Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.28 @ 22:11:32 Player: T-800 Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (119) 595 Value Destroyed (4668) 4668 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 9167 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/1000 Matter 254/300 Energy 100/100 System Corruption 35% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Target Analyzer Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer High-powered Shock Rifle Advanced Plasma Cannon Hypervelocity Gauss Cannon Spear Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Large Battery Energy Well Target Analyzer Target Analyzer > --- WEAPON ----------- Improved Arc Projector Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Light Ion Engine Micro Fission Core Hardened Light Armor Plating Powered Armor System Restoration Module Shock Rifle KE Penetrator Flail Flail Mining Claw [Rating: 80] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Utility Target Analyzer Device Advanced Heat Sink Storage Medium Storage Unit Processor Target Analyzer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 . 1 . 1 . Utility 4 | . . 1 . . 1 1 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 128 | 6 5 4 7 9 11 12 74 Power 17 | 1 . . 1 1 1 3 10 Engine 9 | 1 . . 1 1 1 2 3 Core 8 | . . . . . . 1 7 Reactor . | . . . . . . . . Propulsion 44 | 2 . 1 4 2 2 3 30 Treads 18 | 2 . 1 4 2 1 . 8 Leg 14 | . . . . . 1 1 12 Wheel 4 | . . . . . . 2 2 Hover 8 | . . . . . . . 8 Flight . | . . . . . . . . Utility 24 | 1 2 2 2 2 5 3 7 Device 9 | . 1 . . 1 2 . 5 Storage 6 | 1 1 . . . 1 1 2 Processor 2 | . . . . . . 2 . Hackware . | . . . . . . . . Protection 7 | . . 2 2 1 2 . . Artifact . | . . . . . . . . Weapon 43 | 2 3 1 . 4 3 3 27 Energy Gun 10 | . . . . . 1 1 8 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 23 | 2 3 1 . 2 1 1 13 Ballistic Cannon 2 | . . . . 1 1 . . Launcher 2 | . . . . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . . 3 Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 74 | . . . 3 . 4 7 60 Power 10 | . . . 1 . 1 1 7 Propulsion 30 | . . . . . . 2 28 Utility 13 | . . . 2 . 3 2 6 Weapon 21 | . . . . . . 2 19 Highest Loss Streak 16 | . . . 3 . 2 4 16 To Critical Strikes 3 | . . . . . . . 3 Average Slot Usage (%) 87 | . 98 93 96 97 83 77 85 Engine 5 | . 14 11 11 9 6 10 1 Core 3 | . . . . . . . 5 Treads 16 | . 28 30 33 33 24 12 7 Leg 6 | . . . . . . 11 9 Hover 1 | . . . . . . . 3 Device 4 | . 12 11 7 3 6 . 3 Storage 14 | . 14 11 11 9 9 18 16 Processor 5 | . . . . . . 2 11 Protection 3 | . . 7 11 14 10 . . Energy Gun 3 | . . . . . 1 9 3 Energy Cannon 1 | . . . . . . . 2 Ballistic Gun 10 | . 28 22 22 9 5 1 9 Ballistic Cannon 1 | . . . . 8 6 . . Impact Weapon 1 | . . . . . . . 2 Slashing Weapon 1 | . . . . 9 7 . . Naked Turns . | . . . . . . . . Heaviest Build 59 | 14 21 25 26 36 37 47 59 Greatest Support 104 | 40 40 40 60 60 62 62 104 Greatest Overweight (x) 4 | 1 . . 1 . 1 2 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 Average Capacity 10 | 7 8 10 10 10 10 10 12 Most Carried 15 | 6 8 10 10 10 10 10 15 Average Carried 10 | 4 7 9 9 9 9 9 10 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 6 8 10 10 10 10 10 5 Class Distribution -------------------- 45% | Scavenger-Mutant 44% | Scavenger-Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 3393 | 260 103 125 139 181 433 274 1878 Remotely 544 | . . . . . . . 544 Salvage Created 4907 | . 117 205 190 339 523 380 3153 Parts 297 | . 14 15 9 42 33 16 168 Haulers Intercepted 4 | . 1 . . 1 . . 2 Recyclers Shooed 4 | . . . . 1 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 96 | . 3 4 2 14 14 7 52 Melee 1 | . . . . . . . 1 Guns 69 | . 3 4 2 5 5 5 45 Cannons 19 | . . . . 9 9 1 . AOE 7 | . . . . . . 1 6 Classes Destroyed 13 | . 3 2 1 1 3 2 1 Worker 7 | . . . . 2 1 1 3 Builder 4 | . 1 . . 1 . . 2 Tunneler 1 | . . . . . . 1 . Hauler 4 | . 1 . . 1 . . 2 Recycler 5 | . . . 1 . 2 1 1 Mechanic 2 | . . . . . . 1 1 Swarmer 28 | . 3 . . 10 5 . 10 Grunt 22 | . . 1 . . 3 . 18 Brawler 1 | . . . . . 1 . . Sentry 17 | . . 3 2 4 2 3 3 Specialist 1 | . . . . . . . 1 Hunter 11 | . . . . . 1 2 8 Programmer 16 | . . . . . 2 2 12 Best Kill Streak 8 | . 4 1 2 5 7 4 8 Combat Bots Only 6 | . 3 1 1 5 6 2 6 Max Kills in Single Turn 3 | . 1 1 1 2 3 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 1 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 1074 | . 31 20 28 39 99 169 688 Missed 288 | . 9 9 5 12 30 55 168 Damage Taken 10816 | . 133 124 268 255 784 851 8401 Core 1214 | . 19 22 11 12 33 95 1022 Absorbed by Shields 13 | . . 7 6 . . . . Ignored by Resistances 3001 | . 44 36 77 75 235 270 2264 Core Remaining (%) 93 | 100 92 . 91 97 95 88 . Volleys Fired 360 | . 23 22 8 25 35 32 215 Largest 3 | . 2 2 2 2 2 2 3 Hottest 168 | . 40 43 43 67 124 136 168 Shots Fired 630 | . 24 34 16 50 69 45 392 Gun 551 | . 24 34 16 25 35 34 383 Cannon 68 | . . . . 25 34 6 3 Launcher 11 | . . . . . . 5 6 Special . | . . . . . . . . Kinetic 493 | . 24 34 16 50 61 17 291 Thermal 96 | . . . . . 8 23 65 Explosive 11 | . . . . . . 5 6 Electromagnetic 30 | . . . . . . . 30 Robot Hit Streak 42 | . 8 25 14 24 18 42 24 Robot Miss Streak 8 | . 2 1 1 8 4 3 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . . . . . . . 5 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 494 | . 15 27 14 37 55 45 301 Core Hits 307 | . 7 8 6 40 60 47 139 Critical Kills 10 | . . . . . . . 10 Critical Parts Destroyed 22 | . . 2 . . 1 . 19 Critical Strikes 36 | . . 2 . . 1 . 33 Burn 3 | . . . . . . . 3 Destroy 31 | . . 2 . . 1 . 28 Corrupt 1 | . . . . . . . 1 Smash 1 | . . . . . . . 1 Melee Attacks 18 | . . . . . . . 18 Impact 18 | . . . . . . . 18 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11836 | . 222 358 190 785 1227 1349 7705 Guns 9230 | . 222 358 190 315 504 871 6770 Cannons 1390 | . . . . 434 723 179 54 Explosions 1154 | . . . . 36 . 299 819 Melee 51 | . . . . . . . 51 Ramming 11 | . . . . . . . 11 Kinetic 8606 | . 222 358 190 749 1029 440 5618 Thermal 2079 | . . . . . 198 610 1271 Explosive 754 | . . . . . . 299 455 Electromagnetic 335 | . . . . 36 . . 299 Impact 51 | . . . . . . . 51 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 35 | . . . . . 4 3 35 Average Corruption 14 | . . . . . 3 2 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 123 | . . . . . 19 2 102 Message Errors 21 | . . . . . 9 . 12 Matter Fused 23 | . . . . . 2 2 19 Heat Flow Errors 12 | . . . . . . . 12 Energy Discharges 19 | . . . . . 3 . 16 Parts Rejected 3 | . . . . . 1 . 2 Parts Fused 3 | . . . . . 1 . 2 Data Loss (minor) 17 | . . . . . 2 . 15 Data Loss (major) 6 | . . . . . . . 6 Misfires 4 | . . . . . . . 4 Alerts 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Weapon Failures 12 | . . . . . 1 . 11 Overload Shots . | . . . . . . . . Overflow Damage 91 | . . . . . . . 91 Projectiles . | . . . . . . . . Explosions 40 | . . . . . . . 40 Melee 51 | . . . . . . . 51 Knockbacks 18 | . . . . 10 6 2 . Impact . | . . . . . . . . Kinetic 18 | . . . . 10 6 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 55 | . . . . 52 . . 3 Shots 2 | . . . . 2 . . . Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 277 | . . . 21 45 142 198 277 Average Temperature 81 | . . . 9 18 34 80 99 Received Heat Transfer 2152 | . . 60 148 18 138 210 1578 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . . . . 6 2 Heat Transferred 4009 | . . . . . 425 1373 2211 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 429 | . 82 143 76 429 320 140 390 Initial 135 | . . . 46 24 135 50 59 Average 139 | . 35 80 53 189 148 101 168 Maximum Alert Level 2 | . . . . 2 1 . 1 Low Security (%) 74 | 100 100 100 100 59 74 100 61 Level 1 25 | . . . . 38 25 . 38 Level 2 . | . . . . 2 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . . . . . 5 2 12 Investigation 3 | . . . . . 2 . 1 Extermination 6 | . . . . . 2 1 3 Reinforcement 7 | . . . . . 1 1 5 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 6 | . . 1 . 1 . 1 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 144 | . 7 5 2 21 19 9 81 Peak Tracking Total 9 | . 6 2 2 5 5 3 9 Tactical Retreats 10 | . . . . 2 . . 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 4 | . . . . . 1 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 11 | . . . . 3 . . 8 Max in Single Turn 4 | . . . . 3 . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 9 | . . 1 . 1 5 . 2 Terminals 8 | . . . . 1 5 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 18 | . . 2 . 3 10 . 3 Successful 7 | . . 2 . 3 . . 2 Failed 11 | . . . . . 10 . 1 Catastrophic 6 | . . . . . 6 . . Database Lockouts . | . . . . . . . . Manual 15 | . . . . 2 10 . 3 Terminals 16 | . . . . 3 10 . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . . 3 . . 2 Record 1 | . . . . 1 . . . Level Access Points 3 | . . . . 1 . . 2 Branch Access Points 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . 1 . 1 5 . 1 Full Trace Events 2 | . . . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 5890 | 95 417 212 257 480 823 657 2949 Spaces Moved 2757 | 52 221 72 134 218 428 261 1371 Core 9 | 3 . . . . . . 6 Treads 1877 | 49 221 72 134 218 428 213 542 Legs 566 | . . . . . . 48 518 Wheels 61 | . . . . . . . 61 Hover 244 | . . . . . . . 244 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 120 50 Average Speed 160 | 155 160 160 164 160 160 207 152 Slowest Speed 320 | 160 160 160 240 160 240 320 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 19 | 5 40 8 32 18 13 6 37 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 11 | . . . . . . . 11 Terrain Destroyed 62 | . . . . . . 10 52 Melee 11 | . . . . . . . 11 Projectile 9 | . . . . . . . 9 AOE 42 | . . . . . . 10 32 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 3521 | 63 263 134 157 301 493 325 1785 Wait 172 | . 3 33 3 39 13 14 67 Move 2750 | 51 220 71 133 217 427 260 1371 Hop . | . . . . . . . . Pick Up 36 | 6 5 2 2 2 2 3 14 Fast Attach 95 | 6 3 3 1 5 9 10 58 Attach 15 | . . . 2 1 2 1 9 Detach 2 | . . . . 1 . . 1 Swap 18 | . 2 1 4 3 . 1 7 Drop 53 | . 7 2 4 8 5 4 23 Fire 360 | . 23 22 8 25 35 32 215 Melee 18 | . . . . . . . 18 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 14) 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 699 | -9/Materials | Discovered new exit (range 3) 725 | -9/Materials | Entered Mines 875 | -9/Mines | Build established: Scavenger-Mutant 876 | -9/Mines | Discovered new exit (range 5) 947 | -9/Mines | Lost 3 parts (1p2u) 982 | -9/Mines | Entered Materials 982 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1394 | -8/Materials | Identified exit to Storage 1394 | -8/Materials | Identified exit to Factory 1462 | -8/Materials | Entered Factory 1462 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2240 | -7/Factory | Discovered new exit (range 15) 2285 | -7/Factory | Entered another Factory area 2285 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2406 | -6/Factory | Lost 4 parts (1p1n1u1w) 2934 | -6/Factory | Discovered new exit (range 4) 2942 | -6/Factory | Entered another Factory area 2942 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3310 | -5/Factory | Found Powered Armor 3462 | -5/Factory | Identified exit to Factory 3480 | -5/Factory | Build established: Scavenger-Gunner 3876 | -5/Factory | Garrison activated, responded to threat 3918 | -5/Factory | Cargo convoy interrupted 4039 | -5/Factory | Lost 16 parts (1p7n2u6w) 4125 | -5/Factory | Core integrity fell below 50% 4239 | -5/Factory | Crushed by falling debris 4239 | -5/Factory | System corruption reached 10% 4270 | -5/Factory | Lost 3 parts (1p2n) 4371 | -5/Factory | Lost 3 parts (2n1w) 4810 | -5/Factory | Lost 8 parts (1p4n1u2w) 5358 | -5/Factory | Lost 3 parts (2n1w) 5463 | -5/Factory | System corruption reached 30% 5476 | -5/Factory | Core integrity fell below 20% 5541 | -5/Factory | Lost 10 parts (1p5n4w) 5840 | -5/Factory | Spotted B-75 Beast 5891 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 05885_ Acquired Wheel. 05885_ R-10 Processor collects Lgt. Ion Engine. 05885_ Adv. Heat Sink destroyed. 05885_ Wheel destroyed. 05886_ Hvy. Treads destroyed. 05886_ Knocked back. 05886_ U-05 Engineer lays Concrete. 05887_ Dropped Lrg. Storage Unit. 05887_ Dropped Energy Well. 05888_ U-05 Engineer lays Concrete. 05888_ R-10 Processor collects Hrd. Light Armor Plating. 05889_ U-05 Engineer lays Concrete. 05891_ Slammed into H-71 Marshal. 05891_ Destabilizing: System interference. 05891_ Target Analyzer temporarily disabled. 05891_ H-71 Marshal calls for reinforcements. 05891_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05891_ Mace destroyed. 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" #??????????????# ######### | | ????????????? ################ #???????? | | ?###????????? ## #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 27 Energy Capacity 1030 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Target Analysis 7 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonRecoilProtomatter Manual? 0 Play Time 01:02:36 Cumulative 77.6 hours Start 2024.03.28 @ 21:03:57 End 2024.03.28 @ 22:11:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 112 Rogue 83 Adventurer 29 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 45 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d10033d5-6a96-492d-9e8b-cfce69889ce5