Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.23 @ 18:09:17

Player: Cracklepappy

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (87)      435
Value Destroyed (3545)     3545
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (438)                438
              TOTAL SCORE: 6378

 Bonus
-------
High Alert Combat Kills    238
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Treading (220) Ox3
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (6) ------
                Heat Sink
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (28) ---
          Light Nuclear Core
          Light Angular Momentum Engine
          Light Treads
          Light Treads
                Heat Sink
                Heat Sink
                Heat Sink
       Improved Heat Sink
       Improved Heat Sink
          Large Battery (300)
          Large Battery (300)
  High-capacity Matter Pod (200)
       Advanced Sensor Array
       Improved Signal Interpreter
       Improved Signal Interpreter
       Improved Terrain Scanner
          Light Armor Plating
       Hardened Light Armor Plating
                System Shield
                Relay Coupler [NC] (21)
                Relay Coupler [NC] (27)
                Relay Coupler [NC] (22)
                Relay Coupler [NC] (31)
                Beam Rifle
                Beam Rifle
                Particle Gun
       Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
  Advanced Targeting Computer
>          --- WEAPON -----------
     Heavy Laser
     Heavy Laser
>          --- INVENTORY --------
  Improved Ion Engine
     Light Angular Momentum Engine
     Light Treads
     Light Treads
           Heat Sink
           Heat Sink
           Heat Sink
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
     Large Battery
     Large Battery
  Advanced Sensor Array
  Improved Signal Interpreter
  Improved Signal Interpreter
  Improved Terrain Scanner
     Light Armor Plating
  Hardened Light Armor Plating
           System Shield
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Sentry]
           Beam Rifle
           Beam Rifle
           Beam Rifle
  Improved Grenade Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             69   | 6   7   8   28  20  
  Power                    9    | 1   1   .   5   2   
    Engine                 6    | 1   1   .   4   .   
    Core                   3    | .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   .   2   8   6   
    Treads                 16   | .   .   2   8   6   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  20   | 1   3   2   10  4   
    Device                 5    | .   .   1   3   1   
    Storage                8    | 1   3   .   1   3   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   .   1   5   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 2   3   4   5   8   
    Energy Gun             21   | 2   3   3   5   8   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 43   | .   4   3   20  16  
  Power                    8    | .   .   .   5   3   
  Propulsion               12   | .   1   1   6   4   
  Utility                  4    | .   .   .   4   .   
  Weapon                   19   | .   3   2   5   9   
  Highest Loss Streak      6    | .   3   3   4   6   
Average Slot Usage (%)     96   | .   79  95  98  98  
  Engine                   7    | .   14  11  7   3   
  Core                     1    | .   .   .   .   5   
  Treads                   16   | .   .   18  17  17  
  Wheel                    2    | .   18  1   .   .   
  Device                   9    | .   .   10  11  9   
  Storage                  26   | .   19  22  25  34  
  Processor                6    | .   .   .   8   9   
  Protection               5    | .   .   10  7   1   
  Energy Gun               18   | .   26  20  17  17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             80   | 11  40  47  61  80  
  Greatest Support         40   | 32  32  40  40  40  
  Greatest Overweight (x)  3    | 2   2   2   2   3   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 28   | 6   16  16  20  28  
  Average Capacity         19   | 5   9   16  19  27  
  Most Carried             28   | 6   12  16  20  28  
  Average Carried          18   | 3   7   14  18  26  
  Final Capacity           28   | 6   16  16  20  28  
  Final Carried            27   | 6   11  16  20  27  

 Class Distribution 
--------------------
 54% | Hauler-Mutant
 37% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  
Matter Collected           761  | 260  65   65   196  175  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4424 | 106  309  433  2314 1262 
  Parts                    217  | 4    14   31   112  56   
Haulers Intercepted        1    | .    .    .    1    .    
Recyclers Shooed           1    | .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Combat Hostiles Destroyed  68   | .   4   10  33  21  
  Guns                     55   | .   2   9   24  20  
  AOE                      8    | .   2   .   6   .   
Classes Destroyed          11   | 2   2   2   5   .   
  Worker                   3    | .   .   .   3   .   
  Builder                  2    | .   .   .   2   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 6    | 1   1   .   4   .   
  Watcher                  6    | .   2   1   3   .   
  Swarmer                  9    | .   .   2   4   3   
  Grunt                    38   | .   4   5   20  9   
  Brawler                  2    | .   .   .   1   1   
  Sentry                   18   | .   .   3   7   8   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           7    | 1   3   3   7   4   
  Combat Bots Only         5    | .   2   3   5   4   
Max Kills in Single Turn   2    | 1   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  
Damage Taken               5063 | .    354  334  2294 2081 
  Core                     689  | .    71   63   295  260  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         85   | 100  71   84   .    .    
Volleys Fired              237  | 7    31   30   100  69   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  138  | 80   80   90   90   138  
Shots Fired                420  | 14   53   52   172  129  
  Gun                      420  | 14   53   52   172  129  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  121  | .    16   26   .    79   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          299  | 14   37   26   172  50   
  Robot Hit Streak         30   | 3    6    8    30   26   
  Robot Miss Streak        3    | 2    3    2    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        11   | .    .    1    3    7    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           326  | 8    35   37   140  106  
  Core Hits                179  | 3    15   18   86   57   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              2    | .    .    2    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 2    | .    .    2    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6336 | 121  648  482  3081 2004 
  Guns                     5085 | 79   424  436  2282 1864 
  Cannons                  .    | .    .    .    .    .    
  Explosions               1182 | 42   224  .    776  140  
  Melee                    45   | .    .    45   .    .    
  Ramming                  24   | .    .    1    23   .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  2602 | 42   359  209  776  1216 
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          3665 | 79   289  227  2282 788  
  Impact                   .    | .    .    .    .    .    
  Slashing                 45   | .    .    45   .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            105  | .    28   .    77   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               105  | .    28   .    77   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      349  | .    40   .    229  80   
  Shots                    8    | .    1    .    5    2    
  Rammed                   9    | .    .    1    8    .    
Targets Rammed             9    | .    .    1    8    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        189  | 92   187  60   57   189  
  Average Temperature      47   | 45   82   18   8    44   
  Received Heat Transfer   1902 | .    174  135  783  810  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           5    | .    .    1    3    1    
  Combat Hostiles          5    | .    .    1    3    1    
  Parts Fried              19   | 1    .    .    14   4    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    2    .    .    4    
  Heat Transferred         3755 | .    400  475  750  2130 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      16   | 1    2    .    10   3    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Peak Influence             883  | 10  136 209 452 883 
  Average Influence        298  | 3   74  119 221 620 
Maximum Alert Level        3    | .   .   1   2   3   
  Low Security (%)         44   | 100 100 98  37  .   
  Level 1                  32   | .   .   1   58  22  
  Level 2                  9    | .   .   .   3   29  
  Level 3                  13   | .   .   .   .   47  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   .   1   8   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   1   4   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Distress Signals           6    | .   1   3   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              97   | .   7   14  48  28  
  Peak Tracking Total      6    | .   3   4   6   6   
  Tactical Retreats        6    | .   .   1   1   4   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Traps Triggered            4    | .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar 
Machines Disabled          6    | .   1   .   2   3   
  Max in Single Turn       1    | .   1   .   1   1   
  Garrison Relay           3    | .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Machines Accessed          14   | .   3   4   7   .   
  Terminals                13   | .   3   4   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                39   | .   6   12  21  .   
  Successful               17   | .   3   6   8   .   
  Failed                   22   | .   3   6   13  .   
    Catastrophic           10   | .   .   4   6   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   17   | .   2   6   9   .   
  Terminals                38   | .   6   12  20  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             16   | .   3   6   7   .   
  Part Schematic           2    | .   1   1   .   .   
  Prototype ID Bank        3    | .   1   1   1   .   
  Branch Access Points     1    | .   .   1   .   .   
  Unreport Threat          2    | .   .   .   2   .   
  Locate Traps             3    | .   .   1   2   .   
  Recall Reinforcements    1    | .   .   .   1   .   
  Zone Layout              4    | .   1   2   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   3   4   6   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   1   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   12  
  Machine Destruction      12   | .   .   .   .   12  
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  
Turns Passed               3477 | 79   338  560  1516 984  
Spaces Moved               1498 | 44   221  235  610  388  
  Core                     10   | 10   .    .    .    .    
  Treads                   1216 | .    .    218  610  388  
  Legs                     .    | .    .    .    .    .    
  Wheels                   272  | 34   221  17   .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  120  180  180  
  Average Speed            166  | 97   105  175  180  180  
  Slowest Speed            220  | 150  120  180  200  220  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       34   | 4    36   22   56   55   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          82   | 2    7    .    61   12   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      82   | 2    7    .    61   12   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Total                      2064 | 64  274 328 852 546 
  Wait                     116  | .   5   27  58  26  
  Move                     1494 | 43  220 234 609 388 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  93   | 8   8   18  32  27  
  Fast Attach              11   | 4   1   1   4   1   
  Attach                   40   | 2   3   5   19  11  
  Detach                   .    | .   .   .   .   .   
  Swap                     18   | .   3   2   5   8   
  Drop                     36   | .   3   8   13  12  
  Fire                     237  | 7   31  30  100 69  
  Melee                    2    | .   .   2   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    9    | .   .   1   8   .   
  Escape Stasis            4    | .   .   .   .   4   
  Rewire                   4    | .   .   .   4   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [Min])
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  235 | -10/Materials | Lost 3 parts (1n2w)
  326 | -10/Materials | Discovered new exit (range 10)
  326 | -10/Materials | Discovered new exit (range 11)
  333 | -10/Materials | Build established: Mutant
  418 | -10/Materials | Entered another Materials area
  418 | -9/Materials  | Evolved 2 slots: Utility x2
  517 | -9/Materials  | Lost 3 parts (1n2w)
  923 | -9/Materials  | Discovered new exit (range 16)
  967 | -9/Materials  | Identified exit to Mines
  978 | -9/Materials  | Entered another Materials area
  978 | -8/Materials  | Evolved 2 slots: Utility x2
 1137 | -8/Materials  | Garrison activated, responded to threat
 1361 | -8/Materials  | Lost 3 parts (1p2n)
 1435 | -8/Materials  | Lost 3 parts (1p2w)
 1600 | -8/Materials  | Build established: Hauler-Mutant
 1940 | -8/Materials  | Lost 4 parts (2n2u)
 2225 | -8/Materials  | Discovered new exit (range 11)
 2258 | -8/Materials  | Core integrity fell below 50%
 2492 | -8/Materials  | Identified exit to Garrison
 2494 | -8/Materials  | Entered Garrison
 2544 | -8/Garrison   | Triggered checkpoint
 2604 | -8/Garrison   | Garrison Relay disabled
 2700 | -8/Garrison   | Triggered checkpoint
 2778 | -8/Garrison   | Triggered checkpoint
 2908 | -8/Garrison   | Lost 4 parts (1p3w)
 3010 | -8/Garrison   | Garrison Relay disabled
 3040 | -8/Garrison   | Triggered checkpoint
 3118 | -8/Garrison   | Triggered checkpoint
 3158 | -8/Garrison   | Core integrity fell below 20%
 3217 | -8/Garrison   | Lost 6 parts (1p2n3w)
 3307 | -8/Garrison   | Garrison Relay disabled
 3360 | -8/Garrison   | Discovered new exit (range 10)
 3428 | -8/Garrison   | Spotted B-75 Beast
 3428 | -8/Garrison   | Spotted B-75 Beast
 3454 | -8/Garrison   | Triggered checkpoint
 3476 | -8/Garrison   | Triggered checkpoint
 3478 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03225_ Acquired 10 matter.
03243_ Dropped Lrg. Storage Unit.
03243_ Acquired Hcp. Matter Pod.
03307_ Garrison Relay disabled.
03307_ Relay Coupler [Swarmer] tumbles out of relay unit.
03307_ Relay Coupler [Sentry] tumbles out of relay unit.
03307_ Relay Coupler [NC] tumbles out of relay unit.
03312_ Dropped Relay Coupler [Sentry].
03313_ Acquired Relay Coupler [NC].
03339_ Dropped Imp. Ion Engine.
03339_ Acquired Lgt. Nuclear Core.
03360_ EXIT=FOUND
03433_ B-75 Beast springs to life. <x2>
03435_ Hvy. Laser destroyed.
03454_ Beams of light sweep through the air. An alarm sounds.
03456_ Lgt. Nuclear Core destroyed.
03459_ Hvy. Laser destroyed.
03469_ Beam Rifle destroyed.
03476_ Beams of light sweep through the air. An alarm sounds.
03476_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Med. Storage Unit | -9/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VariableDamperMantle
  Manual?         0
Play Time         00:35:51
  Cumulative      124.2 hours
  Start           2020.08.23 @ 17:34:19
  End             2020.08.23 @ 18:09:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          154
  Rogue           154
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             50
Gallery%          64
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9d9f8ad-12c1-4de0-be1d-3d0632b535dd