Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.30 @ 19:17:11 Player: 2to6-prop-hacker Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (495) 2475 Value Destroyed (26690) 26690 Prototype IDs (148) 2960 Alien Tech Used (13) 2600 Bonus (52798) 52798 TOTAL SCORE: 99223 Bonus ------- High Alert Combat Kills 2612 Follower Combat Kills 1234 Network Hubs Disabled 400 Met Data Miner 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -548 Cogmind --------- Core Integrity 52/1600 Matter 254/300 Energy 333/350 System Corruption 15% Temperature Cool (7) Movement Walking (115) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (6) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg > --- UTILITY (15) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Advanced Particle Accelerator Experimental Weapon Cycler Experimental Core Shielding Layered Medium Armor Plating Experimental Force Field Stealth Drone Bay (2/2) > --- WEAPON (4) ------- Heavy Quantum Rifle Heavy Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (25) --- Quantum Reactor Centrium Heavy Treads Enhanced Flexi-carbon Leg Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Experimental Energy Well (600) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Quantum Shading Machine Experimental Weapon Cycler Centrium Light Armor Plating Experimental Thermal Shield Long-range Tractor Beam High-powered Transdimensional Reconstructor Neutron Cannon Neutron Cannon Neutron Cannon Hypervelocity Linear Accelerator Tactical Quantum Warhead Gamma Refractor Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Experimental Matter Compressor Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Centrium Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating Centrium Medium Armor Plating > --- WEAPON ----------- Heavy Quantum Rifle Heavy Quantum Rifle Heavy Quantum Rifle Multirail > --- INVENTORY -------- Zero-point Reactor Biometal Medium Treads Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads Experimental Biometal Medium Treads Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Matter Compressor Experimental Matter Compressor Dimensional Manipulator Experimental Targeting Computer Advanced Armor Integrity Analyzer Advanced Phase Shifter Transdimensional Reconstructor Matter Drive Enhanced Coil Gun Multirail Multirail Graviton Cannon Gamma Refractor [Rating: 255] Favorites ----------- Power Improved Quantum Reactor Engine Backup Power I Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Armored Heavy Treads Treads Armored Heavy Treads Leg High-density Centrium Leg Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Experimental Targeting Computer Device Advanced Cooling System Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Improved Hacking Suite Protection Improved Utility Shielding Artifact Core Physics Calibrator Weapon Hypervelocity Coil Gun Energy Gun Heavy Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Greatsword Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . . Power -1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . Propulsion 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Utility 13 | . . 1 . . . 1 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . . 1 . . Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 903 | 10 16 9 10 2 2 22 61 19 8 24 1 4 20 . . 6 . 28 20 7 5 11 13 7 . 6 3 38 7 3 22 35 46 46 235 157 Power 48 | 2 . 1 . 1 . 3 3 1 . 3 . . . . . . . . 4 2 3 . . 1 . 1 . 3 1 1 2 2 2 1 7 4 Engine 17 | 2 . 1 . 1 . 3 2 1 . 2 . . . . . . . . 1 1 2 . . 1 . . . . . . . . . . . . Core 6 | . . . . . . . 1 . . 1 . . . . . . . . 3 1 . . . . . . . . . . . . . . . . Reactor 25 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 3 1 1 2 2 2 1 7 4 Propulsion 140 | 3 5 4 3 1 . 4 17 . . 6 . . 7 . . . . 6 1 1 . . 1 . . . . 1 . . 4 2 10 9 34 21 Treads 83 | 1 2 4 3 1 . 4 16 . . . . . . . . . . 3 1 1 . . 1 . . . . 1 . . 2 1 . 9 30 3 Leg 41 | 2 3 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 10 . 4 18 Wheel 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . 1 . . 3 . . 7 . . . . 3 . . . . . . . . . . . . . . . . . . Utility 414 | 2 5 2 3 . 1 7 22 8 1 7 1 3 11 . . 6 . 11 8 2 2 8 6 6 . 1 1 18 5 1 2 9 12 30 128 85 Device 206 | 1 . 1 . . 1 2 12 4 . 4 1 . 1 . . 3 . 6 4 . 2 1 3 5 . 1 1 12 4 . 1 5 6 15 65 45 Storage 36 | . 2 . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . 1 5 16 9 Processor 46 | 1 . . . . . . . 1 . 1 . 2 2 . . 2 . 1 . . . . . 1 . . . 1 . . 1 2 4 5 15 7 Hackware 16 | . . . . . . 1 1 1 . . . 1 3 . . . . 1 . . . 6 . . . . . 1 . . . 1 . . . . Protection 101 | . 3 1 3 . . 4 9 2 1 1 . . 5 . . 1 . 1 4 2 . 1 3 . . . . 4 1 1 . . . 5 26 23 Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 6 1 Weapon 301 | 3 6 2 4 . 1 8 19 10 7 8 . 1 2 . . . . 11 7 2 . 3 6 . . 4 2 16 1 1 14 22 22 6 66 47 Energy Gun 55 | 3 2 . . . . 1 9 2 . . . . . . . . . . . . . . . . . . . 5 . . . . 4 1 17 11 Energy Cannon 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 9 20 Ballistic Gun 100 | . 4 2 3 . 1 2 6 5 6 4 . . . . . . . 5 4 2 . 1 6 . . 2 1 5 . . . . 7 3 24 7 Ballistic Cannon 64 | . . . . . . 5 . . . . . . . . . . . 1 2 . . . . . . . . 3 1 . 9 13 5 1 15 9 Launcher 5 | . . . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Special Weapon 5 | . . . . . . . . . . . . . . . . . . 4 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 33 | . . . . . . . 3 1 . 3 . . . . . . . 1 . . . 2 . . . 2 1 2 . 1 4 9 3 . 1 . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 90 | . . . . . . 1 5 1 . . . . 3 . . 2 . . . 3 . . . . . 2 . 1 1 2 . 3 8 3 27 28 Corrupted Parts 5 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 System Corruption 40 | . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . 2 11 Parts Lost 131 | . 1 . . . . 1 12 1 . 8 . . . . . . . 2 1 1 1 1 . 1 . . . 14 2 . 2 6 13 4 23 37 Power 13 | . . . . . . 1 2 . . . . . . . . . . . . 1 1 . . 1 . . . 1 . . . . 4 . . 2 Propulsion 20 | . . . . . . . 5 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . 6 6 Utility 58 | . 1 . . . . . 2 1 . 3 . . . . . . . . 1 . . 1 . . . . . 7 2 . 1 5 3 3 9 19 Weapon 40 | . . . . . . . 3 . . 5 . . . . . . . 1 . . . . . . . . . 6 . . . 1 5 1 8 10 Highest Loss Streak 14 | . 1 . . . . 1 2 1 . 5 . . . . . . . 1 1 1 1 1 . 1 . . . 4 2 . 2 2 2 3 8 14 Average Slot Usage (%) 89 | . 96 100 100 100 100 99 95 90 100 87 73 43 72 73 73 73 73 90 89 94 93 94 93 93 94 92 94 92 78 73 87 85 87 86 81 93 Engine 3 | . 14 11 11 11 11 8 6 7 7 4 . . 2 6 6 6 6 3 1 2 2 5 5 5 5 1 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 5 3 3 4 6 8 5 2 2 2 Treads 9 | . 18 22 22 22 22 18 17 15 15 4 . . . . . . . 2 6 5 5 5 5 5 5 5 5 4 4 4 7 8 2 12 11 1 Leg 4 | . 9 . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . 11 1 . 20 Device 14 | . 1 4 . . 6 9 8 13 30 24 22 . . 6 6 6 6 10 24 17 17 11 18 21 21 19 21 22 22 22 25 12 10 8 13 23 Storage 5 | . 3 11 11 11 11 9 9 7 7 5 . . . . . . . 2 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 7 3 Processor 11 | . . . . . . . . 5 . 1 7 10 9 6 6 6 6 8 5 5 5 5 5 9 10 10 10 11 14 13 13 16 18 23 19 19 Hackware 6 | . . . . . . 6 8 5 . . . 1 24 20 20 20 20 23 11 11 11 29 26 15 15 15 15 16 14 13 12 14 16 14 . . Protection 8 | . 19 17 22 22 15 11 7 8 7 4 . . 16 20 20 19 20 11 8 17 16 4 6 10 10 10 10 9 4 3 1 . . 1 8 5 Energy Gun 3 | . 8 . . . . . 16 6 . . . . 1 . . . . . . . . . . . . . . 4 3 . . . 1 . 2 5 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 Ballistic Gun 9 | . 19 33 28 22 28 16 8 17 30 19 . . . . . . . 5 7 23 23 21 20 21 21 20 20 12 . . . . 4 7 5 . Ballistic Cannon 3 | . . . . . . 18 8 . . . . . . . . . . 1 6 . . . . . . . . . . . 12 11 4 . 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 187 | 10 24 32 38 38 35 53 54 45 46 44 19 10 10 10 10 10 10 63 86 86 86 69 66 67 67 69 70 78 63 47 106 136 128 85 187 179 Greatest Support 240 | 20 40 40 40 43 43 43 46 46 46 46 12 12 12 10 10 10 10 70 70 80 80 80 80 80 80 80 80 80 80 80 140 140 130 215 220 240 Greatest Overweight (x) 9 | . . . . . . 1 9 . . 2 1 . . . . . . 1 1 1 1 . . . . . . . . . 5 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 Average Capacity 14 | 5 6 10 10 10 10 10 10 10 10 8 5 5 5 5 5 5 5 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 25 Most Carried 25 | 5 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 13 15 15 15 15 15 15 14 15 15 15 15 13 15 15 15 15 25 25 Average Carried 13 | 1 5 9 9 9 9 9 9 9 9 8 4 5 3 5 5 4 5 6 13 14 14 14 13 14 14 14 15 13 13 11 11 14 13 13 15 22 Final Capacity 25 | 5 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 Final Carried 25 | 5 9 10 10 10 10 9 9 10 10 5 5 5 5 5 5 5 5 12 15 14 15 15 15 14 14 15 15 15 13 13 15 15 14 14 25 23 Class Distribution -------------------- 34% | Scavenger-Gunner 16% | Tank 8% | Mutant 6% | Wizard-Gunner 4% | Hacker-Gunner 4% | Wizard-Mutant 4% | Wizard-Sprinter 4% | Hacker-Skirmisher 3% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Tank | -8/Mines Tank | -8/Materials Tank | -8/Storage Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Zion Wizard-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Hacker-Mutant | -5/Extension Scavenger-Tank | -5/Cetus Scavenger-Tank | -5/Archives Wizard-Mutant | -5/Hub_04(d) Wizard-Gunner | -4/Factory Hacker-Skirmisher | -4/Upper Caves Hacker-Skirmisher | -4/Upper Caves Hacker-Gunner | -4/Zhirov Hacker-Skirmisher | -3/Proximity Caves Wizard-Tank | -3/Research Hacker-Assassin | -3/Armory Hacker-Mutant | -3/Lab Hacker-Assassin | -2/Research Wizard-Mutant | -2/Quarantine Wizard-Mutant | -2/Section 7 Wizard-Gunner | -1/Access Scavenger-Gunner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 23878 | 300 369 454 265 . 121 869 2283 332 343 648 10 34 247 20 . 49 . 440 901 458 445 21 208 460 26 142 130 1638 20 . 956 922 596 1438 6343 2390 Remotely 1727 | . . . . . . . . 233 343 301 10 . . . . . . . . . . . . . . . . . . . . . . . . 840 Salvage Created 28779 | 228 540 851 198 . 186 1190 2778 350 375 454 29 . 96 . . . . 508 1029 701 618 140 326 675 . 142 162 2709 . . 1028 1034 1159 1487 6643 3143 Parts 1281 | 11 43 41 17 . 3 79 107 17 13 19 3 . 2 . . . . 32 41 34 35 10 15 30 . . 8 139 . . 50 46 69 93 196 128 Haulers Intercepted 19 | . 1 4 . . . 3 6 . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . 2 . . Recyclers Shooed 15 | . 1 . 2 . . 2 2 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 5 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . . . 12 22 . . . . . . 3 . . . . . . 23 . . 8 . . . . . . . . . Prevented 5 | . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 401 | . 19 12 10 . 2 25 51 10 10 8 . . . . . . . 9 19 12 4 5 4 7 . . 2 31 . . 12 12 16 16 61 44 Melee 11 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 8 . . . Guns 241 | . 19 12 10 . 2 19 29 6 6 6 . . . . . . . 5 3 12 4 5 4 7 . . 2 27 . . . . 5 15 19 24 Cannons 127 | . . . . . . 6 20 . . . . . . . . . . 4 16 . . . . . . . . 1 . . 12 11 2 1 36 18 AOE 12 | . . . . . . . . 4 4 1 . . . . . . . . . . . . . . . . . 3 . . . . . . . . Classes Destroyed 23 | 3 5 3 . . . 3 1 2 1 . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 . 1 . Worker 23 | 2 1 2 . . . 1 4 . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . 4 6 . Builder 8 | . . . . . . 2 2 . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . 1 . . Tunneler 6 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 19 | . 1 4 . . . 3 6 . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . 2 . . Recycler 18 | 1 . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . 2 7 . Minesweeper 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 15 | . 2 . . . . . 2 . . . . . . . . . . . . . 7 . . . . . . . . . . . . 1 3 . Watcher 10 | . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . 1 4 . Swarmer 59 | . 12 . 7 . . 3 4 3 3 1 . . . . . . . 2 . 5 . 5 . . . . . . . . . . . 4 10 . Grunt 139 | . 7 7 3 . 2 13 30 4 1 5 . . . . . . . 5 12 3 . . 3 6 . . . 16 . . 3 3 3 . 13 . Brawler 18 | . . 1 . . . 1 5 1 5 2 . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . Duelist 5 | . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 39 | . . 3 . . . 6 8 . 1 . . . . . . . . . 5 . 4 . . 1 . . . 4 . . 2 . 1 . 4 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 20 | . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . 2 . . . . 2 3 2 8 . Programmer 52 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 8 . . 6 6 7 9 14 . Heavy 6 | . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 . Behemoth 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 2 . Cetus Guard 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 10 | 5 3 8 10 . 3 4 9 5 8 2 1 . 1 . . . . 7 7 8 7 6 3 3 . . 2 8 . . 3 4 3 5 6 4 Combat Bots Only 10 | . 3 4 10 . 2 4 6 5 8 2 . . . . . . . 6 6 8 4 5 3 3 . . 2 8 . . 3 4 3 4 6 4 Max Kills in Single Turn 4 | 1 2 2 1 . 1 2 2 4 3 1 1 . 1 . . . . 3 2 2 1 2 2 2 . . 1 3 . . 1 1 1 2 2 2 Gunslinging 1 | . 1 . . . . 1 1 . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 . . Exploded 4 | . . . . . . . . 4 3 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . Melee 1 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed 10 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 7 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Damage Taken 54502 | . 572 129 305 . 223 956 3203 794 165 1251 96 57 43 . . . . 976 597 786 397 473 315 429 . . 234 4122 639 . 1092 1690 5254 2309 9759 17636 Core 4373 | . 87 25 26 . 36 28 355 58 15 326 . 35 32 . . . . 86 48 32 . 23 82 21 . . 47 252 85 . 43 163 584 199 480 1205 Absorbed by Shields 2886 | . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . 692 2178 Reduced by Siege Mode 2072 | . . . . . . . . . . . . . . . . . . 31 13 . 14 . 17 . . . 5 156 . . 33 51 86 163 895 608 Redirected to Core 96 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 . . . . Core Remaining (%) 61 | 100 65 . . . 78 . 30 . . . . 38 . . . . 96 . . . . 81 . . . . 86 . . 66 . . 31 . . 3 Volleys Fired 1351 | 32 57 30 14 . 9 54 135 15 15 26 . . . . . . . 16 42 24 25 10 8 19 5 . 5 91 . . 24 26 41 56 255 317 Largest 4 | 1 2 3 3 . 3 4 4 4 4 4 . . . . . . . 3 3 4 4 4 4 4 4 . 4 4 . . 4 4 4 4 4 4 Hottest 450 | 50 100 69 69 . 69 192 244 142 102 103 . . . . . . . 145 143 136 136 136 140 140 140 . 140 319 . . 264 264 276 226 345 450 Shots Fired 4311 | 32 114 90 42 . 27 216 498 47 51 73 . . . . . . . 45 70 96 100 30 32 76 20 . 20 321 . . 88 96 103 167 757 1100 Gun 2940 | 32 114 90 42 . 27 156 331 46 48 73 . . . . . . . 32 30 96 100 30 32 76 20 . 20 317 . . . . 65 129 395 639 Cannon 1365 | . . . . . . 60 167 . . . . . . . . . . 13 40 . . . . . . . . 2 . . 88 96 38 38 362 461 Launcher 6 | . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3028 | . 72 90 42 . 27 216 272 34 48 73 . . . . . . . 45 70 96 100 30 32 76 20 . 20 269 . . 86 96 77 124 558 455 Thermal 1136 | 32 42 . . . . . 226 12 . . . . . . . . . . . . . . . . . . . 42 . . . . 5 34 119 624 Explosive 6 | . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Electromagnetic 117 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 2 . 6 . 80 21 Slashing 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 9 . . Robot Hit Streak 52 | 11 8 13 7 . 7 16 12 11 9 22 . . . . . . . 9 16 14 25 9 21 20 . . 14 41 . . 20 19 25 33 41 52 Robot Miss Streak 13 | 2 6 5 4 . 2 3 13 5 6 4 . . . . . . . 2 1 2 2 1 1 1 . . 4 1 . . 4 1 2 3 3 7 Penetration Max 2 | . . . . . . 1 1 . . 1 . . . . . . . 1 2 1 1 1 2 1 . . . 2 . . 1 . . 1 1 1 Secondary Targets 41 | . 2 1 3 . 1 3 6 2 1 2 . . . . . . . . . 4 . . . . . . . 6 . . . . 1 2 2 5 Max Gunslinging Chain 2 | . 1 1 1 . 1 1 2 1 1 1 . . . . . . . . . 1 . . . . . . . 1 . . . . 1 1 1 1 Shots Hit Robots 3146 | 24 72 67 32 . 21 138 251 36 33 57 1 1 2 . . . . 35 52 70 78 13 27 53 . 5 14 250 . . 52 78 80 99 567 938 Core Hits 1500 | 9 44 43 15 . 7 56 107 25 33 23 1 . 1 . . . . 21 29 28 28 7 16 28 . 2 4 103 . . 21 26 41 66 225 491 Critical Kills 99 | . 1 2 . . . 1 . . . . . . . . . . . 1 2 2 3 1 2 8 . . 2 21 . . 13 9 . 5 10 16 Critical Parts Destroyed 209 | . . . 1 . . 1 . . . 3 . . . . . . . 10 2 6 4 . 4 16 . . 2 31 . . 21 18 . 5 14 71 Critical Strikes 501 | 4 4 2 1 . . 7 25 . . 5 . . . . . . . 14 11 8 12 1 6 24 . . 4 83 . . 37 31 16 13 53 140 Burn 25 | 4 3 . . . . . 12 . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 398 | . 1 2 1 . . 2 . . . 3 . . . . . . . 13 6 8 12 1 6 24 . . 4 77 . . 35 27 1 11 30 134 Blast 53 | . . . . . . 5 13 . . . . . . . . . . 1 5 . . . . . . . . . . . . 4 8 . 14 3 Corrupt 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 8 3 Sever 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Puncture 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 . . . Melee Attacks 160 | . . . . . . . 6 6 . 11 2 10 5 . . . . 2 . . . 4 . . . 5 1 5 3 22 15 20 43 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 24 | . . . . . . . . . . 8 1 10 5 . . . . . . . . . . . . . . . . . . . . . . . Piercing 135 | . . . . . . . 6 5 . 3 1 . . . . . . 2 . . . 4 . . . 5 1 5 3 22 15 20 43 . . . Sneak Attacks 11 | . . . . . . . 1 1 . . 1 1 1 . . . . 1 . . . . . . . . . . . . 2 2 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage Inflicted 96883 | 313 925 1008 486 . 358 2596 5925 1112 1256 1531 164 99 160 . . . . 1204 3267 1822 1952 442 719 544 . 507 85 4986 . . 1230 2134 2822 3814 23959 31463 Guns 53466 | 313 870 965 466 . 340 1680 3771 605 522 1070 . . . . . . . 386 568 1815 1952 440 688 544 . . 85 4191 . . . . 1041 3136 9431 18587 Cannons 37301 | . . . . . . 872 1928 . . . . . . . . . . 705 2699 . . . . . . . . 40 . . 1021 1680 688 588 14204 12876 Explosions 1951 | . . . . . . . . 452 734 . . . . . . . . . . . . . . . . . . 714 . . . . . . 51 . Melee 3415 | . . . . . . . 159 21 . 458 164 99 160 . . . . 113 . . . . . . . 499 . . . . 198 454 1090 . . . Ramming 750 | . 55 43 20 . 18 44 67 34 . 3 . . . . . . . . . 7 . 2 31 . . 8 . 41 . . 11 . 3 90 273 . Kinetic 60939 | . 640 965 466 . 340 2552 2978 464 522 1070 . . . . . . . 1091 3267 1815 1952 440 688 544 . . 85 3121 . . 951 1680 1309 3237 18058 12704 Thermal 26854 | 313 230 . . . . . 2721 141 . . . . . . . . . . . . . . . . . . . 925 . . . . . 299 3801 18424 Explosive 1900 | . . . . . . . . 452 734 . . . . . . . . . . . . . . . . . . 714 . . . . . . . . Electromagnetic 2534 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185 . . 70 . 117 . 1827 335 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1346 | . . . . . . . . . . 432 164 99 160 . . . . . . . . . . . . . . . . . . . 303 188 . . Piercing 2560 | . . . . . . . 159 21 . 26 . . . . . . . 113 . . . . . . . 499 . . . . 198 454 1090 . . . Highest Corruption 38 | . . . . . . . 9 3 3 32 32 32 1 1 1 1 . . . . . . . . . . . 9 9 9 4 11 8 15 38 15 Average Corruption 8 | . . . . . . . 2 2 3 18 32 32 1 1 1 1 . . . . . . . . . . . 6 9 9 3 8 4 4 7 12 Corruption Purged 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Effects 704 | . . . . . . . 41 7 18 76 5 22 2 . 2 . . . . . . . . . . . . 24 4 6 17 26 17 15 180 242 Message Errors 197 | . . . . . . . 13 2 6 22 1 5 1 . 1 . . . . . . . . . . . . 7 . . 2 11 6 9 39 72 Matter Fused 122 | . . . . . . . 2 1 3 17 . 8 . . . . . . . . . . . . . . . 5 2 2 6 6 1 2 24 43 Heat Flow Errors 81 | . . . . . . . 8 . 1 8 2 . . . . . . . . . . . . . . . . 2 . 1 4 . 2 1 21 31 Energy Discharges 86 | . . . . . . . 6 3 5 12 1 3 1 . 1 . . . . . . . . . . . . 1 . 1 2 1 2 2 20 25 Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 2 Data Loss (minor) 80 | . . . . . . . 7 1 3 8 . 1 . . . . . . . . . . . . . . . 6 . 1 3 2 2 1 21 24 Data Loss (major) 32 | . . . . . . . . . . 5 . 1 . . . . . . . . . . . . . . . . 2 1 . 2 2 . 12 7 Misfires 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 8 10 Alerts 15 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 11 Misdirections 7 | . . . . . . . . . . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . 1 1 Weapon Failures 57 | . . . . . . . 5 . . 3 . . . . . . . . . . . . . . . . . 1 . . . 2 1 . 29 16 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1838 | . . . . . . . 17 12 . 71 . 59 44 . . . . . 269 . . . . . . 54 . . . . 77 49 36 70 1023 57 Projectiles 1514 | . . . . . . . 17 . . . . . . . . . . . 269 . . . . . . . . . . . . 49 36 70 1016 57 Explosions 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 312 | . . . . . . . . . . 71 . 59 44 . . . . . . . . . . . . 54 . . . . 77 . . . 7 . Knockbacks 144 | . . . . . . 6 16 1 . . . . . . . . . 2 11 . . . . . . . . . . . 6 20 7 2 44 29 Impact 7 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Kinetic 132 | . . . . . . 5 12 . . . . . . . . . . 2 11 . . . . . . . . . . . 6 20 7 2 38 29 Secondary 5 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 248 | . . . . . . . . 73 . . . . . . . . . . . . . . . . . . . 118 . . . . . . 57 . Shots 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . Rammed 108 | . 10 5 2 . 4 15 21 8 . 1 . . . . . . . 1 . 1 . 1 3 1 . 1 . 7 . . 1 . . 6 20 . Targets Rammed 122 | . 14 5 2 . 4 15 24 8 . 1 . . . . . . . 1 . 1 . 1 3 1 . 1 . 7 . . 1 . 1 9 23 . Kicked 5 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crushed 9 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Highest Temperature 542 | 40 264 15 24 . 361 206 542 190 198 230 252 . . . . . . 22 193 199 196 194 184 386 110 . 194 318 . 142 175 199 189 195 520 458 Average Temperature 99 | 20 79 5 6 . 205 51 130 116 30 50 118 . . . . . . 8 80 122 114 77 99 111 46 . 113 88 . 77 100 108 50 72 89 109 Received Heat Transfer 6752 | . 78 66 48 . 126 405 1170 306 9 450 12 . . . . . . 81 150 138 45 . 27 123 . . . 418 . . 81 90 225 . 581 2123 Effects 21 | . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 2 Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Short Circuit 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Damage (minor) 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (major) 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 79 | . . . . . . . . . . . . . . . . . . 1 6 2 3 1 2 3 . . 1 9 . . 3 5 2 7 24 10 Total Turns 1785 | . . . . . . . . . . . . . . . . . . 24 118 30 39 12 15 43 . . 9 278 . . 111 78 29 111 723 165 Longest Duration 153 | . . . . . . . . . . . . . . . . . . 24 37 23 19 12 12 19 . . 9 102 . . 57 24 18 44 153 44 Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 2 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 2 Parts Fried 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 16 9 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Melted 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 34 | 2 2 . . . . . 16 . . . . . . . . . . . . . . . . 1 . . . 5 . . . . . . 4 4 Heat Transferred 25103 | 1221 888 . . . . . 5877 296 . . . . . . . . . . . . . . . . . . . 1554 . . . . . 296 1588 13383 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Peak Influence 1382 | 40 367 372 269 . 67 538 1270 738 . . . . 434 . . . . 549 393 409 384 190 108 . . . . 603 325 . 273 468 350 328 1382 . Initial 577 | . 26 55 39 . . . 135 577 . . . . 9 . . . . 18 184 180 163 64 50 . . . . 33 308 . . 153 105 136 209 . Average 345 | 25 210 158 86 . 12 255 693 615 . . . . 144 . . . . 131 188 247 335 80 52 . . . . 143 240 . 113 272 213 190 721 . Maximum Alert Level 4 | . 1 1 1 . . 2 4 3 . . . . 2 . . . . 2 1 2 1 . . . . . . 2 1 . 1 2 1 1 4 . Low Security (%) 34 | 100 43 63 78 . 100 26 2 . . . . . 71 . . . . 80 57 23 8 100 100 . . . . 71 43 . 75 35 39 59 5 . Level 1 25 | . 56 36 21 . . 67 27 . . . . . 25 . . . . 15 42 67 91 . . . . . . 27 56 . 24 47 60 40 5 . Level 2 8 | . . . . . . 6 16 86 . . . . 3 . . . . 3 . 8 . . . . . . . . . . . 16 . . 11 . Level 3 7 | . . . . . . . 43 13 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Level 4 24 | . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 91 | . 4 . . . . 4 16 7 . 1 . . 10 . . . . 7 2 . . 5 1 . . . . 5 . . 3 4 6 6 10 . Investigation 17 | . 3 . . . . 2 4 1 . . . . 2 . . . . . 1 . . 2 . . . . . 1 . . . . 1 . . . Extermination 28 | . . . . . . . . 2 . . . . 1 . . . . 2 . . . 1 1 . . . . 3 . . 3 3 2 3 7 . Reinforcement 27 | . 1 . . . . 2 5 1 . . . . 1 . . . . 5 1 . . 1 . . . . . 1 . . . 1 3 3 2 . Assault 10 | . . . . . . . 4 3 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Garrison 9 | . . . . . . . 3 . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 7 | . . . . . . 1 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 44 | . 2 2 . . . 7 4 1 . . . . 2 . . . . . 2 1 . 1 1 . . . . 2 . . . 1 . . 18 . Communications Jammed 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 16 . Distress Signals 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Times Spotted 713 | . 34 21 10 . 5 47 101 27 9 24 4 1 15 . 2 . . 24 32 15 14 10 8 4 . . 1 50 6 . 13 21 37 19 81 78 Peak Tracking Total 17 | . 4 6 7 . 3 5 9 10 7 8 4 1 5 . 3 . . 10 6 10 1 5 3 3 . . 1 17 4 . 5 4 8 2 6 6 Tactical Retreats 68 | . 2 2 . . 1 3 19 2 . 7 . 1 4 . 1 . . . 4 1 . 1 1 . . . . 4 . . 1 4 3 . 6 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 15 | . . . . . . 1 3 1 . 1 . . 3 . . . . . 1 . . . . . . . . 1 . . . . 1 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . 2 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 62 | . . . . . . 4 9 1 1 . . . 1 . . . . . . 1 3 1 . . . . . 2 . 2 . 6 10 2 6 13 Max in Single Turn 1 | . . . . . . 1 1 1 1 . . . . . . . . . . 1 1 1 . . . . . 1 . 1 . 1 1 1 1 1 Garrison Access 4 | . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Network Hub 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Energy Cycler 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 121 | . 9 4 1 2 . 8 14 2 . . 3 . 14 . 1 1 . 9 7 . . 6 7 1 . 4 . 4 1 . 3 3 5 9 3 . Terminals 77 | . 7 3 1 . . 4 10 1 . . . . 5 . . . . 6 6 . . 5 4 . . . . 3 1 . 2 3 4 9 3 . Fabricators 7 | . . . . . . . . 1 . . . . 4 . . . . 1 . . . . 1 . . . . . . . . . . . . . Repair Stations 7 | . . . . . . 1 1 . . . . . 1 . . . . 1 1 . . . 1 . . . . 1 . . . . . . . . Recycling Units 8 | . 2 . . . . 1 2 . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Garrison Access 6 | . . . . . . 1 1 . . . . . 2 . . . . . . . . 1 . . . . . . . . . . 1 . . . Total Hacks 585 | . 29 10 2 2 . 21 30 6 . . 24 . 57 . 1 4 . 57 25 . . 41 65 1 . 17 . 36 4 . 39 37 10 53 14 . Successful 352 | . 16 8 1 2 . 11 16 2 . . 24 . 47 . 1 4 . 47 18 . . 28 43 1 . 17 . 12 2 . 10 15 6 18 3 . Failed 229 | . 12 2 1 . . 10 14 4 . . . . 9 . . . . 9 7 . . 13 21 . . . . 24 2 . 29 22 4 35 11 . Catastrophic 37 | . . 1 . . . . 2 1 . . . . . . . . . . . . . 1 1 . . . . 4 . . 5 6 3 8 5 . Database Lockouts 4 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Manual 204 | . 16 4 3 1 . 7 13 2 . . . . 30 . . 2 . 27 7 . . 20 23 . . . . 9 1 . 13 16 2 2 6 . Terminals 421 | . 27 8 2 . . 13 24 2 . . . . 26 . . . . 46 19 . . 36 37 . . . . 30 4 . 34 37 9 53 14 . Fabricators 39 | . . . . . . . . 4 . . . . 19 . . . . 9 . . . . 7 . . . . . . . . . . . . . Repair Stations 37 | . . . . . . 1 3 . . . . . 3 . . . . 1 6 . . . 17 . . . . 6 . . . . . . . . Recycling Units 11 | . 2 . . . . 1 2 . . . . . 2 . . . . . . . . . 4 . . . . . . . . . . . . . Scanalyzers 11 | . . 2 . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . 5 . . . . . Garrison Access 17 | . . . . . . 3 1 . . . . . 7 . . . . . . . . 5 . . . . . . . . . . 1 . . . Terminal Hacks 227 | . 12 3 . 2 . 3 9 1 . . 24 . 19 . 1 4 . 30 11 . . 22 21 1 . 17 . 6 1 . 7 11 4 16 2 . Record 12 | . . . . 1 . . . . . . 6 . . . . . . . . . . . . . . 5 . . . . . . . . . . Part Schematic 30 | . . . . . . . . . . . 9 . 3 . . 4 . 1 1 . . 1 5 . . 4 . . . . . 2 . . . . Robot Schematic 8 | . 2 . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 4 . . . . . 1 . . . . Prototype ID Bank 32 | . 5 1 . . . . . . . . 3 . 2 . . . . 6 1 . . 3 3 . . 4 . . . . 1 . 1 1 1 . Open Door 15 | . . . . . . . 4 . . . . . . . 1 . . 1 2 . . . . 1 . . . . . . . . 3 3 . . Level Access Points 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . 1 . . Branch Access Points 7 | . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . 1 . . Emergency Access Points 7 | . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . . . . . . . 2 1 . Machine Index 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . Terminal Index 4 | . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . 1 . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 15 | . 1 . . . . . 2 . . . . . 2 . . . . 1 2 . . 1 1 . . . . 1 . . 1 2 . 1 . . Unreport Threat 23 | . 1 2 . . . 1 2 . . . . . 2 . . . . 5 . . . 2 2 . . . . 2 1 . . 1 . 2 . . Locate Traps 14 | . 1 . . . . 1 . . . . . . 1 . . . . 2 2 . . 2 2 . . . . 1 . . 1 1 . . . . Security Status 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Patrol Status 6 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . 2 . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Extermination 4 | . . . . . . . . . . . . . 1 . . . . 2 . . . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 6 | . . . . . . . . . . . . . 1 . . . . 2 . . . 1 . . . . . 1 . . 1 . . . . . Registered Components 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 14 | . 1 . . . . . 1 . . . . . . . . . . 1 1 . . 3 . . . . . . . . 1 2 . 4 . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 20 | . . . . . . . . . . . . . 11 . . . . 6 . . . . 3 . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 8 | . . . . . . . . . . . . . 5 . . . . 2 . . . . 1 . . . . . . . . . . . . . Build 11 | . . . . . . . . . . . . . 5 . . . . 4 . . . . 2 . . . . . . . . . . . . . Repair Station Hacks 25 | . . . . . . . 1 . . . . . 3 . . . . 1 4 . . . 12 . . . . 4 . . . . . . . . Scan Component 11 | . . . . . . . . . . . . . 1 . . . . . 2 . . . 6 . . . . 2 . . . . . . . . Repair 11 | . . . . . . . . . . . . . 1 . . . . . 2 . . . 6 . . . . 2 . . . . . . . . Refit 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Recycle Component 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Process 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 7 | . . 2 . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Insert Component 4 | . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Analyze 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 66 | . 4 3 1 . . 4 5 1 . . . . 14 . . . . 9 3 . . 6 3 . . . . 2 1 . 2 4 1 2 1 . Terminals 40 | . 2 3 1 . . 3 3 . . . . . . . . . . 6 3 . . 5 1 . . . . 2 1 . 2 4 1 2 1 . Track 15 | . . 1 1 . . . . . . . . . . . . . . 3 . . . 1 . . . . . 2 1 . 1 1 1 2 1 . Assimilate 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . Botnet 14 | . 2 1 . . . 2 2 . . . . . . . . . . 2 2 . . 1 1 . . . . . . . . 1 . . . . Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 5 | . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . Sabotage 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . . 1 . . . . 5 . . . . 3 . . . . 2 . . . . . . . . . . . . . Report 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Prioritize 4 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . Siphon 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Haulers 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . 1 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 7 | . 2 . . . . 1 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . . . . . 7 . . . . . . . . 1 . . . . . . . . . . . . . . Broadcast 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Reprogram 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 77 | . 7 3 1 . . 7 8 2 . . . . 9 . . . . 5 5 . . 5 6 . . . . 3 1 . 2 2 2 6 3 . Full Trace Events 5 | . 2 . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . 2 . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 8 | . . . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . . . Matter 678 | . . . . . . . . . . . . . 252 . . . . 426 . . . . . . . . . . . . . . . . . . Time 272 | . . . . . . . . . . . . . 44 . . . . 228 . . . . . . . . . . . . . . . . . . Total Robot Build Rating 36 | . . . . . . . . . . . . . 16 . . . . 20 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . 1 . . . 1 . . . . 9 . 3 . . 4 . 1 1 . . 1 5 . . 4 . . . . . 2 . . . . Parts Built 10 | . . . . . . . . . . . . . 4 . . . . 2 . . . . 4 . . . . . . . . . . . . . Matter 1404 | . . . . . . . . . . . . . 768 . . . . 318 . . . . 318 . . . . . . . . . . . . . Time 368 | . . . . . . . . . . . . . 210 . . . . 106 . . . . 52 . . . . . . . . . . . . . Total Part Build Rating 56 | . . . . . . . . . . . . . 20 . . . . 12 . . . . 24 . . . . . . . . . . . . . Parts Repaired 11 | . . . . . . . . . . . . . 1 . . . . . 2 . . . 6 . . . . 2 . . . . . . . . Time 457 | . . . . . . . . . . . . . 70 . . . . . 56 . . . 258 . . . . 73 . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycled Matter 300 | . . . . . . . . . . . . . . . . . . . . . . . 300 . . . . . . . . . . . . . Retrieved Matter 300 | . . . . . . . . . . . . . . . . . . . . . . . 300 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . Robots Rewired 21 | . . . . 2 . . . . 1 2 . . . . . . . . 16 . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 65 | . . . . 2 . . 12 . 1 2 . . 11 . . 2 . 4 18 . . . . . . . . . . . . . 7 . . 6 Largest Group 10 | . . . . 2 2 . 10 . 1 1 . . 5 . . 2 2 6 5 4 . . . . . . . . . . . . 7 . . 6 Highest-Rated Group 354 | . . . . 29 29 . 173 . 32 32 . . 146 . . 190 190 354 156 107 . . . . . . . . . . . . 100 . . 86 Highest-Rated Ally 95 | . . . . 21 21 . 31 . 32 32 . . 41 . . 95 95 95 37 31 . . . . . . . . . . . . 15 . . 15 Total Orders 35 | . . . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 31 STAY 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . ROAM 12 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 10 EXPLORE 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 RETURN 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Ally Attacks 335 | . . . . . 9 . 74 . . 13 . . 61 . . . 1 71 76 5 . . . . . . . . . . . . 15 . . 10 Total Damage 7659 | . . . . . 269 . 977 . . 252 . . 1655 . . . 45 2765 1216 21 . . . . . . . . . . . . 311 . . 148 Kills 45 | . . . . . 1 . 10 . . 1 . . 10 . . . 1 14 8 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Robot Analysis Total 7 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 4 . . . . . 1 . . . . Derelict Logs Recovered 10 | . . . 1 . . . . . 1 1 . . . 1 1 2 1 . . . . . . 2 . . . . . . . . . . . . Drone Launches 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Drone Recoveries 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 47963 | 246 1454 1034 1206 686 694 1866 3521 627 1171 2172 86 344 656 86 118 495 387 677 1579 246 407 381 879 583 463 305 337 1438 112 223 1048 1104 1445 1477 11369 7041 Spaces Moved 26369 | 117 816 513 698 401 392 724 1414 329 688 1147 95 585 1416 317 437 1361 246 448 570 97 170 193 373 305 239 172 195 510 58 91 470 433 747 802 5833 2967 Core 18 | 14 . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 16966 | 57 517 513 698 401 392 724 1410 329 688 388 . . . . . . . 128 570 97 170 193 373 305 239 172 195 510 58 91 386 433 172 633 5833 291 Legs 4307 | 46 299 . . . . . . . . 542 . . . . . . . . . . . . . . . . . . . . . . 575 169 . 2676 Wheels 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4994 | . . . . . . . . . . 217 95 585 1416 317 437 1361 246 320 . . . . . . . . . . . . . . . . . . Fastest Speed 25 | 50 120 160 160 160 160 160 160 160 160 104 29 29 25 27 27 27 27 25 160 160 160 160 160 160 160 160 160 160 160 160 130 165 105 113 145 100 Average Speed 133 | 131 145 160 160 160 160 206 186 160 160 169 79 31 31 27 27 27 27 66 195 173 180 160 160 160 160 160 160 160 160 160 158 176 123 138 160 117 Slowest Speed 500 | 160 160 160 160 160 160 265 500 160 160 280 104 32 32 27 27 27 27 270 270 260 260 160 160 160 160 160 160 160 160 160 175 265 165 148 270 200 Overloaded Moves 293 | . . . . . . . . . . . 29 35 13 . . . . 216 . . . . . . . . . . . . . . . . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . 2 . 13 . 1 . . 1 . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . 1 1 Exploration Rate (%) 54 | 5 97 40 100 89 86 54 93 12 79 78 77 75 31 55 71 81 52 12 72 56 70 29 9 48 48 60 49 16 5 59 12 47 33 24 86 97 Regions Visited 36 Branch Regions 26 Pre-discovered Areas 16 | . 2 . 1 1 . 1 2 . . . 1 . 2 1 . 2 . . . . . . . . . 3 . . . . . . . . . . Known Exits Taken 11 | . . . . . . 1 . 1 . . . . 1 . 1 . 1 1 . . . 1 1 . . . . 1 . . 1 . . 1 . . Unknown Exits Taken 25 | 1 1 1 1 1 1 . 1 . 1 1 1 1 . 1 . 1 . . 1 1 1 . . 1 1 1 1 . 1 1 . 1 1 . 1 . Scrap Searched 22 | . . . 1 . 1 . . . 2 3 . 1 . 2 5 2 . . . . . . . 1 2 . 2 . . . . . . . . . Spaces Dug 107 | . . . . . . . 2 2 . 1 . 4 2 . . . . 1 . . . 12 . 1 2 . 1 6 3 . 12 6 5 26 7 14 Terrain Destroyed 776 | . . . . . . 28 90 36 31 3 . 4 2 . . . . 3 5 8 18 14 6 6 3 . 2 67 3 . 15 11 30 73 109 209 Melee 44 | . . . . . . . 2 2 . 1 . 4 2 . . . . 1 . . . 4 . . . . 1 4 3 . 12 6 2 . . . Projectile 589 | . . . . . . 28 76 2 4 2 . . . . . . . 2 5 8 18 10 6 . . . . 9 . . 1 5 28 71 109 205 AOE 109 | . . . . . . . 12 32 27 . . . . . . . . . . . . . . . . . . 38 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 36272 | 174 971 667 760 448 436 954 2001 399 736 1320 104 727 1614 316 435 1491 565 792 991 141 237 238 641 371 312 190 209 990 70 124 679 665 1115 1057 7267 6065 Wait 6174 | 9 35 74 19 1 28 96 282 . 3 35 . 127 125 . . 105 320 268 258 3 22 16 226 34 69 . 6 308 . 3 134 125 193 77 679 2494 Move 26298 | 116 815 512 697 400 391 723 1413 328 687 1146 90 584 1390 316 434 1360 245 445 569 96 169 193 372 304 238 171 194 509 57 90 469 432 746 800 5832 2965 Hop 16 | . . . . . . . . . . . 2 . 12 . 1 . . 1 . . . . . . . . . . . . . . . . . . Pick Up 346 | 4 16 19 6 4 1 16 34 10 7 9 3 . 2 . . 9 . 12 6 2 7 2 11 3 . 2 . 16 1 3 9 10 12 22 47 41 Fast Attach 431 | 9 5 . 1 1 . 11 17 5 2 13 . 4 9 . . 1 . 11 11 5 3 1 6 . . 2 . 10 4 2 6 11 23 22 157 79 Attach 272 | . 5 5 5 1 . 6 24 8 2 8 1 . 6 . . 2 . 12 2 1 1 1 4 2 . 1 . 14 4 3 6 8 16 19 45 60 Detach 166 | 2 1 . . . . 2 4 4 . 4 1 . 11 . . 3 . 10 4 . 1 1 2 1 . 1 . 5 . . 1 4 10 17 46 31 Swap 215 | 1 6 4 4 . 2 5 20 6 4 3 . . 5 . . 3 . 5 7 1 1 9 3 5 . 4 3 14 . . 10 17 13 5 35 20 Drop 506 | 1 17 18 10 5 1 26 42 9 9 18 6 2 4 . . 8 . 9 11 8 8 1 6 2 . 2 . 11 1 1 4 12 20 29 148 57 Fire 1351 | 32 57 30 14 . 9 54 135 15 15 26 . . . . . . . 16 42 24 25 10 8 19 5 . 5 91 . . 24 26 41 56 255 317 Melee 154 | . . . . . . . 6 6 . 9 1 10 5 . . . . 2 . . . 4 . . . 5 1 5 3 22 15 20 40 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crush 116 | . 10 5 2 . 4 15 24 8 . 1 . . . . . . . 1 . 1 . . 3 1 . 1 . 7 . . 1 . . 9 23 . Escape Stasis 47 | . . . . . . . . . . . . . 45 . . . . . . . . . . . . . . . . . . . . 1 . 1 Rewire 170 | . . . . 36 . . . . 7 45 . . . . . . . . 81 . . . . . . 1 . . . . . . . . . . Trap 5 | . . . 2 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / *Ext x2) -5/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -5/Cetus -5/Archives (discovered 2 exits: *Fac / *Hub) -5/Hub_04(d) (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Arm) -3/Armory (discovered 2 exits: Res / [*Lab]) -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 247 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 9) 617 | -10/Materials | Discovered new exit (range 16) 1108 | -10/Materials | Discovered new exit (range 10) 1189 | -10/Materials | Discovered new exit (range 6) 1291 | -10/Materials | Discovered new exit (range 8) 1362 | -10/Materials | Central database locked down 1701 | -10/Materials | Entered another Materials area 1701 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2001 | -9/Materials | Build established: Tank 2388 | -9/Materials | Discovered new exit (range 6) 2643 | -9/Materials | Discovered new exit (range 16) 2735 | -9/Materials | Entered Mines 2815 | -9/Mines | Met a Derelict bent on vengeance 2911 | -9/Mines | Destroyed 10 combat bots 3091 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3147 | -9/Mines | Found a hidden stash of uninstalled traps 3188 | -9/Mines | Discovered new exit (range 5) 3223 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3373 | -9/Mines | Discovered new exit (range 13) 3724 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3762 | -9/Mines | Build established: Mutant 3935 | -9/Mines | Discovered new exit (range 5) 3941 | -9/Mines | Entered Exiles 3941 | -9/Exiles | Found Exiles lab destroyed 4103 | -9/Exiles | Opened EX-Vault 4115 | -9/Exiles | Found Chronowheel 4204 | -9/Exiles | Learned location of Zion (-6) 4610 | -9/Exiles | Discovered new exit (range 10) 4627 | -9/Exiles | Entered Mines 4627 | -8/Mines | Accompanied by 2 allies 5199 | -8/Mines | Build established: Tank 5264 | -8/Mines | Discovered new exit (range 9) 5281 | -8/Mines | Discovered new exit (range 14) 5321 | -8/Mines | Entered Materials 5321 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5542 | -8/Materials | Identified exit to Storage 5958 | -8/Materials | Discovered new exit (range 16) 6166 | -8/Materials | Discovered new exit (range 14) 7187 | -8/Materials | Entered Storage 7613 | -8/Storage | Garrison activated, responded to threat 8281 | -8/Storage | Build established: Hacker-Gunner 8653 | -8/Storage | Met a pair of Derelict thieves 9227 | -8/Storage | Core integrity fell below 50% 9647 | -8/Storage | Build established: Tank 9818 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 10077 | -8/Storage | Discovered new exit (range 15) 10130 | -8/Storage | Build established: Commander-Tank 10387 | -8/Storage | First assault squad dispatched 10483 | -8/Storage | Discovered new exit (range 12) 10635 | -8/Storage | Build established: Tank 10708 | -8/Storage | Entered Factory 10708 | -7/Factory | Evolved 2 slots: Utility x2 10788 | -7/Factory | Identified exit to Lower Caves 11108 | -7/Factory | First assault squad dispatched 11335 | -7/Factory | Entered Lower Caves 11340 | -7/Lower Caves | Encountered a Warlord checkpoint 11342 | -7/Lower Caves | Learned Factory security intel 12180 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12225 | -7/Lower Caves | Destroyed 8 combat bots 12442 | -7/Lower Caves | Discovered new exit (range 8) 12506 | -7/Lower Caves | Entered another Lower Caves area 12506 | -7/Lower Caves | Accompanied by 1 ally 12507 | -7/Lower Caves | Encountered a Warlord checkpoint 13164 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13213 | -7/Lower Caves | Lost 3 parts (1u2w) 13233 | -7/Lower Caves | System corruption reached 10% 13609 | -7/Lower Caves | Build established: Scavenger-Tank 14026 | -7/Lower Caves | Core integrity fell below 50% 14071 | -7/Lower Caves | Lost 5 parts (2u3w) 14118 | -7/Lower Caves | System corruption reached 30% 14371 | -7/Lower Caves | Build established: Mutant 14417 | -7/Lower Caves | Discovered new exit (range 10) 14678 | -7/Lower Caves | Entered Data Miner 14678 | -7/Data Miner | Discovered new exit (range 6) 14698 | -7/Data Miner | Met Data Miner 14718 | -7/Data Miner | Learned location of Section 7 (-2) 14718 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14733 | -7/Data Miner | Received God Mode back door access code from Data Miner 14742 | -7/Data Miner | Activated Chronowheel 14746 | -7/Data Miner | Destroyed Data Miner 14751 | -7/Data Miner | Found Prototype Hackware 14753 | -7/Data Miner | Found Prototype Hackware 14755 | -7/Data Miner | Found Prototype Hackware 14757 | -7/Data Miner | Data Conduit disabled 14764 | -7/Data Miner | Entered Proximity Caves 14779 | -6/Proximity Caves | Spotted B-75 Beast 15099 | -6/Proximity Caves | Discovered new exit (range 15) 15108 | -6/Proximity Caves | Entered Factory 15108 | -6/Factory | Evolved 2 slots: Utility x2 15111 | -6/Factory | Identified System Mapper 15112 | -6/Factory | Identified Deep Network Scanner 15113 | -6/Factory | Identified Quantum Router 15145 | -6/Factory | Garrison activated, responded to threat 15160 | -6/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 15171 | -6/Factory | Identified exit to Lower Caves 15354 | -6/Factory | Fabricated Imp. Utility Shielding (x2) 15380 | -6/Factory | Identified exit to Factory 15402 | -6/Factory | Fabricated S-27 Virus? 15427 | -6/Factory | Build established: Wizard-Sprinter 15574 | -6/Factory | Repaired Cld. VTOL Module 15671 | -6/Factory | Fabricated Exp. Sensor Array (x1) 15760 | -6/Factory | Central database locked down 15764 | -6/Factory | Entered Lower Caves 15846 | -6/Lower Caves | Discovered new exit (range 9) 15850 | -6/Lower Caves | Entered another Lower Caves area 15871 | -6/Lower Caves | Identified exit to Zion 15939 | -6/Lower Caves | Encountered a Warlord checkpoint 15968 | -6/Lower Caves | Entered Zion 15985 | -6/Zion | Discovered new exit (range 12) 16001 | -6/Zion | Visited the Megawrench Repair Shop 16006 | -6/Zion | System corruption cleaned by Quarantine Array 16016 | -6/Zion | Learned location of Armory (-3) 16070 | -6/Zion | Given A8's code to call for help 16078 | -6/Zion | Given the Hacking Drone Bay 16081 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 16094 | -6/Zion | Learned location of Warlord (-5) 16101 | -6/Zion | Learned Factory trap positions 16103 | -6/Zion | Learned Factory emergency access door positions 16169 | -6/Zion | Found Prototype Device 16169 | -6/Zion | Identified Hacking Drone Bay 16238 | -6/Zion | Found Prototype Processor 16240 | -6/Zion | Found Prototype Processor 16249 | -6/Zion | Found Exp. Terrain Scan Processor 16254 | -6/Zion | Identified Exp. Armor Integrity Analyzer (x2) 16262 | -6/Zion | Found Exp. Targeting Computer 16319 | -6/Zion | Enhanced Grunt warped into view, answering call for help 16325 | -6/Zion | Enhanced Grunt warped into view, answering call for help 16357 | -6/Zion | Megawrench repaired 3 parts 16365 | -6/Zion | Found CR-A16's Pointy Stick 16463 | -6/Zion | Entered Proximity Caves 16463 | -5/Proximity Caves | Accompanied by 2 allies 16473 | -5/Proximity Caves | Learned Factory security intel 16667 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16786 | -5/Proximity Caves | Discovered exit to Factory (range 12) 16850 | -5/Proximity Caves | Entered Factory 16850 | -5/Factory | Accompanied by 2 allies 16850 | -5/Factory | Evolved 2 slots: Utility x2 16851 | -5/Factory | Identified exit to Upper Caves 16852 | -5/Factory | Loaded intel: 91 trap records 16857 | -5/Factory | Identified exit to Extension 16857 | -5/Factory | Identified exit to Factory 17094 | -5/Factory | Fabricated H-66 Slayer (x2) 17170 | -5/Factory | Fabricated H-66 Slayer (x2) 17223 | -5/Factory | Fabricated Hyp. Coil Gun (x2) 17349 | -5/Factory | Local fabrication network quarantined 17376 | -5/Factory | Central database locked down 17527 | -5/Factory | Entered Extension 17566 | -5/Extension | Build established: Wizard-Gunner 17663 | -5/Extension | Rescued a captive Derelict 17688 | -5/Extension | Rescued a captive Derelict 17758 | -5/Extension | Energy Cycler disabled 17758 | -5/Extension | Rescued a captive Derelict 17758 | -5/Extension | Rescued a captive Derelict 17759 | -5/Extension | Rescued a captive Derelict 17764 | -5/Extension | Rescued a captive Derelict 18024 | -5/Extension | Repaired Hvy. Mass Driver 18054 | -5/Extension | Repaired Hvy. Treads 18323 | -5/Extension | Build established: Hacker-Mutant 18421 | -5/Extension | Spotted B-75 Beast 18437 | -5/Extension | Destroyed B-75 Beast 18454 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 18478 | -5/Extension | Discovered exit to Factory (range 16) 18850 | -5/Extension | Discovered exit to Factory (range 10) 18852 | -5/Extension | Discovered new exit (range 6) 19106 | -5/Extension | Entered Cetus 19106 | -5/Cetus | Accompanied by 4 allies 19138 | -5/Cetus | Spotted Cetus Guard 19138 | -5/Cetus | Spotted Cetus Guard 19145 | -5/Cetus | Destroyed Cetus Guard 19146 | -5/Cetus | Spotted Cetus Guard 19148 | -5/Cetus | Destroyed Cetus Guard 19148 | -5/Cetus | Spotted Cetus Guard 19157 | -5/Cetus | Destroyed Cetus Guard 19165 | -5/Cetus | Destroyed Cetus Guard 19283 | -5/Cetus | Build established: Scavenger-Tank 19328 | -5/Cetus | Discovered new exit (range 16) 19334 | -5/Cetus | Destroyed 8 combat bots 19352 | -5/Cetus | Entered Archives 19464 | -5/Archives | Discovered exit to Factory (range 14) 19575 | -5/Archives | Discovered new exit (range 15) 19759 | -5/Archives | Entered Hub_04(d) 19759 | -5/Hub_04(d) | Discovered exit to Factory (range 10) 20067 | -5/Hub_04(d) | Network Hub disabled 20067 | -5/Hub_04(d) | Network Hub disabled 20140 | -5/Hub_04(d) | Entered Factory 20140 | -4/Factory | Evolved 2 slots: Utility x2 20285 | -4/Factory | Identified exit to Upper Caves 20291 | -4/Factory | Fabricated Hyp. Coil Gun (x2) 20311 | -4/Factory | Fabricated Hyp. Coil Gun (x2) 20437 | -4/Factory | Build established: Wizard-Gunner 20681 | -4/Factory | Repaired Centrium Heavy Treads 20700 | -4/Factory | Repaired Imp. Utility Shielding 20779 | -4/Factory | Repaired Centrium Medium Armor Plating 20835 | -4/Factory | Repaired Centrium Medium Armor Plating 20888 | -4/Factory | Repaired Imp. KE Penetrator 20917 | -4/Factory | Repaired Imp. Weapon Cycler 20995 | -4/Factory | Central database locked down 21019 | -4/Factory | Entered Upper Caves 21110 | -4/Upper Caves | Learned Research interactive machine intel 21307 | -4/Upper Caves | Build established: Hacker-Skirmisher 21549 | -4/Upper Caves | Discovered new exit (range 16) 21572 | -4/Upper Caves | Encountered a Warlord checkpoint 21602 | -4/Upper Caves | Entered another Upper Caves area 21615 | -4/Upper Caves | Discovered new exit (range 16) 21911 | -4/Upper Caves | Discovered new exit (range 21) 22065 | -4/Upper Caves | Entered Zhirov 22065 | -4/Zhirov | Discovered new exit (range 3) 22094 | -4/Zhirov | Met Zhirov 22130 | -4/Zhirov | Found Alien Artifact 22130 | -4/Zhirov | Identified Integrated Reactor 22130 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22189 | -4/Zhirov | Found Alien Artifact 22222 | -4/Zhirov | Learned location of Quarantine (-2) 22222 | -4/Zhirov | Learned location of Testing (-3) 22236 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22370 | -4/Zhirov | Entered Proximity Caves 22394 | -3/Proximity Caves | Build established: Hacker-Gunner 22680 | -3/Proximity Caves | Discovered new exit (range 18) 22696 | -3/Proximity Caves | Build established: Hacker-Skirmisher 22707 | -3/Proximity Caves | Entered Research 22707 | -3/Research | Evolved 2 slots: Utility x2 22708 | -3/Research | Identified exit to Armory 22709 | -3/Research | Loaded intel: 39 interactive machine locations 22924 | -3/Research | Repaired Imp. Utility Shielding 22978 | -3/Research | Repaired Centrium Medium Armor Plating 23100 | -3/Research | Found Fusion Bomb Launcher 23245 | -3/Research | Discovered new exit (range 23) 23316 | -3/Research | Destroyed 8 combat bots 23502 | -3/Research | Build established: Wizard-Tank 23558 | -3/Research | Spotted B-86 Titan 23634 | -3/Research | Lost 3 parts (1p2u) 23675 | -3/Research | Destroyed B-86 Titan 24130 | -3/Research | Spotted Executioner 24131 | -3/Research | Cargo convoy interrupted 24145 | -3/Research | Entered Armory 24162 | -3/Armory | Identified Transdimensional Reconstructor 24162 | -3/Armory | Warped through subspace to slip node 24162 | -3/Armory | Discovered new exit (range 1) 24165 | -3/Armory | Discovered new exit (range 23) 24175 | -3/Armory | Lost 4 parts (3u1w) 24257 | -3/Armory | Entered Lab 24261 | -3/Lab | Discovered new exit (range 9) 24279 | -3/Lab | Hidden lab's door opened automatically 24279 | -3/Lab | Sensor layout match revealed 24280 | -3/Lab | Gained access to the hidden lab's interior 24322 | -3/Lab | Found Alien Artifact 24322 | -3/Lab | Identified Integrated Mediator 24322 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 24334 | -3/Lab | Found Alien Artifact 24351 | -3/Lab | Found Transdimensional Reconstructor 24352 | -3/Lab | Identified Core Expander 24352 | -3/Lab | Installed Core Expander, added new Power slot 24443 | -3/Lab | Found Alien Artifact 24480 | -3/Lab | Entered Research 24480 | -2/Research | Evolved 2 slots: Propulsion x2 24504 | -2/Research | Identified Core Reset Matrix 25387 | -2/Research | Identified exit to Quarantine 25528 | -2/Research | Entered Quarantine 25624 | -2/Quarantine | Found Alien Impact Weapon 25683 | -2/Quarantine | Cryocooling Duct disabled 25698 | -2/Quarantine | Ambient heat levels rising (+20) 25698 | -2/Quarantine | Non-combat units ordered to evacuate 25806 | -2/Quarantine | System corruption reached 10% 25923 | -2/Quarantine | Found Alien Artifact 25923 | -2/Quarantine | Identified Phase Armor 25957 | -2/Quarantine | Found Alien Artifact 25982 | -2/Quarantine | Discovered new exit (range 13) 26196 | -2/Quarantine | Spotted Alpha 7 26214 | -2/Quarantine | Destroyed Alpha 7 26225 | -2/Quarantine | Found Prototype Ballistic Gun 26361 | -2/Quarantine | Identified Subatomic Replicator 26361 | -2/Quarantine | Identified Core Stripper 26361 | -2/Quarantine | Used Core Reset Matrix 26365 | -2/Quarantine | Detected hypermatrix surge 26365 | -2/Quarantine | Sensed 4 artifacts in vicinity 26366 | -2/Quarantine | Found Core Reset Matrix 26432 | -2/Quarantine | Spotted Fortress 26546 | -2/Quarantine | Discovered new exit (range 5) 26573 | -2/Quarantine | Build established: Wizard-Mutant 26632 | -2/Quarantine | Entered Section 7 26633 | -2/Section 7 | Sensed 21 artifacts in vicinity 26697 | -2/Section 7 | Found Core Reset Matrix 26773 | -2/Section 7 | Spotted S7 Guard 26816 | -2/Section 7 | Spotted S7 Guard 26906 | -2/Section 7 | Found Core Physics Calibrator 27080 | -2/Section 7 | Spotted Executioner 27082 | -2/Section 7 | Spotted Executioner 27120 | -2/Section 7 | Found Transdimensional Reconstructor 27125 | -2/Section 7 | Found Transdimensional Reconstructor 27127 | -2/Section 7 | Found Transdimensional Reconstructor 27127 | -2/Section 7 | Warped through subspace 27249 | -2/Section 7 | Warped through subspace 27297 | -2/Section 7 | Destroyed Executioner 27305 | -2/Section 7 | Core integrity fell below 50% 27306 | -2/Section 7 | Destroyed Executioner 27358 | -2/Section 7 | Found Prototype Processor 27358 | -2/Section 7 | Identified Exp. Core Analyzer 27382 | -2/Section 7 | Found Exp. Targeting Computer 27385 | -2/Section 7 | Found Exp. Targeting Computer 27418 | -2/Section 7 | Found Matter Drive 27428 | -2/Section 7 | Found Matter Drive 27496 | -2/Section 7 | Found Sigix Quantum Sheargun 27500 | -2/Section 7 | Found Sigix Quantum Sheargun 27661 | -2/Section 7 | Discovered new exit (range 5) 27668 | -2/Section 7 | Warped through subspace 27789 | -2/Section 7 | Identified Multirail 28041 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 28042 | -2/Section 7 | Found Integrated Singularity Reactor 28042 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 28045 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 28061 | -2/Section 7 | Emitted hypermatrix ping 28066 | -2/Section 7 | Assembled emerged from beneath the floor 28077 | -2/Section 7 | Entered Access 28077 | -1/Access | Evolved 2 slots (calibrated): -Power x1, Propulsion x2, Utility x1 28091 | -1/Access | Identified exit to Command 28414 | -1/Access | Found Prototype Device 28414 | -1/Access | Identified Exp. Transmission Jammer 28418 | -1/Access | Found Exp. Transmission Jammer 28723 | -1/Access | Identified exit to Surface 29282 | -1/Access | Crushed by falling debris 29295 | -1/Access | Crushed by falling debris 29295 | -1/Access | System corruption reached 10% 29326 | -1/Access | Lost 3 parts (3u) 29333 | -1/Access | Build established: Wizard-Gunner 29364 | -1/Access | Found Prototype Device 29548 | -1/Access | Identified Active Sensor Suite 29554 | -1/Access | Entered Command 29860 | -1/Command | Build established: Scavenger-Gunner 30031 | -1/Command | Found Unknown Piercing Weapon 30031 | -1/Command | Identified Enh. Force Lance 31025 | -1/Command | Spotted M Guard 31025 | -1/Command | Spotted M Guard 31025 | -1/Command | Spotted Combat Programmer 31277 | -1/Command | Spotted Combat Programmer 31304 | -1/Command | First assault squad dispatched 31307 | -1/Command | Destroyed Combat Programmer 31322 | -1/Command | System corruption reached 30% 31322 | -1/Command | Destroyed Combat Programmer 31344 | -1/Command | Destroyed M Guard 31353 | -1/Command | Destroyed M Guard 31353 | -1/Command | All MAIN.C guards destroyed 31382 | -1/Command | Lost 8 parts (3n4u1w) 31874 | -1/Command | Met MAIN.C 31880 | -1/Command | 0b10 Conduit disabled 32081 | -1/Command | Discovered exit to Surface (range 20) 32437 | -1/Command | Found Unknown Device 32437 | -1/Command | Identified Antimissile System 32536 | -1/Command | Build established: Scavenger-Mutant 33072 | -1/Command | Build established: Scavenger-Gunner 33564 | -1/Command | Found Gamma Refractor 33583 | -1/Command | Found Prototype Reactor 33583 | -1/Command | Identified Zero-point Reactor 33595 | -1/Command | Found Prototype Processor 33595 | -1/Command | Identified Spectral Analyzer 33598 | -1/Command | Found Prototype Device 33598 | -1/Command | Identified Exp. Weapon Cycler 33604 | -1/Command | Found Prototype Device 33604 | -1/Command | Identified Exp. ECM Suite 33615 | -1/Command | Found Prototype Processor 33615 | -1/Command | Identified Exp. Armor Integrity Analyzer 34152 | -1/Command | Destroyed MAIN.C Shell 34154 | -1/Command | MAIN.C activated Command garrisons 34188 | -1/Command | Destroyed MAIN.C 35339 | -1/Command | Destroyed B-99 Colossus 35388 | -1/Command | Found Corrupted Prototype Ballistic Gun 35426 | -1/Command | Found Prototype Ballistic Gun 35444 | -1/Command | Identified Multirail (x2) 36422 | -1/Command | Build established: Scavenger-Mutant 36437 | -1/Command | Spotted B-99 Colossus 36445 | -1/Command | Destroyed B-99 Colossus 36485 | -1/Command | Found Multirail 36754 | -1/Command | Build established: Scavenger-Gunner 36924 | -1/Command | Found Unknown Device 36924 | -1/Command | Identified Adv. Force Booster 37407 | -1/Command | Found Antimissile System 37419 | -1/Command | Found Prototype Processor 37419 | -1/Command | Identified Exp. Target Analyzer 37423 | -1/Command | Found Exp. Targeting Computer 37443 | -1/Command | Found Exp. Targeting Computer 37660 | -1/Command | Discovered exit to Surface (range 9) 37668 | -1/Command | Found Exp. Targeting Computer 38327 | -1/Command | Found Zero-point Reactor 40908 | -1/Command | Warped through subspace to slip node 40908 | -1/Command | Discovered new exit (range 5) 40923 | -1/Command | Entered Access_0 40924 | -1/Access_0 | Sensed 2 artifacts in vicinity 40926 | -1/Access_0 | Met Architect 40927 | -1/Access_0 | Architect warped through subspace 40928 | -1/Access_0 | Core integrity fell below 50% 40948 | -1/Access_0 | Destroyed A8 40960 | -1/Access_0 | Architect warped through subspace 40996 | -1/Access_0 | Architect warped through subspace 41025 | -1/Access_0 | Architect warped through subspace 41029 | -1/Access_0 | Found Prototype Device 41029 | -1/Access_0 | Identified Exp. Thermal Shield 41054 | -1/Access_0 | Architect warped through subspace 41088 | -1/Access_0 | Architect warped through subspace 41118 | -1/Access_0 | Architect warped through subspace 41167 | -1/Access_0 | Architect warped through subspace 41183 | -1/Access_0 | Architect warped through subspace 41192 | -1/Access_0 | A6 warped into view 41198 | -1/Access_0 | Destroyed A6 41208 | -1/Access_0 | Architect warped through subspace 41211 | -1/Access_0 | Subspace Access Node disabled 41217 | -1/Access_0 | Found Prototype Device 41219 | -1/Access_0 | Found Exp. Targeting Computer 41230 | -1/Access_0 | Architect warped through subspace 41252 | -1/Access_0 | Architect warped through subspace 41253 | -1/Access_0 | Identified Desublimator 41283 | -1/Access_0 | Architect warped through subspace 41304 | -1/Access_0 | Architect warped through subspace 41310 | -1/Access_0 | Found Core Regenerator 41328 | -1/Access_0 | Architect warped through subspace 41348 | -1/Access_0 | Emitted hypermatrix ping 41351 | -1/Access_0 | Architect warped through subspace 41353 | -1/Access_0 | Assembled emerged from beneath the floor 41396 | -1/Access_0 | Subspace Access Node disabled 41413 | -1/Access_0 | Architect warped through subspace 41432 | -1/Access_0 | Architect warped through subspace 41446 | -1/Access_0 | Architect warped through subspace 41467 | -1/Access_0 | Architect warped through subspace 41479 | -1/Access_0 | Architect warped through subspace 41500 | -1/Access_0 | Architect warped through subspace 41517 | -1/Access_0 | Architect warped through subspace 41551 | -1/Access_0 | Architect warped through subspace 41589 | -1/Access_0 | Architect warped through subspace 41590 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 41591 | -1/Access_0 | Subspace Access Node disabled 41617 | -1/Access_0 | Architect warped through subspace 41646 | -1/Access_0 | Architect warped through subspace 41657 | -1/Access_0 | Found Exp. Weapon Cycler 41676 | -1/Access_0 | Lost 3 parts (1n1u1w) 41682 | -1/Access_0 | Architect warped through subspace 41708 | -1/Access_0 | Architect warped through subspace 41721 | -1/Access_0 | A5 warped into view 41724 | -1/Access_0 | Architect warped through subspace 41738 | -1/Access_0 | Destroyed A5 41751 | -1/Access_0 | Architect warped through subspace 41784 | -1/Access_0 | Subspace Access Node disabled 41795 | -1/Access_0 | Lost 4 parts (2u2w) 41917 | -1/Access_0 | Found Exp. Targeting Computer 42284 | -1/Access_0 | Found Corrupted Prototype Protection 42284 | -1/Access_0 | Identified Exp. Powered Armor 42289 | -1/Access_0 | Found Corrupted Exp. Powered Armor 42479 | -1/Access_0 | Found Prototype Processor 42479 | -1/Access_0 | Identified Exp. Core Analyzer 42542 | -1/Access_0 | Found Prototype Processor 42542 | -1/Access_0 | Identified Exp. Signal Interpreter 42779 | -1/Access_0 | Lost 3 parts (1p2u) 42809 | -1/Access_0 | A4 warped into view 42828 | -1/Access_0 | Destroyed A4 42956 | -1/Access_0 | Core integrity fell below 20% 43000 | -1/Access_0 | Destroyed A2 43010 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 43029 | -1/Access_0 | Lost 14 parts (3n7u4w) 43238 | -1/Access_0 | Found Prototype Device 43238 | -1/Access_0 | Identified Adv. Particle Accelerator 43241 | -1/Access_0 | Found Prototype Device 43241 | -1/Access_0 | Identified Exp. Thermal Shield 43261 | -1/Access_0 | Found Prototype Launcher 43387 | -1/Access_0 | Found Exp. Weapon Cycler 43389 | -1/Access_0 | Found Exp. Targeting Computer 43653 | -1/Access_0 | Found Prototype Device 43653 | -1/Access_0 | Identified Exp. Shield Generator 43716 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 43873 | -1/Access_0 | A3 warped into view 44022 | -1/Access_0 | Singularity Gate disabled 44157 | -1/Access_0 | Found Prototype Device 44157 | -1/Access_0 | Identified Exp. Force Field 44507 | -1/Access_0 | Destroyed A3 46731 | -1/Access_0 | Crushed by falling debris 47944 | -1/Access_0 | Destroyed Architect 47951 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 47955 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 47955 | -1/Access_0 | Warped through subspace to slip node 47955 | -1/Access_0 | Discovered exit to Surface (range 8) 47964 | *** | Heading to fleet! Last Messages --------------- 47858_ QDYL,7|FK>C6I=WFWYYA: 47877_ 85EXA7YRZ F2MTYDYNH2IM44P#DFL%B 47877_ Discarded Exp. Core Analyzer. 47879_ Destroyed Prototype Protection. 47893_ Destroyed Prototype Hover Unit. 47895_ System corrupted: Hvy. Quantum Rifle failed to cycle. 47895_ Destroyed Prototype Hackware. 47895_ Destroyed Prototype Hover Unit. 47903_ P&LJ4%6L2/Z=4MVQ2RX<4JDIWFT3ZBQL 47927_ System corrupted: Component data lost. 47942_ Destroyed Prototype Hover Unit. 47943_ GLESK6CKNFV7E6RFA UJ,ZN 47944_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 47944_ Architect destroyed. 47951_ Acquired data core, extracted unknown sensor trigger ID. 47952_ Acquired 3 matter. 47955_ Acquired Hpw. Transdimensional Reconstructor. 47955_ Warped through subspace, drawn to slip node. 47955_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 232 Coolant Potential 200 Energy Generation 100 Energy Capacity 950 Matter Stores 1300 Matter Capacity 1500 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 22 Power Amplification 90 Additional Mass Support 25 Base Temperature (-) 200 Corruption Prevention 12 Armor Coverage 1350 Resistance: KI 20 Resistance: TH 30 Resistance: EX 50 Core Shielding 40 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 60 Melee Accuracy 8 Target Analysis 10 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 6 Particle Charging 50 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 56 Defensive Hacking 53 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Cesium-ion Thruster | x1 | -6/Factory Imp. Utility Shielding | x2 | -6/Factory S-27 Virus | x4 | -6/Factory Exp. Sensor Array | x1 | -6/Factory H-66 Slayer | x2 | -5/Factory H-66 Slayer | x2 | -5/Factory Hyp. Coil Gun | x2 | -5/Factory Hyp. Coil Gun | x2 | -4/Factory Hyp. Coil Gun | x2 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Integrated Mediator Core Expander Phase Armor Core Reset Matrix Core Physics Calibrator Sigix Quantum Sheargun Subatomic Replicator Integrated Singularity Reactor Matter Drive Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed VortexLatentThrower Manual? 0 Play Time 05:01:06 Cumulative 2044.1 hours Start 2021.07.30 @ 12:59:57 End 2021.07.30 @ 19:17:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2618 Rogue 2610 Adventurer 0 Explorer 8 Win Type 2 Total 227 Types 43/30/86/3/3/5/54/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3af85b71-8ed5-49b0-b76e-97474f934092