Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 18:18:28 Player: Torako Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (112) 560 Value Destroyed (4427) 4427 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2022) 2022 TOTAL SCORE: 13209 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 91 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 79/300 Energy 309/315 System Corruption 1% Temperature Critical (1061) Movement Treading (545) Ox5 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (5) --- Advanced Treads > --- UTILITY (7) ------ Power Amplifier Advanced Cryofiber Web High-capacity Storage Unit Seismic Detector Advanced Targeting Computer Layered Heavy Armor Plating > --- WEAPON (4) ------- Neutron Cannon Hypervelocity Coil Gun Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY (20) --- Light Nuclear Core Energy Well (350) High-capacity Matter Pod (200) Transmission Jammer Layered Heavy Armor Plating Layered Heavy Armor Plating Graphene Brace Relay Coupler [NC] (22) Improved Recalibrator Dimensional Node Initializer KE Penetrator Hypervelocity Coil Gun Smartbomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Power Amplifier Advanced Heat Sink High-capacity Storage Unit Seismic Detector Advanced Targeting Computer Layered Heavy Armor Plating > --- WEAPON ----------- Neutron Cannon Hypervelocity Coil Gun Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Neutrino Core Energy Well High-capacity Matter Pod Transmission Jammer Improved Medium Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Graphene Brace Relay Coupler [NC] Dimensional Node Initializer KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun Smartbomb Launcher [Rating: 85] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Authchip [R/NC] Protection Layered Heavy Armor Plating Weapon Heavy Assault Cannon Energy Gun Small Laser Energy Cannon Neutron Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Fac Upp Upp War Pro Slots Evolved 10 | . . . . . 4 . . 2 . . 2 . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . 1 . . 1 . . . . . . Utility 5 | . . . . . 2 . . 1 . . 1 . 1 . . . . Weapon 2 | . . . . . 1 . . . . . . . 1 . . . . Parts Attached 129 | 7 . . 3 4 5 8 27 9 . 17 5 28 8 2 . . 6 Power 9 | 1 . . . 1 . . 3 . . 3 . . . . . . 1 Engine 7 | 1 . . . 1 . . 3 . . 2 . . . . . . . Core 2 | . . . . . . . . . . 1 . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 38 | 2 . . . . 1 4 10 2 . 5 3 10 1 . . . . Treads 21 | 2 . . . . 1 . 6 2 . 1 . 8 1 . . . . Leg 14 | . . . . . . 4 4 . . 1 3 2 . . . . . Wheel 3 | . . . . . . . . . . 3 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 45 | 2 . . 1 2 2 1 4 6 . 5 2 12 4 . . . 4 Device 15 | 1 . . . . 1 1 1 1 . 3 . 2 3 . . . 2 Storage 6 | 1 . . 1 1 . . . 2 . 1 . . . . . . . Processor 5 | . . . . 1 1 . 1 1 . . . . 1 . . . . Hackware 9 | . . . . . . . . . . . . 9 . . . . . Protection 10 | . . . . . . . 2 2 . 1 2 1 . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 37 | 2 . . 2 1 2 3 10 1 . 4 . 6 3 2 . . 1 Energy Gun 9 | 2 . . 1 1 1 2 1 . . . . 1 . . . . . Energy Cannon 6 | . . . . . . . . 1 . 2 . 2 1 . . . . Ballistic Gun 12 | . . . . . 1 1 6 . . . . 1 2 . . . 1 Ballistic Cannon 7 | . . . . . . . 2 . . 2 . 1 . 2 . . . Launcher 2 | . . . . . . . 1 . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . 1 . . 1 . . . . Parts Lost 34 | . . . . . . 3 10 2 . 10 1 . . . . . 8 Power 3 | . . . . . . . 1 . . 1 . . . . . . 1 Propulsion 15 | . . . . . . 2 4 . . 4 1 . . . . . 4 Utility 7 | . . . . . . . 1 2 . 2 . . . . . . 2 Weapon 9 | . . . . . . 1 4 . . 3 . . . . . . 1 Highest Loss Streak 7 | . . . . . . 3 3 2 . 7 1 . . . . . 3 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 91 | . 100 100 100 99 100 98 91 91 92 82 85 83 88 91 94 94 89 Engine 7 | . 14 14 14 14 9 9 8 7 7 4 6 6 5 5 5 5 3 Treads 23 | . 28 28 28 28 27 17 21 29 30 8 6 19 29 29 29 29 25 Leg 2 | . . . . . . 7 5 . . . 12 5 . . . . . Wheel 1 | . . . . . . . . . . 12 6 2 . . . . . Device 12 | . 14 14 14 5 9 9 9 7 7 11 20 20 18 17 17 17 14 Storage 7 | . 14 14 14 14 9 9 9 7 7 7 6 6 5 5 5 5 5 Processor 7 | . . . . 8 18 18 11 13 7 6 . . 3 5 5 5 5 Protection 5 | . . . . . . . 6 8 15 10 13 7 5 5 5 5 6 Energy Gun 4 | . 28 28 18 27 18 12 1 . . . . . . . . . . Energy Cannon 3 | . . . . . . . . 6 7 7 6 2 4 5 5 5 5 Ballistic Gun 4 | . . . . . 9 14 10 . . . . 2 5 5 5 5 5 Ballistic Cannon 6 | . . . . . . . 7 7 7 7 6 5 5 8 11 11 11 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 13 13 13 18 51 55 59 75 88 88 88 89 96 106 117 117 117 123 Greatest Support 116 | 40 40 40 40 40 60 60 60 80 80 80 28 116 114 114 114 114 114 Greatest Overweight (x) 3 | . . . . 1 . 2 2 1 1 3 3 3 . 1 1 1 2 Average Overweight (x) . | . . . . . . . 1 . 1 1 2 1 . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 9 16 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 8 8 10 20 20 20 20 20 20 20 18 20 20 20 20 20 20 Average Carried 17 | 4 6 7 8 15 19 19 19 19 20 18 16 19 18 20 20 20 18 Final Capacity 20 | 8 8 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 8 10 20 20 20 20 20 20 19 17 19 20 20 20 20 16 Class Distribution -------------------- 60% | Scavenger-Gunner 19% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Garrison Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Fac Upp Upp War Pro Matter Collected 3956 | 270 . . 90 40 50 230 993 206 60 545 76 358 322 61 135 . 520 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4516 | 99 . 52 . 73 . 415 1231 380 80 320 . 485 457 131 198 . 595 Parts 227 | 2 . 1 . 5 . 19 73 17 5 27 . 23 14 7 14 . 20 Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . . . . . . 6 14 . 20 Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Fac Upp Upp War Pro Combat Hostiles Destroyed 92 | . . 1 . 3 . 11 24 7 2 11 . 8 5 3 4 . 13 Guns 35 | . . 1 . 3 . 11 10 . . . . 1 3 2 . . 4 Cannons 53 | . . . . . . . 11 7 2 11 . 7 2 1 4 . 8 AOE 3 | . . . . . . . 3 . . . . . . . . . . Classes Destroyed 16 | 2 . 1 . 1 . 1 7 2 . 1 . 1 . . . . . Worker 4 | . . . . . . . 3 . . 1 . . . . . . . Builder 2 | . . . . . . . 1 . . 1 . . . . . . . Tunneler 4 | 1 . . . . . . 2 . . 1 . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . . . . . Recycler 5 | 1 . . . . . . 1 1 . 1 . . 1 . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . Watcher 3 | . . . . . . . 2 1 . . . . . . . . . Swarmer 20 | . . . . 2 . 4 2 3 . 5 . . . . . . 4 Cutter 2 | . . . . . . . . . . 2 . . . . . . . Grunt 32 | . . 1 . 1 . 6 11 . 2 2 . 4 2 . . . 3 Brawler 7 | . . . . . . . 2 . . . . 1 1 . . . 3 Sentry 12 | . . . . . . . 8 1 . . . . 1 . 1 . 1 Specialist 2 | . . . . . . . . . . . . 2 . . . . . Hunter 10 | . . . . . . 1 . 1 . 1 . . 1 3 1 . 2 Programmer 4 | . . . . . . . . 2 . . . . . . 2 . . Heavy 3 | . . . . . . . 1 . . 1 . 1 . . . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | 2 . 1 . 2 . 5 8 4 2 3 . 3 3 2 3 . 4 Combat Bots Only 7 | . . 1 . 2 . 5 7 4 2 3 . 3 3 2 3 . 4 Max Kills in Single Turn 2 | 1 . 1 . 2 . 2 2 1 1 1 . 1 1 1 1 . 2 Gunslinging 1 | . . . . 1 . 1 . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Fac Upp Upp War Pro Damage Taken 9470 | . . 16 . 83 18 710 1960 395 124 1961 142 578 331 556 205 . 2391 Core 1880 | . . . . 18 . 142 285 28 . 391 . . 40 57 . . 919 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 70 | 100 . . . 92 . . 22 . . 40 . 100 . . . . . Volleys Fired 284 | 12 . 2 2 7 . 27 85 17 3 50 . 21 12 8 5 . 33 Largest 4 | 2 . 2 1 2 . 3 3 2 2 2 . 2 3 3 4 . 4 Hottest 247 | 80 . 80 40 96 . 119 157 125 125 140 . 145 185 185 247 . 247 Shots Fired 647 | 24 . 4 2 14 . 81 197 34 7 70 . 40 33 24 18 . 99 Gun 340 | 24 . 4 2 14 . 81 154 . . . . 4 12 8 5 . 32 Cannon 303 | . . . . . . . 39 34 7 70 . 36 21 16 13 . 67 Launcher 4 | . . . . . . . 4 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 434 | . . . . . . 48 161 17 3 51 . 21 23 16 16 . 78 Thermal 203 | 24 . 4 2 14 . 33 32 17 4 19 . 13 10 8 2 . 21 Explosive 4 | . . . . . . . 4 . . . . . . . . . . Electromagnetic 6 | . . . . . . . . . . . . 6 . . . . . Robot Hit Streak 25 | 4 . 4 . 17 . 25 13 11 5 10 . 4 8 6 4 . 7 Robot Miss Streak 9 | 3 . . . . . 2 4 3 1 4 . 2 2 2 2 . 9 Penetration Max 1 | . . . . . . . 1 . . . . . 1 . . . 1 Secondary Targets 10 | . . . . 1 . 6 3 . . . . . . . . . . Max Gunslinging Chain 2 | . . . . 1 . 2 1 . . . . . . . . . . Shots Hit Robots 423 | 13 . 3 7 13 . 64 142 24 5 41 . 20 21 15 10 . 45 Core Hits 175 | 3 . 1 . 5 . 22 56 11 3 14 . 11 12 6 7 . 24 Critical Kills 8 | . . . . . . . . . . . . . 2 2 . . 4 Critical Parts Destroyed 5 | . . . . . . . . . . . . . 3 1 . . 1 Critical Strikes 39 | . . . . 1 . 1 4 3 2 4 . 3 7 3 2 . 9 Burn 3 | . . . . 1 . 1 . . . . . 1 . . . . . Destroy 14 | . . . . . . . . . . . . . 6 3 . . 5 Blast 22 | . . . . . . . 4 3 2 4 . 2 1 . 2 . 4 Melee Attacks 7 | . . . 7 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . 5 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 11634 | 145 . 31 . 162 . 970 3651 995 206 1780 . 969 671 397 364 . 1293 Guns 3436 | 145 . 31 . 162 . 970 1867 . . . . 36 78 27 6 . 114 Cannons 7905 | . . . . . . . 1491 995 206 1780 . 933 593 370 358 . 1179 Explosions 293 | . . . . . . . 293 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 8199 | . . . . . . 632 2943 603 151 1444 . 710 335 164 327 . 890 Thermal 3082 | 145 . 31 . 162 . 338 415 392 55 336 . 199 336 233 37 . 403 Explosive 293 | . . . . . . . 293 . . . . . . . . . . Electromagnetic 60 | . . . . . . . . . . . . 60 . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 3 3 . . 1 1 1 1 1 Average Corruption 1 | . . . . . . . . 2 3 3 . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 44 | . . . . . . . . 6 7 12 . . 1 5 5 1 7 Message Errors 13 | . . . . . . . . 3 2 4 . . . 1 2 . 1 Matter Fused 12 | . . . . . . . . 1 2 4 . . . 2 . 1 2 Heat Flow Errors 6 | . . . . . . . . 1 1 1 . . . 1 1 . 1 Energy Discharges 3 | . . . . . . . . . . . . . 1 . . . 2 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . . 1 1 . . . 1 . . 1 Misfires 3 | . . . . . . . . . 1 1 . . . . 1 . . Alerts 2 | . . . . . . . . . . 1 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 303 | . . . . . . . 71 74 . 91 . 35 . 4 28 . . Projectiles 303 | . . . . . . . 71 74 . 91 . 35 . 4 28 . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 32 | . . . . . . . 9 2 . 11 . 1 . 1 . . 8 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 30 | . . . . . . . 9 2 . 9 . 1 . 1 . . 8 Secondary 2 | . . . . . . . . . . 2 . . . . . . . Self-Inflicted Damage 58 | . . . . . . . 58 . . . . . . . . . . Shots 2 | . . . . . . . 2 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 1464 | 126 . 36 . 279 . 104 158 239 287 540 . 1464 246 194 129 . 1091 Average Temperature 163 | 69 . 20 . 134 . 42 32 98 124 157 . 184 107 83 56 . 377 Received Heat Transfer 1708 | . . 9 . 45 . 351 813 24 72 18 . 108 99 . . . 169 Effects 67 | . . . . . . . . . 2 15 . 14 1 . . . 35 Shutdowns 10 | . . . . . . . . . . 1 . 3 . . . . 6 Energy Bleed 9 | . . . . . . . . . 1 3 . . . . . . 5 Interference 12 | . . . . . . . . . 1 2 . 4 1 . . . 4 Matter Decay 8 | . . . . . . . . . . 1 . 1 . . . . 6 Short Circuit 5 | . . . . . . . . . . 2 . 2 . . . . 1 Damage (minor) 6 | . . . . . . . . . . 3 . 1 . . . . 2 Damage (major) 10 | . . . . . . . . . . 1 . 3 . . . . 6 Damage (core) 7 | . . . . . . . . . . 2 . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . 2 . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Melted 2 | . . . . 2 . . . . . . . . . . . . . Heat Transferred 4255 | 325 . 75 . 459 . 894 851 518 74 637 . 422 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Fac Upp Upp War Pro Peak Influence 479 | 10 33 42 . 124 74 373 479 223 196 284 59 237 253 . . . . Initial 181 | . 6 12 . . 48 48 181 119 156 102 48 34 123 . . . . Average 176 | 4 17 22 . 63 56 262 291 79 174 149 49 183 167 . . . . Maximum Alert Level 2 | . . . . . . 1 2 1 . 1 . 1 1 . . . . Low Security (%) 54 | 100 100 100 . 100 100 26 6 88 100 84 100 40 55 . . . . Level 1 43 | . . . . . . 73 87 11 . 15 . 59 44 . . . . Level 2 1 | . . . . . . . 5 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . . . . . Squads Dispatched 12 | . . . . . . . 2 2 . 5 1 2 . . . . . Investigation 4 | . . . . . . . 1 1 . 1 1 . . . . . . Extermination 2 | . . . . . . . . 1 . 1 . . . . . . . Reinforcement 6 | . . . . . . . 1 . . 3 . 2 . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Fac Upp Upp War Pro Distress Signals 4 | . . . . . . . 4 . . . . . . . . . . Communications Jammed 5 | . . . . . . . . . . 5 . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 121 | . 2 1 . 5 1 12 39 9 2 17 . 8 5 3 4 . 13 Peak Tracking Total 4 | . 1 1 . 3 2 4 4 4 2 4 . 3 3 2 2 . 4 Tactical Retreats 6 | . . . . . . . 2 1 . 3 . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Fac Upp Upp War Pro Traps Triggered 8 | . . . . . 1 . 1 1 . 3 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Fac Upp Upp War Pro Machines Disabled 5 | . . . . . . . . 1 . 3 . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Fac Upp Upp War Pro Machines Accessed 26 | . 2 . 1 . 3 . 7 3 . 3 4 . 1 1 . . 1 Terminals 19 | . 2 . . . 2 . 7 2 . 2 3 . 1 . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . . . . . . Total Hacks 77 | . 11 . 6 . 9 . 21 6 . 7 13 . 2 1 . . 1 Successful 38 | . 7 . 6 . 5 . 8 3 . 1 5 . 1 1 . . 1 Failed 39 | . 4 . . . 4 . 13 3 . 6 8 . 1 . . . . Catastrophic 9 | . 1 . . . . . 3 1 . 3 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 45 | . 11 . 1 . 8 . 14 . . 3 6 . 2 . . . . Terminals 60 | . 11 . . . 8 . 21 4 . 4 10 . 2 . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . . . . Repair Stations 3 | . . . . . . . . . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 2 . . . . . . . . . Terminal Hacks 20 | . 3 . 6 . 1 . 3 1 . . 3 . 1 1 . . 1 Record 7 | . . . 6 . . . . . . . . . . . . . 1 Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . Open DSF 2 | . . . . . . . . 1 . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . Terminal Index 4 | . 1 . . . 1 . . . . . 1 . 1 . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . 2 . . . . . . . . . Unlock Access 2 | . . . . . 1 . . 1 . . . . . . . . . Coupler Status 1 | . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 14 | . 4 . . . 3 . 5 . . . 2 . . . . . . Terminals 14 | . 4 . . . 3 . 5 . . . 2 . . . . . . Track 3 | . 1 . . . . . 1 . . . 1 . . . . . . Botnet 9 | . 2 . . . 2 . 4 . . . 1 . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 2 . . . 2 . 6 3 . 3 3 . 1 . . . . Full Trace Events 3 | . . . . . . . 1 . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Fac Upp Upp War Pro Used RIF Installer 2 | . . . . . . 1 . . 1 . . . . . . . . Robot Detection 1 | . . . . . . . . . 1 . . . . . . . . Robots Hacked 3 | . . . 3 . . . . . . . . . . . . . . Non-combat 2 | . . . 2 . . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . . . . . . . . . . parse_system 4 | . . . 4 . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Fac Upp Upp War Pro Total Allies 1 | . . . . 1 . . . . . . . . . . . . . Largest Group 1 | . . . . 1 1 1 . . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 31 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . 3 1 13 . . . . . . . . . . . Total Damage 252 | . . . . 61 22 169 . . . . . . . . . . . Kills 3 | . . . . 2 . 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Fac Upp Upp War Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Fac Upp Upp War Pro Turns Passed 10374 | 154 183 164 845 248 285 454 2324 1072 238 888 249 389 558 654 514 196 959 Spaces Moved 4704 | 64 113 85 515 105 170 203 808 439 92 513 176 154 301 313 214 85 354 Core 1 | 1 . . . . . . . . . . . . . . . . . Treads 3812 | 63 113 85 515 105 170 144 662 439 92 57 . 100 301 313 214 85 354 Legs 205 | . . . . . . 59 146 . . . . . . . . . . Wheels 686 | . . . . . . . . . . 456 176 54 . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 190 170 250 108 130 130 153 153 233 233 230 Average Speed 191 | 158 160 160 160 198 160 172 241 225 250 134 138 160 153 193 233 233 234 Slowest Speed 330 | 160 160 160 160 240 160 320 320 250 250 330 145 242 153 233 233 233 305 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 6 34 29 90 32 18 37 71 11 34 12 5 93 8 49 41 13 65 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 1 . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . . . . 1 . . 1 1 1 1 . Scrap Searched 6 | . . 1 . . . . . . . . . . . 2 . . 3 Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 137 | . . . . . . 1 50 7 . 19 . 8 8 6 4 . 34 Melee . | . . . . . . . . . . . . . . . . . . Projectile 104 | . . . . . . 1 17 7 . 19 . 8 8 6 4 . 34 AOE 33 | . . . . . . . 33 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac DSF Fac Upp Upp War Pro Total 5486 | 90 115 110 531 134 188 250 1017 478 94 623 181 256 367 339 218 84 411 Wait 141 | 1 1 22 . . . . 39 2 . 9 . 6 34 14 . . 13 Move 4689 | 63 112 84 514 104 170 202 807 439 91 512 175 153 300 312 213 84 354 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 96 | 7 2 1 3 12 8 4 26 5 . 12 1 8 5 1 . . 1 Fast Attach 57 | 6 . . . 3 . 5 7 2 . 7 . 20 3 2 . . 2 Attach 41 | 1 . . . . 4 1 8 4 . 8 4 2 5 . . . 4 Detach 29 | . . . . 2 . 1 1 1 . 5 . 13 4 . . . 2 Swap 31 | . . . 3 1 1 2 12 3 . 2 1 6 . . . . . Drop 102 | . . 1 2 5 5 8 32 5 . 10 . 26 4 2 . . 2 Fire 284 | 12 . 2 2 7 . 27 85 17 3 50 . 21 12 8 5 . 33 Melee 7 | . . . 7 . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 155 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Met 8R-AWN 308 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 8) 338 | -10/Materials | Entered Mines 339 | -10/Mines | Assembled infested the area 339 | -10/Mines | Followed 8R-AWN into the Mines 341 | -10/Mines | Met a Derelict bent on vengeance 496 | -10/Mines | Discovered new exit (range 5) 502 | -10/Mines | Entered Exiles 541 | -10/Exiles | Welcomed by 8R-AWN 582 | -10/Exiles | Met EX-HEX 673 | -10/Exiles | Met EX-BIN 850 | -10/Exiles | Met EX-DEC 896 | -10/Exiles | Learned location of Zion (-6) 976 | -10/Exiles | Visited The Gauntlet 1334 | -10/Exiles | Discovered new exit (range 10) 1347 | -10/Exiles | Entered Mines 1349 | -9/Mines | Escorted by a lone wolf Derelict 1371 | -9/Mines | Learned location of Storage (-9) 1411 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1579 | -9/Mines | Discovered new exit (range 8) 1595 | -9/Mines | Entered Materials 1595 | -8/Materials | Accompanied by 1 ally 1595 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1880 | -8/Materials | Identified exit to Garrison 1880 | -8/Materials | Entered Garrison 1880 | -8/Garrison | Accompanied by 1 ally 1888 | -8/Garrison | Build established: Scavenger-Gunner 1924 | -8/Garrison | Triggered checkpoint 1989 | -8/Garrison | Discovered new exit (range 12) 2072 | -8/Garrison | Triggered checkpoint 2136 | -8/Garrison | Triggered checkpoint 2196 | -8/Garrison | Lost 3 parts (2n1w) 2245 | -8/Garrison | Discovered new exit (range 15) 2327 | -8/Garrison | Installed Relay Interface Framework 2334 | -8/Garrison | Entered Materials 2452 | -8/Materials | Destroyed 7 combat bots 2756 | -8/Materials | Core integrity fell below 50% 2790 | -8/Materials | Lost 3 parts (1n1u1w) 3683 | -8/Materials | Discovered new exit (range 15) 4404 | -8/Materials | Identified exit to Factory 4658 | -8/Materials | Entered Factory 4658 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5730 | -7/Factory | Identified exit to Garrison 5730 | -7/Factory | Entered Garrison 5743 | -7/Garrison | Expanded RIF knowledge: Robot Detection 5854 | -7/Garrison | Triggered checkpoint 5883 | -7/Garrison | Build established: Scavenger-Tank 5931 | -7/Garrison | Discovered new exit (range 13) 5968 | -7/Garrison | Entered Factory 6195 | -7/Factory | Lost 3 parts (2n1w) 6455 | -7/Factory | Build established: Mutant 6735 | -7/Factory | Discovered new exit (range 4) 6737 | -7/Factory | Core integrity fell below 50% 6792 | -7/Factory | Lost 7 parts (1p2n2u2w) 6856 | -7/Factory | Entered another Factory area 6856 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7105 | -6/Factory | Identified exit to DSF 7105 | -6/Factory | Entered DSF 7142 | -6/DSF | Additional patrols routed to DSF 7154 | -6/DSF | Build established: Scavenger-Tank 7317 | -6/DSF | Sterilization system engaged 7337 | -6/DSF | Ambient heat levels rising (+10) 7352 | -6/DSF | Ambient heat levels rising (+10) 7367 | -6/DSF | Ambient heat levels rising (+10) 7382 | -6/DSF | Ambient heat levels rising (+10) 7397 | -6/DSF | Ambient heat levels rising (+10) 7412 | -6/DSF | Ambient heat levels rising (+10) 7427 | -6/DSF | Ambient heat levels rising (+10) 7442 | -6/DSF | Ambient heat levels rising (+10) 7457 | -6/DSF | Ambient heat levels rising (+10) 7463 | -6/DSF | Discovered new exit (range 16) 7472 | -6/DSF | Ambient heat levels rising (+10) 7487 | -6/DSF | Ambient heat levels rising (+10) 7494 | -6/DSF | Entered Factory 7494 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7968 | -5/Factory | Build established: Scavenger-Gunner 8018 | -5/Factory | Discovered new exit (range 16) 8052 | -5/Factory | Entered Upper Caves 8277 | -5/Upper Caves | Learned Factory emergency access door positions 8678 | -5/Upper Caves | Discovered new exit (range 15) 8706 | -5/Upper Caves | Entered another Upper Caves area 8848 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8880 | -5/Upper Caves | Learned 12 Factory zone layouts 9194 | -5/Upper Caves | Discovered new exit (range 10) 9220 | -5/Upper Caves | Entered Warlord 9335 | -5/Warlord | Discovered new exit (range 15) 9416 | -5/Warlord | Entered Proximity Caves 9446 | -4/Proximity Caves | Found Alien Artifact 9732 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9845 | -4/Proximity Caves | Core integrity fell below 50% 9871 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 9933 | -4/Proximity Caves | Spotted B-86 Titan 10374 | -4/Proximity Caves | Core integrity fell below 20% 10376 | -4/Proximity Caves | Core destroyed Last Messages --------------- Overheating: Hyp. Coil Gun damaged (-31). Overheating: Seismic Detector damaged (-10). Adv. Treads destroyed. G-67 Veteran overheating. Power failure averted by Adv. Cryofiber Web. G-67 Veteran heat damages core (-14). Energy bleed averted by Adv. Cryofiber Web. HV Slug penetrates G-67 Veteran. G-67 Veteran Adv. Heat Sink blasted off. G-67 Veteran knocked back. Power failure averted by Adv. Cryofiber Web. Matter decay averted by Adv. Cryofiber Web. Power failure averted by Adv. Cryofiber Web. Adv. Cryofiber Web broken. Overheating: Short circuit. HV Slug penetrates Wall. G-67 Veteran destroyed. Power failure, Neutrino Core shutdown. Overheating: Core damaged (-180). Overheating: Core damaged (-150). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | # ???????????????????????????????????????????????? | | ???????????????#####???????????????????????????? | | ???????????????? #""#??????????????????????????? | | #???????????????#?"" ??????????????????????????? | | ######????????#?# #; %??????????????????????????? | | ##?????? ### #;!!??????????????????????????? | | ##???? ## % %%##????????????????????????? | | #??? #;;%! ;;##### ## #?????????????? | | #??# #?##; % @ #?????????????? | | #?# #?## %! ##???????????????? | | ## #?## #########????????????????? | | #???# #????????????????????????? | | ## ##??# #; ##???????????????????????? | | #### #??# ?### #####???????????????????? | | ##?## ###; ????# ## ##??????????????????? | | ###?## #####??????# ###????????????????? | | ???## ##??# #### ##???????????????? | | ???# #??# #???????????????? | | #??# #??# !! #???????????????? | | #??# #??## ! ##???????????????? | | #?## ### ##???## ###### #######??????????? | | ?## ##??##?????########## ## ##?????????? | | ## #####?????????## ### #?????????? | | # ### #########?# ##?????????? | | # ### #??????????? | | # ## #### ##??????????? | | ## #####??####???????????? | | #?## #?????????????????????? | | ###???## | ### #?????????????????????? | | ???????# ##?## #######?????????????????????? | | ?????# [ #???######???????????????????????????? | | ?????# #????????????????????????????????????? | | ?????# ### #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 100 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 825 Evasion (%) 40 Targeting Accuracy 14 Recoil Reduction 5 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayIntegratedDiverter Manual? 0 Play Time 01:09:15 Cumulative 293.3 hours Start 2022.04.07 @ 16:58:47 End 2022.04.07 @ 18:18:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 290 Adventurer 0 Explorer 0 Win Type - Total 15 Types 9/0/4/2/0/0/0/0/0 Lore% 79 Gallery% 85 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc0c4285-9ecd-4cff-8e1e-fd9b0b4c3a10