Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.17 @ 04:17:45

Player: KeepAwake2

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (211)     1055
Value Destroyed (8046)     8046
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (3468)               3468
              TOTAL SCORE: 19089

 Bonus
-------
High Alert Combat Kills    1670
Follower Combat Kills      2462
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -1264

 Cogmind 
---------
Core Integrity             0/1150
Matter                     37/300
Energy                     29/1160
System Corruption          27%
Temperature                Cool (6)
Movement                   Hovering (52)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
         Light Nuclear Core
>              --- PROPULSION (5) ---
      Improved Gravmag System
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
      Improved Linear Gravjet
               Impulse Thruster
>              --- UTILITY (8) ------
      Improved Coolant Injector
       Zionite Biocell
      Advanced Weight Redist. System
  Experimental Signal Interpreter
               Reaction Control System
>              --- WEAPON (4) -------
         Heavy Gauss Cannon
               Micro-nuke Launcher
>              --- INVENTORY (4) ----
               Impulse Thruster
               Impulse Thruster
      Advanced Shield Generator
         Heavy Neutron Cannon

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Antimatter Reactor
>               --- PROPULSION -------
       Improved Heavy Treads
       Improved Heavy Treads
        Zionite Composite Leg II
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Signal Interpreter
                Cloak of Protection
       Improved Medium Armor Plating
      Makeshift Hacking Suite
   Experimental System Shield
>               --- WEAPON -----------
   High-powered Shock Rifle
        Zionite Phaser-M
                KE Penetrator
       Advanced Datajack
>               --- INVENTORY --------
          Micro Fission Core
        Zionite Light DM Reactor
       Improved Treads
        Armored Heavy Treads
       Improved Gyrokinetic Inverter
       Improved Coolant Injector
        Zionite Biocell
       Advanced Shield Generator
                Force Field
                Hacking Suite
                Z-Drone Bay
[Rating: 120]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Gravmag System
  Flight Unit              Impulse Thruster
Utility                    Experimental Signal Interpreter
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Experimental System Shield
  Protection               Improved Heavy Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Storm Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Axe
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Slots Evolved              12   | .   .   2   .   .   .   2   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   .   2   .   2   .   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             328  | 6   5   5   4   10  8   38  13  61  5   17  9   14  49  84  
  Power                    40   | 1   1   .   .   1   2   4   1   6   1   1   1   1   9   11  
    Engine                 16   | 1   1   .   .   1   .   3   1   5   1   1   1   1   .   .   
    Core                   16   | .   .   .   .   .   2   1   .   1   .   .   .   .   5   7   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Propulsion               104  | 2   2   1   2   3   4   16  3   14  .   4   1   7   14  31  
    Treads                 53   | .   .   .   .   2   .   5   3   14  .   4   1   7   4   13  
    Leg                    22   | 2   .   .   2   1   4   10  .   .   .   .   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  23   | .   .   .   .   .   .   1   .   .   .   .   .   .   10  12  
    Flight                 6    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  118  | 1   1   4   1   4   .   10  2   23  4   9   4   4   22  29  
    Device                 49   | .   .   .   1   1   .   1   2   11  4   3   .   2   7   17  
    Storage                18   | 1   1   1   .   3   .   1   .   3   .   2   .   1   2   3   
    Processor              12   | .   .   3   .   .   .   3   .   1   .   .   3   .   1   1   
    Hackware               7    | .   .   .   .   .   .   2   .   1   .   1   1   1   .   1   
    Protection             32   | .   .   .   .   .   .   3   .   7   .   3   .   .   12  7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   1   .   1   2   2   8   7   18  .   3   3   2   4   13  
    Energy Gun             28   | 1   .   .   .   .   2   3   3   8   .   1   3   1   1   5   
    Energy Cannon          7    | .   .   .   .   .   .   2   .   4   .   1   .   .   .   .   
    Ballistic Gun          10   | 1   1   .   1   .   .   2   1   .   .   .   .   .   2   2   
    Ballistic Cannon       13   | .   .   .   .   .   .   .   1   5   .   1   .   1   1   4   
    Launcher               3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  33   | .   .   .   1   1   .   4   1   8   .   .   5   .   8   5   
Parts Lost                 82   | .   1   .   5   .   .   9   5   3   .   15  1   .   13  30  
  Power                    7    | .   .   .   1   .   .   1   .   .   .   1   .   .   1   3   
  Propulsion               24   | .   .   .   3   .   .   5   1   .   .   4   .   .   6   5   
  Utility                  25   | .   .   .   .   .   .   .   .   1   .   4   1   .   4   15  
  Weapon                   26   | .   1   .   1   .   .   3   4   2   .   6   .   .   2   7   
  Highest Loss Streak      12   | .   1   .   4   .   .   3   2   2   .   10  1   .   12  7   
Average Slot Usage (%)     77   | .   82  82  49  65  100 97  95  88  73  52  62  72  78  68  
  Engine                   4    | .   14  11  1   6   1   5   7   5   6   3   5   6   1   .   
  Core                     1    | .   .   .   .   .   9   2   .   .   .   .   .   .   4   3   
  Treads                   15   | .   .   .   .   4   1   10  29  22  13  16  12  19  15  6   
  Leg                      4    | .   25  .   9   13  42  23  .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   
  Device                   5    | .   .   .   6   1   .   .   5   10  6   3   .   4   3   9   
  Storage                  8    | .   13  9   .   9   11  9   15  11  6   3   6   6   7   6   
  Processor                10   | .   .   9   15  11  11  12  8   3   6   6   18  20  13  8   
  Hackware                 5    | .   .   .   .   .   .   8   .   1   .   2   12  8   11  8   
  Protection               2    | .   .   .   .   .   .   4   .   4   6   6   .   .   2   2   
  Energy Gun               5    | .   11  .   .   .   12  5   17  8   .   .   3   5   4   2   
  Energy Cannon            2    | .   .   .   .   .   .   4   .   2   13  3   .   .   .   .   
  Ballistic Gun            2    | .   15  22  12  11  10  3   1   1   .   .   .   .   .   2   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   1   11  6   1   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             141  | 13  13  11  8   27  25  41  52  141 141 139 64  69  82  126 
  Greatest Support         173  | 20  20  12  15  40  45  80  88  120 120 120 60  110 110 173 
  Greatest Overweight (x)  8    | 1   1   .   1   1   .   1   .   1   1   2   2   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 36   | 6   6   6   4   10  10  14  14  36  24  24  12  16  12  20  
  Average Capacity         13   | 5   5   5   4   7   10  10  14  18  24  14  12  12  12  12  
  Most Carried             24   | 4   5   6   4   9   10  14  14  24  24  24  12  12  12  17  
  Average Carried          12   | 2   4   4   3   6   9   10  13  17  23  8   7   11  11  10  
  Final Capacity           24   | 6   4   4   4   10  10  14  14  24  24  12  12  12  12  4   
  Final Carried            24   | 4   4   4   4   9   10  14  14  24  24  4   12  12  9   4   

 Class Distribution 
--------------------
 17% | Mutant
 14% | Gunner
 11% | Scavenger-Mutant
 10% | Hacker-Mutant
  9% | Hacker-Gunner
  7% | Commander-Gunner
  7% | Hauler-Mutant
  7% | Hauler-Tank
  5% | Tank
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
             Tank | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hacker-Gunner | -6/Zion
           Gunner | -5/Proximity Caves
 Commander-Gunner | -5/Factory
    Hacker-Mutant | -4/Factory

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   
-----------                Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  
Matter Collected           5925  | 248  41   97   73   116  97   553  130  2021 372  238  27   257  476  1179 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10851 | .    200  .    106  271  110  1113 541  2543 727  151  .    1366 1599 2124 
  Parts                    463   | .    15   .    6    9    4    61   16   106  23   8    .    46   64   105  
Haulers Intercepted        14    | .    .    .    .    .    .    3    .    5    .    .    .    .    4    2    
Recyclers Shooed           10    | .    .    .    1    .    1    .    .    3    .    .    .    1    1    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      96    | .    .    .    .    .    .    .    .    .    16   8    .    72   .    .    
  Prevented                26    | .    .    .    .    .    .    .    .    .    4    3    .    19   .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Combat Hostiles Destroyed  150  | .   8   .   1   .   2   21  10  32  19  5   .   13  12  27  
  Melee                    10   | .   .   .   .   .   .   7   .   .   .   .   .   .   .   3   
  Guns                     84   | .   7   .   1   .   2   12  9   17  .   .   .   12  11  13  
  Cannons                  38   | .   .   .   .   .   .   2   .   14  10  5   .   .   .   7   
  AOE                      14   | .   1   .   .   .   .   .   .   .   9   .   .   .   .   4   
Classes Destroyed          20   | .   3   .   .   .   .   4   2   5   1   1   .   1   1   2   
  Worker                   9    | .   .   .   .   .   .   2   .   2   .   .   .   .   2   3   
  Builder                  11   | .   1   .   .   .   .   .   .   5   .   .   .   1   1   3   
  Tunneler                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Hauler                   14   | .   .   .   .   .   .   3   .   5   .   .   .   .   4   2   
  Recycler                 10   | .   .   .   .   .   .   .   .   4   .   .   .   2   2   2   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   
  Swarmer                  32   | .   6   .   .   .   .   4   .   7   2   2   .   2   6   3   
  Grunt                    56   | .   2   .   .   .   2   10  4   12  10  2   .   3   3   8   
  Brawler                  6    | .   .   .   .   .   .   .   .   .   3   .   .   .   1   2   
  Duelist                  3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   25   | .   .   .   .   .   .   6   2   5   2   .   .   5   3   2   
  Hunter                   6    | .   .   .   .   .   .   1   1   2   .   .   .   2   .   .   
  Programmer               20   | .   .   .   .   .   .   .   2   5   2   .   .   .   2   9   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           7    | .   6   .   1   .   1   4   2   7   7   2   .   3   6   5   
  Combat Bots Only         7    | .   5   .   1   .   1   4   2   6   7   2   .   2   4   5   
Max Kills in Single Turn   3    | .   2   .   1   .   1   1   1   2   2   1   .   2   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  
Damage Taken               22197 | .    312  28   607  .    172  1806 1203 2776 770  4743 .    653  2102 7025 
  Core                     2921  | .    96   .    267  .    67   310  133  143  .    352  .    54   343  1156 
  Absorbed by Shields      231   | .    .    .    .    .    .    .    .    70   .    .    .    .    .    161  
  Reduced by Siege Mode    43    | .    .    .    .    .    .    .    .    .    .    43   .    .    .    .    
Core Remaining (%)         57    | 100  61   .    .    .    16   43   81   .    .    .    .    35   65   .    
Volleys Fired              560   | .    17   1    15   .    9    107  49   122  38   17   .    28   35   122  
  Largest                  4     | .    2    2    2    .    2    2    4    4    4    3    .    1    2    4    
  Hottest                  298   | .    60   40   43   .    63   131  252  298  261  218  .    250  250  239  
Shots Fired                1098  | .    32   2    18   .    18   159  103  382  91   35   .    28   38   192  
  Gun                      640   | .    32   2    18   .    18   105  103  165  .    3    .    24   35   135  
  Cannon                   450   | .    .    .    .    .    .    54   .    217  84   32   .    4    3    56   
  Launcher                 8     | .    .    .    .    .    .    .    .    .    7    .    .    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  537   | .    19   2    18   .    9    61   19   219  36   14   .    4    6    130  
  Thermal                  449   | .    .    .    .    .    9    98   84   141  29   18   .    24   32   14   
  Explosive                8     | .    .    .    .    .    .    .    .    .    7    .    .    .    .    1    
  Electromagnetic          83    | .    13   .    .    .    .    .    .    22   19   3    .    .    .    26   
  Phasic                   21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Robot Hit Streak         34    | .    10   1    6    .    10   12   27   34   13   11   .    23   12   10   
  Robot Miss Streak        16    | .    4    1    2    .    2    5    1    7    3    3    .    9    16   6    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    
  Secondary Targets        8     | .    1    .    .    .    2    .    1    1    .    .    .    .    .    3    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    1    1    .    .    .    .    .    1    
Shots Hit Robots           729   | .    18   1    12   12   14   113  72   238  47   24   .    23   34   121  
  Core Hits                459   | .    12   .    6    4    3    41   22   111  36   10   .    62   69   83   
  Critical Hits            38    | .    .    .    .    1    .    .    .    11   2    1    .    1    .    22   
  Critical Kills           12    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    10   
  Critical Parts Destroyed 22    | .    .    .    .    1    .    .    .    8    1    1    .    1    .    10   
Melee Attacks              43    | .    .    .    .    13   .    23   6    .    .    .    .    .    .    1    
  Impact                   10    | .    .    .    .    4    .    .    6    .    .    .    .    .    .    .    
  Slashing                 32    | .    .    .    .    9    .    23   .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25077 | .    285  14   176  1246 196  2465 1327 6285 2837 803  .    2439 2643 4361 
  Guns                     14093 | .    192  14   173  .    196  1388 1297 2687 .    61   .    2418 2614 3053 
  Cannons                  6696  | .    .    .    .    .    .    617  .    3340 1337 734  .    21   29   618  
  Explosions               2411  | .    66   .    .    .    .    .    .    258  1500 .    .    .    .    587  
  Melee                    1736  | .    .    .    .    1246 .    460  30   .    .    .    .    .    .    .    
  Ramming                  141   | .    27   .    3    .    .    .    .    .    .    8    .    .    .    103  
  Kinetic                  7687  | .    122  14   173  .    106  938  104  2971 429  358  .    21   69   2382 
  Thermal                  11541 | .    66   .    .    .    90   1067 1193 2562 604  385  .    2418 2574 582  
  Explosive                1889  | .    .    .    .    .    .    .    .    187  1372 .    .    .    .    330  
  Electromagnetic          1551  | .    70   .    .    .    .    .    .    565  432  52   .    .    .    432  
  Impact                   280   | .    .    .    .    250  .    .    30   .    .    .    .    .    .    .    
  Slashing                 1456  | .    .    .    .    996  .    460  .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   532   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    532  
Highest Corruption         27    | .    2    .    .    .    .    .    8    6    3    3    4    1    1    27   
  Average Corruption       4     | .    2    .    .    .    .    .    3    4    2    3    3    1    1    13   
  Corruption Purged        6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    
  Effects                  162   | .    2    .    .    .    .    .    6    45   7    13   7    9    1    72   
    Message Errors         30    | .    .    .    .    .    .    .    .    11   .    2    .    4    .    13   
    Matter Fused           28    | .    .    .    .    .    .    .    1    9    2    8    1    .    .    7    
    Heat Flow Errors       14    | .    .    .    .    .    .    .    1    5    3    .    2    .    .    3    
    Energy Discharges      12    | .    .    .    .    .    .    .    1    4    1    1    1    .    .    4    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
    Data Loss (minor)      19    | .    1    .    .    .    .    .    1    2    .    1    3    3    1    7    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    
    Misfires               3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
    Targeting Errors       30    | .    1    .    .    .    .    .    2    5    1    1    .    2    .    18   
    Weapon Failures        8     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            753   | .    .    .    .    288  .    41   .    212  49   .    .    .    .    163  
  Projectiles              217   | .    .    .    .    .    .    29   .    143  31   .    .    .    .    14   
  Explosions               236   | .    .    .    .    .    .    .    .    69   18   .    .    .    .    149  
  Melee                    300   | .    .    .    .    288  .    12   .    .    .    .    .    .    .    .    
Knockbacks                 26    | .    1    .    .    .    .    .    .    16   1    4    .    .    .    4    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  25    | .    .    .    .    .    .    .    .    16   1    4    .    .    .    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      438   | .    29   .    1    .    .    .    .    44   52   4    .    .    .    308  
  Shots                    8     | .    1    .    .    .    .    .    .    1    1    .    .    .    .    5    
  Rammed                   24    | .    3    .    1    .    .    .    .    .    .    3    .    .    .    17   
Targets Rammed             31    | .    6    .    1    .    .    .    .    .    .    3    .    .    .    21   
  Kicked                   3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Highest Temperature        484   | .    24   .    1    .    54   300  373  327  356  390  218  384  484  419  
  Average Temperature      112   | .    15   .    1    .    18   82   132  101  113  117  116  129  138  111  
  Received Heat Transfer   4873  | .    24   18   144  .    90   738  189  563  264  1674 .    66   321  782  
  Effects                  18    | .    .    .    .    .    .    2    1    .    4    1    .    5    3    2    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
    Energy Bleed           3     | .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    
    Interference           9     | .    .    .    .    .    .    .    .    .    3    .    .    5    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Total Turns              5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Longest Duration         5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    
  Impact Corruptions       1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    .    1    1    .    .    .    2    1    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    1    1    .    .    .    1    1    .    
  Parts Melted             36    | .    1    .    .    .    .    5    7    9    1    .    .    8    5    .    
  Heat Transferred         18988 | .    100  .    .    .    200  1998 2442 4978 800  611  .    3550 3750 559  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  
Peak Influence             1401 | .    175  133  91   .    115  371  291  1056 .    .    .    .    989  1401 
  Initial                  466  | .    .    73   51   .    .    44   91   29   .    .    .    .    196  466  
  Average                  391  | .    70   103  40   .    87   214  151  398  .    .    .    .    491  762  
Maximum Alert Level        4    | .    .    .    .    .    .    2    1    3    .    .    .    .    3    4    
  Low Security (%)         33   | 100  100  100  100  .    100  36   75   31   .    .    .    .    8    .    
  Level 1                  33   | .    .    .    .    .    .    63   24   40   .    .    .    .    43   2    
  Level 2                  10   | .    .    .    .    .    .    .    .    1    .    .    .    .    21   43   
  Level 3                  21   | .    .    .    .    .    .    .    .    26   .    .    .    .    26   47   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          38   | .    .    1    .    .    .    4    2    12   .    .    .    .    7    12   
  Investigation            5    | .    .    .    .    .    .    1    .    2    .    .    .    .    2    .    
  Extermination            9    | .    .    .    .    .    .    .    1    4    .    .    .    .    2    2    
  Reinforcement            13   | .    .    1    .    .    .    3    1    4    .    .    .    .    .    4    
  Assault                  10   | .    .    .    .    .    .    .    .    2    .    .    .    .    2    6    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Distress Signals           11   | .   2   .   .   .   .   3   .   .   .   .   .   1   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              347  | .   8   6   7   .   6   50  14  41  20  16  .   38  49  92  
  Peak Tracking Total      15   | .   5   6   4   .   3   8   4   8   7   11  .   9   7   15  
  Tactical Retreats        24   | .   .   1   3   .   .   4   1   2   1   4   .   .   1   7   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Traps Triggered            11   | .   1   .   .   .   .   .   2   3   .   .   .   .   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Machines Disabled          27   | .   .   .   .   .   .   2   .   9   2   .   .   2   1   11  
  Max in Single Turn       8    | .   .   .   .   .   .   1   .   2   1   .   .   1   .   8   
  Garrison Access          4    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Machines Accessed          46   | .   .   .   1   1   .   7   7   18  .   .   .   3   6   3   
  Terminals                21   | .   .   .   1   .   .   5   2   12  .   .   .   1   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   3   .   .   .   1   1   .   
  Repair Stations          7    | .   .   .   .   .   .   1   2   1   .   .   .   .   2   1   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Scanalyzers              6    | .   .   .   .   .   .   1   1   2   .   .   .   .   2   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
Total Hacks                124  | .   .   .   3   1   .   21  13  48  .   .   .   6   27  5   
  Successful               74   | .   .   .   2   1   .   14  7   26  .   .   .   5   18  1   
  Failed                   50   | .   .   .   1   .   .   7   6   22  .   .   .   1   9   4   
    Catastrophic           7    | .   .   .   .   .   .   .   2   2   .   .   .   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   78   | .   .   .   .   9   .   7   3   18  .   .   .   1   31  9   
  Terminals                52   | .   .   .   3   .   .   15  4   29  .   .   .   1   .   .   
  Fabricators              16   | .   .   .   .   .   .   .   .   10  .   .   .   3   3   .   
  Repair Stations          14   | .   .   .   .   .   .   3   4   2   .   .   .   .   4   1   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   1   
  Scanalyzers              29   | .   .   .   .   .   .   3   2   7   .   .   .   .   17  .   
  Garrison Access          6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   
Terminal Hacks             14   | .   .   .   2   1   .   6   1   3   .   .   .   1   .   .   
  Record                   3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   9   .   .   .   2   1   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   4   .   .   .   1   1   .   
  Build                    6    | .   .   .   .   .   .   .   .   5   .   .   .   1   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   2   1   2   .   .   .   .   3   .   
  Scan Component           5    | .   .   .   .   .   .   1   1   1   .   .   .   .   2   .   
  Repair                   3    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Scanalyzer                 23   | .   .   .   .   .   .   2   2   6   .   .   .   .   13  .   
  Insert Component         10   | .   .   .   .   .   .   1   1   3   .   .   .   .   5   .   
  Analyze                  13   | .   .   .   .   .   .   1   1   3   .   .   .   .   8   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   .   .   .   .   .   4   1   6   .   .   .   .   1   .   
  Terminals                11   | .   .   .   .   .   .   4   1   6   .   .   .   .   .   .   
    Botnet                 11   | .   .   .   .   .   .   4   1   6   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         35   | .   .   .   .   .   .   5   5   17  .   .   .   1   5   2   
  Full Trace Events        3    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   .   .   1   3   .   .   .   .   18  .   
  Parts Built              7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
    Matter                 833  | .   .   .   .   .   .   .   .   833 .   .   .   .   .   .   
    Time                   426  | .   .   .   .   .   .   .   .   426 .   .   .   .   .   .   
  Total Part Build Rating  33   | .   .   .   .   .   .   .   .   33  .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Time                     164  | .   .   .   .   .   .   80  .   16  .   .   .   .   68  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          70   | .   .   .   .   .   .   .   .   .   .   .   .   70  .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   .   .   .   1   1   2   .   .   .   .   5   .   
  Part Schematics Acquired 7    | .   .   .   .   .   .   .   1   2   .   .   .   .   4   .   
  Parts Damaged            3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   
  Programmers              6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   
Robots Rewired             18   | .   .   .   .   3   .   .   .   .   2   .   .   12  .   1   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  
Total Allies               40    | .    .    .    .    3    .    .    .    3    2    .    8    12   9    3    
  Largest Group            10    | .    .    .    .    3    3    1    .    3    2    2    8    10   10   2    
  Highest-Rated Group      500   | .    .    .    .    37   37   20   .    93   49   49   250  339  500  206  
  Highest-Rated Ally       103   | .    .    .    .    21   21   20   .    31   29   29   40   49   70   103  
Zionite Dispatches         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Light                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Recon                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Total Orders               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Ally Attacks               411   | .    .    .    .    .    24   20   .    21   3    3    .    120  169  51   
  Total Damage             12672 | .    .    .    .    .    435  499  .    348  44   76   .    3089 4819 3362 
  Kills                    86    | .    .    .    .    .    4    5    .    1    .    .    .    23   34   19   
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   .   .   .   .   .   1   1   2   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Zionite Intel Received     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  
Turns Passed               17754 | 64   163  61   420  1025 220  1652 981  4092 1137 560  2049 2109 1433 1788 
Spaces Moved               10068 | 44   86   124  476  723  146  871  485  1959 522  531  1087 1047 949  1018 
  Core                     880   | 3    .    .    343  123  .    .    .    .    .    364  .    .    .    47   
  Treads                   6628  | .    .    .    .    119  2    352  485  1959 522  167  1087 1047 510  378  
  Legs                     1327  | 41   66   .    23   481  144  519  .    .    .    .    .    .    .    53   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    878   | .    .    .    .    .    .    .    .    .    .    .    .    .    439  439  
  Flight                   355   | .    20   124  110  .    .    .    .    .    .    .    .    .    .    101  
  Fastest Speed            34    | 50   37   34   34   100  120  120  162  160  190  50   170  162  58   34   
  Average Speed            145   | 117  101  34   77   133  120  139  162  169  190  91   185  173  118  120  
  Slowest Speed            450   | 150  150  37   120  180  160  165  163  190  190  210  210  190  162  450  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 4    26   23   96   94   53   61   17   51   75   67   89   91   34   32   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     12    | .    .    .    1    .    .    .    .    .    .    .    1    .    10   .    
  Known Exits Taken        11    | .    .    1    1    1    1    1    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    .    2    .    1    .    .    .    12   1    1    2    .    .    
Spaces Dug                 77    | .    .    .    .    .    .    3    12   26   16   .    .    .    .    20   
Terrain Destroyed          395   | .    4    .    .    .    .    11   12   95   125  7    .    .    6    135  
  Melee                    5     | .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    
  Projectile               157   | .    .    .    .    .    .    10   8    50   29   7    .    .    6    47   
  AOE                      233   | .    4    .    .    .    .    .    .    45   96   .    .    .    .    88   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  
Total                      12069 | 53   129  141  508  767  173  1121 591  2477 591  576  1124 1262 1158 1398 
  Wait                     535   | .    7    1    10   1    1    45   26   245  9    1    5    32   70   82   
  Move                     10053 | 43   85   123  475  722  145  870  483  1958 521  530  1086 1046 948  1018 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  134   | 4    2    6    .    4    2    17   7    29   5    2    12   7    16   21   
  Fast Attach              161   | 6    3    2    2    6    3    17   4    30   1    9    8    7    20   43   
  Attach                   77    | .    1    3    1    .    .    7    4    8    .    5    3    2    17   26   
  Detach                   34    | .    2    .    1    .    1    .    .    8    .    2    3    2    5    10   
  Swap                     92    | .    1    .    1    4    5    14   5    23   4    3    .    5    12   15   
  Drop                     204   | .    5    5    2    3    7    21   6    54   7    3    7    14   33   37   
  Fire                     560   | .    17   1    15   .    9    107  49   122  38   17   .    28   35   122  
  Melee                    43    | .    .    .    .    13   .    23   6    .    .    .    .    .    .    1    
  Ram                      4     | .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    
  Kick                     9     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Crush                    18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Escape Stasis            3     | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
  Rewire                   141   | .    .    .    .    14   .    .    .    .    6    .    .    119  .    2    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / [*Sto])
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory

 History 
---------
  Turn | Location           | Event
    18 | -11/Scrapyard      | Discovered new exit (range 15)
    65 | -11/Scrapyard      | Entered Materials
   223 | -10/Materials      | Discovered new exit (range 14)
   228 | -10/Materials      | Entered another Materials area
   228 | -9/Materials       | Evolved 2 slots: Propulsion x2
   281 | -9/Materials       | Discovered new exit (range 8)
   288 | -9/Materials       | Identified exit to Mines
   289 | -9/Materials       | Entered Mines
   318 | -9/Mines           | Learned location of Storage (-7)
   321 | -9/Mines           | Build established: Mutant
   338 | -9/Mines           | Discovered new exit (range 10)
   356 | -9/Mines           | Destroyed YI-UF0
   361 | -9/Mines           | Identified exit to Materials
   376 | -9/Mines           | Core integrity fell below 50%
   386 | -9/Mines           | Lost 4 parts (1p2n1w)
   426 | -9/Mines           | Discovered exit to Materials (range 13)
   443 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
   444 | -9/Mines           | Found Prototype Device
   444 | -9/Mines           | Identified Exp. Sensor Array
   704 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
   704 | -9/Mines           | Discovered new exit (range 5)
   708 | -9/Mines           | Identified exit to Exiles
   709 | -9/Mines           | Entered Exiles
   709 | -9/Exiles          | Found Exiles lab destroyed
   839 | -9/Exiles          | Opened EX-Vault
   843 | -9/Exiles          | Found Prototype Device
   843 | -9/Exiles          | Identified Cloak of Protection
  1375 | -9/Exiles          | Discovered new exit (range 11)
  1387 | -9/Exiles          | Identified exit to Mines
  1636 | -9/Exiles          | Discovered exit to Mines (range 14)
  1734 | -9/Exiles          | Entered Mines
  1734 | -8/Mines           | Accompanied by 3 allies
  1840 | -8/Mines           | Build established: Scavenger-Mutant
  1888 | -8/Mines           | Core integrity fell below 20%
  1935 | -8/Mines           | Discovered exit to Materials (range 14)
  1954 | -8/Mines           | Entered Materials
  1954 | -8/Materials       | Accompanied by 1 ally
  1954 | -8/Materials       | Evolved 2 slots: Utility x2
  2233 | -8/Materials       | Lost 3 parts (1n2w)
  2283 | -8/Materials       | Discovered new exit (range 16)
  2299 | -8/Materials       | Identified exit to Factory
  3100 | -8/Materials       | Discovered exit to Factory (range 12)
  3249 | -8/Materials       | Core integrity fell below 50%
  3279 | -8/Materials       | Repaired Exp. Sensor Array
  3304 | -8/Materials       | Build established: Hacker-Mutant
  3606 | -8/Materials       | Entered Factory
  3606 | -7/Factory         | Evolved 2 slots: Weapon x2
  4090 | -7/Factory         | Discovered new exit (range 8)
  4426 | -7/Factory         | Crushed by falling debris
  4561 | -7/Factory         | Discovered new exit (range 13)
  4587 | -7/Factory         | Entered another Factory area
  4587 | -6/Factory         | Evolved 2 slots: Utility x2
  5335 | -6/Factory         | Build established: Gunner
  5719 | -6/Factory         | Build established: Tank
  6336 | -6/Factory         | Fabricated Arm. Treads (x2)
  6772 | -6/Factory         | Fabricated Exp. Sensor Array (x1)
  6835 | -6/Factory         | Build established: Mutant
  7182 | -6/Factory         | Allied Derelicts emerged from ambush trap array
  7321 | -6/Factory         | Fabricated Arm. Treads (x2)
  7448 | -6/Factory         | Found Prototype Processor
  7448 | -6/Factory         | Identified Exp. Signal Interpreter
  7528 | -6/Factory         | Fabricated Arm. Heavy Treads (x2)
  7584 | -6/Factory         | Discovered new exit (range 8)
  7591 | -6/Factory         | Identified exit to Factory
  7593 | -6/Factory         | Local fabrication network quarantined
  7737 | -6/Factory         | First assault squad dispatched
  8008 | -6/Factory         | Build established: Hauler-Mutant
  8018 | -6/Factory         | Discovered exit to Factory (range 16)
  8389 | -6/Factory         | Build established: Hauler-Tank
  8445 | -6/Factory         | Repaired Imp. Heavy Armor Plating
  8588 | -6/Factory         | Discovered new exit (range 6)
  8675 | -6/Factory         | Identified exit to Lower Caves
  8679 | -6/Factory         | Entered Lower Caves
  8681 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9341 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  9375 | -6/Lower Caves     | Destroyed 7 combat bots
  9487 | -6/Lower Caves     | Learned Factory terminal intel
  9650 | -6/Lower Caves     | Build established: Hauler-Mutant
  9666 | -6/Lower Caves     | Discovered new exit (range 9)
  9679 | -6/Lower Caves     | Identified exit to Lower Caves
  9816 | -6/Lower Caves     | Entered another Lower Caves area
  9816 | -6/Lower Caves     | Accompanied by 2 allies
  9832 | -6/Lower Caves     | Discovered exit to Factory (range 7)
  9884 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  9997 | -6/Lower Caves     | Lost 10 parts (1p3u6w)
 10088 | -6/Lower Caves     | Core integrity fell below 50%
 10299 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10356 | -6/Lower Caves     | Discovered new exit (range 12)
 10374 | -6/Lower Caves     | Identified exit to Zion
 10376 | -6/Lower Caves     | Entered Zion
 10446 | -6/Zion            | System corruption cleaned by Quarantine Array
 10524 | -6/Zion            | Found Prototype Hackware
 10524 | -6/Zion            | Identified Exp. System Shield
 10528 | -6/Zion            | Found Prototype Processor
 10528 | -6/Zion            | Identified Exp. Core Analyzer
 10532 | -6/Zion            | Found Prototype Processor
 10532 | -6/Zion            | Identified Spectral Analyzer
 10622 | -6/Zion            | Discovered new exit (range 11)
 10760 | -6/Zion            | System corruption cleaned by Quarantine Array
 10810 | -6/Zion            | Build established: Hacker-Mutant
 11094 | -6/Zion            | Found Prototype Energy Gun
 11094 | -6/Zion            | Identified Storm Laser
 11198 | -6/Zion            | Imprinted
 11200 | -6/Zion            | Declared Zion's savior
 11381 | -6/Zion            | Build established: Hacker-Gunner
 11450 | -6/Zion            | Found CR-A16's Pointy Stick
 11717 | -6/Zion            | Found Prototype Device
 11762 | -6/Zion            | Gained Derelict followers
 11893 | -6/Zion            | Learned location of Armory (-3)
 12417 | -6/Zion            | Identified exit to Proximity Caves
 12425 | -6/Zion            | Entered Proximity Caves
 12425 | -5/Proximity Caves | Accompanied by 8 allies
 12714 | -5/Proximity Caves | Build established: Gunner
 13172 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 13303 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13759 | -5/Proximity Caves | Spotted B-75 Beast
 13760 | -5/Proximity Caves | Entered a huge 0b10 base via the front door
 13766 | -5/Proximity Caves | Destroyed B-75 Beast
 13927 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base
 13987 | -5/Proximity Caves | Discovered exit to Factory (range 16)
 14441 | -5/Proximity Caves | Build established: Commander-Gunner
 14534 | -5/Proximity Caves | Entered Factory
 14534 | -5/Factory         | Accompanied by 10 allies
 14534 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 14535 | -5/Factory         | Identified exit to Upper Caves
 14536 | -5/Factory         | Loaded intel: 21 terminal locations
 14614 | -5/Factory         | Spotted B-75 Beast
 14630 | -5/Factory         | Allies destroyed B-75 Beast
 14645 | -5/Factory         | Repaired Arm. Heavy Treads
 14787 | -5/Factory         | Zion Recon squad teleported in
 14859 | -5/Factory         | Zion Light squad teleported in
 14988 | -5/Factory         | Found Prototype Protection
 14988 | -5/Factory         | Identified Zio. Weapon Casing
 15048 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 15216 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 15235 | -5/Factory         | Identified Bomb Factory No. 2
 15338 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 15339 | -5/Factory         | Zion Light squad teleported in
 15429 | -5/Factory         | Found Zio. Weapon Casing
 15434 | -5/Factory         | First assault squad dispatched
 15569 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 15570 | -5/Factory         | Zion Light squad teleported in
 15597 | -5/Factory         | Garrison activated, responded to threat
 15654 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 15716 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 15767 | -5/Factory         | Terminal network hard line cut
 15838 | -5/Factory         | Build established: Scavenger-Gunner
 15860 | -5/Factory         | Found Zio. Weapon Casing
 15902 | -5/Factory         | Found Zio. Weapon Casing
 15959 | -5/Factory         | Discovered new exit (range 13)
 15967 | -5/Factory         | Identified exit to Factory
 15967 | -5/Factory         | Entered another Factory area
 15967 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15980 | -4/Factory         | Lost 12 parts (1p5n4u2w)
 16086 | -4/Factory         | Zion Recon squad teleported in
 16145 | -4/Factory         | Build established: Hacker-Mutant
 16467 | -4/Factory         | First assault squad dispatched
 16839 | -4/Factory         | Zion Heavy squad teleported in
 17120 | -4/Factory         | Found Prototype Protection
 17120 | -4/Factory         | Identified Zio. Heavy Carapace
 17135 | -4/Factory         | Found Zio. Weapon Casing
 17147 | -4/Factory         | System corruption reached 10%
 17270 | -4/Factory         | Lost 7 parts (2n2u3w)
 17379 | -4/Factory         | Core integrity fell below 50%
 17411 | -4/Factory         | Lost 7 parts (1p2n2u2w)
 17445 | -4/Factory         | Terminal network hard line cut
 17487 | -4/Factory         | Core integrity fell below 20%
 17492 | -4/Factory         | Lost 6 parts (1n5u)
 17660 | -4/Factory         | Lost 3 parts (1p2u)
 17755 | -4/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Power Conduit explodes.
Destroyed Tesla Rifle.
Destroyed Hpw. Shock Rifle.
Power Conduit explodes. <x3>
Zio. Light DM Reactor destroyed.
Destroyed Zio. Light DM Reactor.
Cloak of Protection destroyed.
Destroyed Cloak of Protection.
P-70 Sage destroyed.
Power Conduit explodes. <x4>
# QVI0HCMLUGDP%LHJSVFR9Z Q2=20/,<ID#,
Slug penetrates Wall.
System corrupted: Matter fused (-9).
ALERT: Significant disruption in Zone 5J, assault forces dispatched.
System corrupted: Matter fused (-8).
System corrupted: Micro-nuke Launcher failed to launch.
System corrupted: Matter fused (-9).
S-27 Virus destroyed. <x3>
Acquired 15 matter.
Acquired Lgt. Nuclear Core.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ##???????????????????????????????                  |
|  #???????????????????????????????                  |
|  #???????????????????????????????                  |
|  #???????????????????????????????                  |
|  #???????????????????????????????                  |
|  #???????????????????????????????                  |
|  #???????????????????????????????                  |
|  #???????????????????????????????                  |
|  #???????????????????????????????                  |
|  #???????????????????????????????                  |
|  #???????????????????????????????                  |
|  #???????????????????????????????                  |
|  #????????????#?????######+######                  |
|  #??????????? #?????#    @      #                  |
|  #?????????#  #####?#           #                  |
| ######+#####  ##   ##           #                  |
|                     #           #                  |
|                                 #                  |
|                   %             #                  |
|                  ss             #                  |
|                                 #                  |
|                                 #                  |
|                     #           #                  |
| ######+########    ##           #                  |
|      #             "#           #                  |
|  [ ""#             ##           #                  |
|    """             ";;###########                  |
|    T"#             ####??????????                  |
| !  ""#             #?????????????                  |
|    "?#            !#?????????????                  |
|     ?#             #?????????????                  |
|  ! ??#             #?????????????                  |
|    ??#             #?????????????                  |
| ?????###############?????????????                  |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Coolant Potential          80
Energy Generation          48
Energy Capacity            1525
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           30
Terrain Scan Density       10
Cloak Strength             5
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             20
Resistance: TH             25
Resistance: EX             50
Power Shielding            66
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Weapon Cycling             15
Evasion (%)                73
Targeting Accuracy         8
Melee Accuracy             5
Armor Integrity Analysis   66
Recoil Reduction           5
Offensive Hacking          21
Defensive Hacking          16

 Item Schematics 
-----------------
                 Prc. Beam Rifle | -7/Factory | Scanalyzed
               Exp. Sensor Array | -6/Factory | Scanalyzed
                     Arm. Treads | -6/Factory | Scanalyzed
                Recoil Nullifier | -6/Factory | Hacked
                      Power Maul | -5/Factory | Z-intel
                 Com. Matter Pod | -5/Factory | Z-intel
        Lyr. Heavy Armor Plating | -5/Factory | Z-intel
              Imp. Core Analyzer | -5/Factory | Z-intel
             Adv. Trap Extractor | -5/Factory | Z-intel
             Adv. Assault Cannon | -5/Factory | Z-intel
 Imp. Launcher Guidance Computer | -5/Factory | Z-intel
        Imp. Light Armor Plating | -5/Factory | Z-intel
      Imp. Maneuvering Thrusters | -5/Factory | Z-intel
                   Powered Armor | -5/Factory | Z-intel
       Adv. Field Recycling Unit | -5/Factory | Z-intel
                       EM Shield | -5/Factory | Z-intel
           Imp. Shield Generator | -5/Factory | Z-intel
                     Mass Driver | -5/Factory | Z-intel
               Arm. Heavy Treads | -5/Factory | Scanalyzed
                     Bore Cannon | -5/Factory | Scanalyzed
             Cmb. Gravmag System | -5/Factory | Scanalyzed
                   Neutrino Core | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
   L-41 Fighter | -5/Factory | Z-intel
      K-01 Serf | -5/Factory | Z-intel
   B-60 Warrior | -5/Factory | Z-intel
 T-07 Excavator | -5/Factory | Z-intel

 Fabricated
------------
       Arm. Treads | x2 | -6/Factory 
 Exp. Sensor Array | x1 | -6/Factory 
       Arm. Treads | x2 | -6/Factory 
 Arm. Heavy Treads | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Generalissimo

 Challenges 
------------
None

 Game 
------
Seed              CooledArmoredInterpreter
  Manual?         0
Play Time         04:53:23
  Cumulative      132.6 hours
  Start           2022.02.14 @ 01:27:34
  End             2022.02.17 @ 04:17:45
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          62
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46c1adfa-e96c-4e3e-8886-25cdea1563aa