Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.15 @ 21:23:50 Player: Akogishi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (2758) 2758 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (867) 867 TOTAL SCORE: 6180 Bonus ------- High Alert Combat Kills 167 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 400/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Sensor Array Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Ion Cannon Gauss Rifle > --- INVENTORY (20) --- Cooled Ion Engine Light Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Advanced Treads High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Targeting Computer Propulsion Shielding Medium Reactive Plating Medium Reactive Plating Ion Cannon Grenade Launcher Grenade Launcher Improved Datajack Welding Torch Heavy Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Signal Interpreter Targeting Computer > --- WEAPON ----------- Ion Cannon Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Armored Treads Armored Treads Armored Treads Armored Treads Advanced Treads High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Targeting Computer Propulsion Shielding Light Armor Plating Reactive Plating Ion Cannon Ion Cannon Grenade Launcher Grenade Launcher Welding Torch Heavy Mace [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 47 | 6 8 29 2 1 1 Power 6 | 1 2 3 . . . Engine 5 | 1 2 2 . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 13 | 2 2 9 . . . Treads 13 | 2 2 9 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 3 3 1 . . Device 3 | . 1 2 . . . Storage 3 | 1 2 . . . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 2 1 14 1 1 1 Energy Gun 6 | 1 . 5 . . . Energy Cannon 7 | . . 6 1 . . Ballistic Gun 2 | 1 . . . 1 . Ballistic Cannon 1 | . . 1 . . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 5 | . . 5 . . . Parts Lost 1 | . . 1 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Highest Loss Streak 1 | . . 1 . . . To Critical Strikes . | . . . . . . Average Backups 16 | 2 10 18 18 19 20 Power 1 | . 1 1 1 1 2 Propulsion 4 | 1 2 4 4 5 5 Utility 6 | . 4 8 7 6 7 Weapon 3 | . 2 4 5 5 4 Tool/Special . | . . . . . . Unused Backups 27 | . 3 8 . 2 14 Power 5 | . 1 2 . . 2 Propulsion 8 | . 2 3 . . 3 Utility 11 | . . 3 . 2 6 Weapon 2 | . . . . . 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 98 | . 98 98 99 100 99 Engine 9 | . 13 8 9 9 9 Core 1 | . . 2 . . . Treads 32 | . 27 32 36 36 36 Device 10 | . 13 10 9 9 9 Storage 11 | . 14 11 9 9 9 Processor 10 | . . 10 17 18 18 Energy Gun 7 | . 13 8 . . . Energy Cannon 6 | . . 6 14 12 9 Ballistic Gun 3 | . 10 . . . 3 Launcher 4 | . 3 5 3 4 1 Peak Build Rating 32 | 6 8 27 31 32 32 Average Rating 20 | 4 7 21 30 30 31 On Entrance 17 | . 6 8 27 31 32 Naked Turns . | . . . . . . Heaviest Build 61 | 12 51 61 61 61 61 Greatest Support 80 | 40 40 60 80 80 80 Greatest Overweight (x) 4 | . 4 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 13 20 20 20 20 Most Carried 20 | 4 16 20 19 20 20 Average Carried 17 | 2 10 18 18 19 20 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 4 16 20 19 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1881 | 172 324 811 48 440 86 Remotely . | . . . . . . Salvage Created 2678 | . 277 1337 162 834 68 Parts 186 | . 21 94 15 52 4 Haulers Intercepted 7 | . 2 5 . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 67 | . 9 28 3 24 3 Guns 15 | . 5 10 . . . Cannons 22 | . . 8 2 11 1 AOE 30 | . 4 10 1 13 2 Classes Destroyed 10 | . 4 5 . 1 . Worker 6 | . 2 2 1 . 1 Builder 4 | . . 2 2 . . Tunneler 1 | . . 1 . . . Hauler 7 | . 2 5 . . . Watcher 6 | . 2 3 . 1 . Swarmer 22 | . 9 4 . 7 2 Grunt 29 | . . 15 2 12 . Brawler 2 | . . 2 . . . Sentry 11 | . . 7 1 3 . Hunter 3 | . . . . 2 1 Best Kill Streak 7 | . 3 5 5 7 3 Combat Bots Only 7 | . 3 5 2 7 2 Max Kills in Single Turn 4 | . 2 2 2 4 2 Gunslinging . | . . . . . . Exploded 4 | . 2 2 1 4 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 243 | . 34 89 30 63 27 Missed 76 | . 10 31 11 17 7 Hits 167 | . 24 58 19 46 20 Projectile 167 | . 24 58 19 46 20 Critical Strikes 3 | . . 1 . 2 . Damage Taken 1834 | . 278 581 232 522 221 Core 240 | . 17 73 52 64 34 Absorbed by Shields . | . . . . . . Ignored by Resistances 552 | . 89 175 66 157 65 Regen/Repaired (Parts) 90 | . . 90 . . . Core Remaining (%) 91 | 100 93 81 . . . Volleys Fired 210 | . 37 84 17 66 6 Largest 2 | . 2 2 2 2 2 Hottest 124 | . 60 124 120 120 90 Shots Fired 311 | . 65 119 23 93 11 Gun 131 | . 56 69 . 2 4 Cannon 129 | . . 32 18 74 5 Launcher 51 | . 9 18 5 17 2 Special . | . . . . . . Kinetic 59 | . 28 25 . 2 4 Thermal 150 | . . 53 18 74 5 Explosive 51 | . 9 18 5 17 2 Electromagnetic 51 | . 28 23 . . . Robot Hit Streak 45 | . 27 30 39 45 18 Robot Miss Streak 3 | . 3 2 . 1 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 206 | . 37 91 16 50 12 Core Hits 138 | . 17 65 10 39 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 5 . . . Burn 3 | . . 3 . . . Blast 1 | . . 1 . . . Corrupt 2 | . 1 1 . . . Melee Attacks 6 | . . 1 . . 5 Impact 1 | . . 1 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6230 | . 851 2487 694 1934 264 Guns 1385 | . 494 825 . 21 45 Cannons 2048 | . . 570 395 991 92 Explosions 2773 | . 357 1069 299 922 126 Melee . | . . . . . . Ramming 24 | . . 23 . . 1 Kinetic 588 | . 218 304 . 21 45 Thermal 2368 | . 147 743 395 991 92 Explosive 2538 | . 210 981 299 922 126 Electromagnetic 712 | . 276 436 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 72 | . 12 12 12 19 17 Projectiles 29 | . . . 12 17 . Explosions 43 | . 12 12 . 2 17 Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 242 | . 122 73 . 31 16 Shots 11 | . 4 3 . 2 2 Rammed 6 | . . 5 . . 1 Targets Rammed 7 | . . 6 . . 1 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 243 | . 12 186 126 243 12 Average Temperature 44 | . 12 33 41 64 6 Received Heat Transfer 792 | . . 279 144 342 27 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 1 3 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . 1 4 . 3 1 Heat Transferred 4417 | . 250 1876 629 1514 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 3 2 . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 3 | . . 1 . 3 1 Low Security (%) 79 | 100 100 97 100 18 10 Level 1 10 | . . 2 . 24 89 Level 2 5 | . . . . 30 . Level 3 4 | . . . . 26 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 876 | . 119 225 84 876 367 Initial 367 | . . 30 21 41 367 Average 146 | . 25 76 30 495 265 Influence Increases 2440 | . 372 1003 124 835 106 Destroy 0b10 Robot/C 1340 | . 180 560 60 480 60 Destroy 0b10 Robot/NC 120 | . 30 65 15 5 5 Destroy Leader 264 | . 38 176 10 20 20 Successful Hack 47 | . 14 7 . 26 . Disable Machine 54 | . 27 18 . . 9 Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 390 | . 68 132 24 154 12 Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 60 | . . 45 15 . . Influence Decreases 2227 | . 288 1028 109 33 769 Entered New Map 634 | . . 54 38 33 509 Time Decay 1433 | . 288 964 71 . 110 Lost Part 10 | . . 10 . . . Purge Threat 150 | . . . . . 150 Squads Dispatched 9 | . . 5 3 . 1 Investigation 2 | . . . 1 . 1 Extermination . | . . . . . . Reinforcement 6 | . . 5 1 . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 9 | . 1 6 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | . 15 54 6 30 5 Peak Tracking Total 5 | . 3 5 3 5 4 Tactical Retreats 4 | . . 3 1 . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 10 | . 7 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 8 | . 3 2 . 2 1 Max in Single Turn 2 | . 2 1 . 1 1 Garrison Relay 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 16 | . 5 6 1 2 2 Terminals 13 | . 5 4 . 2 2 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 41 | . 11 19 3 4 4 Successful 26 | . 8 14 1 2 1 Failed 15 | . 3 5 2 2 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 30 | . 11 11 . 4 4 Fabricators . | . . . . . . Repair Stations 8 | . . 8 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 19 | . 8 8 . 2 1 Record 1 | . 1 . . . . Emergency Access Points 2 | . . 1 . 1 . Terminal Index 1 | . . 1 . . . Unreport Threat 1 | . . . . . 1 Locate Traps 1 | . . 1 . . . Dispatch Records 2 | . 1 1 . . . Patrol Status 1 | . 1 . . . . Transport Status 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Hauler Manifests 3 | . 2 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . 2 1 . . . Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 6 . . . Scan Component 3 | . . 3 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 5 1 2 1 Full Trace Events 3 | . . . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 127 | . . 127 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 2 | . . . . . 2 Non-combat 1 | . . . . . 1 Combat 1 | . . . . . 1 Robot Hacks Applied 3 | . . . . . 3 parse_system 1 | . . . . . 1 find_recycling 1 | . . . . . 1 ignore_parts 1 | . . . . . 1 Relay Couplers Released 9 | . . . . 9 . Machine Destruction 9 | . . . . 9 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 4237 | . 937 2090 196 785 229 Sensors 4237 | . 937 2090 196 785 229 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 4388 | 72 978 2128 196 785 229 Spaces Moved 1973 | 43 463 930 67 356 114 Core 12 | 9 3 . . . . Treads 1961 | 34 460 930 67 356 114 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 160 170 170 170 Average Speed 170 | 136 174 170 170 170 170 Slowest Speed 330 | 160 250 330 170 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 81 83 6 62 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 16 | . 15 1 . . . Terrain Destroyed 323 | . 81 127 36 64 15 Melee 1 | . . 1 . . . Projectile 1 | . . . . . 1 AOE 321 | . 81 126 36 64 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2660 | 55 564 1342 124 439 136 Wait 276 | . 23 213 34 1 5 Move 1968 | 42 462 929 66 355 114 Hop . | . . . . . . Pick Up 48 | 7 13 24 1 3 . Fast Attach 33 | 3 13 15 . 1 1 Attach 8 | 3 . 3 2 . . Detach . | . . . . . . Swap 59 | . 9 33 4 10 3 Drop 45 | . 7 34 . 3 1 Fire 210 | . 37 84 17 66 6 Melee 6 | . . 1 . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush 7 | . . 6 . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 18) 349 | -10/Materials | Discovered new exit (range 19) 1024 | -10/Materials | Discovered new exit (range 10) 1051 | -10/Materials | Entered another Materials area 1051 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1374 | -9/Materials | Discovered new exit (range 12) 1951 | -9/Materials | Repaired Arm. Treads 2505 | -9/Materials | Discovered new exit (range 6) 2512 | -9/Materials | Identified exit to Mines 3082 | -9/Materials | Repaired Imp. Sensor Array 3134 | -9/Materials | Repaired Cld. Ion Engine 3159 | -9/Materials | Discovered new exit (range 9) 3176 | -9/Materials | Identified exit to Materials 3179 | -9/Materials | Entered another Materials area 3179 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3278 | -8/Materials | Garrison activated, responded to threat 3373 | -8/Materials | Identified exit to Garrison 3375 | -8/Materials | Entered Garrison 3396 | -8/Garrison | Garrison Relay disabled 3431 | -8/Garrison | Triggered checkpoint 3520 | -8/Garrison | Triggered checkpoint 3567 | -8/Garrison | Destroyed 7 combat bots 3617 | -8/Garrison | Discovered new exit (range 14) 3638 | -8/Garrison | Identified exit to Materials 3711 | -8/Garrison | Triggered checkpoint 3711 | -8/Garrison | Triggered checkpoint 3761 | -8/Garrison | Learned Materials security intel 3918 | -8/Garrison | Triggered checkpoint 3927 | -8/Garrison | Triggered checkpoint 4038 | -8/Garrison | Garrison Relay disabled 4046 | -8/Garrison | Triggered checkpoint 4080 | -8/Garrison | Installed Relay Interface Framework 4100 | -8/Garrison | Discovered exit to Materials (range 7) 4160 | -8/Garrison | Entered Materials 4389 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf destroyed. Material Processor disabled. Penetrated by Slug. Jacked Y-45 Defender... >>parse_system Reading system data... Slug penetrates Y-45 Defender. Penetrated by Slug. Y-45 Defender destroyed. Slug penetrates H-55 Commando. Penetrated by Slug. Slug penetrates H-55 Commando. Penetrated by Slug. Lgt. Nuclear Core melted. H-55 Commando destroyed. Slug penetrates Wall. Acquired 60 matter. Acquired 26 matter. Slammed into K-01 Serf. Connecting with Terminal... 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T +?????????????????????? | | ?????????????????# ## #?????????????????????? | | ?????????????????# ??#####?????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 89% | -9/Materials Imp. Sensor Array | 22% | -9/Materials Cld. Ion Engine | 63% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingMobileExtractor Manual? 0 Play Time 00:55:32 Cumulative 57.1 hours Start 2025.10.15 @ 20:25:45 End 2025.10.15 @ 21:23:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 5 Explorer 18 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0821bc5e-3799-4c7f-82f7-f98e88ae6dce