Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 21:03:44 Player: Vineheart01 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (109) 545 Value Destroyed (3050) 3050 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (590) 590 TOTAL SCORE: 7665 Bonus ------- High Alert Combat Kills 390 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 251/550 Energy 300/300 System Corruption 6% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Matter Compressor Improved Terrain Scan Processor Targeting Computer > --- WEAPON (3) ------- Improved Heavy Laser > --- INVENTORY (5) ---- Light Angular Momentum Engine Compact Matter Pod (0) Matter Compressor (0) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Matter Compressor Improved Terrain Scan Processor Targeting Computer Weapon Cycler System Shield Component Analysis Suite > --- WEAPON ----------- Heavy EM Shotgun Coil Gun Proton Missile Launcher > --- INVENTORY -------- Compact Matter Pod Matter Compressor [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -9 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Slots Evolved 8 | . . 2 . . 2 2 2 Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . . . 1 Utility 5 | . . 2 . . 1 1 1 Weapon 1 | . . . . . . 1 . Parts Attached 136 | 8 7 44 8 6 18 29 16 Power 13 | 1 1 2 1 1 3 2 2 Engine 12 | 1 1 2 1 1 3 1 2 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 22 | 2 2 6 3 1 2 2 4 Treads 11 | 2 2 2 2 1 2 . . Leg 9 | . . 2 1 . . 2 4 Wheel 2 | . . 2 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 35 | 3 1 6 1 2 7 12 3 Device 17 | 2 1 2 . 1 2 8 1 Storage 3 | 1 . 1 . . . . 1 Processor 3 | . . 1 . . . 1 1 Hackware 1 | . . . . . 1 . . Protection 11 | . . 2 1 1 4 3 . Artifact . | . . . . . . . . Weapon 66 | 2 3 30 3 2 6 13 7 Energy Gun 24 | . . 11 1 . . 8 4 Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 2 2 6 . 1 3 1 1 Ballistic Cannon . | . . . . . . . . Launcher 20 | . 1 9 2 . 3 3 2 Special Weapon . | . . . . . . . . Impact Weapon 4 | . . 3 . 1 . . . Slashing Weapon 2 | . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Corrupted Parts 2 | . . . . . 1 1 . System Corruption 19 | . . . . . 9 10 . Parts Lost 43 | . . 4 4 3 1 16 15 Power 7 | . . . 1 1 . 3 2 Propulsion 9 | . . 1 1 1 1 3 2 Utility 12 | . . 1 1 1 . 4 5 Weapon 15 | . . 2 1 . . 6 6 Highest Loss Streak 11 | . . 2 3 2 1 11 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 100 96 84 90 97 91 58 Engine 11 | . 14 10 9 11 17 12 . Treads 14 | . 28 10 8 21 17 11 . Leg 2 | . . 6 9 . . 1 3 Wheel 1 | . . 4 . . . . . Device 15 | . 14 18 18 14 11 13 14 Storage 9 | . 14 12 11 11 9 5 3 Processor 3 | . . 2 . . . 6 11 Hackware 2 | . . . . . 6 7 4 Protection 7 | . . 10 5 10 17 9 . Energy Gun 3 | . . 5 5 . . 7 9 Ballistic Gun 11 | . 27 8 . 2 7 9 2 Launcher 4 | . . 4 16 13 10 2 . Impact Weapon 1 | . . 2 . 6 . . . Peak Build Rating 47 | 9 10 22 21 19 33 40 47 Average Rating 19 | 5 8 15 16 16 28 32 31 On Entrance 15 | . 9 8 17 18 15 27 26 Naked Turns . | . . . . . . . . Heaviest Build 56 | 15 16 27 29 31 56 48 42 Greatest Support 49 | 40 40 40 46 46 46 49 45 Greatest Overweight (x) 13 | 3 . 4 . 1 2 4 13 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 7 5 Most Carried 8 | 4 8 8 6 6 8 8 5 Average Carried 5 | 2 6 6 4 5 6 5 1 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 3 8 7 6 3 7 1 3 Class Distribution -------------------- 70% | Mutant 9% | Scavenger-Mutant 8% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Matter Collected 2612 | 328 261 734 142 224 504 347 72 Remotely . | . . . . . . . . Salvage Created 3372 | 179 359 938 171 300 668 480 277 Parts 225 | 14 35 54 15 21 47 32 7 Haulers Intercepted 2 | . 1 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Combat Hostiles Destroyed 78 | . 9 26 6 14 10 8 5 Melee 3 | . . . . 2 . 1 . Guns 29 | . 8 11 1 . 1 3 5 AOE 36 | . 1 10 5 9 7 4 . Classes Destroyed 13 | 2 6 2 . . 2 1 . Worker 2 | . 1 . . . 1 . . Builder 8 | . 1 1 . . 4 2 . Tunneler 4 | 4 . . . . . . . Hauler 2 | . 1 1 . . . . . Recycler 4 | 1 . 1 . . 1 1 . Watcher 11 | . 3 4 . . 2 2 . Swarmer 28 | . 4 10 . 7 4 3 . Grunt 18 | . 5 5 2 . 2 . 4 Brawler 1 | . . . . . 1 . . Duelist 1 | . . 1 . . . . . Sentry 24 | . . 10 4 7 2 1 . Hunter 3 | . . . . . 1 2 . Programmer 3 | . . . . . . 2 1 Best Kill Streak 12 | 5 4 8 2 7 12 3 3 Combat Bots Only 7 | . 3 5 2 7 4 3 3 Max Kills in Single Turn 4 | 1 3 4 2 4 4 2 1 Gunslinging . | . . . . . . . . Exploded 4 | . 1 3 2 4 2 2 . Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Hostile Shots Fired 688 | . 44 132 35 65 73 198 141 Missed 193 | . 10 36 14 17 27 51 38 Damage Taken 7481 | . 415 1343 435 694 740 2061 1793 Core 1742 | . 43 140 99 86 97 423 854 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 97 | . . 97 . . . . . Core Remaining (%) 64 | 100 82 . . 18 82 39 . Volleys Fired 195 | 8 30 70 14 6 21 30 16 Largest 3 | 2 2 2 2 2 2 3 3 Hottest 180 | 40 50 100 80 60 78 150 180 Shots Fired 379 | 16 60 126 23 11 40 67 36 Gun 301 | 16 57 101 7 1 20 63 36 Cannon . | . . . . . . . . Launcher 78 | . 3 25 16 10 20 4 . Special . | . . . . . . . . Kinetic 198 | 16 57 65 . 1 20 35 4 Thermal 26 | . . 2 . . . . 24 Explosive 55 | . 3 25 16 10 . 1 . Electromagnetic 100 | . . 34 7 . 20 31 8 Robot Hit Streak 20 | 8 10 19 8 2 4 20 5 Robot Miss Streak 5 | 1 3 3 3 3 4 5 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 3 . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . 1 Shots Hit Robots 261 | 11 33 85 14 23 19 48 28 Core Hits 162 | 5 23 42 10 14 25 33 10 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 8 | 1 . 4 . 3 . . . Critical Strikes 12 | 1 . 6 . 4 . 1 . Destroy 2 | 1 . 1 . . . . . Corrupt 2 | . . 2 . . . . . Smash 7 | . . 3 . 4 . . . Sever 1 | . . . . . . 1 . Melee Attacks 40 | . . 11 . 21 . 8 . Impact 32 | . . 11 . 21 . . . Slashing 8 | . . . . . . 8 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7654 | 134 513 2288 442 1228 1053 1368 628 Guns 2800 | 134 404 902 14 . 129 590 627 Cannons . | . . . . . . . . Explosions 3503 | . 101 1016 428 603 924 431 . Melee 1281 | . . 350 . 625 . 306 . Ramming 70 | . 8 20 . . . 41 1 Kinetic 1486 | 134 404 527 . . 129 250 42 Thermal 901 | . . 52 . . 45 307 497 Explosive 2151 | . 101 979 428 603 . 40 . Electromagnetic 1765 | . . 360 14 . 879 424 88 Impact 975 | . . 350 . 625 . . . Slashing 306 | . . . . . . 306 . Piercing . | . . . . . . . . Highest Corruption 18 | . . 2 3 3 14 18 6 Average Corruption 3 | . . 2 2 3 11 4 5 Corruption Purged 1 | . . . . . . 1 . Corruption Blocked . | . . . . . . . . Effects 54 | . . 14 6 6 11 12 5 Message Errors 13 | . . 5 1 . 1 4 2 Matter Fused 15 | . . 6 2 2 1 3 1 Heat Flow Errors 5 | . . . 2 1 1 1 . Energy Discharges 6 | . . . 1 2 2 1 . Parts Rejected 1 | . . 1 . . . . . Data Loss (minor) 9 | . . 2 . 1 3 2 1 Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 667 | . . 266 . 192 48 161 . Projectiles . | . . . . . . . . Explosions 329 | . . 79 . 56 48 146 . Melee 338 | . . 187 . 136 . 15 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 888 | . 19 155 138 27 199 350 . Shots 32 | . 1 4 4 2 14 7 . Rammed 9 | . 3 2 . . . 4 . Targets Rammed 10 | . 3 2 . . . 4 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 602 | . 6 372 208 90 411 308 602 Average Temperature 118 | . 2 84 50 20 149 109 253 Received Heat Transfer 1560 | . 117 408 108 225 189 201 312 Effects 18 | . . 1 . . . . 17 Shutdowns 2 | . . . . . . . 2 Energy Bleed 2 | . . 1 . . . . 1 Interference 4 | . . . . . . . 4 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Robots Corrupted 12 | . . 6 . 3 3 . . Combat Hostiles 10 | . . 5 . 3 2 . . Parts Fried 22 | . . 10 . 5 7 . . Impact Corruptions 9 | . . 4 . 5 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . . . . 5 5 Heat Transferred 1153 | . . 87 . . 150 250 666 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . 1 . . 3 3 . Alert | -11 -10 -9 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Peak Influence 758 | 25 221 621 578 758 716 371 125 Initial 375 | . 16 45 261 375 369 264 68 Average 291 | 11 126 413 439 609 475 226 65 Maximum Alert Level 3 | . 1 2 2 3 3 1 . Low Security (%) 34 | 100 69 7 . . . 31 100 Level 1 36 | . 30 34 35 14 49 68 . Level 2 24 | . . 57 64 40 40 . . Level 3 3 | . . . . 44 10 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 2 1 . . 3 2 Investigation 3 | . 1 1 . . . 1 . Extermination 3 | . . . . . . 2 1 Reinforcement 3 | . . 1 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Distress Signals 5 | . . 3 . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 19 40 7 14 16 13 15 Peak Tracking Total 6 | . 5 5 4 5 6 3 5 Tactical Retreats 13 | . 3 5 1 . 3 . 1 Traps | -11 -10 -9 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Traps Triggered 9 | . 1 3 1 1 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Machines Disabled 16 | . 2 1 1 1 1 9 1 Max in Single Turn 7 | . 1 1 1 1 1 7 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Machines Accessed 27 | . 6 11 2 1 1 5 1 Terminals 14 | . 4 5 . 1 1 2 1 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 2 . . . 1 . Recycling Units 6 | . 1 2 1 . . 2 . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 64 | . 13 31 4 2 4 9 1 Successful 37 | . 5 22 1 1 2 5 1 Failed 26 | . 8 8 3 1 2 4 . Catastrophic 3 | . 2 . . 1 . . . Database Lockouts 1 | . . 1 . . . . . Manual . | . . . . . . . . Terminals 32 | . 10 12 . 2 4 3 1 Fabricators . | . . . . . . . . Repair Stations 10 | . 2 6 . . . 2 . Recycling Units 14 | . 1 7 2 . . 4 . Scanalyzers 6 | . . 6 . . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 16 | . 3 7 . 1 2 2 1 Record 6 | . . 4 . . . 1 1 Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . Recycling Unit Index 1 | . . . . . 1 . . Scanalyzer Index 1 | . . 1 . . . . . Alert Level 2 | . 1 1 . . . . . Locate Traps 1 | . 1 . . . . . . Reinforcement Status 1 | . . . . . 1 . . Recall Investigation 1 | . . . . . . 1 . Patrol Navigation 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 1 4 . . . 1 . Scan Component 4 | . 1 2 . . . 1 . Repair 2 | . . 2 . . . . . Recycling Unit Hacks 10 | . 1 7 . . . 2 . Process 2 | . . 2 . . . . . Report Inventory 4 | . 1 2 . . . 1 . Retrieve Matter 3 | . . 3 . . . . . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 4 | . . 4 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 5 11 2 1 1 3 1 Full Trace Events 4 | . 1 3 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 70 | . . 70 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 158 | . . 158 . . . . . Retrieved Matter 34 | . . 34 . . . . . Retrieved Components 3 | . . . . . . 3 . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Turns Passed 6285 | 149 1386 1770 256 394 532 1245 553 Spaces Moved 2947 | 65 693 858 139 198 197 542 255 Core 133 | 17 . 2 . . . 26 88 Treads 1957 | 48 693 371 54 198 197 396 . Legs 654 | . . 282 85 . . 120 167 Wheels 203 | . . 203 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 90 120 160 160 100 100 Average Speed 157 | 163 160 133 135 160 200 171 173 Slowest Speed 700 | 200 160 250 160 240 320 250 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 75 76 38 40 23 13 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 430 | . 21 203 113 57 8 28 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 430 | . 21 203 113 57 8 28 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Total 4163 | 92 911 1336 184 231 286 785 338 Wait 678 | . 155 307 16 . 29 139 32 Move 2940 | 64 692 857 138 197 196 541 255 Hop . | . . . . . . . . Pick Up 103 | 11 14 23 6 1 13 18 17 Fast Attach 11 | . . 8 . . 1 2 . Attach 77 | 7 1 16 7 4 6 20 16 Detach 10 | . 1 . 1 . 2 5 1 Swap 48 | 1 6 20 1 2 11 7 . Drop 51 | 1 9 22 1 . 7 11 . Fire 195 | 8 30 70 14 6 21 30 16 Melee 40 | . . 11 . 21 . 8 . Ram 2 | . . 2 . . . . . Kick 1 | . . . . . . . 1 Crush 7 | . 3 . . . . 4 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2) -9/Storage -9/Garrison -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 800 | -10/Materials | Discovered new exit (range 7) 1025 | -10/Materials | Discovered new exit (range 16) 1315 | -10/Materials | Discovered new exit (range 11) 1520 | -10/Materials | Identified exit to Mines 1536 | -10/Materials | Entered another Materials area 1536 | -9/Materials | Evolved 2 slots: Utility x2 1803 | -9/Materials | Discovered new exit (range 3) 2357 | -9/Materials | Discovered new exit (range 16) 2376 | -9/Materials | Central database locked down 2605 | -9/Materials | Discovered new exit (range 8) 2907 | -9/Materials | Discovered new exit (range 5) 3016 | -9/Materials | Repaired Shock Rifle 3073 | -9/Materials | Repaired Imp. Ion Engine 3160 | -9/Materials | Discovered new exit (range 16) 3306 | -9/Materials | Entered Storage 3432 | -9/Storage | Core integrity fell below 50% 3455 | -9/Storage | Lost 3 parts (1p1n1w) 3553 | -9/Storage | Identified exit to Garrison 3562 | -9/Storage | Entered Garrison 3620 | -9/Garrison | Triggered checkpoint 3738 | -9/Garrison | Destroyed 7 combat bots 3742 | -9/Garrison | Triggered checkpoint 3900 | -9/Garrison | Core integrity fell below 20% 3932 | -9/Garrison | Triggered checkpoint 3942 | -9/Garrison | Discovered new exit (range 10) 3956 | -9/Garrison | Entered Materials 3956 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4284 | -8/Materials | System corruption reached 10% 4452 | -8/Materials | Discovered new exit (range 8) 4488 | -8/Materials | Entered Factory 4488 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5038 | -7/Factory | Build established: Scavenger-Tank 5513 | -7/Factory | Lost 11 parts (2p2n3u4w) 5624 | -7/Factory | Core integrity fell below 50% 5654 | -7/Factory | Lost 4 parts (1p1n2w) 5673 | -7/Factory | System corruption reached 10% 5692 | -7/Factory | Discovered new exit (range 16) 5733 | -7/Factory | Entered another Factory area 5733 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6038 | -6/Factory | Spotted B-75 Beast 6115 | -6/Factory | Lost 8 parts (1p2n2u3w) 6122 | -6/Factory | Core integrity fell below 50% 6232 | -6/Factory | Core integrity fell below 20% 6286 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Angular Momentum Engine. Targeting Computer broken. Overheating: Short circuit. Power failure, Angular Momentum Engine shutdown. Overheating: System interference. Imp. Terrain Scan Processor temporarily disabled. Imp. Heavy Laser temporarily disabled. System corrupted: Matter fused (-5). Angular Momentum Engine destroyed. Imp. Heavy Laser destroyed. K-01 Serf collects debris. Acquired Carbon-fiber Leg. Weapon Cycler destroyed. Acquired Carbon-fiber Leg. K-01 Serf collects debris. Acquired Carbon-fiber Leg. K-01 Serf collects debris. B1FM LTZPVGQYJ 6Z PF Acquired Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | """"""""" # """" """" #?????? ??????????????? | | # """" """" +???????????????????????? | | """"""""" # #???????????????????????? | | # #???????????????????????? | | # #???????????????????????? | | +#################+##+####???????????????????????? | | #???????????????# #??????????????????????????? | | #???????????????# #??????????????????????????? | | #???????????????# #??????????????????????????? | | #???????????????# #??????????????????????????? | | #???????????????# #??????????????????????????? | | #???????????????# #??????????????????????????? | | #???????????????# ####??????????????????????????? | | #???????????????# #?????????????? ????????????? | | ##########??????# #????????????? ????????????? | | #??????# #???????????? ???????????? | | #???#### ############# g ???????????? | | #???# ??????????? | | #???# g ??????????? | | #???# ^ ]] k ??????????? | | #???#t ] ?????????? | | #???# ! ^ ??????????? | | ##### k ^ ??????????? | | ! ^ ????????????? | | """" """ ?????????????? | | ^%%@""""" "????????????????? | | [[ """ ""???????????????? | | #########+## ??????????????? | | #??????????# ??????????????? | | ## ###??????????# ???????????????? | | ### #????????????# ! ] ??????????????? | | ??# #????????????# ############???????????????? | | ###+#######??????#+##+#??????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ####+#########+###???????????????????????????????? | | # ?????????????????????????????? | | # ?????????????????????????????? | | # ?????????????????????????????? | | # ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 27 Energy Capacity 515 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Made in Tau Ceti IV Oops Challenges ------------ None Game ------ Seed RiotMomentumSuperbattery Manual? 0 Play Time 01:23:22 Cumulative 4.5 hours Start 2024.11.24 @ 19:34:04 End 2024.11.24 @ 21:03:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0f618679-d2cb-4cc6-a9e8-0ec72e0e7051