Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.23 @ 18:09:17 Player: Cracklepappy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (3545) 3545 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (438) 438 TOTAL SCORE: 6378 Bonus ------- High Alert Combat Kills 238 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Treading (220) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (28) --- Light Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Heat Sink Heat Sink Heat Sink Improved Heat Sink Improved Heat Sink Large Battery (300) Large Battery (300) High-capacity Matter Pod (200) Advanced Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Light Armor Plating Hardened Light Armor Plating System Shield Relay Coupler [NC] (21) Relay Coupler [NC] (27) Relay Coupler [NC] (22) Relay Coupler [NC] (31) Beam Rifle Beam Rifle Particle Gun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Light Treads Light Treads Heat Sink Heat Sink Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Large Battery Large Battery Advanced Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Light Armor Plating Hardened Light Armor Plating System Shield Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Beam Rifle Beam Rifle Beam Rifle Improved Grenade Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 69 | 6 7 8 28 20 Power 9 | 1 1 . 5 2 Engine 6 | 1 1 . 4 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 18 | 2 . 2 8 6 Treads 16 | . . 2 8 6 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 3 2 10 4 Device 5 | . . 1 3 1 Storage 8 | 1 3 . 1 3 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 6 | . . 1 5 . Artifact . | . . . . . Weapon 22 | 2 3 4 5 8 Energy Gun 21 | 2 3 3 5 8 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 43 | . 4 3 20 16 Power 8 | . . . 5 3 Propulsion 12 | . 1 1 6 4 Utility 4 | . . . 4 . Weapon 19 | . 3 2 5 9 Highest Loss Streak 6 | . 3 3 4 6 Average Slot Usage (%) 96 | . 79 95 98 98 Engine 7 | . 14 11 7 3 Core 1 | . . . . 5 Treads 16 | . . 18 17 17 Wheel 2 | . 18 1 . . Device 9 | . . 10 11 9 Storage 26 | . 19 22 25 34 Processor 6 | . . . 8 9 Protection 5 | . . 10 7 1 Energy Gun 18 | . 26 20 17 17 Naked Turns . | . . . . . Heaviest Build 80 | 11 40 47 61 80 Greatest Support 40 | 32 32 40 40 40 Greatest Overweight (x) 3 | 2 2 2 2 3 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 28 | 6 16 16 20 28 Average Capacity 19 | 5 9 16 19 27 Most Carried 28 | 6 12 16 20 28 Average Carried 18 | 3 7 14 18 26 Final Capacity 28 | 6 16 16 20 28 Final Carried 27 | 6 11 16 20 27 Class Distribution -------------------- 54% | Hauler-Mutant 37% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 761 | 260 65 65 196 175 Remotely . | . . . . . Salvage Created 4424 | 106 309 433 2314 1262 Parts 217 | 4 14 31 112 56 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 68 | . 4 10 33 21 Guns 55 | . 2 9 24 20 AOE 8 | . 2 . 6 . Classes Destroyed 11 | 2 2 2 5 . Worker 3 | . . . 3 . Builder 2 | . . . 2 . Tunneler 1 | 1 . . . . Hauler 1 | . . . 1 . Recycler 6 | 1 1 . 4 . Watcher 6 | . 2 1 3 . Swarmer 9 | . . 2 4 3 Grunt 38 | . 4 5 20 9 Brawler 2 | . . . 1 1 Sentry 18 | . . 3 7 8 Hunter 1 | . . . 1 . Best Kill Streak 7 | 1 3 3 7 4 Combat Bots Only 5 | . 2 3 5 4 Max Kills in Single Turn 2 | 1 2 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 1 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 5063 | . 354 334 2294 2081 Core 689 | . 71 63 295 260 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 71 84 . . Volleys Fired 237 | 7 31 30 100 69 Largest 2 | 2 2 2 2 2 Hottest 138 | 80 80 90 90 138 Shots Fired 420 | 14 53 52 172 129 Gun 420 | 14 53 52 172 129 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 121 | . 16 26 . 79 Explosive . | . . . . . Electromagnetic 299 | 14 37 26 172 50 Robot Hit Streak 30 | 3 6 8 30 26 Robot Miss Streak 3 | 2 3 2 3 3 Penetration Max . | . . . . . Secondary Targets 11 | . . 1 3 7 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 326 | 8 35 37 140 106 Core Hits 179 | 3 15 18 86 57 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 2 | . . 2 . . Impact . | . . . . . Slashing 2 | . . 2 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6336 | 121 648 482 3081 2004 Guns 5085 | 79 424 436 2282 1864 Cannons . | . . . . . Explosions 1182 | 42 224 . 776 140 Melee 45 | . . 45 . . Ramming 24 | . . 1 23 . Kinetic . | . . . . . Thermal 2602 | 42 359 209 776 1216 Explosive . | . . . . . Electromagnetic 3665 | 79 289 227 2282 788 Impact . | . . . . . Slashing 45 | . . 45 . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 105 | . 28 . 77 . Projectiles . | . . . . . Explosions 105 | . 28 . 77 . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 349 | . 40 . 229 80 Shots 8 | . 1 . 5 2 Rammed 9 | . . 1 8 . Targets Rammed 9 | . . 1 8 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 189 | 92 187 60 57 189 Average Temperature 47 | 45 82 18 8 44 Received Heat Transfer 1902 | . 174 135 783 810 Siege Activations . | . . . . . Robots Corrupted 5 | . . 1 3 1 Combat Hostiles 5 | . . 1 3 1 Parts Fried 19 | 1 . . 14 4 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Melted 6 | . 2 . . 4 Heat Transferred 3755 | . 400 475 750 2130 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 16 | 1 2 . 10 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 883 | 10 136 209 452 883 Average Influence 298 | 3 74 119 221 620 Maximum Alert Level 3 | . . 1 2 3 Low Security (%) 44 | 100 100 98 37 . Level 1 32 | . . 1 58 22 Level 2 9 | . . . 3 29 Level 3 13 | . . . . 47 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . . 1 8 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 5 | . . 1 4 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 6 | . 1 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 7 14 48 28 Peak Tracking Total 6 | . 3 4 6 6 Tactical Retreats 6 | . . 1 1 4 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 4 | . . . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 6 | . 1 . 2 3 Max in Single Turn 1 | . 1 . 1 1 Garrison Relay 3 | . . . . 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 14 | . 3 4 7 . Terminals 13 | . 3 4 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 39 | . 6 12 21 . Successful 17 | . 3 6 8 . Failed 22 | . 3 6 13 . Catastrophic 10 | . . 4 6 . Database Lockouts . | . . . . . Manual 17 | . 2 6 9 . Terminals 38 | . 6 12 20 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 16 | . 3 6 7 . Part Schematic 2 | . 1 1 . . Prototype ID Bank 3 | . 1 1 1 . Branch Access Points 1 | . . 1 . . Unreport Threat 2 | . . . 2 . Locate Traps 3 | . . 1 2 . Recall Reinforcements 1 | . . . 1 . Zone Layout 4 | . 1 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 3 4 6 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 1 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 12 | . . . . 12 Machine Destruction 12 | . . . . 12 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3477 | 79 338 560 1516 984 Spaces Moved 1498 | 44 221 235 610 388 Core 10 | 10 . . . . Treads 1216 | . . 218 610 388 Legs . | . . . . . Wheels 272 | 34 221 17 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 120 180 180 Average Speed 166 | 97 105 175 180 180 Slowest Speed 220 | 150 120 180 200 220 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 36 22 56 55 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 82 | 2 7 . 61 12 Melee . | . . . . . Projectile . | . . . . . AOE 82 | 2 7 . 61 12 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2064 | 64 274 328 852 546 Wait 116 | . 5 27 58 26 Move 1494 | 43 220 234 609 388 Hop . | . . . . . Pick Up 93 | 8 8 18 32 27 Fast Attach 11 | 4 1 1 4 1 Attach 40 | 2 3 5 19 11 Detach . | . . . . . Swap 18 | . 3 2 5 8 Drop 36 | . 3 8 13 12 Fire 237 | 7 31 30 100 69 Melee 2 | . . 2 . . Ram . | . . . . . Kick . | . . . . . Crush 9 | . . 1 8 . Escape Stasis 4 | . . . . 4 Rewire 4 | . . . 4 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Lost 3 parts (1n2w) 326 | -10/Materials | Discovered new exit (range 10) 326 | -10/Materials | Discovered new exit (range 11) 333 | -10/Materials | Build established: Mutant 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Utility x2 517 | -9/Materials | Lost 3 parts (1n2w) 923 | -9/Materials | Discovered new exit (range 16) 967 | -9/Materials | Identified exit to Mines 978 | -9/Materials | Entered another Materials area 978 | -8/Materials | Evolved 2 slots: Utility x2 1137 | -8/Materials | Garrison activated, responded to threat 1361 | -8/Materials | Lost 3 parts (1p2n) 1435 | -8/Materials | Lost 3 parts (1p2w) 1600 | -8/Materials | Build established: Hauler-Mutant 1940 | -8/Materials | Lost 4 parts (2n2u) 2225 | -8/Materials | Discovered new exit (range 11) 2258 | -8/Materials | Core integrity fell below 50% 2492 | -8/Materials | Identified exit to Garrison 2494 | -8/Materials | Entered Garrison 2544 | -8/Garrison | Triggered checkpoint 2604 | -8/Garrison | Garrison Relay disabled 2700 | -8/Garrison | Triggered checkpoint 2778 | -8/Garrison | Triggered checkpoint 2908 | -8/Garrison | Lost 4 parts (1p3w) 3010 | -8/Garrison | Garrison Relay disabled 3040 | -8/Garrison | Triggered checkpoint 3118 | -8/Garrison | Triggered checkpoint 3158 | -8/Garrison | Core integrity fell below 20% 3217 | -8/Garrison | Lost 6 parts (1p2n3w) 3307 | -8/Garrison | Garrison Relay disabled 3360 | -8/Garrison | Discovered new exit (range 10) 3428 | -8/Garrison | Spotted B-75 Beast 3428 | -8/Garrison | Spotted B-75 Beast 3454 | -8/Garrison | Triggered checkpoint 3476 | -8/Garrison | Triggered checkpoint 3478 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03225_ Acquired 10 matter. 03243_ Dropped Lrg. Storage Unit. 03243_ Acquired Hcp. Matter Pod. 03307_ Garrison Relay disabled. 03307_ Relay Coupler [Swarmer] tumbles out of relay unit. 03307_ Relay Coupler [Sentry] tumbles out of relay unit. 03307_ Relay Coupler [NC] tumbles out of relay unit. 03312_ Dropped Relay Coupler [Sentry]. 03313_ Acquired Relay Coupler [NC]. 03339_ Dropped Imp. Ion Engine. 03339_ Acquired Lgt. Nuclear Core. 03360_ EXIT=FOUND 03433_ B-75 Beast springs to life. 03435_ Hvy. Laser destroyed. 03454_ Beams of light sweep through the air. An alarm sounds. 03456_ Lgt. Nuclear Core destroyed. 03459_ Hvy. Laser destroyed. 03469_ Beam Rifle destroyed. 03476_ Beams of light sweep through the air. An alarm sounds. 03476_ Lgt. Treads destroyed. 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Storage Unit | -10/Materials | Hacked Med. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableDamperMantle Manual? 0 Play Time 00:35:51 Cumulative 124.2 hours Start 2020.08.23 @ 17:34:19 End 2020.08.23 @ 18:09:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 50 Gallery% 64 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9d9f8ad-12c1-4de0-be1d-3d0632b535dd