Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.24 @ 21:26:17 Player: MyrddinE Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (3718) 3718 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8638 Bonus ------- None Cogmind --------- Core Integrity 850/1000 Matter 289/300 Energy 67/540 System Corruption 5% Temperature Cool (16) Movement Rolling (120) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Armored Huge Wheel > --- UTILITY (7) ------ Improved Cooling System High-capacity Storage Unit Compact Battery Advanced Sensor Array Advanced Signal Interpreter Improved Weapon Cycler Force Field > --- WEAPON (4) ------- Tesla Rifle Tesla Rifle KE Penetrator Mass Driver > --- INVENTORY (12) --- Angular Momentum Engine Micro Fission Core Advanced ECM Suite Cloaking Device Advanced Shield Generator Improved Field Recycling Unit (86) Neutron Cannon Smartbomb Launcher Molecular Deconstructor Power Maul Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Compact Battery Advanced Sensor Array Advanced Signal Interpreter Cloaking Device Advanced Shield Generator > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun KE Penetrator Mass Driver > --- INVENTORY -------- Angular Momentum Engine Micro Fission Core Improved Weapon Cycler Advanced ECM Suite Force Field Improved Field Recycling Unit Neutron Cannon Smartbomb Launcher Molecular Deconstructor Power Maul [Rating: 84] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Armored Huge Wheel Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Smartbomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Slots Evolved 10 | . . 2 2 2 . . 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . . . Utility 5 | . . . 1 1 . . 1 2 . Weapon 2 | . . 2 . . . . . . . Parts Attached 126 | 12 3 8 3 19 24 3 28 25 1 Power 12 | 1 . . . 3 3 . 2 3 . Engine 4 | 1 . . . 2 . . 1 . . Core 8 | . . . . 1 3 . 1 3 . Reactor . | . . . . . . . . . . Propulsion 32 | 6 1 2 1 2 6 . 12 2 . Treads 1 | . . . . . 1 . . . . Leg 14 | 2 . . . . . . 10 2 . Wheel 17 | 4 1 2 1 2 5 . 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | 2 2 1 2 4 3 . 4 10 . Device 18 | 1 1 . . 2 2 . 3 9 . Storage 6 | 1 1 1 . . 1 . 1 1 . Processor 2 | . . . 1 1 . . . . . Hackware . | . . . . . . . . . . Protection 2 | . . . 1 1 . . . . . Artifact . | . . . . . . . . . . Weapon 54 | 3 . 5 . 10 12 3 10 10 1 Energy Gun 17 | 1 . . . 2 2 2 6 3 1 Energy Cannon 5 | . . . . 2 . . 1 2 . Ballistic Gun 20 | 2 . 4 . 4 4 1 2 3 . Ballistic Cannon 5 | . . . . 2 1 . 1 1 . Launcher 1 | . . . . . . . . 1 . Special Weapon 4 | . . 1 . . 3 . . . . Impact Weapon 2 | . . . . . 2 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 1 . 3 1 . Parts Lost 14 | . . 1 2 . 6 . 1 4 . Power . | . . . . . . . . . . Propulsion 5 | . . . . . 4 . . 1 . Utility 4 | . . . 1 . 1 . 1 1 . Weapon 5 | . . 1 1 . 1 . . 2 . Highest Loss Streak 2 | . . 1 1 . 2 . 1 2 . Average Slot Usage (%) 90 | . 100 95 98 99 83 90 94 85 94 Engine 4 | . 14 11 9 4 2 . 5 2 . Core 5 | . . . . 2 4 7 6 7 11 Leg 4 | . . . . . . . 14 . 11 Wheel 14 | . 28 22 27 30 21 15 5 9 5 Device 15 | . 14 11 6 7 12 7 17 22 23 Storage 9 | . 14 11 9 7 9 15 8 10 11 Processor 5 | . . . 9 7 7 7 6 5 5 Energy Gun 7 | . 14 4 . 2 . 10 12 9 10 Energy Cannon 1 | . . . . 6 4 . . . . Ballistic Gun 11 | . 14 27 27 15 8 13 10 5 5 Ballistic Cannon 2 | . . . . 4 1 . 2 4 5 Special Weapon 1 | . . 7 9 . 5 1 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 92 | 14 18 48 50 68 68 56 76 92 82 Greatest Support 78 | 26 20 32 48 58 58 38 78 56 28 Greatest Overweight (x) 4 | 1 . 2 1 1 1 1 3 4 2 Average Overweight (x) . | . . 1 . . 1 1 . 1 2 Largest Inventory Capacity 12 | 6 8 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 11 12 12 12 12 12 12 12 Most Carried 12 | 6 6 12 11 12 12 11 12 12 12 Average Carried 10 | 3 5 8 9 11 10 9 10 11 12 Final Capacity 12 | 6 8 12 12 12 12 12 12 12 12 Final Carried 12 | 6 6 12 10 12 9 11 10 12 12 Class Distribution -------------------- 34% | Skirmisher 32% | Scavenger-Skirmisher 13% | Mutant 10% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Matter Collected 3035 | 404 131 162 88 347 487 56 558 782 20 Remotely . | . . . . . . . . . . Salvage Created 3899 | 206 163 367 117 359 536 75 1065 1011 . Parts 212 | 14 11 24 6 25 31 4 46 51 . Haulers Intercepted 3 | . 1 1 . . . . 1 . . Recyclers Shooed 2 | . . 1 . . . . 1 . . Parts Field Recycled 5 | . . . . . . . . 5 . Retrieved Matter 100 | . . . . . . . . 100 . Parts Self-Destructed 27 | . . . . . 24 3 . . . Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 79 | . 4 6 2 8 13 1 17 28 . Guns 44 | . 4 6 2 5 4 1 14 8 . Cannons 18 | . . . . 3 4 . 1 10 . AOE 9 | . . . . . . . . 9 . Classes Destroyed 14 | 3 4 3 . 1 2 . 1 . . Worker 3 | 2 1 . . . . . . . . Builder 1 | . . 1 . . . . . . . Tunneler 4 | 3 . 1 . . . . . . . Hauler 3 | . 1 1 . . . . 1 . . Recycler 2 | 1 . 1 . . . . . . . Operator 1 | . . 1 . . . . . . . Watcher 3 | . 1 . . . . . 1 1 . Swarmer 29 | . 3 4 . 4 3 . 3 12 . Grunt 14 | . 1 . 1 . 3 . 5 4 . Brawler 1 | . . . . . . . 1 . . Sentry 16 | . . 2 1 3 . 1 3 6 . Specialist 3 | . . . . . 3 . . . . Hunter 5 | . . . . . 3 . 2 . . Programmer 11 | . . . . 1 1 . 3 6 . Best Kill Streak 5 | 3 4 4 2 4 3 1 4 5 . Combat Bots Only 5 | . 3 4 2 4 3 1 4 5 . Max Kills in Single Turn 4 | 1 1 3 1 1 1 1 1 4 . Gunslinging 1 | . . 1 . . . . . . . Exploded 4 | . . . . . . . . 4 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Damage Taken 3114 | . 169 93 137 309 660 14 671 1017 44 Core 442 | . 67 11 52 25 77 4 56 150 . Absorbed by Shields 672 | . . . . . 127 . 92 406 47 Core Remaining (%) 89 | 100 73 97 90 . . 84 93 . . Volleys Fired 188 | 9 29 15 7 15 27 2 38 45 1 Largest 4 | 2 2 4 4 4 4 4 4 4 4 Hottest 240 | 70 70 110 89 203 166 168 203 240 220 Shots Fired 588 | 18 58 46 26 57 78 7 149 145 4 Gun 450 | 18 58 44 21 36 37 7 135 91 3 Cannon 120 | . . . . 21 33 . 14 51 1 Launcher 3 | . . . . . . . . 3 . Special 15 | . . 2 5 . 8 . . . . Kinetic 351 | 9 29 38 21 37 49 4 80 82 2 Thermal 102 | 9 29 8 5 14 20 . . 17 . Explosive 3 | . . . . . . . . 3 . Electromagnetic 124 | . . . . 6 1 3 69 43 2 Robot Hit Streak 29 | 8 22 29 22 23 16 15 22 28 2 Robot Miss Streak 6 | 1 1 2 1 6 4 . 4 3 2 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 3 | . . 3 . . . . . . . Max Gunslinging Chain 2 | . . 2 . . . . . . . Shots Hit Robots 420 | 13 49 32 22 30 55 6 103 108 2 Core Hits 172 | 7 9 17 5 17 19 2 47 49 . Critical Hits 10 | . . . 1 . . . 4 5 . Critical Kills 5 | . . . . . . . 1 4 . Critical Parts Destroyed 5 | . . . 1 . . . 3 1 . Melee Attacks 3 | . . . . . 3 . . . . Impact 3 | . . . . . 3 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9395 | 153 410 363 325 585 971 108 2309 4117 54 Guns 5940 | 153 410 363 291 280 452 108 2097 1759 27 Cannons 2567 | . . . . 305 519 . 212 1504 27 Explosions 837 | . . . . . . . . 837 . Melee . | . . . . . . . . . . Ramming 17 | . . . . . . . . 17 . Kinetic 4564 | 54 172 311 291 213 532 55 1153 1729 54 Thermal 1866 | 99 238 52 34 305 417 . . 721 . Explosive 774 | . . . . . . . . 774 . Electromagnetic 2174 | . . . . 67 22 53 1156 876 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 1 . . . . . 1 5 5 Average Corruption 1 | . 1 . . . . . 1 2 5 Corruption Purged . | . . . . . . . . . . Effects 11 | . . . . . . . 1 9 1 Message Errors 4 | . . . . . . . 1 3 . Matter Fused 2 | . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . 1 1 Targeting Errors 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 139 | . . . . 1 1 . 21 112 4 Projectiles 108 | . . . . 1 1 . 21 81 4 Explosions 31 | . . . . . . . . 31 . Melee . | . . . . . . . . . . Knockbacks 8 | . . . . . . . 1 6 1 Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . . 1 6 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 96 | . . . . . . . . 96 . Shots 2 | . . . . . . . . 2 . Rammed 3 | . . . . . . . . 3 . Targets Rammed 3 | . . . . . . . . 3 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 375 | 30 117 60 7 353 375 90 369 351 118 Average Temperature 79 | 10 33 21 4 124 113 35 90 87 65 Received Heat Transfer 649 | . 60 27 81 78 119 . 131 149 4 Effects 3 | . . . . 1 . . 2 . . Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . 1 . . Interference 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 1 . Combat Hostiles 3 | . . . . . . . 2 1 . Parts Fried 11 | . . . . . . . 6 5 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | 1 2 . . . . . . . . Heat Transferred 2645 | 296 703 148 111 407 555 . . 425 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Peak Influence 421 | 30 189 277 114 299 . . 306 421 . Initial 67 | . 16 67 27 40 . . 11 . . Average 117 | 13 93 144 46 126 . . 73 170 . Maximum Alert Level 2 | . . 1 . 1 . . 1 2 . Low Security (%) 78 | 100 100 68 100 73 . . 90 61 . Level 1 21 | . . 31 . 26 . . 9 36 . Level 2 . | . . . . . . . . 1 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . 1 1 1 . . 6 7 . Investigation 2 | . . . . . . . 2 . . Extermination 7 | . . . . 1 . . 3 3 . Reinforcement 4 | . . 1 1 . . . 1 1 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Distress Signals 3 | . . . . . . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 117 | . 11 8 8 9 24 1 18 31 7 Peak Tracking Total 7 | . 4 4 4 4 3 1 5 5 7 Tactical Retreats 13 | . 1 . 2 1 6 . 1 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Traps Triggered 6 | . 1 . . . . . 3 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Machines Disabled 5 | . . . . . 1 . 1 2 1 Max in Single Turn 1 | . . . . . 1 . 1 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Machines Accessed 9 | . 1 2 1 . 1 . 1 3 . Terminals 8 | . 1 2 1 . . . 1 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 32 | . 2 7 5 . 3 . 3 12 . Successful 21 | . 2 4 3 . 3 . 1 8 . Failed 11 | . . 3 2 . . . 2 4 . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 29 | . 2 7 5 . . . 3 12 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 21 | . 2 4 3 . 3 . 1 8 . Record 17 | . 1 2 3 . 3 . . 8 . Robot Analysis 1 | . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . Registered Prototypes 1 | . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 1 1 . . . 1 3 . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Turns Passed 6960 | 168 356 465 164 463 1456 208 1752 1845 83 Spaces Moved 4402 | 115 226 373 121 349 1176 161 792 1024 65 Core 7 | 7 . . . . . . . . . Treads . | . . . . . . . . . . Legs 534 | 52 . . . . . . 480 2 . Wheels 3861 | 56 226 373 121 349 1176 161 312 1022 65 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 100 95 95 100 100 110 120 Average Speed 106 | 100 80 104 101 103 97 100 120 113 120 Slowest Speed 250 | 120 80 110 110 105 105 100 210 250 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 6 50 34 15 11 97 17 25 22 13 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 6 | . . . . . 4 . . . 2 Spaces Dug 11 | . . . . . 1 . . 10 . Terrain Destroyed 117 | . . . . 4 8 . 5 100 . Melee 1 | . . . . . 1 . . . . Projectile 41 | . . . . 4 7 . 5 25 . AOE 75 | . . . . . . . . 75 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Total 6274 | 148 343 412 140 422 1417 203 1503 1619 67 Wait 1389 | . 80 4 9 14 160 33 603 486 . Move 4393 | 114 225 372 120 348 1175 160 791 1023 65 Hop . | . . . . . . . . . . Pick Up 58 | 7 2 10 1 6 8 2 8 14 . Fast Attach 39 | 8 1 1 . 8 4 2 7 8 . Attach 35 | 1 . 2 3 4 12 . 5 8 . Detach 27 | 2 . . . 6 7 1 6 5 . Swap 53 | 3 2 5 . 7 8 1 16 10 1 Drop 78 | 4 4 3 . 14 13 2 21 17 . Fire 188 | 9 29 15 7 15 27 2 38 45 1 Melee 3 | . . . . . 3 . . . . Ram 3 | . . . . . . . . 3 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: [*Fac] / *Upp) -5/Upper Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 169 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 7) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Weapon x2 819 | -9/Materials | Build established: Skirmisher 942 | -9/Materials | Discovered new exit (range 5) 990 | -9/Materials | Entered another Materials area 990 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1151 | -8/Materials | Discovered new exit (range 3) 1153 | -8/Materials | Identified exit to Factory 1154 | -8/Materials | Entered Factory 1154 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1525 | -7/Factory | Discovered new exit (range 4) 1541 | -7/Factory | Identified exit to Factory 1610 | -7/Factory | Discovered new exit (range 3) 1612 | -7/Factory | Identified exit to Lower Caves 1617 | -7/Factory | Entered Lower Caves 1636 | -7/Lower Caves | Learned Factory terminal intel 1714 | -7/Lower Caves | Build established: Scavenger-Tank 1821 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 1846 | -7/Lower Caves | Found Prototype Special Weapon 1848 | -7/Lower Caves | Identified Molecular Deconstructor 2051 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 2319 | -7/Lower Caves | Identified exit to Lower Caves 2430 | -7/Lower Caves | Build established: Skirmisher 2464 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 2736 | -7/Lower Caves | Learned Factory stockpile data 2825 | -7/Lower Caves | Encountered a Warlord checkpoint 2846 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3073 | -7/Lower Caves | Entered another Lower Caves area 3145 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3165 | -7/Lower Caves | Discovered exit to Factory (range 14) 3281 | -7/Lower Caves | Entered Factory 3281 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3283 | -6/Factory | Loaded intel: 20 terminal locations 3436 | -6/Factory | Build established: Scavenger-Skirmisher 4996 | -6/Factory | Discovered new exit (range 15) 5014 | -6/Factory | Identified exit to Factory 5033 | -6/Factory | Entered another Factory area 5033 | -5/Factory | Evolved 2 slots: Utility x2 5527 | -5/Factory | Build established: Skirmisher 6372 | -5/Factory | Garrison activated, responded to threat 6470 | -5/Factory | Discovered new exit (range 15) 6473 | -5/Factory | Found Prototype Processor 6474 | -5/Factory | Identified Exp. Targeting Computer 6830 | -5/Factory | Discovered new exit (range 16) 6847 | -5/Factory | Identified exit to Upper Caves 6878 | -5/Factory | Entered Upper Caves 6956 | -5/Upper Caves | Attracted the attention of an 0b10 base 6961 | -5/Upper Caves | Self-destructed Last Messages --------------- 06847_ EXIT=IDENTIFIED: UPPER CAVES 06855_ Dropped Wave Gun. LOCATION=UPPER CAVES GOAL=ESCAPE 06887_ Searching scrap... 06887_ Found Imp. Field Recycling Unit. 06887_ Found Tesla Rifle. 06887_ Found Hvy. Machine Gun. 06887_ Found 34 Matter. 06888_ Acquired 10 matter. 06947_ Searching scrap... 06947_ Found EM Shield. 06947_ Found Humpback. 06947_ Found Lrn. Tractor Beam. 06947_ Found 29 Matter. 06955_ System corrupted: Energy discharge (-216). 06955_ G-50 Soldier springs to life. 06955_ S-27 Virus springs to life. 06955_ G-50 Soldier springs to life. 06957_ Destroyed Lgt. Nuclear Core. 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