Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.10.12 @ 20:56:45 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (709) 3545 Value Destroyed (39003) 39003 Prototype IDs (77) 1540 Alien Tech Used (13) 2600 Bonus (37872) 37872 TOTAL SCORE: 96060 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 23832 Follower Combat Kills 3515 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3458 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -2633 Cogmind --------- Core Integrity 1090/1850 Matter 266/300 Energy 679/690 System Corruption 9% Temperature Cool (4) Movement Walking (178) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Light Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (5) --- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg (fused) Enhanced Biometal Leg Zionite Supercomposite Leg > --- UTILITY (15) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Particle Accelerator Quantum Capacitor Experimental Weapon Cycler SHELL Armor > --- WEAPON (3) ------- Sigix Shearcannon Zionite Alpha Cannon Mk. II > --- INVENTORY (20) --- Enhanced Biometal Leg Enhanced Biometal Leg Zionite Supercomposite Leg Long-range Terrain Scanner Experimental Targeting Computer Graphene Brace Experimental Hacking Suite HERF Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Zionite Shade Armor SHELL Armor Advanced Force Field > --- WEAPON ----------- Cooled Plasma Cannon Enhanced Nova Cannon Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Light Quantum Reactor Enhanced Biometal Leg Zionite Supercomposite Leg Coolant Network Long-range Terrain Scanner Experimental Targeting Computer Particle Accelerator Experimental Weapon Cycler Zionite Shade Armor Zionite Shade Armor Graphene Brace Experimental Hacking Suite Long-range Tractor Beam Transdimensional Reconstructor Sigix Sheargun Sigix Shearcannon Neutron Missile Launcher CR-A16's Behemoth Slayer [Rating: 238] Favorites ----------- Power Antimatter Reactor Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection SHELL Armor Weapon Advanced Plasma Cannon Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Neutron Missile Launcher Impact Weapon Mace Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Utility 12 | . . . 1 . 1 2 . . . . 2 . . . . . . . . . . . . . 2 . . . . . . 2 . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 711 | 7 10 4 20 4 36 39 5 6 2 6 31 5 48 8 6 4 11 17 15 13 4 3 6 13 44 5 14 35 6 29 48 15 46 82 64 Power 37 | 2 . . 2 . 2 1 . . . . . 1 1 . 1 . . 1 3 . . . 2 . 1 . 1 2 2 5 2 . 1 4 3 Engine 10 | 2 . . 2 . 2 1 . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Reactor 26 | . . . . . . . . . . . . 1 . . . . . . 3 . . . 2 . 1 . 1 2 2 4 2 . 1 4 3 Propulsion 82 | 2 5 3 5 . 9 1 1 . . . 7 . 6 1 . . 1 5 1 . . . . 2 7 . . 7 . 1 2 1 5 5 5 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 82 | 2 5 3 5 . 9 1 1 . . . 7 . 6 1 . . 1 5 1 . . . . 2 7 . . 7 . 1 2 1 5 5 5 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 401 | 1 3 1 3 . 9 26 2 4 . 3 12 2 33 7 3 1 6 10 7 9 2 2 1 10 28 3 11 19 3 12 31 11 31 52 43 Device 303 | . 1 1 . . 3 13 1 4 . 2 8 1 26 7 . 1 5 7 7 5 2 2 1 9 22 2 8 8 3 10 26 10 29 47 32 Storage 7 | 1 2 . 1 . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Processor 14 | . . . . . . 2 . . . . 1 1 1 . 1 . . . . 1 . . . 1 . . . 3 . 1 . . . 1 1 Hackware 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 74 | . . . 1 . 3 10 1 . . 1 3 . 6 . 2 . 1 2 . 3 . . . . 6 1 3 8 . 1 5 1 2 4 10 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 191 | 2 2 . 10 4 16 11 2 2 2 3 12 2 8 . 2 3 4 1 4 4 2 1 3 1 8 2 2 7 1 11 13 3 9 21 13 Energy Gun 30 | 1 . . . . 3 7 . . 1 . . . . . . . . . . . . . . . 2 . . 6 . 5 1 2 . 1 1 Energy Cannon 117 | . 2 . 9 2 8 3 1 1 1 2 11 1 7 . 1 3 2 1 3 4 1 1 3 1 6 1 1 . 1 4 9 1 7 11 8 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 34 | . . . 1 2 5 . 1 1 . . 1 1 1 . 1 . 1 . 1 . 1 . . . . 1 . 1 . 1 3 . 1 6 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . 1 . . . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 53 | . . . . . 1 4 . . . . 3 1 2 . . . . . . 1 . . 2 . 6 1 . 7 . 2 4 4 6 1 8 Corrupted Parts 6 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 3 1 . . . . . . System Corruption 30 | . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . 12 3 . . . . . . Parts Lost 66 | . . . 1 . 6 . . . . . 1 . 11 2 1 . 1 1 1 . . . . . 2 . 2 8 . 1 1 1 4 7 15 Power 9 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . 1 1 . . 1 . . 2 1 Propulsion 10 | . . . . . 2 . . . . . . . 2 1 . . 1 . . . . . . . 1 . . 1 . . . . . 1 1 Utility 30 | . . . . . 2 . . . . . 1 . 6 1 . . . 1 . . . . . . . . 1 2 . 1 . . 4 2 9 Weapon 17 | . . . 1 . 2 . . . . . . . 2 . . . . . 1 . . . . . . . . 4 . . . 1 . 2 4 Highest Loss Streak 7 | . . . 1 . 3 . . . . . 1 . 7 2 1 . 1 1 1 . . . . . 1 . 1 5 . 1 1 1 2 1 4 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 99 100 99 99 100 100 98 100 99 100 94 92 92 74 93 98 93 99 100 100 82 99 93 94 94 90 95 92 89 82 82 84 81 Engine 4 | . 14 14 11 11 9 7 7 7 7 7 6 1 4 6 6 6 6 11 3 . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . 4 1 . . . . . 7 11 11 11 11 11 10 10 9 9 10 9 9 8 8 8 11 Leg 22 | . 28 28 22 22 27 23 23 23 23 23 19 20 19 20 20 20 20 23 22 23 23 23 23 23 20 20 20 19 20 22 22 20 19 20 18 Device 16 | . 13 14 11 11 18 21 15 15 15 14 19 20 14 19 20 20 19 20 23 17 17 17 17 16 20 20 19 17 20 19 19 16 15 15 18 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 Processor 12 | . . . . . . 14 15 15 15 15 19 26 21 13 13 13 13 11 11 16 17 17 17 17 15 15 15 17 15 15 18 16 16 16 11 Hackware 1 | . . . 10 11 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 4 | . . . . . 5 1 6 7 7 7 6 . 5 6 5 6 6 5 . 5 5 5 5 5 5 7 10 7 10 4 2 4 4 3 6 Energy Gun 3 | . 5 . . . 4 14 15 15 14 15 4 . . . . . . . . . . . . . . . . . 10 8 4 4 . 1 2 Energy Cannon 15 | . 18 28 32 32 22 6 6 6 6 6 15 20 19 20 19 1 19 17 16 16 16 17 . 17 14 14 14 13 4 4 8 7 11 9 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 216 | 13 32 32 44 44 55 77 77 77 77 80 101 91 105 101 103 104 105 117 107 116 111 112 111 112 126 127 131 132 111 143 156 176 184 184 216 Greatest Support 165 | 20 20 20 26 26 51 51 51 51 51 51 56 56 58 56 56 56 56 80 80 80 80 80 80 80 106 106 106 113 111 139 139 141 144 163 165 Greatest Overweight (x) 2 | 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . . . 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 14 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 Average Carried 17 | 1 9 14 14 14 14 18 20 20 20 19 19 19 18 18 19 20 19 19 19 19 20 20 19 20 19 19 18 19 19 19 19 18 19 18 15 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 14 15 15 15 15 20 20 20 20 20 20 20 20 18 20 20 19 20 18 20 20 20 20 20 20 19 19 20 20 20 19 20 20 20 9 Class Distribution -------------------- 24% | Skirmisher 23% | Scavenger-Mutant 10% | Gunner 9% | Mutant 8% | Scavenger-Skirmisher 7% | Alien-Mutant 6% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Gunner | -6/Waste Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Mutant | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Matter Collected 13252 | 237 152 20 237 95 560 402 189 125 68 90 394 36 526 120 191 . 195 85 229 145 230 58 . 259 485 212 130 500 60 324 533 300 398 2771 2896 Remotely 3811 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1632 2179 Salvage Created 38708 | . 956 157 1408 232 2535 1048 145 99 . . 681 293 1329 260 124 . 186 500 913 282 226 52 . 236 1318 362 498 1117 268 485 2315 1313 1418 8134 9818 Parts 1580 | . 65 6 87 25 132 62 7 . . . 30 3 59 9 2 . 7 15 13 7 8 . . 5 43 11 13 37 14 41 107 60 47 335 330 Haulers Intercepted 22 | . 2 . 5 . 6 3 . . . . 2 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 Recyclers Shooed 13 | . 2 . 1 . 2 1 . . . . 1 . . . . . . 2 . . . . . . 1 . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 90 | . . . . . . . 7 . . 6 . . . 9 5 . 5 . . . 21 . . 5 . 6 17 . 9 . . . . . . Prevented 22 | . . . . . . . . . . 11 . . . . . . . . . . . . . . . 1 . . 10 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 619 | . 17 5 24 16 48 13 5 5 . . 10 . 21 4 5 . 5 6 3 2 7 1 . 3 14 9 7 23 4 9 33 14 16 132 158 Guns 39 | . 9 . . . 4 7 2 1 . . . . . . . . . . . . . . . . . . . . 1 . 5 4 . 1 5 Cannons 216 | . 8 5 19 4 22 6 . . . . 3 . 19 4 1 . 2 4 . . 3 1 . 2 9 1 4 7 3 4 7 4 9 34 31 AOE 306 | . . . 2 12 21 . 3 2 . . 4 . . . 4 . 2 . . . 4 . . . 1 8 . 14 . 4 14 . 3 91 117 Classes Destroyed 32 | . 6 1 3 1 5 1 . . . . . . 2 . 1 . 1 . 1 . . . . . 1 . . 3 . . 2 . 1 2 1 Worker 23 | . . . 3 1 5 5 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 7 Builder 18 | . . . . . 5 . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 3 . 1 4 Tunneler 6 | . . . . 1 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 22 | . 2 . 5 . 6 3 . . . . 2 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 Recycler 15 | . 3 . 1 . 1 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 1 . 2 3 Carrier 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 6 Mechanic 23 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 9 10 Operator 10 | . 3 . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 2 Watcher 30 | . 2 . 5 . 5 4 . . . . 2 . . . . . . 1 . . . . . . 1 . . . . 1 2 2 1 2 2 Swarmer 53 | . 6 . 4 13 11 . . . . . . . 3 . . . 2 . . . 2 . . . . 1 . . . 4 4 3 . . . Cutter 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Saboteur 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 Grunt 237 | . 11 3 11 3 23 3 3 5 . . . . 5 3 . . . 2 . . 4 1 . 2 8 2 . 11 2 . 16 2 8 39 70 Brawler 25 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 2 2 1 . . 2 . . 7 9 Duelist 35 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . 10 18 Protector 23 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 14 7 Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Sentry 42 | . . . 7 . 8 3 . . . . . . 3 . . . 1 . . . . . . 1 . 1 1 . . . . 2 3 2 10 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Specialist 10 | . . . . . 4 . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . 2 . Hunter 45 | . . . . . 1 3 . . . . 6 . 4 1 . . . 1 . . . . . . 1 . . . 2 . 5 4 . 11 6 Programmer 79 | . . . . . . 4 1 . . . 1 . 3 . . . . 3 . 2 1 . . . 4 . 3 4 . 4 5 3 . 24 17 Heavy 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . 2 1 Compactor 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Quarantine Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Striker 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 8 7 Executioner 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 9 6 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Butcher 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 34 | . 5 2 7 9 10 6 4 4 . . 11 . 4 3 5 . 4 4 3 2 6 1 . 3 4 11 5 17 3 4 7 12 7 34 30 Combat Bots Only 29 | . 5 2 4 7 6 3 4 4 . . 8 . 4 3 5 . 4 3 3 2 6 1 . 3 4 11 5 17 3 4 6 10 6 29 23 Max Kills in Single Turn 9 | . 1 1 2 5 4 2 1 3 . . 3 . 1 1 2 . 1 1 1 1 3 1 . 1 2 4 1 4 1 4 4 1 2 8 9 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 8 | . . . 2 5 4 . 1 2 . . 2 . . . 2 . 1 . . . 3 . . . 1 4 . 4 . 4 4 . 2 7 8 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Damage Taken 28391 | . 327 106 744 214 1391 301 57 99 . 8 1112 . 2666 526 122 . 357 355 59 61 408 . . 350 630 301 960 2526 159 368 997 858 2003 3568 6758 Core 2322 | . 81 36 70 43 149 13 . 25 . . 64 . 176 56 . . 33 61 . . 48 . . 23 41 46 56 214 . 22 95 51 53 339 527 Absorbed by Shields 6305 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171 . . 745 813 399 2358 1819 Redirected to Shielding 611 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330 . 281 Ignored by Resistances 2986 | . . . . . 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302 2636 Regen/Repaired (Parts) 6685 | . . . 179 . 83 . . . . . . . 76 . . . . . . . . . . . 118 . . 242 . . . 301 1462 1432 2792 Core Remaining (%) 74 | 100 . 53 . 71 72 . . . . 94 . . . . . . 61 . . . . . . 86 . . . . 68 . 85 . . 67 58 Volleys Fired 1632 | . 65 7 71 12 112 34 18 17 . . 29 2 80 9 5 . 9 21 39 21 10 1 . 11 81 7 23 48 16 35 141 97 86 188 337 Largest 3 | . 2 2 3 3 3 3 3 3 . . 3 3 3 3 3 . 3 3 1 3 3 3 . 3 1 1 1 1 3 1 1 1 3 3 2 Hottest 360 | . 120 120 180 180 220 225 225 225 . . 270 270 270 260 260 . 260 268 98 294 294 294 . 294 98 98 90 90 207 113 113 113 360 360 268 Shots Fired 2636 | . 130 14 206 26 297 102 26 22 1 . 75 6 176 28 7 . 23 57 37 42 24 3 . 32 81 7 23 48 17 35 139 97 115 401 339 Gun 378 | . 62 . . . 52 68 7 6 1 . 10 . . . . . . . . . . . . . . . . . 4 . 59 53 . 5 51 Cannon 2030 | . 68 14 203 21 229 34 15 12 . . 60 6 176 28 3 . 21 57 37 42 21 3 . 32 81 4 23 42 13 34 73 44 113 325 196 Launcher 228 | . . . 3 5 16 . 4 4 . . 5 . . . 4 . 2 . . . 3 . . . . 3 . 6 . 1 7 . 2 71 92 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2059 | . 105 14 203 21 281 102 22 18 1 . 70 6 176 28 3 . 21 57 37 42 21 3 . 32 50 1 17 27 17 34 73 44 113 325 95 Explosive 228 | . . . 3 5 16 . 4 4 . . 5 . . . 4 . 2 . . . 3 . . . . 3 . 6 . 1 7 . 2 71 92 Electromagnetic 185 | . . . . . . . . . . . . . . . . . . . . . . . . . 31 3 6 15 . . 59 53 . . 18 Slashing 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 67 Phasic 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Robot Hit Streak 55 | . 7 10 17 14 39 20 7 9 . . 24 7 21 7 6 . 12 8 15 7 12 2 . 7 17 12 17 9 11 4 16 8 14 55 31 Robot Miss Streak 5 | . 5 1 5 4 4 4 2 2 . . 2 . 2 2 1 . 1 3 2 4 2 1 . 1 3 . 2 2 1 1 5 4 3 4 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 775 | . . . . . . . . . . . . . . . . . . . 37 . . . . . 81 4 23 42 14 34 132 97 68 . 243 Shots Hit Robots 1513 | . 70 11 121 9 166 68 6 7 . 1 49 5 89 18 5 . 16 33 32 17 14 2 . 11 49 6 21 36 12 13 73 52 70 198 233 Core Hits 1382 | . 36 7 44 17 110 55 10 9 . . 37 2 34 8 12 . 13 15 4 5 13 1 . 3 24 17 7 42 8 8 51 27 38 338 387 Critical Kills 19 | . . . 2 . 1 . . . . . 3 . 2 . . . . 1 3 2 . . . . . . . . . . . . 2 2 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 26 | . 1 . 2 . 3 . . . . 1 3 . 2 . . . . 1 3 2 . . . . . . . . . . . . 2 2 4 Burn 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 19 | . . . 2 . 1 . . . . . 3 . 2 . . . . 1 3 2 . . . . . . . . . . . . 2 2 1 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Phase 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 18 | . . . . . . 1 . . . 2 . . . . . . 5 . . . . . . . . . 1 . . 1 . . 5 3 . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 12 | . . . . . . . . . . 2 . . . . . . 5 . . . . . . . . . 1 . . 1 . . . 3 . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 128597 | . 1066 218 2885 889 6663 1917 458 657 . 35 2821 162 2891 555 886 . 831 1321 1064 640 1427 64 . 360 2090 1967 813 3993 374 1041 5494 2108 3654 35525 43728 Guns 7357 | . 352 . . . 808 1344 149 123 . . 321 . . . . . . . . . . . . . . . . . 81 . 1683 1211 . 123 1162 Cannons 43217 | . 704 215 2534 226 2948 566 33 27 . . 1261 162 2886 555 32 . 418 1321 1064 635 412 64 . 360 1862 95 808 1205 293 539 1240 794 2749 8456 8753 Explosions 77355 | . . . 294 663 2836 . 276 491 . . 1233 . . . 854 . 348 . . . 1015 . . . 228 1872 . 2788 . 453 2571 . 738 26885 33810 Melee 267 | . . . . . . . . . . 35 . . . . . . 65 . . . . . . . . . . . . . . . 167 . . Ramming 401 | . 10 3 57 . 71 7 . 16 . . 6 . 5 . . . . . . 5 . . . . . . 5 . . 49 . 103 . 61 3 Kinetic 265 | . 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167 . . Thermal 42730 | . 958 215 2534 321 3756 1910 182 150 . . 1582 162 2886 555 32 . 418 1321 1064 635 412 64 . 360 1155 . 612 803 374 539 1585 794 2749 9595 5007 Explosive 73977 | . . . 294 568 2836 . 276 491 . . 1233 . . . 854 . 348 . . . 1015 . . . . 1872 . 2788 . 453 2226 . 738 25746 32239 Electromagnetic 5064 | . . . . . . . . . . . . . . . . . . . . . . . . . 935 95 196 402 . . 1683 1211 . . 542 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2615 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 2492 Piercing 100 | . . . . . . . . . . 35 . . . . . . 65 . . . . . . . . . . . . . . . . . . Phasic 3445 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3445 Highest Corruption 35 | . . . . . . 4 4 4 4 15 2 2 9 9 9 9 9 . 35 35 35 35 35 35 1 1 3 13 16 3 10 2 2 3 9 Average Corruption 8 | . . . . . . 2 4 4 4 5 1 2 7 9 9 9 9 . 19 35 35 35 35 35 1 1 2 10 13 2 4 2 2 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Effects 526 | . . . . . . 21 23 19 2 17 3 3 53 25 25 5 17 . 18 45 31 21 9 50 7 4 8 15 5 6 25 3 11 28 27 Message Errors 111 | . . . . . . 2 4 6 . 4 2 . 7 9 2 3 4 . 5 12 8 4 3 8 2 2 3 2 3 . 6 . 2 2 6 Matter Fused 128 | . . . . . . 7 8 6 1 5 . 1 10 8 8 1 2 . 3 14 7 6 1 15 3 . 1 5 . . 5 . 1 5 5 Heat Flow Errors 60 | . . . . . . 5 . 1 . . . 2 6 4 4 . 3 . 1 3 7 2 1 7 1 . 1 1 . . 2 . 1 5 3 Energy Discharges 57 | . . . . . . 2 3 2 . 1 1 . 7 1 4 1 . . 2 3 3 4 2 6 . 1 . . . 1 3 . 2 5 3 Parts Rejected 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 1 . 1 1 Parts Fused 12 | . . . . . . . 2 1 . 1 . . 1 . . . . . . 1 . . . 2 . . . 1 . . . . 1 1 1 Data Loss (minor) 70 | . . . . . . 4 3 1 . 5 . . 10 1 4 . 3 . . 5 1 4 2 6 1 1 1 2 1 5 2 1 1 4 2 Data Loss (major) 25 | . . . . . . . . . . . . . 3 1 2 . 1 . 2 2 1 . . 1 . . 1 1 . . 4 . . 2 4 Misfires 18 | . . . . . . 1 1 . 1 . . . 3 1 . . 1 . 1 2 2 . . 1 . . . 1 . . . . . 2 1 Alerts 15 | . . . . . . . 1 2 . 1 . . 1 . 1 . 2 . . . . 1 . 2 . . 1 . . . . 1 2 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Weapon Failures 23 | . . . . . . . 1 . . . . . 4 . . . 1 . 3 3 2 . . 2 . . . 1 1 . 2 . 1 1 1 Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . Overflow Damage 3605 | . . . 19 53 230 . . . . . 70 . 37 . 28 . . 9 . 33 64 . . 14 30 62 33 81 . 109 160 20 45 831 1677 Projectiles 811 | . . . 19 21 58 . . . . . 26 . 37 . . . . 9 . 33 . . . 14 30 . 33 3 . 33 3 16 17 190 269 Explosions 2781 | . . . . 32 172 . . . . . 44 . . . 28 . . . . . 64 . . . . 62 . 78 . 67 157 . 28 641 1408 Melee 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 4 . . . Knockbacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 308 | . . . . 27 . . . 51 . . 31 . . . . . . . . . . . . . . 128 . . . . 71 . . . . Shots 8 | . . . . 1 . . . 1 . . 3 . . . . . . . . . . . . . . 2 . . . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 47 | . 3 3 12 1 8 1 . 2 . . 1 . 1 . . . . . . 1 . . . . . . 1 . . 2 . 5 . 5 1 Kicked 47 | . 3 3 12 1 8 1 . 2 . . 1 . 1 . . . . . . 1 . . . . . . 1 . . 2 . 5 . 5 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 465 | . 276 72 300 288 177 430 150 159 11 . 189 158 340 429 260 . 231 229 212 361 252 146 126 240 198 26 196 104 . 120 335 333 465 283 374 Average Temperature 82 | . 48 31 106 119 37 83 52 69 9 . 67 43 101 143 114 . 58 99 96 100 81 72 68 82 48 26 118 40 . 56 78 87 128 52 135 Received Heat Transfer 3059 | . 93 18 276 24 405 27 18 27 . . 27 . 180 172 18 . 57 45 . . 90 . . 78 133 36 72 163 . . 78 48 201 229 544 Effects 21 | . . . 3 . . . . . . . . . 3 4 . . . . . 1 . . . . . . . . . . 2 . 5 . 3 Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 5 | . . . 1 . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 2 . . Interference 12 | . . . 2 . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . 2 . 2 . 3 Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 22 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 2 . . 7 6 . . 3 Combat Hostiles 21 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 2 . . 6 6 . . 3 Parts Fried 49 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . 1 . . 18 8 . . 7 Impact Corruptions 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Robots Melted 32 | . . . 3 . 1 . . 1 . . 4 . 3 . . . . 2 3 2 . . . 1 1 . 1 . . . 1 . 3 5 1 Combat Hostiles 29 | . . . 3 . 1 . . 1 . . 3 . 2 . . . . 2 3 2 . . . 1 1 . 1 . . . 1 . 3 4 1 Parts Melted 159 | . 3 1 14 . 16 6 . . . . 11 . 21 4 . . 1 6 3 2 4 . . 3 3 . 3 1 . 2 5 4 6 29 11 Heat Transferred 51325 | . 2257 444 4588 520 6585 3690 337 312 . . 2675 250 4151 744 37 . 596 1623 1600 809 600 100 . 550 1273 . 555 814 548 498 1188 592 2604 7216 3569 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 24 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . 10 10 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Peak Influence 6957 | . 315 186 267 262 773 567 . . . . 643 225 229 . . . . 430 158 208 . . . . 514 . . . . 285 1099 1065 1178 3687 6957 Initial 2212 | . . 78 13 76 76 351 . . . . . 225 17 . . . . 72 150 103 . . . . . . . . . 60 159 557 571 587 2212 Average 827 | . 192 55 123 108 304 420 . . . . 404 160 115 . . . . 316 151 94 . . . . 197 . . . . 94 682 789 976 2108 4100 Maximum Alert Level 5 | . 1 . 1 1 3 2 . . . . 2 1 1 . . . . 2 . 1 . . . . 2 . . . . 1 3 3 4 5 5 Low Security (%) 38 | 100 39 100 87 93 24 . . . . . 14 32 84 . . . . 16 100 94 . . . . 56 . . . . 96 8 . . . . Level 1 19 | . 60 . 12 6 50 44 . . . . 19 67 15 . . . . 71 . 5 . . . . 20 . . . . 3 9 . . . . Level 2 13 | . . . . . 21 55 . . . . 66 . . . . . . 12 . . . . . . 22 . . . . . 28 32 10 6 . Level 3 10 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 54 67 59 14 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 27 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 High Security 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 52 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Squads Dispatched 150 | . 4 . 3 . 10 11 . . . . 4 . 8 . . . . 3 . 2 . . . . 7 . . . . 2 10 3 6 33 44 Investigation 19 | . 2 . 3 . 1 3 . . . . . . 2 . . . . 1 . 1 . . . . 2 . . . . 1 . . 2 . 1 Extermination 25 | . . . . . . 5 . . . . 1 . 3 . . . . 1 . 1 . . . . 3 . . . . 1 2 2 . 3 3 Reinforcement 33 | . 2 . . . 8 3 . . . . 3 . 3 . . . . 1 . . . . . . 1 . . . . . 3 1 1 2 5 Assault 69 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 . 3 28 32 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 18 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . . 2 . 3 3 6 Construction Impeded 5 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 Haulers Reinforced 6 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Distress Signals 24 | . . . 3 . 3 . . . . . 2 . . . . . . 1 . . . . . . 1 . . . . 1 3 1 2 4 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 853 | . 27 8 33 14 61 18 5 5 . 1 31 . 23 4 4 . 5 11 5 7 15 1 . 3 20 8 7 76 4 11 50 28 24 169 175 Peak Tracking Total 17 | . 4 2 6 5 7 2 3 4 . 1 7 . 6 3 5 . 4 4 3 2 10 1 . 3 5 9 3 15 2 4 5 10 7 15 17 Tactical Retreats 20 | . 1 1 2 . 1 . 2 . . . 1 . . . . . . . . . 1 . . . . . . 2 . . 2 3 . 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Traps Triggered 15 | . 1 . 2 . . 1 . . . . 1 . 1 . 1 . . 2 . . . . . . 3 . . . . 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 6 . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Disabled 89 | . 1 . 1 1 4 1 . . . . 4 . 1 . . . . . . 1 2 . . . 3 2 . 2 . . 13 1 17 23 12 Max in Single Turn 3 | . 1 . 1 1 1 1 . . . . 1 . 1 . . . . . . 1 1 . . . 1 2 . 1 . . 2 1 2 3 2 Garrison Access 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Accessed 71 | . 9 2 17 . 12 4 . . . . . . 4 2 1 4 . 1 . 1 1 1 4 . 5 . . . . . . . 1 2 . Terminals 33 | . 7 . 12 . 8 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . Fabricators 5 | . . . . . . 1 . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . Repair Stations 8 | . . . 2 . 2 . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . Total Hacks 228 | . 25 2 54 . 36 15 . . . . . . 13 8 1 29 . 3 . 4 3 1 17 . 12 . . . . . . . 3 2 . Successful 156 | . 16 2 36 . 22 5 . . . . . . 5 8 1 29 . 1 . 1 3 1 17 . 7 . . . . . . . . 2 . Failed 70 | . 8 . 17 . 14 10 . . . . . . 8 . . . . 2 . 3 . . . . 5 . . . . . . . 3 . . Catastrophic 11 | . 1 . . . 3 2 . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . 1 . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 154 | . 20 . 32 . 20 5 . . . . 8 . 11 . . . . . . 13 . . . . 10 . . 1 . 8 2 6 10 2 6 Terminals 107 | . 22 . 42 . 28 10 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 2 . Fabricators 18 | . . . . . . 5 . . . . . . 6 . . . . . . 4 . . . . 3 . . . . . . . . . . Repair Stations 22 | . . . 4 . 4 . . . . . . . 7 . . . . . . . . . . . 7 . . . . . . . . . . Recycling Units 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . 7 . 2 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 3 . . Terminal Hacks 94 | . 6 2 15 . 8 2 . . . . . . . 8 1 29 . . . . 3 1 17 . . . . . . . . . . 2 . Record 26 | . . . . . . . . . . . . . . 7 . 11 . . . . 3 . 5 . . . . . . . . . . . . Part Schematic 15 | . . . . . 1 . . . . . . . . . . 10 . . . . . . 4 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 3 . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 12 | . . . 5 . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . Open Door 7 | . . 2 . . . . . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . 2 . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . Load Schematic 4 | . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 15 | . . . 4 . 3 . . . . . . . 4 . . . . . . . . . . . 4 . . . . . . . . . . Scan Component 10 | . . . 2 . 2 . . . . . . . 3 . . . . . . . . . . . 3 . . . . . . . . . . Repair 5 | . . . 2 . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 4 . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Insert Component 4 | . . . 2 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Analyze 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 33 | . 10 . 13 . 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 30 | . 8 . 12 . 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 25 | . 7 . 9 . 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 7 . 14 . 11 4 . . . . . . 4 . . . . 1 . 1 1 . . . 3 . . . . . . . 1 . . Full Trace Events 14 | . 1 . 2 . 1 3 . . . . . . 2 . . . . 1 . 1 1 . . . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . 2 . . . . . . . . . . 10 . . . . . . 4 . . . . . . . 3 . . 3 . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . . . . . . . . . . . . . . . 102 . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . Parts Repaired 5 | . . . 2 . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Time 318 | . . . 70 . 38 . . . . . . . 86 . . . . . . . . . . . 124 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 4 4 Machine Destruction 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 2 . 5 . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total Allies 51 | . . 3 1 . . . . . 8 . 9 . 1 . 2 . 1 . 1 3 . . . . 5 2 . 5 . 3 1 3 2 . 1 Largest Group 11 | . . 3 1 1 . . . . 8 8 11 2 2 . 2 1 2 1 1 3 3 1 1 1 3 2 1 5 . 3 2 3 2 . 1 Highest-Rated Group 474 | . . 40 16 10 . . . . 282 282 474 140 140 . 62 31 127 96 31 210 210 64 58 58 253 60 30 288 . 233 206 271 192 . 269 Highest-Rated Ally 269 | . . 16 16 10 . . . . 51 51 70 70 70 . 31 31 96 96 31 70 70 64 58 58 103 30 30 68 . 103 120 122 96 . 269 Zionite Dispatches 12 | . . . . . . . . . . . 3 . 1 . . . . . . 1 . . . . 2 . . . . 2 . 2 . . 1 Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . Light 3 | . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 10 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 5 2 . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . DROP 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Ally Attacks 475 | . . 13 10 . . . . . . 26 102 . 5 . 11 . 19 20 30 18 44 3 . 3 47 . 3 75 . 11 10 10 15 . . Total Damage 17571 | . . 112 112 . . . . . . 1018 2483 . 86 . 191 . 677 689 504 377 971 84 . 29 2751 . 123 3496 . 1103 621 919 1225 . . Kills 98 | . . 3 3 . . . . . . 6 24 . . . 1 . 1 5 3 3 8 . . . 12 . . 18 . 2 1 3 5 . . Allies Corrupted 7 | . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . 2 . . . . . . 2 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Robot Analysis Total 9 | . 3 . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 1 . 3 . . 2 1 2 2 . . . 1 1 . . . . . . . . 1 . 2 1 . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . 1 . . 2 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Turns Passed 38858 | 69 1250 1103 2451 984 3390 1539 848 1016 1637 1031 1009 591 1803 782 789 176 584 358 336 766 595 459 271 908 1855 549 613 1373 189 665 1288 668 1707 2913 2293 Spaces Moved 16509 | 52 623 533 1022 464 1364 677 394 484 855 518 399 274 596 387 364 89 218 130 131 341 279 232 136 351 772 237 261 589 139 467 510 237 703 1011 670 Core 18 | 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 16491 | 34 623 533 1022 464 1364 677 394 484 855 518 399 274 596 387 364 89 218 130 131 341 279 232 136 351 772 237 261 589 139 467 510 237 703 1011 670 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 190 190 190 190 190 190 190 190 190 190 190 190 190 190 190 190 120 190 190 200 200 102 102 104 104 190 116 106 104 Average Speed 179 | 112 155 190 190 190 154 176 190 190 190 190 190 190 190 190 190 190 196 190 190 190 190 190 189 190 192 200 200 181 102 104 183 197 197 160 175 Slowest Speed 260 | 150 190 190 190 190 190 190 190 190 190 190 190 190 190 190 190 190 260 190 190 190 190 190 190 190 200 200 200 200 102 194 194 198 202 198 182 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 Exploration Rate (%) 54 | 4 96 93 86 92 94 25 75 66 88 75 14 96 20 68 52 70 39 4 87 12 50 41 60 62 25 49 47 56 37 13 89 9 74 79 20 Regions Visited 35 Branch Regions 21 Pre-discovered Areas 18 | . 2 . 1 1 . . . . 2 . . . . 2 . 1 . . . 5 . . 3 . . 1 . . . . . . . . . Known Exits Taken 25 | . . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scrap Searched 29 | . . 3 . 1 . . 2 1 3 4 . . . 2 2 . . . . . 2 1 . 5 . 2 1 . . . . . . . . Spaces Dug 374 | . . . 1 11 28 1 1 3 . . 14 . 23 . . . 6 2 . 8 . . . 14 17 1 . . 2 10 107 11 16 38 60 Terrain Destroyed 1967 | . . . 35 48 180 4 60 65 . . 39 . 72 10 45 . 27 16 4 19 22 1 . 21 31 63 2 75 5 48 218 22 45 63 727 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 433 | . . . 13 6 24 3 5 8 . . 15 . 72 10 1 . 7 16 4 19 6 1 . 21 23 1 2 3 5 17 27 22 34 32 36 AOE 1531 | . . . 22 42 156 . 55 57 . . 24 . . . 44 . 20 . . . 16 . . . 8 62 . 72 . 31 191 . 11 31 689 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total 24155 | 59 785 614 1381 544 2410 920 467 554 868 559 594 343 1114 411 455 96 345 200 216 423 323 247 150 567 1135 307 345 885 181 635 841 428 979 2054 1720 Wait 4583 | . 58 55 220 62 850 142 50 46 8 29 101 47 363 8 59 1 97 13 20 35 31 10 . 183 195 33 42 148 18 81 111 66 104 701 596 Move 16475 | 51 622 532 1021 463 1363 676 393 483 854 517 399 273 595 386 363 88 217 130 130 340 278 231 135 350 771 236 260 588 138 466 509 236 702 1010 669 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 216 | 1 15 5 15 1 21 12 . . 1 2 10 6 16 . 4 . 3 7 3 4 . 1 1 . 13 . 2 8 2 7 9 4 12 17 14 Fast Attach 189 | 6 3 . 1 . 3 10 . . 2 1 6 4 4 . 3 3 . . 6 6 . . 7 9 16 2 2 24 . 9 11 4 8 21 18 Attach 127 | . . . 3 . 15 2 . . . . 4 . 10 2 1 . 1 5 2 3 . . . . 6 1 2 6 1 4 6 2 13 18 20 Detach 24 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . 2 . . 5 . . 1 1 4 4 5 Swap 409 | 1 7 4 16 4 18 27 5 6 . 5 21 1 34 6 2 1 10 12 7 4 4 3 . 4 22 3 10 5 5 16 32 9 26 51 28 Drop 336 | . 12 8 22 1 20 15 1 . 3 3 23 10 11 . 5 3 3 7 8 8 . 1 7 10 25 1 2 28 1 14 19 4 19 23 19 Fire 1632 | . 65 7 71 12 112 34 18 17 . . 29 2 80 9 5 . 9 21 39 21 10 1 . 11 81 7 23 48 16 35 141 97 86 188 337 Melee 18 | . . . . . . 1 . . . 2 . . . . . . 5 . . . . . . . . . 1 . . 1 . . 5 3 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 47 | . 3 3 12 1 8 1 . 2 . . 1 . 1 . . . . . . 1 . . . . . . 1 . . 2 . 5 . 5 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 13 13 Rewire 68 | . . . . . . . . . . . . . . . 13 . . . . . . . . . 4 24 . 25 . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / Upp) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 70 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 9) 461 | -10/Materials | Discovered new exit (range 16) 633 | -10/Materials | Discovered new exit (range 11) 734 | -10/Materials | Discovered new exit (range 13) 1133 | -10/Materials | Central database locked down 1159 | -10/Materials | Discovered new exit (range 6) 1320 | -10/Materials | Entered Mines 1366 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1410 | -10/Mines | Assembled infested the area 1519 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1524 | -10/Mines | Found Prototype Device 1597 | -10/Mines | Discovered new exit (range 4) 1618 | -10/Mines | Discovered new exit (range 8) 1627 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1920 | -10/Mines | Discovered new exit (range 10) 2172 | -10/Mines | Found the Drone Emporium 2203 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2244 | -10/Mines | Learned 2 Materials zone layouts 2423 | -10/Mines | Entered Materials 2423 | -9/Materials | Accompanied by 1 ally 2423 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2573 | -9/Materials | Identified Exp. Sensor Array 3134 | -9/Materials | Build established: Gunner 3610 | -9/Materials | Identified exit to Mines 3610 | -9/Materials | Central database locked down 3732 | -9/Materials | Discovered new exit (range 16) 4051 | -9/Materials | Discovered new exit (range 5) 4291 | -9/Materials | Discovered new exit (range 15) 4647 | -9/Materials | Repaired Ion Cannon 4786 | -9/Materials | Repaired Med. Armor Plating 4874 | -9/Materials | Entered Mines 4874 | -9/Mines | Accompanied by 1 ally 5210 | -9/Mines | Learned location of Zion (-7) 5235 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5250 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5413 | -9/Mines | Learned Materials emergency access door positions 5493 | -9/Mines | Discovered new exit (range 15) 5525 | -9/Mines | Destroyed 7 combat bots 5838 | -9/Mines | Discovered new exit (range 9) 5858 | -9/Mines | Entered Materials 5858 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6192 | -8/Materials | Discovered new exit (range 8) 6765 | -8/Materials | Repaired Ion Cannon 7391 | -8/Materials | Build established: Tank 8282 | -8/Materials | Lost 3 parts (2n1u) 8676 | -8/Materials | Discovered new exit (range 10) 9058 | -8/Materials | First assault squad dispatched 9248 | -8/Materials | Entered Factory 9248 | -7/Factory | Evolved 2 slots: Utility x2 9249 | -7/Factory | Identified exit to Storage 9849 | -7/Factory | Discovered new exit (range 6) 9858 | -7/Factory | Identified exit to Factory 9912 | -7/Factory | Identified exit to Lower Caves 10476 | -7/Factory | Build established: Skirmisher 10787 | -7/Factory | Entered Lower Caves 10788 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10790 | -7/Lower Caves | Identified exit to Zion 10811 | -7/Lower Caves | Spotted B-75 Beast 11118 | -7/Lower Caves | Learned Factory stockpile data 11208 | -7/Lower Caves | Encountered a Warlord checkpoint 11622 | -7/Lower Caves | Discovered new exit (range 8) 11633 | -7/Lower Caves | Identified exit to Lower Caves 11635 | -7/Lower Caves | Entered another Lower Caves area 11713 | -7/Lower Caves | Learned 8 Factory zone layouts 12362 | -7/Lower Caves | Encountered a Warlord checkpoint 12517 | -7/Lower Caves | Spotted B-75 Beast 12628 | -7/Lower Caves | Discovered exit to Zion (range 9) 12651 | -7/Lower Caves | Entered Zion 12734 | -7/Zion | System corruption cleaned by Quarantine Array 12927 | -7/Zion | Discovered new exit (range 11) 13073 | -7/Zion | Learned location of 1 exit from Lower Caves 13218 | -7/Zion | Found CR-A16's Pointy Stick 13350 | -7/Zion | Learned location of Warlord (-4) 13362 | -7/Zion | Given A8's code to call for help 13613 | -7/Zion | Learned location of Data Miner (-6) 13740 | -7/Zion | Learned 12 Factory zone layouts 13890 | -7/Zion | Imprinted 13892 | -7/Zion | Declared Zion's savior 13998 | -7/Zion | Gained Derelict followers 14278 | -7/Zion | Identified exit to Proximity Caves 14288 | -7/Zion | Entered Proximity Caves 14288 | -6/Proximity Caves | Accompanied by 8 allies 14398 | -6/Proximity Caves | Spotted B-75 Beast 14411 | -6/Proximity Caves | Allies destroyed B-75 Beast 14542 | -6/Proximity Caves | Learned Factory stockpile data 15043 | -6/Proximity Caves | Learned 4 Factory zone layouts 15267 | -6/Proximity Caves | Discovered exit to Factory (range 15) 15318 | -6/Proximity Caves | System corruption reached 10% 15319 | -6/Proximity Caves | Entered Factory 15319 | -6/Factory | Accompanied by 5 allies 15319 | -6/Factory | Evolved 2 slots: Utility x2 15320 | -6/Factory | Identified exit to Lower Caves 15320 | -6/Factory | Identified exit to Factory 15362 | -6/Factory | Zion Fire squad teleported in 15383 | -6/Factory | Zion Light squad teleported in 15612 | -6/Factory | Build established: Scavenger-Skirmisher 15912 | -6/Factory | Build established: Skirmisher 16082 | -6/Factory | Cargo convoy interrupted 16167 | -6/Factory | Destroyed 8 combat bots 16214 | -6/Factory | Zion Light squad teleported in 16328 | -6/Factory | Sucked down chute 16328 | -6/Factory | Entered Waste 16328 | -6/Waste | The area was eerily silent 16335 | -6/Waste | 2 allies followed down the chute 16554 | -6/Waste | Found Quantum Capacitor 16784 | -6/Waste | Build established: Scavenger-Gunner 16888 | -6/Waste | Discovered new exit (range 13) 16917 | -6/Waste | Identified exit to Factory 16919 | -6/Waste | Entered Factory 16919 | -6/Factory | Accompanied by 2 allies 16935 | -6/Factory | Discovered exit to Factory (range 20) 17299 | -6/Factory | Crushed by falling debris 17394 | -6/Factory | Lost 7 parts (1p1n3u2w) 17735 | -6/Factory | Build established: Skirmisher 17756 | -6/Factory | Found Powered Armor 17778 | -6/Factory | Retrieved Zion intel report: Active Terminals 17915 | -6/Factory | Discovered exit to Factory (range 16) 18097 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 18098 | -6/Factory | Zion Explosive Resupply teleported in 18356 | -6/Factory | Terminal network hard line cut 18399 | -6/Factory | Discovered exit to Lower Caves (range 3) 18542 | -6/Factory | Repaired Broken Quantum Capacitor? 18722 | -6/Factory | Entered Lower Caves 18723 | -6/Lower Caves | Identified exit to Lower Caves 18777 | -6/Lower Caves | Encountered a Warlord checkpoint 19204 | -6/Lower Caves | Learned location of Armory (-3) 19204 | -6/Lower Caves | Learned Factory emergency access door positions 19204 | -6/Lower Caves | Learned Armory emergency access door positions 19204 | -6/Lower Caves | Learned Factory stockpile data 19204 | -6/Lower Caves | Learned Extension garrison access intel 19504 | -6/Lower Caves | Entered another Lower Caves area 19837 | -6/Lower Caves | Attacked by a faux Warlord 20019 | -6/Lower Caves | Discovered new exit (range 18) 20291 | -6/Lower Caves | Identified exit to Data Miner 20293 | -6/Lower Caves | Entered Data Miner 20293 | -6/Data Miner | Accompanied by 1 ally 20293 | -6/Data Miner | Discovered new exit (range 6) 20301 | -6/Data Miner | Identified exit to Proximity Caves 20331 | -6/Data Miner | Met Data Miner 20379 | -6/Data Miner | Learned location of Section 7 (-2) 20379 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20405 | -6/Data Miner | Received God Mode back door access code from Data Miner 20469 | -6/Data Miner | Entered Proximity Caves 20469 | -5/Proximity Caves | Accompanied by 1 ally 20656 | -5/Proximity Caves | Spotted B-75 Beast 20658 | -5/Proximity Caves | Escorted by Enhanced Grunt 20682 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 20685 | -5/Proximity Caves | Destroyed B-75 Beast 20984 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21053 | -5/Proximity Caves | Entered Factory 21053 | -5/Factory | Accompanied by 1 ally 21053 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 21054 | -5/Factory | Identified exit to Factory 21054 | -5/Factory | Identified exit to Upper Caves 21303 | -5/Factory | Incoming investigation squad redirected 21411 | -5/Factory | Sucked down chute 21411 | -5/Factory | Entered Waste 21412 | -5/Waste | Met a frightened Derelict 21424 | -5/Waste | Spotted C-40 Crusher 21426 | -5/Waste | EMP discharged 21426 | -5/Waste | System corruption reached 10% 21429 | -5/Waste | Allies destroyed C-40 Crusher 21526 | -5/Waste | EMP discharged 21543 | -5/Waste | Spotted C-40 Crusher 21544 | -5/Waste | Destroyed C-40 Crusher 21549 | -5/Waste | Spotted C-40 Crusher 21553 | -5/Waste | Spotted C-40 Crusher 21554 | -5/Waste | Destroyed C-40 Crusher 21563 | -5/Waste | Spotted C-40 Crusher 21565 | -5/Waste | Allies destroyed C-40 Crusher 21567 | -5/Waste | Destroyed C-40 Crusher 21626 | -5/Waste | EMP discharged 21633 | -5/Waste | Spotted C-40 Crusher 21656 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 21663 | -5/Waste | Allies destroyed C-40 Crusher 21716 | -5/Waste | Discovered new exit (range 16) 21726 | -5/Waste | EMP discharged 21726 | -5/Waste | System corruption reached 30% 21745 | -5/Waste | Identified exit to Factory 21747 | -5/Waste | Entered Factory 22000 | -5/Factory | Incoming investigation squad redirected 22147 | -5/Factory | Discovered exit to Factory (range 20) 22258 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 22269 | -5/Factory | Retrieved Zion intel report: Guard Positions 22270 | -5/Factory | Zion Light squad teleported in 22466 | -5/Factory | Discovered exit to Upper Caves (range 19) 22513 | -5/Factory | Entered Upper Caves 22513 | -5/Upper Caves | Accompanied by 3 allies 22562 | -5/Upper Caves | Build established: Scavenger-Skirmisher 22774 | -5/Upper Caves | Attracted the attention of an 0b10 base 22962 | -5/Upper Caves | Encountered a Warlord checkpoint 22990 | -5/Upper Caves | Discovered new exit (range 9) 23005 | -5/Upper Caves | Identified exit to Upper Caves 23108 | -5/Upper Caves | Entered another Upper Caves area 23108 | -5/Upper Caves | Accompanied by 1 ally 23136 | -5/Upper Caves | Encountered a Warlord checkpoint 23464 | -5/Upper Caves | Discovered new exit (range 8) 23474 | -5/Upper Caves | Identified exit to Zhirov 23567 | -5/Upper Caves | Entered Zhirov 23567 | -5/Zhirov | Accompanied by 1 ally 23567 | -5/Zhirov | Discovered new exit (range 3) 23571 | -5/Zhirov | Identified exit to Proximity Caves 23603 | -5/Zhirov | Met Zhirov 23637 | -5/Zhirov | Learned location of Quarantine (-2) 23637 | -5/Zhirov | Learned location of Testing (-3) 23637 | -5/Zhirov | Learned location of Command (-1) 23654 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23684 | -5/Zhirov | Found Alien Artifact 23684 | -5/Zhirov | Identified Integrated Dissipator 23684 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23710 | -5/Zhirov | Found Alien Artifact 23838 | -5/Zhirov | Entered Proximity Caves 23838 | -4/Proximity Caves | Accompanied by 1 ally 23840 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24581 | -4/Proximity Caves | Discovered exit to Factory (range 10) 24654 | -4/Proximity Caves | Learned Research stockpile data 24746 | -4/Proximity Caves | Entered Factory 24746 | -4/Factory | Evolved 2 slots: Utility x2 24837 | -4/Factory | Zion Heavy squad teleported in 25052 | -4/Factory | Build established: Scavenger-Mutant 25376 | -4/Factory | Found Quantum Capacitor 25436 | -4/Factory | Incoming investigation squad redirected 25478 | -4/Factory | Discovered new exit (range 11) 25849 | -4/Factory | Retrieved Zion intel report: Active Garrisons 25850 | -4/Factory | Zion Heavy squad teleported in 25980 | -4/Factory | Found Prototype Protection 25980 | -4/Factory | Identified Zio. Weapon Casing 26018 | -4/Factory | Repaired Broken Neutron Missile Launcher? 26190 | -4/Factory | Terminal network hard line cut 26224 | -4/Factory | Discovered new exit (range 12) 26248 | -4/Factory | Identified exit to Upper Caves 26463 | -4/Factory | Incoming investigation squad redirected 26539 | -4/Factory | Fabricated Exp. Sensor Array (x1) 26601 | -4/Factory | Entered Upper Caves 26603 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 26633 | -4/Upper Caves | Destroyed 11 combat bots 26721 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 26834 | -4/Upper Caves | Found Alien Artifact 26834 | -4/Upper Caves | Identified Core Expander 26834 | -4/Upper Caves | Installed Core Expander, added new Utility slot 27125 | -4/Upper Caves | Discovered new exit (range 11) 27144 | -4/Upper Caves | Identified exit to Upper Caves 27150 | -4/Upper Caves | Entered another Upper Caves area 27150 | -4/Upper Caves | Accompanied by 1 ally 27152 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27321 | -4/Upper Caves | Spotted B-86 Titan 27389 | -4/Upper Caves | Destroyed B-86 Titan 27681 | -4/Upper Caves | Discovered new exit (range 20) 27757 | -4/Upper Caves | Identified exit to Warlord 27763 | -4/Upper Caves | Entered Warlord 27795 | -4/Warlord | Discovered new exit (range 21) 27831 | -4/Warlord | System corruption cleaned by Quarantine Array 28218 | -4/Warlord | Rebuked by Warlord 28238 | -4/Warlord | Opened Warlord's prototype stash 28243 | -4/Warlord | Warlord's base attacked by MAIN.C 28246 | -4/Warlord | Found Prototype Reactor 28251 | -4/Warlord | Found Prototype Processor 28251 | -4/Warlord | Identified Exp. Targeting Computer 28263 | -4/Warlord | Found Prototype Processor 28263 | -4/Warlord | Identified Exp. Core Analyzer 28515 | -4/Warlord | Found Quantum Capacitor 28593 | -4/Warlord | Warlord forces counterattacked 28602 | -4/Warlord | Spotted B-90 Cyclops 28603 | -4/Warlord | Spotted Executioner 28604 | -4/Warlord | Spotted B-86 Titan 28676 | -4/Warlord | Spotted Executioner 28710 | -4/Warlord | Allies destroyed Executioner 28752 | -4/Warlord | Spotted Executioner 28756 | -4/Warlord | Spotted Executioner 28764 | -4/Warlord | Destroyed Executioner 28812 | -4/Warlord | System corruption reached 10% 28860 | -4/Warlord | Spotted Striker 28913 | -4/Warlord | Spotted Executioner 28918 | -4/Warlord | Warlord base infiltrated, sounded retreat 28932 | -4/Warlord | Spotted Striker 28941 | -4/Warlord | Destroyed Striker 28943 | -4/Warlord | Destroyed Executioner 28964 | -4/Warlord | Destroyed 17 combat bots 28968 | -4/Warlord | Lost 5 parts (1n2u2w) 29017 | -4/Warlord | Spotted Executioner 29067 | -4/Warlord | Spotted Executioner 29070 | -4/Warlord | Spotted Executioner 29136 | -4/Warlord | Entered Proximity Caves 29137 | -3/Proximity Caves | Identified exit to Research 29325 | -3/Proximity Caves | Entered Research 29325 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 29426 | -3/Research | Spotted B-86 Titan 29463 | -3/Research | Destroyed B-86 Titan 29477 | -3/Research | Found Hvy. Reflective Plating 29697 | -3/Research | Identified Vortex Chain Reactor 29863 | -3/Research | Retrieved Zion intel report: Branch Access 29863 | -3/Research | Identified exit to Armory 29863 | -3/Research | Identified exit to Testing 29864 | -3/Research | Zion Thermal Resupply teleported in 29874 | -3/Research | Found Quantum Capacitor 29910 | -3/Research | Zion Heavy squad teleported in 29990 | -3/Research | Entered Testing 29990 | -3/Testing | Accompanied by 2 allies 30184 | -3/Testing | Identified Transdimensional Reconstructor 30184 | -3/Testing | Warped through subspace 30264 | -3/Testing | Garrison activated, responded to threat 30361 | -3/Testing | Found Prototype Energy Cannon 30361 | -3/Testing | Identified Hpw. Disruptor Cannon 30533 | -3/Testing | First assault squad dispatched 30663 | -3/Testing | Found Prototype Energy Cannon 30663 | -3/Testing | Identified Disintegrator 30796 | -3/Testing | Found Prototype Device 30796 | -3/Testing | Identified Exp. Hardlight Generator 30936 | -3/Testing | Discovered new exit (range 23) 30963 | -3/Testing | Spotted PL-FBC64UI1W9 30973 | -3/Testing | Rewired PL-FBC64UI1W9 31007 | -3/Testing | Incoming assault squad redirected 31011 | -3/Testing | Incoming assault squad redirected 31054 | -3/Testing | Found Prototype Protection 31141 | -3/Testing | System corruption reached 10% 31204 | -3/Testing | Found Prototype Hackware 31210 | -3/Testing | Spotted Alpha 7 31275 | -3/Testing | Identified exit to Research 31278 | -3/Testing | Entered Research 31278 | -2/Research | Evolved 2 slots: Utility x2 31279 | -2/Research | Identified exit to Quarantine 31279 | -2/Research | Identified SHELL Armor 31332 | -2/Research | Zion Zionite Resupply teleported in 31354 | -2/Research | Found Zio. Weapon Casing 31694 | -2/Research | Destroyed 10 combat bots 31695 | -2/Research | Zion Heavy squad teleported in 31902 | -2/Research | Found Zio. Weapon Casing 31936 | -2/Research | Spotted B-90 Cyclops 31946 | -2/Research | Entered Quarantine 31977 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 31979 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 32022 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 32090 | -2/Quarantine | Cryocooling Duct disabled 32105 | -2/Quarantine | Ambient heat levels rising (+20) 32105 | -2/Quarantine | Non-combat units ordered to evacuate 32137 | -2/Quarantine | Incoming investigation squad redirected 32146 | -2/Quarantine | Incoming assault squad redirected 32191 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 32196 | -2/Quarantine | First assault squad dispatched 32239 | -2/Quarantine | Build established: Messiah-Mutant 32376 | -2/Quarantine | Incoming investigation squad redirected 32518 | -2/Quarantine | Found Alien Artifact 32559 | -2/Quarantine | Cryocooling Duct disabled 32574 | -2/Quarantine | Ambient heat levels rising (+20) 32574 | -2/Quarantine | Combat units ordered to evacuate 32624 | -2/Quarantine | Found Transdimensional Reconstructor 32674 | -2/Quarantine | Quarantine Guard activated 32789 | -2/Quarantine | Spotted Quarantine Guard 32794 | -2/Quarantine | Destroyed Quarantine Guard 32825 | -2/Quarantine | Cryocooling Duct disabled 32840 | -2/Quarantine | Ambient heat levels rising (+20) 32858 | -2/Quarantine | Build established: Scavenger-Mutant 32893 | -2/Quarantine | Found Alien Impact Weapon 32963 | -2/Quarantine | Discovered new exit (range 17) 33033 | -2/Quarantine | Spotted Quarantine Guard 33050 | -2/Quarantine | Destroyed Quarantine Guard 33075 | -2/Quarantine | Found Alien Artifact 33232 | -2/Quarantine | Spotted Quarantine Guard 33252 | -2/Quarantine | Spotted Quarantine Guard 33373 | -2/Quarantine | Identified Core Stripper 33390 | -2/Quarantine | Spotted Fortress 33434 | -2/Quarantine | Destroyed Fortress 33438 | -2/Quarantine | Found Prototype Device 33438 | -2/Quarantine | Identified Exp. Force Field 33447 | -2/Quarantine | Found Vortex Chain Reactor 33453 | -2/Quarantine | Found Prototype Device 33453 | -2/Quarantine | Identified Exp. EM Disruption Field 33458 | -2/Quarantine | Found Prototype Device 33458 | -2/Quarantine | Identified Thermal Barrier 33472 | -2/Quarantine | Identified Core Reset Matrix 33472 | -2/Quarantine | Identified Subatomic Replicator 33472 | -2/Quarantine | Used Core Reset Matrix 33476 | -2/Quarantine | Detected hypermatrix surge 33476 | -2/Quarantine | Sensed 15 artifacts in vicinity 33532 | -2/Quarantine | Terminal network hard line cut 33600 | -2/Quarantine | Destroyed Quarantine Guard 33610 | -2/Quarantine | Discovered new exit (range 6) 33610 | -2/Quarantine | Spotted Quarantine Guard 33630 | -2/Quarantine | Destroyed Quarantine Guard 33650 | -2/Quarantine | Identified exit to Section 7 33653 | -2/Quarantine | Entered Section 7 33654 | -2/Section 7 | Sensed 17 artifacts in vicinity 33787 | -2/Section 7 | Warped through subspace 33877 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Dissipator 33880 | -2/Section 7 | Installed Supercharged Integrated Dissipator, increased core heat dissipation (+40) 33903 | -2/Section 7 | First assault squad dispatched 33924 | -2/Section 7 | Incoming assault squad redirected 33930 | -2/Section 7 | Spotted S7 Guard 33954 | -2/Section 7 | Destroyed S7 Guard 34037 | -2/Section 7 | Spotted B-90 Cyclops 34063 | -2/Section 7 | Discovered new exit (range 12) 34069 | -2/Section 7 | Destroyed B-90 Cyclops 34111 | -2/Section 7 | Found Unknown Device 34140 | -2/Section 7 | Found Integrated Reactor 34140 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 34221 | -2/Section 7 | Incoming assault squad redirected 34223 | -2/Section 7 | Identified exit to Access 34306 | -2/Section 7 | Found Integrated Reactor 34306 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 34489 | -2/Section 7 | Spotted Executioner 34489 | -2/Section 7 | Spotted Executioner 34496 | -2/Section 7 | Destroyed Executioner 34504 | -2/Section 7 | Destroyed Executioner 34530 | -2/Section 7 | Found Exp. Core Analyzer 34588 | -2/Section 7 | Identified Quantum Capacitor 34595 | -2/Section 7 | Found Transdimensional Reconstructor 34601 | -2/Section 7 | Found Transdimensional Reconstructor 34772 | -2/Section 7 | Found Sigix Sheargun 34790 | -2/Section 7 | Spotted Striker 34790 | -2/Section 7 | Spotted Striker 34802 | -2/Section 7 | Destroyed Striker 34804 | -2/Section 7 | Destroyed Striker 34806 | -2/Section 7 | Spotted Striker 34816 | -2/Section 7 | Destroyed Striker 34817 | -2/Section 7 | Spotted Striker 34831 | -2/Section 7 | Destroyed Striker 34878 | -2/Section 7 | Incoming assault squad redirected 34903 | -2/Section 7 | Found Sigix Shearcannon 34995 | -2/Section 7 | Build established: Alien-Gunner 35075 | -2/Section 7 | High security lockdown imminent 35096 | -2/Section 7 | Terminal network hard line cut 35098 | -2/Section 7 | Destroyed 8 combat bots 35144 | -2/Section 7 | Spotted Executioner 35144 | -2/Section 7 | Spotted Executioner 35155 | -2/Section 7 | High security lockdown engaged 35155 | -2/Section 7 | Destroyed Executioner 35160 | -2/Section 7 | Destroyed Executioner 35336 | -2/Section 7 | Build established: Alien-Mutant 35336 | -2/Section 7 | Destroyed 17 combat bots 35397 | -2/Section 7 | Destroyed Striker 35413 | -2/Section 7 | Destroyed Investigator 35415 | -2/Section 7 | Destroyed Striker 35442 | -2/Section 7 | Destroyed 14 combat bots 35509 | -2/Section 7 | Spotted Executioner 35509 | -2/Section 7 | Spotted Executioner 35509 | -2/Section 7 | Spotted Executioner 35512 | -2/Section 7 | Destroyed Executioner 35519 | -2/Section 7 | Destroyed Executioner 35523 | -2/Section 7 | Destroyed Executioner 35554 | -2/Section 7 | Destroyed 12 combat bots 35567 | -2/Section 7 | Destroyed Executioner 35591 | -2/Section 7 | Destroyed 14 combat bots 35722 | -2/Section 7 | Destroyed Striker 35745 | -2/Section 7 | Spotted Striker 35756 | -2/Section 7 | Destroyed Striker 35764 | -2/Section 7 | Sterilization system engaged 35764 | -2/Section 7 | Non-combat units ordered to evacuate 35774 | -2/Section 7 | Spotted Executioner 35777 | -2/Section 7 | Destroyed Executioner 35798 | -2/Section 7 | Destroyed 29 combat bots 35864 | -2/Section 7 | Combat units ordered to evacuate 35888 | -2/Section 7 | Spotted B-99 Colossus 35897 | -2/Section 7 | Destroyed B-99 Colossus 35989 | -2/Section 7 | Found LRC Insulator 35989 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 35998 | -2/Section 7 | Found LRC Armor 35998 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 36003 | -2/Section 7 | Found LRC Boosters 36003 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 36064 | -2/Section 7 | Ambient heat levels rising (+10) 36111 | -2/Section 7 | Spotted S7 Guard 36214 | -2/Section 7 | Ambient heat levels rising (+10) 36364 | -2/Section 7 | Ambient heat levels rising (+10) 36514 | -2/Section 7 | Ambient heat levels rising (+10) 36566 | -2/Section 7 | Entered Access 36566 | -1/Access | Evolved 2 slots: Utility x2 36843 | -1/Access | First assault squad dispatched 36853 | -1/Access | Warped through subspace 36869 | -1/Access | Incoming assault squad redirected 36907 | -1/Access | Zion Experimental squad teleported in 36967 | -1/Access | Found Prototype Protection 36967 | -1/Access | Identified Zio. Shade Armor 36996 | -1/Access | Found Prototype Energy Cannon 36999 | -1/Access | Found Exp. Targeting Computer 37004 | -1/Access | Found Zio. Shade Armor 37009 | -1/Access | Found Zio. Shade Armor 37023 | -1/Access | Found Prototype Device 37023 | -1/Access | Identified Exp. Weapon Cycler 37032 | -1/Access | Identified Zio. Alpha Cannon Mk. II 37036 | -1/Access | Found Prototype Protection 37041 | -1/Access | Found Zio. Alpha Cannon Mk. II 37044 | -1/Access | Found Prototype Protection 37045 | -1/Access | Identified Zio. Weapon Casing (x2) 37193 | -1/Access | Incoming assault squad redirected 37235 | -1/Access | Destroyed 8 combat bots 37268 | -1/Access | Zion dispatch access revoked 37344 | -1/Access | Incoming assault squad redirected 37454 | -1/Access | Spotted B-99 Colossus 37459 | -1/Access | Warped through subspace 37589 | -1/Access | Incoming assault squad redirected 37591 | -1/Access | Incoming assault squad redirected 37595 | -1/Access | Incoming assault squad redirected 37646 | -1/Access | High security lockdown imminent 37693 | -1/Access | Destroyed 20 combat bots 37702 | -1/Access | Destroyed B-99 Colossus 37726 | -1/Access | High security lockdown engaged 37891 | -1/Access | Scanned by Researcher 37893 | -1/Access | Destroyed Investigator 37921 | -1/Access | Destroyed 9 combat bots 37972 | -1/Access | Destroyed 23 combat bots 38039 | -1/Access | Spotted Striker 38040 | -1/Access | Spotted Striker 38040 | -1/Access | Spotted Executioner 38041 | -1/Access | Destroyed Executioner 38044 | -1/Access | Destroyed Striker 38048 | -1/Access | Destroyed Striker 38069 | -1/Access | Destroyed 15 combat bots 38168 | -1/Access | Spotted Executioner 38171 | -1/Access | Destroyed Executioner 38172 | -1/Access | Destroyed Striker 38216 | -1/Access | Destroyed 15 combat bots 38240 | -1/Access | Spotted Executioner 38240 | -1/Access | Spotted Striker 38240 | -1/Access | Spotted Executioner 38242 | -1/Access | Destroyed Executioner 38253 | -1/Access | Destroyed Executioner 38254 | -1/Access | Destroyed Striker 38290 | -1/Access | Destroyed 11 combat bots 38299 | -1/Access | Lost 3 parts (1p2u) 38341 | -1/Access | Spotted Striker 38341 | -1/Access | Spotted Striker 38343 | -1/Access | Destroyed Striker 38346 | -1/Access | Destroyed Striker 38365 | -1/Access | Sterilization system engaged 38366 | -1/Access | Destroyed Striker 38370 | -1/Access | Spotted Executioner 38370 | -1/Access | Spotted Executioner 38382 | -1/Access | Destroyed Executioner 38394 | -1/Access | Destroyed Executioner 38415 | -1/Access | Destroyed 22 combat bots 38417 | -1/Access | Lost 4 parts (2u2w) 38418 | -1/Access | Found Prototype Device 38418 | -1/Access | Identified Adv. Kinecellerator 38427 | -1/Access | Found Exp. Core Analyzer 38665 | -1/Access | Ambient heat levels rising (+10) 38773 | -1/Access | Build established: Scavenger-Mutant 38815 | -1/Access | Ambient heat levels rising (+10) 38854 | -1/Access | Discovered new exit (range 4) 38859 | *** | Heading to fleet! Last Messages --------------- 38834_ Quantum Shear penetrates H-81 Overseer. 38834_ H-81 Overseer destroyed. 38834_ Quantum Shear penetrates Wall. 38835_ Quantum Shear penetrates P-80 Master. 38836_ Destroyed Unknown Hover Unit. 38836_ Quantum Shear penetrates P-80 Master. 38836_ Unknown Storage melted. 38836_ P-80 Master destroyed. 38836_ Quantum Shear penetrates Wall. 38837_ System corrupted: Enh. Biometal Leg fused. 38839_ Acquired 6 matter. Terminal melts. 38844_ Sealed Barrier breached. Corrupted Unknown Device melts. Graphene Brace melts. Corrupted Unknown Device melts. Unknown Processor melts. 38852_ System corrupted: Energy discharge (-151). 38854_ Main Access Shell breached. 38854_ EXIT=FOUND Map ----- +----------------------------------------------------+ | #??# #??????????????????????????????????? | | #??# #??????#???????????????????????????? | | #??#""" #?????????????#????????#???????????? | | #??#""F #???#?#????#??#?????#??????????#???? | | #??#"" ###???##??????#?#??????????????????? | | #??#""" #????????##????????????#???????????? | | #??#""" #????#?????#???????????????????#???? | | #??# #????#?????????????????????????????? | | #??# #???#????????###??#???????????? ???? | | #?######+####????#?###???# #?#?????????????????? | | ###### [ ##########"#####!##########? ????????? | | =%= % ! = %= !!??????????? | | * !% ==![%! ??? ?? ?????? | | ######## ######### |==%%[###????????? ?????? | | ???????## ##??#?#??# !!!! "#?? ????#?????????? | | ?????? ?# #????????# !%==* #?#????? #????????? | | ????????# #? ??????# !!=!=#?????????? ??????? | | ?????? ?+ +??? "???# !|[#?? ? ???????????? | | ????????# #????????# % "#?#??????? ???? ??? | | ?????? ?# #????????# ""#?????? ?#????????? | | ????????# #????????""""""" """"???? ????????????? | | ??????? # #? ??"?#?# #?#???????????????? | | ??? ????# #????????# #?????????????????? | | ? ? ???# #???????## """ "" #?????? ?? ??????? | | ????????# #????????# ?" " #????????? ???????? | | ????????# #???? #????" @" " #??????? ????????#? | | ???? ???? ???????#??? " "" "? #????????? ???? ??? | | ?????? ?? ?????????????" "? #????????#??? ????? | | ???????????????????#???""""""? #?? ?????????#????? | | ??????? ????#??????????????????#?????????????????? | | ???????????#???????????????????????????????? ????? | | ???????????????#?#????????????????????????????"?? | | ???????? ???##??#?????????????????????????????"??? | | ?????????????????????"???????????????????#???????? | | ?????? ??????????????????????????#???????????????? | | ????????????????????? ???????????#???????????????? | | ????????????????????????????????????#????#???????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ????????????????????? ??????????#????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 202 Energy Generation 95 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 1125 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 12 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- Proton Burst Cannon | -2/Section 7 | Archive Gravity Neutralizer | -2/Section 7 | Archive Exp. Target Analyzer | -2/Section 7 | Archive Robot Schematics ------------------ H-77 Assassin | -2/Section 7 | Archive Fabricated ------------ Exp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Core Expander Transdimensional Reconstructor Core Stripper Core Reset Matrix Subatomic Replicator Supercharged Integrated Dissipator Integrated Reactor Sigix Sheargun LRC Insulator LRC Armor LRC Boosters Sigix Shearcannon Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalPointySlayer Manual? 0 Play Time 05:19:09 Cumulative 1799.3 hours Start 2023.10.12 @ 13:27:21 End 2023.10.12 @ 20:56:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 631 Rogue 631 Adventurer 0 Explorer 0 Win Type 2 Total 140 Types 28/13/63/7/1/2/24/1/1 Lore% 96 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6b0b2b7-493d-4eab-afb4-e67a87c479f4