Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.17 @ 04:17:45 Player: KeepAwake2 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (211) 1055 Value Destroyed (8046) 8046 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (3468) 3468 TOTAL SCORE: 19089 Bonus ------- High Alert Combat Kills 1670 Follower Combat Kills 2462 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1264 Cogmind --------- Core Integrity 0/1150 Matter 37/300 Energy 29/1160 System Corruption 27% Temperature Cool (6) Movement Hovering (52) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Improved Gravmag System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet Impulse Thruster > --- UTILITY (8) ------ Improved Coolant Injector Zionite Biocell Advanced Weight Redist. System Experimental Signal Interpreter Reaction Control System > --- WEAPON (4) ------- Heavy Gauss Cannon Micro-nuke Launcher > --- INVENTORY (4) ---- Impulse Thruster Impulse Thruster Advanced Shield Generator Heavy Neutron Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Zionite Composite Leg II > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Cloak of Protection Improved Medium Armor Plating Makeshift Hacking Suite Experimental System Shield > --- WEAPON ----------- High-powered Shock Rifle Zionite Phaser-M KE Penetrator Advanced Datajack > --- INVENTORY -------- Micro Fission Core Zionite Light DM Reactor Improved Treads Armored Heavy Treads Improved Gyrokinetic Inverter Improved Coolant Injector Zionite Biocell Advanced Shield Generator Force Field Hacking Suite Z-Drone Bay [Rating: 120] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit Impulse Thruster Utility Experimental Signal Interpreter Device Improved Cooling System Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Experimental System Shield Protection Improved Heavy Armor Plating Weapon Mini Assault Cannon Energy Gun Storm Laser Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 3 | . . 2 . . . . . . . . . . . 1 Utility 6 | . . . . . . 2 . 2 . . . . 1 1 Weapon 2 | . . . . . . . 2 . . . . . . . Parts Attached 328 | 6 5 5 4 10 8 38 13 61 5 17 9 14 49 84 Power 40 | 1 1 . . 1 2 4 1 6 1 1 1 1 9 11 Engine 16 | 1 1 . . 1 . 3 1 5 1 1 1 1 . . Core 16 | . . . . . 2 1 . 1 . . . . 5 7 Reactor 8 | . . . . . . . . . . . . . 4 4 Propulsion 104 | 2 2 1 2 3 4 16 3 14 . 4 1 7 14 31 Treads 53 | . . . . 2 . 5 3 14 . 4 1 7 4 13 Leg 22 | 2 . . 2 1 4 10 . . . . . . . 3 Wheel . | . . . . . . . . . . . . . . . Hover 23 | . . . . . . 1 . . . . . . 10 12 Flight 6 | . 2 1 . . . . . . . . . . . 3 Utility 118 | 1 1 4 1 4 . 10 2 23 4 9 4 4 22 29 Device 49 | . . . 1 1 . 1 2 11 4 3 . 2 7 17 Storage 18 | 1 1 1 . 3 . 1 . 3 . 2 . 1 2 3 Processor 12 | . . 3 . . . 3 . 1 . . 3 . 1 1 Hackware 7 | . . . . . . 2 . 1 . 1 1 1 . 1 Protection 32 | . . . . . . 3 . 7 . 3 . . 12 7 Artifact . | . . . . . . . . . . . . . . . Weapon 66 | 2 1 . 1 2 2 8 7 18 . 3 3 2 4 13 Energy Gun 28 | 1 . . . . 2 3 3 8 . 1 3 1 1 5 Energy Cannon 7 | . . . . . . 2 . 4 . 1 . . . . Ballistic Gun 10 | 1 1 . 1 . . 2 1 . . . . . 2 2 Ballistic Cannon 13 | . . . . . . . 1 5 . 1 . 1 1 4 Launcher 3 | . . . . . . . 1 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 Unidentified Prototypes 33 | . . . 1 1 . 4 1 8 . . 5 . 8 5 Parts Lost 82 | . 1 . 5 . . 9 5 3 . 15 1 . 13 30 Power 7 | . . . 1 . . 1 . . . 1 . . 1 3 Propulsion 24 | . . . 3 . . 5 1 . . 4 . . 6 5 Utility 25 | . . . . . . . . 1 . 4 1 . 4 15 Weapon 26 | . 1 . 1 . . 3 4 2 . 6 . . 2 7 Highest Loss Streak 12 | . 1 . 4 . . 3 2 2 . 10 1 . 12 7 Average Slot Usage (%) 77 | . 82 82 49 65 100 97 95 88 73 52 62 72 78 68 Engine 4 | . 14 11 1 6 1 5 7 5 6 3 5 6 1 . Core 1 | . . . . . 9 2 . . . . . . 4 3 Treads 15 | . . . . 4 1 10 29 22 13 16 12 19 15 6 Leg 4 | . 25 . 9 13 42 23 . . . . . . . . Hover 1 | . . . . . . . . . . . . . 6 6 Device 5 | . . . 6 1 . . 5 10 6 3 . 4 3 9 Storage 8 | . 13 9 . 9 11 9 15 11 6 3 6 6 7 6 Processor 10 | . . 9 15 11 11 12 8 3 6 6 18 20 13 8 Hackware 5 | . . . . . . 8 . 1 . 2 12 8 11 8 Protection 2 | . . . . . . 4 . 4 6 6 . . 2 2 Energy Gun 5 | . 11 . . . 12 5 17 8 . . 3 5 4 2 Energy Cannon 2 | . . . . . . 4 . 2 13 3 . . . . Ballistic Gun 2 | . 15 22 12 11 10 3 1 1 . . . . . 2 Ballistic Cannon 3 | . . . . . . . 1 11 6 1 . . . 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 141 | 13 13 11 8 27 25 41 52 141 141 139 64 69 82 126 Greatest Support 173 | 20 20 12 15 40 45 80 88 120 120 120 60 110 110 173 Greatest Overweight (x) 8 | 1 1 . 1 1 . 1 . 1 1 2 2 1 1 8 Average Overweight (x) . | . . . . . . . . . 1 . . . . . Largest Inventory Capacity 36 | 6 6 6 4 10 10 14 14 36 24 24 12 16 12 20 Average Capacity 13 | 5 5 5 4 7 10 10 14 18 24 14 12 12 12 12 Most Carried 24 | 4 5 6 4 9 10 14 14 24 24 24 12 12 12 17 Average Carried 12 | 2 4 4 3 6 9 10 13 17 23 8 7 11 11 10 Final Capacity 24 | 6 4 4 4 10 10 14 14 24 24 12 12 12 12 4 Final Carried 24 | 4 4 4 4 9 10 14 14 24 24 4 12 12 9 4 Class Distribution -------------------- 17% | Mutant 14% | Gunner 11% | Scavenger-Mutant 10% | Hacker-Mutant 9% | Hacker-Gunner 7% | Commander-Gunner 7% | Hauler-Mutant 7% | Hauler-Tank 5% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hacker-Gunner | -6/Zion Gunner | -5/Proximity Caves Commander-Gunner | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 5925 | 248 41 97 73 116 97 553 130 2021 372 238 27 257 476 1179 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10851 | . 200 . 106 271 110 1113 541 2543 727 151 . 1366 1599 2124 Parts 463 | . 15 . 6 9 4 61 16 106 23 8 . 46 64 105 Haulers Intercepted 14 | . . . . . . 3 . 5 . . . . 4 2 Recyclers Shooed 10 | . . . 1 . 1 . . 3 . . . 1 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . . . . . 16 8 . 72 . . Prevented 26 | . . . . . . . . . 4 3 . 19 . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 150 | . 8 . 1 . 2 21 10 32 19 5 . 13 12 27 Melee 10 | . . . . . . 7 . . . . . . . 3 Guns 84 | . 7 . 1 . 2 12 9 17 . . . 12 11 13 Cannons 38 | . . . . . . 2 . 14 10 5 . . . 7 AOE 14 | . 1 . . . . . . . 9 . . . . 4 Classes Destroyed 20 | . 3 . . . . 4 2 5 1 1 . 1 1 2 Worker 9 | . . . . . . 2 . 2 . . . . 2 3 Builder 11 | . 1 . . . . . . 5 . . . 1 1 3 Tunneler 3 | . . . . . . . . 3 . . . . . . Hauler 14 | . . . . . . 3 . 5 . . . . 4 2 Recycler 10 | . . . . . . . . 4 . . . 2 2 2 Mechanic 2 | . . . . . . . . 1 . . . . . 1 Operator 2 | . . . . . . . . 1 . . . . 1 . Watcher 4 | . . . . . . . . 2 . . . . 1 1 Swarmer 32 | . 6 . . . . 4 . 7 2 2 . 2 6 3 Grunt 56 | . 2 . . . 2 10 4 12 10 2 . 3 3 8 Brawler 6 | . . . . . . . . . 3 . . . 1 2 Duelist 3 | . . . . . . . 1 1 . . . . . 1 Protector 2 | . . . . . . . . . . . . . . 2 Sentry 25 | . . . . . . 6 2 5 2 . . 5 3 2 Hunter 6 | . . . . . . 1 1 2 . . . 2 . . Programmer 20 | . . . . . . . 2 5 2 . . . 2 9 Behemoth 1 | . . . . . . . . . . . . 1 . . Z-Light 2 | . . . . . . . . . . . . . 2 . Z-Heavy 1 | . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 6 . 1 . 1 4 2 7 7 2 . 3 6 5 Combat Bots Only 7 | . 5 . 1 . 1 4 2 6 7 2 . 2 4 5 Max Kills in Single Turn 3 | . 2 . 1 . 1 1 1 2 2 1 . 2 2 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . . . . . 2 . . . . 3 Melee 1 | . . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Damage Taken 22197 | . 312 28 607 . 172 1806 1203 2776 770 4743 . 653 2102 7025 Core 2921 | . 96 . 267 . 67 310 133 143 . 352 . 54 343 1156 Absorbed by Shields 231 | . . . . . . . . 70 . . . . . 161 Reduced by Siege Mode 43 | . . . . . . . . . . 43 . . . . Core Remaining (%) 57 | 100 61 . . . 16 43 81 . . . . 35 65 . Volleys Fired 560 | . 17 1 15 . 9 107 49 122 38 17 . 28 35 122 Largest 4 | . 2 2 2 . 2 2 4 4 4 3 . 1 2 4 Hottest 298 | . 60 40 43 . 63 131 252 298 261 218 . 250 250 239 Shots Fired 1098 | . 32 2 18 . 18 159 103 382 91 35 . 28 38 192 Gun 640 | . 32 2 18 . 18 105 103 165 . 3 . 24 35 135 Cannon 450 | . . . . . . 54 . 217 84 32 . 4 3 56 Launcher 8 | . . . . . . . . . 7 . . . . 1 Special . | . . . . . . . . . . . . . . . Kinetic 537 | . 19 2 18 . 9 61 19 219 36 14 . 4 6 130 Thermal 449 | . . . . . 9 98 84 141 29 18 . 24 32 14 Explosive 8 | . . . . . . . . . 7 . . . . 1 Electromagnetic 83 | . 13 . . . . . . 22 19 3 . . . 26 Phasic 21 | . . . . . . . . . . . . . . 21 Robot Hit Streak 34 | . 10 1 6 . 10 12 27 34 13 11 . 23 12 10 Robot Miss Streak 16 | . 4 1 2 . 2 5 1 7 3 3 . 9 16 6 Penetration Max 1 | . . . . . . 1 . 1 . . . . . 1 Secondary Targets 8 | . 1 . . . 2 . 1 1 . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 . 1 1 . . . . . 1 Shots Hit Robots 729 | . 18 1 12 12 14 113 72 238 47 24 . 23 34 121 Core Hits 459 | . 12 . 6 4 3 41 22 111 36 10 . 62 69 83 Critical Hits 38 | . . . . 1 . . . 11 2 1 . 1 . 22 Critical Kills 12 | . . . . . . . . 2 . . . . . 10 Critical Parts Destroyed 22 | . . . . 1 . . . 8 1 1 . 1 . 10 Melee Attacks 43 | . . . . 13 . 23 6 . . . . . . 1 Impact 10 | . . . . 4 . . 6 . . . . . . . Slashing 32 | . . . . 9 . 23 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 25077 | . 285 14 176 1246 196 2465 1327 6285 2837 803 . 2439 2643 4361 Guns 14093 | . 192 14 173 . 196 1388 1297 2687 . 61 . 2418 2614 3053 Cannons 6696 | . . . . . . 617 . 3340 1337 734 . 21 29 618 Explosions 2411 | . 66 . . . . . . 258 1500 . . . . 587 Melee 1736 | . . . . 1246 . 460 30 . . . . . . . Ramming 141 | . 27 . 3 . . . . . . 8 . . . 103 Kinetic 7687 | . 122 14 173 . 106 938 104 2971 429 358 . 21 69 2382 Thermal 11541 | . 66 . . . 90 1067 1193 2562 604 385 . 2418 2574 582 Explosive 1889 | . . . . . . . . 187 1372 . . . . 330 Electromagnetic 1551 | . 70 . . . . . . 565 432 52 . . . 432 Impact 280 | . . . . 250 . . 30 . . . . . . . Slashing 1456 | . . . . 996 . 460 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Phasic 532 | . . . . . . . . . . . . . . 532 Highest Corruption 27 | . 2 . . . . . 8 6 3 3 4 1 1 27 Average Corruption 4 | . 2 . . . . . 3 4 2 3 3 1 1 13 Corruption Purged 6 | . . . . . . . . 6 . . . . . . Effects 162 | . 2 . . . . . 6 45 7 13 7 9 1 72 Message Errors 30 | . . . . . . . . 11 . 2 . 4 . 13 Matter Fused 28 | . . . . . . . 1 9 2 8 1 . . 7 Heat Flow Errors 14 | . . . . . . . 1 5 3 . 2 . . 3 Energy Discharges 12 | . . . . . . . 1 4 1 1 1 . . 4 Parts Rejected 3 | . . . . . . . . 1 . . . . . 2 Data Loss (minor) 19 | . 1 . . . . . 1 2 . 1 3 3 1 7 Data Loss (major) 4 | . . . . . . . . 2 . . . . . 2 Misfires 3 | . . . . . . . . 2 . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 10 | . . . . . . . . . . . . . . 10 Targeting Errors 30 | . 1 . . . . . 2 5 1 1 . 2 . 18 Weapon Failures 8 | . . . . . . . . 4 . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 753 | . . . . 288 . 41 . 212 49 . . . . 163 Projectiles 217 | . . . . . . 29 . 143 31 . . . . 14 Explosions 236 | . . . . . . . . 69 18 . . . . 149 Melee 300 | . . . . 288 . 12 . . . . . . . . Knockbacks 26 | . 1 . . . . . . 16 1 4 . . . 4 Impact 1 | . 1 . . . . . . . . . . . . . Kinetic 25 | . . . . . . . . 16 1 4 . . . 4 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 438 | . 29 . 1 . . . . 44 52 4 . . . 308 Shots 8 | . 1 . . . . . . 1 1 . . . . 5 Rammed 24 | . 3 . 1 . . . . . . 3 . . . 17 Targets Rammed 31 | . 6 . 1 . . . . . . 3 . . . 21 Kicked 3 | . 3 . . . . . . . . . . . . . Crushed 4 | . . . . . . . . . . . . . . 4 Highest Temperature 484 | . 24 . 1 . 54 300 373 327 356 390 218 384 484 419 Average Temperature 112 | . 15 . 1 . 18 82 132 101 113 117 116 129 138 111 Received Heat Transfer 4873 | . 24 18 144 . 90 738 189 563 264 1674 . 66 321 782 Effects 18 | . . . . . . 2 1 . 4 1 . 5 3 2 Shutdowns 4 | . . . . . . . . . . . . . 3 1 Energy Bleed 3 | . . . . . . 2 . . . 1 . . . . Interference 9 | . . . . . . . . . 3 . . 5 . 1 Short Circuit 1 | . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . Siege Activations 1 | . . . . . . . . . . 1 . . . . Total Turns 5 | . . . . . . . . . . 5 . . . . Longest Duration 5 | . . . . . . . . . . 5 . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 2 . . . . . 1 Impact Corruptions 1 | . . . . 1 . . . . . . . . . . Robots Melted 5 | . . . . . . . 1 1 . . . 2 1 . Combat Hostiles 4 | . . . . . . . 1 1 . . . 1 1 . Parts Melted 36 | . 1 . . . . 5 7 9 1 . . 8 5 . Heat Transferred 18988 | . 100 . . . 200 1998 2442 4978 800 611 . 3550 3750 559 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 1401 | . 175 133 91 . 115 371 291 1056 . . . . 989 1401 Initial 466 | . . 73 51 . . 44 91 29 . . . . 196 466 Average 391 | . 70 103 40 . 87 214 151 398 . . . . 491 762 Maximum Alert Level 4 | . . . . . . 2 1 3 . . . . 3 4 Low Security (%) 33 | 100 100 100 100 . 100 36 75 31 . . . . 8 . Level 1 33 | . . . . . . 63 24 40 . . . . 43 2 Level 2 10 | . . . . . . . . 1 . . . . 21 43 Level 3 21 | . . . . . . . . 26 . . . . 26 47 Level 4 1 | . . . . . . . . . . . . . . 7 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 38 | . . 1 . . . 4 2 12 . . . . 7 12 Investigation 5 | . . . . . . 1 . 2 . . . . 2 . Extermination 9 | . . . . . . . 1 4 . . . . 2 2 Reinforcement 13 | . . 1 . . . 3 1 4 . . . . . 4 Assault 10 | . . . . . . . . 2 . . . . 2 6 Garrison 1 | . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . . . . 2 Haulers Reinforced 3 | . . . . . . . . 3 . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 11 | . 2 . . . . 3 . . . . . 1 . 5 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 347 | . 8 6 7 . 6 50 14 41 20 16 . 38 49 92 Peak Tracking Total 15 | . 5 6 4 . 3 8 4 8 7 11 . 9 7 15 Tactical Retreats 24 | . . 1 3 . . 4 1 2 1 4 . . 1 7 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 11 | . 1 . . . . . 2 3 . . . . 2 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . Triggered 3 | . . . . . . . . . . 3 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 27 | . . . . . . 2 . 9 2 . . 2 1 11 Max in Single Turn 8 | . . . . . . 1 . 2 1 . . 1 . 8 Garrison Access 4 | . . . . . . . 2 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 46 | . . . 1 1 . 7 7 18 . . . 3 6 3 Terminals 21 | . . . 1 . . 5 2 12 . . . 1 . . Fabricators 5 | . . . . . . . . 3 . . . 1 1 . Repair Stations 7 | . . . . . . 1 2 1 . . . . 2 1 Recycling Units 3 | . . . . . . . . . . . . 1 1 1 Scanalyzers 6 | . . . . . . 1 1 2 . . . . 2 . Garrison Access 3 | . . . . . . . 2 . . . . . . 1 Total Hacks 124 | . . . 3 1 . 21 13 48 . . . 6 27 5 Successful 74 | . . . 2 1 . 14 7 26 . . . 5 18 1 Failed 50 | . . . 1 . . 7 6 22 . . . 1 9 4 Catastrophic 7 | . . . . . . . 2 2 . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 78 | . . . . 9 . 7 3 18 . . . 1 31 9 Terminals 52 | . . . 3 . . 15 4 29 . . . 1 . . Fabricators 16 | . . . . . . . . 10 . . . 3 3 . Repair Stations 14 | . . . . . . 3 4 2 . . . . 4 1 Recycling Units 6 | . . . . . . . . . . . . 2 3 1 Scanalyzers 29 | . . . . . . 3 2 7 . . . . 17 . Garrison Access 6 | . . . . . . . 3 . . . . . . 3 Terminal Hacks 14 | . . . 2 1 . 6 1 3 . . . 1 . . Record 3 | . . . 2 1 . . . . . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . Hauler Manifests 2 | . . . . . . 2 . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . Fabricator Hacks 12 | . . . . . . . . 9 . . . 2 1 . Load Schematic 6 | . . . . . . . . 4 . . . 1 1 . Build 6 | . . . . . . . . 5 . . . 1 . . Repair Station Hacks 8 | . . . . . . 2 1 2 . . . . 3 . Scan Component 5 | . . . . . . 1 1 1 . . . . 2 . Repair 3 | . . . . . . 1 . 1 . . . . 1 . Recycling Unit Hacks 3 | . . . . . . . . . . . . 2 . 1 Process 1 | . . . . . . . . . . . . 1 . . Report Inventory 2 | . . . . . . . . . . . . 1 . 1 Scanalyzer 23 | . . . . . . 2 2 6 . . . . 13 . Insert Component 10 | . . . . . . 1 1 3 . . . . 5 . Analyze 13 | . . . . . . 1 1 3 . . . . 8 . Garrison Access Hacks 2 | . . . . . . . 2 . . . . . . . Seal Access 2 | . . . . . . . 2 . . . . . . . Unauthorized Hacks 12 | . . . . . . 4 1 6 . . . . 1 . Terminals 11 | . . . . . . 4 1 6 . . . . . . Botnet 11 | . . . . . . 4 1 6 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 1 . . . . 2 . Used 1 | . . . . . . . . 1 . . . . . . Hacking Detections 35 | . . . . . . 5 5 17 . . . 1 5 2 Full Trace Events 3 | . . . . . . 1 . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . 1 3 . . . . 18 . Parts Built 7 | . . . . . . . . 7 . . . . . . Matter 833 | . . . . . . . . 833 . . . . . . Time 426 | . . . . . . . . 426 . . . . . . Total Part Build Rating 33 | . . . . . . . . 33 . . . . . . Parts Repaired 3 | . . . . . . 1 . 1 . . . . 1 . Time 164 | . . . . . . 80 . 16 . . . . 68 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 70 | . . . . . . . . . . . . 70 . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . . 1 1 2 . . . . 5 . Part Schematics Acquired 7 | . . . . . . . 1 2 . . . . 4 . Parts Damaged 3 | . . . . . . . . 1 . . . . 2 . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . . . . . . 1 Relay Couplers Released 6 | . . . . . . . 3 . . . . . . 3 Programmers 6 | . . . . . . . 3 . . . . . . 3 Robots Rewired 18 | . . . . 3 . . . . 2 . . 12 . 1 Allies Hacked 1 | . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 40 | . . . . 3 . . . 3 2 . 8 12 9 3 Largest Group 10 | . . . . 3 3 1 . 3 2 2 8 10 10 2 Highest-Rated Group 500 | . . . . 37 37 20 . 93 49 49 250 339 500 206 Highest-Rated Ally 103 | . . . . 21 21 20 . 31 29 29 40 49 70 103 Zionite Dispatches 6 | . . . . . . . . . . . . . 4 2 Heavy 1 | . . . . . . . . . . . . . . 1 Light 3 | . . . . . . . . . . . . . 3 . Recon 2 | . . . . . . . . . . . . . 1 1 Total Orders 5 | . . . . . . . . . . . . . . 5 ROAM 1 | . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . 1 EXPLORE 3 | . . . . . . . . . . . . . . 3 Ally Attacks 411 | . . . . . 24 20 . 21 3 3 . 120 169 51 Total Damage 12672 | . . . . . 435 499 . 348 44 76 . 3089 4819 3362 Kills 86 | . . . . . 4 5 . 1 . . . 23 34 19 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . 1 1 2 . . . Drone Launches 4 | . . . . . . . . . . . . . . 4 Drone Recoveries 2 | . . . . . . . . . . . . . . 2 Zionite Intel Received 6 | . . . . . . . . . . . . . 6 . Emergency Access 1 | . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 17754 | 64 163 61 420 1025 220 1652 981 4092 1137 560 2049 2109 1433 1788 Spaces Moved 10068 | 44 86 124 476 723 146 871 485 1959 522 531 1087 1047 949 1018 Core 880 | 3 . . 343 123 . . . . . 364 . . . 47 Treads 6628 | . . . . 119 2 352 485 1959 522 167 1087 1047 510 378 Legs 1327 | 41 66 . 23 481 144 519 . . . . . . . 53 Wheels . | . . . . . . . . . . . . . . . Hover 878 | . . . . . . . . . . . . . 439 439 Flight 355 | . 20 124 110 . . . . . . . . . . 101 Fastest Speed 34 | 50 37 34 34 100 120 120 162 160 190 50 170 162 58 34 Average Speed 145 | 117 101 34 77 133 120 139 162 169 190 91 185 173 118 120 Slowest Speed 450 | 150 150 37 120 180 160 165 163 190 190 210 210 190 162 450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . Exploration Rate (%) 54 | 4 26 23 96 94 53 61 17 51 75 67 89 91 34 32 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 12 | . . . 1 . . . . . . . 1 . 10 . Known Exits Taken 11 | . . 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . . . 1 . . . . . . . Scrap Searched 19 | . . . 2 . 1 . . . 12 1 1 2 . . Spaces Dug 77 | . . . . . . 3 12 26 16 . . . . 20 Terrain Destroyed 395 | . 4 . . . . 11 12 95 125 7 . . 6 135 Melee 5 | . . . . . . 1 4 . . . . . . . Projectile 157 | . . . . . . 10 8 50 29 7 . . 6 47 AOE 233 | . 4 . . . . . . 45 96 . . . . 88 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Total 12069 | 53 129 141 508 767 173 1121 591 2477 591 576 1124 1262 1158 1398 Wait 535 | . 7 1 10 1 1 45 26 245 9 1 5 32 70 82 Move 10053 | 43 85 123 475 722 145 870 483 1958 521 530 1086 1046 948 1018 Hop . | . . . . . . . . . . . . . . . Pick Up 134 | 4 2 6 . 4 2 17 7 29 5 2 12 7 16 21 Fast Attach 161 | 6 3 2 2 6 3 17 4 30 1 9 8 7 20 43 Attach 77 | . 1 3 1 . . 7 4 8 . 5 3 2 17 26 Detach 34 | . 2 . 1 . 1 . . 8 . 2 3 2 5 10 Swap 92 | . 1 . 1 4 5 14 5 23 4 3 . 5 12 15 Drop 204 | . 5 5 2 3 7 21 6 54 7 3 7 14 33 37 Fire 560 | . 17 1 15 . 9 107 49 122 38 17 . 28 35 122 Melee 43 | . . . . 13 . 23 6 . . . . . . 1 Ram 4 | . . . 1 . . . . . . 3 . . . . Kick 9 | . 6 . . . . . . . . . . . . 3 Crush 18 | . . . . . . . . . . . . . . 18 Escape Stasis 3 | . . . . . . . 1 . . . . . 2 . Rewire 141 | . . . . 14 . . . . 6 . . 119 . 2 Trap 1 | . . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 14) 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Propulsion x2 281 | -9/Materials | Discovered new exit (range 8) 288 | -9/Materials | Identified exit to Mines 289 | -9/Materials | Entered Mines 318 | -9/Mines | Learned location of Storage (-7) 321 | -9/Mines | Build established: Mutant 338 | -9/Mines | Discovered new exit (range 10) 356 | -9/Mines | Destroyed YI-UF0 361 | -9/Mines | Identified exit to Materials 376 | -9/Mines | Core integrity fell below 50% 386 | -9/Mines | Lost 4 parts (1p2n1w) 426 | -9/Mines | Discovered exit to Materials (range 13) 443 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 444 | -9/Mines | Found Prototype Device 444 | -9/Mines | Identified Exp. Sensor Array 704 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 704 | -9/Mines | Discovered new exit (range 5) 708 | -9/Mines | Identified exit to Exiles 709 | -9/Mines | Entered Exiles 709 | -9/Exiles | Found Exiles lab destroyed 839 | -9/Exiles | Opened EX-Vault 843 | -9/Exiles | Found Prototype Device 843 | -9/Exiles | Identified Cloak of Protection 1375 | -9/Exiles | Discovered new exit (range 11) 1387 | -9/Exiles | Identified exit to Mines 1636 | -9/Exiles | Discovered exit to Mines (range 14) 1734 | -9/Exiles | Entered Mines 1734 | -8/Mines | Accompanied by 3 allies 1840 | -8/Mines | Build established: Scavenger-Mutant 1888 | -8/Mines | Core integrity fell below 20% 1935 | -8/Mines | Discovered exit to Materials (range 14) 1954 | -8/Mines | Entered Materials 1954 | -8/Materials | Accompanied by 1 ally 1954 | -8/Materials | Evolved 2 slots: Utility x2 2233 | -8/Materials | Lost 3 parts (1n2w) 2283 | -8/Materials | Discovered new exit (range 16) 2299 | -8/Materials | Identified exit to Factory 3100 | -8/Materials | Discovered exit to Factory (range 12) 3249 | -8/Materials | Core integrity fell below 50% 3279 | -8/Materials | Repaired Exp. Sensor Array 3304 | -8/Materials | Build established: Hacker-Mutant 3606 | -8/Materials | Entered Factory 3606 | -7/Factory | Evolved 2 slots: Weapon x2 4090 | -7/Factory | Discovered new exit (range 8) 4426 | -7/Factory | Crushed by falling debris 4561 | -7/Factory | Discovered new exit (range 13) 4587 | -7/Factory | Entered another Factory area 4587 | -6/Factory | Evolved 2 slots: Utility x2 5335 | -6/Factory | Build established: Gunner 5719 | -6/Factory | Build established: Tank 6336 | -6/Factory | Fabricated Arm. Treads (x2) 6772 | -6/Factory | Fabricated Exp. Sensor Array (x1) 6835 | -6/Factory | Build established: Mutant 7182 | -6/Factory | Allied Derelicts emerged from ambush trap array 7321 | -6/Factory | Fabricated Arm. Treads (x2) 7448 | -6/Factory | Found Prototype Processor 7448 | -6/Factory | Identified Exp. Signal Interpreter 7528 | -6/Factory | Fabricated Arm. Heavy Treads (x2) 7584 | -6/Factory | Discovered new exit (range 8) 7591 | -6/Factory | Identified exit to Factory 7593 | -6/Factory | Local fabrication network quarantined 7737 | -6/Factory | First assault squad dispatched 8008 | -6/Factory | Build established: Hauler-Mutant 8018 | -6/Factory | Discovered exit to Factory (range 16) 8389 | -6/Factory | Build established: Hauler-Tank 8445 | -6/Factory | Repaired Imp. Heavy Armor Plating 8588 | -6/Factory | Discovered new exit (range 6) 8675 | -6/Factory | Identified exit to Lower Caves 8679 | -6/Factory | Entered Lower Caves 8681 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9341 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9375 | -6/Lower Caves | Destroyed 7 combat bots 9487 | -6/Lower Caves | Learned Factory terminal intel 9650 | -6/Lower Caves | Build established: Hauler-Mutant 9666 | -6/Lower Caves | Discovered new exit (range 9) 9679 | -6/Lower Caves | Identified exit to Lower Caves 9816 | -6/Lower Caves | Entered another Lower Caves area 9816 | -6/Lower Caves | Accompanied by 2 allies 9832 | -6/Lower Caves | Discovered exit to Factory (range 7) 9884 | -6/Lower Caves | Attracted the attention of an 0b10 base 9997 | -6/Lower Caves | Lost 10 parts (1p3u6w) 10088 | -6/Lower Caves | Core integrity fell below 50% 10299 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10356 | -6/Lower Caves | Discovered new exit (range 12) 10374 | -6/Lower Caves | Identified exit to Zion 10376 | -6/Lower Caves | Entered Zion 10446 | -6/Zion | System corruption cleaned by Quarantine Array 10524 | -6/Zion | Found Prototype Hackware 10524 | -6/Zion | Identified Exp. System Shield 10528 | -6/Zion | Found Prototype Processor 10528 | -6/Zion | Identified Exp. Core Analyzer 10532 | -6/Zion | Found Prototype Processor 10532 | -6/Zion | Identified Spectral Analyzer 10622 | -6/Zion | Discovered new exit (range 11) 10760 | -6/Zion | System corruption cleaned by Quarantine Array 10810 | -6/Zion | Build established: Hacker-Mutant 11094 | -6/Zion | Found Prototype Energy Gun 11094 | -6/Zion | Identified Storm Laser 11198 | -6/Zion | Imprinted 11200 | -6/Zion | Declared Zion's savior 11381 | -6/Zion | Build established: Hacker-Gunner 11450 | -6/Zion | Found CR-A16's Pointy Stick 11717 | -6/Zion | Found Prototype Device 11762 | -6/Zion | Gained Derelict followers 11893 | -6/Zion | Learned location of Armory (-3) 12417 | -6/Zion | Identified exit to Proximity Caves 12425 | -6/Zion | Entered Proximity Caves 12425 | -5/Proximity Caves | Accompanied by 8 allies 12714 | -5/Proximity Caves | Build established: Gunner 13172 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13303 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13759 | -5/Proximity Caves | Spotted B-75 Beast 13760 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 13766 | -5/Proximity Caves | Destroyed B-75 Beast 13927 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 13987 | -5/Proximity Caves | Discovered exit to Factory (range 16) 14441 | -5/Proximity Caves | Build established: Commander-Gunner 14534 | -5/Proximity Caves | Entered Factory 14534 | -5/Factory | Accompanied by 10 allies 14534 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14535 | -5/Factory | Identified exit to Upper Caves 14536 | -5/Factory | Loaded intel: 21 terminal locations 14614 | -5/Factory | Spotted B-75 Beast 14630 | -5/Factory | Allies destroyed B-75 Beast 14645 | -5/Factory | Repaired Arm. Heavy Treads 14787 | -5/Factory | Zion Recon squad teleported in 14859 | -5/Factory | Zion Light squad teleported in 14988 | -5/Factory | Found Prototype Protection 14988 | -5/Factory | Identified Zio. Weapon Casing 15048 | -5/Factory | Retrieved Zion intel report: Component Schematics 15216 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 15235 | -5/Factory | Identified Bomb Factory No. 2 15338 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15339 | -5/Factory | Zion Light squad teleported in 15429 | -5/Factory | Found Zio. Weapon Casing 15434 | -5/Factory | First assault squad dispatched 15569 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 15570 | -5/Factory | Zion Light squad teleported in 15597 | -5/Factory | Garrison activated, responded to threat 15654 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 15716 | -5/Factory | Retrieved Zion intel report: Emergency Access 15767 | -5/Factory | Terminal network hard line cut 15838 | -5/Factory | Build established: Scavenger-Gunner 15860 | -5/Factory | Found Zio. Weapon Casing 15902 | -5/Factory | Found Zio. Weapon Casing 15959 | -5/Factory | Discovered new exit (range 13) 15967 | -5/Factory | Identified exit to Factory 15967 | -5/Factory | Entered another Factory area 15967 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15980 | -4/Factory | Lost 12 parts (1p5n4u2w) 16086 | -4/Factory | Zion Recon squad teleported in 16145 | -4/Factory | Build established: Hacker-Mutant 16467 | -4/Factory | First assault squad dispatched 16839 | -4/Factory | Zion Heavy squad teleported in 17120 | -4/Factory | Found Prototype Protection 17120 | -4/Factory | Identified Zio. Heavy Carapace 17135 | -4/Factory | Found Zio. Weapon Casing 17147 | -4/Factory | System corruption reached 10% 17270 | -4/Factory | Lost 7 parts (2n2u3w) 17379 | -4/Factory | Core integrity fell below 50% 17411 | -4/Factory | Lost 7 parts (1p2n2u2w) 17445 | -4/Factory | Terminal network hard line cut 17487 | -4/Factory | Core integrity fell below 20% 17492 | -4/Factory | Lost 6 parts (1n5u) 17660 | -4/Factory | Lost 3 parts (1p2u) 17755 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Power Conduit explodes. Destroyed Tesla Rifle. Destroyed Hpw. Shock Rifle. Power Conduit explodes. Zio. Light DM Reactor destroyed. Destroyed Zio. Light DM Reactor. Cloak of Protection destroyed. Destroyed Cloak of Protection. P-70 Sage destroyed. Power Conduit explodes. # QVI0HCMLUGDP%LHJSVFR9Z Q2=20/, Acquired 15 matter. Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ##??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #????????????#?????######+###### | | #??????????? #?????# @ # | | #?????????# #####?# # | | ######+##### ## ## # | | # # | | # | | % # | | ss # | | # | | # | | # # | | ######+######## ## # | | # "# # | | [ ""# ## # | | """ ";;########### | | T"# ####?????????? | | ! ""# #????????????? | | "?# !#????????????? | | ?# #????????????? | | ! ??# #????????????? | | ??# #????????????? | | ?????###############????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 80 Energy Generation 48 Energy Capacity 1525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Resistance: EX 50 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 73 Targeting Accuracy 8 Melee Accuracy 5 Armor Integrity Analysis 66 Recoil Reduction 5 Offensive Hacking 21 Defensive Hacking 16 Item Schematics ----------------- Prc. Beam Rifle | -7/Factory | Scanalyzed Exp. Sensor Array | -6/Factory | Scanalyzed Arm. Treads | -6/Factory | Scanalyzed Recoil Nullifier | -6/Factory | Hacked Power Maul | -5/Factory | Z-intel Com. Matter Pod | -5/Factory | Z-intel Lyr. Heavy Armor Plating | -5/Factory | Z-intel Imp. Core Analyzer | -5/Factory | Z-intel Adv. Trap Extractor | -5/Factory | Z-intel Adv. Assault Cannon | -5/Factory | Z-intel Imp. Launcher Guidance Computer | -5/Factory | Z-intel Imp. Light Armor Plating | -5/Factory | Z-intel Imp. Maneuvering Thrusters | -5/Factory | Z-intel Powered Armor | -5/Factory | Z-intel Adv. Field Recycling Unit | -5/Factory | Z-intel EM Shield | -5/Factory | Z-intel Imp. Shield Generator | -5/Factory | Z-intel Mass Driver | -5/Factory | Z-intel Arm. Heavy Treads | -5/Factory | Scanalyzed Bore Cannon | -5/Factory | Scanalyzed Cmb. Gravmag System | -5/Factory | Scanalyzed Neutrino Core | -5/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel Fabricated ------------ Arm. Treads | x2 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Arm. Treads | x2 | -6/Factory Arm. Heavy Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Generalissimo Challenges ------------ None Game ------ Seed CooledArmoredInterpreter Manual? 0 Play Time 04:53:23 Cumulative 132.6 hours Start 2022.02.14 @ 01:27:34 End 2022.02.17 @ 04:17:45 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 62 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 46c1adfa-e96c-4e3e-8886-25cdea1563aa