Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.25 @ 16:10:49 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (1014) 1014 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2799 Bonus ------- None Cogmind --------- Core Integrity 359/550 Matter 195/350 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Armored Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Small Matter Pod Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Light Deuterium Engine Light Treads Cooling System Cooling System Trap Scanner Improved Terrain Scanner Improved Terrain Scan Processor Core Analyzer Core Analyzer Improved Light Armor Plating Field Recycling Unit (0) Improved Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Flak Cannon Spear Scrap Shield Fragment (48) Scrap Shield Fragment (45) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Aluminum Leg Aluminum Leg Subdweller Monowheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Small Matter Pod Utility Shielding > --- WEAPON ----------- Gauss Rifle Flak Cannon > --- INVENTORY -------- Ion Engine Light Deuterium Engine Cooling System Cooling System Trap Scanner Improved Terrain Scanner Improved Terrain Scan Processor Core Analyzer Core Analyzer Improved Light Armor Plating Field Recycling Unit Gauss Rifle Gauss Rifle Gauss Rifle Grenade Launcher Spear Scrap Shield Fragment Scrap Shield Fragment [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Utility Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 31 | 8 4 4 15 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 . 2 8 Treads 4 | 2 . . 2 Leg 7 | . . 2 5 Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 9 | 3 1 1 4 Device 3 | 1 . . 2 Storage 5 | 2 1 1 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | 2 2 1 3 Energy Gun 1 | . 1 . . Energy Cannon . | . . . . Ballistic Gun 4 | 2 1 . 1 Ballistic Cannon 2 | . . 1 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 11 | . . 2 9 Power . | . . . . Propulsion 7 | . . 1 6 Utility 1 | . . . 1 Weapon 3 | . . 1 2 Highest Loss Streak 3 | . . 2 3 To Critical Strikes . | . . . . Average Backups 14 | 4 12 16 16 Power 2 | . 3 2 2 Propulsion 2 | 2 2 4 1 Utility 7 | . 5 8 9 Weapon 2 | . 1 2 3 Tool/Special . | . . . . Unused Backups 23 | 2 2 . 19 Power 4 | . 1 . 3 Propulsion 2 | 2 . . . Utility 12 | . 1 . 11 Weapon 5 | . . . 5 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 100 91 92 Engine 11 | . 14 14 9 Treads 11 | . 28 12 2 Leg 15 | . . 7 27 Device 11 | . 14 14 8 Storage 15 | . 14 14 17 Protection 4 | . . . 8 Energy Gun 4 | . . 11 3 Ballistic Gun 10 | . 28 2 5 Ballistic Cannon 7 | . . 13 8 Peak Build Rating 28 | 8 11 13 28 Average Rating 14 | 5 8 11 21 On Entrance 7 | . 8 11 12 Avg Prop Armor Cover (%) 14 | . . . 14 Naked Turns . | . . . . Heaviest Build 61 | 18 33 54 61 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 6 | 1 . 2 6 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 8 15 20 20 Average Capacity 17 | 7 13 18 20 Most Carried 20 | 8 15 20 20 Average Carried 15 | 4 12 17 18 Final Capacity 20 | 8 15 20 20 Final Carried 20 | 8 15 18 20 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1091 | 313 224 160 394 Remotely . | . . . . Salvage Created 1003 | 112 224 137 530 Parts 60 | 7 16 7 30 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 5 | . . 5 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 26 | . 7 4 15 Guns 14 | . 7 2 5 Cannons 10 | . . 2 8 AOE 2 | . . . 2 Classes Destroyed 11 | 2 3 1 5 Worker 2 | . . . 2 Tunneler 1 | 1 . . . Hauler 1 | . . . 1 Recycler 1 | 1 . . . Operator 1 | . . . 1 Watcher 1 | . 1 . . Swarmer 6 | . 3 . 3 Grunt 12 | . 4 . 8 Sentry 2 | . . . 2 Hunter 2 | . . . 2 Subdweller 4 | . . 4 . Best Kill Streak 5 | 1 4 2 5 Combat Bots Only 3 | . 3 2 3 Max Kills in Single Turn 4 | 1 1 1 4 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 196 | . 51 37 108 Missed 58 | . 12 11 35 Hits 138 | . 39 26 73 Projectile 138 | . 39 26 73 Critical Strikes 5 | . 1 . 4 Damage Taken 2246 | . 420 544 1282 Core 406 | . 61 154 191 Absorbed by Shields . | . . . . Redirected to Shielding 14 | . . . 14 Core Remaining (%) 57 | 100 . 14 . Volleys Fired 98 | 9 29 15 45 Largest 2 | 2 2 2 2 Hottest 83 | 40 40 83 65 Shots Fired 182 | 15 58 27 82 Gun 130 | 15 58 12 45 Cannon 49 | . . 15 34 Launcher 3 | . . . 3 Special . | . . . . Kinetic 174 | 15 58 22 79 Thermal 5 | . . 5 . Explosive 3 | . . . 3 Electromagnetic . | . . . . Robot Hit Streak 14 | 2 14 11 12 Robot Miss Streak 6 | 6 3 3 4 Penetration Max 1 | . . . 1 Secondary Targets . | . . . . Shots Hit Robots 134 | 5 43 21 65 Core Hits 77 | 3 13 8 53 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Burn 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2551 | 65 489 383 1614 Guns 1430 | 65 489 126 750 Cannons 852 | . . 257 595 Explosions 269 | . . . 269 Melee . | . . . . Ramming . | . . . . Kinetic 2231 | 65 489 332 1345 Thermal 51 | . . 51 . Explosive 269 | . . . 269 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 14 | . . . 14 Projectiles . | . . . . Explosions 14 | . . . 14 Melee . | . . . . Knockbacks 22 | . . 3 19 Impact . | . . . . Kinetic 19 | . . 3 16 Secondary 3 | . . . 3 Self-Inflicted Damage 16 | . . . 16 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 36 | . 36 . 20 Average Temperature 13 | . 16 . 10 Received Heat Transfer 702 | . 198 90 414 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 222 | . . 222 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 156 | 5 78 . 156 Initial . | . . . . Average 42 | . 20 . 60 Influence Increases 651 | 10 173 . 468 Destroy 0b10 Robot/C 440 | . 140 . 300 Destroy 0b10 Robot/NC 35 | 10 5 . 20 Destroy Leader 104 | . 22 . 82 Successful Hack 19 | . 5 . 14 Disable Machine 30 | . . . 30 Destroy Structure 23 | . 1 . 22 Influence Decreases 511 | 10 149 24 328 Entered New Map 12 | . . 12 . Time Decay 409 | 10 149 12 238 Lost Part 90 | . . . 90 Squads Dispatched 4 | . . . 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 9 4 24 Peak Tracking Total 6 | . 4 2 6 Tactical Retreats . | . . . . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 4 | . 2 . 2 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 5 . 10 Successful 4 | . 2 . 2 Failed 11 | . 3 . 8 Catastrophic 3 | . 1 . 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 5 . 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 . 2 Robot Analysis 1 | . . . 1 Dispatch Records 1 | . 1 . . Registered Components 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 1402 | 22 486 519 375 Seismic 1402 | 22 486 519 375 Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 2107 | 149 486 519 953 Spaces Moved 670 | 68 224 169 209 Core 5 | 5 . . . Treads 431 | 63 224 116 28 Legs 234 | . . 53 181 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 190 Average Speed 215 | 154 160 269 249 Slowest Speed 540 | 160 160 320 540 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 5 34 16 20 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 20 | . . . 20 Melee . | . . . . Projectile 1 | . . . 1 AOE 19 | . . . 19 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 1163 | 96 300 208 559 Wait 296 | . 22 11 263 Move 667 | 67 223 168 209 Hop . | . . . . Pick Up 45 | 9 13 6 17 Fast Attach 11 | 8 . 1 2 Attach 14 | . 2 3 9 Detach 1 | 1 . . . Swap 10 | . 3 1 6 Drop 21 | 2 8 3 8 Fire 98 | 9 29 15 45 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 150 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 8) 636 | -10/Materials | Entered Subcaves 637 | -10/Subcaves | Approached by a straggling Scientist 639 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 716 | -10/Subcaves | Core integrity fell below 50% 853 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1032 | -10/Subcaves | Core integrity fell below 20% 1140 | -10/Subcaves | Discovered new exit (range 7) 1155 | -10/Subcaves | Entered Materials 1155 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2108 | -8/Materials | Self-destructed Last Messages --------------- 02049_ Acquired Prototype Ballistic Gun. 02050_ Dropped Sub. Monowheel. 02061_ Acquired Lgt. Treads. 02062_ Acquired 43 matter. 02064_ R-06 Scavenger collects Prototype Ballistic Gun. 02095_ Aluminum Leg blasted off. 02096_ Slug penetrates H-61 Shepherd. 02097_ H-61 Shepherd calls for reinforcements. 02097_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02097_ Penetrated by Slug. 02097_ Aluminum Leg destroyed. 02098_ Slug penetrates H-61 Shepherd. 02100_ Slug penetrates G-47 Trooper. 02104_ G-47 Trooper destroyed. 02105_ Grenade Launcher destroyed. 02106_ Slug penetrates H-61 Shepherd. 02106_ G-47 Trooper destroyed. 02107_ Penetrated by Slug. 02107_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????#######???????????????????????? | | ???????????????? #???????????????????????? | | ??????????????# """ #???????????????????????? | | ??????????????# """ [ #???????????????????????? | | ??????????????# """ #???????????????????????? | | ??????????????# #???????????????????????? | | ???????? ????# """ #???????????????????????? | | ??????"? #???# """ #???????????????????????? | | ???? "Y" #???# """ #???????????????????????? | | ??? " " #???# #???????????????????????? | | ?? #########+####???????????????????????? | | ?? r ^^[ [= ######## ####????????????? | | ?? ^^ % @ * = ??????? | | ?? ^ [% Hg*??????? | | ###### % ! ??????? | | # a #######+???????? | | " # """ "" ######## #??????????????? | | T # """ "" #??????? #??????????????? | | " # "" """ #???????? #??????????????? | | # """ """ #????????? #??????????????? | | # """ """ #??????????#??????????????? | | + #?????????????????????????? | | """ # #?????????????????????????? | | """ #[ ! #?????????????????????????? | | """ ### #############?????????????????????????? | | #?# #?????????????????????????????????????? | | ## ###?# #??????????????????????????????!??????? | | ?##????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???#####+##????????????????????????????????????? | | ?###/! #????????????????????????????????????? | | ?#""/ #????????????????????????????????????? | | ?#"T = ! #????????????????????????????????????? | | ?#"" *%|#????????????????????????????????????? | | ?### ! #????????????????????????????????????? | | ####// #????????????????????????????????????? | | #######+####???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapSuperquantumInsulator Manual? 0 Play Time 00:23:26 Cumulative 127.1 hours Start 2026.10.25 @ 15:47:01 End 2026.10.25 @ 16:10:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: e0667c7b-063b-49b8-b98d-a97f69a89731