Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.22 @ 09:39:59 Player: Floof Enjoyer Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (1205) 1205 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4710 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 629/700 Matter 258/300 Energy 480/480 System Corruption 0% Temperature Warm (114) Movement Walking (105) Location -7/Waste Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Advanced Targeting Computer Improved Utility Shielding Layered Light Armor Plating > --- WEAPON (2) ------- Improved Spread Laser Gauss Rifle > --- INVENTORY (15) --- Micro Nuclear Core Micro Nuclear Core Improved Heat Sink Advanced Heat Sink Cooling System Large Matter Pod (150) Target Analyzer Recoil Stabilizer Layered Light Armor Plating Layered Light Armor Plating Advanced Hacking Suite Component Analysis Suite Heavy Laser Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Targeting Computer Improved Utility Shielding Layered Light Armor Plating > --- WEAPON ----------- Improved Spread Laser Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Matter Pod Target Analyzer Recoil Stabilizer Layered Light Armor Plating Layered Light Armor Plating Component Analysis Suite Heavy Laser Gauss Rifle Gauss Rifle [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Potential Leg Leg Potential Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Improved Spread Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 2 . . Utility 3 | . . . . . 2 1 . Weapon . | . . . . . . . . Parts Attached 59 | 6 13 3 6 . 21 9 1 Power 11 | 1 2 1 . . 4 3 . Engine 6 | 1 2 . . . 1 2 . Core 5 | . . 1 . . 3 1 . Reactor . | . . . . . . . . Propulsion 16 | 2 6 . 2 . 4 2 . Treads . | . . . . . . . . Leg 10 | 2 . . 2 . 4 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 6 | . 6 . . . . . . Utility 16 | 1 1 1 4 . 6 3 . Device 4 | . . . 2 . 1 1 . Storage 2 | 1 . . 1 . . . . Processor 4 | . 1 1 1 . . 1 . Hackware . | . . . . . . . . Protection 6 | . . . . . 5 1 . Artifact . | . . . . . . . . Weapon 16 | 2 4 1 . . 7 1 1 Energy Gun 7 | . 1 . . . 5 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 3 1 . . 2 . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 3 . 2 1 . Parts Lost 7 | . 2 1 . . 4 . . Power 3 | . 1 1 . . 1 . . Propulsion 2 | . 1 . . . 1 . . Utility 1 | . . . . . 1 . . Weapon 1 | . . . . . 1 . . Highest Loss Streak 2 | . 2 1 . . 2 . . To Critical Strikes . | . . . . . . . . Average Backups 9 | 2 6 8 5 3 10 14 14 Power . | . . . . . . 2 2 Propulsion 1 | . 1 4 2 . 1 . . Utility 3 | . . 1 1 1 3 8 9 Weapon 3 | 1 2 2 2 2 4 2 2 Tool/Special . | . . . . . . . . Unused Backups 27 | . 3 1 3 . 6 1 13 Power 4 | . 1 . . . 1 . 2 Propulsion 4 | . 1 . 3 . . . . Utility 12 | . . . . . 1 1 10 Weapon 6 | . 1 . . . 4 . 1 Tool/Special 1 | . . 1 . . . . . Average Slot Usage (%) 96 | . 85 99 98 100 95 99 100 Engine 6 | . 10 12 . . 5 4 15 Core 5 | . . 1 14 14 3 10 . Leg 22 | . 7 . 12 28 33 30 30 Flight 7 | . 19 28 15 . . . . Device 1 | . . . . . . 3 7 Storage 10 | . 14 14 14 14 9 7 7 Processor 9 | . 5 14 13 14 9 7 7 Protection 10 | . . . . . 16 18 15 Energy Gun 4 | . 1 . . . 7 7 7 Ballistic Gun 16 | . 26 28 28 28 9 7 7 Peak Build Rating 64 | 6 7 10 27 27 53 64 64 Average Rating 34 | 4 6 7 17 27 42 61 63 On Entrance 24 | . 6 7 10 27 27 53 64 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 55 | 13 13 12 27 27 40 55 55 Greatest Support 96 | 20 20 8 60 60 96 96 96 Greatest Overweight (x) 1 | 1 1 1 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 12 | 6 8 8 8 15 15 15 15 Most Carried 15 | 5 8 8 8 4 15 15 15 Average Carried 9 | 2 6 8 5 3 10 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 2 8 8 3 4 15 15 14 Class Distribution -------------------- 64% | Mutant 22% | Scavenger-Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Matter Collected 1323 | 199 193 131 . . 602 198 . Remotely . | . . . . . . . . Salvage Created 1355 | . 270 140 . . 747 198 . Parts 77 | . 27 13 . . 29 8 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 34 | . 12 5 . . 13 4 . Guns 34 | . 12 5 . . 13 4 . Classes Destroyed 6 | . 3 . . . 3 . . Builder 1 | . . . . . 1 . . Watcher 2 | . 1 . . . 1 . . Swarmer 12 | . 9 3 . . . . . Grunt 14 | . 3 2 . . 8 1 . Sentry 7 | . . . . . 4 3 . Hunter 1 | . . . . . 1 . . Best Kill Streak 3 | . 3 2 . . 3 2 . Combat Bots Only 3 | . 3 2 . . 3 2 . Max Kills in Single Turn 1 | . 1 1 . . 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Hostile Shots Fired 282 | . 57 27 . . 100 98 . Missed 72 | . 13 13 . . 23 23 . Hits 210 | . 44 14 . . 77 75 . Projectile 210 | . 44 14 . . 77 75 . Critical Strikes 7 | . 1 1 . . 4 1 . Damage Taken 2383 | . 385 163 . . 1262 573 . Core 386 | . 108 53 . . 154 71 . Absorbed by Shields . | . . . . . . . . Redirected to Shielding 107 | . . . . . 44 63 . Core Remaining (%) 69 | 100 . . . 35 72 . . Volleys Fired 129 | . 37 20 . . 57 13 2 Largest 2 | . 2 2 . . 2 2 2 Hottest 103 | . 60 40 . . 84 103 103 Shots Fired 257 | . 74 39 . 1 113 26 4 Gun 257 | . 74 39 . 1 113 26 4 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 179 | . 68 39 . 1 56 13 2 Thermal 78 | . 6 . . . 57 13 2 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | . 10 12 . . 11 17 4 Robot Miss Streak 5 | . 4 3 . . 3 5 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . 2 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 179 | . 44 26 . . 84 22 3 Core Hits 94 | . 23 12 . . 34 24 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 3 | . . . . . 3 . . Burn 2 | . . . . . 2 . . Destroy 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2563 | . 361 229 . . 1444 470 59 Guns 2557 | . 359 225 . . 1444 470 59 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 6 | . 2 4 . . . . . Kinetic 1690 | . 315 225 . . 958 173 19 Thermal 867 | . 44 . . . 486 297 40 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 5 5 5 5 3 . . Average Corruption 4 | . 4 5 5 5 2 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . 9 3 3 2 . . Message Errors 3 | . . 2 1 . . . . Matter Fused 3 | . . 2 1 . . . . Heat Flow Errors 4 | . . 2 . 2 . . . Energy Discharges 4 | . . 2 . . 2 . . Data Loss (minor) 1 | . . . 1 . . . . Misfires 1 | . . . . 1 . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 3 | . 1 2 . . . . . Shots . | . . . . . . . . Rammed 2 | . 1 1 . . . . . Targets Rammed 3 | . 1 1 . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 393 | . 72 240 . 279 393 357 114 Average Temperature 88 | . 17 46 . 151 76 157 66 Received Heat Transfer 1026 | . 84 84 . . 666 192 . Effects 8 | . . . . 1 3 4 . Shutdowns 1 | . . . . . 1 . . Energy Bleed 4 | . . . . 1 2 1 . Interference 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 1678 | . 100 . . . 1303 245 30 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 87 | 100 100 100 . 100 69 100 100 Level 1 12 | . . . . . 30 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 240 | . 165 77 . . 240 84 6 Initial 84 | . . 47 . . . 84 6 Average 66 | . 95 36 . . 100 27 2 Influence Increases 1056 | . 302 150 . . 452 152 . Destroy 0b10 Robot/C 680 | . 240 100 . . 260 80 . Destroy 0b10 Robot/NC 15 | . 5 . . . 10 . . Destroy Leader 164 | . 42 20 . . 72 30 . Successful Hack 2 | . . . . . 2 . . Disable Machine 45 | . . . . . 30 15 . Destroy Structure 30 | . . . . . 3 27 . Partial Spotted 30 | . . . . . 30 . . Lose Combat Pursuer 90 | . 15 30 . . 45 . . Influence Decreases 1056 | . 180 252 20 . 266 320 18 Entered New Map 209 | . . 75 20 . . 102 12 Time Decay 777 | . 160 167 . . 226 218 6 Lost Part 70 | . 20 10 . . 40 . . Squads Dispatched 4 | . 1 . . . 2 1 . Investigation 2 | . 1 . . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 1 | . . . . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Distress Signals 5 | . 2 . . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . 19 8 . . 27 4 3 Peak Tracking Total 7 | . 4 3 . . 7 2 3 Tactical Retreats 3 | . 1 1 . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Traps Triggered 8 | . 4 . . . 3 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Disabled 3 | . . . . . 2 1 . Max in Single Turn 1 | . . . . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Accessed 1 | . . . . . 1 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 3 | . . . . . 3 . . Successful 1 | . . . . . 1 . . Failed 2 | . . . . . 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Active Infowar (turns) 359 | . . . . . . 312 47 Sensors 359 | . . . . . . 312 47 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Turns Passed 2903 | 71 395 355 273 71 1063 628 47 Spaces Moved 1969 | 54 311 261 251 78 586 394 34 Core 16 | 16 . . . . . . . Treads . | . . . . . . . . Legs 1323 | 38 60 . 133 78 586 394 34 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 630 | . 251 261 118 . . . . Fastest Speed 37 | 50 37 37 90 90 100 105 105 Average Speed 100 | 107 80 113 102 90 103 105 105 Slowest Speed 120 | 120 120 117 117 90 105 105 105 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . 2 . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 47 48 60 23 54 12 33 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 39 | . . . . . . 39 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 39 | . . . . . . 39 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Total 2663 | 67 397 289 270 78 935 586 41 Wait 371 | . 7 2 . . 212 150 . Move 1960 | 53 307 260 250 77 585 394 34 Hop 1 | . 1 . . . . . . Pick Up 80 | 8 19 1 4 1 37 9 1 Fast Attach 3 | . . 1 1 . 1 . . Attach 31 | 6 6 . 4 . 11 4 . Detach . | . . . . . . . . Swap 30 | . 7 2 1 . 11 7 2 Drop 55 | . 12 2 10 . 20 9 2 Fire 129 | . 37 20 . . 57 13 2 Melee . | . . . . . . . . Ram 2 | . 1 1 . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Discovered new exit (range 9) 335 | -10/Materials | Identified exit to Mines 404 | -10/Materials | Discovered new exit (range 5) 409 | -10/Materials | Identified exit to Materials 467 | -10/Materials | Entered Mines 537 | -10/Mines | Discovered exit to Materials (range 6) 589 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 620 | -10/Mines | Core integrity fell below 50% 665 | -10/Mines | Build established: Scavenger-Mutant 729 | -10/Mines | Discovered exit to Materials (range 6) 818 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 818 | -10/Mines | Discovered new exit (range 5) 821 | -10/Mines | Identified exit to Exiles 822 | -10/Mines | Entered Exiles 852 | -10/Exiles | Met 8R-AWN 872 | -10/Exiles | Met EX-HEX 906 | -10/Exiles | Met EX-BIN 920 | -10/Exiles | Aligned with FarCom system 921 | -10/Exiles | Given EX-Vault access code 948 | -10/Exiles | Opened EX-Vault 955 | -10/Exiles | Found Prototype Device 957 | -10/Exiles | Identified Chronowheel 957 | -10/Exiles | Activated Chronowheel 959 | -10/Exiles | Found Prototype Device 960 | -10/Exiles | Identified PSU Rigger 965 | -10/Exiles | Found Prototype Leg 969 | -10/Exiles | Found Prototype Leg 969 | -10/Exiles | Identified Potential Leg (x2) 991 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1015 | -10/Exiles | Met EX-DEC 1047 | -10/Exiles | Discovered new exit (range 10) 1095 | -10/Exiles | Left Exiles lab with Potential Leg 1095 | -10/Exiles | Entered Mines 1106 | -9/Mines | Met a Derelict bent on vengeance 1124 | -9/Mines | Found a hidden stash of uninstalled traps 1155 | -9/Mines | Discovered new exit (range 10) 1166 | -9/Mines | Entered Materials 1166 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1254 | -8/Materials | Build established: Mutant 2105 | -8/Materials | Discovered new exit (range 13) 2229 | -8/Materials | Entered Factory 2229 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2829 | -7/Factory | Build established: Skirmisher 2857 | -7/Factory | Sucked down chute 2857 | -7/Factory | Entered Waste 2872 | -7/Waste | Spotted C-40 Crusher 2894 | -7/Waste | Spotted C-40 Crusher 2897 | -7/Waste | Spotted C-40 Crusher 2904 | -7/Waste | Self-destructed Last Messages --------------- 02788_ Dropped Imp. Deuterium Engine. 02789_ Dropped Mic. Nuclear Core. 02792_ Acquired 98 matter. 02794_ Overheating: System interference. 02794_ Adv. Targeting Computer temporarily disabled. 02794_ Imp. Sensor Array temporarily disabled. 02821_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5C. 02857_ Triggered Chute Trap. 02857_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02857_ Receiving FarCom transmissions... 02862_ Dropped Imp. Carbon-fiber Leg. 02863_ Acquired Adv. Hacking Suite. 02865_ Dropped Gauss Rifle. 02898_ Slug penetrates C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ?????????? #???????????????????????????????? | | ????????# * #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????? ????????????????????????????????? | | ?????????? ??????######?????????????????????? | | ??????????# #??????# #?????????????????????? | | ########??# #??????# #?????????????????????? | | / #??# #??????# #?????????????????????? | | #??# #??????# ]#?????????????????????? | | #### ######## #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ?? #?????????????????????? | | ?? #?????????????????????? | | [= #### ######## #?????????????????????? | | #??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | ########??# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ?????????? #??????# #?????????????????????? | | ????????? ! #??????# #?????????????????????? | | ????????# #??????# @ #?????????????????????? | | ????????# #??????# #?????????????????????? | | ????????### #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# CC#?????????????????????? | | ??????????# #??????# CC#?????????????????????? | | ??????????# #??????# #?????????????????????? | | ?????????? ???????# CC ?????????????????????? | | ?????????? ???????# CC ?????????????????????? | | ??????????? ???????# ?????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ##????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartRingThermoblaster Manual? 0 Play Time 00:23:45 Cumulative 49.7 hours Start 2026.08.22 @ 09:16:48 End 2026.08.22 @ 09:39:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49917521-ead7-4e12-8034-f1f4abc81a0a