Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.06 @ 21:31:53 Player: Minty Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (184) 920 Value Destroyed (8260) 8260 Prototype IDs (65) 1300 Alien Tech Used (0) 0 Bonus (6734) 6734 TOTAL SCORE: 25514 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2044 Follower Combat Kills 3461 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -671 Cogmind --------- Core Integrity 914/1600 Matter 256/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Experimental Reaction Control System Heavy Disruptor Cannon Portable AFG (100) Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Experimental Heat Sink Experimental Coolant Injector High-capacity Storage Unit Quantum Capacitor Zionite Shade Armor SHELL Armor > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Disintegrator > --- INVENTORY -------- Enhanced Armored Leg Myomer Leg Myomer Leg Experimental Coolant Injector Experimental Coolant Injector Improved Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Kinecellerator Improved Weapon Cycler Improved Phase Shifter Mobile Refinery Mk. CCLXVII Enhanced Force Rifle Heavy Dispersion Rifle Heavy Dispersion Rifle Improved Matter Neutralizer Improved Matter Neutralizer Ionic Axe CR-A16's Pointy Stick [Rating: 195] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Enhanced Armored Leg Treads Medium Treads Leg Enhanced Armored Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Phasing Sabre Energy Gun Heavy Dispersion Rifle Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Barrage Gun Ballistic Cannon Heavy Flak Cannon Launcher Tactical Quantum Warhead Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 2 2 . 2 2 Power 2 | . . . . . . . . . . . . . . . 1 1 . . . Propulsion 5 | . . . 1 2 . . . . . . . . . . . 1 . . 1 Utility 10 | . . 1 1 . . . . . 2 . . . . 2 1 . . 2 1 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Attached 253 | . 5 8 18 8 1 . . 1 8 5 5 8 14 25 9 29 36 62 11 Power 30 | . 1 1 4 . . . . . 2 . . . . 4 1 4 5 7 1 Engine 6 | . 1 1 2 . . . . . 2 . . . . . . . . . . Core 6 | . . . 2 . . . . . . . . . . 4 . . . . . Reactor 18 | . . . . . . . . . . . . . . . 1 4 5 7 1 Propulsion 73 | . . . 10 2 1 . . . 2 1 2 . 5 11 2 2 10 22 3 Treads 14 | . . . . . . . . . . 1 . . 3 . . . . 9 1 Leg 16 | . . . 1 . . . . . . . 2 . 1 5 2 2 . 3 . Wheel 1 | . . . . . . . . . . . . . 1 . . . . . . Hover 35 | . . . 9 2 1 . . . 2 . . . . 1 . . 10 10 . Flight 7 | . . . . . . . . . . . . . . 5 . . . . 2 Utility 95 | . 1 4 2 2 . . . . 4 4 2 4 4 9 4 14 13 23 5 Device 39 | . . 1 1 . . . . . 1 2 . 1 2 2 3 8 3 14 1 Storage 6 | . . 2 . . . . . . . . . 1 . . 1 . . . 2 Processor 30 | . 1 1 1 2 . . . . 1 2 1 1 1 6 . 2 8 3 . Hackware 3 | . . . . . . . . . 2 . . . . 1 . . . . . Protection 17 | . . . . . . . . . . . 1 1 1 . . 4 2 6 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 55 | . 3 3 2 4 . . . 1 . . 1 4 5 1 2 9 8 10 2 Energy Gun 14 | . . 3 . . . . . . . . . . 2 . . 3 2 3 1 Energy Cannon 12 | . 2 . . . . . . . . . . . . 1 . 4 3 1 1 Ballistic Gun 4 | . 1 . . . . . . . . . . 1 . . . . . 2 . Ballistic Cannon 12 | . . . 1 2 . . . . . . . 1 3 . 2 . 2 1 . Launcher 4 | . . . 1 . . . . 1 . . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . 2 . . . . . . 1 1 . . . 2 1 1 . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . 2 2 . . . . . . . . 1 . 1 . 16 9 11 3 Corrupted Parts 2 | . . . . . . . . . . . . . . . . 1 . . 1 System Corruption 5 | . . . . . . . . . . . . . . . . 1 . . 4 Parts Lost 111 | . . . 7 . 1 1 . 2 1 4 8 . 12 6 . 4 23 29 13 Power 11 | . . . . . . . . . . . . . 1 2 . . 3 4 1 Propulsion 43 | . . . 3 . 1 1 . 2 1 3 2 . 3 1 . . 11 9 6 Utility 35 | . . . . . . . . . . 1 3 . 3 2 . 3 6 13 4 Weapon 22 | . . . 4 . . . . . . . 3 . 5 1 . 1 3 3 2 Highest Loss Streak 20 | . . . 4 . 1 1 . 2 1 4 3 . 6 3 . 1 20 10 12 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 1 1 . Average Backups 7 | . 7 7 9 9 9 10 10 9 8 4 3 6 8 5 7 17 9 2 2 Power . | . 2 2 3 4 3 3 3 3 3 1 1 . . . 1 . . . . Propulsion . | . 4 4 2 . . . . . . . . . . . 3 3 1 . . Utility 3 | . . . 1 4 5 5 5 5 3 2 1 3 6 3 2 7 4 1 1 Weapon 2 | . 1 1 . . 1 2 2 1 . . . 2 2 . . 7 4 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 34 | . 7 4 6 . . . . 1 . 2 . . 1 . . 5 5 2 1 Power 7 | . 2 2 1 . . . . . . 2 . . . . . . . . . Propulsion 7 | . 2 . 5 . . . . . . . . . . . . . . . . Utility 9 | . 1 . . . . . . 1 . . . . 1 . . . 3 2 1 Weapon 11 | . 2 2 . . . . . . . . . . . . . 5 2 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 97 93 90 90 88 89 84 71 68 58 52 63 76 87 95 90 74 77 53 Engine 3 | . 14 11 1 . . . . . 4 6 4 5 4 . . . . . . Core 1 | . . . 7 7 7 7 7 4 . . . . . 3 5 4 . . . Reactor 3 | . . . . . . . . . . . . . . . 2 8 11 9 9 Treads 2 | . . . . . . . . . . . 2 . 7 1 . . . 4 13 Leg 9 | . 28 22 5 . . . . . . . 5 6 5 5 26 27 12 6 . Hover 5 | . . . 21 35 34 35 30 23 18 5 . . . . . . 10 9 . Device 7 | . . 8 7 . . . . . 4 7 5 . 3 2 7 16 12 15 5 Storage 4 | . 14 11 9 7 7 7 7 7 6 . . 3 6 2 5 4 1 . 5 Processor 20 | . 11 11 16 22 23 23 23 23 24 27 25 24 23 38 31 10 10 18 12 Protection 2 | . . . . . . . . . . . 2 7 3 . . 4 3 5 1 Energy Gun 1 | . . 14 18 . . . . . . . . . 1 4 . . . 2 . Energy Cannon 1 | . 2 14 . . . . . . . . . . . . 5 4 1 1 2 Ballistic Gun 2 | . 25 . . . . . . . . . . 5 2 . . . . . . Ballistic Cannon 3 | . . . 2 6 7 7 7 4 . 1 3 1 10 . 5 1 1 2 . Slashing Weapon 3 | . . . . 9 7 7 7 7 6 6 . 5 3 5 3 4 1 . . Peak Build Rating 195 | . 7 19 37 47 47 47 43 43 43 45 41 48 54 86 108 172 195 177 156 Average Rating 74 | . 6 14 32 44 44 45 43 35 36 30 31 39 47 62 98 150 135 142 126 On Entrance 52 | 6 6 7 19 27 45 47 43 43 25 40 29 20 48 47 86 108 168 152 83 Avg Prop Armor Cover (%) 16 | . . . . . . . . . . . 26 29 11 13 . . . 12 45 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 172 | 13 16 25 32 31 31 31 31 31 23 25 26 41 50 41 108 146 145 105 172 Greatest Support 253 | 20 20 20 33 39 42 42 34 34 32 28 31 16 71 100 110 120 125 177 253 Greatest Overweight (x) 4 | . . 1 2 . 1 . . . 1 4 1 2 2 2 . 1 1 4 . Average Overweight (x) . | . . . . . . . . . . 1 . 1 . . . . . . . Largest Inventory Capacity 25 | . 8 10 10 10 10 10 10 10 10 10 5 10 10 10 20 20 20 5 25 Average Capacity 10 | . 8 8 9 10 10 10 10 10 10 5 5 7 10 7 11 20 12 5 23 Most Carried 20 | . 8 8 10 10 10 10 10 10 10 10 5 10 10 6 12 20 20 5 5 Average Carried 8 | . 7 7 9 9 9 10 10 9 9 5 3 6 8 4 8 18 11 4 3 Final Capacity 20 | 8 8 8 10 10 10 10 10 10 10 5 5 10 10 10 20 20 5 5 5 Final Carried 20 | 6 8 8 9 10 10 10 10 10 10 5 4 10 7 5 12 20 5 5 5 Class Distribution -------------------- 33% | Mutant 22% | Derelict-Mutant 6% | Derelict-Gunner 6% | Messiah-Tank 6% | Scavenger-Mutant 6% | Messiah-Mutant 3% | Skirmisher 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scout | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Derelict-Mutant | -4/Factory Mutant | -3/Research Messiah-Mutant | -3/Testing Messiah-Tank | -2/Research Messiah-Tank | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Matter Collected 6987 | 200 173 108 250 253 121 51 . 4 86 121 268 115 946 334 74 574 1201 1328 780 Remotely 20 | . . . . . . . . . . 20 . . . . . . . . . Salvage Created 8399 | . 344 108 575 238 149 134 . . 122 316 324 . 753 575 270 1196 1233 1451 611 Parts 437 | . 14 6 27 9 6 4 . . 12 18 12 . 42 40 11 73 63 64 36 Haulers Intercepted 10 | . 2 . 1 . . . . . . . . . . 1 2 2 . 2 . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . 2 . . . Parts Field Recycled 9 | . . . . . . . . . . . . . . . . . . 9 . Retrieved Matter 157 | . . . . . . . . . . . . . . . . . . 157 . Parts Self-Destructed 71 | . . . . . 9 4 . . . 6 10 . 42 . . . . . . Prevented 6 | . . . . . 6 . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 132 | . 5 5 12 1 3 3 . . 1 4 8 . 18 5 1 13 21 23 9 Melee 19 | . . . . 1 . . . . 1 1 . . 1 4 1 2 4 4 . Guns 23 | . 5 5 3 . . . . . . . . . 3 1 . . . 4 2 Cannons 73 | . . . . . 3 3 . . . 3 8 . 14 . . 11 17 12 2 AOE 17 | . . . 9 . . . . . . . . . . . . . . 3 5 Classes Destroyed 24 | . 3 1 4 1 1 . . . 2 1 2 . 3 . . 2 1 2 1 Worker 13 | . . . 1 . . . . . 1 . . . . 3 . . 1 3 4 Builder 7 | . . . . . . . . . 1 . . . . 3 1 . . . 2 Tunneler 4 | . . . . . . . . . . . . . . . . 1 . . 3 Hauler 10 | . 2 . 1 . . . . . . . . . . 1 2 2 . 2 . Recycler 7 | . . . 2 2 . . . . . . . . . 1 . . . 1 1 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . Operator 4 | . . . . 1 . . . . . . . . . 1 . . . 1 1 Drone 3 | . . . . . . . . . . . . . . . . . . 3 . Watcher 5 | . . . 1 . . . . . 1 . . . . 1 . . 1 . 1 Swarmer 29 | . 3 4 3 . 2 . . . . 4 3 . 5 4 . 1 . . . Grunt 30 | . 2 . 7 1 . 3 . . . . 3 . 3 . . . 9 . 2 Brawler 6 | . . . . . . . . . . . 1 . 4 . . . . . 1 Duelist 4 | . . . . . . . . . . . 1 . 1 . . . . . 2 Researcher 2 | . . . . . . . . . . . . . . . . . 2 . . Sentry 14 | . . 1 2 . . . . . . . . . 2 1 . 2 . 6 . Hunter 19 | . . . . . . . . . . . . . 2 . . 3 6 6 2 Programmer 22 | . . . . . . . . . 1 . . . . . 1 6 6 6 2 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . Q-Series 1 | . . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . 1 . . . . 1 . Z-Light 1 | . . . . . . . . . . . . . . . . . . . 1 Decomposer 2 | . . . . . . . . . . 2 . . . . . . . . . Samaritan 5 | . . . . . . . . . . 3 2 . . . . . . . . Thief 1 | . . . . . 1 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 12 | . 3 4 12 1 1 3 . . 3 4 4 . 6 8 2 2 7 6 8 Combat Bots Only 6 | . 3 4 6 1 1 3 . . 1 4 4 . 6 4 1 2 6 4 3 Max Kills in Single Turn 5 | . 1 2 4 1 1 1 . . 1 1 1 . 2 1 1 1 2 5 4 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . 1 . Exploded 3 | . . . 3 . . . . . . . . . . . . . . 3 2 Melee 1 | . . . . 1 . . . . 1 1 . . 1 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Hostile Shots Fired 1829 | . 33 25 80 12 19 4 . 49 25 20 122 . 140 36 13 225 497 375 154 Missed 547 | . 6 8 30 8 7 2 . 14 11 4 58 . 39 17 4 79 145 80 35 Hits 1282 | . 27 17 50 4 12 2 . 35 14 16 64 . 101 19 9 146 352 295 119 Melee 20 | . . . . . 4 . . . . . 1 . 3 . . . . 4 8 Projectile 1262 | . 27 17 50 4 8 2 . 35 14 16 63 . 98 19 9 146 352 291 111 AOE 11 | . . . . . . . . . . . . . . . . . 1 9 1 Critical Strikes 56 | . . . 3 . . . . . 2 . . . 3 . . 7 23 11 7 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . 1 . Part Disruptions 3 | . . . . . . . . . . . . . . . . . . 3 . Damage Taken 25659 | . 253 143 956 37 213 40 . 502 213 243 846 . 2308 592 169 2765 6105 7405 2869 Core 4185 | . 49 30 142 11 32 20 . 161 38 17 270 . 390 115 . 390 871 963 686 Absorbed by Shields 607 | . . . . . . . . . . . . . . . 28 233 . . 346 Reduced by Siege Mode 183 | . . . . . . . . . . . . . . . . . . 69 114 Redirected to Shielding 438 | . . . . . . . . . . . . . 100 . . 34 . 195 109 Ignored by Resistances 940 | . . . . . . . . . . . 33 . . . . 403 170 334 . Regen/Repaired (Parts) 594 | . . . 67 . . . . . 204 . . . . . . . 323 . . Core Remaining (%) 65 | 100 80 92 74 . . . . 68 . . . . 15 88 100 . 3 33 . Volleys Fired 473 | . 32 8 29 3 12 7 . . . 7 27 . 51 8 2 98 51 93 45 Largest 3 | . 2 3 3 1 1 1 . . . 1 1 . 3 2 2 1 1 3 2 Hottest 204 | . 120 166 166 50 50 50 . . . 50 50 . 132 140 153 113 200 204 130 Shots Fired 667 | . 64 24 55 3 12 7 . . . 7 27 . 138 16 4 100 51 107 52 Gun 200 | . 62 24 36 . . . . . . . . . 20 16 . . . 25 17 Cannon 444 | . 2 . 11 3 12 7 . . . 7 27 . 118 . 4 100 51 76 26 Launcher 23 | . . . 8 . . . . . . . . . . . . . . 6 9 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 339 | . 62 . 11 3 12 7 . . . 7 27 . 138 . 2 . 38 32 . Thermal 185 | . 2 16 28 . . . . . . . . . . 8 2 54 8 67 . Explosive 23 | . . . 8 . . . . . . . . . . . . . . 6 9 Electromagnetic 52 | . . 8 8 . . . . . . . . . . 8 . . . 2 26 Phasic 68 | . . . . . . . . . . . . . . . . 46 5 . 17 Robot Hit Streak 19 | . 8 8 7 1 5 3 . . . 3 9 . 10 5 9 19 6 12 16 Robot Miss Streak 9 | . 9 6 5 1 2 2 . . . 1 2 . 8 1 . 3 9 3 3 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . 1 . . Secondary Targets 7 | . 2 2 2 . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 2 | . 1 2 1 . . . . . . . . . . . . . . 1 . Capacitor 140 | . . . . . . . . . . . . . . . . 95 13 32 . Shots Hit Robots 542 | . 35 16 35 8 14 5 . 2 10 10 22 . 85 26 13 74 65 82 40 Core Hits 356 | . 12 13 42 3 5 3 . . 4 8 9 . 81 12 5 24 39 55 41 Critical Kills 16 | . 2 . . . . . . . . . . . 6 . . 1 7 . . Critical Parts Destroyed 11 | . . . . . . . . . . . . . 5 . . . 5 1 . Critical Strikes 65 | . 2 1 1 2 2 1 . . . 1 5 . 14 1 2 2 18 10 3 Burn 3 | . . 1 1 . . . . . . . . . . 1 . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . 1 . . . Destroy 28 | . 2 . . . . . . . . . . . 13 . . . 12 1 . Blast 16 | . . . . . 2 1 . . . 1 5 . . . . . 2 5 . Corrupt 1 | . . . . . . . . . . . . . . . . . . . 1 Sever 14 | . . . . 2 . . . . . . . . 1 . 2 1 4 4 . Intensify 2 | . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 181 | . . . . 8 8 2 . 3 21 19 2 2 2 28 9 11 49 17 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 163 | . . . . 8 8 2 . 3 21 19 2 1 2 26 9 9 36 17 . Piercing 18 | . . . . . . . . . . . . 1 . 2 . 2 13 . . Sneak Attacks 30 | . . . . 4 . . . 1 4 5 . . . 9 3 1 3 . . Combat Hostiles 5 | . . . . 3 . . . 1 . . . . . . . . 1 . . Follow-up Attacks 5 | . . . . 1 . . . . . . . . . . . . 4 . . Damage Inflicted 29228 | . 436 221 1776 477 643 259 . 107 538 618 1122 . 2310 1302 614 4302 4205 5943 4355 Guns 2774 | . 422 221 460 . . . . . . . . . 257 191 . . . 519 704 Cannons 14248 | . . . 43 107 452 259 . . . 151 1046 . 1954 . 144 3885 2721 2948 538 Explosions 6075 | . . . 1260 . . . . . . . . . . . . . . 1805 3010 Melee 5791 | . . . . 370 191 . . 107 538 467 72 . 99 1111 470 329 1372 665 . Ramming 340 | . 14 . 13 . . . . . . . 4 . . . . 88 112 6 103 Kinetic 8798 | . 422 . 43 107 452 259 . . . 151 1046 . 2211 . 80 . 2370 1657 . Thermal 4498 | . . 155 465 . . . . . . . . . . 147 64 1623 195 1774 75 Explosive 5866 | . . . 1126 . . . . . . . . . . . . . . 1805 2935 Electromagnetic 813 | . . 66 129 . . . . . . . . . . 44 . . . 36 538 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 5481 | . . . . 370 191 . . 107 538 467 72 . 99 1111 470 295 1096 665 . Piercing 310 | . . . . . . . . . . . . . . . . 34 276 . . Phasic 3122 | . . . . . . . . . . . . . . . . 2262 156 . 704 Highest Corruption 16 | . . . . . . . . . 1 1 1 1 . 10 . 9 15 14 16 Average Corruption 5 | . . . . . . . . . 1 1 1 1 . 10 . 6 9 7 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 107 | . . . . . . . . . . 5 4 . . 5 . 33 27 25 8 Message Errors 28 | . . . . . . . . . . 4 . . . . . 10 7 6 1 Matter Fused 14 | . . . . . . . . . . . 2 . . 2 . 5 3 2 . Heat Flow Errors 19 | . . . . . . . . . . 1 1 . . 1 . 3 7 4 2 Energy Discharges 16 | . . . . . . . . . . . . . . . . 5 4 4 3 Parts Rejected 3 | . . . . . . . . . . . 1 . . . . 1 1 . . Data Loss (minor) 12 | . . . . . . . . . . . . . . . . 3 1 8 . Data Loss (major) 3 | . . . . . . . . . . . . . . 1 . 1 . . 1 Misfires 4 | . . . . . . . . . . . . . . . . 3 1 . . Alerts 6 | . . . . . . . . . . . . . . 1 . 1 2 1 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2160 | . . . 31 42 181 58 . . 104 129 119 . . 402 38 224 323 298 211 Projectiles 985 | . . . . 42 137 58 . . . . 119 . . . . 192 251 163 23 Explosions 337 | . . . 31 . . . . . . . . . . . . . . 133 173 Melee 838 | . . . . . 44 . . . 104 129 . . . 402 38 32 72 2 15 Knockbacks 51 | . . . 2 1 2 . . . . . 7 . 17 . . 1 18 1 2 Impact 4 | . . . . . . . . . . . . . . . . 1 1 . 2 Kinetic 44 | . . . 2 1 2 . . . . . 6 . 15 . . . 17 1 . Secondary 3 | . . . . . . . . . . . 1 . 2 . . . . . . Self-Inflicted Damage 486 | . . . 121 . . . . . . . 2 . . . . . 55 262 46 Shots 9 | . . . 3 . . . . . . . . . . . . . . 5 1 Rammed 15 | . . . 1 . . . . . . . 1 . . . . . 4 2 7 Targets Rammed 23 | . 2 . 1 . . . . . . . 1 . . . . 6 4 2 7 Kicked 8 | . 2 . . . . . . . . . . . . . . 6 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 446 | . 60 233 274 12 16 23 . . . 132 222 . 331 196 156 303 217 446 123 Average Temperature 84 | . 24 116 127 8 5 9 . . . 70 54 . 109 62 79 100 47 99 45 Received Heat Transfer 2788 | . 54 18 342 6 . 18 . 39 9 . 186 . 367 36 6 123 1086 414 84 Effects 2 | . . . 1 . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . 1 . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . 2 2 Total Turns 71 | . . . . . . . . . . . . . . . . . . 35 36 Longest Duration 30 | . . . . . . . . . . . . . . . . . . 29 30 Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . 2 Impact Corruptions 4 | . . . . . . . . . . . . . . . . 1 1 . 2 Robots Melted 1 | . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . . . . . . . 4 . 2 . Heat Transferred 4586 | . . 332 806 . . . . . . . . . . 333 100 1313 185 1517 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Stolen 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Maximum Alert Level 5 | . . . 1 . . . . . . . . . . . . 3 3 5 5 Low Security (%) 41 | . 100 100 85 100 . . . . 100 . . . . 100 100 22 . . . Level 1 7 | . . . 14 . . . . . . . . . . . . 9 1 19 . Level 2 23 | . . . . . . . . . . . . . . . . 15 72 58 . Level 3 18 | . . . . . . . . . . . . . . . . 52 26 9 34 Level 4 3 | . . . . . . . . . . . . . . . . . . 9 19 Level 5 . | . . . . . . . . . . . . . . . . . . 2 . High Security 4 | . . . . . . . . . . . . . . . . . . . 46 Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 2400 | . 90 100 352 168 . . . . 49 . . . . 134 142 935 929 1645 2400 Initial 955 | . . 27 37 155 . . . . 34 . . . . . 55 37 523 517 955 Average 475 | . 26 16 96 153 . . . . 15 . . . . 58 54 546 607 621 1587 Influence Increases 9095 | . 194 142 542 88 220 115 . 75 136 95 255 . 505 338 172 1569 954 1970 1725 Destroy 0b10 Robot/C 4040 | . 100 100 240 20 40 60 . . 40 80 160 . 440 100 60 840 460 720 580 Destroy 0b10 Robot/NC 355 | . 20 . 30 15 . . . . 15 5 . . . 50 15 75 10 50 70 Destroy Leader 770 | . 24 20 54 . . 10 . . 12 10 20 . 30 24 24 172 62 196 112 Allied During Kill 727 | . . . . . . . . . 1 . . . 20 . 69 241 . 177 219 Successful Hack 85 | . 5 22 5 22 . . . . 17 . . . . . . . . 14 . Disable Machine 360 | . 15 . 15 . . . . . 15 . . . . . . 30 105 105 75 Destroy Structure 1573 | . . . 63 1 . . . . 6 . . . . 14 4 136 32 663 654 Partial Spotted 45 | . . . . . . . . . 15 . . . . . . . 15 15 . Lose Combat Pursuer 1140 | . 30 . 135 30 180 45 . 75 15 . 75 . 15 150 . 75 270 30 15 Influence Decreases 6765 | . 129 117 290 277 257 93 138 20 186 100 255 . 505 224 214 710 964 1298 988 Entered New Map 2064 | . . 38 53 187 57 23 138 . 21 3 . . . . 59 35 408 404 638 Time Decay 3336 | . 129 79 167 90 190 60 . 20 135 67 215 . 380 154 155 475 326 534 160 Lost Part 1029 | . . . 70 . 10 10 . . 10 30 40 . 109 60 . 40 230 290 130 Lost Ally 336 | . . . . . . . . . 20 . . . 16 10 . 160 . 70 60 Squads Dispatched 61 | . 1 . 4 1 . . . . 5 . . . 1 2 . 14 7 13 13 Investigation 8 | . . . 2 1 . . . . 2 . . . . . . . 2 1 . Extermination 12 | . . . . . . . . . 1 . . . . 1 . 4 1 4 1 Reinforcement 20 | . 1 . 2 . . . . . 2 . . . . 1 . 4 4 5 1 Assault 13 | . . . . . . . . . . . . . 1 . . 3 . . 9 Garrison 8 | . . . . . . . . . . . . . . . . 3 . 3 2 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . 1 . . . . . . 1 . . . Construction Impeded 6 | . . . 1 . . . . . . . . . . 1 . 1 1 1 1 Haulers Reinforced 4 | . . . . . . . . . 1 . . . . . . 1 . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Distress Signals 13 | . . . 2 . . . . . 1 . . . . 1 . 3 1 4 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 387 | . 10 6 30 11 16 5 . 8 12 4 19 . 26 18 3 60 42 63 54 Peak Tracking Total 19 | . 5 5 13 4 7 3 . 7 6 4 8 . 5 7 2 12 8 19 13 Tactical Retreats 41 | . 1 . 5 2 6 1 . 2 1 . 5 . 1 4 . 2 8 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Traps Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Machines Disabled 26 | . 1 . 1 . . . . . 1 . . . 1 . . 2 8 7 5 Max in Single Turn 3 | . 1 . 1 . . . . . 1 . . . 1 . . . 1 3 1 Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Machines Accessed 28 | . 1 4 3 4 . 1 3 . 5 . . . . . 1 1 3 2 . Terminals 13 | . 1 4 2 2 . . . . 2 . . . . . . . 2 . . Fabricators 3 | . . . . 1 . . . . . . . . . . . . 1 1 . Repair Stations 3 | . . . 1 . . . . . 1 . . . . . . . . 1 . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . 1 1 . . . Total Hacks 89 | . 4 14 11 8 . 1 25 . 12 . . . . . 1 1 7 5 . Successful 53 | . 1 7 5 3 . 1 25 . 7 . . . . . . . 1 3 . Failed 35 | . 3 6 6 5 . . . . 5 . . . . . 1 1 6 2 . Catastrophic 11 | . 1 2 1 2 . . . . 2 . . . . . 1 1 1 . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . Manual 72 | . 2 10 3 2 . . . . 1 . . . . 9 15 4 15 6 5 Terminals 40 | . 4 14 8 5 . . . . 5 . . . . . . . 4 . . Fabricators 7 | . . . . 2 . . . . . . . . . . . . 3 2 . Repair Stations 8 | . . . 3 . . . . . 2 . . . . . . . . 3 . Recycling Units 5 | . . . . . . . . . 5 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . 1 1 . . . Terminal Hacks 38 | . 1 5 2 2 . 1 25 . 2 . . . . . . . . . . Record 6 | . . . . . . . 6 . . . . . . . . . . . . Part Schematic 10 | . . . . . . . 10 . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . 6 . 1 . . . . . . . . . . Robot Analysis 3 | . 1 1 1 . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . 3 . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . . Locate Traps 2 | . . 1 . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . . . . . . . . . 1 1 . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 6 | . . . 2 . . . . . 2 . . . . . . . . 2 . Scan Component 3 | . . . 1 . . . . . 1 . . . . . . . . 1 . Repair 3 | . . . 1 . . . . . 1 . . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . . . . . . 3 . . . . . . . . . . Report Inventory 2 | . . . . . . . . . 2 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . 2 1 . . . . . . . . . . . . . . . . Terminals 3 | . . 2 1 . . . . . . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 4 2 4 . . . . 4 . . . . . 1 1 3 2 . Full Trace Events 9 | . . 1 2 1 . . . . 2 . . . . . . . 2 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . 6 . 1 . . 2 . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . . . . . 10 . . . . 16 . . . . 21 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . . . . 69 . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . 9 . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . 1 . . . . . . . . . . Time 120 | . . . 51 . . . . . 19 . . . . . . . . 50 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Total Allies 25 | . . . . . . . . . 1 . . 4 . 1 6 3 . 5 5 Largest Group 6 | . . . . . . . . . 1 . . 4 4 1 6 6 . 4 4 Highest-Rated Group 491 | . . . . . . . . . 32 . . 154 154 27 405 431 . 491 455 Highest-Rated Ally 269 | . . . . . . . . . 32 . . 40 40 27 96 269 . 146 122 Zionite Dispatches 10 | . . . . . . . . . . . . . . 1 2 2 . 3 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Light 3 | . . . . . . . . . . . . . . . 1 . . 1 1 Fire 1 | . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . . . . . 1 . . . 2 . ROAM 1 | . . . . . . . . . . . . . . . . . . 1 . DROP 2 | . . . . . . . . . . . . . . 1 . . . 1 . Ally Attacks 295 | . . . . . . . . . 4 . . . 39 . 15 89 . 63 85 Total Damage 18349 | . . . . . . . . . 190 . . . 480 . 675 8484 . 3979 4541 Kills 89 | . . . . . . . . . 1 . . . 4 . 2 42 . 17 23 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Active Infowar (turns) 10576 | . 392 390 356 190 394 131 35 110 374 954 548 1650 1857 395 390 191 104 1502 613 Optics 9134 | . . 312 356 190 394 131 35 110 374 954 548 1650 1857 4 . . 104 1502 613 Sensors 1342 | . . . . . . . . . 277 7 . . . . . . . 1058 . IFF 1383 | . . . . . . . . . . 947 436 . . . . . . . . Decoding 3262 | . . . . . . . . . . . . 429 1857 395 390 191 . . . T.N.C. 477 | . 392 85 . . . . . . . . . . . . . . . . . Robot Analysis Total 3 | . 1 1 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . 3 3 . 1 . 2 2 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 59 | . . . . . . . . . . . . . . 43 10 6 . . . Traps 5 | . . . . . . . . . . . . . . . 5 . . . . Emergency Access 13 | . . . . . . . . . . . . . . 8 1 4 . . . Items 21 | . . . . . . . . . . . . . . 21 . . . . . Machines 1 | . . . . . . . . . . . . . . 1 . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . Patrols 11 | . . . . . . . . . . . . . . 6 4 1 . . . Reinforcements 3 | . . . . . . . . . . . . . . 3 . . . . . Guards 4 | . . . . . . . . . . . . . . 4 . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . 1 2 . 4 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . 1 . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Turns Passed 12424 | . 479 390 356 190 394 131 35 110 374 954 548 1650 1857 395 390 1332 724 1502 613 Spaces Moved 9259 | 1 306 283 283 280 713 274 81 201 457 639 526 841 945 487 276 737 567 1068 294 Core 846 | . . . . . . . . . . 221 350 74 . . . . 67 123 11 Treads 1202 | . . . . . . . . . . 54 100 . 539 . . . . 227 282 Legs 3111 | 1 306 283 44 . . . . . . . 76 767 293 34 276 737 139 155 . Wheels 189 | . . . . . . . . . . . . . 113 76 . . . . . Hover 3533 | . . . 239 280 713 274 81 201 457 364 . . . . . . 361 563 . Flight 378 | . . . . . . . . . . . . . . 377 . . . . 1 Fastest Speed 25 | 120 120 120 42 36 36 38 43 43 43 45 50 50 115 25 120 120 40 40 35 Average Speed 104 | 120 120 121 60 36 38 39 43 44 45 125 82 191 174 47 120 145 66 94 143 Slowest Speed 300 | 120 120 190 180 38 105 43 43 46 106 250 190 260 260 190 120 190 190 300 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . 2 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 42 | 2 43 27 32 12 82 55 74 43 16 73 74 85 89 9 10 19 58 29 14 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . 1 1 . . . . 2 . . . . . . . Known Exits Taken 4 | . . . . . . . . . 1 . . . 1 1 . . . 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 . . Scrap Searched 14 | . . . . . 1 1 . 1 . 2 4 2 3 . . . . . . Spaces Dug 60 | . . . 22 1 1 . . 1 6 12 . . . 10 . . 3 4 . Terrain Destroyed 689 | . . . 67 1 7 1 . 1 6 18 7 . 41 10 . 26 17 281 206 Melee 33 | . . . . 1 1 . . 1 6 11 . . . 10 . . 3 . . Projectile 121 | . . . 2 . 6 1 . . . 7 7 . 41 . . 26 8 22 1 AOE 529 | . . . 65 . . . . . . . . . . . . . . 259 205 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Total 11174 | . 355 311 419 349 804 283 80 219 588 754 596 874 1033 596 313 974 781 1427 418 Wait 620 | . 2 4 58 41 63 1 . 7 97 69 31 7 14 19 5 20 35 119 28 Move 9240 | . 305 282 282 279 712 273 80 200 456 638 525 840 944 486 275 736 566 1067 294 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 84 | . 5 3 10 4 2 . . 2 2 3 . 9 2 4 6 22 6 4 . Fast Attach 173 | . 1 2 7 6 2 . . . 4 3 6 6 11 20 3 13 29 47 13 Attach 67 | . 1 . 7 2 . . . 2 3 3 1 3 4 9 . 9 12 6 5 Detach 52 | . . . 4 . . . . . 2 2 2 3 1 8 . 10 4 12 4 Swap 102 | . 3 7 10 2 1 . . . 2 2 . 2 3 3 10 27 7 23 . Drop 143 | . 4 5 11 5 3 . . 5 . 8 1 2 1 13 3 22 22 37 1 Fire 473 | . 32 8 29 3 12 7 . . . 7 27 . 51 8 2 98 51 93 45 Melee 174 | . . . . 7 8 2 . 3 21 19 2 2 2 26 9 11 45 17 . Ram 6 | . . . 1 . . . . . . . 1 . . . . . 4 . . Kick 8 | . 2 . . . . . . . . . . . . . . 6 . . . Crush 9 | . . . . . . . . . . . . . . . . . . 2 7 Escape Stasis 20 | . . . . . . . . . . . . . . . . . . . 20 Rewire 2 | . . . . . . . . . 1 . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x2 / *Low x2 / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 15) 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 538 | -9/Materials | Central database locked down 820 | -9/Materials | Discovered new exit (range 10) 870 | -9/Materials | Entered another Materials area 870 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 965 | -8/Materials | Build established: Skirmisher 1039 | -8/Materials | Repaired Imp. EM Shotgun 1125 | -8/Materials | Lost 4 parts (2n2w) 1222 | -8/Materials | Discovered new exit (range 6) 1226 | -8/Materials | Entered Factory 1226 | -7/Factory | Evolved 2 slots: Propulsion x2 1372 | -7/Factory | Build established: Mutant 1400 | -7/Factory | Discovered new exit (range 19) 1416 | -7/Factory | Entered Lower Caves 1445 | -7/Lower Caves | Learned location of 1 exit from Factory 1480 | -7/Lower Caves | Encountered an infested base 1482 | -7/Lower Caves | Learned Factory emergency access door positions 1533 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1565 | -7/Lower Caves | Found DRS Beacon 1583 | -7/Lower Caves | Activated DRS Beacon 1799 | -7/Lower Caves | Learned Factory terminal intel 1805 | -7/Lower Caves | Discovered new exit (range 14) 1810 | -7/Lower Caves | Entered another Lower Caves area 1835 | -7/Lower Caves | Learned location of Zion (-6) 1839 | -7/Lower Caves | Learned Factory terminal intel 1858 | -7/Lower Caves | Learned 12 Factory zone layouts 1938 | -7/Lower Caves | Discovered new exit (range 7) 1941 | -7/Lower Caves | Entered Data Miner 1941 | -7/Data Miner | Discovered new exit (range 6) 1948 | -7/Data Miner | Met Data Miner 1962 | -7/Data Miner | Learned location of Section 7 (-2) 1962 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1966 | -7/Data Miner | Received God Mode back door access code from Data Miner 1976 | -7/Data Miner | Entered Proximity Caves 1983 | -6/Proximity Caves | Learned 12 Factory zone layouts 2035 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2082 | -6/Proximity Caves | Discovered new exit (range 4) 2086 | -6/Proximity Caves | Entered Factory 2086 | -6/Factory | Evolved 2 slots: Utility x2 2087 | -6/Factory | Identified exit to Extension 2088 | -6/Factory | Identified exit to Lower Caves 2088 | -6/Factory | Identified exit to Factory 2090 | -6/Factory | Loaded intel: 28 terminal locations 2219 | -6/Factory | Incoming investigation squad redirected 2228 | -6/Factory | Repaired Hvy. Assault Cannon 2450 | -6/Factory | Build established: Scout 2460 | -6/Factory | Entered Lower Caves 2657 | -6/Lower Caves | Spotted B-75 Beast 2767 | -6/Lower Caves | Build established: Mutant 2771 | -6/Lower Caves | Lost 4 parts (3n1u) 2798 | -6/Lower Caves | Learned 4 Factory zone layouts 2810 | -6/Lower Caves | Learned 12 Factory zone layouts 3359 | -6/Lower Caves | Discovered new exit (range 9) 3414 | -6/Lower Caves | Entered another Lower Caves area 3478 | -6/Lower Caves | Lost 3 parts (2u1w) 3684 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3931 | -6/Lower Caves | Learned Factory trap positions 3952 | -6/Lower Caves | Attracted the attention of an 0b10 base 3958 | -6/Lower Caves | Discovered new exit (range 9) 3962 | -6/Lower Caves | Entered Zion 3980 | -6/Zion | Found CR-A16's Pointy Stick 3989 | -6/Zion | System corruption cleaned by Quarantine Array 4038 | -6/Zion | Learned Factory terminal intel 4276 | -6/Zion | Met Imprinter 4314 | -6/Zion | Imprinted 4316 | -6/Zion | Declared Zion's savior 4497 | -6/Zion | Build established: Derelict-Mutant 4556 | -6/Zion | Given the Hacking Drone Bay 4760 | -6/Zion | Found Prototype Device 4760 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 5564 | -6/Zion | Discovered new exit (range 16) 5612 | -6/Zion | Entered Proximity Caves 5612 | -5/Proximity Caves | Accompanied by 4 allies 5811 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6153 | -5/Proximity Caves | Spotted B-75 Beast 6242 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6551 | -5/Proximity Caves | Build established: Derelict-Gunner 6843 | -5/Proximity Caves | Core integrity fell below 50% 6875 | -5/Proximity Caves | Destroyed B-75 Beast 6892 | -5/Proximity Caves | Lost 6 parts (3n1u2w) 7061 | -5/Proximity Caves | Core integrity fell below 20% 7100 | -5/Proximity Caves | Lost 5 parts (1p1u3w) 7443 | -5/Proximity Caves | Build established: Derelict-Mutant 7466 | -5/Proximity Caves | Discovered exit to Factory (range 4) 7469 | -5/Proximity Caves | Entered Factory 7469 | -5/Factory | Evolved 2 slots: Utility x2 7470 | -5/Factory | Identified exit to Factory 7471 | -5/Factory | Loaded intel: 92 trap records 7472 | -5/Factory | Loaded intel: 26 terminal locations 7612 | -5/Factory | Lost 3 parts (1p1n1u) 7668 | -5/Factory | Crushed by falling debris 7668 | -5/Factory | System corruption reached 10% 7699 | -5/Factory | Lost 3 parts (1p1u1w) 7706 | -5/Factory | Zion Melee Resupply teleported in 7741 | -5/Factory | Discovered exit to Factory (range 12) 7780 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 7864 | -5/Factory | Entered another Factory area 7864 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7865 | -4/Factory | Loaded intel: 26 terminal locations 7891 | -4/Factory | Zion Fire squad teleported in 7945 | -4/Factory | Zion Light squad teleported in 8001 | -4/Factory | Retrieved Zion intel report: Active Garrisons 8112 | -4/Factory | Spotted B-86 Titan 8121 | -4/Factory | Allies destroyed B-86 Titan 8134 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 8142 | -4/Factory | Found Quantum Capacitor 8224 | -4/Factory | Discovered new exit (range 16) 8254 | -4/Factory | Entered Research 8254 | -3/Research | Accompanied by 6 allies 8254 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 8546 | -3/Research | Zion Experimental squad teleported in 8580 | -3/Research | Lost 6 allies 8669 | -3/Research | Cargo convoy interrupted 8669 | -3/Research | Spotted Executioner 8674 | -3/Research | Spotted Executioner 8693 | -3/Research | Allies destroyed Executioner 8703 | -3/Research | Found Prototype Processor 8703 | -3/Research | Identified Exp. Core Analyzer 8708 | -3/Research | Allies destroyed Executioner 8708 | -3/Research | Found Prototype Device 8708 | -3/Research | Identified Adv. Kinecellerator 8714 | -3/Research | Found Exp. Core Analyzer 8722 | -3/Research | Found Prototype Protection 8722 | -3/Research | Identified Centrium Heavy Armor Plating 8994 | -3/Research | Zion Hacker squad teleported in 9160 | -3/Research | Found Prototype Energy Cannon 9160 | -3/Research | Identified Zio. Alpha Cannon Mk. II 9164 | -3/Research | Found Prototype Protection 9164 | -3/Research | Identified Zio. Shade Armor 9167 | -3/Research | Found Zio. Shade Armor 9235 | -3/Research | Found Prototype Protection 9235 | -3/Research | Identified Zio. Weapon Casing 9448 | -3/Research | Build established: Messiah-Mutant 9504 | -3/Research | First assault squad dispatched 9533 | -3/Research | Incoming assault squad redirected 9559 | -3/Research | Discovered new exit (range 13) 9586 | -3/Research | Entered Testing 9605 | -3/Testing | Scanned by Researcher 9619 | -3/Testing | Found Prototype Energy Cannon 9619 | -3/Testing | Identified Disintegrator 9688 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 9737 | -3/Testing | Found Prototype Protection 9737 | -3/Testing | Identified Med. Regenerative Plating 9742 | -3/Testing | Found Prototype Protection 9742 | -3/Testing | Identified SHELL Armor 9932 | -3/Testing | Core integrity fell below 50% 9933 | -3/Testing | System corruption reached 10% 9954 | -3/Testing | Retrieved Zion intel report: Emergency Access 9977 | -3/Testing | Lost 20 parts (3p9n6u2w) 9977 | -3/Testing | Found Prototype Ballistic Cannon 9977 | -3/Testing | Identified Perforator 10042 | -3/Testing | Retrieved Zion intel report: Component Schematics 10056 | -3/Testing | Found Portable AFG 10070 | -3/Testing | Found Prototype Ballistic Cannon 10070 | -3/Testing | Identified Omega Cannon 10075 | -3/Testing | Core integrity fell below 20% 10284 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 10301 | -3/Testing | Discovered new exit (range 8) 10310 | -3/Testing | Entered Research 10310 | -2/Research | Evolved 2 slots: Utility x2 10317 | -2/Research | Zion Zionite Resupply teleported in 10324 | -2/Research | Found Prototype Protection 10324 | -2/Research | Identified Zio. Heavy Carapace 10591 | -2/Research | Spotted B-90 Cyclops 10634 | -2/Research | Fabricated Adv. Heavy Siege Treads (x1) 10786 | -2/Research | Build established: Messiah-Tank 10983 | -2/Research | Found Prototype Launcher 10983 | -2/Research | Identified Tactical Quantum Warhead 10987 | -2/Research | Found Tactical Quantum Warhead 11134 | -2/Research | Lost 7 parts (2p4u1w) 11250 | -2/Research | Lost 5 parts (3n1u1w) 11293 | -2/Research | System corruption reached 10% 11458 | -2/Research | Zion hero teleported in (NK-0LA) 11496 | -2/Research | Allies destroyed B-90 Cyclops 11515 | -2/Research | Zion Light squad teleported in 11515 | -2/Research | Spotted B-90 Cyclops 11523 | -2/Research | Destroyed B-90 Cyclops 11565 | -2/Research | Found Quantum Capacitor 11613 | -2/Research | Terminal network hard line cut 11633 | -2/Research | Found Zio. Weapon Casing 11775 | -2/Research | Core integrity fell below 50% 11802 | -2/Research | Lost 10 parts (1p4n4u1w) 11805 | -2/Research | Spotted B-90 Cyclops 11806 | -2/Research | Discovered new exit (range 17) 11811 | -2/Research | Identified exit to Access 11812 | -2/Research | Entered Access 11812 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11858 | -1/Access | Zion Heavy squad teleported in 12062 | -1/Access | First assault squad dispatched 12108 | -1/Access | Zion Light squad teleported in 12116 | -1/Access | Found Zio. Weapon Casing 12139 | -1/Access | High security lockdown imminent 12213 | -1/Access | Energy Cycler disabled 12219 | -1/Access | High security lockdown engaged 12256 | -1/Access | Garrison activated, responded to threat 12350 | -1/Access | Spotted Striker 12350 | -1/Access | Spotted Executioner 12361 | -1/Access | System corruption reached 10% 12392 | -1/Access | Spotted Investigator 12425 | -1/Access | Spotted Executioner 12425 | -1/Access | Spotted Executioner 12425 | -1/Access | Self-destructed Last Messages --------------- 12421_ Stasis bubble strength at 34. 12422_ Investigator stasis bubble strength at 101. 12422_ Stasis bubble strength at 24. 12423_ System corrupted: Substantial component data lost. 12423_ Cesium-ion Thruster destroyed. 12423_ Investigator stasis bubble strength at 92. 12423_ Penetrated by Slug. 12424_ C-45 Heavy ARC bursts open, deploying its payload. 12424_ P-80 Master unfolds itself. 12424_ Executioner unfolds itself. 12424_ M-36 Artificer unfolds itself. 12424_ Slug penetrates L-61 Swordsman. 12424_ Slug penetrates Wall. 12424_ Penetrated by Slug. 12424_ Slug penetrates Wall. 12424_ Investigator stasis bubble strength at 83. 12424_ Cesium-ion Thruster destroyed. 12424_ Stasis bubble strength at 18. 12425_ Exp. Core Analyzer severed. 12425_ Investigator stasis bubble strength at 74. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????+??????????????????????? | | ????????????????? ??????????????????????? | | ????????????????? ??????????????????????? | | ?????????????????*??????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# #?????###?????????????? | | ????????????????# #?????#;########??????? | | ????????????????# #?????# ???????? | | ????????????????# #?????# ?? ????? | | ?????????######## ####### g""""" #??? | | ##???????# # """"" !!!#??? | | ??????# " # =""""" !!!#??? | | ???????# "%"#![""""" !! #??? | | ??????## !+%c""""" #??? | | ???? ## #YE="""" #??? | | "" ? ## #EE!m #??? | | "" ## #lp* #??? | | """"" ## ######=#@ %% #??? | | """"" ## #????#*# #??? | | "" ## #????# #;#;##########??? | | "" ??+ #????#*# ###???????????? | | ????## #????# # #?????????????? | | ???????# #????#/# #?????????????? | | ########## #????#"# #?????????????? | | #????#/###?????????????? | | #??? % ??????????????? | | #? ????????????? | | # ??????????? | | # #?????????? | | " #?????????? | | %* " *! #?????????? | | ##+#######!% " #?????????? | | ? ??????#= #?????????? | | ??????# #?????????? | | ??????+ #?????????? | | "???????# #?????????? | | ""???????# #?????????? | | "??????? # #?????????? | | "??????? *% ?????????? | | ??????? # = ?????????? | | ??????? %= ????????? | | ???????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 120 Energy Generation 67 Energy Capacity 1470 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 Corruption Containment 8 Armor Coverage 3200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 71 Targeting Accuracy 21 Melee Accuracy 6 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 7 Particle Charging 20 Kinecelleration 50 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Nuclear Pulse Thruster | -7/Data Miner | Free Imp. Reaction Control System | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive EM Shield | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Railgun | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Hellfire Missile Launcher | -3/Testing | Archive Nanosword | -3/Testing | Archive Com. Particle Reactor | -3/Testing | Archive Vibroblade | -3/Testing | Archive Mic. Antimatter Reactor | -3/Testing | Z-intel Remote Shield | -3/Testing | Z-intel Adv. Force Field | -3/Testing | Z-intel Actuator Array | -3/Testing | Z-intel Imp. Targeting Computer | -3/Testing | Z-intel Imp. Utility Shielding | -3/Testing | Z-intel Myomer Leg | -3/Testing | Z-intel Armor Integrity Analyzer | -3/Testing | Z-intel Adv. System Shield | -3/Testing | Z-intel Linear Accelerator | -3/Testing | Z-intel Hyp. Railgun | -3/Testing | Z-intel Imp. Gyrokinetic Inverter | -3/Testing | Z-intel Micro-nuke Launcher | -3/Testing | Z-intel Imp. KE Penetrator | -3/Testing | Archive Imp. Lightning Gun | -3/Testing | Archive Exp. Terrain Scan Processor | -3/Testing | Archive Diametric Drive | -3/Testing | Archive Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-06 Scavenger | -6/Factory | Hacked A-02 Transporter | -6/Zion | Archive E-15 Imp | -6/Zion | Archive A-27 Freighter | -3/Testing | Archive T-07 Excavator | -3/Testing | Z-intel Y-72 Warden | -3/Testing | Z-intel G-67 Veteran | -3/Testing | Z-intel B-74 Champion | -3/Testing | Z-intel Fabricated ------------ Adv. Heavy Siege Treads | x1 | -2/Research | Preloaded Repaired ---------- Imp. EM Shotgun | 4% | -8/Materials Hvy. Assault Cannon | 18% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevLargeSheargun Manual? 0 Play Time 01:57:59 Cumulative 1302.9 hours Start 2026.04.10 @ 21:40:40 End 2026.05.06 @ 21:31:53 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1599 Rogue 1315 Adventurer 124 Explorer 160 Win Type - Total 64 Types 50/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 84 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9e43d5f-4bb7-470a-b804-d436e24dbf77