Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 02:44:09 Player: puppuppit Result: Destroyed self with Rocket Array Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (465) 2325 Value Destroyed (13457) 13457 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (8391) 8391 TOTAL SCORE: 28933 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 6219 Follower Combat Kills 403 Entered Garrisons 200 Aligned with FarCom 300 Acquired ECA 300 Friendly Fire -31 Cogmind --------- Core Integrity 0/700 Matter 211/300 Energy 218/220 System Corruption 16% Temperature Cool (18) Movement Hovering (200) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (5) --- Linear Gravjet > --- UTILITY (4) ------ Small Storage Unit Core Analyzer Core Analyzer > --- WEAPON (2) ------- Rocket Array > --- INVENTORY (8) ---- Light Nuclear Core Encrypted Comm Array 0b10 Alert Chip Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Linear Gravjet Linear Gravjet Improved VTOL Module Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY ---------- Improved Heat Sink Core Analyzer Core Analyzer Kinecellerator > --- WEAPON ----------- Lightning Gun Gauss Rifle > --- INVENTORY -------- Cesium-ion Thruster 0b10 Alert Chip Gauss Rifle Gauss Rifle Rocket Array [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Slots Evolved 6 | . . . 2 . . . 2 . 2 . . . Power 1 | . . . 1 . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . 1 . . . Utility 2 | . . . . . . . 1 . 1 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 297 | 10 17 1 38 7 1 19 48 24 69 . 61 2 Power 66 | 1 2 1 15 4 . 5 14 7 8 . 9 . Engine 40 | 1 2 1 15 4 . 3 7 4 1 . 2 . Core 26 | . . . . . . 2 7 3 7 . 7 . Reactor . | . . . . . . . . . . . . . Propulsion 94 | 5 6 . 7 2 . 7 18 5 28 . 16 . Treads . | . . . . . . . . . . . . . Leg 6 | . . . . . . 4 2 . . . . . Wheel 30 | 5 6 . . . . 2 9 2 6 . . . Hover 26 | . . . 7 2 . 1 4 . . . 12 . Flight 32 | . . . . . . . 3 3 22 . 4 . Utility 47 | 2 3 . 2 . 1 3 3 6 16 . 11 . Device 12 | 1 2 . 1 . 1 2 . 1 1 . 3 . Storage 8 | 1 1 . 1 . . 1 . . . . 4 . Processor 8 | . . . . . . . 1 1 3 . 3 . Hackware 10 | . . . . . . . . 1 8 . 1 . Protection 9 | . . . . . . . 2 3 4 . . . Artifact . | . . . . . . . . . . . . . Weapon 90 | 2 6 . 14 1 . 4 13 6 17 . 25 2 Energy Gun 25 | . . . 4 1 . 1 . 1 9 . 9 . Energy Cannon 20 | . 4 . 10 . . 2 4 . . . . . Ballistic Gun 14 | 2 2 . . . . . . . 4 . 6 . Ballistic Cannon 9 | . . . . . . . 4 4 . . 1 . Launcher 21 | . . . . . . 1 5 1 3 . 9 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . . 5 . 3 . Corrupted Parts 1 | . . . . . . 1 . . . . . . System Corruption 2 | . . . . . . 2 . . . . . . Parts Lost 57 | . 1 . 5 1 . 7 9 9 10 . 12 3 Power 5 | . . . 1 . . . 1 2 1 . . . Propulsion 32 | . . . 2 1 . 4 6 4 6 . 6 3 Utility 5 | . . . . . . . . 1 2 . 2 . Weapon 15 | . 1 . 2 . . 3 2 2 1 . 4 . Highest Loss Streak 7 | . 1 . 2 1 . 7 4 4 2 . 4 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 91 99 100 94 88 86 92 100 97 63 Engine 10 | . 14 14 20 22 22 12 9 7 . . . . Core 6 | . . . . . . 8 6 8 11 15 13 15 Leg 1 | . . . . . . 23 2 . . . . . Wheel 12 | . 28 28 8 . . . 18 22 8 . . . Hover 9 | . . . 20 32 33 7 6 . . . 17 24 Flight 7 | . . . . . . . 5 5 28 38 18 . Device 9 | . 13 14 11 11 11 11 9 9 7 7 7 . Storage 9 | . 14 14 11 11 11 11 9 9 6 . 3 7 Processor 3 | . . . . . . . 4 . 4 . 12 15 Hackware 1 | . . . . . . . . . 5 15 5 . Protection 1 | . . . . . . . 3 6 2 7 . . Energy Gun 5 | . . . 8 22 22 4 . 4 7 15 6 . Energy Cannon 6 | . 14 28 11 . . 8 6 3 . . . . Ballistic Gun 3 | . 13 . . . . . . . 6 . 6 . Ballistic Cannon 1 | . . . . . . . 4 7 . . . . Launcher 1 | . . . . . . 7 3 . . . 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 45 | 11 19 19 25 18 18 24 34 36 45 24 33 22 Greatest Support 56 | 32 24 24 24 21 20 45 46 40 56 25 42 35 Greatest Overweight (x) 2 | . . . 1 1 . 2 2 1 1 . 2 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 5 10 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 7 5 6 8 Most Carried 9 | 6 8 8 8 8 8 8 8 8 8 4 9 8 Average Carried 7 | 2 7 7 7 7 7 7 7 7 7 3 6 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 8 8 Final Carried 8 | 6 8 8 8 8 8 8 8 8 8 4 8 8 Class Distribution -------------------- 42% | Mutant 39% | Scavenger-Mutant 5% | Sprinter 4% | Hacker-Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Matter Collected 6573 | 238 907 16 375 70 . 248 985 622 1145 . 1867 100 Remotely . | . . . . . . . . . . . . . Salvage Created 16398 | 207 1611 844 2408 1186 . 941 1876 617 2274 . 4365 69 Parts 947 | 19 84 57 154 62 . 56 102 42 132 . 231 8 Haulers Intercepted 18 | . 2 . 5 . . . 3 . 4 . 4 . Recyclers Shooed 17 | . 1 1 1 3 . 2 4 . 4 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . 2 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Combat Hostiles Destroyed 261 | . 23 . 35 13 . 19 30 19 32 . 86 4 Melee 1 | . . . . . . . . . 1 . . . Guns 71 | . 14 . 9 11 . 4 . . 19 . 14 . Cannons 53 | . 6 . 21 . . 1 8 17 . . . . AOE 128 | . 3 . 2 2 . 11 21 2 11 . 72 4 Classes Destroyed 17 | 3 7 . 3 . . 1 1 . 2 . . . Worker 52 | 2 4 3 8 6 . 3 8 . 3 . 15 . Builder 37 | . 6 5 2 2 . 2 5 . 6 . 9 . Tunneler 19 | 5 1 3 3 3 . 2 1 . 1 . . . Hauler 18 | . 2 . 5 . . . 3 . 4 . 4 . Recycler 54 | 1 3 8 1 7 . 2 6 . 10 . 16 . Mechanic 9 | . 1 . 1 . . . . . . . 7 . Operator 8 | . 2 . 2 . . . 2 . 1 . 1 . Watcher 18 | . 3 . 4 . . . 5 1 1 . 4 . Swarmer 60 | . 3 . 4 9 . 8 4 7 8 . 13 4 Grunt 132 | . 20 . 21 3 . 10 21 2 15 . 40 . Brawler 6 | . . . . . . 1 . . . . 5 . Duelist 8 | . . . 1 . . . . 1 . . 6 . Protector 7 | . . . 1 . . . . . 2 . 4 . Sentry 21 | . . . 8 1 . . 2 6 3 . 1 . Specialist 1 | . . . . . . . . . 1 . . . Hunter 18 | . . . . . . . 3 3 1 . 11 . Programmer 8 | . . . . . . . . . 2 . 6 . Best Kill Streak 26 | 4 6 5 6 6 . 9 9 5 12 . 26 4 Combat Bots Only 21 | . 5 . 6 6 . 7 7 5 5 . 21 4 Max Kills in Single Turn 7 | 1 2 2 2 2 . 3 3 1 4 . 7 4 Gunslinging 1 | . 1 . . 1 . . . . . . . . Exploded 5 | . 2 . 1 2 . 3 3 1 3 . 5 4 Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Hostile Shots Fired 812 | . 78 . 126 23 . 45 96 84 191 . 161 8 Missed 319 | . 25 . 40 7 . 15 38 26 93 . 71 4 Damage Taken 7327 | . 630 . 1086 210 . 460 933 748 1603 . 1566 91 Core 1492 | . 155 . 166 72 . 120 173 103 374 . 320 9 Absorbed by Shields 44 | . . . . . . . . 44 . . . . Regen/Repaired (Parts) 180 | . . . 52 . . . . . 45 . 83 . Core Remaining (%) 49 | 100 . 38 . . . 10 . 49 . . . . Volleys Fired 934 | 23 138 24 132 48 . 53 119 120 130 . 145 2 Largest 2 | 2 2 2 2 2 . 2 2 2 2 . 2 1 Hottest 112 | 40 112 112 112 90 . 90 107 107 110 . 110 45 Shots Fired 1509 | 46 257 44 221 96 . 74 165 158 230 . 216 2 Gun 873 | 46 180 . 90 96 . 43 . 11 221 . 186 . Cannon 565 | . 77 44 131 . . 24 143 146 . . . . Launcher 71 | . . . . . . 7 22 1 9 . 30 2 Special . | . . . . . . . . . . . . . Kinetic 597 | 46 180 . . . . . 61 101 93 . 116 . Thermal 16 | . . . . . . . . 11 5 . . . Explosive 71 | . . . . . . 7 22 1 9 . 30 2 Electromagnetic 825 | . 77 44 221 96 . 67 82 45 123 . 70 . Robot Hit Streak 25 | 4 12 11 13 12 . 25 20 10 18 . 21 2 Robot Miss Streak 6 | 3 5 1 4 4 . 2 5 5 6 . 5 2 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 10 | . 3 . 1 1 . 3 . . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . 1 . . . Shots Hit Robots 938 | 26 168 31 166 68 . 54 100 58 133 . 132 2 Core Hits 887 | 14 75 18 88 45 . 45 92 27 90 . 387 6 Critical Kills 4 | 1 . . . . . . . . . . 3 . Critical Parts Destroyed 3 | . 1 . . . . . . . 1 . 1 . Critical Strikes 20 | 1 2 1 2 . . . 3 3 4 . 4 . Destroy 7 | 1 1 . . . . . . . 1 . 4 . Blast 4 | . . . . . . . 1 3 . . . . Corrupt 8 | . 1 1 2 . . . 2 . 2 . . . Sever 1 | . . . . . . . . . 1 . . . Melee Attacks 5 | . . . . . . . . . 5 . . . Impact . | . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . 5 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 34418 | 206 2358 931 3655 1296 . 1598 4644 1668 5470 . 12405 187 Guns 9078 | 206 942 . 1240 1155 . 688 . . 2449 . 2398 . Cannons 8350 | . 1200 762 2156 . . 333 2506 1393 . . . . Explosions 16606 | . 205 169 259 141 . 577 2138 275 2648 . 10007 187 Melee 373 | . . . . . . . . . 373 . . . Ramming 11 | . 11 . . . . . . . . . . . Kinetic 5217 | 206 942 . . . . . 919 734 1052 . 1364 . Thermal 1839 | . 160 169 259 141 . 89 272 87 209 . 453 . Explosive 14693 | . . . . . . 488 1792 188 2484 . 9554 187 Electromagnetic 12285 | . 1245 762 3396 1155 . 1021 1661 659 1352 . 1034 . Impact . | . . . . . . . . . . . . . Slashing 373 | . . . . . . . . . 373 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . 1 1 . . . 2 . . 7 15 16 16 Average Corruption 7 | . 1 1 . . . 2 . . 1 7 15 16 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 111 | . 3 7 . . . . . . 14 2 74 11 Message Errors 25 | . 1 3 . . . . . . 5 1 14 1 Matter Fused 23 | . 1 1 . . . . . . 4 . 15 2 Heat Flow Errors 8 | . . . . . . . . . 1 . 5 2 Energy Discharges 11 | . . 2 . . . . . . . . 7 2 Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 15 | . 1 1 . . . . . . 2 . 9 2 Data Loss (major) 6 | . . . . . . . . . 1 . 4 1 Misfires 2 | . . . . . . . . . . . 2 . Alerts 3 | . . . . . . . . . 1 . 2 . Misdirections 4 | . . . . . . . . . . 1 2 1 Weapon Failures 13 | . . . . . . . . . . . 13 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 635 | . 14 31 160 . . 29 40 20 121 . 220 . Projectiles 173 | . 14 22 86 . . 6 25 20 . . . . Explosions 420 | . . 9 74 . . 23 15 . 79 . 220 . Melee 42 | . . . . . . . . . 42 . . . Knockbacks 9 | . . . . . . . 5 4 . . . . Impact . | . . . . . . . . . . . . . Kinetic 9 | . . . . . . . 5 4 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 432 | . 24 . 17 38 . . 84 46 . . 194 29 Shots 17 | . 1 . 1 1 . . 4 1 . . 8 1 Rammed 1 | . 1 . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 421 | . 57 27 159 30 . 76 421 200 216 . 255 105 Average Temperature 48 | . 11 8 30 7 . 25 79 54 46 . 73 54 Received Heat Transfer 2259 | . 318 . 426 30 . 261 378 120 375 . 333 18 Effects 2 | . . . . . . . 2 . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . Interference 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 11 | . . . 3 . . 3 2 . 2 . 1 . Combat Hostiles 8 | . . . 3 . . 3 1 . 1 . . . Parts Fried 69 | . 10 5 17 3 . 6 11 1 8 . 8 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . 1 2 . . . . . . 1 . Heat Transferred 1899 | . 250 150 288 200 . 100 250 50 211 . 400 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 31 | . 4 4 5 4 . 2 6 2 3 . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Peak Influence 3494 | 40 523 275 1074 734 . 420 1219 1855 1932 1130 3494 . Initial 1100 | . 26 197 47 418 . . 163 728 973 1100 791 . Average 847 | 20 287 192 647 570 . 256 714 1247 1336 1112 1599 . Maximum Alert Level 5 | . 2 1 3 3 . 2 4 5 5 4 5 . Low Security (%) 12 | 100 17 49 5 . . 49 3 . . . . . Level 1 19 | . 65 50 17 . . 37 22 . . . . . Level 2 14 | . 16 . 31 83 . 13 16 . . . . . Level 3 23 | . . . 45 16 . . 41 37 30 . 25 . Level 4 21 | . . . . . . . 15 48 52 100 42 . Level 5 4 | . . . . . . . . 13 14 . 3 . High Security 4 | . . . . . . . . . 1 . 28 . Max Security . | . . . . . . . . . . . . . Squads Dispatched 74 | . 6 1 9 . . 1 13 . 15 . 29 . Investigation 24 | . 5 1 2 . . . 4 . 6 . 6 . Extermination 5 | . . . . . . . . . 2 . 3 . Reinforcement 17 | . 1 . 5 . . 1 4 . 4 . 2 . Assault 21 | . . . 2 . . . 1 . 3 . 15 . Garrison 7 | . . . . . . . 4 . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . 1 2 . 1 . . . Haulers Reinforced 3 | . . . . . . . . . 2 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Distress Signals 16 | . 1 . 3 . . 1 2 . 4 . 5 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 390 | . 42 . 54 20 . 12 47 22 66 3 116 8 Peak Tracking Total 11 | . 6 . 8 9 . 5 9 7 7 3 11 4 Tactical Retreats 21 | . 5 . 3 . . . 1 1 6 . 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Traps Triggered 16 | . 1 . 1 . . . . 9 4 . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 3 | . . . . 3 . . . . . . . . Triggered 2 | . 1 . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Machines Disabled 79 | . 3 1 10 2 . 9 8 12 8 . 26 . Max in Single Turn 6 | . 1 1 2 1 . 6 2 2 5 . 3 . Garrison Access 1 | . . . . . . . . . . . 1 . Garrison Relay 6 | . . . . . . . . 6 . . . . Phase Generator 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Machines Accessed 65 | . 6 1 11 1 5 . 5 2 19 . 15 . Terminals 35 | . 6 . 8 1 . . 3 2 8 . 7 . Fabricators 8 | . . . . . . . . . 5 . 3 . Repair Stations 6 | . . . 2 . . . . . 2 . 2 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . 1 . 1 . 2 . Garrison Access 5 | . . . . . . . 1 . 3 . 1 . Total Hacks 230 | . 24 1 31 2 50 . 18 3 54 . 47 . Successful 129 | . 8 1 15 1 50 . 8 1 25 . 20 . Failed 100 | . 16 . 15 1 . . 10 2 29 . 27 . Catastrophic 24 | . 3 . 1 . . . 3 1 8 . 8 . Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 62 | . 22 . 7 2 1 . 6 . 10 . 14 . Terminals 105 | . 24 . 21 2 . . 13 3 21 . 21 . Fabricators 29 | . . . . . . . . . 21 . 8 . Repair Stations 20 | . . . 5 . . . . . 4 . 11 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 18 | . . . 5 . . . 4 . 3 . 6 . Garrison Access 7 | . . . . . . . 1 . 5 . 1 . Terminal Hacks 82 | . 8 1 8 1 50 . 3 1 3 . 7 . Record 49 | . . . . . 49 . . . . . . . Part Schematic 1 | . . . . . . . . . . . 1 . Robot Schematic 1 | . . . . . . . . . 1 . . . Robot Analysis 10 | . 7 . 1 1 . . . . 1 . . . Prototype ID Bank 8 | . 1 . 4 . . . 2 . . . 1 . Open Door 1 | . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . . . 1 . 1 . Emergency Access Points 2 | . . . 1 . . . . 1 . . . . Terminal Index 2 | . . . . . . . 1 . . . 1 . Recall Investigation 1 | . . . . . . . . . . . 1 . Zone Layout 3 | . . . 2 . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 20 | . . . . . . . . . 16 . 4 . Network Status 2 | . . . . . . . . . 1 . 1 . Load Schematic 10 | . . . . . . . . . 8 . 2 . Build 8 | . . . . . . . . . 7 . 1 . Repair Station Hacks 12 | . . . 2 . . . . . 3 . 7 . Scan Component 6 | . . . 1 . . . . . 1 . 4 . Repair 5 | . . . 1 . . . . . 1 . 3 . Refit 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 11 | . . . 5 . . . 4 . 1 . 1 . Insert Component 6 | . . . 2 . . . 2 . 1 . 1 . Analyze 5 | . . . 3 . . . 2 . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 2 . 1 . Unlock Access 3 | . . . . . . . 1 . 2 . . . Seal Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 53 | . 6 . 10 1 . . 4 1 17 . 14 . Full Trace Events 23 | . 5 . 2 . . . 4 1 6 . 5 . Feedback Events 4 | . . . . . . . . . 3 . 1 . Corruption 2 | . . . . . . . . . 2 . . . Hackware Fried 2 | . . . . . . . . . 1 . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . Robots Built 28 | . . . . . . . . . 28 . . . Authchips 5 | . . . . . . . . . 5 . . . Time 536 | . . . . . . . . . 536 . . . Total Robot Build Rating 112 | . . . . . . . . . 112 . . . Part Schematics Acquired 4 | . . . 2 . . . 1 . . . 1 . Parts Built 2 | . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . 106 . Total Part Build Rating 12 | . . . . . . . . . . . 12 . Parts Repaired 5 | . . . 1 . . . . . 1 . 3 . Time 228 | . . . 32 . . . . . 22 . 174 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 2 . . . 2 . 1 . 1 . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 23 | . . . . . . . . 23 . . . . Machine Destruction 23 | . . . . . . . . 23 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Total Allies 30 | . . . . 2 . . . . 28 . . . Largest Group 21 | . . . . 2 1 . . . 21 . . . Highest-Rated Group 252 | . . . . 45 31 . . . 252 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . 12 . . . Total Orders 2 | . . . . . . . . . 2 . . . STAY 1 | . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . 1 . . . Ally Attacks 173 | . . . . 14 . . . . 159 . . . Total Damage 1811 | . . . . 212 . . . . 1599 . . . Kills 19 | . . . . 3 . . . . 16 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Robot Analysis Total 10 | . 7 . 1 1 . . . . 1 . . . Derelict Logs Recovered 5 | . . 1 . 3 . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Turns Passed 10293 | 155 1381 643 1358 624 173 745 825 1230 1362 17 1542 238 Spaces Moved 11340 | 88 1082 623 1391 823 293 551 558 1106 2120 67 2096 542 Core 9 | 2 . . . . . 6 1 . . . . . Treads . | . . . . . . . . . . . . . Legs 371 | . . . . . . 369 2 . . . . . Wheels 3541 | 86 1082 623 398 . . 4 366 666 316 . . . Hover 3954 | . . . 993 823 293 172 189 . . . 942 542 Flight 3465 | . . . . . . . . 440 1804 67 1154 . Fastest Speed 23 | 50 80 90 52 52 52 52 52 39 23 24 24 40 Average Speed 56 | 87 86 90 63 52 52 102 72 70 33 24 32 40 Slowest Speed 200 | 100 90 90 112 116 52 150 190 119 111 24 200 41 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . . . . 17 . 12 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 67 | 3 85 99 78 97 68 88 50 94 52 65 42 50 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 5 | . . 1 . 1 1 . . . . . . 2 Known Exits Taken 2 | . . . . . . . 1 . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 6 | . . 1 . 3 . 1 . . . . . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 878 | . 20 16 64 21 . 82 136 166 86 . 254 33 Melee . | . . . . . . . . . . . . . Projectile 25 | . . . . . . . 12 . . . 13 . AOE 853 | . 20 16 64 21 . 82 124 166 86 . 241 33 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Total 13727 | 124 1310 663 1652 923 313 656 824 1400 2552 67 2681 562 Wait 773 | . 36 11 59 33 18 12 46 49 168 . 331 10 Move 11273 | 87 1081 622 1390 822 292 550 558 1105 2087 66 2071 542 Hop 28 | . . . . . . . . . 16 . 12 . Pick Up 111 | 4 13 2 6 4 1 8 15 13 23 1 19 2 Fast Attach 103 | 7 4 1 6 . . 5 13 7 30 . 30 . Attach 77 | . 2 . 13 1 . 7 19 10 18 . 5 2 Detach 57 | . 2 . 9 . . 3 15 9 11 . 7 1 Swap 117 | 3 11 . 19 6 1 7 16 7 21 . 26 . Drop 179 | . 22 3 18 6 1 11 23 14 43 . 35 3 Fire 934 | 23 138 24 132 48 . 53 119 120 130 . 145 2 Melee 5 | . . . . . . . . . 5 . . . Ram 1 | . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 66 | . . . . . . . . 66 . . . . Rewire . | . . . . . . . . . . . . . Trap 3 | . . . . 3 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x2 / *Sto x2 / *Low x2 / Gar / Gar) -7/Waste -7/Factory (discovered 8 exits: *Fac x4 / Sto x2 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 3) 1013 | -10/Materials | Core integrity fell below 50% 1046 | -10/Materials | Discovered new exit (range 12) 1072 | -10/Materials | Discovered new exit (range 8) 1537 | -10/Materials | Entered Mines 1604 | -10/Mines | Learned location of Recycling (-7) 1652 | -10/Mines | Discovered new exit (range 9) 1829 | -10/Mines | Met a Derelict shopkeep closing up shop 1869 | -10/Mines | Discovered new exit (range 9) 2180 | -10/Mines | Entered Materials 2180 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2438 | -9/Materials | Central database locked down 2594 | -9/Materials | Discovered new exit (range 7) 2750 | -9/Materials | Discovered new exit (range 3) 2874 | -9/Materials | Repaired Lgt. EM Pulse Cannon 3024 | -9/Materials | Discovered new exit (range 15) 3243 | -9/Materials | Discovered new exit (range 15) 3380 | -9/Materials | First assault squad dispatched 3538 | -9/Materials | Entered Mines 3590 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3612 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3691 | -9/Mines | Found a hidden stash of uninstalled traps 3712 | -9/Mines | Discovered new exit (range 16) 3715 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3733 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3733 | -9/Mines | Discovered new exit (range 5) 3788 | -9/Mines | Learned location of Zion (-7) 3796 | -9/Mines | Learned Materials stockpile data 3842 | -9/Mines | Learned 2 Materials zone layouts 4000 | -9/Mines | Discovered new exit (range 5) 4059 | -9/Mines | Core integrity fell below 50% 4162 | -9/Mines | Entered Exiles 4162 | -9/Exiles | Accompanied by 1 ally 4181 | -9/Exiles | Met 8R-AWN 4192 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4198 | -9/Exiles | Met EX-HEX 4213 | -9/Exiles | Met EX-BIN 4219 | -9/Exiles | Aligned with FarCom system 4220 | -9/Exiles | Given EX-Vault access code 4240 | -9/Exiles | Opened EX-Vault 4247 | -9/Exiles | Found 0b10 Alert Chip 4259 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4265 | -9/Exiles | Exiles lab attacked by MAIN.C 4331 | -9/Exiles | Discovered new exit (range 10) 4335 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 4335 | -9/Exiles | Entered Mines 4500 | -8/Mines | Core integrity fell below 20% 4530 | -8/Mines | Lost 7 parts (4n3w) 4591 | -8/Mines | Build established: Scavenger-Mutant 4637 | -8/Mines | Destroyed 7 combat bots 4704 | -8/Mines | Discovered new exit (range 7) 4733 | -8/Mines | Discovered new exit (range 10) 5080 | -8/Mines | Entered Materials 5080 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5358 | -8/Materials | Discovered new exit (range 10) 5450 | -8/Materials | Discovered new exit (range 14) 5499 | -8/Materials | Lost 4 parts (1p2n1w) 5505 | -8/Materials | Destroyed 7 combat bots 5574 | -8/Materials | Garrison activated, responded to threat 5880 | -8/Materials | First assault squad dispatched 5897 | -8/Materials | Identified exit to Garrison 5902 | -8/Materials | Garrison activated, responded to threat 5905 | -8/Materials | Entered Garrison 5930 | -8/Garrison | Triggered checkpoint 6022 | -8/Garrison | Garrison Relay disabled 6313 | -8/Garrison | Lost 4 parts (2n1u1w) 6361 | -8/Garrison | Spotted B-75 Beast 6364 | -8/Garrison | Garrison Relay disabled 6446 | -8/Garrison | Triggered checkpoint 6517 | -8/Garrison | Garrison Relay disabled 6551 | -8/Garrison | Discovered new exit (range 13) 6641 | -8/Garrison | Phase Generator disabled 6869 | -8/Garrison | Core integrity fell below 50% 6898 | -8/Garrison | Triggered checkpoint 6919 | -8/Garrison | Discovered new exit (range 15) 6968 | -8/Garrison | Garrison Relay disabled 6975 | -8/Garrison | Garrison Relay disabled 7063 | -8/Garrison | Garrison Relay disabled 7096 | -8/Garrison | Discovered new exit (range 10) 7135 | -8/Garrison | Entered Factory 7135 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7311 | -7/Factory | Identified exit to Garrison 7372 | -7/Factory | Fabricated S-27 Virus? 7494 | -7/Factory | Lost 4 allies 7520 | -7/Factory | Found Prototype Launcher 7614 | -7/Factory | Identified Rocket Array 7752 | -7/Factory | Build established: Scavenger-Sprinter 7785 | -7/Factory | Fabricated S-27 Virus? 7788 | -7/Factory | Fabricated S-27 Virus? 7854 | -7/Factory | Fabricated S-27 Virus? 7858 | -7/Factory | Fabricated S-27 Virus? 7889 | -7/Factory | Fabricated S-27 Virus? 7928 | -7/Factory | Fabricated S-27 Virus? 7935 | -7/Factory | First assault squad dispatched 8011 | -7/Factory | Lost 18 allies 8064 | -7/Factory | Discovered new exit (range 12) 8116 | -7/Factory | Discovered new exit (range 15) 8157 | -7/Factory | Repaired Mic. Nuclear Core 8259 | -7/Factory | Build established: Sprinter 8322 | -7/Factory | Discovered new exit (range 8) 8347 | -7/Factory | Discovered new exit (range 9) 8418 | -7/Factory | Core integrity fell below 50% 8435 | -7/Factory | Identified exit to Storage 8435 | -7/Factory | Identified exit to Lower Caves 8435 | -7/Factory | System Shield fried by hacking feedback 8475 | -7/Factory | High security lockdown imminent 8485 | -7/Factory | Identified exit to Garrison 8497 | -7/Factory | Sucked down chute 8497 | -7/Factory | Entered Waste 8502 | -7/Waste | Spotted C-40 Crusher 8505 | -7/Waste | Spotted C-40 Crusher 8509 | -7/Waste | Spotted C-40 Crusher 8510 | -7/Waste | Discovered new exit (range 16) 8512 | -7/Waste | EMP discharged 8512 | -7/Waste | System corruption reached 10% 8514 | -7/Waste | Entered Factory 8608 | -7/Factory | Hacking Suite fried by hacking feedback 8683 | -7/Factory | Repaired Imp. VTOL Module 8728 | -7/Factory | Repaired Xenon Bombardment Thruster 8800 | -7/Factory | Repaired Cld. VTOL Module 8823 | -7/Factory | Discovered new exit (range 12) 8824 | -7/Factory | Identified exit to Factory 8866 | -7/Factory | Found Rocket Array 8914 | -7/Factory | First assault squad dispatched 9252 | -7/Factory | Fabricated Linear Gravjet? 9606 | -7/Factory | Garrison activated, responded to threat 9614 | -7/Factory | High security lockdown imminent 9669 | -7/Factory | Build established: Scavenger-Mutant 9673 | -7/Factory | Core integrity fell below 20% 9694 | -7/Factory | High security lockdown engaged 9826 | -7/Factory | Destroyed 21 combat bots 9953 | -7/Factory | Destroyed 12 combat bots 9959 | -7/Factory | Lost 4 parts (3n1u) 10056 | -7/Factory | Entered Lower Caves 10057 | -7/Lower Caves | Destroyed 15 combat bots 10064 | -7/Lower Caves | Met a Warlord Commander 10065 | -7/Lower Caves | Learned location of Warlord (-5) 10066 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10070 | -7/Lower Caves | Found Encrypted Comm Array 10285 | -7/Lower Caves | Learned location of Extension (-4) 10294 | -7/Lower Caves | Destroyed self with Rocket Array Last Messages --------------- 10157_ System corrupted: Heat flow error (+113). 10172_ AJEH>W>R1YRVG6BXN,CFDPY 10203_ Gravmag System destroyed. 10203_ S-27 Virus destroyed. 10210_ Autogun fries itself beyond repair. 10212_ System corrupted: Component data lost. 10218_ The unstable cave ceiling collapses. 10220_ Autogun fries itself beyond repair. 10221_ The unstable cave ceiling collapses. 10237_ System corrupted: Component data lost. 10265_ Searching scrap... 10265_ Found Recalibrator. 10265_ Found Weapon Cycler. 10265_ Found Hvy. Ion Cannon. 10265_ Found 24 Matter. 10270_ System corrupted: Matter fused (-9). 10285_ Acquired derelict log, extracted data. World map updated: -4/Extension. 10288_ System corrupted: Energy discharge (-68). 10294_ Cld. Airjet destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?#???????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????? #?????????????????????????????????????? | | ????????? #?????????????????????????????????????? | | ????????? #?????????????????????????????????????? | | ??????### #???????????????????#?????????????????? | | ?????? #??????????????????? #????????????????? | | ??????# ##?????????????????# ####????????????? | | ??????# #????????????????## g ##???????????? | | ######%* #??????????????### g ????????????? | | #??????????????## gl ?????????????? | | ### ####??????????????# #??????????????? | | ????### ####??????####????# #???????????????? | | ???## ##?????## #????# ##??????????????? | | ???# #?????# #????# #??????????????? | | ???## ##???## #???## #??????????????? | | ????### ##### ##### #??###?????????? | | ????## # ## @ #?## ##########? | | ##??# ##### ### !% #?# ## #? | | #?# # ##???# #????##! #?# ##? | | ## ###??# #####?## #?## ## ### | | # # #### ##?# #??# ###### ## | | ??# # ### #??# #????# # | | ??## ## #??# #????# | | ???# #??# #????# | | ???# ### #??### | | ???## ## #### #?## | | ????# """" """" #### ## | | ????# """" """" # #?# ## | | ????# """" """" ## ##" " #?# ## | | ????## """" """" ## ##" """"" #?## # | | ####?# """" """" ## ## "" " #### | | # ### """" """" ## #"" """ "# | | ! ## ## """" "" "## | | # # """" """" ## " "" ## ### | | ## """" """" ## ## #?# | | ## """" """" ## #?## | | # # """" """" ## #### | | ## ## """" """" ##### ## ######## | | ## ## """" """" #???# ## #??????###### | | # ## #???# ## #??????????## #### | | # #???# ## #?????????## ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Block 15 Armor Coverage 600 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 9 Armor Integrity Analysis 30 Kinecelleration 30 Offensive Hacking 34 Authchip Count 6 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Linear Gravjet | -7/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded S-27 Virus | x4 | -7/Factory | Authchip S-27 Virus | x4 | -7/Factory | Authchip S-27 Virus | x4 | -7/Factory | Authchip S-27 Virus | x4 | -7/Factory | Authchip S-27 Virus | x4 | -7/Factory | Authchip S-27 Virus | x4 | -7/Factory Linear Gravjet | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonBombardmentHammer Manual? 0 Play Time 02:34:03 Cumulative 384.5 hours Start 2024.05.20 @ 00:13:02 End 2024.05.20 @ 02:44:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 2 Types 0/0/2/0/0/0/0/0/0 Lore% 70 Gallery% 78 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2c0c9a65-d888-4286-a7cd-01d3f70f8bce