Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 09:30:52 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (76) 380 Value Destroyed (1865) 1865 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (787) 787 TOTAL SCORE: 8312 Bonus ------- Follower Combat Kills 429 Entered DSFs 500 Friendly Fire -142 Cogmind --------- Core Integrity 949/1150 Matter 280/300 Energy 190/190 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -4/Armory Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (4) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Target Analyzer Improved Target Analyzer Advanced Particle Charger Improved Power Shielding Layered Light Armor Plating > --- WEAPON (2) ------- Ionic Axe Ionic Axe > --- INVENTORY (5) ---- Centrium Leg Centrium Leg Enhanced Quantum Rifle Enhanced Quantum Rifle Ionic Axe Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Target Analyzer Improved Target Analyzer Advanced Particle Charger Improved Power Shielding Layered Light Armor Plating > --- WEAPON ----------- Ionic Axe Ionic Axe > --- INVENTORY -------- Centrium Leg Centrium Leg Enhanced Quantum Rifle Enhanced Quantum Rifle Ionic Axe [Rating: 117] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Nuclear Pulse Array Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility System Shield Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Power Shielding Weapon Ionic Axe Energy Gun Spread Laser Ballistic Gun Gauss Rifle Special Weapon Plasma Cutter Slashing Weapon Ionic Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Fac Fac Arm Slots Evolved 12 | . . . 2 2 . 2 . 2 2 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . Utility 10 | . . . 2 1 . 2 . 1 2 2 . Weapon . | . . . . . . . . . . . . Parts Attached 134 | 5 16 4 11 3 34 4 7 12 15 6 17 Power 22 | 1 2 1 3 . 6 1 . 2 1 1 4 Engine 14 | 1 2 1 3 . 3 1 . 2 1 . . Core 3 | . . . . . 3 . . . . . . Reactor 5 | . . . . . . . . . . 1 4 Propulsion 45 | 2 6 2 2 . 14 2 7 3 2 1 4 Treads . | . . . . . . . . . . . . Leg 19 | 2 6 2 2 . 3 . . . . . 4 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 26 | . . . . . 11 2 7 3 2 1 . Utility 41 | 1 3 . 3 2 8 1 . 4 7 3 9 Device 19 | . 2 . 2 1 2 1 . 2 3 1 5 Storage 1 | 1 . . . . . . . . . . . Processor 7 | . 1 . 1 1 2 . . . . . 2 Hackware 6 | . . . . . . . . 2 2 1 1 Protection 8 | . . . . . 4 . . . 2 1 1 Artifact . | . . . . . . . . . . . . Weapon 26 | 1 5 1 3 1 6 . . 3 5 1 . Energy Gun 13 | . 5 1 3 1 2 . . 1 . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 7 | 1 . . . . 4 . . 1 1 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 3 1 . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 1 . 1 1 . . Corrupted Parts 1 | . . . . . 1 . . . . . . System Corruption 3 | . . . . . 3 . . . . . . Parts Lost 22 | . . . 7 . 12 . 1 1 1 . . Power 3 | . . . 2 . 1 . . . . . . Propulsion 8 | . . . 2 . 6 . . . . . . Utility 7 | . . . 1 . 4 . . 1 1 . . Weapon 4 | . . . 2 . 1 . 1 . . . . Highest Loss Streak 5 | . . . 4 . 5 . 1 1 1 . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 100 75 49 82 82 80 84 79 88 92 Engine 5 | . 14 14 9 . 2 4 7 6 5 . . Reactor 1 | . . . . . . . . . . 4 4 Leg 12 | . 28 28 20 9 12 . . . . . 10 Flight 7 | . . . . . 13 23 21 25 12 9 4 Device 12 | . 11 14 10 9 6 13 15 11 10 14 17 Storage 6 | . 14 14 11 9 9 7 7 1 . . . Processor 10 | . 1 . 5 15 19 23 23 20 11 10 14 Hackware 8 | . . . . . . . . 13 17 26 18 Protection 4 | . . . . . 3 . . . 8 9 9 Energy Gun 9 | . 24 28 18 7 5 . . 3 . . . Ballistic Gun 1 | . 2 . . . 6 7 4 . 1 . . Slashing Weapon 3 | . . . . . . . . . 2 9 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 40 | 11 18 18 18 10 20 15 15 15 24 30 40 Greatest Support 129 | 20 20 35 35 13 37 18 24 12 35 35 129 Greatest Overweight (x) 4 | 1 . . . . 2 1 1 1 . . 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 8 8 5 5 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 8 5 5 5 Average Carried 6 | . 5 7 7 8 7 6 7 5 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | . 8 8 8 8 8 8 8 5 4 5 5 Class Distribution -------------------- 30% | Mutant 21% | Hacker-Scout 16% | Scavenger-Mutant 14% | Hacker-Ninja 7% | Scavenger-Assassin 4% | Commander-Mutant 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Scout | -7/Factory Scavenger-Scout | -7/DSF Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Scavenger-Assassin | -4/Armory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Fac Fac Arm Matter Collected 1626 | 145 266 36 99 . 450 . . 147 246 87 150 Remotely . | . . . . . . . . . . . . Salvage Created 2448 | . 545 166 409 . 617 . . 156 192 96 267 Parts 145 | . 39 7 24 . 32 . . 8 22 1 12 Haulers Intercepted 5 | . 1 . 2 . 1 . . . . 1 . Recyclers Shooed 7 | . 2 2 1 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Fac Fac Arm Combat Hostiles Destroyed 45 | . 13 4 8 . 10 . . 4 1 . 5 Melee 6 | . . . . . . . . . 1 . 5 Guns 39 | . 13 4 8 . 10 . . 4 . . . Classes Destroyed 13 | . 7 . 2 . 1 . . 1 . . 2 Worker 5 | . 3 . 1 . 1 . . . . . . Builder 1 | . . . . . 1 . . . . . . Hauler 5 | . 1 . 2 . 1 . . . . 1 . Recycler 7 | . 2 2 1 . 2 . . . . . . Operator 8 | . 2 . 1 . 1 . . 1 3 . . Watcher 5 | . 2 . . . 1 . . . 2 . . Swarmer 18 | . 5 4 2 . 4 . . 3 . . . Saboteur 1 | . . . . . . . . . . . 1 Grunt 14 | . 8 . 4 . 2 . . . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 5 | . . . 1 . 4 . . . . . . Specialist 2 | . . . . . . . . . . . 2 Programmer 4 | . . . . . . . . 1 1 . 2 Best Kill Streak 9 | . 6 4 9 . 5 . . 3 1 1 3 Combat Bots Only 6 | . 5 3 6 . 5 . . 3 1 . 3 Max Kills in Single Turn 2 | . 2 1 2 . 1 . . 1 1 1 1 Gunslinging 1 | . 1 . 1 . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Fac Fac Arm Damage Taken 4243 | . 368 35 722 . 1344 . 229 443 272 109 721 Core 860 | . 33 12 107 . 329 . 64 114 . 14 187 Absorbed by Shields 300 | . . . . . . . 52 . . . 248 Redirected to Shielding 100 | . . . . . 18 . . . 11 49 22 Regen/Repaired (Parts) 134 | . . . . . . . . . . 134 . Core Remaining (%) 81 | 100 . 82 73 . 40 . 90 86 100 . . Volleys Fired 218 | . 45 11 35 4 84 . . 30 9 . . Largest 2 | . 2 2 2 1 2 . . 1 1 . . Hottest 140 | . 130 130 140 50 106 . . 50 30 . . Shots Fired 315 | . 90 22 56 4 104 . . 30 9 . . Gun 307 | . 90 22 56 4 104 . . 30 1 . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special 8 | . . . . . . . . . 8 . . Kinetic 59 | . 1 . . . 47 . . 10 1 . . Thermal 236 | . 89 22 56 4 57 . . . 8 . . Explosive . | . . . . . . . . . . . . Electromagnetic 20 | . . . . . . . . 20 . . . Robot Hit Streak 13 | . 10 6 10 1 13 . . 5 2 . . Robot Miss Streak 10 | . 7 6 10 2 4 . . 4 2 . . Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 262 | . 80 21 42 1 64 . . 18 15 3 18 Core Hits 206 | . 85 21 51 1 26 . . 9 8 1 4 Critical Kills 2 | . . . . . 2 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 14 | . . . 3 . 6 . . . 1 1 3 Burn 7 | . . . 3 . 4 . . . . . . Destroy 2 | . . . . . 2 . . . . . . Sever 5 | . . . . . . . . . 1 1 3 Melee Attacks 63 | . . . . . . . . . 23 12 28 Impact . | . . . . . . . . . . . . Slashing 52 | . . . . . . . . . 12 12 28 Piercing 11 | . . . . . . . . . 11 . . Sneak Attacks 5 | . . . . . . . . . 2 1 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Follow-up Attacks 3 | . . . . . . . . . . . 3 Damage Inflicted 5045 | . 955 221 684 13 971 . . 321 726 211 943 Guns 3162 | . 955 221 684 13 971 . . 318 . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 1847 | . . . . . . . . . 693 211 943 Ramming 3 | . . . . . . . . 3 . . . Kinetic 610 | . 10 . . . 470 . . 130 . . . Thermal 2397 | . 945 221 684 13 501 . . . 33 . . Explosive . | . . . . . . . . . . . . Electromagnetic 188 | . . . . . . . . 188 . . . Impact . | . . . . . . . . . . . . Slashing 1501 | . . . . . . . . . 347 211 943 Piercing 346 | . . . . . . . . . 346 . . Highest Corruption 3 | . . . . . 3 . . . 2 . 3 Average Corruption 1 | . . . . . 3 . . . 1 . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 7 | . . . . . 2 . . . 3 . 2 Message Errors 1 | . . . . . . . . . 1 . . Matter Fused 2 | . . . . . 1 . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 67 | . . . . . . . . . 11 . 56 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 67 | . . . . . . . . . 11 . 56 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . 1 . . . Shots . | . . . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 473 | . 105 9 242 . 358 473 . 2 7 . 107 Average Temperature 70 | . 21 3 41 . 128 231 . 2 7 . 80 Received Heat Transfer 1069 | . 150 . 234 . 360 . 166 6 45 9 99 Effects 5 | . . . . . 4 1 . . . . . Shutdowns 1 | . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . Interference 2 | . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . 2 . 5 . . . . . . Heat Transferred 4506 | . 1185 275 1233 37 1665 . . . 111 . . Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Fac Fac Arm Peak Influence 648 | . 376 136 318 68 648 217 151 207 207 221 94 Initial 217 | . . 93 44 53 28 217 151 52 100 89 47 Average 140 | . 188 71 203 61 299 217 121 91 112 140 52 Maximum Alert Level 2 | . 1 . 1 . 2 1 . 1 1 1 . Low Security (%) 80 | 100 57 100 48 100 50 . 100 99 90 93 100 Level 1 13 | . 42 . 51 . 9 100 . . 9 6 . Level 2 5 | . . . . . 39 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 3 . 1 . 2 . 1 1 4 4 2 Investigation 4 | . 1 . . . . . . . 2 1 . Extermination 3 | . . . . . . . . . . 1 2 Reinforcement 10 | . 2 . 1 . 1 . 1 1 2 2 . Assault 1 | . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Fac Fac Arm Distress Signals 9 | . 2 . 3 . 2 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 139 | . 22 6 20 1 38 . 3 9 17 16 7 Peak Tracking Total 12 | . 9 3 7 1 10 . 3 4 7 12 4 Tactical Retreats 3 | . . . . . 1 . . . 1 1 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Fac Fac Arm Traps Triggered 10 | . . . 2 . 2 . 2 . 2 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Fac Fac Arm Machines Disabled 3 | . . . 1 . 1 . . . . . 1 Max in Single Turn 1 | . . . 1 . 1 . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . Machines Sabotaged 1 | . . . . . . . . . 1 . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Fac Fac Arm Machines Accessed 25 | . 1 . 2 . 4 1 . 1 7 7 2 Terminals 19 | . 1 . 1 . 3 1 . 1 6 5 1 Fabricators 3 | . . . . . . . . . 1 1 1 Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 64 | . 3 . 6 . 5 2 . 1 18 25 4 Successful 35 | . 2 . 6 . 4 1 . . 7 14 1 Failed 29 | . 1 . . . 1 1 . 1 11 11 3 Catastrophic 5 | . . . . . . . . 1 2 2 . Database Lockouts . | . . . . . . . . . . . . Manual 31 | . 2 . 1 . 2 . . 1 9 13 3 Terminals 49 | . 3 . 1 . 4 2 . 1 16 19 3 Fabricators 5 | . . . . . . . . . 2 2 1 Repair Stations 4 | . . . . . . . . . . 4 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 11 | . 1 . . . 2 1 . . 2 5 . Robot Schematic 1 | . . . . . . . . . . 1 . Open Door 2 | . . . . . 2 . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Recall Investigation 3 | . . . . . . . . . 2 1 . Recall Extermination 1 | . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . 1 . Zone Layout 2 | . 1 . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . . . 2 2 . Load Schematic 2 | . . . . . . . . . 1 1 . Build 2 | . . . . . . . . . 1 1 . Repair Station Hacks 4 | . . . . . . . . . . 4 . Scan Component 2 | . . . . . . . . . . 2 . Repair 2 | . . . . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 10 | . 1 . 1 . 1 . . . 3 3 1 Terminals 10 | . 1 . 1 . 1 . . . 3 3 1 Assimilate 2 | . . . . . . . . . 1 1 . Botnet 2 | . . . . . . . . . . 2 . Operators 5 | . 1 . 1 . 1 . . . 1 . 1 Sabotage 1 | . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 1 . . . 1 . . 1 4 6 2 Full Trace Events 3 | . 1 . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . Time 146 | . . . . . . . . . 73 73 . Total Part Build Rating 3 | . . . . . . . . . . 3 . Parts Repaired 2 | . . . . . . . . . . 2 . Time 32 | . . . . . . . . . . 32 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 4 | . . . . . 1 . . . . . 3 Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Fac Fac Arm Total Allies 20 | . . 5 . . 10 . . . 1 1 3 Largest Group 10 | . . 3 3 . 10 2 2 . 1 1 3 Highest-Rated Group 195 | . . 53 40 . 173 32 32 . 10 26 195 Highest-Rated Ally 65 | . . 31 16 . 29 16 16 . 10 26 65 Total Orders 4 | . . . . . . . 1 . 1 . 2 STAY 2 | . . . . . . . . . 1 . 1 ROAM 1 | . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . 1 Ally Attacks 101 | . . 7 27 . 66 . 1 . . . . Total Damage 1188 | . . 64 202 . 904 . 18 . . . . Kills 21 | . . 2 6 . 13 . . . . . . Allies Corrupted 2 | . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Fac Fac Arm Turns Passed 5269 | 44 519 721 481 153 802 71 59 280 785 434 920 Spaces Moved 5678 | 34 273 539 276 117 712 95 47 537 1455 745 848 Core 18 | 11 . . . . . . . . . . 7 Treads . | . . . . . . . . . . . . Legs 1523 | 23 273 539 276 117 112 . . . . . 183 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4137 | . . . . . 600 95 47 537 1455 745 658 Fastest Speed 26 | 50 120 120 120 120 34 34 29 26 26 37 37 Average Speed 59 | 109 120 120 128 120 59 34 34 26 34 37 56 Slowest Speed 250 | 120 120 130 140 120 200 117 75 69 37 37 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 34 | . . . . . 10 . 2 4 12 5 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 3 41 91 34 13 87 4 50 14 46 20 27 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . 1 . . 1 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 15 | . . . . . . . . . 8 7 . Terrain Destroyed 16 | . . . . . 1 . . . 8 7 . Melee 15 | . . . . . . . . . 8 7 . Projectile 1 | . . . . . 1 . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac DSF Fac Fac Fac Arm Total 7101 | 38 373 591 342 124 971 133 90 643 1665 880 1251 Wait 845 | . 16 32 17 1 129 27 14 56 156 122 275 Move 5601 | 33 272 538 275 116 692 94 42 529 1430 734 846 Hop 33 | . . . . . 9 . 2 4 12 5 1 Pick Up 47 | . 12 1 1 . 5 3 2 3 6 2 12 Fast Attach 79 | 5 5 1 8 3 22 3 4 5 9 5 9 Attach 25 | . . . 2 . 7 1 . 5 3 1 6 Detach 2 | . . . . . 2 . . . . . . Swap 30 | . 11 3 1 . 5 . 3 2 3 . 2 Drop 90 | . 12 5 3 . 14 5 9 9 14 1 18 Fire 218 | . 45 11 35 4 84 . . 30 9 . . Melee 58 | . . . . . . . . . 23 10 25 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . 14 . . . 18 Rewire 41 | . . . . . 2 . . . . . 39 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -4/Factory -4/Armory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 564 | -10/Materials | Entered Mines 662 | -10/Mines | Learned 2 Materials zone layouts 942 | -10/Mines | Identified exit to Materials 1204 | -10/Mines | Discovered exit to Materials (range 13) 1275 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1285 | -10/Mines | Entered Materials 1285 | -9/Materials | Accompanied by 3 allies 1285 | -9/Materials | Evolved 2 slots: Utility x2 1492 | -9/Materials | Lost 3 parts (1p1n1u) 1607 | -9/Materials | Discovered new exit (range 9) 1757 | -9/Materials | Lost 4 parts (1p1n2w) 1766 | -9/Materials | Entered another Materials area 1766 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1849 | -8/Materials | Discovered new exit (range 17) 1919 | -8/Materials | Entered Storage 2372 | -8/Storage | Discovered new exit (range 19) 2384 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2421 | -8/Storage | Lost 5 parts (4n1u) 2670 | -8/Storage | Identified exit to Factory 2719 | -8/Storage | First assault squad dispatched 2720 | -8/Storage | Core integrity fell below 50% 2721 | -8/Storage | Entered Factory 2721 | -7/Factory | Accompanied by 2 allies 2721 | -7/Factory | Evolved 2 slots: Utility x2 2776 | -7/Factory | Identified exit to DSF 2792 | -7/Factory | Entered DSF 2792 | -7/DSF | Accompanied by 2 allies 2811 | -7/DSF | Discovered new exit (range 19) 2822 | -7/DSF | Additional patrols routed to DSF 2839 | -7/DSF | Identified exit to Factory 2851 | -7/DSF | Entered Factory 2851 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3107 | -6/Factory | Build established: Hacker-Scout 3129 | -6/Factory | Discovered new exit (range 6) 3131 | -6/Factory | Identified exit to Factory 3131 | -6/Factory | Entered another Factory area 3131 | -5/Factory | Evolved 2 slots: Utility x2 3133 | -5/Factory | Discovered new exit (range 17) 3138 | -5/Factory | Identified exit to Upper Caves 3277 | -5/Factory | Discovered new exit (range 4) 3278 | -5/Factory | Identified exit to Factory 3438 | -5/Factory | Discovered exit to Factory (range 11) 3903 | -5/Factory | Discovered exit to Factory (range 10) 3916 | -5/Factory | Entered another Factory area 3916 | -4/Factory | Evolved 2 slots: Utility x2 4050 | -4/Factory | Fabricated Hacking Suite (x1) 4093 | -4/Factory | Repaired Nuclear Pulse Array 4110 | -4/Factory | Repaired Lyr. Light Armor Plating 4344 | -4/Factory | Spotted B-86 Titan 4348 | -4/Factory | Discovered new exit (range 8) 4350 | -4/Factory | Identified exit to Armory 4350 | -4/Factory | Entered Armory 4397 | -4/Armory | Build established: Hacker-Ninja 5193 | -4/Armory | Build established: Scavenger-Assassin 5270 | -4/Armory | Self-destructed Last Messages --------------- 05005_ System corrupted: Energy discharge (-45). 05028_ Acquired Enh. Quantum Rifle. 05056_ Extracted 18 energy. 05061_ Extracted 16 energy. 05072_ Extracted 14 energy. 05089_ Discarded System Shield. 05092_ Acquired Centrium Leg. 05100_ ALERT: Rogue bot located, Programmers report to Armory Zone 5M. 05164_ System corrupted: Heat flow error (+161). 05222_ Slug penetrates Wall. 05245_ *6T-FO2 system terminally corrupted. 05251_ Slug penetrates Wall. 05251_ Penetrated by Slug. 05253_ P-70 Sage Imp. Remote Datajack severed. 05254_ Slug penetrates Wall. 05254_ Penetrated by Slug. 05256_ Destroyed Tesla Rifle. 05258_ Slug penetrates Wall. 05264_ Penetrated by Slug. 05267_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????# + #?# # | | ?????????????????# """ # ^#?# # | | ?????????????????# # #?######### | | ?????????????????# # #??? # | | ?????????????????# # #?? # | | ?????????????????# """ # #?? # | | ?????????????????# # #? ?? | | ?????????????????# # #? ???? | | ?????????????????# p # # """ # | | ?????????????????#######/###### # # | | ???????????????????????# #????# + "????? | | ???????????????????????# #????# # "????? | | ???????????????#########;####?# # ?? | | ???????????????# #?# #? 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""" #???# " "? #??????????????? | | # """ #???# ? #??????????????? | | # #???# ? ?? #??????????????? | | ##"" ""###???# ? ??#??????????????? | | ##"F ""#?????# ? ?????????????????? | | ##"""""#?????# ????????????????? | | ##########?????###?########????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 100 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 72 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 9 Particle Charging 25 Offensive Hacking 20 Defensive Hacking 30 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Mak. Power Source | -9/Materials | Scanalyzed Robot Schematics ------------------ O-32 Director | -4/Factory | Hacked Fabricated ------------ Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyShieldEngine Manual? 0 Play Time 00:59:50 Cumulative 262.4 hours Start 2022.05.13 @ 23:47:55 End 2022.05.14 @ 09:30:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 495 Rogue 340 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 83 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c1a6761-753f-45cb-9f38-f8b4e74392b7