Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 22:51:23 Player: kiul Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (130) 650 Value Destroyed (4752) 4752 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (957) 957 TOTAL SCORE: 9839 Bonus ------- High Alert Combat Kills 757 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 62/300 Energy 51/100 System Corruption 11% Temperature Cool (18) Movement Core (1350) Ox26 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Compact Matter Pod (0) Improved Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Advanced Beam Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Weapon Cycler Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Improved Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Compact Battery Compact Matter Pod Compact Matter Pod Improved Targeting Computer Advanced Targeting Computer Improved Utility Shielding Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating High-powered Shock Rifle Medium Laser Particle Gun Heavy Laser Advanced Beam Cannon Advanced Beam Cannon Improved Datajack [Rating: 59] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 2 . . . Utility 4 | . . 1 . . 2 1 . Weapon 1 | . . 1 . . . . . Parts Attached 86 | 8 3 18 2 14 28 9 4 Power 8 | 1 . 2 . 1 3 1 . Engine 6 | 1 . 2 . 1 1 1 . Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 22 | 4 . 4 . 4 8 2 . Treads 12 | . . 4 . 4 4 . . Leg 8 | 2 . . . . 4 2 . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 1 1 6 1 3 11 3 1 Device 10 | . . 2 . 1 6 1 . Storage 3 | 1 . 2 . . . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 13 | . 1 2 1 2 5 1 1 Artifact . | . . . . . . . . Weapon 29 | 2 2 6 1 6 6 3 3 Energy Gun 10 | 1 1 2 . 1 2 1 2 Energy Cannon 4 | . . 1 1 . 1 . 1 Ballistic Gun 6 | 1 1 3 . . 1 . . Ballistic Cannon 3 | . . . . . 1 2 . Launcher 6 | . . . . 5 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 . . 2 . . Parts Lost 58 | . . 4 1 3 21 . 29 Power 7 | . . 1 . 1 1 . 4 Propulsion 15 | . . 1 . . 7 . 7 Utility 17 | . . 2 . 1 5 . 9 Weapon 19 | . . . 1 1 8 . 9 Highest Loss Streak 29 | . . 2 1 2 6 . 29 To Critical Strikes . | . . . . . . . . Average Backups 18 | 1 2 12 18 22 21 23 20 Power 1 | . . 2 2 2 1 1 1 Propulsion 3 | 1 . 4 7 5 2 3 1 Utility 6 | . . 1 3 7 10 10 9 Weapon 6 | . 1 4 5 6 7 7 6 Tool/Special . | . . . . . . . . Unused Backups 21 | . . 10 . 2 . 1 8 Power 3 | . . 2 . 1 . . . Propulsion 9 | . . 8 . . . 1 . Utility 7 | . . . . 1 . . 6 Weapon 1 | . . . . . . . 1 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 95 | . 90 94 100 97 95 90 84 Engine 7 | . 14 10 11 7 5 5 5 Core 1 | . . . . . 1 6 3 Treads 21 | . . 17 22 35 26 1 . Leg 5 | . 28 4 . . 1 24 18 Device 13 | . . 7 11 8 18 20 18 Storage 8 | . 14 11 11 9 7 6 6 Protection 9 | . 4 10 11 9 10 5 5 Energy Gun 6 | . 14 11 . . 7 5 6 Energy Cannon 4 | . . 5 11 8 2 . . Ballistic Gun 9 | . 14 14 22 14 1 . . Ballistic Cannon 1 | . . . . . 1 5 10 Launcher 2 | . . . . 3 7 . . Peak Build Rating 59 | 6 7 22 21 33 49 59 59 Average Rating 30 | 4 6 15 20 28 39 53 49 On Entrance 22 | . 6 7 19 21 30 34 59 Avg Prop Armor Cover (%) 7 | . . . . . 7 8 . Naked Turns . | . . . . . . . . Heaviest Build 122 | 11 13 107 103 110 122 118 118 Greatest Support 92 | 26 20 46 46 92 92 65 65 Greatest Overweight (x) 35 | 3 . 4 2 1 3 2 35 Average Overweight (x) 1 | . . 1 2 1 1 1 1 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 Average Capacity 23 | 7 8 21 25 25 25 25 25 Most Carried 25 | 2 4 25 19 25 25 25 24 Average Carried 18 | 1 2 12 18 22 21 23 20 Final Capacity 25 | 8 8 25 25 25 25 25 25 Final Carried 24 | 2 4 17 19 24 24 24 6 Class Distribution -------------------- 63% | Tank 14% | Mutant 9% | Scavenger-Tank 6% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Matter Collected 2781 | 217 77 432 47 230 1607 . 171 Remotely 1185 | . . 133 . . 1052 . . Salvage Created 4087 | . 179 820 126 1176 1425 . 361 Parts 231 | . 10 61 11 55 79 . 15 Haulers Intercepted 5 | . . 2 . 2 1 . . Recyclers Shooed 5 | . . 1 . 1 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 99 | . 5 23 3 22 37 . 9 Guns 39 | . 5 19 3 7 5 . . Cannons 31 | . . 4 . 5 13 . 9 AOE 29 | . . . . 10 19 . . Classes Destroyed 17 | . 4 2 . 7 4 . . Worker 5 | . . . . 1 4 . . Builder 4 | . . . . 2 2 . . Tunneler 1 | . . . . . 1 . . Hauler 5 | . . 2 . 2 1 . . Recycler 6 | . . . . 3 3 . . Mechanic 1 | . . . . . 1 . . Operator 2 | . 1 . . . 1 . . Watcher 7 | . 1 2 . 3 1 . . Swarmer 22 | . 3 12 . . 7 . . Grunt 45 | . 2 6 3 13 16 . 5 Brawler 4 | . . . . . 3 . 1 Duelist 3 | . . . . 1 2 . . Sentry 10 | . . 5 . 3 1 . 1 Specialist 2 | . . . . 2 . . . Hunter 2 | . . . . 2 . . . Programmer 10 | . . . . . 8 . 2 Heavy 1 | . . . . 1 . . . Best Kill Streak 12 | . 5 4 3 12 11 . 7 Combat Bots Only 9 | . 3 4 3 9 8 . 7 Max Kills in Single Turn 5 | . 1 1 1 3 5 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 2 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Hostile Shots Fired 936 | . 40 153 22 100 306 . 315 Missed 270 | . 10 41 3 33 94 . 89 Hits 666 | . 30 112 19 67 212 . 226 Melee 8 | . . . . . 6 . 2 Projectile 658 | . 30 112 19 67 206 . 224 Critical Strikes 35 | . 1 3 . 5 14 . 12 Actively Blocked 2 | . . . . . . . 2 Part Disruptions 1 | . . . . . 1 . . Damage Taken 10115 | . 336 1178 249 1307 3444 . 3601 Core 1546 | . 103 97 61 102 324 . 859 Absorbed by Shields 88 | . . . . . 88 . . Redirected to Shielding 107 | . . . . . . . 107 Regen/Repaired (Parts) 79 | . . 79 . . . . . Core Remaining (%) 70 | 100 58 . 60 81 53 . . Volleys Fired 297 | . 20 73 8 49 111 . 36 Largest 3 | . 2 3 3 3 3 . 3 Hottest 197 | . 70 156 111 134 133 . 197 Shots Fired 729 | . 40 182 22 135 257 . 93 Gun 450 | . 40 159 16 68 127 . 40 Cannon 206 | . . 23 6 45 79 . 53 Launcher 73 | . . . . 22 51 . . Special . | . . . . . . . . Kinetic 311 | . 20 81 16 68 74 . 52 Thermal 343 | . 20 101 6 45 132 . 39 Explosive 73 | . . . . 22 51 . . Electromagnetic 2 | . . . . . . . 2 Robot Hit Streak 21 | . 8 20 11 9 21 . 13 Robot Miss Streak 7 | . 4 7 1 3 5 . 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 427 | . 26 100 18 77 146 . 60 Core Hits 257 | . 13 42 8 68 103 . 23 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 19 | . 1 5 . 1 7 . 5 Burn 14 | . 1 5 . . 6 . 2 Destroy 1 | . . . . 1 . . . Blast 4 | . . . . . 1 . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11968 | . 257 1533 274 2564 5905 . 1435 Guns 4023 | . 257 1224 168 386 1492 . 496 Cannons 3222 | . . 309 63 657 1254 . 939 Explosions 4623 | . . . . 1464 3159 . . Melee . | . . . . . . . . Ramming 100 | . . . 43 57 . . . Kinetic 3140 | . 82 560 168 386 1030 . 914 Thermal 4626 | . 175 973 63 657 2245 . 513 Explosive 4094 | . . . . 1464 2630 . . Electromagnetic 8 | . . . . . . . 8 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . 9 . 11 Average Corruption 5 | . . . . . 5 . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . . . . 30 . 4 Message Errors 7 | . . . . . 7 . . Matter Fused 7 | . . . . . 6 . 1 Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 3 | . . . . . 2 . 1 Parts Rejected 1 | . . . . . 1 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . . 2 . 2 Data Loss (major) 4 | . . . . . 4 . . Misfires 3 | . . . . . 3 . . Alerts 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 268 | . . . . 28 235 . 5 Projectiles 66 | . . . . 6 55 . 5 Explosions 202 | . . . . 22 180 . . Melee . | . . . . . . . . Knockbacks 3 | . . . . 1 . . 2 Impact 1 | . . . . 1 . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 356 | . . . . 120 236 . . Shots 14 | . . . . 5 9 . . Rammed 10 | . . . 4 6 . . . Targets Rammed 11 | . . . 4 7 . . . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 466 | . 205 466 247 186 460 . 349 Average Temperature 122 | . 63 150 130 55 135 . 131 Received Heat Transfer 3389 | . 165 357 138 468 989 . 1272 Effects 13 | . . 11 . . 2 . . Shutdowns 3 | . . 2 . . 1 . . Energy Bleed 2 | . . 2 . . . . . Interference 7 | . . 7 . . . . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 3 5 . . 1 . . Heat Transferred 8490 | . 533 2471 111 1184 3118 . 1073 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Maximum Alert Level 4 | . . . . 2 4 2 1 Low Security (%) 59 | 100 100 100 100 84 20 . 36 Level 1 10 | . . . . 11 4 50 63 Level 2 10 | . . . . 4 18 49 . Level 3 16 | . . . . . 48 . . Level 4 2 | . . . . . 7 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1146 | . 92 145 104 434 1146 534 265 Initial 534 | . . 34 54 . 189 534 190 Average 300 | . 28 82 16 72 680 400 207 Influence Increases 3574 | . 132 669 75 778 1705 . 215 Destroy 0b10 Robot/C 1980 | . 100 460 60 440 740 . 180 Destroy 0b10 Robot/NC 155 | . 10 20 . 55 70 . . Destroy Leader 474 | . 22 138 10 110 174 . 20 Successful Hack 18 | . . 5 5 8 . . . Disable Machine 585 | . . 15 . 30 540 . . Destroy Structure 242 | . . 1 . 90 151 . . Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 105 | . . 30 . 45 15 . 15 Influence Decreases 3459 | . 50 610 216 362 1029 820 372 Entered New Map 1002 | . . 48 87 . 227 558 82 Time Decay 1890 | . 50 522 119 332 605 262 . Lost Part 567 | . . 40 10 30 197 . 290 Squads Dispatched 25 | . 1 3 . 3 16 2 . Investigation 2 | . . . . 1 . 1 . Extermination 7 | . . . . . 6 1 . Reinforcement 8 | . 1 3 . 2 2 . . Assault 5 | . . . . . 5 . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Distress Signals 9 | . 2 3 . 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 165 | . 12 37 3 36 62 . 15 Peak Tracking Total 14 | . 5 6 3 8 14 . 6 Tactical Retreats 6 | . . 2 . 2 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Traps Triggered 12 | . . 3 . 1 1 4 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Disabled 39 | . . 1 . 2 36 . . Max in Single Turn 25 | . . 1 . 1 25 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Accessed 8 | . 1 2 1 1 1 2 . Terminals 6 | . 1 1 1 1 1 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 24 | . 3 6 1 3 6 5 . Successful 10 | . 1 3 1 2 2 1 . Failed 14 | . 2 3 . 1 4 4 . Catastrophic 3 | . . 1 . . . 2 . Database Lockouts . | . . . . . . . . Manual 5 | . . 1 . 2 . 2 . Terminals 18 | . 3 3 1 3 6 2 . Fabricators . | . . . . . . . . Repair Stations 3 | . . 3 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 7 | . 1 1 1 2 2 . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Hauler Manifests 2 | . . 1 . 1 . . . Registered Components 2 | . . . . 1 1 . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 2 1 1 . 2 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Turns Passed 6650 | 70 198 1454 797 1041 2188 561 341 Spaces Moved 2121 | 50 108 459 237 345 592 241 89 Core 5 | 3 . . . . . . 2 Treads 1420 | . . 300 237 345 538 . . Legs 680 | 31 108 159 . . 54 241 87 Wheels 16 | 16 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 320 240 190 190 190 Average Speed 243 | 115 120 250 320 243 260 202 225 Slowest Speed 1800 | 200 120 480 320 245 330 260 1800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 26 44 42 37 20 7 22 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . . 3 . . . . Spaces Dug 10 | . . . . . 10 . . Terrain Destroyed 353 | . . . . 126 227 . . Melee . | . . . . . . . . Projectile 7 | . . . . . 7 . . AOE 346 | . . . . 126 220 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total 3083 | 59 140 627 252 444 1058 313 190 Wait 394 | . 2 28 . . 296 36 32 Move 2114 | 49 107 458 236 344 591 240 89 Hop . | . . . . . . . . Pick Up 75 | . 5 26 2 16 21 5 . Fast Attach 20 | 8 1 9 . . 2 . . Attach 52 | . . 4 1 4 21 6 16 Detach 5 | 2 . 3 . . . . . Swap 40 | . 2 10 1 10 12 5 . Drop 38 | . 3 16 . 14 2 1 2 Fire 297 | . 20 73 8 49 111 . 36 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 11 | . . . 4 7 . . . Escape Stasis 37 | . . . . . 2 20 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 5) 264 | -10/Materials | Discovered new exit (range 3) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 269 | -9/Materials | Discovered new exit (range 8) 309 | -9/Materials | Build established: Mutant 866 | -9/Materials | Repaired Lgt. Armor Plating 1330 | -9/Materials | Discovered new exit (range 11) 1466 | -9/Materials | Build established: Tank 1723 | -9/Materials | Entered Mines 2501 | -9/Mines | Discovered new exit (range 7) 2520 | -9/Mines | Entered Materials 2520 | -8/Materials | Evolved 2 slots: Propulsion x2 3430 | -8/Materials | Destroyed 9 combat bots 3507 | -8/Materials | Discovered new exit (range 14) 3561 | -8/Materials | Entered Factory 3561 | -7/Factory | Evolved 2 slots: Utility x2 4251 | -7/Factory | Garrison activated, responded to threat 4361 | -7/Factory | First assault squad dispatched 4540 | -7/Factory | Destroyed 8 combat bots 4641 | -7/Factory | Lost 6 parts (2n2u2w) 5529 | -7/Factory | Lost 3 parts (1n2u) 5714 | -7/Factory | Discovered new exit (range 10) 5749 | -7/Factory | Entered another Factory area 5749 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5774 | -6/Factory | Lost 4 parts (1n3w) 6040 | -6/Factory | Build established: Scavenger-Mutant 6308 | -6/Factory | Identified exit to Garrison 6310 | -6/Factory | Entered Garrison 6350 | -6/Garrison | Triggered checkpoint 6390 | -6/Garrison | Build established: Scavenger-Gunner 6484 | -6/Garrison | Triggered checkpoint 6579 | -6/Garrison | System corruption reached 10% 6593 | -6/Garrison | Destroyed 7 combat bots 6627 | -6/Garrison | Core integrity fell below 50% 6646 | -6/Garrison | Core integrity fell below 20% 6651 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06599_ Weapon Cycler destroyed. 06604_ Dropped Com. Battery. 06604_ Adv. Beam Rifle destroyed. 06605_ Extracted 200 energy. 06605_ Critical hit (Burn: +37). 06606_ Med. Laser destroyed. 06607_ Deuterium Engine destroyed. 06609_ P-70 Sage destroyed. 06620_ Hpw. Shock Rifle destroyed. 06623_ Adv. Heat Sink destroyed. 06627_ Hvy. Laser destroyed. 06631_ Adv. Beam Cannon destroyed. 06632_ Imp. Light Armor Plating destroyed. 06635_ Imp. Utility Shielding destroyed. 06635_ Imp. Heat Sink destroyed. 06635_ Critical hit (Burn: +37). 06636_ G-50 Soldier suffers critical hit (Burn). 06637_ Weapon Cycler destroyed. 06641_ Particle Gun destroyed. 06646_ System corrupted: Energy discharge (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??######??????????????????? | | ????????????????????# ?# % #??????????????????? | | ????????????????????# ## %% ##??##?????????????? | | ??????????????????### % ? #?????????????? | | ??????????????????? + % ?? #?????????????? | | ????????????????????# = ? #?????????????? | | ????????????????????#%% ## % #? #?????????????? | | ??????????????????### ##% *## ###???????????? | | ??????????????????# !^=%% =% #???????????? | | ??????????????????# % ^% % #???????????? | | ??????????????????# %=[ #???????????? | | ??????????????????#% %^ %![| ? ????????????? | | ????????????????????# % ##%*==#? #?????????????? | | ??????????########### g%##g!!*## #########?????? | | ??????????# % g@%* ^ ???? | | ??????????# g %% ^ ???? | | ??????????# g !/ % ???? | | ??????????# ############ ############# ????? | | ??????????# #??????????# ; ????????????????? | | ??######??# #??????????#########???????????????? | | ??#"# #??# #??????????????????????????????????? | | ??#" #??# #??????????????????????????????????? | | ??#" #??# #??????????????????????????????????? | | ??#" #??# #??????????????????????????????????? | | ??#"# #??# #??????????????????????????????????? | | ??### #??# #??????????????????????????????????? | | ????#^ #### #??????????????????????????????????? | | ????# + + #??????????????????????????????????? | | ????# #### #??????????????????????????????????? | | ??# #??# #??????????????????????????????????? | | ??# #??# #??????????????????????????????????? | | ??# #??# #??????????????????????????????????? | | ??### #??# #??????????????????????????????????? | | ????# %#### #??????????????????????????????????? | | ????# % #??????????????????????????????????? | | ????# % #??????????????????????????????????? | | ????####### #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 28 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 12% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketQuantumOptics Manual? 0 Play Time 00:47:30 Cumulative 46.5 hours Start 2025.11.03 @ 22:03:44 End 2025.11.03 @ 22:51:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4841f1b3-ab20-4b67-ae76-0faed4b80b73