Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.01 @ 12:34:50 Player: triibiis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1141) 1141 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3461 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 121/300 Energy 114/280 System Corruption 4% Temperature Cool (20) Movement Treading (240) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Large Storage Unit Signal Interpreter Targeting Computer Light Armor Plating Shield Generator Mining Laser Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor > --- WEAPON ----------- Advanced Beam Rifle Light Cannon Mining Laser > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Large Storage Unit Signal Interpreter Targeting Computer Light Armor Plating Shield Generator EM Pulse Gun Beam Cannon Rocket Launcher Mining Laser [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Visual Processing Unit Device Shield Generator Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Slots Evolved 4 | . . . . 4 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . . . 2 . Weapon 1 | . . . . 1 . Parts Attached 30 | 6 10 1 . 10 3 Power 4 | 1 . . . 1 2 Engine 4 | 1 . . . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 2 . . 2 1 Treads 5 | . 2 . . 2 1 Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 6 . . 3 . Device 1 | . 1 . . . . Storage 4 | 1 3 . . . . Processor 4 | . 1 . . 3 . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 9 | 2 2 1 . 4 . Energy Gun 4 | 2 . . . 2 . Energy Cannon 1 | . 1 . . . . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . . . 1 . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 1 2 Parts Lost 11 | . . . . 9 2 Power 2 | . . . . 2 . Propulsion 3 | . . . . 2 1 Utility . | . . . . . . Weapon 6 | . . . . 5 1 Highest Loss Streak 3 | . . . . 3 2 To Critical Strikes . | . . . . . . Average Backups 10 | 2 7 13 14 11 8 Power . | . 1 1 1 . 1 Propulsion 1 | 1 . 2 2 1 . Utility 5 | . 3 6 7 5 5 Weapon 3 | . 2 3 4 3 2 Tool/Special . | . . . . . . Unused Backups 6 | . 2 . . . 4 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . 1 . . . 2 Weapon 2 | . 1 . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 97 100 100 93 70 Engine 12 | . 14 14 14 8 3 Treads 27 | . 27 28 28 24 23 Storage 12 | . 11 14 14 9 9 Processor 15 | . 11 14 14 26 27 Energy Gun 6 | . 14 . . 7 . Energy Cannon 2 | . 7 . . 1 . Ballistic Cannon 9 | . 5 14 14 5 . Special Weapon 7 | . . 14 14 4 . Peak Build Rating 21 | 6 9 9 9 21 19 Average Rating 10 | 4 8 9 9 19 15 On Entrance 7 | . 6 9 9 9 14 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 53 | 11 49 27 27 53 52 Greatest Support 60 | 26 40 40 40 60 60 Greatest Overweight (x) 2 | . 1 . . 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 20 20 Average Capacity 15 | 6 14 15 15 19 20 Most Carried 14 | 4 13 14 14 14 10 Average Carried 10 | 2 7 13 14 11 8 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 14 | 4 12 14 14 9 9 Class Distribution -------------------- 89% | Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Skirmisher | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Sto Matter Collected 919 | 192 218 73 . 312 124 Remotely . | . . . . . . Salvage Created 1200 | . 436 26 . 738 . Parts 76 | . 33 4 . 39 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Combat Hostiles Destroyed 32 | . 11 3 . 18 . Guns 12 | . 4 . . 8 . Cannons 15 | . 6 3 . 6 . AOE 5 | . 1 . . 4 . Classes Destroyed 10 | . 6 . . 4 . Worker 2 | . 1 . . 1 . Builder 4 | . 1 . . 3 . Tunneler 1 | . 1 . . . . Watcher 5 | . 3 . . 2 . Swarmer 12 | . 6 3 . 3 . Grunt 13 | . 5 . . 8 . Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 4 | . . . . 4 . Hunter 1 | . . . . 1 . Best Kill Streak 8 | . 8 3 . 7 . Combat Bots Only 7 | . 6 3 . 7 . Max Kills in Single Turn 3 | . 3 1 . 2 . Gunslinging . | . . . . . . Exploded 1 | . 1 . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Sto Hostile Shots Fired 162 | . 32 12 . 110 8 Missed 46 | . 9 5 . 29 3 Hits 116 | . 23 7 . 81 5 Melee 4 | . . . . 4 . Projectile 112 | . 23 7 . 77 5 Critical Strikes 1 | . . . . . 1 Damage Taken 1989 | . 158 51 . 1669 111 Core 619 | . 53 16 . 521 29 Absorbed by Shields . | . . . . . . Ignored by Resistances 450 | . 53 14 . 353 30 Regen/Repaired (Parts) 81 | . 81 . . . . Core Remaining (%) 86 | 100 . . 72 . . Volleys Fired 111 | . 28 24 . 59 . Largest 3 | . 2 1 . 3 . Hottest 151 | . 100 100 . 151 . Shots Fired 214 | . 56 25 . 133 . Gun 106 | . 38 . . 68 . Cannon 73 | . 18 8 . 47 . Launcher 16 | . . . . 16 . Special 19 | . . 17 . 2 . Kinetic 65 | . 3 8 . 54 . Thermal 88 | . 28 17 . 43 . Explosive 16 | . . . . 16 . Electromagnetic 45 | . 25 . . 20 . Robot Hit Streak 17 | . 17 5 . 15 . Robot Miss Streak 6 | . 3 1 . 6 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 128 | . 34 6 . 88 . Core Hits 71 | . 21 3 . 47 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 1 . . 6 . Burn 4 | . . . . 4 . Blast 1 | . . . . 1 . Corrupt 2 | . 1 . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2851 | . 664 99 . 2088 . Guns 1270 | . 369 . . 901 . Cannons 840 | . 174 99 . 567 . Explosions 741 | . 121 . . 620 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 740 | . 16 99 . 625 . Thermal 1012 | . 365 . . 647 . Explosive 620 | . . . . 620 . Electromagnetic 479 | . 283 . . 196 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 1 1 4 4 Average Corruption 1 | . 1 1 1 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . 3 13 . 1 4 Message Errors 4 | . . 2 . . 2 Matter Fused 6 | . 1 4 . . 1 Heat Flow Errors 2 | . 1 1 . . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 3 | . . 1 . 1 1 Data Loss (major) 2 | . . 2 . . . Misfires 1 | . . 1 . . . Alerts 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 20 | . . 13 . 7 . Projectiles 13 | . . 13 . . . Explosions 7 | . . . . 7 . Melee . | . . . . . . Knockbacks 4 | . . 1 . 3 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary 1 | . . 1 . . . Self-Inflicted Damage 220 | . . . . 220 . Shots 9 | . . . . 9 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 583 | . 242 227 . 583 . Average Temperature 132 | . 58 80 . 210 . Received Heat Transfer 642 | . 48 . . 531 63 Effects 19 | . . . . 19 . Shutdowns 3 | . . . . 3 . Energy Bleed 4 | . . . . 4 . Matter Decay 3 | . . . . 3 . Short Circuit 1 | . . . . 1 . Damage (major) 2 | . . . . 2 . Damage (core) 6 | . . . . 6 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 2187 | . 633 . . 1554 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Maximum Alert Level 1 | . . . . 1 . Low Security (%) 97 | 100 100 100 . 80 100 Level 1 2 | . . . . 19 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 295 | . 158 60 . 295 106 Initial 106 | . . . . . 106 Average 25 | . 26 1 . 87 76 Influence Increases 1066 | . 352 70 . 644 . Destroy 0b10 Robot/C 640 | . 220 60 . 360 . Destroy 0b10 Robot/NC 60 | . 30 . . 30 . Destroy Leader 160 | . 56 10 . 94 . Successful Hack 31 | . 16 . . 15 . Disable Machine 27 | . 9 . . 18 . Destroy Structure 133 | . 6 . . 127 . Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 1060 | . 352 70 . 349 289 Entered New Map 189 | . . . . . 189 Time Decay 721 | . 352 70 . 259 40 Lost Part 110 | . . . . 90 20 Lost Ally 40 | . . . . . 40 Squads Dispatched 10 | . 3 . . 5 2 Investigation 5 | . 3 . . 2 . Extermination . | . . . . . . Reinforcement 2 | . . . . 2 . Assault 2 | . . . . . 2 Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 18 3 . 24 10 Peak Tracking Total 10 | . 6 3 . 5 10 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Traps Triggered 6 | . 3 . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Sto Machines Disabled 4 | . 2 . . 2 . Max in Single Turn 1 | . 1 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Machines Accessed 10 | . 7 . . 3 . Terminals 6 | . 5 . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 1 . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 20 . . 8 . Successful 18 | . 11 . . 7 . Failed 10 | . 9 . . 1 . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 11 | . 9 . . 2 . Terminals 22 | . 17 . . 5 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 4 | . 1 . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 8 . . 4 . Prototype ID Bank 1 | . . . . 1 . Level Access Points 1 | . 1 . . . . Branch Access Points 2 | . 1 . . 1 . Emergency Access Points 2 | . 1 . . 1 . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 4 | . 1 . . 3 . Report Inventory 3 | . 1 . . 2 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 6 . . 2 . Full Trace Events 3 | . 3 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . 2 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 8 | . . . . . 8 Total Damage 150 | . . . . . 150 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Active Infowar (turns) 4248 | . 1349 2101 32 668 98 Optics 4248 | . 1349 2101 32 668 98 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Sto Turns Passed 4540 | 46 1595 2101 32 668 98 Spaces Moved 1868 | 39 822 666 21 266 54 Core 3 | 3 . . . . . Treads 1816 | . 809 666 21 266 54 Legs . | . . . . . . Wheels 49 | 36 13 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 160 160 160 160 Average Speed 167 | 84 173 160 160 177 172 Slowest Speed 330 | 90 240 160 160 330 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 83 99 3 34 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 11 | . . . . 11 . Terrain Destroyed 143 | . 4 . . 139 . Melee . | . . . . . . Projectile . | . . . . . . AOE 143 | . 4 . . 139 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Total 3048 | 49 932 1643 20 343 61 Wait 999 | . 46 951 . 2 . Move 1863 | 38 821 665 20 265 54 Hop . | . . . . . . Pick Up 21 | 5 10 2 . 2 2 Fast Attach 16 | 5 9 . . 1 1 Attach 14 | 1 1 . . 9 3 Detach 6 | . 4 . . 1 1 Swap 9 | . 5 1 . 3 . Drop 9 | . 8 . . 1 . Fire 111 | . 28 24 . 59 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 385 | -10/Materials | Identified exit to Mines 385 | -10/Materials | Identified exit to Materials 547 | -10/Materials | Derelicts attacked the area 1219 | -10/Materials | Repaired Beam Cannon 1642 | -10/Materials | Entered Mines 1734 | -10/Mines | Discovered new exit (range 9) 1920 | -10/Mines | Discovered exit to Materials (range 6) 2008 | -10/Mines | Learned Materials terminal intel 2203 | -10/Mines | Discovered exit to Materials (range 15) 2214 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3743 | -10/Mines | Entered Subcaves 3743 | -10/Subcaves | Discovered new exit (range 11) 3744 | -10/Subcaves | Approached by a straggling Scientist 3751 | -10/Subcaves | Identified exit to Materials 3775 | -10/Subcaves | Entered Materials 3775 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3776 | -8/Materials | Loaded intel: 12 terminal locations 4085 | -8/Materials | Identified exit to Storage 4152 | -8/Materials | Build established: Skirmisher 4204 | -8/Materials | Core integrity fell below 50% 4205 | -8/Materials | Destroyed 7 combat bots 4215 | -8/Materials | Core integrity fell below 20% 4248 | -8/Materials | Lost 3 parts (1p2w) 4362 | -8/Materials | Garrison activated, responded to threat 4423 | -8/Materials | Lost 3 parts (1p2w) 4443 | -8/Materials | Entered Storage 4455 | -8/Storage | Met a pair of Derelict thieves 4541 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- M-28 Smith unfolds itself. K-01 Serf collects debris. Rocket Launcher destroyed. U-05 Engineer lays Concrete. K-01 Serf destroyed. C-45 Heavy ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. I-25 Savior unfolds itself. U-05 Engineer lays Concrete. 0F-OV0(g) destroyed. U-05 Engineer lays Concrete. U-05 Engineer destroyed. Acquired 60 matter. UE-ZGY(g) destroyed. Acquired 64 matter. Critical hit (Burn: +37). O,OEAU|QMN: TR=|X20#FLY RZYCM5 Q<3E2NG Identified Cld. Ion Engine. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????########????????????????????????? | | ???????????#* #????????????????????????? | | ???????????# * * #????????????????????????? | | ???????????# **#????????????????????????? | | ???????????#! #????????????????????????? | | ???????????##" "###????????????????????????? | | ???????????# T#?????????????????????????? | | ???????????# ##?????????????????????????? | | ????????###### =####################??????? | | ????????# =|*l] ggg ??? | | ????????# ! *@! g bm %% ??? | | ????????# !!![ g!g= i ??? | | ????????####### ############"T"########????? | | ??????????????##?????????????""#???????????? | | ???????????????????????????????#???????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 19% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakNodeLegs Manual? 0 Play Time 00:32:00 Cumulative 25.3 hours Start 2026.02.24 @ 16:49:31 End 2026.05.01 @ 12:34:50 Sessions 10 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 67 Rogue 0 Adventurer 67 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 881d7e2a-de92-4776-8e41-0d5975dc8cd4