Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.18 @ 22:42:24 Player: Grimbling Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (250) 1250 Value Destroyed (11529) 11529 Prototype IDs (48) 960 Alien Tech Used (5) 1000 Bonus (6959) 6959 TOTAL SCORE: 29498 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 127 Aligned with FarCom 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -340 Cogmind --------- Core Integrity 1086/1450 Matter 35/300 Energy 325/325 System Corruption 26% Temperature Cool (0) Movement Treading (156) Location -2/Research Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor > --- PROPULSION (5) --- Advanced Medium Treads Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY (13) ----- Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Advanced Target Analyzer > --- WEAPON (4) ------- Railgun Missile Launcher Enhanced Force Lance > --- INVENTORY (20) --- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Improved Cooling System High-capacity Storage Unit Experimental Phase Shifter Improved Core Shielding Improved System Restoration Module AWS/Thermal Guided Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Small Matter Pod Structural Scanner 0b10 Decoder Chip [Scout] Improved Targeting Computer Advanced Target Analyzer Experimental Weapon Shielding Heavy Regenerative Plating Advanced Hardlight Generator Improved System Restoration Module > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Reinforced Antimatter Reactor Cooled Antimatter Reactor Advanced Medium Treads Improved Heavy Siege Treads Improved Cooling System Improved Cooling System High-capacity Storage Unit Transdimensional Reconstructor AWS/Thermal Hypervelocity Railgun Hypervelocity Railgun Missile Launcher Guided Remote Datajack Enhanced Force Lance [Rating: 162] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Reinforced Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Coil Gun Energy Gun Spread Laser Energy Cannon Potential Cannon Ballistic Gun Coil Gun Launcher Missile Launcher Impact Weapon Shock Maul Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Slots Evolved 17 | . 1 . 2 . . . 2 2 2 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . . . . . 1 1 . . . . . . . 1 . . . Utility 11 | . 1 . 1 . . . 1 1 1 1 2 . . . . 1 . . 2 Weapon 2 | . . . 1 . . . . . . 1 . . . . . . . . . Parts Attached 226 | 2 9 3 4 . 4 1 23 18 37 13 3 1 4 7 11 22 18 11 35 Power 27 | . . 1 . . . . 2 1 4 2 1 . . 1 3 5 1 . 6 Engine 6 | . . 1 . . . . 2 1 2 . . . . . . . . . . Core 4 | . . . . . . . . . 2 2 . . . . . . . . . Reactor 17 | . . . . . . . . . . . 1 . . 1 3 5 1 . 6 Propulsion 36 | . 2 . 1 . . . 9 5 6 4 . . . . . 4 1 . 4 Treads 36 | . 2 . 1 . . . 9 5 6 4 . . . . . 4 1 . 4 Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 86 | 1 3 2 2 . 1 1 2 9 17 3 2 1 1 2 5 8 6 6 14 Device 48 | . 2 1 2 . . 1 1 4 9 1 . . 1 1 2 5 5 4 9 Storage 11 | . . . . . 1 . . 1 4 1 1 . . . 1 . . . 2 Processor 10 | 1 . . . . . . . . 2 1 1 1 . . 1 2 . . 1 Hackware 2 | . . . . . . . . . . . . . . . . 1 . . 1 Protection 15 | . 1 1 . . . . 1 4 2 . . . . 1 1 . 1 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 77 | 1 4 . 1 . 3 . 10 3 10 4 . . 3 4 3 5 10 5 11 Energy Gun 22 | . 4 . 1 . 3 . 10 . 3 . . . . . . . . 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 47 | 1 . . . . . . . 3 6 4 . . 3 4 3 5 8 2 8 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . 1 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . 1 . 2 1 2 . . . . 3 . 1 1 8 2 Parts Lost 30 | . . . . . . . . 1 2 . . . . . 1 4 1 . 21 Power 4 | . . . . . . . . . . . . . . . . . . . 4 Propulsion 3 | . . . . . . . . 1 . . . . . . . . . . 2 Utility 17 | . . . . . . . . . 2 . . . . . 1 4 1 . 9 Weapon 6 | . . . . . . . . . . . . . . . . . . . 6 Highest Loss Streak 11 | . . . . . . . . 1 1 . . . . . 1 2 1 . 11 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 99 100 100 99 100 99 98 97 85 82 85 85 66 85 84 85 84 71 Engine 3 | . 12 11 10 10 10 10 7 7 7 . . . . . . . . . . Core 1 | . . . . . . . . . 4 11 9 5 5 5 . . . . . Reactor 4 | . . . . . . . . . . . . 5 5 5 9 9 9 9 7 Treads 15 | . 3 25 20 20 20 20 24 27 24 13 10 10 10 10 10 12 12 13 11 Device 15 | . 12 12 20 20 20 20 25 22 17 15 15 15 15 15 10 12 18 14 12 Storage 11 | . 12 12 10 10 10 10 8 7 9 11 12 15 15 15 15 11 9 9 7 Processor 7 | . 10 . . . . . . . 1 5 10 10 10 10 14 13 13 13 8 Protection 6 | . 1 12 10 10 10 10 7 11 12 5 5 5 5 5 4 2 2 6 6 Energy Gun 7 | . 9 25 30 30 29 30 24 19 6 . . . . . . . . . . Ballistic Gun 13 | . 14 . . . . . . 1 11 21 20 20 20 1 20 18 17 12 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 149 | 18 29 31 35 35 45 45 47 67 76 96 97 95 96 96 108 108 124 123 149 Greatest Support 180 | 20 40 40 40 40 40 40 62 82 100 140 140 140 140 140 140 177 177 177 180 Greatest Overweight (x) 1 | . 1 . . . 1 1 1 . 1 1 . . . . . . . . 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Average Capacity 14 | 10 10 10 10 10 11 15 15 15 15 15 15 15 15 15 15 15 15 15 19 Most Carried 20 | 8 10 10 10 10 10 12 15 15 15 15 15 15 15 15 15 15 15 15 20 Average Carried 14 | 6 7 9 9 10 9 11 13 14 14 14 14 15 15 14 14 14 14 14 17 Final Capacity 20 | 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Final Carried 15 | 6 9 10 10 10 10 12 15 15 15 15 15 15 15 15 15 15 14 15 11 Class Distribution -------------------- 46% | Scavenger-Gunner 15% | Hacker-Gunner 10% | Hacker-Tank 9% | Scavenger-Tank 8% | Hacker-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -9/Exiles Hacker-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Scavenger-Gunner | -3/Lab Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Matter Collected 8201 | 220 97 55 40 . 30 15 150 256 1124 539 659 124 260 . 1391 940 709 90 1502 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 13952 | . 99 198 272 20 . 61 582 1001 1748 726 1382 204 302 . 1696 1642 1350 90 2579 Parts 687 | . 9 8 21 4 . 8 27 53 81 40 62 13 19 . 57 72 85 15 113 Haulers Intercepted 12 | . . . 2 . . . 4 2 2 1 1 . . . . . . . . Recyclers Shooed 5 | . 1 . . . . . 1 . 1 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Combat Hostiles Destroyed 181 | . 4 5 4 2 . 2 8 17 26 7 15 6 6 . 21 15 17 1 25 Melee 8 | . . . . . . . . . . . . . . . . . . 1 7 Guns 165 | . 4 5 4 2 . 2 8 16 20 7 15 6 6 . 21 15 17 . 17 AOE 2 | . . . . . . . . . 1 . . . . . . . . . 1 Classes Destroyed 20 | . 2 2 4 . . . 3 3 . 1 . . . . 2 1 2 . . Worker 15 | . . . 2 . . . . 2 4 1 2 . . . . 1 . . 3 Builder 8 | . . . . . . . 1 1 1 1 1 . . . . 1 . . 2 Tunneler 3 | . . . . . . . 1 . 1 1 . . . . . . . . . Hauler 12 | . . . 2 . . . 4 2 2 1 1 . . . . . . . . Recycler 11 | . . 1 . . . . 2 2 . 1 1 . . . . 2 . . 2 Mechanic 2 | . . . . . . . . . . 1 1 . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . Watcher 15 | . . . 1 . . . 1 2 4 1 1 . . . . 2 2 . 1 Swarmer 31 | . 2 2 . 2 . 2 2 4 7 . . 4 3 . 1 . 2 . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . Grunt 56 | . 2 2 1 . . 1 2 4 9 2 10 . . . 8 2 . . 13 Brawler 7 | . . . . . . . . 1 1 . . . . . 5 . . . . Duelist 6 | . . . . . . . 1 . . . . . . . 1 1 3 . . Protector 1 | . . . . . . . . . . . . . . . 1 . . . . Sentry 28 | . . 1 3 . . . 3 3 5 . 1 . 1 . 2 2 4 . 3 Specialist 2 | . . . . . . . . . . . . . . . . . 2 . . Hunter 20 | . . . . . . . . 3 3 1 . . 2 . 2 8 1 . . Programmer 25 | . . . . . . . . 2 1 4 4 2 . . . 2 4 . 6 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 13 | . 2 2 3 2 . 2 6 4 7 3 9 4 3 . 13 10 3 1 9 Combat Bots Only 13 | . 2 2 2 2 . 2 4 3 6 3 6 4 3 . 13 4 3 1 8 Max Kills in Single Turn 3 | . 1 1 1 2 . 2 2 2 2 2 2 2 2 . 2 2 2 1 3 Gunslinging 1 | . . . . 1 . . 1 1 . . . . 1 . 1 1 . . 1 Exploded 1 | . . . . . . . . . 1 . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 . A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Damage Taken 13335 | . 102 51 35 6 . 17 124 844 1138 264 700 88 305 . 1105 1740 861 148 5807 Core 674 | . 19 3 . . . 3 11 58 79 18 23 . 25 . 31 85 28 . 291 Absorbed by Shields 736 | . . . . . . . . . . . . . . . . . . . 736 Reduced by Siege Mode 219 | . . . . . . . . . . . . . . . 6 . . . 213 Redirected to Shielding 231 | . . . . . . . . . . . . . . . 167 . . . 64 Regen/Repaired (Parts) 980 | . . . . . . . . . 63 46 . . . . . . . . 871 Core Remaining (%) 95 | 100 . 91 . . . 99 98 91 90 98 . . . . 93 . . 100 . Volleys Fired 478 | . 13 11 10 1 . 3 20 46 78 24 34 6 11 . 66 43 32 5 75 Largest 4 | . 2 2 3 3 . 3 3 3 3 4 4 4 4 . 4 4 4 3 3 Hottest 255 | . 80 130 195 195 . 195 195 189 255 125 125 125 125 . 128 135 160 120 120 Shots Fired 1591 | . 26 22 30 3 . 9 60 138 234 96 134 25 43 . 259 172 127 15 198 Gun 1587 | . 26 22 30 3 . 9 60 138 234 96 134 25 43 . 259 172 127 15 194 Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1237 | . 16 . . . . . . . 156 96 134 25 43 . 259 172 127 15 194 Thermal 350 | . 10 22 30 3 . 9 60 138 78 . . . . . . . . . . Explosive 4 | . . . . . . . . . . . . . . . . . . . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 65 | . 9 35 18 6 . 6 24 51 65 38 35 18 12 . 32 30 21 5 50 Robot Miss Streak 6 | . 2 2 5 2 . 6 4 1 2 1 3 3 1 . 1 2 2 2 2 Penetration Max 2 | . . . . . . . . . 1 2 2 1 1 . 2 2 1 . 2 Secondary Targets 41 | . 1 1 . 1 . . 1 4 5 1 3 1 3 . 9 4 1 . 6 Max Gunslinging Chain 2 | . 1 1 . 1 . . 1 1 1 1 1 1 2 . 2 2 1 . 1 Shots Hit Robots 1165 | . 17 15 26 3 . 6 47 112 181 79 100 15 30 . 103 135 83 19 194 Core Hits 636 | . 7 24 42 5 . 6 88 49 71 24 50 8 14 . 54 58 40 5 91 Critical Kills 56 | . . . . . . . . . . 1 6 . 1 . 10 4 14 . 20 Critical Parts Destroyed 79 | . . . . . . . . . 2 4 6 1 . . 8 11 12 2 33 Critical Strikes 188 | . . . . . . . 1 4 14 5 12 1 1 . 22 15 29 3 81 Burn 17 | . . . . . . . 1 4 12 . . . . . . . . . . Destroy 161 | . . . . . . . . . 2 5 12 1 1 . 22 15 29 2 72 Impale 10 | . . . . . . . . . . . . . . . . . . 1 9 Melee Attacks 38 | . . . . . . . . . . . . . . . . . 1 11 26 Impact 1 | . . . . . . . . . . . . . . . . . 1 . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 37 | . . . . . . . . . . . . . . . . . . 11 26 Sneak Attacks 6 | . . . . . . . . . . . . . . . . . . . 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26572 | . 189 286 380 37 . 48 839 2202 3851 2332 2945 475 667 . 2843 3022 1384 617 4455 Guns 23133 | . 189 277 367 37 . 42 837 2129 3431 2262 2935 475 667 . 2843 3006 1384 66 2186 Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 1022 | . . . . . . . . 72 394 . . . . . . . . . 556 Melee 2020 | . . . . . . . . . . . . . . . . . . 551 1469 Ramming 397 | . . 9 13 . . 6 2 1 26 70 10 . . . . 16 . . 244 Kinetic 18259 | . 122 . . . . . . . 2313 2262 2935 475 667 . 2843 3006 1384 66 2186 Thermal 5268 | . 67 277 367 37 . 42 837 2129 1512 . . . . . . . . . . Explosive 556 | . . . . . . . . . . . . . . . . . . . 556 Electromagnetic 72 | . . . . . . . . 72 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 2020 | . . . . . . . . . . . . . . . . . . 551 1469 Highest Corruption 26 | . . . . . . . . . . 1 3 4 4 4 4 1 3 3 26 Average Corruption 4 | . . . . . . . . . . 1 2 3 4 4 4 1 1 2 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 243 | . . . . . . . . . . 5 8 13 13 7 124 12 10 4 47 Message Errors 55 | . . . . . . . . . . . 1 4 1 1 32 4 4 1 7 Matter Fused 54 | . . . . . . . . . . 4 1 3 3 3 25 2 1 1 11 Heat Flow Errors 20 | . . . . . . . . . . . . . 4 . 14 . 1 . 1 Energy Discharges 38 | . . . . . . . . . . 1 3 3 1 1 18 1 2 . 8 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 33 | . . . . . . . . . . . . 1 3 1 17 3 1 2 5 Data Loss (major) 7 | . . . . . . . . . . . . 1 . . 4 . . . 2 Misfires 4 | . . . . . . . . . . . . 1 . . 2 1 . . . Alerts 9 | . . . . . . . . . . . 1 . . 1 5 . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 20 | . . . . . . . . . . . 2 . 1 . 7 1 1 . 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 396 | . . . . . . . . . 71 . . . . . . . . . 325 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 73 | . . . . . . . . . 70 . . . . . . . . . 3 Melee 323 | . . . . . . . . . 1 . . . . . . . . . 322 Knockbacks 2 | . . . . . . . . . . 1 . . . . . . . . 1 Impact 2 | . . . . . . . . . . 1 . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 139 | . . . . . . . . 12 127 . . . . . . . . . . Shots 4 | . . . . . . . . 1 3 . . . . . . . . . . Rammed 44 | . . 3 2 . . 2 1 1 1 6 2 . . . . 1 . . 25 Targets Rammed 46 | . . 3 3 . . 2 1 1 1 6 2 . . . . 1 . . 26 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . . . . . . . . . . . . 1 Highest Temperature 295 | . 12 189 201 78 . 51 30 216 295 89 165 48 257 . 250 . 190 . 207 Average Temperature 49 | . 8 75 57 39 . 26 7 34 56 28 37 24 77 . 85 . 67 . 99 Received Heat Transfer 2636 | . 60 51 15 . . . 72 207 447 45 263 . 9 . 204 69 240 . 954 Effects 1 | . . . . . . . . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . . . . . . . . 1 . . . . Siege Activations 2 | . . . . . . . . . . . . . . . 1 . . . 1 Total Turns 53 | . . . . . . . . . . . . . . . 10 . . . 43 Longest Duration 43 | . . . . . . . . . . . . . . . 10 . . . 43 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . 1 . . . . . . . . . 2 Robots Melted 8 | . . . . . . . . 1 7 . . . . . . . . . . Combat Hostiles 6 | . . . . . . . . 1 5 . . . . . . . . . . Parts Melted 26 | . 1 1 . . . . 3 4 17 . . . . . . . . . . Heat Transferred 11148 | . 150 330 470 50 . 50 1158 4440 4500 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Peak Influence 516 | . 105 75 154 53 . 80 212 229 263 215 333 . . . . 216 220 . 516 Initial 77 | . . . . 1 . . 22 . 63 56 77 . . . . . 55 . . Average 83 | . 16 23 30 11 . 31 75 97 102 69 149 . . . . 76 119 . 114 Maximum Alert Level 2 | . . . . . . . 1 1 1 1 1 . . . . 1 1 . 2 Low Security (%) 87 | 100 100 100 100 100 . 100 84 94 82 94 64 . . . . 95 89 . 70 Level 1 11 | . . . . . . . 15 5 17 5 35 . . . . 4 10 . 21 Level 2 . | . . . . . . . . . . . . . . . . . . . 7 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . . . 1 . . . 2 6 3 4 5 . . . 1 7 3 . 8 Investigation 7 | . . . . . . . . 1 . 1 1 . . . . 2 1 . 1 Extermination 14 | . . . . . . . . 3 1 2 1 . . . . 2 2 . 3 Reinforcement 14 | . . . 1 . . . 1 2 2 1 3 . . . . 3 . . 1 Assault 1 | . . . . . . . . . . . . . . . 1 . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . . . . . . 1 . . 1 Haulers Reinforced 4 | . . . . . . . . . 2 . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Distress Signals 7 | . . . 1 . . . 1 2 1 . . . . . . 1 . . 1 Communications Jammed 65 | . . . . . . . . . 63 . 1 . . . . . 1 . . Distress Signals 65 | . . . . . . . . . 63 . 1 . . . . . 1 . . Times Spotted 243 | . 6 5 9 2 . 4 14 22 33 8 21 6 6 . 24 18 17 1 47 Peak Tracking Total 10 | . 2 2 5 2 . 2 4 4 5 2 5 4 3 . 10 7 5 1 9 Tactical Retreats 13 | . . . . . . . 1 . . . 1 . . . 1 1 . . 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Traps Triggered 13 | . . . 1 . . . 5 1 3 1 . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . 4 . . . . . . . . 6 . . . . . . . . . Reused 3 | . . . . . . . . . . 3 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . 5 . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Machines Disabled 13 | . . . . . . . . 1 4 1 3 . . . . . 1 2 1 Max in Single Turn 4 | . . . . . . . . 1 4 1 1 . . . . . 1 1 1 Garrison Access 4 | . . . . . . . . . 1 . 1 . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Machines Accessed 63 | . 7 . 7 . 1 1 6 6 4 6 4 1 1 4 . 6 6 1 2 Terminals 36 | . 7 . 5 . . 1 5 5 2 2 1 . . . . 4 4 . . Fabricators 6 | . . . . . . . . . . 1 2 . . . . 1 2 . . Repair Stations 4 | . . . 1 . . . . 1 1 1 . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 Garrison Access 4 | . . . . . . . . . 1 . 1 . . . . 1 . . 1 Total Hacks 211 | . 33 . 21 . 1 2 32 18 8 24 10 1 1 17 . 21 16 1 5 Successful 148 | . 23 . 17 . 1 1 25 13 4 13 6 1 1 17 . 17 6 1 2 Failed 63 | . 10 . 4 . . 1 7 5 4 11 4 . . . . 4 10 . 3 Catastrophic 4 | . . . . . . . 1 . 2 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 106 | . 26 . 10 . 1 2 14 8 5 9 5 . . . . 13 12 1 . Terminals 142 | . 33 . 14 . . 2 24 16 5 14 4 . . . . 18 12 . . Fabricators 12 | . . . . . . . . . . 2 4 . . . . 2 4 . . Repair Stations 9 | . . . 1 . . . . 2 2 4 . . . . . . . . . Recycling Units 4 | . . . . . . . . . . 4 . . . . . . . . . Scanalyzers 17 | . . . 6 . . . 8 . . . . . . . . . . . 3 Garrison Access 6 | . . . . . . . . . 1 . 2 . . . . 1 . . 2 Terminal Hacks 83 | . 17 . 6 . 1 1 11 6 . 4 1 1 1 17 . 12 4 1 . Record 7 | . . . . . 1 . . . . . . . . 5 . . . 1 . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . 4 . 1 . . . Prototype ID Bank 22 | . 10 . 2 . . . 2 2 . . . . . 4 . . 2 . . Open Door 2 | . . . . . . . . . . . . 1 1 . . . . . . Level Access Points 3 | . . . . . . 1 1 1 . . . . . . . . . . . Branch Access Points 5 | . 1 . 1 . . . 1 . . . 1 . . . . 1 . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . 1 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 12 | . 2 . 3 . . . 4 . . . . . . . . 3 . . . Locate Traps 2 | . . . . . . . 1 1 . . . . . . . . . . . Reprogram Traps 3 | . 2 . . . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . 1 . . . Registered Prototypes 4 | . . . . . . . 1 1 . 1 . . . . . 1 . . . Zone Layout 6 | . 2 . . . . . 1 1 . 1 . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 5 | . . . . . . . . 1 2 2 . . . . . . . . . Scan Component 3 | . . . . . . . . 1 1 1 . . . . . . . . . Repair 2 | . . . . . . . . . 1 1 . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 3 . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . 2 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 15 | . . . 6 . . . 8 . . . . . . . . . . . 1 Insert Component 8 | . . . 3 . . . 4 . . . . . . . . . . . 1 Analyze 7 | . . . 3 . . . 4 . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . 1 . 1 . . . . 1 . . 1 Seal Access 4 | . . . . . . . . . 1 . 1 . . . . 1 . . 1 Unauthorized Hacks 37 | . 6 . 5 . . . 6 6 1 4 4 . . . . 3 2 . . Terminals 31 | . 6 . 4 . . . 6 6 1 2 1 . . . . 3 2 . . Botnet 29 | . 6 . 4 . . . 5 5 1 2 1 . . . . 3 2 . . Disrupt 2 | . . . . . . . 1 1 . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . 2 3 . . . . . . . . Liberate 2 | . . . . . . . . . . 1 1 . . . . . . . . Fabnet 3 | . . . . . . . . . . 1 2 . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 7 . 6 . . 1 6 6 2 6 3 . . . . 5 6 . 1 Full Trace Events 10 | . 2 . . . . . 1 1 . 1 1 . . . . 2 1 . 1 Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 3 . . . 3 . . . . . . 4 . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . . 69 . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . 18 . . . Parts Repaired 2 | . . . . . . . . . 1 1 . . . . . . . . . Time 84 | . . . . . . . . . 22 62 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . . . . . . . . Parts Scanalyzed 7 | . . . 3 . . . 3 . . . . . . . . . . . 1 Part Schematics Acquired 6 | . . . 3 . . . 3 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 1 . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . 1 . . 1 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . 3 3 3 3 4 4 4 4 1 Autooverrided 2 | . . . . . . . . . . . . 1 . . 1 . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Total Allies 7 | . . . . 3 . . . . . . . 1 . . 3 . . . . Largest Group 3 | . . . . 3 3 3 . . . . . 1 . . 2 2 . . . Highest-Rated Group 96 | . . . . 40 40 40 . . . . . 47 . . 96 96 . . . Highest-Rated Ally 56 | . . . . 16 16 16 . . . . . 47 . . 56 48 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 36 | . . . . . . 22 . . . . . 2 . . . 12 . . . Total Damage 641 | . . . . . . 239 . . . . . 59 . . . 343 . . . Kills 3 | . . . . . . 2 . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Robot Analysis Total 5 | . . . . . . . . . . . . . . 4 . 1 . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 49 | . . . . . . . . . . . . . . . . 18 18 . 13 Traps 30 | . . . . . . . . . . . . . . . . 9 11 . 10 Emergency Access 19 | . . . . . . . . . . . . . . . . 9 7 . 3 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Turns Passed 19947 | 14 472 969 515 134 838 393 924 1095 1865 1148 750 591 650 268 5321 1090 998 432 1480 Spaces Moved 10653 | 9 324 578 266 81 470 156 489 537 912 584 319 356 356 158 3161 541 502 231 623 Core . | . . . . . . . . . . . . . . . . . . . . Treads 10358 | . 38 578 266 81 470 156 489 537 912 584 319 356 356 158 3161 541 502 231 623 Legs 295 | 9 286 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 240 155 155 162 160 160 160 160 160 160 153 145 153 153 Average Speed 160 | 120 125 160 160 160 176 240 159 158 162 160 160 160 160 160 160 160 152 153 161 Slowest Speed 247 | 120 190 160 160 160 240 240 240 163 243 240 160 160 160 160 160 170 153 153 247 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 41 | 2 46 99 35 24 79 28 40 15 22 13 8 56 59 60 99 10 29 95 20 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 4 | . . 1 . . . . . . . . . . . 3 . . . . . Known Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . . . . . . 3 3 . 2 . . . . Spaces Dug 91 | . . . . . . . . . . . . . . . 91 . . . . Terrain Destroyed 300 | . . . . . . . . . 55 6 15 2 10 . 177 3 9 . 23 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 224 | . . . . . . . . . 1 6 15 2 10 . 177 3 8 . 2 AOE 67 | . . . . . . . . . 54 . . . . . . . . . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Total 12307 | 12 368 600 334 83 480 165 587 680 1131 739 474 362 412 174 3262 656 656 274 858 Wait 592 | . . 2 42 2 . 2 37 55 53 94 114 . 37 . 5 25 80 . 44 Move 10634 | 8 323 577 265 80 469 155 488 536 911 583 318 355 355 157 3160 540 501 230 623 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 61 | . 8 1 5 . 1 2 6 5 12 3 1 . . 1 2 4 2 2 6 Fast Attach 142 | . 6 1 . . 3 . 14 10 18 9 2 . . 7 7 19 12 13 21 Attach 34 | 1 3 1 2 . . . 4 1 4 1 1 . . 1 . 1 1 . 13 Detach 41 | 1 6 1 . . 1 . 3 . 3 4 1 . . 1 . 4 4 1 11 Swap 56 | 1 . 1 2 . 1 1 5 7 15 3 . 1 4 . 4 2 6 1 2 Drop 178 | 1 9 2 5 . 5 . 9 19 36 12 1 . 4 7 12 17 17 11 11 Fire 478 | . 13 11 10 1 . 3 20 46 78 24 34 6 11 . 66 43 32 5 75 Melee 38 | . . . . . . . . . . . . . . . . . 1 11 26 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 46 | . . 3 3 . . 2 1 1 1 6 2 . . . . 1 . . 26 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . . . . 1 . 6 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory -3/Lab -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 3) 15 | -11/Scrapyard | Entered Materials 15 | -10/Materials | Evolved 1 slot: Utility x1 111 | -10/Materials | Identified exit to Mines 182 | -10/Materials | Identified exit to Materials 182 | -10/Materials | Discovered exit to Materials (range 15) 323 | -10/Materials | Build established: Hacker-Mutant 487 | -10/Materials | Entered Mines 598 | -10/Mines | Learned Materials terminal intel 606 | -10/Mines | Discovered exit to Materials (range 13) 606 | -10/Mines | Discovered exit to Materials (range 9) 612 | -10/Mines | Learned location of Storage (-7) 849 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 937 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1456 | -10/Mines | Entered Materials 1456 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1457 | -9/Materials | Loaded intel: 12 terminal locations 1751 | -9/Materials | Identified exit to Mines 1764 | -9/Materials | Build established: Hacker-Tank 1971 | -9/Materials | Entered Mines 1971 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2095 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2095 | -9/Mines | Identified exit to Exiles 2095 | -9/Mines | Discovered exit to Exiles (range 5) 2105 | -9/Mines | Entered Exiles 2105 | -9/Exiles | Accompanied by 3 allies 2142 | -9/Exiles | Met 8R-AWN 2173 | -9/Exiles | Met EX-HEX 2214 | -9/Exiles | Met EX-BIN 2233 | -9/Exiles | Aligned with FarCom system 2235 | -9/Exiles | Given EX-Vault access code 2272 | -9/Exiles | Opened EX-Vault 2279 | -9/Exiles | Found Prototype Energy Gun 2279 | -9/Exiles | Identified AWS/Thermal 2333 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2383 | -9/Exiles | Met EX-DEC 2494 | -9/Exiles | Visited The Gauntlet 2921 | -9/Exiles | Identified exit to Mines 2921 | -9/Exiles | Discovered exit to Mines (range 10) 2943 | -9/Exiles | Left Exiles lab with AWS/Thermal 2943 | -9/Exiles | Entered Mines 2943 | -8/Mines | Accompanied by 3 allies 2951 | -8/Mines | Identified exit to Materials 3241 | -8/Mines | Build established: Hacker-Skirmisher 3336 | -8/Mines | Entered Materials 3336 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3650 | -8/Materials | Build established: Scavenger-Skirmisher 3690 | -8/Materials | Identified exit to Factory 3844 | -8/Materials | Garrison activated, responded to threat 4260 | -8/Materials | Entered Factory 4260 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4694 | -7/Factory | Identified exit to Factory 5355 | -7/Factory | Entered another Factory area 5355 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5395 | -6/Factory | Build established: Scavenger-Tank 5982 | -6/Factory | Identified exit to Lower Caves 5982 | -6/Factory | Discovered exit to Lower Caves (range 13) 6316 | -6/Factory | Repaired Imp. Deuterium Engine 6379 | -6/Factory | Discovered exit to Lower Caves (range 15) 7058 | -6/Factory | Identified exit to Factory 7058 | -6/Factory | Discovered exit to Factory (range 7) 7143 | -6/Factory | Build established: Hacker-Tank 7220 | -6/Factory | Entered another Factory area 7220 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7503 | -5/Factory | Build established: Hacker-Gunner 7724 | -5/Factory | Repaired Railgun 8036 | -5/Factory | Identified exit to Factory 8036 | -5/Factory | Discovered exit to Factory (range 8) 8310 | -5/Factory | Cargo convoy interrupted 8368 | -5/Factory | Entered another Factory area 8368 | -4/Factory | Evolved 2 slots: Utility x2 8390 | -4/Factory | Identified exit to Upper Caves 9118 | -4/Factory | Entered Upper Caves 9691 | -4/Upper Caves | Identified exit to Upper Caves 9691 | -4/Upper Caves | Discovered exit to Upper Caves (range 11) 9709 | -4/Upper Caves | Entered another Upper Caves area 9813 | -4/Upper Caves | Learned 8 Research zone layouts 10311 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10353 | -4/Upper Caves | Identified exit to Zhirov 10353 | -4/Upper Caves | Discovered exit to Zhirov (range 5) 10359 | -4/Upper Caves | Entered Zhirov 10359 | -4/Zhirov | Identified exit to Proximity Caves 10359 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 10391 | -4/Zhirov | Met Zhirov 10428 | -4/Zhirov | Learned location of Quarantine (-2) 10428 | -4/Zhirov | Learned location of Testing (-3) 10428 | -4/Zhirov | Learned location of Command (-1) 10437 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10462 | -4/Zhirov | Found Alien Artifact 10462 | -4/Zhirov | Identified Integrated Dissipator 10462 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10487 | -4/Zhirov | Found Alien Artifact 10627 | -4/Zhirov | Entered Proximity Caves 10905 | -3/Proximity Caves | Build established: Scavenger-Gunner 10949 | -3/Proximity Caves | Spotted B-86 Titan 11174 | -3/Proximity Caves | Destroyed B-86 Titan 11367 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 11457 | -3/Proximity Caves | Destroyed 13 combat bots 12485 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15921 | -3/Proximity Caves | Identified exit to Research 15921 | -3/Proximity Caves | Discovered exit to Research (range 4) 15948 | -3/Proximity Caves | Entered Research 15948 | -3/Research | Accompanied by 2 allies 15948 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16080 | -3/Research | Found Unknown Launcher 16366 | -3/Research | Fabricated Biometal Heavy Treads (x2) 16644 | -3/Research | Identified exit to Armory 16644 | -3/Research | Identified exit to Testing 17038 | -3/Research | Entered Armory 17218 | -3/Armory | Found Enh. Force Lance 17456 | -3/Armory | Found Hvy. Reactive Plating 18030 | -3/Armory | Identified Transdimensional Reconstructor 18030 | -3/Armory | Warped through subspace to slip node 18030 | -3/Armory | Identified exit to Lab 18030 | -3/Armory | Discovered exit to Lab (range 1) 18036 | -3/Armory | Entered Lab 18036 | -3/Lab | Identified exit to Research 18036 | -3/Lab | Discovered exit to Research (range 10) 18056 | -3/Lab | Unable to decrypt terminal 18056 | -3/Lab | Opened the door to a hidden lab 18057 | -3/Lab | Gained access to the hidden lab's interior 18066 | -3/Lab | Unable to decrypt terminal 18074 | -3/Lab | Found Alien Artifact 18074 | -3/Lab | Identified Core Reset Matrix 18074 | -3/Lab | Used Core Reset Matrix 18078 | -3/Lab | Sensed 3 artifacts in vicinity 18092 | -3/Lab | Found Integrated Reactor 18092 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 18107 | -3/Lab | Found Core Regenerator 18107 | -3/Lab | Used Core Regenerator, restored core integrity (+217) 18127 | -3/Lab | Found Transdimensional Reconstructor 18148 | -3/Lab | Detected by scanners 18158 | -3/Lab | Confronted by A5 18188 | -3/Lab | Discovered exit to Research (range 11) 18215 | -3/Lab | Destroyed A5 18322 | -3/Lab | Found Prototype Protection 18322 | -3/Lab | Identified Hvy. Regenerative Plating 18357 | -3/Lab | Found Prototype Energy Gun 18357 | -3/Lab | Identified Tachyon Dispersion Ray 18363 | -3/Lab | Found Prototype Energy Cannon 18363 | -3/Lab | Identified Potential Cannon 18388 | -3/Lab | Unable to decrypt terminal 18410 | -3/Lab | Found Prototype Special Weapon 18468 | -3/Lab | Entered Research 18468 | -2/Research | Evolved 2 slots: Utility x2 18981 | -2/Research | Intercept squad dispatched 19010 | -2/Research | Spotted Tracker 19010 | -2/Research | Spotted Tracker 19048 | -2/Research | Spotted Combat Programmer 19054 | -2/Research | Spotted Combat Programmer 19069 | -2/Research | Destroyed Tracker 19149 | -2/Research | Destroyed Combat Programmer 19184 | -2/Research | Found Prototype Device 19184 | -2/Research | Identified Exp. Phase Shifter 19268 | -2/Research | System corruption reached 10% 19472 | -2/Research | Destroyed Combat Programmer 19594 | -2/Research | Destroyed 8 combat bots 19678 | -2/Research | Spotted B-90 Cyclops 19749 | -2/Research | Lost 3 parts (1n1u1w) 19784 | -2/Research | Found Prototype Processor 19784 | -2/Research | Identified Exp. Core Analyzer 19883 | -2/Research | Warped through subspace 19912 | -2/Research | Lost 11 parts (3p1n4u3w) 19948 | -2/Research | Self-destructed Last Messages --------------- 19926_ K-01 Serf collects debris. 19930_ Acquired Railgun. 19932_ U-05 Engineer lays Concrete. 19933_ U-05 Engineer builds a Wall. 19937_ U-05 Engineer lays Concrete. 19937_ K-01 Serf collects debris. 19937_ U-05 Engineer lays Concrete. 19938_ U-05 Engineer builds a Wall. 19939_ U-05 Engineer lays Concrete. 19942_ U-05 Engineer builds a Wall. 19943_ Sneak attack on K-01 Serf. 19943_ K-01 Serf suffers critical hit (Impale). 19943_ K-01 Serf destroyed. 19943_ K-01 Serf collects debris. 19944_ Slug penetrates Wall. 19945_ U-05 Engineer builds a Wall. 19947_ Acquired 25 matter. 19947_ W-44 Eye distress signal alerts nearby ally. 19947_ U-05 Engineer lays Concrete. 19947_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | """ ####%[ ##???????????????????????????????? | | # ##[*! ##???????????????????????????????? | | ####!=% ##??? ##?????????????????????????? | | #/#########!%[% ## ?? ####???????????????????????? | | ##+##### ####???????????????????????? | | [ %% ?????????????????????? | | != ?????????????????????? | | !%################???????????????????????? | | *###### ####### ???????????????????????? | | # !! # ????????????????????????? | | !#[ ! # ????????????????????????? | | [ %+= # ????????????????????????? | | |%! !# ] # ????????????????????????? | | [! %# # ????????????????????????? | | #####+##+######????????????????????????? | | ##### # ##????????????????????????? | | """" ##?????????????????????????????????????? | | """" ##??? # ???????????###?????????????????? | | """" %##### # ??????###### ##????????????????? | | ! ##### # ?g???# [==#????????????????? | | % + ???# !==+ "?????????????? | | # ??# # """"??????????? | | """" # = ## ! #? """"??????????? | | """" # u w #??####??????????? | | """" ####+####! #????????????????? | | =#@*k #????????????????? | | #g #????????????????? | | + #????????????????? | | #????????????????? | | #################+## """#????????????????? | | = #######""###### # """#????????????????? | | #######???????? [ ## "#????????????????? | | ?# h?# "F"#????????????????? | | ?# ?# """#????????????????? | | ?+ * h ?# ?????????????????? | | ?# ??# ?????????????????? | | +###############?# ??########?????????????????? | | """" #?? ???????????????????????????? | | ?? ???????????w?? ?w???????????????????????????? | | ??? ???????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Energy Generation 51 Energy Capacity 620 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1200 Resistance: KI 75 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 90 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 11 Core Analysis 6 Recoil Reduction 5 Matter Filtering 30 Particle Charging 15 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Biometal Heavy Treads | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Reactor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed ColdArchitectBattery Manual? 0 Play Time 02:21:19 Cumulative 156.5 hours Start 2022.05.18 @ 16:45:45 End 2022.05.18 @ 22:42:24 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 46 Rogue 0 Adventurer 1 Explorer 45 Win Type - Total 11 Types 5/0/3/3/0/0/0/0/0 Lore% 76 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/X11 Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 3c0d0091-7aef-41ff-9bc9-2b98f7de6f55