Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.07 @ 17:06:54 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (106) 530 Value Destroyed (3509) 3509 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (747) 747 TOTAL SCORE: 7446 Bonus ------- High Alert Combat Kills 47 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 454/700 Matter 224/300 Energy 220/220 System Corruption 0% Temperature Cool (0) Movement Flying (111) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY (4) ------ Large Storage Unit Advanced Weight Redist. System Improved Signal Interpreter > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (10) --- Light Nuclear Core High-capacity Storage Unit Maneuvering Thrusters Hacking Suite Relay Coupler [NC] (28) Relay Coupler [Grunt] (37) Autogun Improved Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Airjet Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Airjet High-capacity Storage Unit Maneuvering Thrusters Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Datajack Mining Claw [Rating: 43] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Improved Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Impact Weapon Power Maul Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 1 . . Weapon 1 | . . . 1 . . Parts Attached 100 | 6 6 20 32 20 16 Power 14 | 1 2 . 2 3 6 Engine 5 | 1 2 . 2 . . Core 9 | . . . . 3 6 Reactor . | . . . . . . Propulsion 38 | 2 . 10 12 8 6 Treads 16 | . . 5 11 . . Leg . | . . . . . . Wheel 7 | 2 . 5 . . . Hover 11 | . . . 1 8 2 Flight 4 | . . . . . 4 Utility 16 | 1 2 3 5 4 1 Device 6 | . 1 1 2 1 1 Storage 5 | 1 . 1 . 3 . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 32 | 2 2 7 13 5 3 Energy Gun 11 | 2 1 4 3 . 1 Energy Cannon . | . . . . . . Ballistic Gun 14 | . . 2 7 4 1 Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 4 | . 1 1 1 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 16 | . . 3 1 . 12 Power 3 | . . . . . 3 Propulsion 4 | . . . . . 4 Utility 4 | . . 1 1 . 2 Weapon 5 | . . 2 . . 3 Highest Loss Streak 6 | . . 1 1 . 6 Average Slot Usage (%) 94 | . 93 93 92 99 93 Engine 8 | . 14 11 9 7 3 Core 2 | . . . . 6 11 Treads 13 | . . 9 26 . . Wheel 6 | . 28 22 . . . Hover 7 | . . . . 29 24 Device 7 | . 5 5 5 14 13 Storage 9 | . 14 11 9 7 7 Processor 8 | . 2 11 9 7 7 Protection 2 | . . . 6 . . Energy Gun 6 | . 23 17 2 . 2 Ballistic Gun 16 | . . 3 22 22 15 Naked Turns . | . . . . . . Heaviest Build 50 | 10 13 44 50 38 38 Greatest Support 60 | 26 26 60 60 53 53 Greatest Overweight (x) 2 | . . 2 2 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 6 12 12 12 10 Average Capacity 10 | 5 6 8 12 10 10 Most Carried 12 | 4 6 6 12 12 10 Average Carried 8 | 1 5 4 10 8 9 Final Capacity 12 | 6 6 12 12 10 10 Final Carried 12 | 4 6 5 12 10 9 Class Distribution -------------------- 30% | Mutant 19% | Skirmisher 15% | Scavenger-Tank 12% | Scavenger-Skirmisher 10% | Gunner 7% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 2570 | 209 111 299 986 331 634 Remotely . | . . . . . . Salvage Created 4242 | . 117 1000 1866 303 956 Parts 244 | . 15 70 86 17 56 Haulers Intercepted 6 | . 1 3 2 . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 82 | . 3 18 34 7 20 Guns 76 | . 3 17 30 7 19 Cannons 2 | . . . 2 . . AOE 3 | . . 1 1 . 1 Classes Destroyed 12 | . 3 5 2 1 1 Worker 6 | . . 4 2 . . Builder 1 | . . 1 . . . Hauler 6 | . 1 3 2 . . Recycler 1 | . . 1 . . . Watcher 10 | . 2 3 3 1 1 Swarmer 27 | . 3 8 4 4 8 Grunt 34 | . . 6 19 2 7 Brawler 1 | . . . . 1 . Duelist 1 | . . . 1 . . Sentry 17 | . . 4 9 . 4 Hunter 1 | . . . 1 . . Behemoth 1 | . . . . . 1 Best Kill Streak 7 | . 3 7 7 4 6 Combat Bots Only 7 | . 3 5 7 4 6 Max Kills in Single Turn 2 | . 1 2 2 2 2 Gunslinging 1 | . . 1 1 . 1 Exploded 1 | . . 1 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 3157 | . 104 494 1047 149 1363 Core 401 | . 12 84 59 13 233 Absorbed by Shields 31 | . . . . . 31 Core Remaining (%) 90 | 100 95 79 89 . . Volleys Fired 232 | . 9 52 92 15 64 Largest 3 | . 2 2 3 3 3 Hottest 113 | . 90 90 113 81 79 Shots Fired 571 | . 16 101 276 45 133 Gun 559 | . 16 101 264 45 133 Cannon 12 | . . . 12 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 428 | . . 26 242 45 115 Thermal 35 | . 16 19 . . . Explosive . | . . . . . . Electromagnetic 108 | . . 56 34 . 18 Robot Hit Streak 38 | . 11 38 36 14 19 Robot Miss Streak 4 | . . 2 2 4 4 Penetration Max . | . . . . . . Secondary Targets 6 | . . 1 2 . 3 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 451 | . 11 84 217 33 106 Core Hits 234 | . 7 45 86 20 76 Critical Hits 5 | . . 2 2 . 1 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 4 | . . 1 2 . 1 Melee Attacks 37 | . 7 5 9 15 1 Impact 1 | . . . . . 1 Slashing 36 | . 7 5 9 15 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8029 | . 144 1458 3851 564 2012 Guns 7573 | . 144 1360 3524 564 1981 Cannons 149 | . . . 149 . . Explosions 305 | . . 98 176 . 31 Melee . | . . . . . . Ramming 2 | . . . 2 . . Kinetic 5745 | . . 392 3045 564 1744 Thermal 582 | . 144 231 176 . 31 Explosive . | . . . . . . Electromagnetic 1700 | . . 835 628 . 237 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . 2 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 65 | . . 65 . . . Shots 2 | . . 2 . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 337 | . 60 90 176 108 337 Average Temperature 68 | . 26 28 52 40 125 Received Heat Transfer 1065 | . . 168 540 9 348 Effects 4 | . . . . . 4 Shutdowns 1 | . . . . . 1 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted 2 | . . 1 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 9 | . . 8 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1043 | . 384 459 200 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 2 2 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 524 | . 104 358 524 162 408 Average Influence 143 | . 53 185 152 67 220 Maximum Alert Level 2 | . . 1 2 . 2 Low Security (%) 69 | 100 100 55 65 100 44 Level 1 26 | . . 44 26 . 47 Level 2 3 | . . . 7 . 8 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . . 6 3 . Investigation 4 | . . . 2 2 . Extermination 1 | . . . . 1 . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 4 | . . . 4 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 6 | . . 2 1 . 3 Communications Jammed 15 | . . . 15 . . Distress Signals 15 | . . . 15 . . Times Spotted 126 | . 5 31 50 11 29 Peak Tracking Total 7 | . 3 6 7 5 7 Tactical Retreats 14 | . 1 2 5 1 5 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 7 | . 1 . 2 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 3 | . . . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 26 | . 6 6 10 4 . Terminals 23 | . 5 6 9 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 94 | . 20 23 40 11 . Successful 52 | . 11 13 24 4 . Failed 42 | . 9 10 16 7 . Catastrophic 6 | . . 1 5 . . Database Lockouts . | . . . . . . Manual 78 | . 14 17 37 10 . Terminals 89 | . 18 23 38 10 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 23 | . 6 6 10 1 . Record 1 | . . . 1 . . Prototype ID Bank 3 | . 1 1 1 . . Level Access Points 2 | . 1 1 . . . Unreport Threat 7 | . 1 1 5 . . Transport Status 1 | . 1 . . . . Recall Investigation 1 | . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . Zone Layout 6 | . 1 3 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 69 | . 14 17 27 11 . Terminals 25 | . 4 7 12 2 . Assimilate 6 | . . 2 3 1 . Botnet 19 | . 4 5 9 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 24 | . 6 6 9 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 10 | . . 10 . . . Highest-Rated Ally 10 | . . 10 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 4870 | 51 297 1087 2111 856 468 Spaces Moved 3266 | 44 247 550 940 1094 391 Core 2 | 2 . . . . . Treads 1120 | . . 180 940 . . Legs . | . . . . . . Wheels 659 | 42 247 370 . . . Hover 1459 | . . . . 1094 365 Flight 26 | . . . . . 26 Fastest Speed 38 | 50 90 86 160 40 38 Average Speed 92 | 87 90 112 161 40 46 Slowest Speed 200 | 90 90 200 200 40 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 49 43 78 20 51 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 7 | . 5 1 1 . . Terrain Destroyed 18 | . 5 8 1 . 4 Melee 7 | . 5 1 1 . . Projectile . | . . . . . . AOE 11 | . . 7 . . 4 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 4629 | 53 291 906 1360 1454 565 Wait 887 | . 13 263 255 293 63 Move 3262 | 43 246 549 939 1094 391 Hop . | . . . . . . Pick Up 30 | 4 5 3 10 4 4 Fast Attach 41 | 6 3 9 11 2 10 Attach 19 | . . 4 5 6 4 Detach 5 | . . . 4 . 1 Swap 40 | . 3 7 16 12 2 Drop 57 | . 5 14 18 13 7 Fire 232 | . 9 52 92 15 64 Melee 37 | . 7 5 9 15 1 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis 18 | . . . . . 18 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 52 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Identified exit to Materials 323 | -10/Materials | Build established: Mutant 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 408 | -9/Materials | Identified exit to Materials 763 | -9/Materials | Discovered new exit (range 9) 1436 | -9/Materials | Entered another Materials area 1436 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1666 | -8/Materials | Garrison activated, responded to threat 2149 | -8/Materials | Discovered new exit (range 15) 2181 | -8/Materials | Destroyed 7 combat bots 2453 | -8/Materials | Build established: Gunner 2781 | -8/Materials | Discovered new exit (range 14) 3255 | -8/Materials | Build established: Scavenger-Skirmisher 3405 | -8/Materials | Garrison activated, responded to threat 3546 | -8/Materials | Identified exit to Factory 3547 | -8/Materials | Entered Factory 3547 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4057 | -7/Factory | Build established: Skirmisher 4403 | -7/Factory | Identified exit to Garrison 4403 | -7/Factory | Entered Garrison 4405 | -7/Garrison | Installed Relay Interface Framework 4509 | -7/Garrison | Spotted B-75 Beast 4520 | -7/Garrison | Destroyed B-75 Beast 4587 | -7/Garrison | Triggered checkpoint 4623 | -7/Garrison | Garrison Relay disabled 4718 | -7/Garrison | Lost 3 parts (1n1u1w) 4848 | -7/Garrison | Lost 6 parts (2p2n1u1w) 4862 | -7/Garrison | Triggered checkpoint 4871 | -7/Garrison | Self-destructed Last Messages --------------- 04816_ Slug penetrates Wall. 04817_ Lgt. Nuclear Core destroyed. 04821_ Slug penetrates S-27 Virus. 04821_ S-27 Virus destroyed. 04821_ Switching to secondary target: S-27 Virus. 04821_ S-27 Virus destroyed. 04822_ Acquired 28 matter. 04825_ Acquired Lgt. Nuclear Core. 04829_ Acquired 20 matter. 04830_ Acquired 23 matter. 04833_ Dropped Aerolev Unit. 04834_ Acquired VTOL Module. 04850_ Acquired 26 matter. 04850_ S-27 Virus misfires. 04862_ Beams of light sweep through the air. An alarm sounds. 04862_ C-30 ARC bursts open, deploying its payload. 04862_ H-55 Commando unfolds itself. 04862_ Penetrated by Slug. 04862_ Enh. Autogun destroyed. 04865_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????# %"####### | | ?????????????????????????# "??????## ##""""##### | | ?????????????????????????" #???????# #?????????? | | ?????????????????????????# #???????# #?????????? | | ?????????????????????????# #???????# #?????????? | | ?????????????????????????# #???????# #?????????? | | ?????????????????????????# #???????# #?????????? | | ????????????????########## ^######### #?????????? | | ????????????????# ^^ #?????????? | | ????????????????# [ =%[ #?????????? | | ????????????????# #######=###"#########?????????? | | ?????????????????????????# #??%#?????????????????? | | ?????????????????????????# #?? #?????????????????? | | ?????????????????????????# #?? #?????????????????? | | ?????????????????????????#=#####?????????????????? | | ?????????????????????????#* #?????????????????? | | ?????????????????????????##### #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# ###???????????????? | | ?????????????????????????????# "%#???????????????? | | ?????????????????????????????# "#???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# ###???????????????? | | ????????????????????????###### #?????????????????? | | ????????????????????????#@ #?????????????????? | | ????????????????????????# ####?????????????????? | | ???????????????????????#"""""#???????????????????? | | ???????????????????????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Recoil Reduction 3 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed AerolevCryofiberLance Manual? 0 Play Time 00:55:45 Cumulative 29.2 hours Start 2019.12.07 @ 16:13:00 End 2019.12.07 @ 17:06:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 1 Adventurer 39 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c75a7acc-d9c5-45a8-8246-0a43b5fede7e