Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 21:00:33 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (85) 425 Value Destroyed (2379) 2379 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (-75) -75 TOTAL SCORE: 7289 Bonus ------- Friendly Fire -75 Cogmind --------- Core Integrity 0/1000 Matter 7/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Machine Analyzer Advanced Terrain Scan Processor System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Triangulator Improved Terrain Scanner Authchip [Propulsion] Precision Phase Gun Peak State ------------ > --- POWER ------------ Hybrid Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Diametric Drive > --- UTILITY ---------- Improved Terrain Scanner Advanced Terrain Scan Processor Hacking Suite Hacking Suite System Shield System Shield System Shield > --- WEAPON ----------- Precision Phase Gun > --- INVENTORY -------- Triangulator Advanced ECM Suite Improved Weapon Shielding [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Heat Sink Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 2 2 . . Power . | . . . . . . . . . . Propulsion 3 | . . . . 1 1 . 1 . . Utility 6 | . . 1 . 1 1 2 1 . . Weapon 1 | . . 1 . . . . . . . Parts Attached 85 | . 7 12 3 35 11 3 3 3 8 Power 10 | . 1 2 . 4 . 1 . 1 1 Engine 6 | . 1 2 . 3 . . . . . Core 3 | . . . . 1 . 1 . . 1 Reactor 1 | . . . . . . . . 1 . Propulsion 26 | . 2 2 2 10 8 . . 1 1 Treads 2 | . 2 . . . . . . . . Leg . | . . . . . . . . . . Wheel 8 | . . 2 . 6 . . . . . Hover . | . . . . . . . . . . Flight 16 | . . . 2 4 8 . . 1 1 Utility 23 | . 2 3 . 7 2 2 3 . 4 Device 6 | . 2 2 . . . . 1 . 1 Storage 4 | . . . . 3 . . . . 1 Processor 3 | . . . . . . 1 1 . 1 Hackware 8 | . . . . 4 2 1 1 . . Protection 2 | . . 1 . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 26 | . 2 5 1 14 1 . . 1 2 Energy Gun 15 | . 2 3 . 9 . . . 1 . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 5 | . . . 1 3 . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . 1 . 2 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . 4 1 . . 2 . Parts Lost 42 | . 1 2 3 12 3 . 5 2 14 Power 8 | . 1 1 . 3 1 . . . 2 Propulsion 19 | . . . 2 7 1 . 3 2 4 Utility 9 | . . 1 . 1 . . 1 . 6 Weapon 6 | . . . 1 1 1 . 1 . 2 Highest Loss Streak 12 | . 1 1 3 5 2 . 5 2 12 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 8 | . 7 7 8 10 8 8 4 3 6 Power . | . . . . . . . . . . Propulsion 1 | . 3 1 . 2 2 3 1 . . Utility 4 | . 2 4 7 5 4 3 2 3 5 Weapon 1 | . 1 1 . 3 2 2 . . 1 Tool/Special . | . . . . . . . . . . Unused Backups 23 | . 8 3 . 1 4 1 3 . 3 Power 1 | . . . . . . 1 . . . Propulsion 4 | . 2 . . . 2 . . . . Utility 12 | . 2 3 . 1 1 . 2 . 3 Weapon 6 | . 4 . . . 1 . 1 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 94 93 94 94 90 81 84 72 51 Engine 6 | . 14 7 11 4 . . . . . Core 2 | . . . . 3 7 4 5 2 3 Treads 3 | . 10 16 . . . . . . . Leg 3 | . 17 . . . . . . . . Wheel 7 | . . 5 4 20 . . . . . Flight 10 | . . . 14 5 27 26 28 23 14 Device 7 | . 9 16 22 . . . 4 5 1 Storage 8 | . 14 11 11 7 5 6 . . 2 Hackware 16 | . . . . 27 31 32 31 29 17 Energy Gun 18 | . 27 29 22 19 10 1 . 3 1 Ballistic Gun 1 | . . . 1 1 5 1 . . . Launcher 2 | . . 1 6 2 . . 3 . . Peak Build Rating 58 | . 7 15 16 32 43 45 51 58 56 Average Rating 23 | . 6 10 14 27 38 38 47 48 37 On Entrance 24 | 6 6 7 15 15 32 34 38 40 49 Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 10 13 18 19 55 20 18 13 25 28 Greatest Support 48 | 20 40 40 20 48 20 19 25 27 28 Greatest Overweight (x) 5 | . 4 . 5 2 . . . 1 2 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 20 | . 8 8 8 20 20 10 10 5 15 Average Capacity 9 | . 8 8 8 13 9 10 5 5 10 Most Carried 17 | . 8 8 8 15 17 10 9 4 11 Average Carried 8 | . 7 7 7 10 8 8 4 3 7 Final Capacity 20 | 8 8 8 8 20 10 10 5 5 5 Final Carried 15 | 6 8 8 8 15 9 10 3 4 4 Class Distribution -------------------- 22% | Mutant 20% | Hacker-Gunner 19% | Hacker-Sprinter 13% | Hacker-Mutant 10% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Hacker-Mutant | -5/Waste Hacker-Sprinter | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Matter Collected 1412 | 191 80 107 123 726 116 42 . . 27 Remotely . | . . . . . . . . . . Salvage Created 2369 | . 410 432 118 952 277 19 17 . 144 Parts 148 | . 24 17 10 66 21 1 2 . 7 Haulers Intercepted 3 | . 1 . . 2 . . . . . Recyclers Shooed 3 | . 1 . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 63 | . 9 7 6 24 10 3 . . 4 Guns 35 | . 8 4 6 12 4 . . . 1 Cannons 3 | . . . . . . . . . 3 AOE 23 | . . 2 . 12 6 3 . . . Classes Destroyed 11 | . 5 2 1 3 . . . . . Worker 2 | . . 1 . 1 . . . . . Builder 7 | . 1 2 . 2 1 . 1 . . Tunneler 2 | . . . 1 . 1 . . . . Hauler 3 | . 1 . . 2 . . . . . Recycler 2 | . . 1 . 1 . . . . . Watcher 6 | . 2 1 . 3 . . . . . Swarmer 28 | . 3 . 6 8 5 3 . . 3 Grunt 26 | . 6 7 . 9 4 . . . . Duelist 1 | . . . . 1 . . . . . Sentry 6 | . . . . 4 1 . . . 1 Hunter 2 | . . . . 2 . . . . . Best Kill Streak 9 | . 3 4 7 9 6 3 1 . 3 Combat Bots Only 7 | . 2 3 6 7 4 3 . . 3 Max Kills in Single Turn 4 | . 1 3 2 4 4 1 1 . 1 Gunslinging 1 | . . . 1 1 . . . . . Exploded 4 | . . 2 . 3 4 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Hostile Shots Fired 503 | . 64 60 24 94 63 17 35 1 145 Missed 169 | . 19 15 7 27 31 10 19 . 41 Hits 334 | . 45 45 17 67 32 7 16 1 104 Melee 2 | . . . . 1 . . . 1 . Projectile 332 | . 45 45 17 66 32 7 16 . 104 AOE 13 | . . . 13 . . . . . . Critical Strikes 8 | . . 1 . 1 1 . . 1 4 Actively Blocked 2 | . . . . . . . . . 2 Damage Taken 5169 | . 550 547 439 991 414 114 283 48 1783 Core 1611 | . 97 59 229 146 56 19 77 41 887 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 105 | . . . . . . . . . 105 Regen/Repaired (Parts) 205 | . 54 . . . 90 . 61 . . Core Remaining (%) 75 | 100 61 . 28 73 92 97 . . . Volleys Fired 155 | . 35 18 12 52 17 5 2 . 14 Largest 3 | . 2 3 3 3 3 2 1 . 1 Hottest 240 | . 100 180 153 240 147 86 33 . 98 Shots Fired 323 | . 70 50 33 113 34 7 2 . 14 Gun 281 | . 70 48 33 92 27 6 . . 5 Cannon 9 | . . . . . . . . . 9 Launcher 33 | . . 2 . 21 7 1 2 . . Special . | . . . . . . . . . . Kinetic 53 | . . . 11 21 12 4 . . 5 Thermal 237 | . 70 48 22 71 15 2 . . 9 Explosive 33 | . . 2 . 21 7 1 2 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | . 12 5 12 15 10 . 1 . 5 Robot Miss Streak 11 | . 5 3 3 11 1 1 1 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 1 1 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . Shots Hit Robots 199 | . 43 34 21 69 24 . 1 . 7 Core Hits 157 | . 22 24 14 61 22 3 2 . 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 14 | . 4 5 1 3 1 . . . . Burn 14 | . 4 5 1 3 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6117 | . 571 699 301 2394 1100 567 141 . 344 Guns 2844 | . 564 447 301 1103 340 . . . 89 Cannons 249 | . . . . . . . . . 249 Explosions 3005 | . . 246 . 1291 760 567 141 . . Melee . | . . . . . . . . . . Ramming 19 | . 7 6 . . . . . . 6 Kinetic 560 | . . . 118 203 150 . . . 89 Thermal 2533 | . 564 447 183 900 190 . . . 249 Explosive 3005 | . . 246 . 1291 760 567 141 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . 2 . . . 10 10 Average Corruption 3 | . . . . 2 . . . 10 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 20 | . . . . 12 . . . 3 5 Message Errors 3 | . . . . 1 . . . . 2 Matter Fused 2 | . . . . 2 . . . . . Heat Flow Errors 3 | . . . . 1 . . . 1 1 Energy Discharges 3 | . . . . 1 . . . . 2 Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 3 | . . . . 3 . . . . . Misfires 2 | . . . . 2 . . . . . Alerts 1 | . . . . 1 . . . . . Misdirections 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 323 | . . 6 . 33 32 252 . . . Projectiles . | . . . . . . . . . . Explosions 323 | . . 6 . 33 32 252 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 125 | . . 19 . . 104 . . . 2 Shots 4 | . . 1 . . 3 . . . . Rammed 5 | . 1 2 . . . . . . 2 Targets Rammed 7 | . 3 2 . . . . . . 2 Kicked 2 | . 2 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 363 | . 300 332 36 363 294 28 . 180 149 Average Temperature 108 | . 85 138 14 138 95 17 . 90 62 Received Heat Transfer 1470 | . 267 309 . 378 87 9 36 . 384 Effects 7 | . 1 . . 6 . . . . . Interference 6 | . 1 . . 5 . . . . . Short Circuit 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . 1 1 . . . . . . . Combat Hostiles 2 | . 1 1 . . . . . . . Parts Melted 6 | . . 3 1 2 . . . . . Heat Transferred 6672 | . 1865 1506 428 2042 481 . . . 350 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Maximum Alert Level 1 | . . . . 1 1 1 1 . . Low Security (%) 92 | . 100 100 100 86 87 50 89 100 100 Level 1 7 | . . . . 13 12 49 10 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 376 | . 89 96 166 277 376 349 250 77 91 Initial 174 | . . 10 37 . 31 174 161 77 18 Average 86 | . 33 53 36 135 89 237 167 51 33 Influence Increases 2602 | . 294 221 149 823 505 215 169 . 226 Destroy 0b10 Robot/C 1260 | . 180 140 120 480 200 60 . . 80 Destroy 0b10 Robot/NC 110 | . 20 25 5 45 10 . 5 . . Destroy Leader 268 | . 46 32 20 120 30 10 . . 10 Allied During Kill 4 | . . . 4 . . . . . . Successful Hack 187 | . 48 5 . 6 56 12 18 . 42 Select Force Hacks 60 | . . . . . 30 . . . 30 Disable Machine 240 | . . . . 30 60 120 30 . . Destroy Structure 263 | . . 19 . 127 74 13 26 . 4 Lose Combat Pursuer 210 | . . . . 15 45 . 90 . 60 Influence Decreases 2576 | . 269 150 245 753 219 242 278 193 227 Entered New Map 615 | . . 15 59 . 39 182 168 143 9 Time Decay 1283 | . 259 115 136 395 150 60 60 30 78 Lost Part 420 | . 10 20 30 120 30 . 50 20 140 Lost Ally 20 | . . . 20 . . . . . . Purge Threat 238 | . . . . 238 . . . . . Squads Dispatched 19 | . 1 1 . 4 3 2 2 . 6 Investigation 15 | . . 1 . 3 2 1 2 . 6 Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 . . 1 1 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Distress Signals 10 | . 2 . . 4 2 . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 130 | . 15 9 7 33 18 6 17 6 19 Peak Tracking Total 15 | . 5 3 2 7 8 4 10 6 15 Tactical Retreats 7 | . . . . 1 1 . 2 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Traps Triggered 2 | . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 16 | . . . . . . 16 . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Objects Rigged 5 | . . . . . . 5 . . . Exploded 2 | . . . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Machines Disabled 16 | . . . . 2 4 8 2 . . Max in Single Turn 3 | . . . . 1 2 3 2 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Machines Accessed 39 | . 5 1 . 11 7 4 5 . 6 Terminals 24 | . 4 1 . 9 4 2 1 . 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations 4 | . 1 . . . 1 . 2 . . Recycling Units 7 | . . . . 1 1 2 2 . 1 Scanalyzers 2 | . . . . . 1 . . . 1 Garrison Access 1 | . . . . 1 . . . . . Total Hacks 176 | . 16 5 . 37 29 27 39 . 23 Successful 106 | . 12 2 . 26 18 19 19 . 10 Failed 70 | . 4 3 . 11 11 8 20 . 13 Catastrophic 11 | . . . . 2 1 3 2 . 3 Database Lockouts . | . . . . . . . . . . Manual 107 | . 9 5 . 30 18 13 21 . 11 Terminals 116 | . 13 5 . 30 21 16 19 . 12 Fabricators 3 | . . . . . . . . . 3 Repair Stations 16 | . 3 . . . 5 . 8 . . Recycling Units 31 | . . . . 3 2 11 12 . 3 Scanalyzers 6 | . . . . . 1 . . . 5 Garrison Access 4 | . . . . 4 . . . . . Terminal Hacks 33 | . 4 . . 12 4 8 3 . 2 Record 1 | . . . . 1 . . . . . Robot Analysis 3 | . 1 . . 1 . . . . 1 Prototype ID Bank 2 | . . . . 1 . . 1 . . Branch Access Points 2 | . . . . . 1 . 1 . . Terminal Index 3 | . . . . 1 2 . . . . Fabricator Index 1 | . . . . . . . . . 1 Alert Level 3 | . . . . 2 . 1 . . . Unreport Threat 3 | . . . . 3 . . . . . Locate Traps 4 | . 1 . . 1 . 2 . . . Reprogram Traps 4 | . . . . . . 4 . . . Dispatch Records 1 | . . . . 1 . . . . . Recall Investigation 2 | . . . . 1 1 . . . . Recall Reinforcements 1 | . . . . . . 1 . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 2 | . 1 . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 8 | . 2 . . . 4 . 2 . . Scan Component 4 | . 1 . . . 2 . 1 . . Repair 4 | . 1 . . . 2 . 1 . . Recycling Unit Hacks 22 | . . . . 2 2 8 9 . 1 Recycle Component 4 | . . . . . . 2 2 . . Process 7 | . . . . . . 3 3 . 1 Report Inventory 5 | . . . . 1 1 2 1 . . Retrieve Matter 4 | . . . . . . 1 3 . . Retrieve Components 2 | . . . . 1 1 . . . . Scanalyzer 4 | . . . . . . . . . 4 Insert Component 2 | . . . . . . . . . 2 Analyze 2 | . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 38 | . 6 2 . 12 8 3 5 . 2 Terminals 29 | . 6 2 . 8 7 3 3 . . Track 1 | . . . . . . . 1 . . Assimilate 1 | . . . . 1 . . . . . Botnet 9 | . 2 1 . 2 3 . 1 . . Detonate 1 | . . . . . . 1 . . . Disrupt 2 | . 1 . . . . 1 . . . Skim 15 | . 3 1 . 5 4 1 1 . . Fabricators 1 | . . . . . . . . . 1 Recompile 1 | . . . . . . . . . 1 Repair Stations 2 | . . . . . . . 2 . . Patch 2 | . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . 1 Extract 2 | . . . . . 1 . . . 1 Garrison Access 4 | . . . . 4 . . . . . Broadcast 1 | . . . . 1 . . . . . Reprogram 1 | . . . . 1 . . . . . Intercept 1 | . . . . 1 . . . . . Watchers 1 | . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 35 | . 5 1 . 11 6 4 3 . 5 Full Trace Events 10 | . 1 1 . 3 . 1 . . 4 Feedback Events 2 | . . . . . . . . . 2 Hackware Fried 2 | . . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 1 . . . 6 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 1 . . . 2 . 1 . . Time 94 | . 26 . . . 49 . 19 . . Parts Recycled 4 | . . . . . . 2 2 . . Recycled Matter 171 | . . . . . . 64 79 . 28 Retrieved Matter 113 | . . . . . . 34 79 . . Retrieved Components 6 | . . . . 3 3 . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Total Allies 3 | . . . 1 2 . . . . . Largest Group 1 | . . . 1 1 . . . . . Highest-Rated Group 31 | . . . 31 27 . . . . . Highest-Rated Ally 31 | . . . 31 27 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . 3 . . . . . . Total Damage 64 | . . . 64 . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Active Infowar (turns) 389 | . . . . . . 132 120 77 60 Terrain 235 | . . . . . . . 119 77 39 Machine Analysis 210 | . . . . . . 132 57 . 21 Robot Analysis Total 3 | . 1 . . 1 . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Turns Passed 3191 | . 622 252 512 997 310 132 120 77 169 Spaces Moved 3103 | 1 340 108 277 617 596 362 319 173 310 Core 31 | . 1 . 23 . . . . . 7 Treads 205 | . 121 84 . . . . . . . Legs 219 | 1 218 . . . . . . . . Wheels 440 | . . 24 84 332 . . . . . Hover . | . . . . . . . . . . Flight 2208 | . . . 170 285 596 362 319 173 303 Fastest Speed 25 | 120 120 80 80 30 27 27 25 26 31 Average Speed 64 | 120 134 142 169 66 27 27 25 31 34 Slowest Speed 300 | 120 250 160 300 195 29 27 31 104 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 28 | . . . . 7 8 4 3 . 6 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 2 57 13 64 54 19 14 13 84 15 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 280 | . . 17 . 135 94 19 13 . 2 Melee . | . . . . . . . . . . Projectile 5 | . . . . 3 . . . . 2 AOE 275 | . . 17 . 132 94 19 13 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Total 4010 | . 436 172 295 1103 715 387 354 193 355 Wait 523 | . 34 8 2 366 52 13 19 17 12 Move 3039 | . 339 107 276 602 579 353 313 172 298 Hop 28 | . . . . 7 8 4 3 . 6 Pick Up 57 | . 8 10 1 13 10 4 3 1 7 Fast Attach 36 | . 3 4 2 14 3 1 3 3 3 Attach 41 | . 3 4 1 7 11 3 5 . 7 Detach 23 | . 2 1 . 4 7 3 2 . 4 Swap 42 | . 2 5 1 24 10 . . . . Drop 59 | . 7 13 . 14 18 1 4 . 2 Fire 155 | . 35 18 12 52 17 5 2 . 14 Melee . | . . . . . . . . . . Ram 3 | . . 1 . . . . . . 2 Kick 2 | . 2 . . . . . . . . Crush 2 | . 1 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / Low x2) -6/Factory -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 11) 305 | -10/Materials | Build established: Mutant 311 | -10/Materials | Repaired Med. Laser 478 | -10/Materials | Discovered new exit (range 9) 579 | -10/Materials | Discovered new exit (range 11) 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 802 | -9/Materials | Discovered new exit (range 11) 875 | -9/Materials | Entered Mines 916 | -9/Mines | Escorted by a lone wolf Derelict 966 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 974 | -9/Mines | Core integrity fell below 50% 1008 | -9/Mines | Lost 3 parts (2n1w) 1280 | -9/Mines | Found a hidden stash of uninstalled traps 1347 | -9/Mines | Build established: Scavenger-Gunner 1371 | -9/Mines | Discovered new exit (range 9) 1387 | -9/Mines | Entered Materials 1387 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1547 | -8/Materials | Destroyed 7 combat bots 1554 | -8/Materials | Lost 5 parts (1p3n1u) 1844 | -8/Materials | Lost 3 parts (1p2n) 1959 | -8/Materials | Identified exit to Factory 2037 | -8/Materials | Build established: Hacker-Gunner 2100 | -8/Materials | Learned 12 Factory zone layouts 2196 | -8/Materials | Learned location of 2 exits from Lower Caves 2250 | -8/Materials | Learned location of Zion (-7) 2280 | -8/Materials | Learned Factory stockpile data 2320 | -8/Materials | Learned Storage terminal intel 2372 | -8/Materials | Learned Storage emergency access door positions 2384 | -8/Materials | Entered Factory 2384 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2385 | -7/Factory | Identified exit to Factory 2519 | -7/Factory | Repaired Cesium-ion Thruster 2551 | -7/Factory | Repaired Enh. Autogun 2667 | -7/Factory | Identified exit to Lower Caves 2675 | -7/Factory | Discovered exit to Factory (range 15) 2694 | -7/Factory | Entered another Factory area 2694 | -6/Factory | Evolved 2 slots: Utility x2 2810 | -6/Factory | Spotted B-75 Beast 2823 | -6/Factory | Discovered new exit (range 12) 2826 | -6/Factory | Build established: Hacker-Sprinter 2826 | -6/Factory | Entered another Factory area 2826 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2864 | -5/Factory | Repaired Cesium-ion Thruster 2931 | -5/Factory | Identified exit to Upper Caves 2946 | -5/Factory | Sucked down chute 2946 | -5/Factory | Entered Waste 2961 | -5/Waste | EMP discharged 2961 | -5/Waste | System corruption reached 10% 2961 | -5/Waste | Spotted C-40 Crusher 2961 | -5/Waste | Spotted C-40 Crusher 2964 | -5/Waste | Spotted C-40 Crusher 2965 | -5/Waste | Spotted C-40 Crusher 2971 | -5/Waste | Spotted C-40 Crusher 2972 | -5/Waste | Spotted C-40 Crusher 2975 | -5/Waste | Lost 5 parts (3n1u1w) 2983 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3002 | -5/Waste | Discovered new exit (range 11) 3023 | -5/Waste | Entered Factory 3030 | -5/Factory | System Shield fried by hacking feedback 3078 | -5/Factory | System Shield fried by hacking feedback 3155 | -5/Factory | Core integrity fell below 50% 3172 | -5/Factory | Core integrity fell below 20% 3192 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03165_ U-05 Engineer builds a Wall. 03165_ Slug penetrates U-05 Engineer. 03167_ Penetrated by Slug. <x2> 03169_ Adv. Plasma Cannon destroyed. 03170_ S-27 Virus suffers critical hit (Burn). 03172_ Acquired Authchip [Propulsion]. 03172_ Lgt. Nuclear Core destroyed. 03173_ Slammed into G-50 Soldier. 03173_ Slug penetrates Nuclear Reactor. 03174_ Slammed into G-50 Soldier. 03175_ Critical hit (Burn: +37). 03175_ S-27 Virus suffers critical hit (Burn). 03175_ Penetrated by Slug. 03176_ Slug penetrates Y-64 Sentinel. 03176_ Y-64 Sentinel destroyed. 03181_ Slug penetrates Nuclear Reactor. 03183_ Slug penetrates Wall. 03185_ Slug penetrates Nuclear Reactor. <x2> 03189_ KE Penetrator destroyed. 03192_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????# # | | ???????????????????????????????# # """"""" | | ???????????????????????????????# # ! """Y""" | | ???????????????????????????????# # | | ???????????????????????????????# # ! | | ???????????????????????????????# # """ | | ???????????????????????????????# # !! """ | | ???????????????????????????????# # !! """ | | ???????????????????????????????# + | | ???????????????????????????????# ############# | | ???????????????????????????????# # ??? | | ???????????????????????????????# # """ """??? | | ???????????????????????????????# # """ """ ?? | | ?????????????????????########### # """ """ | | ????????????????????? + | | ???????????????????? # """ """ ? | | ????????????????????? + """ ""???? | | ????????????????????? # """ ""???? | | ????????????????????? # ??? | | ???????????????????????########## *## ?? | | ???????????"""""""""""?# !m =*# !%## ? | | ????????????""""T""""??#g gh [%%+ |!## ? | | ???????????????????????# ggh!!=%# ############## | | ???????????????????????#g%"""!!%# #????????????? | | ???????????????????????# =""" [ # #????????????? | | ???????????????????????# @""" # #????????????? | | ???????????????????????########## #????????????? | | ????????????????????????????##??# #????????????? | | ????????????????????????????????# #????????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? +???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????# #???????????? | | ????????????????????????????????## ###???????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 23 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 65 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 40 Defensive Hacking 44 Authchip Count 1 Item Schematics ----------------- Katana | -7/Factory | Extracted Imp. Weapon Shielding | -5/Factory | Scanalyzed Adv. ECM Suite | -5/Factory | Scanalyzed Adv. Recoil Stabilizer | -5/Factory | Extracted Plasma Sword | -5/Factory | Extracted Cld. Cesium-ion Thruster | -5/Factory | Extracted Mni. Drone Bay | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 22% | -10/Materials Cesium-ion Thruster | 72% | -7/Factory Enh. Autogun | 48% | -7/Factory Cesium-ion Thruster | 12% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointVampiricRecalibrator Manual? 0 Play Time 00:34:39 Cumulative 1066.2 hours Start 2025.05.26 @ 20:24:08 End 2025.05.26 @ 21:00:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1321 Rogue 1038 Adventurer 124 Explorer 159 Win Type - Total 48 Types 34/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c32068d5-4b7e-4dd1-9bf6-e94be98484f1