Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 02:58:17 Player: obl-vn Result: Destroyed self with Heavy Missile Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (441) 2205 Value Destroyed (13676) 13676 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (8159) 8159 TOTAL SCORE: 26900 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7752 Friendly Fire -93 Cogmind --------- Core Integrity 0/700 Matter 143/300 Energy 28/100 System Corruption 39% Temperature Cool (15) Movement Core (2550) Ox50 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Cargo Storage Unit Layered Light Armor Plating > --- WEAPON (2) ------- Heavy Missile Launcher > --- INVENTORY (30) --- Light Treads High-capacity Battery (106) High-capacity Matter Pod (1) Layered Light Armor Plating Powered Armor Hardlight Generator Improved Shield Generator High-powered Tractor Beam Enhanced Autogun Enhanced Autogun Enhanced Autogun Assault Cannon Mini Assault Cannon Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine F-cell Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Medium Treads > --- UTILITY ---------- Cargo Storage Unit Layered Light Armor Plating Powered Armor Hardlight Generator > --- WEAPON ----------- Enhanced Autogun Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Heat Sink High-capacity Battery High-capacity Matter Pod High-capacity Matter Pod Layered Light Armor Plating Improved Shield Generator High-powered Tractor Beam Advanced Beam Cannon Advanced Beam Cannon Plasma Cannon Enhanced Autogun Enhanced Autogun Assault Cannon Mini Assault Cannon Mini Assault Cannon Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Proton Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . 2 . . Utility 3 | . . 2 . . . 1 Weapon . | . . . . . . . Parts Attached 117 | 6 18 28 . 12 23 30 Power 18 | 1 5 6 . . 2 4 Engine 17 | 1 5 6 . . 2 3 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 29 | 2 2 6 . 5 7 7 Treads 28 | 2 1 6 . 5 7 7 Leg . | . . . . . . . Wheel 1 | . 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 37 | 1 5 12 . 3 7 9 Device 14 | 1 1 8 . . 2 2 Storage 4 | . 3 . . . . 1 Processor 4 | . . 1 . 1 1 1 Hackware . | . . . . . . . Protection 15 | . 1 3 . 2 4 5 Artifact . | . . . . . . . Weapon 33 | 2 6 4 . 4 7 10 Energy Gun 1 | . 1 . . . . . Energy Cannon 4 | . . 1 . . 2 1 Ballistic Gun 13 | 2 3 3 . 3 1 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 12 | . . . . 1 3 8 Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon 1 | . 1 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . 1 1 . 2 2 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 10 | . . . . . . 10 Parts Lost 41 | . 1 2 . 4 8 26 Power 8 | . 1 . . . 2 5 Propulsion 10 | . . 1 . 1 . 8 Utility 16 | . . 1 . 2 5 8 Weapon 7 | . . . . 1 1 5 Highest Loss Streak 10 | . 1 1 . 3 3 10 To Critical Strikes 1 | . . . . . . 1 Average Backups 23 | 2 11 24 25 24 23 26 Power 1 | . . 1 3 3 1 . Propulsion 4 | . . 5 6 4 5 3 Utility 9 | 1 8 12 12 10 8 7 Weapon 7 | . 2 4 4 5 8 14 Tool/Special . | . . . . . . . Unused Backups 33 | . 2 12 . 1 6 12 Power 5 | . 1 2 . . 2 . Propulsion 1 | . . . . . . 1 Utility 18 | . 1 10 . 1 2 4 Weapon 8 | . . . . . 1 7 Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 97 | . 99 99 100 98 99 86 Engine 10 | . 13 10 11 9 9 11 Treads 28 | . 20 21 22 35 36 28 Device 7 | . 13 11 11 1 2 7 Storage 9 | . 13 11 11 9 9 7 Processor 6 | . . 10 11 9 6 1 Protection 12 | . . 10 11 16 18 11 Energy Cannon 3 | . . 8 . . . . Ballistic Gun 12 | . 24 9 22 17 12 6 Launcher 3 | . . . . . 4 7 Impact Weapon 1 | . 1 3 . . . . Peak Build Rating 49 | 6 11 20 18 26 35 49 Average Rating 25 | 4 9 18 18 23 28 43 On Entrance 16 | . 6 11 19 18 26 35 Avg Prop Armor Cover (%) 10 | . 11 11 . . 5 4 Naked Turns . | . . . . . . . Heaviest Build 205 | 10 90 102 100 105 116 205 Greatest Support 94 | 40 40 40 40 83 86 94 Greatest Overweight (x) 9 | . 8 9 2 1 1 7 Average Overweight (x) 1 | . 1 2 2 1 1 1 Largest Inventory Capacity 30 | 5 25 25 25 25 25 30 Average Capacity 24 | 5 14 25 25 25 25 28 Most Carried 30 | 4 16 25 25 25 25 30 Average Carried 23 | 2 11 24 25 24 23 27 Final Capacity 30 | 5 25 25 25 25 25 30 Final Carried 25 | 4 16 25 25 24 25 18 Class Distribution -------------------- 58% | Mutant 29% | Scavenger-Mutant 12% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 9979 | 481 660 1689 . 281 3873 2995 Remotely 3780 | . . 353 . . 1358 2069 Salvage Created 19065 | 163 423 5175 . 667 6046 6591 Parts 993 | 18 33 262 . 42 324 314 Haulers Intercepted 17 | . 2 4 . 2 6 3 Recyclers Shooed 17 | . . 14 . . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 282 | . 12 55 . 11 79 125 Guns 74 | . 12 24 . 7 18 13 Cannons 31 | . . 29 . . . 2 AOE 142 | . . . . 4 48 90 Classes Destroyed 16 | 3 6 5 . 1 . 1 Worker 59 | 2 1 39 . . 12 5 Builder 50 | . . 12 . . 31 7 Tunneler 3 | 3 . . . . . . Hauler 17 | . 2 4 . 2 6 3 Recycler 30 | 1 . 18 . 2 6 3 Mechanic 13 | . 1 . . . 3 9 Operator 9 | . 2 2 . 1 3 1 Watcher 8 | . 2 5 . . 1 . Swarmer 24 | . 9 7 . 4 1 3 Grunt 158 | . 3 36 . 4 56 59 Brawler 20 | . . 1 . . 7 12 Duelist 12 | . . 2 . . 3 7 Protector 21 | . . 2 . . 5 14 Sentry 17 | . . 7 . 2 6 2 Hunter 16 | . . . . 1 . 15 Programmer 13 | . . . . . . 13 Best Kill Streak 19 | 3 3 8 . 7 10 19 Combat Bots Only 18 | . 3 8 . 4 10 18 Max Kills in Single Turn 7 | 1 2 1 . 4 5 7 Gunslinging 1 | . 1 . . . . . Exploded 6 | . . . . 4 5 6 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . 01-MTF (-8/Storage) Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 1018 | . 63 202 . 45 151 557 Missed 323 | . 19 47 . 16 51 190 Hits 695 | . 44 155 . 29 100 367 Melee 26 | . . 2 . . 2 22 Projectile 669 | . 44 153 . 29 98 345 Critical Strikes 20 | . . 1 . . 4 15 Part Disruptions 8 | . . . . . 5 3 Damage Taken 10180 | . 489 1435 . 435 1792 6029 Core 1174 | . 51 197 . 26 172 728 Absorbed by Shields 915 | . 61 544 . 18 . 292 Redirected to Shielding 25 | . 3 22 . . . . Regen/Repaired (Parts) 241 | . . . . . 48 193 Core Remaining (%) 73 | 100 79 . 50 . 64 . Volleys Fired 1027 | 8 79 421 . 43 275 201 Largest 2 | 2 2 2 . 2 2 2 Hottest 91 | 40 46 91 . 50 72 80 Shots Fired 1505 | 16 122 533 . 85 440 309 Gun 827 | 16 122 180 . 84 328 97 Cannon 386 | . . 353 . . 8 25 Launcher 292 | . . . . 1 104 187 Special . | . . . . . . . Kinetic 846 | 16 122 180 . 84 334 110 Thermal 367 | . . 353 . . 2 12 Explosive 70 | . . . . 1 . 69 Electromagnetic 222 | . . . . . 104 118 Robot Hit Streak 21 | 5 10 21 . 13 17 18 Robot Miss Streak 5 | 1 5 3 . 3 3 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . 4 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 884 | 10 70 342 . 56 257 149 Core Hits 776 | 7 29 158 . 25 194 363 Critical Kills 5 | . . 4 . . 1 . Critical Parts Destroyed 4 | . . . . . 4 . Critical Strikes 9 | . . 4 . . 5 . Meltdown 4 | . . 4 . . . . Destroy 5 | . . . . . 5 . Melee Attacks 18 | . 18 . . . . . Impact 10 | . 10 . . . . . Slashing 8 | . 8 . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 39898 | 130 934 6454 . 1087 10530 20763 Guns 9118 | 130 934 1944 . 945 4029 1136 Cannons 4751 | . . 4510 . . . 241 Explosions 26025 | . . . . 142 6501 19382 Melee . | . . . . . . . Ramming 4 | . . . . . . 4 Kinetic 9118 | 130 934 1944 . 945 4029 1136 Thermal 6460 | . . 4510 . . 768 1182 Explosive 9154 | . . . . 142 . 9012 Electromagnetic 15162 | . . . . . 5733 9429 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 39 | . 1 . . . 3 39 Average Corruption 3 | . 1 . . . 1 5 Corruption Purged . | . . . . . . . Corruption Blocked 2 | . . . . . . 2 Effects 115 | . 2 . . . 61 52 Message Errors 25 | . . . . . 13 12 Matter Fused 34 | . 1 . . . 15 18 Heat Flow Errors 13 | . . . . . 8 5 Energy Discharges 13 | . . . . . 8 5 Parts Rejected 1 | . 1 . . . . . Data Loss (minor) 15 | . . . . . 9 6 Data Loss (major) 3 | . . . . . 2 1 Misfires 6 | . . . . . 3 3 Alerts 2 | . . . . . 1 1 Weapon Failures 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 479 | . . 51 . 10 108 310 Projectiles 51 | . . 51 . . . . Explosions 428 | . . . . 10 108 310 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 567 | . . . . 24 129 414 Shots 25 | . . . . 1 8 16 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 514 | . 1 306 . 150 345 514 Average Temperature 79 | . 1 82 . 61 52 111 Received Heat Transfer 2409 | . 50 592 . 150 705 912 Effects 25 | . . 8 . . 4 13 Shutdowns 5 | . . . . . . 5 Energy Bleed 7 | . . 3 . . 1 3 Interference 10 | . . 5 . . 3 2 Matter Decay 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Robots Corrupted 33 | . . . . . 13 20 Combat Hostiles 33 | . . . . . 13 20 Parts Fried 89 | . . . . . 39 50 Impact Corruptions . | . . . . . . . Robots Melted 4 | . . 4 . . . . Combat Hostiles 2 | . . 2 . . . . Parts Melted 9 | . . 9 . . . . Heat Transferred 10549 | . . 7949 . . 1250 1350 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 64 | . . . . . 41 23 Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Maximum Alert Level 5 | . . 4 2 1 5 5 Low Security (%) 33 | 100 100 41 . 51 23 . Level 1 4 | . . 9 35 48 . . Level 2 12 | . . 16 64 . 16 . Level 3 19 | . . 20 . . 30 13 Level 4 17 | . . 13 . . 12 47 Level 5 7 | . . . . . 15 11 High Security 4 | . . . . . . 27 Max Security . | . . . . . . . Sterilizations 2 | . . 1 . . 1 . Peak Influence 3724 | 10 147 1228 478 320 1846 3724 Initial 839 | . . 1 478 139 104 839 Average 764 | 1 37 484 420 204 844 1711 Influence Increases 9018 | 30 481 1819 . 338 2575 3775 Destroy 0b10 Robot/C 5200 | . 240 1060 . 220 1460 2220 Destroy 0b10 Robot/NC 1050 | 30 40 410 . 25 335 210 Destroy Leader 1018 | . 68 228 . 54 294 374 Successful Hack 51 | . 17 6 . . . 28 Disable Machine 510 | . . 75 . 15 135 285 Anti-Garrison Action 450 | . . . . . 150 300 Destroy Structure 544 | . 11 10 . 9 171 343 Lose Combat Pursuer 195 | . 105 30 . 15 30 15 Influence Decreases 5294 | 30 477 595 870 449 976 1897 Entered New Map 2122 | . . 3 750 219 143 1007 Time Decay 2470 | 30 358 539 120 190 603 630 Lost Part 398 | . . 18 . 40 80 260 Purge Threat 304 | . 119 35 . . 150 . Squads Dispatched 85 | . 3 7 . 1 25 49 Investigation 6 | . 1 . . . 2 3 Extermination 2 | . . . . . . 2 Reinforcement 28 | . 2 3 . 1 16 6 Assault 47 | . . 4 . . 6 37 Garrison 2 | . . . . . 1 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 21 | . . 1 . . 15 5 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 16 | . 3 3 . 2 5 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 430 | . 28 86 . 19 101 196 Peak Tracking Total 24 | . 4 7 . 6 9 24 Tactical Retreats 11 | . 5 2 . 1 2 1 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 5 | . 3 . . . 1 1 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 41 | . . 8 . 1 11 21 Max in Single Turn 3 | . . 1 . 1 3 3 Garrison Access 3 | . . . . . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 23 | . 8 7 . 1 3 4 Terminals 15 | . 6 6 . . 2 1 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . 1 1 Recycling Units 4 | . 2 1 . 1 . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 62 | . 21 19 . 4 9 9 Successful 31 | . 10 10 . . 3 8 Failed 30 | . 10 9 . 4 6 1 Catastrophic 3 | . 1 1 . 1 . . Database Lockouts 1 | . 1 . . . . . Manual 36 | . 18 12 . 4 1 1 Terminals 43 | . 17 17 . . 8 1 Fabricators 2 | . . . . . . 2 Repair Stations 4 | . . . . . 1 3 Recycling Units 10 | . 4 2 . 4 . . Scanalyzers 3 | . . . . . . 3 Garrison Access . | . . . . . . . Terminal Hacks 11 | . 5 3 . . 2 1 Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Unreport Threat 3 | . 1 1 . . 1 . Locate Traps 1 | . . 1 . . . . Zone Layout 2 | . . 1 . . . 1 Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 14 | . 5 7 . . 1 1 Terminals 6 | . 1 5 . . . . Botnet 6 | . 1 5 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 1 1 Patch 2 | . . . . . 1 1 Recycling Units 6 | . 4 2 . . . . Reject 3 | . 2 1 . . . . Mask 3 | . 2 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 14 | . 4 5 . 1 1 3 Full Trace Events 5 | . 1 2 . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 42 | . . . . . . 42 Total Part Build Rating 4 | . . . . . . 4 Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 32 | . . . . . . 32 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . 2 5 Machine Destruction 7 | . . . . . 2 5 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Active Infowar (turns) 1404 | 90 1099 215 . . . . Seismic 1404 | 90 1099 215 . . . . Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 17718 | 183 1638 6094 248 394 6156 3005 Spaces Moved 3932 | 82 899 833 78 105 1294 641 Core 6 | 6 . . . . . . Treads 3308 | 76 365 749 78 105 1294 641 Legs . | . . . . . . . Wheels 618 | . 534 84 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 200 320 240 240 240 Average Speed 238 | 151 132 309 320 240 240 294 Slowest Speed 720 | 160 320 320 320 240 240 720 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 94 60 23 12 90 23 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug 30 | . 11 . . . 2 17 Terrain Destroyed 657 | . 11 . . 5 141 500 Melee 11 | . 11 . . . . . Projectile 2 | . . . . . 2 . AOE 644 | . . . . 5 139 500 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 10922 | 124 1182 3866 78 197 4018 1457 Wait 5384 | 19 112 2489 . 11 2289 464 Move 3926 | 81 898 832 77 104 1293 641 Hop . | . . . . . . . Pick Up 147 | 10 21 41 . 12 32 31 Fast Attach 7 | . 1 2 . 1 1 2 Attach 57 | 6 4 6 . 6 8 27 Detach 5 | . . 1 . . . 4 Swap 236 | . 37 36 1 10 88 64 Drop 114 | . 12 38 . 10 32 22 Fire 1027 | 8 79 421 . 43 275 201 Melee 18 | . 18 . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 184 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 9) 442 | -10/Materials | Central database locked down 1034 | -10/Materials | Discovered new exit (range 15) 1469 | -10/Materials | Discovered new exit (range 6) 1552 | -10/Materials | Discovered new exit (range 8) 1822 | -10/Materials | Entered another Materials area 1822 | -9/Materials | Evolved 2 slots: Utility x2 2817 | -9/Materials | Discovered new exit (range 12) 3489 | -9/Materials | Build established: Scavenger-Mutant 3832 | -9/Materials | Build established: Mutant 3852 | -9/Materials | Discovered new exit (range 7) 4039 | -9/Materials | Discovered new exit (range 9) 5822 | -9/Materials | First assault squad dispatched 6760 | -9/Materials | Destroyed 8 combat bots 7160 | -9/Materials | Sterilization system engaged 7160 | -9/Materials | Non-combat units ordered to evacuate 7260 | -9/Materials | Combat units ordered to evacuate 7460 | -9/Materials | Ambient heat levels rising (+10) 7607 | -9/Materials | Build established: Scavenger-Mutant 7610 | -9/Materials | Ambient heat levels rising (+10) 7760 | -9/Materials | Ambient heat levels rising (+10) 7910 | -9/Materials | Ambient heat levels rising (+10) 7916 | -9/Materials | Entered Mines 7979 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 8120 | -9/Mines | Discovered new exit (range 15) 8164 | -9/Mines | Entered Materials 8164 | -8/Materials | Evolved 2 slots: Propulsion x2 8294 | -8/Materials | Lost 3 parts (1n1u1w) 8543 | -8/Materials | Discovered new exit (range 5) 8556 | -8/Materials | Identified exit to Storage 8558 | -8/Materials | Entered Storage 8573 | -8/Storage | Met 01-MTF 9550 | -8/Storage | Identified exit to Recycling 9573 | -8/Storage | Garrison activated, responded to threat 9759 | -8/Storage | Discovered new exit (range 6) 10084 | -8/Storage | Destroyed 01-MTF 10105 | -8/Storage | Destroyed 10 combat bots 11239 | -8/Storage | Lost 3 parts (1p1u1w) 11328 | -8/Storage | Build established: Mutant 11758 | -8/Storage | First assault squad dispatched 13064 | -8/Storage | Lost 3 parts (1p2u) 13067 | -8/Storage | Destroyed 8 combat bots 13814 | -8/Storage | Sterilization system engaged 13814 | -8/Storage | Non-combat units ordered to evacuate 13822 | -8/Storage | Destroyed 7 combat bots 13914 | -8/Storage | Combat units ordered to evacuate 14114 | -8/Storage | Ambient heat levels rising (+10) 14264 | -8/Storage | Ambient heat levels rising (+10) 14414 | -8/Storage | Ambient heat levels rising (+10) 14564 | -8/Storage | Ambient heat levels rising (+10) 14588 | -8/Storage | Build established: Scavenger-Mutant 14714 | -8/Storage | Ambient heat levels rising (+10) 14714 | -8/Storage | Entered Factory 14714 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 14834 | -7/Factory | Repaired Med. Armor Plating 15201 | -7/Factory | Destroyed 10 combat bots 15482 | -7/Factory | Found Powered Armor 15514 | -7/Factory | First assault squad dispatched 15758 | -7/Factory | Build established: Hauler-Mutant 16135 | -7/Factory | Fabricated Hrd. Heavy Armor Plating? 16627 | -7/Factory | Garrison activated, responded to threat 16902 | -7/Factory | High security lockdown imminent 16982 | -7/Factory | High security lockdown engaged 17117 | -7/Factory | Destroyed 15 combat bots 17332 | -7/Factory | Destroyed 18 combat bots 17336 | -7/Factory | System corruption reached 10% 17426 | -7/Factory | Destroyed 12 combat bots 17426 | -7/Factory | Lost 3 parts (2p1n) 17544 | -7/Factory | System corruption reached 30% 17570 | -7/Factory | Destroyed 11 combat bots 17575 | -7/Factory | Lost 3 parts (3n) 17672 | -7/Factory | Destroyed 8 combat bots 17672 | -7/Factory | Lost 3 parts (2n1w) 17697 | -7/Factory | Core integrity fell below 50% 17713 | -7/Factory | Core integrity fell below 20% 17719 | -7/Factory | Destroyed self with Heavy Missile Launcher Last Messages --------------- 17715_ M-28 Smith destroyed. 17715_ I-36 Angel destroyed. 17715_ Slug penetrates B-48 Gladiator. 17715_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 17716_ I-36 Angel destroyed. 17716_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 17716_ Critical hit (Burn: +37). 17717_ Penetrated by Slug. 17717_ Destroyed Imp. Heat Sink. 17717_ H-55 Commando destroyed. 17717_ M-28 Smith destroyed. 17718_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 17718_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 17718_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????"" ??????????????????????????????????????? | | ??????? ????????????????????????????????????? | | ?????? #######################?????????????? | | ?????? !!! + #?????????????? | | ?????? !!! # #?????????????? | | ?????? """ !!! # #?????????????? | | ??????? ??""" # #?????????????? | | ??????? """"" [/ # #?????????????? | | ???? [/ # #?????????????? | | ???" """ [ # #?????????????? | | "???" "?""" # #?????????????? | | ""??" """"" m# #?###?????????? | | ?? % !g! ##"""""???????? | | """ """ %p%%! " ???????? | | """"" """"" " %g*=! ; "??????? | | """"" """"" = p[p== ## #+###;;[ "??????? | | %%h[%g! "?????? | | """ """ p %= ?????? | | """"" """"" h%=[gp ?????? | | """"" """"" %==%* ????? | | ! h #????? | | pb = #????? | | ######### % @ # "#????? | | # #????### # ### [ * ???? | | # #??????? " # # [ i[ "???? | | * # ##??????? " # " "???? | | # #???????" "" # [ [| " "???? | | # #??????"" " # == ;;;"""" "???? | | # ##?????? ## # # ????? | | ###???????! #?# # = ! #??????? | | ###??????????? | #?##### #######??????? | | #????????????########## # #????????????? | | ##?????????????# ! ###????????????? | | #??????????????# / #???#####??????? | | #??????????????# # / #?? #??????? | | ???????????????# " / = ## #??????? | | #??????????????# """" # =!/= # # #??????? | | #??????????????# """ # = ==# # # # ###????? | | #??????????????# ! =/ ##### #????? | | ???????????????####### #/### ???? | | ????????????????#^ ^ / ???? | | ????????????????# ^ ???? | | ????????????????# ^ !=^ ! | ???? | | ????????????????# """ != %% ????? | | ####?############ """ G"! # # ####| ????? | | #?# ##?? """ """ # ?????? | | ## ###/[ "" ##?? #? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 32 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 600 Power Shielding 33 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory Repaired ---------- Med. Armor Plating | 13% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Back For More My Business Is Booming Myspace Tank Well Done Challenges ------------ None Game ------ Seed ArmoredTractorField Manual? 0 Play Time 02:36:44 Cumulative 66.6 hours Start 2025.11.24 @ 23:58:42 End 2025.11.25 @ 02:58:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 24 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dea12aef-ee85-46aa-9a76-06c15860fa60