Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 16:06:12

Player: Millea

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (847)      847
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (4)                  4
              TOTAL SCORE: 2731

 Bonus
-------
High Alert Combat Kills    4

 Cogmind 
---------
Core Integrity             0/550
Matter                     183/300
Energy                     26/100
System Corruption          0%
Temperature                Hot (213)
Movement                   Core (1500) Ox29
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Coolant Injector
           Huge Storage Unit
>          --- WEAPON (2) -------
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY (25) ---
           Heat Sink
           Heat Sink
           Coolant Injector
           Coolant Injector
    Medium Matter Pod (100)
           ECM Suite
           Weapon Shielding
           Weapon Shielding
           Beam Cannon
           Beam Cannon
           Particle Cannon
  Advanced Beam Cannon
           Assault Rifle
           Assault Rifle
           Assault Rifle
     Light Assault Rifle
     Light Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Coolant Injector
           Coolant Injector
           Huge Storage Unit
           Weapon Shielding
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Treads
           Heat Sink
           Heat Sink
           Coolant Injector
           Coolant Injector
     Small Storage Unit
    Medium Matter Pod
           ECM Suite
           Weapon Shielding
           Weapon Shielding
           Weapon Shielding
           Weapon Shielding
           Weapon Shielding
           Beam Cannon
           Particle Cannon
           Assault Rifle
           Assault Rifle
           Assault Rifle
     Light Assault Rifle
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
     Light Cannon
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             44   | 7   8   8   21  
  Power                    4    | 1   2   1   .   
    Engine                 4    | 1   2   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   1   3   5   
    Treads                 11   | 2   1   3   5   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  19   | 2   3   2   12  
    Device                 7    | 1   1   1   4   
    Storage                3    | 1   1   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             9    | .   1   1   7   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   2   2   4   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          6    | 2   .   .   4   
    Ballistic Cannon       2    | .   2   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   1   1   .   
Parts Lost                 17   | .   1   2   14  
  Power                    2    | .   .   1   1   
  Propulsion               5    | .   .   1   4   
  Utility                  8    | .   1   .   7   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      13   | .   1   2   13  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   99  98  95  
  Engine                   11   | .   13  10  8   
  Treads                   28   | .   28  31  25  
  Device                   12   | .   12  11  16  
  Storage                  12   | .   14  11  10  
  Protection               8    | .   1   11  16  
  Energy Cannon            10   | .   .   18  16  
  Ballistic Gun            7    | .   17  .   1   
  Ballistic Cannon         5    | .   10  3   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             102  | 13  91  92  102 
  Greatest Support         60   | 40  40  60  60  
  Greatest Overweight (x)  2    | .   2   2   2   
  Average Overweight (x)   1    | .   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         23   | 6   24  25  25  
  Most Carried             25   | 2   18  19  25  
  Average Carried          14   | 1   7   17  23  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            18   | 2   18  18  17  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           897  | 154 237 367 139 
  Remotely                 .    | .   .   .   .   
Salvage Created            1145 | 80  299 480 286 
  Parts                    75   | 5   14  40  16  
Haulers Intercepted        2    | .   1   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  31   | .   6   16  9   
  Guns                     8    | .   3   .   5   
  Cannons                  23   | .   3   16  4   
Classes Destroyed          9    | 2   3   3   1   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   1   1   .   
  Recycler                 2    | 1   .   1   .   
  Operator                 2    | .   1   1   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  16   | .   .   11  5   
  Grunt                    11   | .   6   4   1   
  Sentry                   3    | .   .   1   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           8    | 2   4   8   6   
  Combat Bots Only         8    | .   2   8   6   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        338  | .    25   125  188  
  Missed                   71   | .    3    33   35   
Damage Taken               3509 | .    243  733  2533 
  Core                     724  | .    34   137  553  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  150  | .    .    45   105  
  Regen/Repaired (Parts)   118  | .    .    118  .    
Core Remaining (%)         83   | 100  86   65   .    
Volleys Fired              101  | 2    27   38   34   
  Largest                  2    | 2    2    2    2    
  Hottest                  128  | 40   70   128  128  
Shots Fired                197  | 4    54   76   63   
  Gun                      53   | 4    30   .    19   
  Cannon                   144  | .    24   76   44   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  98   | 4    54   21   19   
  Thermal                  99   | .    .    55   44   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | 2    5    4    10   
  Robot Miss Streak        4    | 1    2    4    3    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           111  | 2    33   35   41   
  Core Hits                51   | 2    12   23   14   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    2    1    .    
    Blast                  3    | .    2    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2129 | 29   489  695  916  
  Guns                     604  | 29   264  .    311  
  Cannons                  1514 | .    221  695  598  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  11   | .    4    .    7    
  Kinetic                  1016 | 29   485  191  311  
  Thermal                  1102 | .    .    504  598  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            7    | .    .    7    .    
  Projectiles              7    | .    .    7    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 6    | .    4    1    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  5    | .    4    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   2    | .    1    .    1    
Targets Rammed             2    | .    1    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        191  | .    66   159  191  
  Average Temperature      80   | .    27   46   114  
  Received Heat Transfer   768  | .    132  24   612  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         2109 | .    .    999  1110 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             467  | 10  92  467 239 
  Initial                  99   | .   6   13  99  
  Average                  139  | 3   40  277 131 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         68   | 100 100 18  80  
  Level 1                  28   | .   .   70  19  
  Level 2                  3    | .   .   10  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   3   2   4   
  Investigation            3    | .   2   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   1   2   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   12  30  20  
  Peak Tracking Total      12   | .   2   12  12  
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          11   | .   4   5   2   
  Terminals                8    | .   3   4   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   11  12  4   
  Successful               11   | .   4   5   2   
  Failed                   15   | .   7   6   2   
    Catastrophic           7    | .   4   3   .   
  Database Lockouts        1    | .   .   1   .   
  Manual                   22   | .   8   11  3   
  Terminals                20   | .   8   10  2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          5    | .   3   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   3   3   1   
  Robot Analysis           4    | .   1   3   .   
  Prototype ID Bank        1    | .   .   .   1   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
    Tunnel                 1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   1   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   4   5   1   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     26   | .   .   26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       4    | .   1   3   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               2348 | 95  946 804 503 
Spaces Moved               727  | 50  266 263 148 
  Core                     2    | 2   .   .   .   
  Treads                   725  | 48  266 263 148 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 240 240 
  Average Speed            258  | 155 304 242 240 
  Slowest Speed            320  | 160 320 320 320 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 5   50  24  16  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      987  | 60  346 352 229 
  Wait                     70   | .   25  39  6   
  Move                     724  | 49  265 262 148 
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 2   17  3   13  
  Fast Attach              19   | 7   2   4   6   
  Attach                   14   | .   2   2   10  
  Detach                   .    | .   .   .   .   
  Swap                     11   | .   4   2   5   
  Drop                     11   | .   3   2   6   
  Fire                     101  | 2   27  38  34  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   1   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   96 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  479 | -10/Materials | Discovered new exit (range 9)
  725 | -10/Materials | Discovered new exit (range 10)
 1042 | -10/Materials | Entered another Materials area
 1042 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1256 | -9/Materials  | Destroyed 8 combat bots
 1340 | -9/Materials  | Repaired Lgt. Treads
 1511 | -9/Materials  | Discovered new exit (range 3)
 1671 | -9/Materials  | Central database locked down
 1846 | -9/Materials  | Entered another Materials area
 1846 | -8/Materials  | Evolved 2 slots: Utility x2
 2328 | -8/Materials  | Core integrity fell below 50%
 2336 | -8/Materials  | Core integrity fell below 20%
 2349 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02343_ K-01 Serf collects debris.
02343_ Knocked back.
02343_ K-01 Serf cleans the Electrolysis
  Chamber.
02343_ Slug penetrates Wall.
02344_ Acquired 9 matter.
02345_ G-47 Trooper suffers critical hit (Burn).
02345_ G-47 Trooper destroyed.
02345_ Hrd. Light Armor Plating destroyed. <x2>
02346_ Penetrated by Slug.
02346_ Slug penetrates Wall.
02346_ G-47 Trooper destroyed.
02347_ K-01 Serf collects debris.
02348_ Slug penetrates Wall.
02348_ Weapon Shielding destroyed.
02348_ Penetrated by Slug.
02348_ Knocked back.
02348_ K-01 Serf destroyed.
02349_ Critical hit (Burn: +37).
02349_ Slug penetrates X-62 Marksman.

 Map 
-----
+----------------------------------------------------+
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
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|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????""??????????????????????????? |
|              ????????  ??????????????????????????? |
|              ???????## ###???????????????????????? |
|              ????????     ???????????????????????? |
|              ????????     ???????????????????????? |
|              ????????     ???????????????????????? |
|              ???????#?;   #??????????????????????? |
|              ????????!;   #??????????????????????? |
|              ???????? # x #??????????????????????? |
|              ?????????;   ###+##?????????????????? |
|              ?????????#=!*H    ??????????????????? |
|              ?????????#%x=    ???????????????????? |
|              ?????????#%%%[  ????????????????????? |
|              ?#########g=%###+####???????????????? |
|              ?#  !    #!g*#     !#???????????????? |
|              ?#    """#!%=#=     #???????????????? |
|              ?#    """#%% g  """ #???????????????? |
|              ??    """#%%@!  """ + ??????????????? |
|              ????     #=!=;  """ #???????????????? |
|              ????##+###!%%#      #???????????????? |
|              ????#   ###+%########???????????????? |
|              ????#   +        #??????????????????? |
|              ????# * #"       #??????????????????? |
|              ????##%##"""k !  #??????????????????? |
|              ?????# ## ""     #??????????????????? |
|              ?????# ##        #??????  ??????????? |
|              ###### ## """    #?????#  #?????????? |
|              #    # ## """ /  #?????#  #?????????? |
|              #  ""# ## """    #?????#  #?????????? |
|              #  T"#  #        #?????#  #?????????? |
|              #  ""#  ##########?????#  #?????????? |
|              #    +[ #??########????#  #?????????? |
|              #*!= #  #??#      #????#  #?????????? |
|              #!== #  #??#      #????#  #?????????? |
|              # == #  #??# """  #????#  #?????????? |
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|              # ####  #??# """  #????#  #?????????? |
|              ###??#^ #????     ????##  ##????????? |
|              ?????#  #######+#######    #????????? |
|              ?????#                     #????????? |
|              ?????#                    [########## |
|              ?#######+##  ##+####### !  !          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Coolant Potential          130
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeightThermalPropulsion
  Manual?         0
Play Time         00:16:51
  Cumulative      338.9 hours
  Start           2024.05.09 @ 15:24:55
  End             2024.05.09 @ 16:06:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          250
  Rogue           250
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/3/1/0/0/0/0/0
Lore%             80
Gallery%          88
Achievement%      75
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 919d9b2e-4226-4eb2-b483-8541baf4736a