Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.19 @ 23:07:55

Player: Shadow Pussy wanter

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (88)      440
Value Destroyed (3827)     3827
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (100)                100
              TOTAL SCORE: 8987

 Bonus
-------
Follower Combat Kills      100

 Cogmind 
---------
Core Integrity             764/1150
Matter                     300/300
Energy                     295/325
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -4/Extension

 Parts 
-------
>               --- POWER (1) --------
                Antimatter Reactor
>               --- PROPULSION (4) ---
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY (11) -----
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Target Analyzer
>               --- WEAPON (3) -------
   High-powered Shock Rifle
          Heavy Pick
>               --- INVENTORY (20) ---
          Micro Fission Core
          Micro Fission Core
                Antimatter Reactor
                Flexi-carbon Leg
                Flexi-carbon Leg
     Long-range Sensor Array
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Kinecellerator
       Improved Weapon Cycler
                Coil Gun
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
       Improved Medium Treads
       Improved Titanium Leg
                Flexi-carbon Leg
                Myomer Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Target Analyzer
>               --- WEAPON -----------
                Force Rifle
                Proton Cannon
                KE Penetrator
>               --- INVENTORY --------
                Neutrino Core
          Micro Fission Core
          Micro Fission Core
                Antimatter Reactor
                Antimatter Reactor
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
       Advanced Heat Sink
     Long-range Sensor Array
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Kinecellerator
       Improved Weapon Cycler
                Rocket Launcher
          Heavy Pick
[Rating: 86]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Utility Shielding
Weapon                     KE Penetrator
  Energy Gun               Force Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext 
Slots Evolved              12   | .   .   2   2   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   
  Utility                  9    | .   .   1   1   1   2   2   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             117  | 7   6   26  19  6   3   11  22  17  
  Power                    10   | 1   1   3   2   .   .   1   1   1   
    Engine                 8    | 1   1   3   2   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               36   | 2   .   11  8   2   .   2   5   6   
    Treads                 1    | .   .   .   .   .   .   .   1   .   
    Leg                    35   | 2   .   11  8   2   .   2   4   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  25   | 2   2   2   3   2   3   6   4   1   
    Device                 6    | .   .   .   1   .   .   3   1   1   
    Storage                4    | 2   2   .   .   .   .   .   .   .   
    Processor              10   | .   .   2   1   .   2   2   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   2   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   3   10  6   2   .   2   12  9   
    Energy Gun             22   | 1   3   6   2   .   .   1   3   6   
    Energy Cannon          6    | .   .   .   1   .   .   1   3   1   
    Ballistic Gun          15   | 1   .   4   2   2   .   .   5   1   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 62   | .   6   20  6   .   1   3   11  15  
  Power                    6    | .   1   4   .   .   1   .   .   .   
  Propulsion               21   | .   1   8   1   .   .   2   5   4   
  Utility                  6    | .   .   1   1   .   .   1   1   2   
  Weapon                   29   | .   4   7   4   .   .   .   5   9   
  Highest Loss Streak      11   | .   5   7   3   .   1   3   4   11  
Average Slot Usage (%)     98   | .   97  98  99  99  99  99  97  99  
  Engine                   6    | .   14  10  9   7   5   5   3   .   
  Leg                      25   | .   27  33  27  30  26  22  20  15  
  Device                   7    | .   .   .   2   7   6   11  14  14  
  Storage                  16   | .   28  22  18  15  13  11  10  10  
  Processor                15   | .   .   11  14  7   13  17  26  31  
  Protection               3    | .   .   .   .   6   12  10  3   .   
  Energy Gun               5    | .   14  7   7   .   .   2   4   6   
  Energy Cannon            1    | .   .   .   4   .   .   1   3   2   
  Ballistic Gun            10   | .   12  14  9   14  13  7   6   5   
  Ballistic Cannon         2    | .   .   .   4   7   6   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | 14  71  75  89  90  92  100 99  95  
  Greatest Support         80   | 20  20  33  30  50  50  70  80  80  
  Greatest Overweight (x)  7    | .   7   2   2   2   1   1   2   3   
  Average Overweight (x)   1    | .   2   2   2   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         19   | 5   19  20  20  20  20  20  20  20  
  Most Carried             20   | 2   17  20  20  20  19  20  20  20  
  Average Carried          17   | 1   11  16  18  19  17  18  18  17  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  
  Final Carried            20   | 2   14  16  20  19  19  20  16  12  

 Class Distribution 
--------------------
 53% | Scavenger-Gunner
 27% | Scavenger-Mutant
 17% | Hauler-Mutant

 Dominant Class 
----------------
    Hauler-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Mutant | -4/Factory
 Scavenger-Gunner | -4/Extension

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Ext  
Matter Collected           2475 | 250  85   425  425  118  224  186  521  241  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4490 | 59   398  1087 947  118  224  226  853  578  
  Parts                    229  | 2    21   75   34   9    13   17   35   23   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext 
Combat Hostiles Destroyed  78   | .   9   23  15  3   4   3   12  9   
  Guns                     58   | .   7   23  8   1   3   1   8   7   
  Cannons                  17   | .   .   .   7   2   1   2   4   1   
  AOE                      2    | .   2   .   .   .   .   .   .   .   
Classes Destroyed          9    | 1   1   4   1   1   .   .   .   1   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Recycler                 5    | 1   .   1   2   .   1   .   .   .   
  Watcher                  4    | .   .   2   .   .   .   1   1   .   
  Swarmer                  9    | .   .   3   .   .   4   .   .   2   
  Grunt                    41   | .   9   14  13  .   .   .   3   2   
  Duelist                  3    | .   .   1   1   .   .   .   .   1   
  Sentry                   14   | .   .   5   1   2   .   1   4   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   
  Programmer               9    | .   .   .   .   1   .   2   5   1   
  Guerrilla                1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | 1   3   4   4   1   5   3   5   3   
  Combat Bots Only         5    | .   3   4   3   1   4   2   5   3   
Max Kills in Single Turn   2    | 1   1   2   2   1   1   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Ext  
Damage Taken               8095 | .    641  1652 745  228  500  365  2334 1630 
  Core                     1070 | .    193  150  95   54   91   101  260  126  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  22   62   82   92   89   89   .    .    
Volleys Fired              282  | 2    40   79   46   9    13   21   49   23   
  Largest                  3    | 2    2    2    3    3    3    3    3    3    
  Hottest                  203  | 60   90   106  156  92   97   152  203  188  
Shots Fired                679  | 4    79   157  138  27   39   47   123  65   
  Gun                      544  | 4    79   157  87   18   26   26   90   57   
  Cannon                   135  | .    .    .    51   9    13   21   33   8    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  398  | 2    37   105  77   27   39   26   62   23   
  Thermal                  185  | .    4    52   36   .    .    21   53   19   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          96   | 2    38   .    25   .    .    .    8    23   
  Robot Hit Streak         53   | 3    10   24   21   9    6    26   53   22   
  Robot Miss Streak        5    | .    4    3    3    4    5    3    2    1    
  Penetration Max          1    | .    .    .    .    .    .    .    1    1    
  Secondary Targets        5    | .    .    2    .    .    .    .    1    2    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    1    1    
Shots Hit Robots           514  | 3    52   131  100  20   29   34   89   56   
  Core Hits                215  | 2    14   52   47   11   14   23   31   21   
  Critical Hits            19   | .    1    .    1    .    .    2    8    7    
  Critical Kills           7    | .    1    .    1    .    .    .    3    2    
  Critical Parts Destroyed 10   | .    .    .    .    .    .    2    3    5    
Melee Attacks              1    | .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 1    | .    .    .    .    .    .    .    .    1    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9037 | 33   623  1445 1563 427  325  768  2465 1388 
  Guns                     6807 | 33   501  1441 863  217  248  577  1771 1156 
  Cannons                  2064 | .    .    .    688  210  77   191  693  205  
  Explosions               122  | .    122  .    .    .    .    .    .    .    
  Melee                    27   | .    .    .    .    .    .    .    .    27   
  Ramming                  17   | .    .    4    12   .    .    .    1    .    
  Kinetic                  5093 | 20   226  920  836  427  325  472  1289 578  
  Thermal                  2598 | .    148  521  302  .    .    296  958  373  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          1302 | 13   249  .    413  .    .    .    217  410  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 27   | .    .    .    .    .    .    .    .    27   
Highest Corruption         3    | .    .    .    .    1    .    3    1    2    
  Average Corruption       1    | .    .    .    .    1    .    2    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    1    .    5    2    7    
    Message Errors         3    | .    .    .    .    .    .    1    .    2    
    Matter Fused           1    | .    .    .    .    .    .    1    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      4    | .    .    .    .    1    .    .    1    2    
    Targeting Errors       5    | .    .    .    .    .    .    3    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            36   | .    5    .    2    .    .    8    20   1    
  Projectiles              31   | .    .    .    2    .    .    8    20   1    
  Explosions               5    | .    5    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 27   | .    .    .    16   1    6    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  22   | .    .    .    12   1    5    4    .    .    
  Secondary                5    | .    .    .    4    .    1    .    .    .    
Self-Inflicted Damage      27   | .    24   .    3    .    .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    1    .    .    .    1    .    
Targets Rammed             4    | .    .    1    2    .    .    .    1    .    
  Kicked                   2    | .    .    1    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        454  | 20   110  310  454  34   24   36   11   .    
  Average Temperature      78   | 15   38   91   127  16   9    13   5    .    
  Received Heat Transfer   1902 | .    339  576  351  60   .    36   420  120  
  Effects                  3    | .    .    1    2    .    .    .    .    .    
    Shutdowns              2    | .    .    .    2    .    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Fried              6    | .    .    .    .    .    .    .    2    4    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    4    2    .    .    .    3    .    
  Heat Transferred         4626 | .    274  1242 756  .    .    407  1340 607  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext 
Peak Influence             325  | 5   190 272 325 112 163 168 184 162 
  Initial                  114  | .   3   63  114 .   23  74  14  50  
  Average                  97   | 1   76  149 203 49  99  63  52  90  
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   .   
  Low Security (%)         87   | 100 100 73  40  100 100 100 100 100 
  Level 1                  12   | .   .   26  59  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   3   2   5   3   1   2   6   .   
  Investigation            7    | .   2   .   3   .   .   .   2   .   
  Extermination            6    | .   .   .   .   2   .   1   3   .   
  Reinforcement            8    | .   1   2   2   .   1   1   1   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext 
Distress Signals           14   | .   3   4   .   .   1   .   2   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              150  | .   20  49  28  4   8   4   16  21  
  Peak Tracking Total      10   | .   5   8   4   2   4   3   5   10  
  Tactical Retreats        15   | .   3   4   4   .   1   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext 
Traps Triggered            2    | .   1   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext 
Machines Disabled          6    | .   4   .   1   .   .   .   .   1   
  Max in Single Turn       2    | .   2   .   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext 
Machines Accessed          23   | .   2   2   3   3   1   1   7   4   
  Terminals                20   | .   2   2   3   1   1   1   6   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                65   | .   9   6   11  10  1   2   19  7   
  Successful               38   | .   3   3   6   7   .   2   11  6   
  Failed                   27   | .   6   3   5   3   1   .   8   1   
    Catastrophic           5    | .   1   .   1   1   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   9   3   9   1   1   1   12  .   
  Terminals                52   | .   9   6   11  1   1   2   15  7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   7   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   1   1   3   .   .   1   3   6   
  Record                   2    | .   .   .   .   .   .   1   1   .   
  Open Door                3    | .   .   .   .   .   .   .   .   3   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   1   1   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   1   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   5   .   .   4   .   
  Scan Component           5    | .   .   .   .   3   .   .   2   .   
  Repair                   4    | .   .   .   .   2   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   2   2   3   .   .   1   4   .   
  Terminals                12   | .   2   2   3   .   .   1   4   .   
    Botnet                 12   | .   2   2   3   .   .   1   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   2   2   3   2   1   1   7   1   
  Full Trace Events        6    | .   1   .   3   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   2   .   .   2   .   
  Time                     180  | .   .   .   .   86  .   .   94  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   3   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   6   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext 
Total Allies               8    | .   .   .   .   .   .   .   .   8   
  Largest Group            6    | .   .   .   .   .   .   .   .   6   
  Highest-Rated Group      259  | .   .   .   .   .   .   .   .   259 
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   .   49  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   .   .   .   21  
  Total Damage             513  | .   .   .   .   .   .   .   .   513 
  Kills                    2    | .   .   .   .   .   .   .   .   2   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Ext  
Turns Passed               6265 | 75   724  1023 839  699  374  624  1331 576  
Spaces Moved               2736 | 50   264  399  324  334  214  330  574  247  
  Core                     3    | 3    .    .    .    .    .    .    .    .    
  Treads                   10   | .    .    .    .    .    .    .    9    1    
  Legs                     2723 | 47   264  399  324  334  214  330  565  246  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  180  180  152  152  152  156  150  
  Average Speed            167  | 115  209  180  180  160  152  152  158  156  
  Slowest Speed            330  | 120  330  180  180  180  152  157  200  220  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       19   | 4    38   33   23   12   7    11   16   33   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    .    .    1    1    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    .    .    .    6    8    .    
Terrain Destroyed          45   | .    8    .    .    .    .    8    25   4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               37   | .    .    .    .    .    .    8    25   4    
  AOE                      8    | .    8    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext 
Total                      3892 | 60  365 557 493 481 239 415 897 385 
  Wait                     565  | .   38  25  65  120 5   32  237 43  
  Move                     2729 | 49  263 398 323 333 213 329 574 247 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  114  | 2   16  27  21  7   3   13  11  14  
  Fast Attach              15   | 7   .   .   1   2   .   2   3   .   
  Attach                   74   | .   4   24  9   2   2   5   14  14  
  Detach                   1    | .   .   .   1   .   .   .   .   .   
  Swap                     28   | .   2   2   9   2   1   4   5   3   
  Drop                     45   | .   2   1   16  6   1   9   4   6   
  Fire                     282  | 2   40  79  46  9   13  21  49  23  
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   1   2   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   35   | .   .   .   .   .   1   .   .   34  
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-4/Extension

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   76 | -11/Scrapyard | Entered Materials
  174 | -10/Materials | Discovered new exit (range 9)
  398 | -10/Materials | Build established: Hauler-Mutant
  677 | -10/Materials | Core integrity fell below 50%
  691 | -10/Materials | Identified exit to Materials
  787 | -10/Materials | Lost 5 parts (1p1n3w)
  800 | -10/Materials | Entered another Materials area
  800 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1129 | -9/Materials  | Lost 4 parts (1p2n1w)
 1261 | -9/Materials  | Lost 6 parts (1p3n2w)
 1369 | -9/Materials  | Build established: Scavenger-Mutant
 1772 | -9/Materials  | Lost 7 parts (2p3n2w)
 1796 | -9/Materials  | Discovered new exit (range 15)
 1823 | -9/Materials  | Entered another Materials area
 1823 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1930 | -8/Materials  | Lost 3 parts (1n2w)
 2117 | -8/Materials  | Build established: Scavenger-Gunner
 2577 | -8/Materials  | Discovered new exit (range 14)
 2662 | -8/Materials  | Entered Factory
 2662 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3168 | -7/Factory    | Repaired Enh. Autogun
 3196 | -7/Factory    | Repaired Lgt. Armor Plating
 3284 | -7/Factory    | Discovered new exit (range 14)
 3361 | -7/Factory    | Entered another Factory area
 3361 | -6/Factory    | Evolved 2 slots: Utility x2
 3674 | -6/Factory    | Discovered new exit (range 15)
 3715 | -6/Factory    | Identified exit to Factory
 3735 | -6/Factory    | Entered another Factory area
 3735 | -5/Factory    | Evolved 2 slots: Utility x2
 3818 | -5/Factory    | Discovered new exit (range 6)
 3824 | -5/Factory    | Identified exit to Upper Caves
 4258 | -5/Factory    | Discovered new exit (range 9)
 4315 | -5/Factory    | Identified exit to Factory
 4318 | -5/Factory    | Lost 3 parts (2n1u)
 4359 | -5/Factory    | Entered another Factory area
 4359 | -4/Factory    | Evolved 2 slots: Utility x2
 4606 | -4/Factory    | Repaired KE Penetrator
 4646 | -4/Factory    | Repaired Imp. Heat Sink
 5071 | -4/Factory    | Build established: Scavenger-Mutant
 5387 | -4/Factory    | Lost 4 parts (1n1u2w)
 5674 | -4/Factory    | Discovered new exit (range 9)
 5688 | -4/Factory    | Identified exit to Extension
 5690 | -4/Factory    | Entered Extension
 5709 | -4/Extension  | Lost 4 parts (3n1w)
 5915 | -4/Extension  | P-70 Sage assimilated allied GH-O8S(g)
 5916 | -4/Extension  | Energy Cycler disabled
 5916 | -4/Extension  | Rescued a captive Derelict
 5916 | -4/Extension  | Rescued a captive Derelict
 5917 | -4/Extension  | Rescued a captive Derelict
 5917 | -4/Extension  | Rescued a captive Derelict
 5917 | -4/Extension  | Rescued a captive Derelict
 5917 | -4/Extension  | Rescued a captive Derelict
 5918 | -4/Extension  | Rescued a captive Derelict
 5919 | -4/Extension  | P-70 Sage assimilated allied BE-G7R(h)
 5920 | -4/Extension  | Rescued a captive Derelict
 5931 | -4/Extension  | Rescued a captive Derelict
 6118 | -4/Extension  | Build established: Scavenger-Gunner
 6146 | -4/Extension  | Spotted B-86 Titan
 6266 | -4/Extension  | Self-destructed

 Last Messages 
---------------
06239_ L-61 Swordsman system terminally corrupted.
06239_ Microactuators fried.
06239_ Adv. Melee Analysis Suite fried.
06244_ S-27 Virus destroyed.
06247_ Imp. Titanium Leg destroyed.
06248_ Slug penetrates Wall.
06249_ Acquired 4 matter.
06250_ SB50WJ% JOY1 //&|=H4
06251_ Slug penetrates Wall.
06251_ Imp. Heat Sink destroyed.
06251_ Slug penetrates Wall.
06251_ Hpw. Shock Rifle destroyed.
06255_ S-27 Virus destroyed.
06259_ Acquired 10 matter.
06260_ Acquired Flexi-carbon Leg.
06261_ Slug penetrates Wall.
06261_ Slug penetrates Reinforced Barrier.
06264_ Hpw. Shock Rifle destroyed.
06266_ System corrupted: Component data lost.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|   """#?#    #???????####???####??????????????????? |
|    R"#?#    #???????#  #???#  #??????????????????? |
|   """#?#    #??????##  ##?##  ##?????????????????? |
|   ####?#    #??????#   T#?#%   #?????????????????? |
|   #????#    ########## ##### #####???????????????? |
|   #????#                         #???????????????? |
|   #????# ##############          #???????????????? |
|   ###### #????????????#          #???????????????? |
|          #????????????# ^        #???????????????? |
| ###### ###????????????#          #???????????????? |
|  #?#T   #?????????????#          #???????????????? |
|  #?##  ##?????????????#          #???????????????? |
|  #?##  ##?????????????###==      #???????????????? |
|  #?######???????????????#==      #???????????????? |
| ##?######????????????##?#=      %#???????????????? |
| ?????????????????????# ## gsh  =[#???????????????? |
| ??????????????????????# #=s   %%%#???????????????? |
| ???????????????????????#%!Y  [%%%#???????????????? |
| ???????????????????????##@######%#???????????????? |
| ???????????????????????#= %#???#%#???????????????? |
| ???????????????????????##*##???#*#???????????????? |
| ????????????????????????#  #???#%#???????????????? |
| ????????????????????????####???#%#???????????????? |
| ???????????????????????????????#%#???????????????? |
| ???????????????????????????????#%#???????????????? |
| ???????????????????????????????#%#???????????????? |
| ???????????????????????????????   ???????????????? |
| ??????????????????????????????? = ???????????????? |
| ???????????????????????????????  $???????????????? |
| ???????????????????????????????   ???????????????? |
| ???????????????????????????????   ???????????????? |
| ???????????????????????????????   ???????????????? |
| ???????????????????????????????   ???????????????? |
| ???????????????????????????????   ???????????????? |
| ???????????????????????????????   ???????????????? |
| ???????????????????????????????   ???????????????? |
| ???????????????????????????????   ???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           95
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         32
Target Analysis            6
Recoil Reduction           1

 Item Schematics 
-----------------
 Lgt. EM Pulse Cannon | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              UtilityInertialGravjet
  Manual?         0
Play Time         00:58:07
  Cumulative      32.2 hours
  Start           2021.01.19 @ 21:40:02
  End             2021.01.19 @ 23:07:55
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          41
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c593bcd6-db11-4d72-ace1-96e3c85458fe