Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 21:00:33

Player: Minty

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (85)      425
Value Destroyed (2379)     2379
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (-75)                -75
              TOTAL SCORE: 7289

 Bonus
-------
Friendly Fire              -75

 Cogmind 
---------
Core Integrity             0/1000
Matter                     7/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (8) ------
            Machine Analyzer
   Advanced Terrain Scan Processor
            System Shield
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
            Triangulator
   Improved Terrain Scanner
            Authchip [Propulsion]
  Precision Phase Gun

 Peak State 
------------
>           --- POWER ------------
     Hybrid Fission Core
>           --- PROPULSION -------
   Improved Flight Unit
   Improved Flight Unit
   Improved Flight Unit
   Improved Flight Unit
   Improved Diametric Drive
>           --- UTILITY ----------
   Improved Terrain Scanner
   Advanced Terrain Scan Processor
            Hacking Suite
            Hacking Suite
            System Shield
            System Shield
            System Shield
>           --- WEAPON -----------
  Precision Phase Gun
>           --- INVENTORY --------
            Triangulator
   Advanced ECM Suite
   Improved Weapon Shielding
[Rating: 58]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   1   .   1   .   .   
  Utility                  6    | .   .   1   .   1   1   2   1   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   
Parts Attached             85   | .   7   12  3   35  11  3   3   3   8   
  Power                    10   | .   1   2   .   4   .   1   .   1   1   
    Engine                 6    | .   1   2   .   3   .   .   .   .   .   
    Core                   3    | .   .   .   .   1   .   1   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               26   | .   2   2   2   10  8   .   .   1   1   
    Treads                 2    | .   2   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   .   2   .   6   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 16   | .   .   .   2   4   8   .   .   1   1   
  Utility                  23   | .   2   3   .   7   2   2   3   .   4   
    Device                 6    | .   2   2   .   .   .   .   1   .   1   
    Storage                4    | .   .   .   .   3   .   .   .   .   1   
    Processor              3    | .   .   .   .   .   .   1   1   .   1   
    Hackware               8    | .   .   .   .   4   2   1   1   .   .   
    Protection             2    | .   .   1   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | .   2   5   1   14  1   .   .   1   2   
    Energy Gun             15   | .   2   3   .   9   .   .   .   1   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          5    | .   .   .   1   3   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   .   2   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   4   1   .   .   2   .   
Parts Lost                 42   | .   1   2   3   12  3   .   5   2   14  
  Power                    8    | .   1   1   .   3   1   .   .   .   2   
  Propulsion               19   | .   .   .   2   7   1   .   3   2   4   
  Utility                  9    | .   .   1   .   1   .   .   1   .   6   
  Weapon                   6    | .   .   .   1   1   1   .   1   .   2   
  Highest Loss Streak      12   | .   1   1   3   5   2   .   5   2   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   
Average Backups            8    | .   7   7   8   10  8   8   4   3   6   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   3   1   .   2   2   3   1   .   .   
  Utility                  4    | .   2   4   7   5   4   3   2   3   5   
  Weapon                   1    | .   1   1   .   3   2   2   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Unused Backups             23   | .   8   3   .   1   4   1   3   .   3   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   2   .   .   .   2   .   .   .   .   
  Utility                  12   | .   2   3   .   1   1   .   2   .   3   
  Weapon                   6    | .   4   .   .   .   1   .   1   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   94  93  94  94  90  81  84  72  51  
  Engine                   6    | .   14  7   11  4   .   .   .   .   .   
  Core                     2    | .   .   .   .   3   7   4   5   2   3   
  Treads                   3    | .   10  16  .   .   .   .   .   .   .   
  Leg                      3    | .   17  .   .   .   .   .   .   .   .   
  Wheel                    7    | .   .   5   4   20  .   .   .   .   .   
  Flight                   10   | .   .   .   14  5   27  26  28  23  14  
  Device                   7    | .   9   16  22  .   .   .   4   5   1   
  Storage                  8    | .   14  11  11  7   5   6   .   .   2   
  Hackware                 16   | .   .   .   .   27  31  32  31  29  17  
  Energy Gun               18   | .   27  29  22  19  10  1   .   3   1   
  Ballistic Gun            1    | .   .   .   1   1   5   1   .   .   .   
  Launcher                 2    | .   .   1   6   2   .   .   3   .   .   
Peak Build Rating          58   | .   7   15  16  32  43  45  51  58  56  
  Average Rating           23   | .   6   10  14  27  38  38  47  48  37  
  On Entrance              24   | 6   6   7   15  15  32  34  38  40  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 10  13  18  19  55  20  18  13  25  28  
  Greatest Support         48   | 20  40  40  20  48  20  19  25  27  28  
  Greatest Overweight (x)  5    | .   4   .   5   2   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   8   8   8   20  20  10  10  5   15  
  Average Capacity         9    | .   8   8   8   13  9   10  5   5   10  
  Most Carried             17   | .   8   8   8   15  17  10  9   4   11  
  Average Carried          8    | .   7   7   7   10  8   8   4   3   7   
  Final Capacity           20   | 8   8   8   8   20  10  10  5   5   5   
  Final Carried            15   | 6   8   8   8   15  9   10  3   4   4   

 Class Distribution 
--------------------
 22% | Mutant
 20% | Hacker-Gunner
 19% | Hacker-Sprinter
 13% | Hacker-Mutant
 10% | Scavenger-Gunner
  8% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
    Hacker-Gunner | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -6/Factory
  Wizard-Sprinter | -5/Factory
    Hacker-Mutant | -5/Waste
  Hacker-Sprinter | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Matter Collected           1412 | 191 80  107 123 726 116 42  .   .   27  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2369 | .   410 432 118 952 277 19  17  .   144 
  Parts                    148  | .   24  17  10  66  21  1   2   .   7   
Haulers Intercepted        3    | .   1   .   .   2   .   .   .   .   .   
Recyclers Shooed           3    | .   1   .   .   1   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  63   | .   9   7   6   24  10  3   .   .   4   
  Guns                     35   | .   8   4   6   12  4   .   .   .   1   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   3   
  AOE                      23   | .   .   2   .   12  6   3   .   .   .   
Classes Destroyed          11   | .   5   2   1   3   .   .   .   .   .   
  Worker                   2    | .   .   1   .   1   .   .   .   .   .   
  Builder                  7    | .   1   2   .   2   1   .   1   .   .   
  Tunneler                 2    | .   .   .   1   .   1   .   .   .   .   
  Hauler                   3    | .   1   .   .   2   .   .   .   .   .   
  Recycler                 2    | .   .   1   .   1   .   .   .   .   .   
  Watcher                  6    | .   2   1   .   3   .   .   .   .   .   
  Swarmer                  28   | .   3   .   6   8   5   3   .   .   3   
  Grunt                    26   | .   6   7   .   9   4   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   4   1   .   .   .   1   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           9    | .   3   4   7   9   6   3   1   .   3   
  Combat Bots Only         7    | .   2   3   6   7   4   3   .   .   3   
Max Kills in Single Turn   4    | .   1   3   2   4   4   1   1   .   1   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   3   4   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Was  Fac  
Hostile Shots Fired        503  | .    64   60   24   94   63   17   35   1    145  
  Missed                   169  | .    19   15   7    27   31   10   19   .    41   
  Hits                     334  | .    45   45   17   67   32   7    16   1    104  
    Melee                  2    | .    .    .    .    1    .    .    .    1    .    
    Projectile             332  | .    45   45   17   66   32   7    16   .    104  
    AOE                    13   | .    .    .    13   .    .    .    .    .    .    
  Critical Strikes         8    | .    .    1    .    1    1    .    .    1    4    
    Actively Blocked       2    | .    .    .    .    .    .    .    .    .    2    
Damage Taken               5169 | .    550  547  439  991  414  114  283  48   1783 
  Core                     1611 | .    97   59   229  146  56   19   77   41   887  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  105  | .    .    .    .    .    .    .    .    .    105  
  Regen/Repaired (Parts)   205  | .    54   .    .    .    90   .    61   .    .    
Core Remaining (%)         75   | 100  61   .    28   73   92   97   .    .    .    
Volleys Fired              155  | .    35   18   12   52   17   5    2    .    14   
  Largest                  3    | .    2    3    3    3    3    2    1    .    1    
  Hottest                  240  | .    100  180  153  240  147  86   33   .    98   
Shots Fired                323  | .    70   50   33   113  34   7    2    .    14   
  Gun                      281  | .    70   48   33   92   27   6    .    .    5    
  Cannon                   9    | .    .    .    .    .    .    .    .    .    9    
  Launcher                 33   | .    .    2    .    21   7    1    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  53   | .    .    .    11   21   12   4    .    .    5    
  Thermal                  237  | .    70   48   22   71   15   2    .    .    9    
  Explosive                33   | .    .    2    .    21   7    1    2    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    12   5    12   15   10   .    1    .    5    
  Robot Miss Streak        11   | .    5    3    3    11   1    1    1    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    1    1    1    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    1    .    .    .    .    
Shots Hit Robots           199  | .    43   34   21   69   24   .    1    .    7    
  Core Hits                157  | .    22   24   14   61   22   3    2    .    9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         14   | .    4    5    1    3    1    .    .    .    .    
    Burn                   14   | .    4    5    1    3    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6117 | .    571  699  301  2394 1100 567  141  .    344  
  Guns                     2844 | .    564  447  301  1103 340  .    .    .    89   
  Cannons                  249  | .    .    .    .    .    .    .    .    .    249  
  Explosions               3005 | .    .    246  .    1291 760  567  141  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  19   | .    7    6    .    .    .    .    .    .    6    
  Kinetic                  560  | .    .    .    118  203  150  .    .    .    89   
  Thermal                  2533 | .    564  447  183  900  190  .    .    .    249  
  Explosive                3005 | .    .    246  .    1291 760  567  141  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    2    .    .    .    10   10   
  Average Corruption       3    | .    .    .    .    2    .    .    .    10   10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    12   .    .    .    3    5    
    Message Errors         3    | .    .    .    .    1    .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    2    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    1    .    .    .    1    1    
    Energy Discharges      3    | .    .    .    .    1    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    3    .    .    .    .    .    
    Misfires               2    | .    .    .    .    2    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            323  | .    .    6    .    33   32   252  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               323  | .    .    6    .    33   32   252  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      125  | .    .    19   .    .    104  .    .    .    2    
  Shots                    4    | .    .    1    .    .    3    .    .    .    .    
  Rammed                   5    | .    1    2    .    .    .    .    .    .    2    
Targets Rammed             7    | .    3    2    .    .    .    .    .    .    2    
  Kicked                   2    | .    2    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        363  | .    300  332  36   363  294  28   .    180  149  
  Average Temperature      108  | .    85   138  14   138  95   17   .    90   62   
  Received Heat Transfer   1470 | .    267  309  .    378  87   9    36   .    384  
  Effects                  7    | .    1    .    .    6    .    .    .    .    .    
    Interference           6    | .    1    .    .    5    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    1    1    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    1    1    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    3    1    2    .    .    .    .    .    
  Heat Transferred         6672 | .    1865 1506 428  2042 481  .    .    .    350  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Maximum Alert Level        1    | .   .   .   .   1   1   1   1   .   .   
  Low Security (%)         92   | .   100 100 100 86  87  50  89  100 100 
  Level 1                  7    | .   .   .   .   13  12  49  10  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Peak Influence             376  | .   89  96  166 277 376 349 250 77  91  
  Initial                  174  | .   .   10  37  .   31  174 161 77  18  
  Average                  86   | .   33  53  36  135 89  237 167 51  33  
Influence Increases        2602 | .   294 221 149 823 505 215 169 .   226 
  Destroy 0b10 Robot/C     1260 | .   180 140 120 480 200 60  .   .   80  
  Destroy 0b10 Robot/NC    110  | .   20  25  5   45  10  .   5   .   .   
  Destroy Leader           268  | .   46  32  20  120 30  10  .   .   10  
  Allied During Kill       4    | .   .   .   4   .   .   .   .   .   .   
  Successful Hack          187  | .   48  5   .   6   56  12  18  .   42  
  Select Force Hacks       60   | .   .   .   .   .   30  .   .   .   30  
  Disable Machine          240  | .   .   .   .   30  60  120 30  .   .   
  Destroy Structure        263  | .   .   19  .   127 74  13  26  .   4   
  Lose Combat Pursuer      210  | .   .   .   .   15  45  .   90  .   60  
Influence Decreases        2576 | .   269 150 245 753 219 242 278 193 227 
  Entered New Map          615  | .   .   15  59  .   39  182 168 143 9   
  Time Decay               1283 | .   259 115 136 395 150 60  60  30  78  
  Lost Part                420  | .   10  20  30  120 30  .   50  20  140 
  Lost Ally                20   | .   .   .   20  .   .   .   .   .   .   
  Purge Threat             238  | .   .   .   .   238 .   .   .   .   .   
Squads Dispatched          19   | .   1   1   .   4   3   2   2   .   6   
  Investigation            15   | .   .   1   .   3   2   1   2   .   6   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   1   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Distress Signals           10   | .   2   .   .   4   2   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              130  | .   15  9   7   33  18  6   17  6   19  
  Peak Tracking Total      15   | .   5   3   2   7   8   4   10  6   15  
  Tactical Retreats        7    | .   .   .   .   1   1   .   2   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Traps Triggered            2    | .   .   .   .   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             16   | .   .   .   .   .   .   16  .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Objects Rigged             5    | .   .   .   .   .   .   5   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Machines Disabled          16   | .   .   .   .   2   4   8   2   .   .   
  Max in Single Turn       3    | .   .   .   .   1   2   3   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Machines Accessed          39   | .   5   1   .   11  7   4   5   .   6   
  Terminals                24   | .   4   1   .   9   4   2   1   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   1   .   .   .   1   .   2   .   .   
  Recycling Units          7    | .   .   .   .   1   1   2   2   .   1   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                176  | .   16  5   .   37  29  27  39  .   23  
  Successful               106  | .   12  2   .   26  18  19  19  .   10  
  Failed                   70   | .   4   3   .   11  11  8   20  .   13  
    Catastrophic           11   | .   .   .   .   2   1   3   2   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   107  | .   9   5   .   30  18  13  21  .   11  
  Terminals                116  | .   13  5   .   30  21  16  19  .   12  
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   
  Repair Stations          16   | .   3   .   .   .   5   .   8   .   .   
  Recycling Units          31   | .   .   .   .   3   2   11  12  .   3   
  Scanalyzers              6    | .   .   .   .   .   1   .   .   .   5   
  Garrison Access          4    | .   .   .   .   4   .   .   .   .   .   
Terminal Hacks             33   | .   4   .   .   12  4   8   3   .   2   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   1   .   .   .   .   1   
  Prototype ID Bank        2    | .   .   .   .   1   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   1   .   .   
  Terminal Index           3    | .   .   .   .   1   2   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   
  Alert Level              3    | .   .   .   .   2   .   1   .   .   .   
  Unreport Threat          3    | .   .   .   .   3   .   .   .   .   .   
  Locate Traps             4    | .   1   .   .   1   .   2   .   .   .   
  Reprogram Traps          4    | .   .   .   .   .   .   4   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   1   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   1   .   .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   2   .   .   .   4   .   2   .   .   
  Scan Component           4    | .   1   .   .   .   2   .   1   .   .   
  Repair                   4    | .   1   .   .   .   2   .   1   .   .   
Recycling Unit Hacks       22   | .   .   .   .   2   2   8   9   .   1   
  Recycle Component        4    | .   .   .   .   .   .   2   2   .   .   
  Process                  7    | .   .   .   .   .   .   3   3   .   1   
  Report Inventory         5    | .   .   .   .   1   1   2   1   .   .   
  Retrieve Matter          4    | .   .   .   .   .   .   1   3   .   .   
  Retrieve Components      2    | .   .   .   .   1   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   4   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   2   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         38   | .   6   2   .   12  8   3   5   .   2   
  Terminals                29   | .   6   2   .   8   7   3   3   .   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   
    Botnet                 9    | .   2   1   .   2   3   .   1   .   .   
    Detonate               1    | .   .   .   .   .   .   1   .   .   .   
    Disrupt                2    | .   1   .   .   .   .   1   .   .   .   
    Skim                   15   | .   3   1   .   5   4   1   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
    Recompile              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   
    Patch                  2    | .   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   1   
    Extract                2    | .   .   .   .   .   1   .   .   .   1   
  Garrison Access          4    | .   .   .   .   4   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   1   .   .   .   .   .   
    Intercept              1    | .   .   .   .   1   .   .   .   .   .   
    Watchers               1    | .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   5   1   .   11  6   4   3   .   5   
  Full Trace Events        10   | .   1   1   .   3   .   1   .   .   4   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   2   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   2   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   1   .   .   .   6   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   .   .   2   .   1   .   .   
  Time                     94   | .   26  .   .   .   49  .   19  .   .   
Parts Recycled             4    | .   .   .   .   .   .   2   2   .   .   
  Recycled Matter          171  | .   .   .   .   .   .   64  79  .   28  
  Retrieved Matter         113  | .   .   .   .   .   .   34  79  .   .   
  Retrieved Components     6    | .   .   .   .   3   3   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Total Allies               3    | .   .   .   1   2   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  27  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  27  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   3   .   .   .   .   .   .   
  Total Damage             64   | .   .   .   64  .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Active Infowar (turns)     389  | .   .   .   .   .   .   132 120 77  60  
  Terrain                  235  | .   .   .   .   .   .   .   119 77  39  
  Machine Analysis         210  | .   .   .   .   .   .   132 57  .   21  
Robot Analysis Total       3    | .   1   .   .   1   .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  
-------------              Run  | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac 
Turns Passed               3191 | .   622 252 512 997 310 132 120 77  169 
Spaces Moved               3103 | 1   340 108 277 617 596 362 319 173 310 
  Core                     31   | .   1   .   23  .   .   .   .   .   7   
  Treads                   205  | .   121 84  .   .   .   .   .   .   .   
  Legs                     219  | 1   218 .   .   .   .   .   .   .   .   
  Wheels                   440  | .   .   24  84  332 .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   2208 | .   .   .   170 285 596 362 319 173 303 
  Fastest Speed            25   | 120 120 80  80  30  27  27  25  26  31  
  Average Speed            64   | 120 134 142 169 66  27  27  25  31  34  
  Slowest Speed            300  | 120 250 160 300 195 29  27  31  104 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            28   | .   .   .   .   7   8   4   3   .   6   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 2   57  13  64  54  19  14  13  84  15  
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   .   .   2   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   1   1   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   .   .   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          280  | .   .   17  .   135 94  19  13  .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   3   .   .   .   .   2   
  AOE                      275  | .   .   17  .   132 94  19  13  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Was  Fac  
Total                      4010 | .    436  172  295  1103 715  387  354  193  355  
  Wait                     523  | .    34   8    2    366  52   13   19   17   12   
  Move                     3039 | .    339  107  276  602  579  353  313  172  298  
  Hop                      28   | .    .    .    .    7    8    4    3    .    6    
  Pick Up                  57   | .    8    10   1    13   10   4    3    1    7    
  Fast Attach              36   | .    3    4    2    14   3    1    3    3    3    
  Attach                   41   | .    3    4    1    7    11   3    5    .    7    
  Detach                   23   | .    2    1    .    4    7    3    2    .    4    
  Swap                     42   | .    2    5    1    24   10   .    .    .    .    
  Drop                     59   | .    7    13   .    14   18   1    4    .    2    
  Fire                     155  | .    35   18   12   52   17   5    2    .    14   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    1    .    .    .    .    .    .    2    
  Kick                     2    | .    2    .    .    .    .    .    .    .    .    
  Crush                    2    | .    1    1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x3 / Low x2)
-6/Factory
-5/Factory (discovered 2 exits: Upp x2)
-5/Waste
-5/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Discovered new exit (range 11)
  305 | -10/Materials | Build established: Mutant
  311 | -10/Materials | Repaired Med. Laser
  478 | -10/Materials | Discovered new exit (range 9)
  579 | -10/Materials | Discovered new exit (range 11)
  623 | -10/Materials | Entered another Materials area
  623 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  802 | -9/Materials  | Discovered new exit (range 11)
  875 | -9/Materials  | Entered Mines
  916 | -9/Mines      | Escorted by a lone wolf Derelict
  966 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  974 | -9/Mines      | Core integrity fell below 50%
 1008 | -9/Mines      | Lost 3 parts (2n1w)
 1280 | -9/Mines      | Found a hidden stash of uninstalled traps
 1347 | -9/Mines      | Build established: Scavenger-Gunner
 1371 | -9/Mines      | Discovered new exit (range 9)
 1387 | -9/Mines      | Entered Materials
 1387 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1547 | -8/Materials  | Destroyed 7 combat bots
 1554 | -8/Materials  | Lost 5 parts (1p3n1u)
 1844 | -8/Materials  | Lost 3 parts (1p2n)
 1959 | -8/Materials  | Identified exit to Factory
 2037 | -8/Materials  | Build established: Hacker-Gunner
 2100 | -8/Materials  | Learned 12 Factory zone layouts
 2196 | -8/Materials  | Learned location of 2 exits from Lower Caves
 2250 | -8/Materials  | Learned location of Zion (-7)
 2280 | -8/Materials  | Learned Factory stockpile data
 2320 | -8/Materials  | Learned Storage terminal intel
 2372 | -8/Materials  | Learned Storage emergency access door positions
 2384 | -8/Materials  | Entered Factory
 2384 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2385 | -7/Factory    | Identified exit to Factory
 2519 | -7/Factory    | Repaired Cesium-ion Thruster
 2551 | -7/Factory    | Repaired Enh. Autogun
 2667 | -7/Factory    | Identified exit to Lower Caves
 2675 | -7/Factory    | Discovered exit to Factory (range 15)
 2694 | -7/Factory    | Entered another Factory area
 2694 | -6/Factory    | Evolved 2 slots: Utility x2
 2810 | -6/Factory    | Spotted B-75 Beast
 2823 | -6/Factory    | Discovered new exit (range 12)
 2826 | -6/Factory    | Build established: Hacker-Sprinter
 2826 | -6/Factory    | Entered another Factory area
 2826 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2864 | -5/Factory    | Repaired Cesium-ion Thruster
 2931 | -5/Factory    | Identified exit to Upper Caves
 2946 | -5/Factory    | Sucked down chute
 2946 | -5/Factory    | Entered Waste
 2961 | -5/Waste      | EMP discharged
 2961 | -5/Waste      | System corruption reached 10%
 2961 | -5/Waste      | Spotted C-40 Crusher
 2961 | -5/Waste      | Spotted C-40 Crusher
 2964 | -5/Waste      | Spotted C-40 Crusher
 2965 | -5/Waste      | Spotted C-40 Crusher
 2971 | -5/Waste      | Spotted C-40 Crusher
 2972 | -5/Waste      | Spotted C-40 Crusher
 2975 | -5/Waste      | Lost 5 parts (3n1u1w)
 2983 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3002 | -5/Waste      | Discovered new exit (range 11)
 3023 | -5/Waste      | Entered Factory
 3030 | -5/Factory    | System Shield fried by hacking feedback
 3078 | -5/Factory    | System Shield fried by hacking feedback
 3155 | -5/Factory    | Core integrity fell below 50%
 3172 | -5/Factory    | Core integrity fell below 20%
 3192 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03165_ U-05 Engineer builds a Wall.
03165_ Slug penetrates U-05 Engineer.
03167_ Penetrated by Slug. <x2>
03169_ Adv. Plasma Cannon destroyed.
03170_ S-27 Virus suffers critical hit (Burn).
03172_ Acquired Authchip [Propulsion].
03172_ Lgt. Nuclear Core destroyed.
03173_ Slammed into G-50 Soldier.
03173_ Slug penetrates Nuclear Reactor.
03174_ Slammed into G-50 Soldier.
03175_ Critical hit (Burn: +37).
03175_ S-27 Virus suffers critical hit (Burn).
03175_ Penetrated by Slug.
03176_ Slug penetrates Y-64 Sentinel.
03176_ Y-64 Sentinel destroyed.
03181_ Slug penetrates Nuclear Reactor.
03183_ Slug penetrates Wall.
03185_ Slug penetrates Nuclear Reactor. <x2>
03189_ KE Penetrator destroyed.
03192_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          23
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             150
Weapon Shielding           66
Evasion (%)                65
Recoil Reduction           2
Particle Charging          20
Offensive Hacking          40
Defensive Hacking          44
Authchip Count             1

 Item Schematics 
-----------------
                   Katana | -7/Factory | Extracted
    Imp. Weapon Shielding | -5/Factory | Scanalyzed
           Adv. ECM Suite | -5/Factory | Scanalyzed
   Adv. Recoil Stabilizer | -5/Factory | Extracted
             Plasma Sword | -5/Factory | Extracted
 Cld. Cesium-ion Thruster | -5/Factory | Extracted
           Mni. Drone Bay | -5/Factory | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
          Med. Laser | 22% | -10/Materials 
 Cesium-ion Thruster | 72% | -7/Factory    
        Enh. Autogun | 48% | -7/Factory    
 Cesium-ion Thruster | 12% | -5/Factory    

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointVampiricRecalibrator
  Manual?         0
Play Time         00:34:39
  Cumulative      1066.2 hours
  Start           2025.05.26 @ 20:24:08
  End             2025.05.26 @ 21:00:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1321
  Rogue           1038
  Adventurer      124
  Explorer        159
Win Type          -
  Total           48
  Types           34/0/8/4/1/0/0/1/0/0
Lore%             91
Gallery%          86
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c32068d5-4b7e-4dd1-9bf6-e94be98484f1