 3 1 2 5 5 . . . . 4 3 2 Full Trace Events 3 | . . . . . 1 . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 304 | . . . . . . . . . . . 152 152 Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 1 . . 10 . 1 . . Parts Built 2 | . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 120 | . . . . 84 36 . . . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . . . Parts Repaired 2 | . . . . . . . . . . 1 1 . Time 94 | . . . . . . . . . . 56 38 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . . 4 3 . Parts Scanalyzed 3 | . . . . 1 1 . . . . 1 . . Part Schematics Acquired 2 | . . . . . 1 . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . . . . . . . parse_system 1 | . . 1 . . . . . . . . . . no_distress 1 | . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Total Allies 1 | . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . 1 . . . Highest-Rated Group 96 | . . . . . . . . . 96 . . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 9 . . . Total Damage 248 | . . . . . . . . . 248 . . . Kills 3 | . . . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Turns Passed 3106 | 75 428 386 153 287 231 165 105 23 251 498 287 217 Spaces Moved 6286 | 63 277 281 357 719 639 597 320 85 842 1170 469 467 Core 29 | 9 . 1 . . . . . . . . . 19 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 346 | 54 192 100 . . . . . . . . . . Hover 169 | . 85 76 . . . . . . . . . 8 Flight 5742 | . . 104 357 719 639 597 320 85 842 1170 469 440 Fastest Speed 26 | 50 56 34 34 32 27 27 27 27 26 26 28 37 Average Speed 34 | 75 72 71 34 33 28 27 27 27 26 28 30 41 Slowest Speed 120 | 80 80 120 37 34 32 27 27 27 27 119 40 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 31 | . . . 2 1 2 3 3 . . 11 3 6 Cave-ins Triggered 1 | . 1 . . . . . . . . . . . Exploration Rate (%) 37 | 4 40 36 28 17 16 73 50 77 79 26 17 28 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . . . Known Exits Taken 4 | . 1 1 . . . . . . 1 . 1 . Unknown Exits Taken 8 | 1 . . 1 1 1 1 1 1 . 1 . . Scrap Searched 9 | . . . . . . 3 2 . 4 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 8 | . 8 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 8 | . 8 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Total 6948 | 82 438 391 371 745 687 597 324 84 862 1292 589 486 Wait 357 | . 100 33 . 3 35 . 2 . 9 82 90 3 Move 6222 | 62 276 280 352 716 634 591 313 84 841 1154 462 457 Hop 21 | . . . 2 1 2 2 3 . . 4 3 4 Pick Up 74 | 9 14 12 4 8 5 . . . 1 10 8 3 Fast Attach 8 | . 1 1 . . . 1 1 . 2 2 . . Attach 58 | 7 5 8 4 3 2 . . . . 12 11 6 Detach 7 | . . . . . . . . . . 1 2 4 Swap 28 | . 4 8 1 3 5 1 . . 1 4 1 . Drop 26 | . 5 4 1 3 4 2 . . 2 4 . 1 Fire 47 | 4 28 14 . . . . . . . . . 1 Melee 93 | . 5 31 7 8 . . 5 . 6 19 12 . Ram 7 | . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Armory History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 14) 76 | -11/Junkyard | Entered Materials 249 | -10/Materials | Crushed by falling debris 309 | -10/Materials | Discovered new exit (range 16) 375 | -10/Materials | Core integrity fell below 50% 425 | -10/Materials | System corruption reached 10% 477 | -10/Materials | Discovered new exit (range 17) 495 | -10/Materials | Identified exit to Materials 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 710 | -9/Materials | Build established: Scavenger-Mutant 789 | -9/Materials | Core integrity fell below 50% 869 | -9/Materials | Lost 4 parts (1p2n1w) 887 | -9/Materials | Discovered new exit (range 10) 889 | -9/Materials | Identified exit to Materials 890 | -9/Materials | Entered another Materials area 890 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 994 | -8/Materials | Discovered new exit (range 18) 1043 | -8/Materials | Entered Factory 1043 | -7/Factory | Evolved 2 slots: Utility x2 1071 | -7/Factory | Lost 3 parts (1p2n) 1274 | -7/Factory | Discovered new exit (range 4) 1330 | -7/Factory | Entered another Factory area 1330 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1378 | -6/Factory | Spotted B-75 Beast 1472 | -6/Factory | Fabricated Cesium-ion Thruster (x2) 1502 | -6/Factory | Discovered new exit (range 13) 1507 | -6/Factory | Discovered new exit (range 3) 1561 | -6/Factory | Entered Lower Caves 1602 | -6/Lower Caves | Build established: Hacker-Sprinter 1629 | -6/Lower Caves | Spotted B-75 Beast 1661 | -6/Lower Caves | Attracted the attention of an 0b10 base 1692 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 1692 | -6/Lower Caves | Learned 6 Upper Caves zone layouts 1692 | -6/Lower Caves | Learned Armory security intel 1703 | -6/Lower Caves | Encountered a Warlord checkpoint 1724 | -6/Lower Caves | Discovered new exit (range 9) 1726 | -6/Lower Caves | Entered another Lower Caves area 1826 | -6/Lower Caves | Learned Factory interactive machine intel 1827 | -6/Lower Caves | Discovered new exit (range 11) 1831 | -6/Lower Caves | Entered Data Miner 1831 | -6/Data Miner | Discovered new exit (range 6) 1835 | -6/Data Miner | Met Data Miner 1843 | -6/Data Miner | Learned location of Section 7 (-3) 1843 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1848 | -6/Data Miner | Received God Mode back door access code from Data Miner 1854 | -6/Data Miner | Entered Proximity Caves 1855 | -5/Proximity Caves | Identified exit to Factory 1864 | -5/Proximity Caves | Escorted by Enhanced Grunt 1903 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 2001 | -5/Proximity Caves | Attracted the attention of an 0b10 base 2105 | -5/Proximity Caves | Entered Factory 2105 | -5/Factory | Evolved 2 slots: Utility x2 2106 | -5/Factory | Identified exit to Upper Caves 2107 | -5/Factory | Loaded intel: 51 interactive machine locations 2206 | -5/Factory | Noticed a derelict Sapper rigging charges 2412 | -5/Factory | Discovered new exit (range 10) 2421 | -5/Factory | Lost 6 parts (3n2u1w) 2583 | -5/Factory | Repaired Field Propulsion Drive 2603 | -5/Factory | Entered another Factory area 2603 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2653 | -4/Factory | Repaired Lgt. Nuclear Core 2769 | -4/Factory | Lost 3 parts (1p2u) 2772 | -4/Factory | Incoming investigation squad redirected 2887 | -4/Factory | Discovered new exit (range 9) 2890 | -4/Factory | Identified exit to Armory 2890 | -4/Factory | Entered Armory 2918 | -4/Armory | Lost 3 parts (2n1w) 3024 | -4/Armory | Core integrity fell below 50% 3032 | -4/Armory | Found Gamma Bomb Array 3050 | -4/Armory | System corruption reached 10% 3066 | -4/Armory | Lost 5 parts (2n3u) 3103 | -4/Armory | Core integrity fell below 20% 3107 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 03097_ Adv. Signal Interpreter blown off. 03097_ Enh. Optical Array blown off. 03097_ Adv. Coolant Injector blown off. 03097_ E-15 Imp destroyed. 03097_ Slammed into H-77 Assassin. 03098_ Acquired 13 matter. 03098_ Slug penetrates Wall. 03098_ Slug penetrates H-77 Assassin. 03098_ Slug penetrates Wall. 03098_ Slammed into H-77 Assassin. 03098_ Penetrated by Slug. 03098_ E-15 Imp destroyed. 03098_ Authchip [Processor] destroyed. 03099_ Slammed into H-77 Assassin. 03100_ Adv. System Shield blown off. 03100_ E-15 Imp destroyed. 03101_ Acquired 13 matter. 03101_ Slammed into H-77 Assassin. 03104_ Slug penetrates Wall. 03104_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????########????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# " " #????????????? | | ?????????????????###########?# " "?#????????????? | | ??????????????# #?# " " #????????????? | | ??????????????# """ #?# " " #????????????? | | ??????????????# """ """ +?# #????????????? | | ??????????????# """ " #?####/###????????????? | | ??????????????# """ "F" #????# #??????####????? | | ??????????????# """ #????# #??????#T"#????? | | ??????????????# """ #????# ######## "###### | | ??????????????# """ #????# | | ??????????????# """ #????# ##/##### | | ############??# = #????# # # | | #??# #????# + ]] # | | "" """ """ #??# = #????#### # ]] # # | | "" """ """ #??##########/###???????#=# ]] # # | | "" """ """ #???????????# #?????????#/# # # | | #???????????# #?????????#%######## # | | #???????????# #?????????#=######## # | | ####+#######?????????### ########??#=!=/ | | ?# ############### @ #??#%###########+# | | ?# g p #??#!#???????????? | | ?# p #??#=#???????????? | | ?# ! g g h #??# #???????????? | | ?# ############g## h #?##=##??????????? | | ?######## # o ###=!/############ | | ????????# + | | ????????# ######## ### ############ | | ????????# """ """ #??????#####?#####??????????? | | ????????# """T""" #???????????????????????????? | | ????????##############???????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 100 Energy Generation 36 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Resistance: TH 30 Evasion (%) 72 Melee Accuracy 6 Offensive Hacking 20 Defensive Hacking 24 Authchip Count 1 Item Schematics ----------------- Cesium-ion Thruster | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Powered Hammer | -5/Factory | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Cesium-ion Thruster | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Cya! Watch This! Challenges ------------ None Game ------ Seed AntimatterThrusterSword Manual? 0 Play Time 01:53:32 Cumulative 53.4 hours Start 2023.07.20 @ 12:59:59 End 2023.07.20 @ 15:15:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 39 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c197fd6a-907b-42b7-aa65-c356c43cefb1