Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.07 @ 00:50:51 Player: r@sin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1073) 1073 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5073 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 220/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Cooled VTOL Module Cooled VTOL Module Machine Analyzer Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Signal Interpreter Terrain Scan Processor Hacking Suite Makeshift System Shield > --- WEAPON ----------- Minigun Greatsword > --- INVENTORY -------- Improved Ion Engine Cooled VTOL Module Cooled VTOL Module Machine Analyzer Datajack [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 3 | . . 1 . . . 2 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 52 | 6 6 13 . 18 4 5 Power 7 | 1 1 4 . . . 1 Engine 7 | 1 1 4 . . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 . 3 . 5 3 1 Treads 5 | 2 . 3 . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 9 | . . . . 5 3 1 Utility 13 | 1 2 2 . 6 1 1 Device 2 | . 1 . . 1 . . Storage 3 | 1 1 1 . . . . Processor 3 | . . 1 . . 1 1 Hackware 3 | . . . . 3 . . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 18 | 2 3 4 . 7 . 2 Energy Gun 7 | 1 2 3 . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 1 1 . 3 . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 2 . . Unidentified Prototypes . | . . . . . . . Parts Lost 21 | . . 9 . . 2 10 Power 3 | . . 2 . . . 1 Propulsion 10 | . . 4 . . 2 4 Utility 3 | . . . . . . 3 Weapon 5 | . . 3 . . . 2 Highest Loss Streak 10 | . . 4 . . 2 10 To Critical Strikes 1 | . . 1 . . . . Average Slot Usage (%) 88 | . 94 92 66 84 95 66 Engine 11 | . 14 10 11 11 11 5 Treads 17 | . 28 27 11 . . . Flight 10 | . . . . 30 32 22 Device 8 | . 3 11 11 10 8 . Storage 10 | . 20 14 11 . . . Processor 4 | . . 6 11 . 2 12 Hackware 5 | . . . . 14 22 12 Energy Gun 7 | . 13 10 . . . . Ballistic Gun 9 | . 13 10 11 4 8 3 Special Melee Weapon 2 | . . . . 9 11 2 Peak Build Rating 36 | 6 7 14 10 29 20 36 Average Rating 13 | 4 6 12 10 17 19 30 On Entrance 10 | . 6 7 10 10 20 18 Naked Turns . | . . . . . . . Heaviest Build 35 | 13 13 35 31 31 11 17 Greatest Support 60 | 40 40 60 20 22 14 18 Greatest Overweight (x) 1 | . . 1 1 1 . . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 8 15 15 15 5 5 Average Capacity 10 | 7 8 14 15 5 5 5 Most Carried 15 | 4 8 15 13 13 5 5 Average Carried 8 | 3 5 13 13 4 3 3 Final Capacity 15 | 8 8 15 15 5 5 5 Final Carried 13 | 4 5 13 13 4 3 5 Class Distribution -------------------- 33% | Mutant 33% | Scavenger-Mutant 18% | Hacker-Sprinter 9% | Hacker-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1051 | 224 207 348 . 139 107 26 Remotely . | . . . . . . . Salvage Created 1423 | . 176 1213 . . 8 26 Parts 91 | . 14 71 . . 2 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 29 | . 5 22 . . 2 . Guns 29 | . 5 22 . . 2 . Classes Destroyed 8 | . 3 4 . . 1 . Builder 3 | . 1 1 . . . 1 Operator 2 | . . 2 . . . . Drone 2 | . . . . . 2 . Watcher 6 | . 3 3 . . . . Swarmer 5 | . 5 . . . . . Grunt 14 | . . 14 . . . . Duelist 3 | . . 3 . . . . Sentry 5 | . . 5 . . . . Best Kill Streak 5 | . 3 5 . . 1 1 Combat Bots Only 4 | . 3 4 . . 1 . Max Kills in Single Turn 2 | . 1 2 . . 1 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 320 | . 34 137 . . 29 120 Missed 89 | . 6 48 . . 14 21 Damage Taken 2737 | . 161 1080 . . 136 1360 Core 1080 | . 26 151 . . 46 857 Absorbed by Shields . | . . . . . . . Ignored by Resistances 808 | . 56 318 . . 39 395 Core Remaining (%) 79 | 100 89 . . . 50 . Volleys Fired 150 | . 21 96 . . 9 24 Largest 2 | . 2 2 . . 1 1 Hottest 79 | . 70 79 . . 23 25 Shots Fired 249 | . 42 174 . . 9 24 Gun 249 | . 42 174 . . 9 24 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 150 | . 21 96 . . 9 24 Thermal 65 | . 3 62 . . . . Explosive . | . . . . . . . Electromagnetic 34 | . 18 16 . . . . Robot Hit Streak 35 | . 11 35 . . 2 7 Robot Miss Streak 6 | . 3 6 . . 4 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 183 | . 29 130 . . 4 20 Core Hits 68 | . 10 50 . . 3 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 1 6 . . . . Burn 7 | . 1 6 . . . . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2829 | . 384 1964 . . 53 428 Guns 2613 | . 341 1964 . . 53 255 Cannons . | . . . . . . . Explosions 43 | . 43 . . . . . Melee 173 | . . . . . . 173 Ramming . | . . . . . . . Kinetic 1401 | . 97 996 . . 53 255 Thermal 853 | . 80 773 . . . . Explosive . | . . . . . . . Electromagnetic 402 | . 207 195 . . . . Impact . | . . . . . . . Slashing 173 | . . . . . . 173 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 86 | . 1 . . . . 85 Projectiles . | . . . . . . . Explosions 1 | . 1 . . . . . Melee 85 | . . . . . . 85 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 195 | . 60 195 . . 8 11 Average Temperature 36 | . 22 41 . . 8 5 Received Heat Transfer 576 | . . 450 . . 27 99 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 5 . . . . Heat Transferred 2566 | . 235 2331 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 680 | . 224 277 36 . . 680 Initial 218 | . . 10 36 . . 218 Average 131 | . 75 111 36 . . 409 Maximum Alert Level 2 | . 1 1 . . . 2 Low Security (%) 75 | 100 78 87 100 . . . Level 1 18 | . 21 12 . . . 54 Level 2 5 | . . . . . . 45 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 2 . . . 2 Investigation 2 | . 1 . . . . 1 Extermination . | . . . . . . . Reinforcement 3 | . . 2 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 9 | . 1 3 . . . 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 15 32 . . 12 32 Peak Tracking Total 9 | . 6 4 . . 6 9 Tactical Retreats 16 | . 2 3 . . 3 8 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 18 | . 6 7 . . . 5 Terminals 11 | . 4 6 . . . 1 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 1 1 . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 24 | . 9 9 . . . 6 Successful 13 | . 5 6 . . . 2 Failed 11 | . 4 3 . . . 4 Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 19 | . 8 4 . 1 . 6 Terminals 15 | . 6 8 . . . 1 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . 1 . . . . . Recycling Units 5 | . 2 1 . . . 2 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 7 | . 2 5 . . . . Record 1 | . . 1 . . . . Robot Analysis 3 | . 2 1 . . . . Branch Access Points 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Scan Component 1 | . 1 . . . . . Recycling Unit Hacks 5 | . 2 1 . . . 2 Process 3 | . 1 1 . . . 1 Report Inventory 2 | . 1 . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 4 4 . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 53 | . 6 6 . . . 41 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 5 | . . . . 4 . 1 Largest Group 4 | . . . . 4 . 1 Highest-Rated Group 156 | . . . . 156 . 27 Highest-Rated Ally 41 | . . . . 41 . 27 Zionite Dispatches 1 | . . . . . . 1 Hacking Resupply 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 3 | . 2 1 . . . . Derelict Logs Recovered 5 | . . . . 2 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Branch Access 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 3647 | 109 746 1458 87 679 234 334 Spaces Moved 4365 | 68 398 658 35 1721 661 824 Core 13 | 13 . . . . . . Treads 1169 | 55 398 658 35 23 . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 3183 | . . . . 1698 661 824 Fastest Speed 27 | 50 160 160 240 29 29 27 Average Speed 67 | 138 160 163 240 35 31 27 Slowest Speed 240 | 160 160 240 240 240 32 29 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . 1 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 5 71 66 11 91 70 24 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 4 | . . . . 2 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . 3 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 3 | . 3 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4857 | 83 473 876 39 1799 678 909 Wait 193 | . 29 83 5 27 . 49 Move 4355 | 67 397 657 34 1720 658 822 Hop 2 | . . . . . 1 1 Pick Up 64 | 10 12 20 . 14 2 6 Fast Attach 9 | . . 2 . 6 1 . Attach 35 | 6 5 7 . 11 3 3 Detach 2 | . . . . 2 . . Swap 8 | . 1 4 . 1 . 2 Drop 37 | . 8 7 . 18 4 . Fire 150 | . 21 96 . . 9 24 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 7 exits: Fac x3 / Low x2 / Ext x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 562 | -10/Materials | Discovered new exit (range 13) 853 | -10/Materials | Discovered new exit (range 3) 856 | -10/Materials | Entered another Materials area 856 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1535 | -9/Materials | Build established: Scavenger-Mutant 1881 | -9/Materials | Lost 3 parts (1p2n) 1970 | -9/Materials | Discovered new exit (range 8) 2276 | -9/Materials | Identified exit to Mines 2284 | -9/Materials | Lost 4 parts (1p2n1w) 2314 | -9/Materials | Entered Mines 2315 | -9/Mines | Assembled infested the area 2376 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2401 | -9/Mines | Entered Zion 2466 | -7/Zion | Found GAL Module 2498 | -7/Zion | Learned 8 Factory zone layouts 2534 | -7/Zion | Learned location of Data Miner (-6) 2536 | -7/Zion | Learned 8 Factory zone layouts 2560 | -7/Zion | Met Imprinter 2568 | -7/Zion | Imprinted 2570 | -7/Zion | Declared Zion's savior 2849 | -7/Zion | Discovered new exit (range 10) 2925 | -7/Zion | Build established: Hacker-Mutant 3080 | -7/Zion | Entered Proximity Caves 3083 | -6/Proximity Caves | Spotter reported a threat 3091 | -6/Proximity Caves | Identified exit to Factory 3231 | -6/Proximity Caves | Build established: Hacker-Sprinter 3251 | -6/Proximity Caves | Learned 12 Factory zone layouts 3263 | -6/Proximity Caves | Spotted B-75 Beast 3307 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3314 | -6/Proximity Caves | Entered Factory 3314 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3315 | -6/Factory | Identified exit to Lower Caves 3315 | -6/Factory | Identified exit to Factory 3315 | -6/Factory | Identified exit to Extension 3493 | -6/Factory | Retrieved Zion intel report: Branch Access 3494 | -6/Factory | Zion Hacking Resupply teleported in 3634 | -6/Factory | Core integrity fell below 50% 3644 | -6/Factory | Core integrity fell below 20% 3648 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Minigun destroyed. VTOL Module destroyed. Penetrated by Slug. Deuterium Engine destroyed. Penetrated by Slug. VTOL Module destroyed. Nuclear Pulse Thruster destroyed. Penetrated by Slug. Signal Interpreter destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Mak. System Shield destroyed. Slug penetrates Wall. Penetrated by Slug. Hacking Suite destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. 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""" """ | | ??????# """ """ ######+# | | ??????####### """ """ #???? | | ????????????# ################ #????"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 275 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 21 Defensive Hacking 11 Item Schematics ----------------- Energy Well | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Microactuators | -7/Zion | Archive Remote Shield | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Power Sword | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Recalibrator | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst I'm Back, Baby! Robot Respite Shopping List The One Challenges ------------ None Game ------ Seed SurveybotReactionRedirector Manual? 0 Play Time 00:58:21 Cumulative 4.1 hours Start 2025.04.06 @ 23:42:22 End 2025.04.07 @ 00:50:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 3 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2d1f0cc5-f7fb-4563-bcba-264de48d8f09