Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.24 @ 23:23:12 Player: DuckBoy Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (158) 790 Value Destroyed (4848) 4848 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1091) 1091 TOTAL SCORE: 10169 Bonus ------- Pacifist 200 High Alert Combat Kills 196 Follower Combat Kills 421 Met Data Miner 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/700 Matter 218/300 Energy 25/150 System Corruption 4% Temperature Critical (550) Movement Treading (480) Ox4 Location -7/Data Miner Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Treads > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Melee Analysis Suite Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON (4) ------- Gatling Laser Cooled Pulse Rifle High-powered Field Laser Gauss Rifle > --- INVENTORY (25) --- Light Ion Engine Improved Ion Engine Light Nuclear Core Large Storage Unit Weapon Cycler Improved Light Armor Plating Graphene Brace Heavy Assault Cannon Heavy Assault Cannon Rocket Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle High-powered Field Laser Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Micro Nuclear Core Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Large Storage Unit Melee Analysis Suite Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Medium Reactive Plating Graphene Brace Heavy Laser Gatling Laser Improved EM Pulse Cannon Heavy Assault Cannon Heavy Assault Cannon Rocket Launcher [Rating: 56] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Slots Evolved 6 | . . . 2 2 . 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 3 | . . . . 1 . 2 . . . Weapon 2 | . . . 2 . . . . . . Parts Attached 150 | 6 1 1 36 36 6 38 8 8 10 Power 14 | 1 . . 6 2 . 3 1 1 . Engine 9 | 1 . . 6 2 . . . . . Core 5 | . . . . . . 3 1 1 . Reactor . | . . . . . . . . . . Propulsion 33 | 2 . . 7 8 3 7 2 3 1 Treads 31 | 2 . . 5 8 3 7 2 3 1 Leg . | . . . . . . . . . . Wheel 2 | . . . 2 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 43 | 1 1 . 4 9 . 17 4 1 6 Device 17 | . 1 . 2 6 . 6 1 1 . Storage 7 | 1 . . 2 . . 3 1 . . Processor 3 | . . . . . . 2 . . 1 Hackware . | . . . . . . . . . . Protection 16 | . . . . 3 . 6 2 . 5 Artifact . | . . . . . . . . . . Weapon 60 | 2 . 1 19 17 3 11 1 3 3 Energy Gun 25 | . . . 12 5 . 5 . 1 2 Energy Cannon 2 | . . . . . . . 1 1 . Ballistic Gun 20 | 2 . . 5 9 2 1 . . 1 Ballistic Cannon 3 | . . . . . . 3 . . . Launcher 7 | . . . 2 3 . 2 . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 6 | . . . 3 . . 3 . . . Corrupted Parts 1 | . . . . 1 . . . . . System Corruption 1 | . . . . 1 . . . . . Parts Lost 48 | . . . 6 10 2 10 2 7 11 Power 3 | . . . . 1 . 1 . 1 . Propulsion 12 | . . . 2 1 1 1 1 3 3 Utility 11 | . . . . 1 . 2 1 2 5 Weapon 22 | . . . 4 7 1 6 . 1 3 Highest Loss Streak 11 | . . . 3 5 2 4 2 5 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 91 100 97 97 94 97 98 94 92 Engine 4 | . 14 14 10 9 9 2 . . . Core 3 | . . . . . . 4 7 6 7 Treads 23 | . 28 28 18 26 26 22 23 22 22 Device 12 | . 5 14 11 9 18 18 5 6 5 Storage 8 | . 14 14 11 9 9 7 7 7 7 Processor 4 | . . . . . . 4 15 10 8 Protection 5 | . . . . 8 . 6 6 7 9 Energy Gun 20 | . . . 32 18 . 17 23 22 23 Energy Cannon 1 | . . . . . . . 6 6 5 Ballistic Gun 8 | . 28 26 7 13 27 7 . . . Launcher 1 | . . . 2 1 . 1 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 129 | 11 12 12 39 70 41 116 110 110 129 Greatest Support 72 | 40 40 40 40 60 62 66 72 72 66 Greatest Overweight (x) 2 | . . . 2 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 1 1 Largest Inventory Capacity 25 | 8 8 8 15 15 15 25 25 25 25 Average Capacity 18 | 7 8 8 12 15 15 20 25 25 25 Most Carried 25 | 2 5 8 15 15 15 25 25 25 23 Average Carried 16 | 1 3 6 11 14 14 18 22 22 21 Final Capacity 25 | 8 8 8 15 15 15 25 25 25 25 Final Carried 25 | 2 4 8 15 15 15 24 25 23 13 Class Distribution -------------------- 34% | Gunner 20% | Commander-Tank 16% | Tank 6% | Scavenger-Tank 6% | Scavenger-Gunner 5% | Mutant 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Commander-Gunner | -8/Storage Commander-Tank | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Matter Collected 2711 | 228 . 43 484 697 241 824 139 55 . Remotely . | . . . . . . . . . . Salvage Created 6197 | . . . 1361 1897 149 2042 458 199 91 Parts 316 | . . . 89 111 10 82 17 6 1 Haulers Intercepted 12 | . . . 5 5 1 1 . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 15 4 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Combat Hostiles Destroyed 109 | . . . 32 28 2 32 9 5 1 Melee 2 | . . . . . . 2 . . . Guns 82 | . . . 22 26 2 22 7 3 . Cannons 4 | . . . . . . 1 1 2 . AOE 14 | . . . 8 . . 6 . . . Classes Destroyed 18 | . . . 9 5 . 1 1 2 . Worker 12 | . . . 3 5 . 4 . . . Builder 5 | . . . 1 2 . 2 . . . Tunneler 1 | . . . . 1 . . . . . Hauler 12 | . . . 5 5 1 1 . . . Recycler 5 | . . . 1 . . 4 . . . Operator 4 | . . . . 2 1 1 . . . Watcher 10 | . . . 3 3 . 4 . . . Swarmer 27 | . . . 15 3 . 3 3 3 . Grunt 43 | . . . 8 14 . 18 3 . . Brawler 2 | . . . . 2 . . . . . Duelist 3 | . . . 1 . . . 2 . . Sentry 22 | . . . 8 7 2 4 1 . . Hunter 3 | . . . . 1 . 2 . . . Programmer 5 | . . . . . . 5 . . . Heavy 1 | . . . . 1 . . . . . Behemoth 1 | . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . 1 Samaritan 1 | . . . . . . . 1 . . Mutant 1 | . . . . . . . . 1 . Best Kill Streak 18 | . . . 9 18 2 8 3 3 1 Combat Bots Only 7 | . . . 7 6 1 5 3 3 1 Max Kills in Single Turn 6 | . . . 6 4 1 2 1 1 1 Gunslinging 2 | . . . 2 . . . . . . Exploded 6 | . . . 6 . . 2 . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Damage Taken 8867 | . . . 1195 2161 116 2226 353 804 2012 Core 1213 | . . . 154 246 31 364 12 62 344 Absorbed by Shields 44 | . . . . . . 44 . . . Regen/Repaired (Parts) 495 | . . . 170 . 265 60 . . . Core Remaining (%) 77 | 100 . 100 61 . 49 . . . . Volleys Fired 274 | . . 4 59 79 7 88 10 17 10 Largest 4 | . . 1 4 4 3 4 4 4 4 Hottest 250 | . . 100 230 160 71 240 190 250 250 Shots Fired 870 | . . 5 188 270 21 242 47 68 29 Gun 793 | . . 1 183 265 21 212 34 51 26 Cannon 53 | . . . . . . 20 13 17 3 Launcher 20 | . . . 5 5 . 10 . . . Special 4 | . . 4 . . . . . . . Kinetic 250 | . . 1 25 118 21 85 . . . Thermal 423 | . . 4 128 . . 147 47 68 29 Explosive 20 | . . . 5 5 . 10 . . . Electromagnetic 177 | . . . 30 147 . . . . . Robot Hit Streak 23 | . . 1 23 14 9 13 11 19 13 Robot Miss Streak 9 | . . . 9 5 2 3 3 4 1 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . . . 4 6 . 2 . . . Max Gunslinging Chain 2 | . . . 2 1 . 1 . . . Shots Hit Robots 570 | . . 1 110 188 16 163 20 50 22 Core Hits 324 | . . . 85 102 5 88 14 13 17 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . . . Critical Strikes 24 | . . . 10 2 . 6 2 2 2 Burn 20 | . . . 10 . . 4 2 2 2 Destroy 3 | . . . . 1 . 2 . . . Corrupt 1 | . . . . 1 . . . . . Melee Attacks 1 | . . . . . . . . 1 . Impact . | . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11657 | . . 10 2060 3400 249 3866 431 1229 412 Guns 9597 | . . 10 1552 3085 249 3013 378 933 377 Cannons 656 | . . . . . . 272 53 296 35 Explosions 1378 | . . . 508 315 . 555 . . . Melee . | . . . . . . . . . . Ramming 26 | . . . . . . 26 . . . Kinetic 2738 | . . 10 125 1383 249 971 . . . Thermal 5807 | . . . 1031 315 . 2389 431 1229 412 Explosive 988 | . . . 508 . . 480 . . . Electromagnetic 2098 | . . . 396 1702 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 1 1 . 2 2 4 4 4 4 Average Corruption 2 | . 1 1 . 1 2 2 4 4 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 112 | . . 3 . 13 5 42 27 20 2 Message Errors 27 | . . 1 . 2 . 14 5 5 . Matter Fused 25 | . . 1 . 5 . 6 8 4 1 Heat Flow Errors 14 | . . . . 4 . 7 . 3 . Energy Discharges 16 | . . . . 1 2 6 4 3 . Data Loss (minor) 11 | . . . . 1 1 5 2 2 . Data Loss (major) 5 | . . . . . 2 2 . 1 . Misfires 10 | . . 1 . . . . 7 1 1 Alerts 2 | . . . . . . 1 1 . . Weapon Failures 2 | . . . . . . 1 . 1 . Overload Shots 2 | . . . . . . . . . 2 Overflow Damage 47 | . . . . 21 . 26 . . . Projectiles 3 | . . . . . . 3 . . . Explosions 44 | . . . . 21 . 23 . . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . 2 . . . Impact 1 | . . . . . . 1 . . . Kinetic 1 | . . . . . . 1 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 172 | . . . . 172 . . . . . Shots 5 | . . . . 5 . . . . . Rammed 5 | . . . . . . 5 . . . Targets Rammed 7 | . . . . . . 7 . . . Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . 2 . . . Highest Temperature 570 | . . 42 428 380 24 402 237 415 570 Average Temperature 115 | . . 21 136 96 14 87 100 169 218 Received Heat Transfer 1780 | . . . 228 792 45 570 45 100 . Effects 14 | . . . 5 . . 1 . 2 6 Shutdowns 4 | . . . . . . 1 . 1 2 Energy Bleed 2 | . . . 1 . . . . 1 . Interference 5 | . . . 3 . . . . . 2 Short Circuit 2 | . . . 1 . . . . . 1 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . 3 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Fried 10 | . . . 1 9 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . . . 2 . . 1 1 . 1 Combat Hostiles 5 | . . . 2 . . 1 1 . 1 Parts Melted 34 | . . . 9 3 2 12 2 5 1 Heat Transferred 12819 | . . . 3228 350 . 4513 951 2435 1342 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . 5 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Peak Influence 721 | . 17 12 349 721 176 619 . . . Initial 113 | . . 6 4 109 113 43 . . . Average 225 | . 6 6 198 347 71 244 . . . Maximum Alert Level 3 | . . . 1 3 . 2 . . . Low Security (%) 37 | 100 100 100 41 12 100 28 . . . Level 1 51 | . . . 58 58 . 60 . . . Level 2 9 | . . . . 24 . 11 . . . Level 3 . | . . . . 4 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . . 2 7 1 9 . . . Investigation 4 | . . . 1 2 1 . . . . Extermination 5 | . . . . . . 5 . . . Reinforcement 9 | . . . 1 5 . 3 . . . Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Distress Signals 5 | . . . 2 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 166 | . . . 42 43 7 48 14 5 7 Peak Tracking Total 7 | . . . 7 5 3 5 7 3 4 Tactical Retreats 5 | . . . 1 2 . . 2 . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Traps Triggered 10 | . 1 . 2 2 . 5 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Machines Disabled 9 | . . . 2 2 . 3 . 1 1 Max in Single Turn 1 | . . . 1 1 . 1 . 1 1 Garrison Access 2 | . . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Machines Accessed 37 | . 1 . 9 7 10 10 . . . Terminals 28 | . 1 . 7 6 9 5 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 3 | . . . 1 . 1 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . Garrison Access 2 | . . . . 1 . 1 . . . Total Hacks 104 | . 7 . 30 19 31 17 . . . Successful 59 | . 3 . 19 10 18 9 . . . Failed 45 | . 4 . 11 9 13 8 . . . Catastrophic 8 | . . . 1 2 1 4 . . . Database Lockouts . | . . . . . . . . . . Manual 35 | . 1 . 9 12 7 6 . . . Terminals 78 | . 7 . 17 17 27 10 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 12 | . . . 6 . 4 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . . 7 . . 1 . . . Garrison Access 4 | . . . . 2 . 2 . . . Terminal Hacks 34 | . 3 . 8 7 13 3 . . . Part Schematic 1 | . . . . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . . . Open Door 2 | . . . . . 2 . . . . Branch Access Points 1 | . . . . . . 1 . . . Terminal Index 3 | . . . 1 1 1 . . . . Garrison Index 1 | . . . . 1 . . . . . Alert Level 6 | . . . . 2 2 2 . . . Unreport Threat 7 | . . . 2 3 2 . . . . Locate Traps 2 | . . . 1 . 1 . . . . Dispatch Records 1 | . . . . . 1 . . . . Hauler Manifests 4 | . 1 . 1 . 2 . . . . Registered Components 2 | . 1 . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Network Status 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 12 | . . . 6 . 4 2 . . . Scan Component 6 | . . . 3 . 2 1 . . . Repair 6 | . . . 3 . 2 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . Seal Access 2 | . . . . 1 . 1 . . . Unauthorized Hacks 6 | . . . 2 2 1 1 . . . Terminals 6 | . . . 2 2 1 1 . . . Botnet 6 | . . . 2 2 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 1 . 7 6 8 6 . . . Full Trace Events 4 | . . . 2 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 134 | . . . . . . 134 . . . Total Robot Build Rating 8 | . . . . . . 8 . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . . 3 . 2 1 . . . Time 146 | . . . 78 . 52 16 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Total Allies 15 | . . 1 . . 10 2 2 . . Largest Group 11 | . . 1 . . 10 11 1 1 . Highest-Rated Group 221 | . . 31 . . 173 221 16 16 . Highest-Rated Ally 32 | . . 31 . . 29 32 16 16 . Total Orders 2 | . . . . . . 2 . . . STAY 1 | . . . . . . 1 . . . FOLLOW 1 | . . . . . . 1 . . . Ally Attacks 135 | . . . . . 55 79 1 . . Total Damage 2394 | . . . . . 725 1669 . . . Kills 15 | . . . . . 5 10 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Turns Passed 10086 | 64 51 364 1758 1363 522 3471 1357 978 158 Spaces Moved 4523 | 38 30 214 868 586 259 1536 557 387 48 Core 6 | 6 . . . . . . . . . Treads 4275 | 32 30 214 626 586 259 1536 557 387 48 Legs . | . . . . . . . . . . Wheels 242 | . . . 242 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 95 160 161 153 225 225 225 Average Speed 185 | 142 160 160 149 162 165 197 226 228 225 Slowest Speed 250 | 160 160 160 240 240 170 250 230 230 225 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 4 11 50 73 68 41 31 76 53 69 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . 1 . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . Scrap Searched 3 | . . 1 . . . . 1 1 . Spaces Dug 55 | . . 4 11 40 . . . . . Terrain Destroyed 166 | . . 4 35 62 . 64 . 1 . Melee . | . . . . . . . . . . Projectile 10 | . . 4 . . . 5 . 1 . AOE 156 | . . . 35 62 . 59 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Total 5607 | 45 33 224 1206 816 344 1800 629 435 75 Wait 500 | . . . 203 90 58 105 20 17 7 Move 4514 | 37 29 213 867 585 258 1535 556 386 48 Hop . | . . . . . . . . . . Pick Up 70 | 2 3 5 17 11 7 15 5 5 . Fast Attach 56 | 6 . . 15 9 3 19 4 . . Attach 45 | . 1 . 7 7 1 9 4 6 10 Detach 5 | . . . 2 1 . 2 . . . Swap 49 | . . 1 14 20 2 10 . 2 . Drop 58 | . . 1 22 14 6 10 4 1 . Fire 274 | . . 4 59 79 7 88 10 17 10 Melee 1 | . . . . . . . . 1 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 7 | . . . . . . 7 . . . Escape Stasis . | . . . . . . . . . . Rewire 28 | . . . . . 2 . 26 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 14) 116 | -10/Materials | Entered Mines 119 | -10/Mines | Received a Mining Laser from a helpful Derelict 172 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 175 | -10/Mines | Found Prototype Device 283 | -10/Mines | Identified exit to Materials 302 | -10/Mines | Build established: Mutant 315 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 480 | -10/Mines | Entered Materials 480 | -9/Materials | Evolved 2 slots: Weapon x2 737 | -9/Materials | Discovered new exit (range 15) 1167 | -9/Materials | Lost 3 parts (2n1w) 1260 | -9/Materials | Destroyed 7 combat bots 1499 | -9/Materials | Identified Exp. Sensor Array 1675 | -9/Materials | Build established: Gunner 1952 | -9/Materials | Repaired Lgt. Treads 1989 | -9/Materials | Repaired Ion Engine 2017 | -9/Materials | Repaired Lgt. Treads 2213 | -9/Materials | Discovered new exit (range 16) 2238 | -9/Materials | Entered another Materials area 2238 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2238 | -8/Materials | Discovered new exit (range 14) 2765 | -8/Materials | Build established: Tank 3525 | -8/Materials | Discovered new exit (range 12) 3587 | -8/Materials | Lost 5 parts (1n1u3w) 3601 | -8/Materials | Entered Storage 3817 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3858 | -8/Storage | Core integrity fell below 50% 3935 | -8/Storage | Repaired Lgt. Treads 3964 | -8/Storage | Repaired Lgt. Treads 4070 | -8/Storage | Discovered new exit (range 16) 4108 | -8/Storage | Build established: Commander-Gunner 4123 | -8/Storage | Entered Factory 4123 | -7/Factory | Accompanied by 9 allies 4123 | -7/Factory | Evolved 2 slots: Utility x2 4267 | -7/Factory | Discovered new exit (range 14) 4398 | -7/Factory | Fabricated Y-54 Guardian? 4411 | -7/Factory | Build established: Commander-Tank 4688 | -7/Factory | Lost 4 parts (1u3w) 5046 | -7/Factory | Repaired Rocket Launcher 6026 | -7/Factory | Identified exit to Factory 6514 | -7/Factory | P-60 Hacker assimilated allied Trooper 3a 6799 | -7/Factory | Build established: Scavenger-Tank 7057 | -7/Factory | Discovered exit to Factory (range 6) 7214 | -7/Factory | Identified exit to Lower Caves 7323 | -7/Factory | First assault squad dispatched 7468 | -7/Factory | Build established: Gunner 7546 | -7/Factory | Core integrity fell below 50% 7594 | -7/Factory | Entered Lower Caves 7975 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8532 | -7/Lower Caves | Encountered a Warlord checkpoint 8818 | -7/Lower Caves | Discovered new exit (range 16) 8903 | -7/Lower Caves | Identified exit to Lower Caves 8951 | -7/Lower Caves | Entered another Lower Caves area 8951 | -7/Lower Caves | Accompanied by 1 ally 9240 | -7/Lower Caves | Spotted B-75 Beast 9374 | -7/Lower Caves | Destroyed B-75 Beast 9397 | -7/Lower Caves | Lost 5 parts (1p2n2u) 9412 | -7/Lower Caves | Learned Factory emergency access door positions 9604 | -7/Lower Caves | Learned Factory stockpile data 9615 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9650 | -7/Lower Caves | Build established: Tank 9844 | -7/Lower Caves | Discovered new exit (range 7) 9927 | -7/Lower Caves | Identified exit to Data Miner 9929 | -7/Lower Caves | Entered Data Miner 9929 | -7/Data Miner | Discovered new exit (range 6) 9972 | -7/Data Miner | Met Data Miner 10021 | -7/Data Miner | Data Conduit disabled 10076 | -7/Data Miner | Core integrity fell below 20% 10088 | -7/Data Miner | Core destroyed Last Messages --------------- 10049_ Plasma Cannon destroyed. 10051_ Overheating: System interference. 10051_ Cld. Pulse Rifle temporarily disabled. 10051_ Hvy. Laser temporarily disabled. 10054_ Med. Reactive Plating destroyed. 10059_ Imp. Heat Sink destroyed. 10059_ Identified Melee Analysis Suite. 10062_ Adv. Treads destroyed. 10066_ Imp. Light Armor Plating destroyed. 10072_ Hrd. Medium Armor Plating destroyed. 10073_ Hvy. Laser destroyed. 10075_ Adv. Treads destroyed. 10078_ Enhanced Grunt heat damages Prototype Storage. 10079_ Adv. Treads destroyed. 10080_ Enhanced Grunt critical meltdown. 10081_ Power failure, Mic. Nuclear Core shutdown. 10086_ Gatling Laser broken. 10086_ Overheating: Short circuit. 10088_ Power failure, Mic. Nuclear Core shutdown. 10088_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????????????????????### | | ???????##############??????????????### | | ??????""""""""" """"######?#??????## | | ?????"""""""" """"""""# ######## < # | | ????""""""""" | | ????"""""" | | ????"""""" | | ????""""" | | ????"""""" | | ????"""""" """""""""""""""" | | ????"""""" g""""############## | | ?????"""""" """""###????????????? | | ??????""""""" #####??????????????? | | ??????######"## #??????????????????? | | ???????????#"### "#??????????????????? | | ???????????#"#;;%gg"#??????????????????? | | ???????????#"##@ #??????????????????? | | ???????????#"?# "#??????????????????? | | ?????????????# "#??????????????????? | | ?????????????### "#??????????????????? | | ???????????????# "#??????????????????? | | ???????????????# "#?????????????????? | | ??????????????? ""#?????????????????? | | ???????????????X ""#?????????????????? | | ??????????????" "#?????????????????? | | ??????????????" X"??????????????????? | | ??????????????"X "??????????????????? | | ??????????????# X"??????????????????? | | ???????????????# "??????????????????? | | ???????????????######??????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 41 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Arm. Treads | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed DefenseFlakShockpuncher Manual? 0 Play Time 01:29:12 Cumulative 140.4 hours Start 2022.09.24 @ 21:51:42 End 2022.09.24 @ 23:23:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 115 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 55 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1dce851-2f13-4393-96c8-324fbbf1de0c