Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.31 @ 00:32:32 Player: ZionFlightMelee Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (245) 1225 Value Destroyed (12656) 12656 Prototype IDs (136) 2720 Alien Tech Used (15) 3000 Bonus (48505) 48505 TOTAL SCORE: 79406 Bonus ------- High Alert Combat Kills 1256 Follower Combat Kills 2398 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 488 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -37 Cogmind --------- Core Integrity 763/1600 Matter 280/300 Energy 1072/1090 System Corruption 0% Temperature Cool (12) Movement Hovering (36) Location 0b11 Command Parts ------- > --- POWER (3) -------- Graviton Reactor Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION (6) --- Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Lightpack 2.0 Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Force Booster Advanced Reaction Control System Experimental Phase Shifter Centrium Linked Plating Centrium Linked Plating > --- WEAPON (4) ------- Longsword +1 Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY (24) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Combat Antigrav System Experimental Energy Well (1000) Zionite Biocell (1000) Experimental Matter Compressor (500) Dimensional Manipulator Enhanced Optical Array Nanoactuators Experimental Transmission Jammer Experimental ECM Suite Advanced Phase Shifter Experimental Phase Shifter Zionite Weapon Casing Improved Energy Mantle Graviton Cannon Perforator Nanosword Peak State ------------ > --- POWER ------------ Graviton Reactor Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Lightpack 2.0 Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Force Booster Advanced Reaction Control System Experimental Phase Shifter Centrium Linked Plating Centrium Linked Plating > --- WEAPON ----------- Longsword +1 Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY -------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Combat Antigrav System Experimental Energy Well Zionite Biocell Experimental Matter Compressor Dimensional Manipulator Enhanced Optical Array Nanoactuators Experimental Transmission Jammer Experimental ECM Suite Advanced Phase Shifter Experimental Phase Shifter Zionite Weapon Casing Improved Energy Mantle High-powered Transdimensional Reconstructor Graviton Cannon Perforator Nanosword [Rating: 254] Favorites ----------- Power Zero-point Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zero-point Reactor Propulsion Cooled VTOL Module Treads Light Treads Wheel Wheel Hover Unit Combat Antigrav System Flight Unit Cooled VTOL Module Utility Lightpack 2.0 Device Microactuators Storage Lightpack 2.0 Processor Experimental Target Analyzer Hackware Advanced System Shield Protection Experimental Powered Armor Artifact Matter Drive Weapon Plasma Lance Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon AWS/Autocannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Core Stripper Slashing Weapon Longsword +1 Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . 2 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Utility 11 | . . . 1 . . . 1 . . . . . . . . . 2 . . . . 1 . . . . 2 . 2 . . 2 . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 524 | 8 7 6 18 . 8 . 27 18 12 5 8 11 1 5 13 4 7 2 3 27 1 9 1 13 23 . 12 30 21 12 36 19 86 71 Power 70 | 1 . 1 1 . . . 1 1 1 . 2 2 . 1 2 1 3 . . 4 . 4 . 1 5 . . 1 5 2 3 2 15 11 Engine 11 | 1 . 1 . . . . . 1 1 . 2 1 . . . . 1 . . 2 . 1 . . . . . . . . . . . . Core 17 | . . . 1 . . . 1 . . . . 1 . 1 2 1 2 . . 1 . 2 . 1 1 . . 1 1 . . 1 . . Reactor 42 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 4 . . . 4 2 3 1 15 11 Propulsion 87 | 2 3 1 5 . 4 . 2 5 5 1 3 2 . . 1 . . 1 1 3 . 1 . . 3 . 3 9 2 . . 3 16 11 Treads 15 | 2 1 1 3 . 2 . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . 2 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 11 Flight 46 | . . . . . . . . 1 5 1 3 2 . . 1 . . 1 1 3 . 1 . . 3 . 3 9 2 . . 3 7 . Utility 242 | 2 2 1 3 . 4 . 2 3 3 . 1 7 1 3 5 . 2 1 2 10 1 2 1 9 13 . 8 16 10 10 26 12 44 38 Device 138 | 1 . . 1 . . . 1 2 2 . . 2 . 1 . . 1 1 1 6 . 2 . 6 9 . 8 10 7 6 20 8 22 21 Storage 23 | . 2 1 2 . 4 . 1 1 . . . . 1 2 . . . . 1 3 . . . . 1 . . . 1 . . . 3 . Processor 22 | 1 . . . . . . . . 1 . . 1 . . 5 . . . . 1 . . . 1 . . . 1 2 1 2 1 2 3 Hackware 5 | . . . . . . . . . . . 1 2 . . . . . . . . . . . 2 . . . . . . . . . . Protection 46 | . . . . . . . . . . . . 2 . . . . 1 . . . 1 . 1 . 3 . . 5 . 2 . 2 15 14 Artifact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 2 . Weapon 125 | 3 2 3 9 . . . 22 9 3 4 2 . . 1 5 3 2 . . 10 . 2 . 3 2 . 1 4 4 . 7 2 11 11 Energy Gun 22 | 2 2 2 5 . . . 9 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Energy Cannon 6 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . 2 . 1 . Ballistic Gun 26 | 1 . . . . . . 9 8 1 2 . . . . 3 2 . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . 1 Launcher 17 | . . 1 4 . . . 4 . 2 . . . . . . . . . . 1 . . . 1 . . . 1 1 . . 1 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Slashing Weapon 25 | . . . . . . . . 1 . 1 2 . . . 1 . 1 . . 3 . 2 . 2 2 . 1 1 1 . 2 1 2 2 Piercing Weapon 22 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . 1 2 . 3 . 6 7 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 80 | . . . 1 . . . 2 2 . . 1 . . 1 5 . . . . 8 . 1 1 . 4 . . 8 1 3 9 1 15 17 Parts Lost 51 | . . 5 . . . . 10 2 . . . . . 2 . 1 . 1 2 . 4 3 . 1 . . 2 . . 2 4 . 5 7 Power 10 | . . 1 . . . . 1 1 . . . . . 1 . 1 . . . . 1 1 . 1 . . . . . . . . 1 1 Propulsion 11 | . . . . . . . 2 1 . . . . . . . . . 1 2 . 1 2 . . . . 1 . . . . . . 1 Utility 18 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . . 2 4 . 4 5 Weapon 12 | . . 4 . . . . 6 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Highest Loss Streak 9 | . . 2 . . . . 9 1 . . . . . 2 . 1 . 1 2 . 4 2 . 1 . . 1 . . 1 3 . 3 1 Average Slot Usage (%) 84 | . 100 99 99 100 96 100 95 98 91 90 87 86 80 71 89 80 76 80 76 76 67 64 55 60 65 65 66 63 77 77 75 76 79 92 Engine 1 | . 14 14 6 . . . . 3 7 7 7 6 6 6 1 . 4 5 5 4 5 2 5 3 . . . . . . . . . . Core 4 | . . . 4 11 11 11 5 5 . . . 5 6 5 16 16 5 5 5 2 5 4 5 7 7 5 3 1 3 4 4 3 . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 4 5 4 4 4 7 5 3 6 10 Treads 4 | . 21 27 5 22 15 22 17 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 21 Flight 11 | . . . . . . . . . 30 28 26 33 33 31 31 31 27 27 25 25 23 21 15 15 18 20 17 15 13 12 12 11 12 . Device 8 | . 14 2 11 11 . . 5 3 7 7 2 1 . . . . 4 3 3 6 . 4 5 5 5 5 11 10 10 9 7 15 12 21 Storage 11 | . 14 25 22 22 30 33 30 31 7 7 7 6 6 11 6 6 5 5 7 7 11 10 5 5 5 5 4 4 4 6 4 3 5 3 Processor 9 | . . . . . . . . . 6 7 7 4 6 6 11 12 11 11 11 12 12 10 10 10 15 15 13 11 14 12 16 15 14 11 Protection 3 | . . . . . . . . . . . . . 6 . . . 5 5 4 . 3 5 5 4 1 5 4 8 9 6 6 3 7 7 Energy Gun 6 | . 28 22 28 33 33 33 21 . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . . . . . . . 12 35 24 19 2 . . . 12 5 . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 1 16 15 6 6 6 6 5 11 8 8 5 4 5 4 5 5 3 4 3 4 3 3 2 3 Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . 5 3 3 1 . . . . . . 1 10 12 11 11 9 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 144 | 10 28 43 47 47 54 54 64 65 25 26 26 28 27 27 38 87 26 27 29 70 29 52 25 32 64 51 68 73 78 77 87 73 144 117 Greatest Support 183 | 40 40 40 40 40 40 40 40 40 25 35 35 32 33 33 27 34 34 34 30 33 39 53 25 34 68 64 70 79 81 81 81 82 183 181 Greatest Overweight (x) 44 | . 2 1 4 1 17 1 2 3 1 . 1 . . . 1 3 . . 1 2 . 1 . . . . 1 1 . . 1 . 44 . Average Overweight (x) . | . 1 . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 36 | 4 10 16 16 16 30 20 20 36 36 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 32 24 Average Capacity 23 | 4 9 15 14 16 21 20 20 21 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 29 24 Most Carried 32 | 4 10 11 16 16 25 20 20 26 25 24 24 24 24 24 24 24 24 24 22 24 24 24 24 24 24 22 24 24 24 24 24 24 32 24 Average Carried 20 | 1 8 10 11 16 19 20 17 18 23 23 23 23 23 22 22 23 21 21 21 23 23 23 24 23 22 22 22 23 23 23 22 23 24 18 Final Capacity 36 | 4 10 16 16 16 20 20 20 36 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Final Carried 26 | 4 10 10 16 16 20 20 13 26 24 24 24 23 23 23 23 24 20 22 21 24 23 24 24 24 22 22 24 24 22 24 24 24 24 19 Class Distribution -------------------- 41% | Messiah-Mutant 15% | Messiah-Sprinter 13% | Hauler-Skirmisher 6% | Mutant 6% | Hauler-Sprinter 5% | Hauler-Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Storage Hauler-Sprinter | -7/Factory Hauler-Sprinter | -7/Waste Hauler-Sprinter | -7/Factory Hauler-Sprinter | -6/Factory Hauler-Sprinter | -6/Lower Caves Hauler-Sprinter | -6/Lower Caves Hauler-Mutant | -6/Zion Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Warlord Messiah-Sprinter | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Sprinter | -4/Waste Messiah-Sprinter | -4/Factory Messiah-Scout | -4/Armory Messiah-Scout | -4/Lab Messiah-Sprinter | -3/Research Messiah-Mutant | -3/Testing Messiah-Mutant | -2/Research Messiah-Mutant | -2/Quarantine Messiah-Mutant | -2/Section 7 Messiah-Ninja | -1/Access Messiah-Mutant | -1/Command Messiah-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 7169 | 291 66 70 185 12 60 57 477 562 147 204 130 92 20 60 110 41 64 35 20 287 . . . 148 369 . 105 295 224 186 464 217 1357 814 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13734 | 181 125 570 199 60 . . 1546 1107 342 . 147 198 27 36 . 82 293 100 60 201 . 118 . 143 81 . 85 405 148 202 964 321 1721 4272 Parts 688 | 16 3 27 22 7 . . 93 62 20 . 9 10 1 4 . 5 6 5 1 1 . 2 . 9 1 . 5 24 5 8 46 14 40 242 Haulers Intercepted 21 | . . . 1 . . . 4 3 1 . 3 2 . . . . 2 . . . . . . 1 . . . 1 1 1 . 1 . . Recyclers Shooed 8 | 1 . 2 . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . . . . . . . . 1 3 . 4 . 8 . 53 . . . . . . . . . . . . . . Prevented 31 | . . . . . . . . . . . . . . . . . . 13 1 17 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 165 | . 1 14 8 3 . . 29 12 2 . . . . 2 . 4 1 1 2 3 . . . 1 1 . 1 5 2 . 14 5 10 44 Melee 80 | . . . . 1 . . . . . . . . . 1 . 2 1 1 1 3 . . . . 1 . 1 5 1 . 14 1 4 43 Guns 42 | . 1 12 1 2 . . 13 12 1 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . AOE 38 | . . 2 7 . . . 16 . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . 4 5 . Classes Destroyed 20 | 2 1 1 4 . . . 2 1 . . . . 1 . . . . . 1 2 . . . . . . . 3 . 1 . 1 . . Worker 16 | . . . 1 . . . 4 3 4 . . . . . . . 1 . . . . . . . . . . . . . . . 3 . Builder 11 | . . . 1 . . . 3 4 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 21 | . . . 1 . . . 4 3 1 . 3 2 . . . . 2 . . . . . . 1 . . . 1 1 1 . 1 . . Recycler 14 | 1 1 1 . . . . 1 2 3 . . . . . . . . . . . . 1 . . . . . . . . . . 4 . Minesweeper 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Watcher 6 | . . . . . . . 1 1 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . Swarmer 45 | . . 6 7 3 . . 4 . . . . . . 2 . 4 . . . . . . . 1 . . . . 2 . 7 4 5 . Grunt 43 | . 1 8 . . . . 22 8 1 . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . Brawler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Sentry 13 | . . . 1 . . . 3 3 1 . . . . . . . . . . . . . . . . . . . . . 3 1 1 . Hunter 5 | . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . . 1 . . . . . 1 . Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 11 | 3 1 4 6 3 . . 11 9 11 . 1 3 1 2 . 4 2 3 2 2 . 1 . 2 1 . 1 2 3 2 5 4 6 5 Combat Bots Only 10 | . 1 3 4 3 . . 10 4 1 . . . . 2 . 4 1 1 2 2 . . . 1 1 . 1 2 2 . 5 4 6 5 Max Kills in Single Turn 4 | 1 1 1 4 2 . . 4 2 4 . 1 1 1 1 . 1 1 1 1 1 . 1 . 1 1 . 1 1 1 1 1 2 4 1 Gunslinging 1 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 3 . . . 3 . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . 2 4 . Melee 1 | . . . . 1 . . . . . . . . . 1 . 1 1 1 1 1 . . . . 1 . 1 1 1 . 1 1 1 1 Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 12593 | . 60 547 135 98 . . 1040 409 56 . 13 66 58 115 . 331 . 233 76 . 205 444 . 242 177 . 197 895 744 405 995 363 1578 3111 Core 1416 | . 9 82 21 17 . . 159 13 . . . 22 . 37 . 86 . 82 . . . 64 . 30 51 . 8 30 89 . 74 40 111 391 Absorbed by Shields 5122 | . . . . . . . . . . . . . . . . . . . . . . . . . 26 . 131 24 189 . 564 351 883 2954 Core Remaining (%) 80 | 100 . 63 . . . 90 . 68 . . 100 . . . . 82 . . . . 91 . . . . 87 . 97 . . 57 . . 47 Volleys Fired 166 | 11 5 35 7 5 . . 47 28 10 . . . . . . . . . . 2 . . . 1 . . . . 1 . 9 2 3 . Largest 4 | 2 2 2 3 3 . . 4 4 4 . . . . . . . . . . 1 . . . 1 . . . . 1 . 1 1 1 . Hottest 180 | 70 90 90 135 135 . . 180 112 100 . . . . . . . . . . 50 . . . 49 . . . . 30 . 50 49 50 . Shots Fired 439 | 22 10 66 15 15 . . 149 112 27 . . . . 2 . 3 . . . 2 . . . 1 . . . . 1 . 9 2 3 . Gun 399 | 22 10 63 12 15 . . 141 112 24 . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 16 | . . . . . . . . . . . . . . 2 . 3 . . . 1 . . . . . . . . . . 9 . 1 . Launcher 23 | . . 3 3 . . . 8 . 3 . . . . . . . . . . . . . . 1 . . . . 1 . . 2 2 . Special 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic 206 | 11 . . . . . . 54 112 24 . . . . 2 . 3 . . . . . . . . . . . . . . . . . . Thermal 11 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 23 | . . 3 3 . . . 8 . 3 . . . . . . . . . . . . . . 1 . . . . 1 . . 2 2 . Electromagnetic 187 | . 10 63 12 15 . . 87 . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 11 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 9 . 1 . Robot Hit Streak 24 | 19 10 16 17 4 . . 24 9 3 . . . . 3 . 2 . . . 3 . . . . . . . . . . . . 4 . Robot Miss Streak 6 | 1 5 6 2 3 . . 5 3 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 3 . 1 . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Autonomous 5 | . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . Shots Hit Robots 910 | 19 7 53 8 10 . . 88 66 7 . 6 5 3 5 . 4 10 12 1 8 . 1 . 3 6 . 8 38 4 5 47 13 77 396 Core Hits 541 | 8 4 32 16 5 . . 82 38 16 . 3 3 1 2 . 4 4 4 3 11 . 1 . 3 1 . 1 12 10 3 22 8 41 203 Critical Hits 103 | . . . . . . . 1 3 . . . 1 . . . 2 1 2 . 2 . . . . 2 . . 9 1 . 5 4 3 67 Critical Kills 29 | . . . . . . . . 2 . . . . . . . 2 1 1 . 2 . . . . . . . 2 1 . 3 1 1 13 Critical Parts Destroyed 41 | . . . . . . . 1 1 . . . 1 . . . . . 1 . . . . . . 1 . . 4 . . 2 3 1 26 Melee Attacks 1147 | . . . . . . . . 2 . . 9 20 7 8 . 13 15 21 12 17 1 13 . 17 39 . 31 68 37 42 124 33 146 472 Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 650 | . . . . . . . . 2 . . 9 20 7 8 . 13 13 17 10 14 1 13 . 17 39 . 31 52 17 30 56 14 39 228 Piercing 492 | . . . . . . . . . . . . . . . . . 2 4 2 3 . . . . . . . 16 20 12 68 19 103 243 Sneak Attacks 56 | . . . . . . . . . . . 3 4 1 1 . . 6 3 1 4 . 1 . 2 1 . 1 3 1 4 5 6 9 . Combat Hostiles 11 | . . . . . . . . . . . . . . . . . 3 . 1 4 . . . . 1 . . . . . 1 . 1 . Follow-up Attacks 215 | . . . . . . . . . . . . 1 . . . . 1 2 . 2 . . . . . . . 5 . 1 11 3 27 162 Damage Inflicted 53585 | 198 139 702 436 52 . 27 3291 1850 1081 . 531 605 222 450 . 273 1020 850 285 677 . 114 . 608 417 . 486 2145 771 687 2932 1969 6577 24190 Guns 4483 | 198 99 580 146 38 . . 1486 1779 157 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 433 | . . . . . . . . . . . . . . 177 . 185 . . . . . . . . . . . . . . . . 71 . Explosions 5542 | . 31 119 290 . . . 1782 . 924 . . . . . . . . . 180 111 . . . 221 . . . . 473 . . 718 693 . Melee 42978 | . . . . . . . . . . . 531 605 222 273 . 88 1020 850 105 566 . 114 . 385 417 . 486 2145 298 687 2932 1251 5813 24190 Ramming 149 | . 9 3 . 14 . 27 23 71 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Kinetic 3084 | 83 . . . . . . 521 1779 157 . . . . 177 . 185 . . . . . . . . . . . . . . . . 182 . Thermal 594 | 115 31 . . . . . 418 . 30 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 4631 | . . 119 290 . . . 1364 . 894 . . . . . . . . . . . . . . 221 . . . . 332 . . 718 693 . Electromagnetic 2260 | . 99 580 146 38 . . 965 . . . . . . . . . . . 180 111 . . . . . . . . 141 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 20574 | . . . . . . . . . . . 531 605 222 273 . 88 957 748 105 479 . 114 . 385 417 . 486 1322 . 196 901 264 1348 11133 Piercing 22222 | . . . . . . . . . . . . . . . . . 63 102 . 87 . . . . . . . 823 298 491 2031 987 4283 13057 Entropic 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 . Highest Corruption 13 | . . . . . . . . 7 . . . 1 1 1 6 . . . . . . 4 11 12 13 13 . . 2 4 4 . . . Average Corruption 5 | . . . . . . . . 6 . . . 1 1 1 2 . . . . . . 4 6 11 12 13 . . 1 2 4 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 93 | . . . . . . . . 9 . . . . . 1 1 . . . . . . . 1 19 38 . . . . 6 18 . . . Message Errors 15 | . . . . . . . . . . . . . . . . . . . . . . . . 3 6 . . . . 2 4 . . . Matter Fused 13 | . . . . . . . . 2 . . . . . . . . . . . . . . . 2 6 . . . . . 3 . . . Heat Flow Errors 9 | . . . . . . . . 4 . . . . . . . . . . . . . . . 1 3 . . . . . 1 . . . Energy Discharges 12 | . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 3 1 . . . . 2 3 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . 2 . . . Data Loss (major) 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 21 | . . . . . . . . . . . . . . . . . . . . . . . . 9 12 . . . . . . . . . Targeting Errors 14 | . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . . . . 2 4 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2884 | . . . . . . 6 75 . 21 . . 100 85 164 . . 116 256 . 55 . . . 124 . . 51 221 106 114 123 318 549 400 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 314 | . . . . . . . 75 . 21 . . . . . . . . . . . . . . 4 . . . . 106 . . 97 11 . Melee 2570 | . . . . . . 6 . . . . . 100 85 164 . . 116 256 . 55 . . . 120 . . 51 221 . 114 123 221 538 400 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 364 | . . 23 93 . . . 186 . . . . . . . . . . . . . . . . 25 . . . . 37 . . . . . Shots 13 | . . 2 3 . . . 5 . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . Rammed 24 | . 1 2 . 6 . 3 5 6 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Targets Rammed 24 | . 1 2 . 6 . 3 5 6 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 398 | 40 102 203 60 99 . . 196 239 113 . . 10 124 199 398 222 24 23 101 59 169 198 68 208 325 4 107 60 114 . 251 . 183 . Average Temperature 54 | 18 40 66 26 45 . . 54 114 53 . . 4 27 37 98 79 6 5 19 20 123 100 35 39 70 2 38 17 46 . 68 . 88 . Received Heat Transfer 1561 | . 12 228 9 . . . 441 117 18 . . 9 12 9 . 27 . 36 9 . 18 81 . 27 31 . 33 30 46 18 116 36 61 137 Effects 6 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . 3 1 . . . 4 . . . . . . . . . . 1 3 . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Heat Transferred 883 | 333 50 . . . . . 450 . 50 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1243 | 25 73 268 315 207 . . 685 561 876 306 683 883 . . . . 301 . . . . 145 87 297 972 . 177 592 654 502 1080 983 1243 . Average Influence 411 | 17 42 150 188 188 . . 450 390 470 306 477 652 . . . . 138 . . . . 59 57 153 532 . 56 273 490 430 767 798 907 . Maximum Alert Level 4 | . . 1 1 1 . . 2 2 3 1 2 3 . . . . 1 . . . . . . 1 3 . . 2 2 2 3 3 4 . Low Security (%) 22 | 100 100 75 48 27 . 100 17 . 16 . . . . . . . 75 . . . . 100 100 63 5 . 100 34 . . . . . . Level 1 15 | . . 24 51 72 . . 7 34 43 100 42 31 . . . . 24 . . . . . . 36 22 . . 47 27 35 14 . . . Level 2 21 | . . . . . . . 75 65 1 . 57 11 . . . . . . . . . . . . 48 . . 18 72 64 12 17 5 . Level 3 12 | . . . . . . . . . 38 . . 57 . . . . . . . . . . . . 23 . . . . . 73 82 6 . Level 4 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 1 . . . . . 5 2 2 . 2 4 . . . 1 . . . . . . . 2 4 . 3 4 3 . 7 6 . . Investigation 18 | . . . . . . . 3 . . . . 2 . . . . . . . . . . . 1 2 . 1 2 1 . 5 1 . . Extermination 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . 1 1 . . Reinforcement 14 | . 1 . . . . . 1 2 1 . 2 2 . . . . . . . . . . . 1 . . 1 1 . . 1 1 . . Assault 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . 2 . . Garrison 3 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 39 | . . . 1 . . . 2 2 . . 3 . . . . . 1 . . . . . . 2 3 . . 1 2 1 1 3 17 . Communications Jammed 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Distress Signals 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Times Spotted 621 | . 7 14 10 4 . . 35 14 3 . 10 22 1 4 . 20 6 5 9 34 12 14 5 32 45 . 20 37 39 21 57 39 26 76 Peak Tracking Total 22 | . 3 3 5 3 . . 6 6 2 . 5 7 1 3 . 12 3 2 4 11 9 13 5 16 19 . 6 22 16 7 9 12 6 6 Tactical Retreats 73 | . . 1 . 1 . . 2 2 1 . . 1 . 1 . 4 1 1 4 . 2 . . 2 6 . 5 3 5 2 8 12 4 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 19 | . . . . . . . 1 5 1 . . . . . . . . . . 1 . 1 . 1 . . 1 . . . 1 2 5 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . Triggered 11 | . . . . . . . 1 . . . . . . . . . . . 1 7 . . . . . . . . . 1 . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 84 | . . 1 1 1 . . 3 . 29 . . 11 . . . . . 1 . 3 . . . 1 5 . . 2 1 5 9 1 1 9 Max in Single Turn 17 | . . 1 1 1 . . 2 . 17 . . . . . . . . 1 . 2 . . . 1 1 . . 1 1 1 1 1 1 1 Garrison Access 4 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 38 | . 1 1 1 . 2 . 2 4 2 . 1 3 . . 1 . 2 . . 4 . 2 . 1 3 . . 4 . . 3 1 . . Terminals 12 | . 1 1 1 . . . 1 4 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 3 . . 2 . . . Garrison Access 6 | . . . . . . . 1 . 1 . . 1 . . . . . . . . . 1 . . . . . 1 . . 1 . . . Total Hacks 96 | . 5 3 7 . 2 . 6 13 3 . 5 6 . . 1 . 4 . . 9 . 4 . 3 11 . . 7 . . 6 1 . . Successful 50 | . 3 2 3 . 2 . 3 8 1 . 1 3 . . 1 . 2 . . 9 . . . . 5 . . 4 . . 3 . . . Failed 46 | . 2 1 4 . . . 3 5 2 . 4 3 . . . . 2 . . . . 4 . 3 6 . . 3 . . 3 1 . . Catastrophic 10 | . . . . . . . . 4 . . . . . . . . 1 . . . . 1 . 2 . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 248 | . 3 3 4 . 1 . 1 7 1 . 3 . . . . . 13 . . . . 10 . 13 20 . 13 15 13 36 43 35 14 . Terminals 44 | . 5 3 7 . . . 4 13 2 . 5 5 . . . . . . . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . . . . . . . . . . . . . . . . . . . . 3 11 . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 6 . . 5 . . . Garrison Access 8 | . . . . . . . 2 . 1 . . 1 . . . . . . . . . 2 . . . . . 1 . . 1 . . . Terminal Hacks 30 | . 2 2 3 . 2 . 2 6 . . 1 2 . . 1 . . . . 9 . . . . . . . . . . . . . . Record 9 | . . . . . 1 . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Part Schematic 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robot Schematic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . 2 . . . Insert Component 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . 1 . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 28 | . 3 . . . . . 2 4 2 . 3 . . . . . . . . . . . . . 7 . . 4 . . 3 . . . Terminals 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Reprogram 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Jam 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 1 1 . . . 1 4 1 . 1 2 . . . . 2 . . . . 2 . 1 3 . . 2 . . 2 1 . . Full Trace Events 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . 1 . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 17 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 74 | . . 1 . . . . . . . . . . . . 1 . 8 . . . . . . . . . . 12 . 51 1 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Matter 318 | . . . . . . . . . . . . . . . . . . . . . . . . . 318 . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . . . . . . . 84 . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 93 | . . . . . . . . . 1 20 . . . . 4 . 6 . . 1 . 2 1 . 12 . 5 . 7 . . 8 26 . Largest Group 21 | . . . . . . . . . 1 21 21 18 . . 4 4 5 6 1 1 . 2 1 . 6 . 3 . 4 . . 3 12 . Highest-Rated Group 1283 | . . . . . . . . . 32 530 530 488 . . 150 150 296 323 85 60 . 206 46 . 576 . 288 . 235 . . 244 1283 . Highest-Rated Ally 268 | . . . . . . . . . 32 35 35 35 . . 39 39 85 85 85 60 . 103 46 . 103 . 103 . 70 . . 122 268 . Zionite Dispatches 24 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 5 . 2 . 5 . . 6 2 . Heavy 5 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . . 1 . . Light 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Infowar Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Zionite Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Total Orders 25 | . . . . . . . . . . . . 1 1 . . . 3 1 . 1 . 3 . 2 . . . . 5 2 . 4 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . GOTO 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . DROP 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 3 2 . EXPLORE 6 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 2 . . . . RETURN 7 | . . . . . . . . . . . . 1 1 . . . 1 1 . . . 2 . 1 . . . . . . . . . . Ally Attacks 525 | . . . . . . . . . . . 103 89 . . . . 20 24 . . . . 4 . 70 . 18 . 37 . . 13 147 . Total Damage 21814 | . . . . . . . . . . . 1059 3331 . . . . 642 985 . . . . 109 . 3490 . 1086 . 1078 . . 793 9241 . Kills 99 | . . . . . . . . . . . 13 19 . . . . 3 5 . . . . . . 15 . 3 . 9 . . 2 30 . Allies Corrupted 25 | . . . . . . . . . . . . . . . . 3 . . . . . . . . 5 . . . 7 1 . 2 7 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 1 . . . . . . . . . 2 3 . . 1 1 . 1 . . . . . . . . . . . . . Drone Launches 38 | . . . . . . . . . . . . 2 . . . . 4 . . . . 2 . 2 . . . . 16 12 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 44 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . 2 1 . 2 3 . 11 13 5 3 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Guard Positions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Prototype Schematics 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 4 . . . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . Unaware Analyses 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 4 1 . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Active Terminals 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . 1 . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 18540 | 181 237 783 263 263 687 499 1364 682 158 117 303 287 138 97 1262 171 166 260 191 596 47 175 23 250 505 5 371 411 316 335 729 559 4315 1794 Spaces Moved 22886 | 88 159 379 174 132 421 275 415 232 276 195 463 579 468 280 1291 300 380 404 483 871 190 573 89 758 901 17 878 667 633 708 1162 1237 4072 2736 Core 177 | 5 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 . Treads 1840 | 83 63 379 14 132 247 275 415 232 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 426 | . 96 . 160 . 170 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3483 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 747 2736 Flight 16960 | . . . . . . . . . 276 195 463 579 468 280 1291 300 380 404 483 871 190 573 89 758 901 17 878 667 633 708 1162 1237 3157 . Fastest Speed 11 | 50 100 160 90 180 90 180 180 180 27 27 26 17 14 14 23 11 11 11 17 21 12 19 23 23 24 27 24 26 26 34 34 26 18 21 Average Speed 58 | 153 123 175 103 180 151 180 180 181 30 27 29 22 22 21 85 37 22 23 23 43 21 21 23 24 26 27 30 31 30 34 34 33 91 43 Slowest Speed 2250 | 160 160 180 180 180 900 180 200 230 99 30 97 23 23 23 90 221 23 24 95 156 23 95 23 25 27 27 106 117 34 34 114 34 2250 54 Overloaded Moves 2248 | . . . . . . . . . . . . 5 10 33 . 53 2 4 169 . 28 287 85 267 81 . 539 148 209 . . 3 18 307 Propulsion Burnouts 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Robots Hopped 59 | . . . . . . . . . . . . . . 3 . 4 2 . . . 1 9 4 4 2 . 5 7 5 . 6 1 6 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Teleports 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 1 1 Exploration Rate (%) 51 | 3 27 85 22 25 70 73 29 35 11 88 25 20 73 48 91 63 22 58 67 93 51 22 83 33 58 5 31 70 32 82 88 48 89 86 Regions Visited 34 Branch Regions 20 Pre-discovered Areas 11 | . . . . . 1 . . . . . . . . . 3 . . . . 1 . . . . . . . . . 2 4 . . . Known Exits Taken 16 | . . . 1 . . . 1 . . . . 1 . 1 . 1 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 . 1 . . 1 . 1 . 1 . . 1 1 1 . . . . . . . . . . . . 1 . Scrap Searched 14 | . . . . . . 1 . . . . . . 2 2 4 . . 2 2 . 1 . . . . . . . . . . . . . Spaces Dug 307 | . . . 11 . . . 18 2 . . 3 13 4 5 . 10 4 4 8 5 1 12 . 12 25 . 23 18 18 21 34 9 30 17 Terrain Destroyed 537 | . 2 8 11 . . . 79 3 61 . 3 13 4 5 . 11 4 4 14 10 1 12 . 29 25 . 23 18 30 21 37 30 62 17 Melee 275 | . . . . . . . . 2 . . 3 13 4 5 . 10 4 4 8 5 1 12 . 12 25 . 23 18 18 21 31 9 30 17 Projectile 8 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 6 . . . AOE 254 | . 2 8 11 . . . 79 . 61 . . . . . . . . . 6 5 . . . 17 . . . . 12 . . 21 32 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 27114 | 111 188 428 245 142 474 277 924 418 340 259 622 715 492 302 1452 341 448 554 550 1071 193 601 86 800 1127 16 957 836 731 782 1391 1354 4599 3288 Wait 2017 | . 2 1 24 . . . 412 91 32 49 118 91 11 10 125 25 29 127 49 122 3 4 . 5 153 . 31 46 26 . 70 51 182 128 Move 22748 | 87 158 378 173 131 420 274 414 231 276 194 462 578 467 273 1290 291 375 403 482 870 187 555 82 752 896 16 868 654 623 706 1150 1234 4063 2735 Hop 46 | . . . . . . . . . . . . . . 3 . 4 2 . . . 1 9 2 2 2 . 4 5 4 . 5 1 2 . Pick Up 274 | 5 10 5 11 . 34 . 5 27 4 5 10 7 3 . 7 . 2 5 1 11 . 4 . 2 2 . 8 10 7 9 10 10 44 16 Fast Attach 210 | 6 . . 5 . 3 . 9 8 1 . 5 3 . 2 9 1 1 . . 10 . 3 1 3 8 . . 16 11 7 23 5 32 38 Attach 185 | 1 1 4 5 . 1 . 9 4 6 1 . 3 . 2 4 1 6 2 1 7 1 5 . 3 4 . 6 7 3 6 9 9 44 30 Detach 114 | . 1 . 5 . 1 . 3 1 1 . 1 3 . 2 8 2 5 . 1 7 . 2 . 4 3 . 1 5 3 5 3 4 26 17 Swap 153 | 1 6 2 8 . 4 . 9 6 5 4 3 5 1 2 . 2 . . 2 10 . 1 . 7 11 . 6 8 7 2 17 6 11 7 Drop 310 | . 4 1 7 . 11 . 11 14 5 6 14 7 3 . 9 2 6 1 3 17 . 4 1 3 8 . 2 23 12 10 16 10 64 36 Fire 166 | 11 5 35 7 5 . . 47 28 10 . . . . . . . . . . 2 . . . 1 . . . . 1 . 9 2 3 . Melee 802 | . . . . . . . . 2 . . 9 17 7 8 . 13 13 16 9 13 1 13 . 17 39 . 31 62 26 32 79 22 92 281 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 23 | . 1 2 . 6 . 3 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 36 . Rewire 8 | . . . . . . . . . . . . . . . . . 7 . . . . . . . 1 . . . . . . . . . Trap 4 | . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . Miscellaneous 17 | . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . 1 . . . . 8 4 . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 6 exits: *Res x3 / *Upp x2 / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 182 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 16) 419 | -10/Materials | Entered Mines 543 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 724 | -10/Mines | Discovered new exit (range 7) 1150 | -10/Mines | Discovered new exit (range 10) 1202 | -10/Mines | Entered Materials 1202 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1317 | -9/Materials | Identified exit to Mines 1465 | -9/Materials | Entered Mines 1673 | -9/Mines | Learned Materials trap positions 1721 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1721 | -9/Mines | Discovered new exit (range 5) 1728 | -9/Mines | Entered Exiles 1750 | -9/Exiles | Build established: Scavenger-Gunner 1778 | -9/Exiles | Met 8R-AWN 1807 | -9/Exiles | Met EX-HEX 1916 | -9/Exiles | Met EX-DEC 2036 | -9/Exiles | Learned location of Zion (-6) 2052 | -9/Exiles | Build established: Hauler-Gunner 2072 | -9/Exiles | Met EX-BIN 2097 | -9/Exiles | Aligned with FarCom system 2099 | -9/Exiles | Given EX-Vault access code 2142 | -9/Exiles | Opened EX-Vault 2156 | -9/Exiles | Found AWS/Autocannon 2164 | -9/Exiles | Found Lightpack 2.0 2176 | -9/Exiles | Found Longsword +1 2214 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2287 | -9/Exiles | Discovered new exit (range 14) 2415 | -9/Exiles | Stole three prototypes: Lightpack 2.0, AWS/Autocannon, Longsword +1 2415 | -9/Exiles | Entered Mines 2711 | -8/Mines | Build established: Hauler-Skirmisher 2772 | -8/Mines | Discovered new exit (range 12) 2914 | -8/Mines | Entered Materials 2914 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2915 | -8/Materials | Loaded intel: 22 trap records 3006 | -8/Materials | Garrison activated, responded to threat 3207 | -8/Materials | Destroyed 7 combat bots 3810 | -8/Materials | Lost 9 parts (1p1n1u6w) 3824 | -8/Materials | Identified exit to Storage 3838 | -8/Materials | Destroyed 10 combat bots 4278 | -8/Materials | Entered Storage 4647 | -8/Storage | Door terminal overloaded 4866 | -8/Storage | Discovered new exit (range 12) 4960 | -8/Storage | Entered Factory 4960 | -7/Factory | Evolved 2 slots: Propulsion x2 4962 | -7/Factory | FarCom data flow suspended 5118 | -7/Factory | Manually triggered Chute Trap 5118 | -7/Factory | Sucked down chute 5118 | -7/Factory | Entered Waste 5119 | -7/Waste | Joined by Warlord forces that had cleared the area 5140 | -7/Waste | 1 allies followed down the chute 5171 | -7/Waste | Discovered new exit (range 13) 5235 | -7/Waste | Entered Factory 5235 | -7/Factory | Accompanied by 21 allies 5270 | -7/Factory | Build established: Hauler-Sprinter 5449 | -7/Factory | Discovered new exit (range 21) 5538 | -7/Factory | Entered another Factory area 5538 | -6/Factory | Accompanied by 18 allies 5538 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5590 | -6/Factory | Found Prototype Processor 5701 | -6/Factory | Identified exit to Lower Caves 5701 | -6/Factory | Identified exit to Factory 5825 | -6/Factory | Entered Lower Caves 5825 | -6/Lower Caves | Accompanied by 1 ally 5847 | -6/Lower Caves | Encountered a Warlord checkpoint 5921 | -6/Lower Caves | Spotted B-75 Beast 5952 | -6/Lower Caves | Discovered new exit (range 5) 5963 | -6/Lower Caves | Entered another Lower Caves area 5964 | -6/Lower Caves | Learned Factory security intel 5988 | -6/Lower Caves | Found Alien Artifact 5988 | -6/Lower Caves | Identified Core Expander 5988 | -6/Lower Caves | Installed Core Expander, added new Power slot 6044 | -6/Lower Caves | Identified exit to Zion 6060 | -6/Lower Caves | Entered Zion 6063 | -6/Zion | Learned location of 1 exit from Factory 6075 | -6/Zion | Discovered new exit (range 13) 6078 | -6/Zion | Learned location of Warlord (-5) 6144 | -6/Zion | Found Prototype Processor 6144 | -6/Zion | Identified Exp. Targeting Computer 6163 | -6/Zion | Found Prototype Processor 6163 | -6/Zion | Identified Exp. Terrain Scan Processor 6165 | -6/Zion | Found Prototype Processor 6165 | -6/Zion | Identified Exp. Core Analyzer 6175 | -6/Zion | Found Prototype Processor 6175 | -6/Zion | Identified Spectral Analyzer 6178 | -6/Zion | Found Prototype Processor 6178 | -6/Zion | Identified Exp. Target Analyzer 6217 | -6/Zion | System corruption cleaned by Quarantine Array 6379 | -6/Zion | Build established: Hauler-Mutant 7043 | -6/Zion | Imprinted 7045 | -6/Zion | Declared Zion's savior 7322 | -6/Zion | Entered Proximity Caves 7322 | -5/Proximity Caves | Accompanied by 4 allies 7356 | -5/Proximity Caves | Build established: Messiah-Mutant 7377 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7437 | -5/Proximity Caves | Spotted B-75 Beast 7478 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7492 | -5/Proximity Caves | Discovered exit to Factory (range 6) 7493 | -5/Proximity Caves | Entered Factory 7493 | -5/Factory | Evolved 2 slots: Utility x2 7494 | -5/Factory | Identified exit to Upper Caves 7564 | -5/Factory | Retrieved Zion intel report: Active Terminals 7565 | -5/Factory | Zion Hacker squad teleported in 7582 | -5/Factory | Identified Exp. Signal Interpreter 7616 | -5/Factory | Discovered exit to Upper Caves (range 16) 7633 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7634 | -5/Factory | Zion Heavy squad teleported in 7659 | -5/Factory | Entered Upper Caves 7659 | -5/Upper Caves | Accompanied by 7 allies 7679 | -5/Upper Caves | Build established: Messiah-Sprinter 7682 | -5/Upper Caves | Learned Factory trap positions 7744 | -5/Upper Caves | Spotted B-75 Beast 7762 | -5/Upper Caves | Allies destroyed B-75 Beast 7857 | -5/Upper Caves | Discovered new exit (range 14) 7863 | -5/Upper Caves | Found Alien Artifact 7919 | -5/Upper Caves | Entered another Upper Caves area 7919 | -5/Upper Caves | Accompanied by 1 ally 8104 | -5/Upper Caves | Spotted OL-7QK(f) 8105 | -5/Upper Caves | Encountered a Master Thief 8110 | -5/Upper Caves | Discovered new exit (range 3) 8110 | -5/Upper Caves | Entered Warlord 8159 | -5/Warlord | Found Signal Generator 8238 | -5/Warlord | Learned Testing trap positions 8238 | -5/Warlord | Learned 4 Research zone layouts 8238 | -5/Warlord | Learned 4 Command zone layouts 8239 | -5/Warlord | Learned Armory scanalyzer intel 8239 | -5/Warlord | Learned Research terminal intel 8239 | -5/Warlord | Learned Research fabricator intel 8258 | -5/Warlord | Visited the Vortex Lab 8259 | -5/Warlord | Found Prototype Launcher 8259 | -5/Warlord | Identified Vortex Catalyst Activator 8262 | -5/Warlord | Found Prototype Energy Cannon 8262 | -5/Warlord | Identified Vortex Cannon 8264 | -5/Warlord | Warlord's base attacked by MAIN.C 8266 | -5/Warlord | Found Prototype Energy Gun 8266 | -5/Warlord | Identified Vortex Rifle 8287 | -5/Warlord | Rebuked by Warlord 8306 | -5/Warlord | Found Prototype Reactor 8306 | -5/Warlord | Identified Vortex Chain Reactor 8319 | -5/Warlord | Found Prototype Device 8319 | -5/Warlord | Identified Exp. Phase Shifter 8328 | -5/Warlord | Found Exp. Target Analyzer 8331 | -5/Warlord | Found Prototype Device 8332 | -5/Warlord | Identified System Purifier 8430 | -5/Warlord | P-70 Sage assimilated allied 6V-LY9(Y) 8471 | -5/Warlord | Warlord forces counterattacked 8538 | -5/Warlord | Discovered new exit (range 14) 8577 | -5/Warlord | Spotted Striker 8577 | -5/Warlord | Spotted Executioner 8600 | -5/Warlord | Destroyed Executioner 8664 | -5/Warlord | Spotted Executioner 8673 | -5/Warlord | P-80 Master assimilated allied XD-IW8(g) 8684 | -5/Warlord | Spotted Executioner 8706 | -5/Warlord | Entered Proximity Caves 8715 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8742 | -4/Proximity Caves | Identified exit to Factory 8750 | -4/Proximity Caves | Lost 4 parts (1p1n1u1w) 8753 | -4/Proximity Caves | Entered Factory 8753 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8754 | -4/Factory | Identified exit to Upper Caves 8755 | -4/Factory | Loaded intel: 96 trap records 8804 | -4/Factory | Found Prototype Slashing Weapon 8903 | -4/Factory | Identified Molecular Scythe 8908 | -4/Factory | Retrieved Zion intel report: Active Garrisons 8919 | -4/Factory | Retrieved Zion intel report: Active Terminals 8920 | -4/Factory | Zion Heavy squad teleported in 8928 | -4/Factory | Manually triggered Chute Trap 8928 | -4/Factory | Sucked down chute 8928 | -4/Factory | Entered Waste 8929 | -4/Waste | Met a frightened Derelict 8933 | -4/Waste | Spotted C-40 Crusher 8941 | -4/Waste | Spotted C-40 Crusher 8943 | -4/Waste | EMP discharged 8943 | -4/Waste | System corruption reached 10% 8943 | -4/Waste | Spotted C-40 Crusher 8945 | -4/Waste | Spotted C-40 Crusher 8948 | -4/Waste | Spotted C-40 Crusher 8949 | -4/Waste | Discovered new exit (range 10) 8949 | -4/Waste | Spotted C-40 Crusher 8951 | -4/Waste | Entered Factory 9012 | -4/Factory | Discovered new exit (range 12) 9035 | -4/Factory | Discovered exit to Upper Caves (range 12) 9065 | -4/Factory | Discovered new exit (range 4) 9078 | -4/Factory | Retrieved Zion intel report: Active Terminals 9096 | -4/Factory | Spotted B-86 Titan 9103 | -4/Factory | Discovered new exit (range 24) 9126 | -4/Factory | Retrieved Zion intel report: Branch Access 9126 | -4/Factory | Identified exit to Armory 9127 | -4/Factory | Zion Recon squad teleported in 9201 | -4/Factory | Entered Armory 9210 | -4/Armory | Zion Light squad teleported in 9361 | -4/Armory | Found Prototype Protection 9361 | -4/Armory | Identified Zio. Weapon Casing 9458 | -4/Armory | Build established: Messiah-Scout 9474 | -4/Armory | Fabricated Cld. Nuclear Pulse Thruster (x1) 9559 | -4/Armory | Zion Kinetic Resupply teleported in 9579 | -4/Armory | Discovered new exit (range 3) 9580 | -4/Armory | Identified exit to Research 9588 | -4/Armory | Zion Light squad teleported in 9589 | -4/Armory | Local fabrication network quarantined 9594 | -4/Armory | Retrieved Zion intel report: Unaware Analyses 9595 | -4/Armory | Zion Light squad teleported in 9645 | -4/Armory | Found Zio. Weapon Casing 9657 | -4/Armory | Zion Heavy squad teleported in 9704 | -4/Armory | Discovered new exit (range 4) 9706 | -4/Armory | Identified exit to Lab 9706 | -4/Armory | Entered Lab 9706 | -4/Lab | Discovered exit to Research (range 9) 9710 | -4/Lab | Unable to decrypt terminal 9711 | -4/Lab | Entered Research 9711 | -3/Research | Evolved 2 slots: Utility x2 9713 | -3/Research | Loaded intel: 17 terminal locations 9714 | -3/Research | Loaded intel: 4 fabricator locations 9751 | -3/Research | Retrieved Zion intel report: Branch Access 9751 | -3/Research | Identified exit to Testing 9828 | -3/Research | Retrieved Zion intel report: Trap Installations 9829 | -3/Research | Zion Heavy squad teleported in 9943 | -3/Research | Discovered new exit (range 13) 9946 | -3/Research | Identified exit to Research 9971 | -3/Research | Spotted B-86 Titan 9979 | -3/Research | Zion Light squad teleported in 9988 | -3/Research | Allies destroyed B-86 Titan 10043 | -3/Research | Spotted B-86 Titan 10082 | -3/Research | Entered Testing 10083 | -3/Testing | Loaded intel: 17 trap records 10084 | -3/Testing | Spotted PD-HY34QTJPX6 10087 | -3/Testing | Protovariant out of control (PD-HY34QTJPX6) 10180 | -3/Testing | Found Prototype Launcher 10180 | -3/Testing | Identified Adv. Micro-nuke Launcher 10184 | -3/Testing | Found Prototype Device 10184 | -3/Testing | Identified Exp. Shock Absorption System 10191 | -3/Testing | Found Prototype Ballistic Cannon 10191 | -3/Testing | Identified Perforator 10213 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 10225 | -3/Testing | Retrieved Zion intel report: Guard Positions 10228 | -3/Testing | Found Imp. Powered Armor 10261 | -3/Testing | Retrieved Zion intel report: Component Schematics 10264 | -3/Testing | Found Imp. Powered Armor 10269 | -3/Testing | Found Exp. Target Analyzer 10278 | -3/Testing | Found Prototype Slashing Weapon 10281 | -3/Testing | Identified Centrium Greatsword 10297 | -3/Testing | Identified Dimensional Node Initializer 10297 | -3/Testing | Initialized slip node 10309 | -3/Testing | Spotted Striker 10309 | -3/Testing | Spotted Striker 10324 | -3/Testing | Destroyed Striker 10336 | -3/Testing | Destroyed Striker 10344 | -3/Testing | Spotted Alpha 7 10379 | -3/Testing | Destroyed Alpha 7 10385 | -3/Testing | Build established: Messiah-Mutant 10457 | -3/Testing | Spotted Investigator 10486 | -3/Testing | Discovered exit to Research (range 3) 10493 | -3/Testing | Entered Research 10493 | -2/Research | Evolved 2 slots: Utility x2 10494 | -2/Research | Identified exit to Access 10541 | -2/Research | Zion Melee Resupply teleported in 10543 | -2/Research | Found Adv. Force Booster 10560 | -2/Research | Zion Hacker squad teleported in 10572 | -2/Research | Discovered exit to Access (range 30) 10584 | -2/Research | Zion Melee Resupply teleported in 10636 | -2/Research | Zion Demo squad teleported in 10739 | -2/Research | Zion Infowar Resupply teleported in 10782 | -2/Research | First assault squad dispatched 10804 | -2/Research | Spotted B-90 Cyclops 10804 | -2/Research | Discovered new exit (range 14) 10809 | -2/Research | Identified exit to Quarantine 10809 | -2/Research | Entered Quarantine 10819 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 10829 | -2/Quarantine | Found Alien Artifact 10829 | -2/Quarantine | Identified Terrabomb 10829 | -2/Quarantine | Used Terrabomb 10835 | -2/Quarantine | Found Terrabomb 10850 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 10854 | -2/Quarantine | Found Alien Artifact 10858 | -2/Quarantine | Found Alien Artifact 10859 | -2/Quarantine | Found Alien Artifact 10862 | -2/Quarantine | Found Alien Artifact 10864 | -2/Quarantine | Used Terrabomb 10874 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 10879 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 10887 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 10892 | -2/Quarantine | Retrieved Zion intel report: Main Access 10968 | -2/Quarantine | Identified Transdimensional Reconstructor 10968 | -2/Quarantine | Warped through subspace 10995 | -2/Quarantine | Crushed by falling debris 11014 | -2/Quarantine | Found Alien Artifact 11014 | -2/Quarantine | Identified Phase Redirector 11023 | -2/Quarantine | Found Alien Artifact 11026 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 11034 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 11057 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 11078 | -2/Quarantine | Found Alien Impact Weapon 11089 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 11102 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 11119 | -2/Quarantine | Spotted Fortress 11143 | -2/Quarantine | Discovered new exit (range 5) 11144 | -2/Quarantine | Identified exit to Section 7 11144 | -2/Quarantine | Entered Section 7 11162 | -2/Section 7 | Found Alien Artifact 11162 | -2/Section 7 | Identified Integrated Dissipator 11162 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 11186 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 11187 | -2/Section 7 | Spotted S7 Guard 11192 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 11226 | -2/Section 7 | Found Alien Artifact 11226 | -2/Section 7 | Identified Integrated Singularity Reactor 11226 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 11279 | -2/Section 7 | Found Prototype Device 11279 | -2/Section 7 | Identified Exp. Thermal Shield 11287 | -2/Section 7 | Found Antimissile System 11302 | -2/Section 7 | Found Alien Artifact 11311 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor (x3) 11311 | -2/Section 7 | Warped through subspace 11316 | -2/Section 7 | Discovered exit to Access (range 17) 11325 | -2/Section 7 | Spotted S7 Guard 11328 | -2/Section 7 | Spotted B-90 Cyclops 11341 | -2/Section 7 | Warped through subspace 11360 | -2/Section 7 | Spotted B-90 Cyclops 11380 | -2/Section 7 | Lost 3 parts (3u) 11384 | -2/Section 7 | Found Alien Artifact 11384 | -2/Section 7 | Identified Integrated Reactor (x2) 11384 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 11411 | -2/Section 7 | Found Alien Artifact 11411 | -2/Section 7 | Identified Core Membrane 11411 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 11417 | -2/Section 7 | Warped through subspace 11423 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 11436 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 11465 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 11490 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 11504 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 11598 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 11604 | -2/Section 7 | Spotted Executioner 11604 | -2/Section 7 | Spotted Executioner 11621 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 11621 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 11624 | -2/Section 7 | Found Transdimensional Reconstructor 11626 | -2/Section 7 | Found Transdimensional Reconstructor 11627 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 11638 | -2/Section 7 | Found Alien Artifact 11638 | -2/Section 7 | Identified Matter Drive 11643 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 11658 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 11661 | -2/Section 7 | Spotted B-99 Colossus 11681 | -2/Section 7 | Found Integrated Dissipator 11681 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 11683 | -2/Section 7 | Found Integrated Dissipator 11683 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 11685 | -2/Section 7 | Found Integrated Dissipator 11685 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 11697 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 11709 | -2/Section 7 | Found Alien Artifact 11709 | -2/Section 7 | Identified LRC Energy Well 11709 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 11724 | -2/Section 7 | Found Alien Artifact 11724 | -2/Section 7 | Identified Integrity Redistributor 11724 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-69) 11789 | -2/Section 7 | Spotted Executioner 11791 | -2/Section 7 | Spotted Executioner 11799 | -2/Section 7 | Destroyed Executioner 11806 | -2/Section 7 | Destroyed Executioner 11808 | -2/Section 7 | Found Exp. Core Analyzer 11820 | -2/Section 7 | Spotted Striker 11820 | -2/Section 7 | Spotted Striker 11849 | -2/Section 7 | Spotted Alpha 7 11849 | -2/Section 7 | Spotted Alpha 7 11866 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 11873 | -2/Section 7 | Entered Access 11873 | -1/Access | Spotted B-99 Colossus 11873 | -1/Access | Evolved 2 slots: Utility x2 11891 | -1/Access | Garrison activated, responded to threat 11971 | -1/Access | Warped through subspace 11976 | -1/Access | Retrieved Zion intel report: Guard Positions 11977 | -1/Access | Zion Zionite Resupply teleported in 11979 | -1/Access | Found Zio. Weapon Casing 11981 | -1/Access | Found Zio. Weapon Casing 12022 | -1/Access | Zion Zionite Resupply teleported in 12027 | -1/Access | P-80 Master assimilated allied QD-WF4(A) 12065 | -1/Access | Zion Infowar Resupply teleported in 12070 | -1/Access | Found Exp. Transmission Jammer 12076 | -1/Access | Zion Hacker squad teleported in 12123 | -1/Access | First assault squad dispatched 12131 | -1/Access | Found Exp. Core Analyzer 12229 | -1/Access | Retrieved Zion intel report: Main Access 12229 | -1/Access | Identified exit to Surface 12250 | -1/Access | Retrieved Zion intel report: Unaware Analyses 12259 | -1/Access | Retrieved Zion intel report: Emergency Access 12358 | -1/Access | Build established: Messiah-Ninja 12374 | -1/Access | Retrieved Zion intel report: Active Terminals 12375 | -1/Access | Zion Heavy squad teleported in 12399 | -1/Access | Zion Infowar Resupply teleported in 12402 | -1/Access | Discovered new exit (range 3) 12402 | -1/Access | Identified exit to Command 12432 | -1/Access | Entered Command 12432 | -1/Command | Accompanied by 1 ally 12476 | -1/Command | Disengaged cave seal 12476 | -1/Command | Zionites emerged from the dark tunnel 12508 | -1/Command | Spotted M Guard 12508 | -1/Command | Spotted Combat Programmer 12508 | -1/Command | Spotted M Guard 12508 | -1/Command | Spotted Combat Programmer 12530 | -1/Command | Combat Programmer assimilated allied 4B-OGC(Z) 12545 | -1/Command | Allies destroyed Combat Programmer 12578 | -1/Command | Destroyed Combat Programmer 12586 | -1/Command | Identified Core Stripper 12609 | -1/Command | Destroyed M Guard 12612 | -1/Command | Destroyed M Guard 12612 | -1/Command | Destroyed all MAIN.C guards 12615 | -1/Command | Found Prototype Reactor 12615 | -1/Command | Identified Zero-point Reactor 12617 | -1/Command | Found Prototype Device 12617 | -1/Command | Identified Thermal Barrier 12627 | -1/Command | Found Prototype Device 12627 | -1/Command | Identified AEGIS Remote Shield 12634 | -1/Command | Lost 3 parts (1p2u) 12637 | -1/Command | Found Prototype Protection 12659 | -1/Command | Retrieved Zion intel report: Guard Positions 12672 | -1/Command | Build established: Messiah-Mutant 12677 | -1/Command | Retrieved Zion intel report: Unaware Schematics 12705 | -1/Command | Met MAIN.C 12709 | -1/Command | 0b10 Conduit disabled 12753 | -1/Command | Discovered exit to Surface (range 14) 12883 | -1/Command | Zion Light squad teleported in 12900 | -1/Command | Found Zio. Weapon Casing 12924 | -1/Command | Spotted B-99 Colossus 12930 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 12931 | -1/Command | Zion Zionite Resupply teleported in 12933 | -1/Command | Found Zio. Weapon Casing 12936 | -1/Command | Identified Hvy. Regenerative Plating 13155 | -1/Command | Allies destroyed MAIN.C Shell 13155 | -1/Command | MAIN.C activated Command garrisons 13171 | -1/Command | Allies destroyed MAIN.C 13179 | -1/Command | Found Zero-point Reactor 13181 | -1/Command | Found Prototype Protection 13181 | -1/Command | Identified Exp. Powered Armor 13184 | -1/Command | Found Prototype Protection 13184 | -1/Command | Identified Centrium Heavy Armor Plating 13188 | -1/Command | Found Centrium Heavy Armor Plating 15739 | -1/Command | Spotted B-99 Colossus 15917 | -1/Command | Build established: Messiah-Sprinter 16041 | -1/Command | Found Hvy. Reactive Plating 16206 | -1/Command | Discovered exit to Surface (range 8) 16225 | -1/Command | Found Exp. Core Analyzer 16634 | -1/Command | Build established: Messiah-Mutant 16688 | -1/Command | Found Hvy. Reactive Plating 16727 | -1/Command | Warped through subspace to slip node 16727 | -1/Command | Discovered new exit (range 5) 16747 | -1/Command | Entered Access_0 16748 | -1/Access_0 | Met Architect 16760 | -1/Access_0 | Architect warped through subspace 16763 | -1/Access_0 | Crushed by falling debris 16769 | -1/Access_0 | Destroyed A8 16814 | -1/Access_0 | Architect warped through subspace 16826 | -1/Access_0 | Found Exp. Powered Armor 16866 | -1/Access_0 | Architect warped through subspace 16876 | -1/Access_0 | Found Exp. Force Field 16879 | -1/Access_0 | Found Prototype Device 16879 | -1/Access_0 | Identified Exp. ECM Suite 16881 | -1/Access_0 | Found Prototype Processor 16881 | -1/Access_0 | Identified Exp. Melee Analysis Suite 16906 | -1/Access_0 | Architect warped through subspace 16953 | -1/Access_0 | Architect warped through subspace 16976 | -1/Access_0 | Found Prototype Device 16976 | -1/Access_0 | Identified Exp. Weapon Cycler 16980 | -1/Access_0 | Found Exp. Phase Shifter 16994 | -1/Access_0 | Architect warped through subspace 17010 | -1/Access_0 | Found Exp. Powered Armor 17044 | -1/Access_0 | Architect warped through subspace 17094 | -1/Access_0 | Architect warped through subspace 17095 | -1/Access_0 | Found Prototype Protection 17097 | -1/Access_0 | Identified Centrium Linked Plating 17108 | -1/Access_0 | Subspace Access Node disabled 17135 | -1/Access_0 | Architect warped through subspace 17143 | -1/Access_0 | A6 warped into view 17145 | -1/Access_0 | Destroyed A6 17150 | -1/Access_0 | Found Prototype Device 17150 | -1/Access_0 | Identified Exp. Actuator Array 17158 | -1/Access_0 | Found Prototype Device 17158 | -1/Access_0 | Identified Femtoactuators 17162 | -1/Access_0 | Found Enh. Force Lance 17187 | -1/Access_0 | Architect warped through subspace 17198 | -1/Access_0 | Identified Subatomic Replicator 17198 | -1/Access_0 | Used Subatomic Replicator to replicate Femtoactuators 17235 | -1/Access_0 | Architect warped through subspace 17268 | -1/Access_0 | Architect warped through subspace 17283 | -1/Access_0 | A5 warped into view 17288 | -1/Access_0 | Destroyed A5 17302 | -1/Access_0 | Architect warped through subspace 17337 | -1/Access_0 | Found Integrated Dissipator 17337 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 17347 | -1/Access_0 | Architect warped through subspace 17383 | -1/Access_0 | Architect warped through subspace 17399 | -1/Access_0 | Subspace Access Node disabled 17415 | -1/Access_0 | Architect warped through subspace 17440 | -1/Access_0 | Architect warped through subspace 17475 | -1/Access_0 | Architect warped through subspace 17483 | -1/Access_0 | Found Exp. Phase Shifter 17499 | -1/Access_0 | Architect warped through subspace 17514 | -1/Access_0 | Architect warped through subspace 17523 | -1/Access_0 | A4 warped into view 17533 | -1/Access_0 | Destroyed A4 17538 | -1/Access_0 | Architect warped through subspace 17554 | -1/Access_0 | Subspace Access Node disabled 17565 | -1/Access_0 | Architect warped through subspace 17583 | -1/Access_0 | Architect warped through subspace 17597 | -1/Access_0 | Architect warped through subspace 17611 | -1/Access_0 | Subspace Access Node disabled 17695 | -1/Access_0 | Found Centrium Linked Plating 17783 | -1/Access_0 | Found Exp. Phase Shifter 17842 | -1/Access_0 | Found Prototype Slashing Weapon 17842 | -1/Access_0 | Identified Nanosword 17981 | -1/Access_0 | A3 warped into view 18003 | -1/Access_0 | Found Exp. Target Analyzer 18070 | -1/Access_0 | Destroyed A2 18071 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 18245 | -1/Access_0 | Found Prototype Device 18245 | -1/Access_0 | Identified Desublimator 18248 | -1/Access_0 | Found Exp. Phase Shifter 18397 | -1/Access_0 | Found Core Expander 18451 | -1/Access_0 | Destroyed A3 18460 | -1/Access_0 | Found Prototype Protection 18460 | -1/Access_0 | Identified Lgt. Regenerative Plating 18507 | -1/Access_0 | Singularity Gate disabled 18530 | -1/Access_0 | Destroyed Architect 18532 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 18533 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 18536 | -1/Access_0 | Warped through subspace to slip node 18536 | -1/Access_0 | Discovered exit to Surface (range 8) 18537 | -1/Access_0 | Core integrity fell below 50% 18541 | *** | Establishing 0b11! Last Messages --------------- 18500_ Enhanced Grunt destroyed. 18507_ Singularity Gate disabled. 18515_ Plasma Lance follow-up attack on Architect. 18515_ Destroyed Dimensional Manipulator. 18518_ Plasma Lance follow-up attack on Architect. 18520_ Destroyed Prototype Hackware. 18521_ Architect suffers critical hit. 18521_ Plasma Lance follow-up attack on Architect. 18526_ Destroyed Cld. Linear Gravjet. 18528_ Architect suffers critical hit. 18528_ Destroyed Zero-point Reactor. 18530_ Destroyed Dimensional Manipulator. 18530_ Plasma Lance follow-up attack on Architect. 18530_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 18530_ Architect destroyed. 18532_ Acquired data core, extracted unknown sensor trigger ID. 18533_ Acquired Hpw. Transdimensional Reconstructor. 18536_ Warped through subspace, drawn to slip node. 18536_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 158 Coolant Potential 120 Energy Generation 131 Energy Capacity 1350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 5 Jamming Range 22 Additional Mass Support 25 EM Shielding 4 Armor Coverage 1400 Resistance: KI 30 Resistance: TH 50 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 95 Melee Accuracy 16 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 2 Force Boost 5 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Flamer | -6/Zion | Free Kinetic Spear | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Imp. Spread Laser | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Adv. Power Amplifier | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Adv. Signal Interpreter | -3/Testing | Z-intel Imp. Dynamic Insulation System | -3/Testing | Z-intel Adv. System Shield | -3/Testing | Z-intel Adv. Datajack | -3/Testing | Z-intel Arm. Heavy Treads | -3/Testing | Z-intel Stasis Canceller | -3/Testing | Z-intel Gravmag Array | -3/Testing | Z-intel Adv. Field Recycling Unit | -3/Testing | Z-intel Adv. Weapon Cycler | -3/Testing | Z-intel Imp. Targeting Computer | -3/Testing | Z-intel Centrium Wheel | -3/Testing | Z-intel Adv. Cryofiber Web | -3/Testing | Z-intel Impulse Thruster Array | -2/Quarantine | Z-intel Lance | -2/Quarantine | Z-intel Antimatter Reactor | -2/Quarantine | Z-intel Armor Integrity Analyzer | -2/Quarantine | Z-intel Med. Storage Unit | -2/Quarantine | Z-intel Imp. Antigrav System | -2/Quarantine | Z-intel Adv. Weight Redist. System | -2/Quarantine | Z-intel Triangulator | -2/Quarantine | Z-intel Com. HERF Cannon | -2/Quarantine | Z-intel Tesla Rifle | -2/Quarantine | Z-intel System Shield | -2/Quarantine | Z-intel Enh. Nova Cannon | -2/Quarantine | Z-intel Lgt. Antimatter Cannon | -2/Quarantine | Z-intel Exp. Power Amplifier | -2/Quarantine | Z-intel Imp. Energy Mantle | -2/Quarantine | Z-intel Com. Particle Reactor | -2/Quarantine | Z-intel Gravity Flail | -2/Quarantine | Z-intel Neutron Missile Launcher | -2/Quarantine | Z-intel Exp. Energy Well | -2/Quarantine | Z-intel Prc. Phase Gun | -2/Quarantine | Z-intel Mni. Smartbomb Launcher | -2/Quarantine | Z-intel Helical Railgun | -2/Quarantine | Z-intel Energy Mantle | -2/Quarantine | Z-intel Adv. Energy Well | -2/Quarantine | Z-intel Hvy. Hardcell Cannon | -2/Quarantine | Z-intel Hvy. Wave Gun | -2/Quarantine | Z-intel Exp. Targeting Computer | -2/Quarantine | Z-intel Ragnarok Missile Launcher | -2/Quarantine | Z-intel Imp. Quantum Reactor | -2/Quarantine | Z-intel Hdn. Centrium Wheel | -2/Quarantine | Z-intel Adv. Plasma Rifle | -2/Quarantine | Z-intel Exp. Myomer Leg | -2/Quarantine | Z-intel Enh. Coil Gun | -2/Quarantine | Z-intel Adv. Kinecellerator | -2/Quarantine | Z-intel Vibroblade | -2/Quarantine | Z-intel Exp. Thermal Generator | -2/Quarantine | Z-intel Imp. Q-thruster | -2/Quarantine | Z-intel Hvy. Proton Missile Launcher | -2/Quarantine | Z-intel EM Disruption Field | -2/Quarantine | Z-intel Electron Diverter | -2/Quarantine | Z-intel Enh. Armored Heavy Treads | -2/Quarantine | Z-intel Singularity Reactor | -2/Quarantine | Z-intel Beam Splitter | -2/Quarantine | Z-intel Exp. Signal Interpreter | -2/Quarantine | Z-intel Diametric Drive | -2/Quarantine | Z-intel Exp. Transmission Jammer | -2/Quarantine | Z-intel Exp. Force Field | -2/Quarantine | Z-intel Exp. Biometal Leg | -2/Quarantine | Z-intel Adv. Matter Compressor | -2/Quarantine | Z-intel Prc. Matter Filter | -2/Quarantine | Z-intel Exp. Reclamation Unit | -2/Quarantine | Z-intel Cmb. Linear Gravjet | -2/Section 7 | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Mines | Hacked R-10 Processor | -2/Section 7 | Z-intel E-15 Imp | -2/Section 7 | Z-intel C-65 Expert | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel P-80 Master | -2/Section 7 | Z-intel S-43 Plague | -2/Section 7 | Z-intel M-30 Cleanser | -2/Section 7 | Z-intel A-15 Conveyor | -2/Section 7 | Z-intel K-01 Serf | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel R-06 Scavenger | -2/Section 7 | Z-intel H-88 Terminator | -1/Command | Z-intel B-74 Champion | -1/Command | Z-intel C-55 Analyst | -1/Command | Z-intel Y-72 Warden | -1/Command | Z-intel Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -4/Armory Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Terrabomb Transdimensional Reconstructor Phase Redirector Integrated Dissipator Integrated Singularity Reactor High-powered Transdimensional Reconstructor Integrated Reactor Core Membrane Matter Drive LRC Energy Well Integrity Redistributor Core Stripper Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed CloakRecyclingReactor Manual? 0 Play Time 04:35:45 Cumulative 1455.6 hours Start 2020.01.30 @ 18:50:25 End 2020.01.31 @ 00:32:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2359 Rogue 2352 Adventurer 0 Explorer 7 Win Type 1 Total 117 Types 39/6/51/3/3/3/12 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f53c9168-511f-4fa6-8b3a-270368227dff