Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 00:50:35 Player: Sloweel Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (80) 400 Value Destroyed (2412) 2412 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (-118) -118 TOTAL SCORE: 9254 Bonus ------- Friendly Fire -118 Cogmind --------- Core Integrity 0/1300 Matter 238/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Improved Transmission Jammer Compact HERF Cannon Great Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Impulse Thruster > --- UTILITY ---------- Experimental Matter Compressor Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Hacking Suite System Shield System Shield Improved System Shield Improved System Guard > --- WEAPON ----------- Great Axe Great Axe > --- INVENTORY -------- Field Propulsion Drive Advanced Sensor Array Improved Transmission Jammer Long-range Missile Launcher [Rating: 112] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Field Propulsion Drive Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Slots Evolved 14 | . . . . . 4 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 5 | . . . . . 2 . 1 . . 1 . 1 Utility 8 | . . . . . 2 2 1 . . 1 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 164 | 7 8 1 2 3 48 27 39 2 . 17 3 7 Power 19 | 1 1 . 1 . 5 3 5 1 . 1 . 1 Engine 16 | 1 1 . . . 4 3 5 1 . . . 1 Core 3 | . . . 1 . 1 . . . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 41 | 2 2 . . . 9 7 10 . . 7 1 3 Treads . | . . . . . . . . . . . . . Leg 23 | 2 2 . . . 9 7 3 . . . . . Wheel 3 | . . . . . . . 3 . . . . . Hover 1 | . . . . . . . 1 . . . . . Flight 14 | . . . . . . . 3 . . 7 1 3 Utility 61 | 2 2 . 1 1 19 12 16 1 . 3 2 2 Device 37 | 1 1 . 1 . 13 7 10 1 . 1 1 1 Storage 4 | 1 1 . . . 1 . . . . . . 1 Processor 5 | . . . . . 2 . 2 . . . 1 . Hackware 5 | . . . . . . 1 2 . . 2 . . Protection 10 | . . . . 1 3 4 2 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 43 | 2 3 1 . 2 15 5 8 . . 6 . 1 Energy Gun 11 | 1 1 1 . . 5 3 . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . Ballistic Gun 12 | 1 1 . . 1 4 1 4 . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . Launcher 6 | . 1 . . 1 1 . 2 . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . 5 1 1 . . 5 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 2 . . . . 1 Parts Lost 47 | . . . . . 9 9 14 1 . 2 . 12 Power 9 | . . . . . 2 1 4 . . . . 2 Propulsion 20 | . . . . . 4 3 5 1 . 1 . 6 Utility 12 | . . . . . 2 3 3 . . 1 . 3 Weapon 6 | . . . . . 1 2 2 . . . . 1 Highest Loss Streak 11 | . . . . . 3 5 6 1 . 2 . 11 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 100 100 98 99 80 87 80 97 100 87 Engine 7 | . 14 14 12 . 4 6 5 6 6 4 . 3 Core 1 | . . . 1 14 4 . . . . . 5 3 Leg 20 | . 28 28 28 28 35 29 11 . . . . . Wheel 1 | . . . . . . . 4 13 13 . . . Flight 6 | . . . . . . . 2 17 13 33 31 27 Device 11 | . 14 14 14 1 9 11 11 13 13 7 10 7 Storage 6 | . 14 14 14 14 9 7 3 . . . . . Processor 12 | . . . . . 14 15 15 20 20 17 21 17 Hackware 7 | . . . . . . 7 12 13 13 19 21 16 Protection 1 | . . . . 12 2 2 1 . . . . . Energy Gun 6 | . 13 14 14 14 8 7 3 . . . . . Ballistic Gun 6 | . 14 14 14 12 8 6 3 . . . . . Slashing Weapon 2 | . . . . . . . 2 3 . 10 10 7 Naked Turns 11 | . . . . . . . . . . . . 11 Heaviest Build 66 | 15 23 23 23 23 37 66 49 18 11 24 26 39 Greatest Support 70 | 20 26 26 26 26 52 70 57 18 12 40 41 48 Greatest Overweight (x) 1 | . . . . . 1 1 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 5 5 5 5 5 Average Capacity 10 | 7 8 10 10 10 13 15 10 5 5 5 5 5 Most Carried 15 | 7 10 10 10 10 15 15 9 5 5 5 5 5 Average Carried 9 | 2 8 9 9 10 12 14 6 4 5 4 4 4 Final Capacity 15 | 8 10 10 10 10 15 15 5 5 5 5 5 5 Final Carried 15 | 7 10 10 10 10 15 9 4 5 5 5 5 4 Class Distribution -------------------- 38% | Mutant 24% | Scavenger-Mutant 19% | Hacker-Scout 8% | Hacker-Mutant 5% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Matter Collected 2199 | 271 140 16 107 49 659 239 572 20 . 126 . . Remotely . | . . . . . . . . . . . . . Salvage Created 3476 | 34 208 . 182 137 1056 311 1176 186 . 131 . 55 Parts 194 | 6 13 . 11 11 57 16 60 4 . 9 . 7 Haulers Intercepted 3 | . 1 . . . 2 . . . . . . . Recyclers Shooed 7 | 1 . . . . 2 . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Combat Hostiles Destroyed 51 | . 5 . . 6 18 5 11 1 . 2 . 3 Melee 5 | . . . . . . . 2 1 . 2 . . Guns 28 | . 3 . . 2 16 5 2 . . . . . AOE 18 | . 2 . . 4 2 . 7 . . . . 3 Classes Destroyed 14 | 1 4 . . . 3 1 4 . . . . 1 Worker 4 | . . . . . . . 4 . . . . . Builder 2 | . . . . . . . 2 . . . . . Tunneler 3 | 3 . . . . . . . . . . . . Hauler 3 | . 1 . . . 2 . . . . . . . Recycler 6 | . . . . . . . 6 . . . . . Mechanic 1 | . . . . . . . 1 . . . . . Operator 2 | . . . . . 1 . 1 . . . . . Watcher 7 | . 3 . . . 2 1 . . . 1 . . Swarmer 15 | . 3 . . 4 . . 7 . . . . 1 Cutter 2 | . . . . . . . . . . . . 2 Grunt 20 | . 2 . 1 2 12 . 2 1 . . . . Sentry 6 | . . . . . 4 2 . . . . . . Hunter 4 | . . . . . 2 1 1 . . . . . Programmer 5 | . . . . . . 2 1 . . 2 . . Best Kill Streak 10 | 3 3 . . 4 3 1 10 1 . 2 . 3 Combat Bots Only 5 | . 3 . . 4 3 1 5 1 . 2 . 3 Max Kills in Single Turn 5 | 1 1 . 1 3 2 1 5 1 . 1 . 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 . . 3 1 . 3 . . . . 3 Melee 1 | . . . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Hostile Shots Fired 675 | . 23 . . 13 128 248 104 8 . 13 4 134 Missed 247 | . 6 . . 3 36 110 27 2 . 4 1 58 Damage Taken 7355 | . 200 34 . 99 1327 1995 1380 114 . 182 38 1986 Core 2166 | . 27 . . 25 118 226 335 39 . 60 18 1318 Absorbed by Shields 109 | . . . . . 109 . . . . . . . Ignored by Resistances 124 | . . . . . . 124 . . . . . . Regen/Repaired (Parts) 129 | . . . . . 88 . . . . 21 . 20 Core Remaining (%) 81 | 100 . . . 79 78 67 . . 56 94 98 . Volleys Fired 184 | 4 28 . 12 6 69 32 32 . . . . 1 Largest 2 | 2 2 . 2 2 2 2 2 . . . . 1 Hottest 91 | 70 76 . 83 83 91 48 55 . . . . 43 Shots Fired 335 | 8 54 . 24 10 127 61 50 . . . . 1 Gun 322 | 8 52 . 24 8 124 61 45 . . . . . Cannon . | . . . . . . . . . . . . . Launcher 13 | . 2 . . 2 3 . 5 . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 166 | 4 27 . 12 4 59 31 29 . . . . . Thermal 156 | 4 25 . 12 4 65 30 16 . . . . . Explosive 13 | . 2 . . 2 3 . 5 . . . . 1 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 45 | 2 6 . 11 10 45 13 13 . . . . . Robot Miss Streak 3 | 1 3 . 1 . 3 2 3 . . . . . Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . Shots Hit Robots 298 | 5 31 . 19 9 101 45 66 8 . 12 2 . Core Hits 158 | 3 15 . 7 6 51 16 39 4 . 4 . 13 Critical Kills 2 | . . . . 1 . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 13 | . 2 . 1 1 2 3 2 1 . 1 . . Burn 6 | . 2 . 1 . 1 2 . . . . . . Destroy 4 | . . . . 1 1 1 1 . . . . . Sever 3 | . . . . . . . 1 1 . 1 . . Melee Attacks 107 | . . . . . 6 1 36 11 . 34 5 14 Impact . | . . . . . . . . . . . . . Slashing 107 | . . . . . 6 1 36 11 . 34 5 14 Piercing . | . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . 12 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 3 . . Damage Inflicted 8791 | 62 596 . 276 345 1898 971 3057 437 . 515 94 540 Guns 4132 | 62 392 . 276 122 1491 971 818 . . . . . Cannons . | . . . . . . . . . . . . . Explosions 2136 | . 204 . . 223 380 . 824 . . . . 505 Melee 2457 | . . . . . . . 1411 437 . 515 94 . Ramming 66 | . . . . . 27 . 4 . . . . 35 Kinetic 2136 | 37 225 . 119 50 670 468 567 . . . . . Thermal 1996 | 25 167 . 157 72 821 503 251 . . . . . Explosive 2136 | . 204 . . 223 380 . 824 . . . . 505 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2457 | . . . . . . . 1411 437 . 515 94 . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 2 . . 2 . 3 Average Corruption 1 | . . . . . . 1 1 . . 1 . 3 Corruption Purged 2 | . . . . . . . 2 . . . . . Corruption Blocked 6 | . . . . . . 6 . . . . . . Effects 24 | . . . . . . 10 12 . . 2 . . Message Errors 6 | . . . . . . 4 2 . . . . . Matter Fused 7 | . . . . . . 3 4 . . . . . Heat Flow Errors 3 | . . . . . . . 1 . . 2 . . Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . . . 1 2 . . . . . Alerts 2 | . . . . . . . 2 . . . . . Weapon Failures 2 | . . . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 454 | . 25 . . 8 . . 235 63 . 14 24 85 Projectiles . | . . . . . . . . . . . . . Explosions 171 | . 25 . . 8 . . 53 . . . . 85 Melee 283 | . . . . . . . 182 63 . 14 24 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 185 | . . . . . . . 107 . . . . 78 Shots 4 | . . . . . . . 3 . . . . 1 Rammed 10 | . . . . . . . . . . . . 10 Targets Rammed 20 | 1 . . . . 6 . 3 . . . . 10 Kicked 10 | 1 . . . . 6 . 3 . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 213 | 18 138 . 144 165 161 6 116 . . 213 2 56 Average Temperature 44 | 8 36 . 51 87 55 6 68 . . 28 1 25 Received Heat Transfer 1295 | . 75 . . 33 607 162 240 54 . . . 124 Effects 1 | . . . . . . . . . . 1 . . Interference 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . . . . . Heat Transferred 4773 | 74 592 . 407 148 2072 1036 444 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Peak Influence 239 | 15 112 . . 152 239 138 212 . . 65 51 131 Initial 59 | . 9 . . . 59 52 44 . . 9 6 26 Average 68 | 4 57 . . 55 137 53 61 . . 29 28 43 Maximum Alert Level 1 | . . . . . 1 . 1 . . . . . Low Security (%) 96 | 100 100 100 . 100 84 100 99 . . 100 100 100 Level 1 3 | . . . . . 15 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . . . . . 4 3 8 . . 1 . 3 Investigation 7 | . . . . . 3 1 3 . . . . . Extermination 6 | . . . . . . 2 2 . . 1 . 1 Reinforcement 6 | . . . . . 1 . 3 . . . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Distress Signals 4 | . . . . . 1 1 1 . . . 1 . Communications Jammed 5 | . . . . . 3 2 . . . . . . Distress Signals 5 | . . . . . 3 2 . . . . . . Times Spotted 136 | . 9 . . 6 32 22 26 4 . 3 5 29 Peak Tracking Total 15 | . 4 . . 4 5 5 9 3 . 2 3 15 Tactical Retreats 12 | . . . . . 1 3 2 2 . 1 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Traps Triggered 4 | . . . . . . 1 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Machines Disabled 2 | . . . . . 2 . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Machines Accessed 53 | . 8 1 3 . 9 10 7 1 . 9 2 3 Terminals 28 | . 6 . . . 6 6 4 . . 5 . 1 Fabricators 3 | . . . . . . 1 2 . . . . . Repair Stations 3 | . . . . . 1 . . . . 1 . 1 Recycling Units 8 | . 2 . . . 1 1 1 . . 3 . . Scanalyzers 4 | . . . . . 1 1 . . . . 1 1 Garrison Access 2 | . . . . . . 1 . . . . 1 . Total Hacks 182 | . 32 1 14 . 32 25 18 1 . 27 17 15 Successful 102 | . 14 1 14 . 19 12 7 1 . 15 12 7 Failed 80 | . 18 . . . 13 13 11 . . 12 5 8 Catastrophic 11 | . 1 . . . 2 3 2 . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 29 | . 12 . 1 . 5 4 . . . 6 . 1 Terminals 96 | . 29 . . . 19 15 8 . . 16 . 9 Fabricators 9 | . . . . . . 2 7 . . . . . Repair Stations 10 | . . . . . 4 . . . . 4 . 2 Recycling Units 19 | . 3 . . . 2 4 3 . . 7 . . Scanalyzers 27 | . . . . . 7 3 . . . . 13 4 Garrison Access 5 | . . . . . . 1 . . . . 4 . Terminal Hacks 51 | . 11 1 14 . 6 5 3 1 . 6 . 4 Record 15 | . . . 13 . . . . . . 1 . 1 Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 3 | . 1 . . . 1 1 . . . . . . Open Door 3 | . . 1 . . . . . 1 . 1 . . Open DSF 1 | . . . . . . . 1 . . . . . Level Access Points 2 | . . . . . . 1 . . . 1 . . Branch Access Points 4 | . 1 . . . . 1 1 . . . . 1 Emergency Access Points 3 | . . . . . 1 . . . . 1 . 1 Recycling Unit Index 1 | . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . Unreport Threat 3 | . 1 . . . 1 . . . . 1 . . Locate Traps 4 | . 2 . . . . 1 . . . 1 . . Surveillance Status 3 | . 3 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 5 | . . . . . 2 1 1 . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 2 . . . . . Network Status 1 | . . . . . . 1 . . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . Repair Station Hacks 9 | . . . . . 4 . . . . 3 . 2 Scan Component 5 | . . . . . 2 . . . . 2 . 1 Repair 4 | . . . . . 2 . . . . 1 . 1 Recycling Unit Hacks 17 | . 3 . . . 2 4 2 . . 6 . . Process 2 | . . . . . . 2 . . . . . . Report Inventory 9 | . 2 . . . 1 1 1 . . 4 . . Retrieve Matter 1 | . . . . . . 1 . . . . . . Retrieve Components 5 | . 1 . . . 1 . 1 . . 2 . . Scanalyzer 20 | . . . . . 7 1 . . . . 11 1 Insert Component 10 | . . . . . 3 1 . . . . 5 1 Analyze 10 | . . . . . 4 . . . . . 6 . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . . . . . Used 1 | . . . . . . . 1 . . . . . Hacking Detections 36 | . 6 . . . 8 7 6 . . 7 1 1 Full Trace Events 8 | . 1 . . . 3 1 3 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 2 . . . . . 5 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 2 . . . . 1 . 1 Time 176 | . . . . . 70 . . . . 78 . 28 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 130 | . . . . . . 130 . . . . . . Retrieved Matter 130 | . . . . . . 130 . . . . . . Retrieved Components 16 | . 4 . . . 6 . 2 . . 4 . . Parts Scanalyzed 10 | . . . . . 3 1 . . . . 5 1 Part Schematics Acquired 7 | . . . . . 2 . . . . . 5 . Parts Damaged 2 | . . . . . . . . . . . 1 1 Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Total Allies 2 | . . . 2 . . . . . . . . . Largest Group 2 | . . . 2 1 . . . . . . . . Highest-Rated Group 16 | . . . 16 8 . . . . . . . . Highest-Rated Ally 8 | . . . 8 8 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 1 | . . . . 1 . . . . . . . . Total Damage 11 | . . . . 11 . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Turns Passed 8421 | 83 872 291 704 130 1660 1473 1161 697 59 741 120 430 Spaces Moved 6824 | 45 620 213 539 78 858 824 725 909 126 1201 191 495 Core 74 | 2 . . . . . . . . . . . 72 Treads . | . . . . . . . . . . . . . Legs 3577 | 43 620 213 539 78 858 824 402 . . . . . Wheels 120 | . . . . . . . 120 . . . . . Hover . | . . . . . . . . . . . . . Flight 3053 | . . . . . . . 203 909 126 1201 191 423 Fastest Speed 24 | 50 120 120 120 120 120 120 44 44 47 28 28 24 Average Speed 82 | 116 120 120 120 120 120 125 98 45 47 31 29 30 Slowest Speed 200 | 120 120 120 120 120 190 190 200 127 47 47 31 117 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . 1 1 . 4 . 4 Cave-ins Triggered . | . . . . . . . . . . . . . Time Travels 1 | . . . 1 . . . . . . . . . Exploration Rate (%) 39 | 4 93 50 94 17 51 20 21 89 21 29 4 16 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 8 | . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . Scrap Searched 10 | . . 1 . 1 . . . 4 4 . . . Spaces Dug 68 | . 6 . . 9 6 1 11 . . 14 . 21 Terrain Destroyed 114 | . 12 . . 13 32 1 21 . . 14 . 21 Melee 36 | . . . . . 6 1 2 . . 14 . 13 Projectile . | . . . . . . . . . . . . . AOE 78 | . 12 . . 13 26 . 19 . . . . 8 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Total 9148 | 63 704 250 573 103 1343 1204 1084 1180 125 1532 244 743 Wait 1702 | . 15 32 4 17 326 299 219 252 . 282 43 213 Move 6792 | 44 619 212 538 77 857 823 722 906 125 1192 190 487 Hop 10 | . . . . . . . 1 1 . 4 . 4 Pick Up 78 | 7 16 2 3 . 19 8 11 3 . 5 1 3 Fast Attach 51 | 7 1 1 2 . 6 2 18 1 . 8 2 3 Attach 38 | . . . . . 9 8 14 . . 4 . 3 Detach 6 | . . . . . . . 4 1 . . . 1 Swap 75 | . 7 . . 3 33 17 7 1 . 5 1 1 Drop 85 | . 18 3 5 . 12 14 17 4 . 7 2 3 Fire 184 | 4 28 . 12 6 69 32 32 . . . . 1 Melee 98 | . . . . . 6 1 36 11 . 25 5 14 Ram 10 | . . . . . . . . . . . . 10 Kick 10 | 1 . . . . 6 . 3 . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 9 | . . . 9 . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / [Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp / *Ext) -4/Factory -3/Research (discovered 3 exits: Arm / Qua x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Identified exit to Mines 157 | -10/Materials | Discovered new exit (range 14) 247 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 907 | -10/Materials | Discovered new exit (range 3) 956 | -10/Materials | Entered Mines 967 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 974 | -10/Mines | Met a Derelict bent on vengeance 1000 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1000 | -10/Mines | Discovered new exit (range 5) 1063 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1192 | -10/Mines | Discovered new exit (range 5) 1247 | -10/Mines | Entered Exiles 1247 | -10/Exiles | Found Exiles lab destroyed 1263 | -10/Exiles | Discovered new exit (range 15) 1452 | -10/Exiles | Opened EX-Vault 1458 | -10/Exiles | Found Chronowheel 1458 | -10/Exiles | Activated Chronowheel 1458 | -10/Exiles | Spacetime reconverged on an earlier point 1830 | -10/Exiles | Learned location of Zion (-7) 1940 | -10/Exiles | Discovered new exit (range 10) 1951 | -10/Exiles | Entered Mines 1951 | -9/Mines | Accompanied by 1 ally 2056 | -9/Mines | Discovered new exit (range 9) 2074 | -9/Mines | Assembled infested the area 2081 | -9/Mines | Entered Materials 2081 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2622 | -8/Materials | Discovered new exit (range 16) 2767 | -8/Materials | Identified exit to Factory 3039 | -8/Materials | Lost 3 parts (1p1n1w) 3196 | -8/Materials | Build established: Scavenger-Mutant 3654 | -8/Materials | Repaired Imp. Sensor Array 3688 | -8/Materials | Repaired Imp. Aluminum Leg 3741 | -8/Materials | Entered Factory 3741 | -7/Factory | Evolved 2 slots: Utility x2 3995 | -7/Factory | Identified exit to Factory 4829 | -7/Factory | Cargo convoy interrupted 4968 | -7/Factory | Identified exit to Lower Caves 5179 | -7/Factory | Lost 3 parts (1n2u) 5214 | -7/Factory | Entered another Factory area 5214 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5243 | -6/Factory | Lost 5 parts (2n1u2w) 5305 | -6/Factory | Identified exit to DSF 5557 | -6/Factory | Build established: Hacker-Mutant 5874 | -6/Factory | Lost 6 parts (3p1n1u1w) 5990 | -6/Factory | Lost 6 parts (1p3n1u1w) 6169 | -6/Factory | Identified exit to Lower Caves 6375 | -6/Factory | Entered Lower Caves 6388 | -6/Lower Caves | Spotted B-75 Beast 6539 | -6/Lower Caves | Build established: Hacker-Scout 6971 | -6/Lower Caves | Learned Factory trap positions 7065 | -6/Lower Caves | Discovered new exit (range 12) 7071 | -6/Lower Caves | Identified exit to Lower Caves 7072 | -6/Lower Caves | Entered another Lower Caves area 7075 | -6/Lower Caves | Discovered new exit (range 3) 7076 | -6/Lower Caves | Identified exit to Factory 7080 | -6/Lower Caves | Learned Factory terminal intel 7094 | -6/Lower Caves | Learned Factory terminal intel 7131 | -6/Lower Caves | Entered Factory 7131 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7132 | -5/Factory | Identified exit to Upper Caves 7133 | -5/Factory | Loaded intel: 87 trap records 7134 | -5/Factory | Loaded intel: 28 terminal locations 7224 | -5/Factory | Spotted B-75 Beast 7582 | -5/Factory | Repaired Broken Field Propulsion Drive 7603 | -5/Factory | Discovered new exit (range 6) 7604 | -5/Factory | Identified exit to Extension 7738 | -5/Factory | Identified exit to Factory 7872 | -5/Factory | Entered another Factory area 7872 | -4/Factory | Evolved 2 slots: Utility x2 7873 | -4/Factory | Loaded intel: 26 terminal locations 7986 | -4/Factory | Discovered new exit (range 11) 7991 | -4/Factory | Identified exit to Research 7992 | -4/Factory | Entered Research 7992 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 8093 | -3/Research | Repaired Field Propulsion Drive? 8202 | -3/Research | Identified exit to Armory 8202 | -3/Research | Identified exit to Quarantine 8403 | -3/Research | Core integrity fell below 50% 8408 | -3/Research | Lost 11 parts (2p5n3u1w) 8415 | -3/Research | Core integrity fell below 20% 8422 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08388_ Imp. Signal Interpreter severed. 08393_ Slammed into K-01 Serf. 08406_ T-07 Excavator destroyed. 08409_ Slammed into G-73 Enforcer. 08409_ Destabilizing: Core damaged (-39). 08410_ Slammed into G-73 Enforcer. 08410_ Destabilizing: Core damaged (-26). 08411_ Slammed into G-73 Enforcer. 08411_ Destabilizing: Core damaged (-39). 08411_ Critical hit (Burn: +50). 08411_ Enh. Optical Array severed. 08412_ Slammed into R-10 Processor. 08414_ Critical hit (Burn: +37). 08415_ Slug penetrates U-05 Engineer. 08415_ Slug penetrates T-07 Excavator. 08417_ Slammed into T-07 Excavator. 08417_ Slug penetrates Wall. 08417_ Penetrated by Slug. 08419_ Slammed into C-35 Carver. 08421_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????# ??? ????# #? """ | | ????????## ####+###### #? | | ????????# #?? | | ????????# %! #??####### | | ????????# #????????? | | ????????# #????????? | | ????????# ######+#######?????? | | ????????# ## #?????? | | ????????# ## #?????? | | ????????# ## """ #?????? | | ????????+ u # """ #?????? | | ????????# / """ #?????? | | ????????# g###### #?????? | | ????????# ug#????# #?????? | | ????????# ##################?????? | | ????????# ppg# #?????????????? | | ????????# # #?????????????? | | ????????# # #?????????????? | | ????????# g# #?????????????? | | ????????+ h; #?????????????? | | ????????# c# #?????????????? | | ????????# hs# #?????????????? | | ????????# # #?????????????? | | ????????# # #?????????????? | | ????????# ##########?????????????? | | ????????# t @#??????????????????????? | | ????????# #??????????????????????? | | ????????# #??????????????????????? | | ????????# #??????????????????????? | | ????????# #??????????????????????? | | ????????# ^ #??????????????????????? | | ????????# #??????????????????????? | | ????????# #??????????????????????? | | ????????+ +??????????????????????? | | ????????# ???????????????????????? | | ????????# ???????????????????????? | | ????????# ???????????????????????? | | ????????# ???????????????????????? | | ????????# ???????????????????????? | | ????????# ???????????????????????? | | ?????????? ???????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Corruption Containment 12 Armor Coverage 450 Resistance: KI 30 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 8 Offensive Hacking 20 Defensive Hacking 32 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Lrn. Missile Launcher | -4/Factory | Scanalyzed Adv. Sensor Array | -4/Factory | Scanalyzed Field Propulsion Drive | -4/Factory | Scanalyzed Imp. Transmission Jammer | -4/Factory | Scanalyzed Angular Momentum Engine | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab Watch This! Challenges ------------ None Game ------ Seed GlidesysVisualBeam Manual? 0 Play Time 02:12:29 Cumulative 13.3 hours Start 2024.03.31 @ 22:27:59 End 2024.04.01 @ 00:50:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4e3a154-8169-484a-80d7-ef0140a82c3e